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* ExecutiveMeddling: For a time, ''Beat Hazard Ultra'' was outright rejected by Microsoft to be released on UsefulNotes/XboxLiveArcade and much less Xbox LIVE Indie Games, hence ''Beat Hazard Ultra'' being released on other platforms. Cut to late July 2013, ''Beat Hazard Ultra'' was released on Xbox LIVE Indie Games alongside the original, mostly due to the criticism Microsoft received with their alienating policies for indie developers on the UsefulNotes/XboxOne and later dropping it altogether.

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* ExecutiveMeddling: For a time, ''Beat Hazard Ultra'' was outright rejected by Microsoft to be released on UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade and much less Xbox LIVE Indie Games, hence ''Beat Hazard Ultra'' being released on other platforms. Cut to late July 2013, ''Beat Hazard Ultra'' was released on Xbox LIVE Indie Games alongside the original, mostly due to the criticism Microsoft received with their alienating policies for indie developers on the UsefulNotes/XboxOne Platform/XboxOne and later dropping it altogether.
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* ExecutiveMeddling: For a time, ''Beat Hazard Ultra'' was outright rejected by Microsoft to be released on XboxLiveArcade and much less Xbox LIVE Indie Games, hence ''Beat Hazard Ultra'' being released on other platforms. Cut to late July 2013, ''Beat Hazard Ultra'' was released on Xbox LIVE Indie Games alongside the original, mostly due to the criticism Microsoft received with their alienating policies for indie developers on the XboxOne and later dropping it altogether.

to:

* ExecutiveMeddling: For a time, ''Beat Hazard Ultra'' was outright rejected by Microsoft to be released on XboxLiveArcade UsefulNotes/XboxLiveArcade and much less Xbox LIVE Indie Games, hence ''Beat Hazard Ultra'' being released on other platforms. Cut to late July 2013, ''Beat Hazard Ultra'' was released on Xbox LIVE Indie Games alongside the original, mostly due to the criticism Microsoft received with their alienating policies for indie developers on the XboxOne UsefulNotes/XboxOne and later dropping it altogether.
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* WhatCouldHaveBeen: According to [[WordOfGod Word of Starg]], Beat Hazard's title was originally planned to be "Audio Space Pwnage", he figured "Beat Hazard" sounded much more fitting.

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* WhatCouldHaveBeen: WorkingTitle: According to [[WordOfGod Word of Starg]], Beat Hazard's title was originally planned to be "Audio Space Pwnage", but he figured "Beat Hazard" sounded much more fitting.
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* ExecutiveMeddling: Thanks to Microsoft, ''Beat Hazard Ultra'' was outright rejected to be release on XboxLiveArcade (much less Xbox LIVE Indie Games), hence ''Beat Hazard Ultra'' being released on other platforms.

to:

* ExecutiveMeddling: Thanks to Microsoft, For a time, ''Beat Hazard Ultra'' was outright rejected by Microsoft to be release released on XboxLiveArcade (much and much less Xbox LIVE Indie Games), Games, hence ''Beat Hazard Ultra'' being released on other platforms.platforms. Cut to late July 2013, ''Beat Hazard Ultra'' was released on Xbox LIVE Indie Games alongside the original, mostly due to the criticism Microsoft received with their alienating policies for indie developers on the XboxOne and later dropping it altogether.
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Added DiffLines:

* ExecutiveMeddling: Thanks to Microsoft, ''Beat Hazard Ultra'' was outright rejected to be release on XboxLiveArcade (much less Xbox LIVE Indie Games), hence ''Beat Hazard Ultra'' being released on other platforms.
* WhatCouldHaveBeen: According to [[WordOfGod Word of Starg]], Beat Hazard's title was originally planned to be "Audio Space Pwnage", he figured "Beat Hazard" sounded much more fitting.
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