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* {{Jossed}}: Many fans had speculated that Robo's theme was meant to be an [[SuspiciouslySimilarSong homage]] to Music/RickAstley's "Never Gonna Give You Up". However, Yasunori Mitsuda himself went on to clarify that this was just a coincidence, as he had never heard the song himself prior to composing Robo's theme.

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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spun off into its own game. That spin-off was further split into two games when it became clear the SNES CD add-on was a failure and cartridge memory would be an issue. Those games became Chrono Trigger and ''VideoGame/SecretOfMana''.
*** This could also explain why Crono/Randi and Marle/Primm share similar designs.

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** Similarly to VideoGame/{{Xenogears}}, ''VideoGame/{{Xenogears}}'', this game was a scrapped concept for VideoGame/FinalFantasyVII ''VideoGame/FinalFantasyVII'' that was spun off into its own game. That spin-off was further split into two games when it became clear the SNES CD add-on was a failure and cartridge memory would be an issue. Those games became Chrono Trigger ''Chrono Trigger'' and ''VideoGame/SecretOfMana''.
***
''VideoGame/SecretOfMana''. This could also explain why Crono/Randi and Marle/Primm share similar designs.
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* ImageSource:
** PlayerParty (5th row)
** YouCantFightFate

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* {{Jossed}}: Many fans had speculated that Robo's theme was meant to be an [[SuspiciouslySimilarSong homage]] to Music/RickAstley's "Never Gonna Give You Up". However, Yasunori Mitsuda himself went on to clarify that this was just a coincidence, as he had never heard the song himself prior to composing Robo's theme.



** BarrierChangeBoss.
** GoodMorningCrono.
** NewGamePlus.
** TechPoints.

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** BarrierChangeBoss.
BarrierChangeBoss
** GoodMorningCrono.
GoodMorningCrono
** NewGamePlus.
NewGamePlus
** TechPoints.TechPoints
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** YouCantFightFate

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* LateExportForYou: Up until the DS version, the game was never released in Europe, nor Australia.



* NoExportForYou: Up until the DS version, the game was never released in Europe, nor Australia.

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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spun off into its own game. On this note, most leftovers from the time when ''VideoGame/SecretOfMana'' was developed for the ill-fated SNES CD addon also found their way into this game.

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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spun off into its own game. On this note, most leftovers from the time That spin-off was further split into two games when ''VideoGame/SecretOfMana'' was developed for it became clear the ill-fated SNES CD addon add-on was a failure and cartridge memory would be an issue. Those games became Chrono Trigger and ''VideoGame/SecretOfMana''.
***This could
also found their way into this game. explain why Crono/Randi and Marle/Primm share similar designs.
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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spunoff into its own game. On this note, most leftovers from the time when ''VideoGame/SecretOfMana'' was developed for the ill-fated SNES CD addon also found their way into this game.

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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spunoff spun off into its own game. On this note, most leftovers from the time when ''VideoGame/SecretOfMana'' was developed for the ill-fated SNES CD addon also found their way into this game.
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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spunoff into its own game.

to:

** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasyVII that was spunoff into its own game. On this note, most leftovers from the time when ''VideoGame/SecretOfMana'' was developed for the ill-fated SNES CD addon also found their way into this game.
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* ImageSource:
** PlayerParty (5th row)

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* DirectorDisplacement: Ask any players familiar with the game to name a creative lead who worked on the game, and they would most likely answer artist Creator/AkiraToriyama and composer Creator/YasunoriMitsuda first, with writer Masato Kato coming in second. Note that none of these directed the game.

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* DirectorDisplacement: Ask any players familiar with the game to name a creative lead who worked on the game, and they would most likely answer artist Creator/AkiraToriyama and composer Creator/YasunoriMitsuda first, with writer Masato Kato coming in second. Note that none of these them directed the game.
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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasySeven that was spunoff into its own game.

to:

** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasySeven VideoGame/FinalFantasyVII that was spunoff into its own game.
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** Similarly to VideoGame/{{Xenogears}}, this game was a scrapped concept for VideoGame/FinalFantasySeven that was spunoff into its own game.
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** An [[https://www.glitterberri.com/chrono-trigger/unseen-character-sketches/ old man]] (also seen in Masato Kato's [[https://www.chronocompendium.com/Term/File:P584_Idea_Sketch_I.jpg.html initial]] [[https://www.chronocompendium.com/Term/File:P585_Idea_Sketch_II.jpg.html sketches]]) was originally going to be a party member, and he apparently wielded a rod as a weapon.[[note]]This character is widely believed to be Gaspar in his Zeal clothing, who does not have artwork; however, a translation of the developer's comments shows that this is unspecified, and the kanji used to generically label him as an old man is different from Gaspar in the game. The character has a closer resemblance to Belthasar without a beard (which is also the case in the in-game sprites), and Melchior holds a staff that looks more like the concept art. It was such an early idea that it may have been any of the Gurus or even a predecessor.[[/note]]

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** An [[https://www.glitterberri.com/chrono-trigger/unseen-character-sketches/ old man]] (also seen in Masato Kato's [[https://www.chronocompendium.com/Term/File:P584_Idea_Sketch_I.jpg.html initial]] [[https://www.chronocompendium.com/Term/File:P585_Idea_Sketch_II.jpg.html com/Term/Supporting_Material_Translation.html#Masato_Kato_Sketches initial sketches]]) was originally going to be a party member, and he apparently wielded a rod as a weapon.[[note]]This character is widely believed to be Gaspar in his Zeal clothing, who does not have artwork; however, a translation of the developer's comments shows that this is unspecified, and the kanji used to generically label him as an old man is different from Gaspar in the game. The character has a closer resemblance to Belthasar without a beard (which is also the case in the in-game sprites), and Melchior holds a staff that looks more like the concept art. It was such an early idea that it may have been any of the Gurus or even a predecessor.[[/note]]
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According to translations of the actual developer text, it was never outright confirmed that the eighth party member was Gaspar - they refer to the character as an "old man" archtype, but it's a generic word and isn't the same kanji used for Gaspar in the final game or prototype, and while Gaspar's Zeal sprite shows him with a rod, Melchior holds a staff that looks more similar to the concept art, and the overall design has more similarities to Belthasar (note that Belthasar's sprite even doesn't have a beard). Since it's such an early concept, it could by any of them or even a predecessor character. Also, went into more detail about the Crono idea, and replaced the bit about Ayla's personal sidequest (which I can't find info on and may have been confused with Singing Mountain, which wasn't supposed to be a sidequest) with unused locations in general.


** Ayla was going to have a late-game persona sidequest like every other character, but it was cut when the developers couldn't find a place to fit it in.
** Gaspar, the Guru of Time, was originally going to be a party member, not Schala as was commonly theorized.

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** Ayla Several locations were cut from the game. The most infamous of these is Singing Mountain (aka Chanting Mt), a prehistoric dungeon whose music still remains in the game data (which was going to have eventually used for a late-game persona sidequest like every other character, but different location in the DS version, along with a similarly-dummied battle theme). Yasunori Mitsuda [[https://www.chronocompendium.com/Term/Singing_Mountain_%28CTP%29.html stated]] that the reason it was cut when removed was because it was filler that affected the developers couldn't find a place to fit it in.
** Gaspar,
pace of the Guru of Time, game. It was likely intended to be explored before the Tyranno Lair. Other removed locations include a [[https://www.chronocompendium.com/Term/Zeal_Dungeon_(CTP).html Zeal dungeon]] and [[https://www.chronocompendium.com/Term/Robot_village.html Robot village]].
** An [[https://www.glitterberri.com/chrono-trigger/unseen-character-sketches/ old man]] (also seen in Masato Kato's [[https://www.chronocompendium.com/Term/File:P584_Idea_Sketch_I.jpg.html initial]] [[https://www.chronocompendium.com/Term/File:P585_Idea_Sketch_II.jpg.html sketches]])
was originally going to be a party member, and he apparently wielded a rod as a weapon.[[note]]This character is widely believed to be Gaspar in his Zeal clothing, who does not Schala have artwork; however, a translation of the developer's comments shows that this is unspecified, and the kanji used to generically label him as an old man is different from Gaspar in the game. The character has a closer resemblance to Belthasar without a beard (which is also the case in the in-game sprites), and Melchior holds a staff that looks more like the concept art. It was commonly theorized. such an early idea that it may have been any of the Gurus or even a predecessor.[[/note]]



** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Crono's death would have been permanent]]. This was scrapped because the other Square higher-ups thought it was too depressing.

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** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Crono's death would have been permanent]].permanent; the party would instead recruit a version of Crono from the night before the Millennial Fair, and have to return him to his proper time during the ending, knowing that his fate is inevitable]]. This was scrapped because the other Square higher-ups thought it was too depressing.



*** The Tyrano fight was, at one point, seemingly much different: the creature would walk out of the dark pen it's in rather than just be standing there with Azala (who is nowhere to be seen).

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*** The Tyrano Tyranno fight was, at one point, seemingly much different: the creature would walk out of the dark pen it's in rather than just be standing there with Azala (who is nowhere to be seen).
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* DirectorDisplacement: Ask any players familiar with the game to name a creative lead who worked on the game, and they would most likely answer artist Creator/AkiraToriyama and composer Creator/YasunoriMitsuda first, with writer Masato Kato coming in second. Note that none of these directed the game.
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** Ayla was going to have a late-game persona sidequest like every other character, but it was cut when the developers couldn't find a place to fit it in.
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** [[https://twitter.com/Bo_deWindt/status/1071305238907248641 Preview articles from magazines like V-Jump at the time]] can reveal some interesting development changes for the eagle-eyed:

to:

** [[https://twitter.com/Bo_deWindt/status/1071305238907248641 Preview articles articles]] from magazines like V-Jump ''V-Jump'' at the time]] time can reveal some interesting development changes for the eagle-eyed:



*** The Tyrano fight was, at one point, seemingly much different: the creature would walk out of the dark pen it's in rather than just be standing there with Azala (who is nowhere to be seen)

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*** The Tyrano fight was, at one point, seemingly much different: the creature would walk out of the dark pen it's in rather than just be standing there with Azala (who is nowhere to be seen)seen).
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* NoExportForYou: Up until the DS version, the game was never released in Europe.

to:

* NoExportForYou: Up until the DS version, the game was never released in Europe.Europe, nor Australia.
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** [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html In the prototype]] released several months prior to the final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].
** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Crono's death would have been permanent]]. This was scrapped because Square thought it was too depressing.

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** [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html In the prototype]] released used for trade shows several months prior to the final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].
** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Crono's death would have been permanent]]. This was scrapped because the other Square higher-ups thought it was too depressing.



*** The fields of the desolate future were going to be much more bleak at one point, with seething, magma-filled craters dotting the landscape.

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*** The fields of the desolate future were going to be much more bleak at one point, with seething, magma-filled craters dotting the landscape. This is presumably the genesis of the crater enemies, who would've blended in much better to the backgrounds.
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** [[https://twitter.com/Bo_deWindt/status/1071305238907248641 Preview articles from magazines like V-Jump at the time]] can reveal some interesting development changes for the eagle-eyed:
*** At some point during development, the time Crono & co. lived in was going to look like a fusion of medieval Japan and Holland (with Japanese-style long houses and also windmills); none of these assets are anywhere in the game as shipped, but it ''does'' explain why Crono uses katanas (which is kind of inexplicable in the game as it shipped).
*** There was, at one point, an area with Zeal-like statues but that seemed to be made out of crystal.
*** The fields of the desolate future were going to be much more bleak at one point, with seething, magma-filled craters dotting the landscape.
*** The Tyrano fight was, at one point, seemingly much different: the creature would walk out of the dark pen it's in rather than just be standing there with Azala (who is nowhere to be seen)
*** Gato (or a similar enemy) could actually be found in 65 million BC, but this may have just been a test enemy.
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* TheWikiRule: [[http://chrono.wikia.com/wiki/Chronopedia Chronopedia]].

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* TheWikiRule: [[https://www.chronowiki.org/wiki/Chrono_Wiki Chrono Wiki]] and [[http://chrono.wikia.com/wiki/Chronopedia Chronopedia]].

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* NamesTheSame:
** Mother Brain. There's no relation to the Mother Brain of ''VideoGame/{{Metroid}}'' fame or the Mother Brain that's a major villain in ''VideoGame/PhantasyStarII''.

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* NamesTheSame:
**
NamesTheSame: Mother Brain. There's no relation to the Mother Brain of ''VideoGame/{{Metroid}}'' fame or the Mother Brain that's a major villain in ''VideoGame/PhantasyStarII''.
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** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Chono's death would have been permanent]]. This was scrapped because Square thought it was too depressing.

to:

** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Chono's [[spoiler:Crono's death would have been permanent]]. This was scrapped because Square thought it was too depressing.

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** In the [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html prototype]] released several months prior to the final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].

to:

** In the [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html In the prototype]] released several months prior to the final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].

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* BeamMeUpScotty: The iconic "GoodMorningCrono" appears on a bunch of wallpapers used to promote the DS remake, despite it being one of the lines that was altered in the new translation.
* IKnewIt: Even before the UsefulNotes/NintendoDS remake, there was the occasional theory that Dalton was responsible for [[spoiler:Guardia's destruction between ''''VideoGame/ChronoTrigger and ''VideoGame/ChronoCross''.]]

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* BeamMeUpScotty: The iconic "GoodMorningCrono" appears on a bunch of wallpapers used to promote the DS remake, UsefulNotes/NintendoDS version, despite it being one of the lines that was altered in the new translation.
* IKnewIt: Even before the UsefulNotes/NintendoDS remake, there was the occasional theory that Dalton was responsible for [[spoiler:Guardia's destruction between ''''VideoGame/ChronoTrigger ''Chrono Trigger'' and ''VideoGame/ChronoCross''.]]''VideoGame/ChronoCross'']].



** Mother Brain. No relation to Mother Brain of ''VideoGame/{{Metroid}}'' fame, although the pair would probably get along great.
** There's yet ''another'' Mother Brain that's a major villain in ''Videogame/PhantasyStarII'', also a supercomputer.
* NoExportForYou: Up until the DS version, the game was never released in Europe. There's also the prototype version of ''Chrono Cross'' called ''Radical Dreamers''.

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** Mother Brain. No There's no relation to the Mother Brain of ''VideoGame/{{Metroid}}'' fame, although fame or the pair would probably get along great.
** There's yet ''another''
Mother Brain that's a major villain in ''Videogame/PhantasyStarII'', also a supercomputer.
''VideoGame/PhantasyStarII''.
* NoExportForYou: Up until the DS version, the game was never released in Europe. There's also the prototype version of ''Chrono Cross'' called ''Radical Dreamers''.



* UrbanLegendOfZelda: Many rumours were spoken of about non-existant content, most often about ways to allegedly save Schala from her unknown fate (''not'' helped by a line which originally meant "talk to your allies for help with sidequests" being translated as "someone close to you needs help... find this person, fast"). Why, you could be tempted to call the trope "Schala Lives!" (and indeed, we did for a while), except for the detail [[spoiler:she ''is'' still alive, you just can't do anything about it until [[VideoGame/ChronoCross the sequel]].]]

to:

* UrbanLegendOfZelda: Many rumours There were spoken many rumors of about non-existant content, most often about ways to allegedly save Schala from her unknown fate (''not'' helped by a fate.[[note]]A line which originally meant "talk to your allies for help with sidequests" being translated as "someone close to you needs help... find this person, fast"). Why, you could be tempted to call fast" didn't help matters.[[/note]] This is the trope reason why this was at one point known as "Schala Lives!" (and indeed, we did for a while), except for the detail [[spoiler:she ''is'' still alive, you just can't do anything about it until [[VideoGame/ChronoCross the sequel]].]]Lives!"



** It was actually confirmed that Gaspar, the Guru of Time, was going to be a party member, not Schala as was commonly theorized. May also have an (intentional?) OrphanedReference in the SNES translation: "If you really want to thank me, make me a member of your team!"
** Masato Kato stated in his [[http://www.chronocompendium.com/Term/Crono.html CT Ultimania interview]] that he and Yuji Horii intended for Crono [[spoiler:to stay dead after the Ocean Palace scenario]]. The party would retrieve a version of him predating the Millennial Fair to complete the quest, and then return him to his home time, [[spoiler:bittersweetly knowing he would go on to die at the Ocean Palace]]. Square deemed this too depressing and had them [[spoiler:write the clone plot device to save him]].
** In the [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html Chrono Trigger prototype]] released several months prior to the finished product, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].

to:

** It was actually confirmed that Gaspar, the Guru of Time, was originally going to be a party member, not Schala as was commonly theorized. May also have an (intentional?) OrphanedReference in the SNES translation: "If you really want to thank me, make me a member of your team!"
** Masato Kato stated in his [[http://www.chronocompendium.com/Term/Crono.html CT Ultimania interview]] that he and Yuji Horii intended for Crono [[spoiler:to stay dead after the Ocean Palace scenario]]. The party would retrieve a version of him predating the Millennial Fair to complete the quest, and then return him to his home time, [[spoiler:bittersweetly knowing he would go on to die at the Ocean Palace]]. Square deemed this too depressing and had them [[spoiler:write the clone plot device to save him]].
theorized.
** In the [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html Chrono Trigger prototype]] released several months prior to the finished product, final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].legs]].
** [[https://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Masato_Kato_Interview According to Masato Kato]], [[spoiler:Chono's death would have been permanent]]. This was scrapped because Square thought it was too depressing.
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* TheWikiRule: [[http://chrono.wikia.com/wiki/Chronopedia Chronopedia]].
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Not trivia.


* FanSequel: The team behind ''VideoGame/CrimsonEchoes'', a fan-made {{interquel}} that connects this game with the events of ''Cross'', received a cease-and-desist from Square-Enix just as development of the game neared completion. Square-Enix's motives for doing so remain under speculation, but the game's ROM leaked despite the [=C&D=], so you can still play it.
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* IKnewIt: Even before the NintendoDS remake, there was the occasional theory that Dalton was responsible for [[spoiler:Guardia's destruction between ''''VideoGame/ChronoTrigger and ''VideoGame/ChronoCross''.]]

to:

* IKnewIt: Even before the NintendoDS UsefulNotes/NintendoDS remake, there was the occasional theory that Dalton was responsible for [[spoiler:Guardia's destruction between ''''VideoGame/ChronoTrigger and ''VideoGame/ChronoCross''.]]
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Added DiffLines:

** In the [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html Chrono Trigger prototype]] released several months prior to the finished product, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].

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