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Old Shame is In-Universe Only


* CreatorBacklash: Let's put it this way: Creator/MichaelBiehn had such a bad experience working with the game that he almost refused to do ''VideoGame/FarCry3BloodDragon'' (which he did enjoy) as a result.

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* CreatorBacklash: CreatorBacklash:
**
Let's put it this way: Creator/MichaelBiehn had such a bad experience working with the game that he almost refused to do ''VideoGame/FarCry3BloodDragon'' (which he did enjoy) as a result.result.
** Judging from some comments in the promotion for ''VideoGame/AlienIsolation'', it seems Sega regrets their part in this game and how it turned out, regardless of Gearbox's attempts at defending the title.



* OldShame: Judging from some comments in the promotion for ''VideoGame/AlienIsolation'', it seems Sega regrets their part in this game and how it turned out, regardless of Gearbox's attempts at defending the title.
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* TheWikiRule: [[http://avp.wikia.com/wiki/Main_Page Xenopedia]] has information on ''Franchise/{{Alien}}'', ''Franchise/{{Predator}}'', and ''Franchise/AlienVsPredator''.
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The "Teather" spelling broke the Xenomorph encounters. It was changing it to "Tether" that fixed them.


** It also turns out that it was ridiculously easy to break the game thanks to a misspelling in the code. Scripted encounters with the Xenomorphs were head in place with the word "Teather". If it was changed to "Tether" (the proper spelling), then the Xenomorphs would wander around aimlessly and not acknowledge the user at all.

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** It also turns out that it was ridiculously easy to break the game thanks to a misspelling in the code. Scripted encounters with the Xenomorphs were head in place with the word "Teather". If it was changed "Teather", which led them to "Tether" (the proper spelling), then the Xenomorphs would wander around aimlessly and not acknowledge the user at all. This would not be the case if it was changed to "Tether" (the proper spelling).
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Names The Same is no longer a trope.


* NamesTheSame: One of the characters in Stasis Interrupted is called Samwell Stone, just like Yohn Royce's Master-At-Arms in ''Literature/ASongOfIceAndFire''.
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* PromotedFanboy: [[https://venturebeat.com/2013/02/09/origin-stories-how-gearbox-got-to-make-aliens-colonial-marines/ The higher-ups at Gearbox were huge fans of the movies]].
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* TheWikiRule: [[http://avp.wikia.com/wiki/Main_Page Xenopedia]] has information on ''Franchise/{{Alien}}'', ''Franchise/{{Predator}}'', and ''Franchise/AlienVsPredator''.

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* TheWikiRule: [[http://avp.wikia.com/wiki/Main_Page Xenopedia]] has information on ''Franchise/{{Alien}}'', ''Franchise/{{Predator}}'', and ''Franchise/AlienVsPredator''.''Franchise/AlienVsPredator''.
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** It also turns out that it was ridiculously easy to break the game thanks to a misspelling in the code. Scripted encounters with the Xenomorphs were head in place with the word "Teather". If it was changed to "Tether" (the proper spelling), then the Xenomorphs would wander around aimlessly and not acknowledge the user at all.

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* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. And on top of all ''that,'' it's been alleged that Gearbox outright stole money Sega gave to fund the project and instead funneled it into ''Borderlands 2'' DLC.

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* TroubledProduction: Very troubled. troubled.
**
Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. And on top of all ''that,'' it's been alleged that Gearbox outright stole money Sega gave to fund the project and instead funneled it into ''Borderlands 2'' DLC.
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None


* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. And on top of all ''that,'' it's been alleged that Gearbox outright stole money Sega gave to fund the project and instead funneled it into ''Borderlands 2'' DLC. With the reception of ''VideoGame/DukeNukemForever'' still fresh in their memory, this must have stung...

to:

* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. And on top of all ''that,'' it's been alleged that Gearbox outright stole money Sega gave to fund the project and instead funneled it into ''Borderlands 2'' DLC. With the reception of ''VideoGame/DukeNukemForever'' still fresh in their memory, this must have stung...
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* TheOtherDarrin: The Hudson DLC had Hudson voiced by Andrew Bowen instead of Creator/BillPaxton.

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* TheOtherDarrin: The Hudson bonus skin DLC had Hudson voiced by Andrew Bowen instead of Creator/BillPaxton.
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* TheOtherDarrin: The Hudson DLC had Hudson voiced by Andrew Bowen instead of Creator/BillPaxton.

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* FandomNod: As noted on an [=XBox Magazine=] pre-release feature about the game, Bishop's first line is the ad-libbed "Don't ask me to do [[FiveFingerFillet the knife trick]]. I can see it in your eyes." This references actor Creator/LanceHenriksen's constant requests to do said trick by many of the fans he met over the years.

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* FandomNod: As noted on an [=XBox Magazine=] pre-release feature about the game, Bishop's first line is was supposed to be the ad-libbed "Don't ask me to do [[FiveFingerFillet the knife trick]]. I can see it in your eyes." This references actor Creator/LanceHenriksen's constant requests to do said trick by many of the fans he met over the years. However, the line itself does not appear in the final game.
* LimitedSpecialCollectorsUltimateEdition: The Collector's Edition of the game includes a statue of a Marine fighting a xenomorph in a power loader, a dossier of supplementary information and photos, a USS Sephora schematic, iron-on badges and digital content in addition to the PreOrderBonus (including a special training course).



** A UsefulNotes/WiiU version of ''Colonial Marines'' was supposed to be released by the end of March under Demiurge Studio, but due to the negative reception, SEGA canceled it.

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** A UsefulNotes/WiiU version of ''Colonial Marines'' was supposed to be released by the end of March under Demiurge Studio, but due to the negative reception, SEGA canceled it.
Is there an issue? Send a MessageReason:
None


* FandomNod: As noted on an [=XBox Magazine=] pre-release feature about the game, Bishop's first line is the ad-libbed "Don't ask me to do the knife trick. I can see it in your eyes." This references actor Creator/LanceHenriksen's constant requests to do said trick by many of the fans he met over the years.

to:

* FandomNod: As noted on an [=XBox Magazine=] pre-release feature about the game, Bishop's first line is the ad-libbed "Don't ask me to do [[FiveFingerFillet the knife trick.trick]]. I can see it in your eyes." This references actor Creator/LanceHenriksen's constant requests to do said trick by many of the fans he met over the years.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Let's put it this way: Creator/MichaelBiehn had such a bad experience working with the game that he almost refused to do ''VideoGame/FarCry3BloodDragon'' (which he did enjoy).

to:

* CreatorBacklash: Let's put it this way: Creator/MichaelBiehn had such a bad experience working with the game that he almost refused to do ''VideoGame/FarCry3BloodDragon'' (which he did enjoy).enjoy) as a result.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Let's put it this way: Creator/MichaelBiehn had such a bad experience working with the game that he almost refused to do ''VideoGame/FarCry3BloodDragon'' (which he did enjoy).
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. With the reception of ''VideoGame/DukeNukemForever'' still fresh in their memory, this must have stung...

to:

* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. And on top of all ''that,'' it's been alleged that Gearbox outright stole money Sega gave to fund the project and instead funneled it into ''Borderlands 2'' DLC. With the reception of ''VideoGame/DukeNukemForever'' still fresh in their memory, this must have stung...
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines''. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could have time to work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. With the reception of ''VideoGame/DukeNukemForever'' still fresh in their memory, this must have stung...
** From Timegate's side, insiders have alleged that Gearbox had sent them ''very few'' assets to work with, certainly not four years' worth of material, and what they did have didn't work, which was why they had to scrap most of it. Also, the script still hadn't been finalized by that point, so Timegate was forced to continually scrap or redo content due to last minute story changes. There was also the fact that Timegate and Gearbox had diametrically opposed design philosophies. Gearbox usually takes its time with its titles to maximize quality, while Timegate has traditionally worked to get games shipped as fast as possible. The end result of the mess was a game that was hammered out in nine months from scratch that didn't satisfy anybody.

to:

* TroubledProduction: Very troubled. Fox had been trying to license the franchise to a qualified developer for over a decade, beginning with an aborted attempt by Check Six Games in 2001, then lining up Gearbox for the task in 2006. However, production was slow, there were a lot of "cooks in the kitchen" with different ideas about where to take the franchise, and allegedly, Gearbox was using money Sega paid them to work on other projects, rather than ''Colonial Marines''. Marines'' which led to SEGA stopping development, but later gave the game back to Gearbox after the success of the first ''VideoGame/{{Borderlands}}'' game. In 2010, Gearbox subcontracted development of the single player campaign to Timegate so they could have time to work on ''VideoGame/{{Borderlands 2}}'', which led to Timegate allegedly discarding much of the work done to that point and began again from scratch. By 2012, most of their replacement assets were still incomplete, and Sega was becoming impatient with progress to the point they threatened legal action for contract breaching. Gearbox had to step up, try ''again'' from an incomplete product, and rush the game out the door despite knowing [[ObviousBeta it was in no condition to hit the market]] in order to get their contract fulfilled. With the reception of ''VideoGame/DukeNukemForever'' still fresh in their memory, this must have stung...
** From Timegate's side, insiders have alleged that Gearbox had sent them ''very few'' assets to work with, certainly not four years' worth of material, and what they did have didn't work, which was why they had to scrap most of it. Also, the script still hadn't been finalized by that point, point (probably due to both the development of ''Borderlands 2'' and SEGA's demands to follow ''VideoGame/CallOfDuty'''s lead), so Timegate was forced to continually scrap or redo content due to last minute story changes. There was also the fact that Timegate and Gearbox had diametrically opposed design philosophies. Gearbox usually takes its time with its titles to maximize quality, while Timegate has traditionally worked to get games shipped as fast as possible. The end result of the mess was a game that was hammered out in nine months from scratch that didn't satisfy anybody.
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None


* ExecutiveMeddling: One of the factors that allegedly led to ACM turning out the way it did was Sega mandating that the game be more like ''VideoGame/CallOfDuty'', with the Marines focusing on fighting other humans rather than Xenomorphs. This was reflected in a negative reaction of a lot of reviewers, who were expecting more Xenomorph-fighting.

to:

* ExecutiveMeddling: One of the factors that allegedly led to ACM turning out the way it did was Sega mandating that the game be more like ''VideoGame/CallOfDuty'', with the Marines focusing on fighting other humans rather than Xenomorphs. This was reflected in a negative reaction of a lot of reviewers, who were expecting more Xenomorph-fighting. Sega was apparently also responsible for the addition of Bella to the plot, although that one isn't really a negative.

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