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** Wonder-Red has a standard transformation sequence that pays homage to Franchise/MetalHeroes, complete with narration detailing how [[TransformationIsAFreeAction the transformation process takes three billionths of a second]].

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** Wonder-Red has a standard transformation sequence that pays homage to Franchise/MetalHeroes, Series/MetalHeroes, complete with narration detailing how [[TransformationIsAFreeAction the transformation process takes three billionths of a second]].
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* ''VideoGame/TheWonderful101'' has transformation sequence cutscenes for each core member of the playable cast, each of which shows off the character's personality and overall vibe:
** Wonder-Red has a standard transformation sequence that pays homage to Franchise/MetalHeroes, complete with narration detailing how [[TransformationIsAFreeAction the transformation process takes three billionths of a second]].
** Wonder-Blue strikes cool poses with his CoolSword while catching a rose he tossed into the air for effect (or at least trying to, but he fumbles the rose).
** Wonder-Green's transformation sequence, similar to Wonder-Red's, is an homage to Metal Heroes.
** Wonder-Pink spins in the air like a magical girl, then mugs for the camera and poses like a runway model.
** Wonder-Yellow flexes his muscles like a bodybuilder.
** Wonder-White presages his transformation with a traditional Japanese fan dance, then brandishes his WolverineClaws.
** Wonder-Black breakdances during his transformation before promptly returning to playing his handheld video game.

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Fixing indentation, General clarification on work content


* The early ''Franchise/SuperMarioBros'' and ''Franchise/{{Castlevania}}'' games actually pause the action around the player character while he's transforming, though the change in form was fairly instantaneous and without frills otherwise.
** Done again in ''VideoGame/PrincessPeachShowtime'' through PlatformActivatedAbility via Peach and Stella combining their Sparkle magic together through Peach's ribbon with her dress glowing bright blue before a flash of light occurs, revealing Peach in the costume related to the play she's currently performing in. The one time the sequence is shown in more detail is when [[spoiler:the Sparklas grant their own magic to the main duo before the final battle to transform into Radiant Peach.]]

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* ''Franchise/SuperMarioBros'':
**
The early ''Franchise/SuperMarioBros'' and ''Franchise/{{Castlevania}}'' majority of 2D platform games actually pause the action around the player character while he's they're transforming, though the change in form was is fairly instantaneous and without frills otherwise.
otherwise. The exceptions are ''VideoGame/SuperMarioLand'' and its sequel ''VideoGame/SuperMarioLand2SixGoldenCoins'', where Mario inherits the power-ups' respective traits in real time.
** ''VideoGame/PrincessPeachShowtime'': Done again in ''VideoGame/PrincessPeachShowtime'' through PlatformActivatedAbility via Peach and Stella combining their Sparkle magic together through Peach's ribbon with her dress glowing bright blue before a flash of light occurs, revealing Peach in the costume related to the play she's currently performing in. The one time the sequence is shown in more detail is when [[spoiler:the Sparklas grant their own magic to the main duo before the final battle to transform into Radiant Peach.]]



* ''Super Smash Bros. Brawl'' Introduces the "Final Smash" which includes a couple of transformations. Wario transforms into "Wario Man" and Bowser transforms into "Giga Bowser".
* ''VideoGame/SuperSmashBrosUltimate'': for her debut trailer, [[VideoGame/{{ARMS}} Min Min]] undergoes a transformation to claim the Smash invitation from her rivals, swapping out her ramen chef uniform for her fighting gear.

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* ''Super Smash Bros. Brawl'' Introduces ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosBrawl'' introduces
the "Final Smash" Smash", which includes a couple of transformations. Wario transforms into "Wario Man" and Bowser transforms into "Giga Bowser".
* ** ''VideoGame/SuperSmashBrosUltimate'': for For her debut trailer, [[VideoGame/{{ARMS}} Min Min]] undergoes a transformation to claim the Smash invitation from her rivals, swapping out her ramen chef uniform for her fighting gear.
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** Done again in ''VideoGame/PrincessPeachShowtime'' through PlatformActivatedAbility via Peach and Stella combining their Sparkle magic together through Peach's ribbon with her dress glowing bright blue before a flash of light occurs, revealing Peach in the costume related to the play she's currently performing in. The one time the sequence is shown in more detail is when [[spoiler:the Starlas grant their own magic to the main duo before the final battle to transform into Radiant Peach.]]

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** Done again in ''VideoGame/PrincessPeachShowtime'' through PlatformActivatedAbility via Peach and Stella combining their Sparkle magic together through Peach's ribbon with her dress glowing bright blue before a flash of light occurs, revealing Peach in the costume related to the play she's currently performing in. The one time the sequence is shown in more detail is when [[spoiler:the Starlas Sparklas grant their own magic to the main duo before the final battle to transform into Radiant Peach.]]
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** Done again in ''VideoGame/PrincessPeachShowtime'' through PlatformActivatedAbility via Peach and Stella combining their Sparkle magic together through Peach's ribbon with her dress glowing bright blue before a flash of light occurs, revealing Peach in the costume related to the play she's currently performing in. The one time the sequence is shown in more detail is when [[spoiler:the Starlas grant their own magic to the main duo before the final battle to transform into Radiant Peach.]]
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* The opening cutscene in ''VideoGame/WerewolfTheLastWarrior'' depicts the protagonist's transformation into a wolf-man via closeups of his snarling face and a shot of him roaring triumphantly, accompanied by DramaticThunder.
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* [[Franchise/Lego]]: The videogames, onward from [[VideoGame/LegoMarvelSuperHeroes]], have characters that can transform as long as you hold down the character button.
** [[VideoGame/LegoMarvelAvengers]] Has one during a cutscene where Bruce turns into the Hulk. Even better, It earned the name of the "Crazy Hulk transformation".

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* [[Franchise/Lego]]: “Franchise/Lego”: The videogames, onward from [[VideoGame/LegoMarvelSuperHeroes]], “VideoGame/LegoMarvelSuperHeroes”, have characters that can transform as long as you hold down the character button.
** [[VideoGame/LegoMarvelAvengers]] “VideoGame/LegoMarvelAvengers” Has one during a cutscene where Bruce turns into the Hulk. Even better, It earned the name of the "Crazy Hulk transformation".

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* ''VideoGame/BangOnBallsChronicles'': After powering up the giant mecha suit in the Time Trouble on Kaiju Island level, you're treated to a sequence of [[PlayerCharacter Bob]] putting on the armor piece by piece with a flashy anime backdrop, which makes sense, given the level's nature as a parody of both anime and Japanese culture.



* ''VideoGame/BangOnBallsChronicles: After powering up the giant mecha suit in the Time Trouble on Kaiju Island level, you're treated to a sequence of [[PlayerCharacter Bob]] putting on the armor piece by piece with a flashy anime backdrop, which makes sense, given the level's nature as a parody of both anime and Japanese culture.
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* ''VideoGame/BangOnBallsChronicles: After powering up the giant mecha suit in the Time Trouble on Kaiju Island level, you're treated to a sequence of [[PlayerCharacter Bob]] putting on the armor piece by piece with a flashy anime backdrop, which makes sense, given the level's nature as a parody of both anime and Japanese culture.
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* ''VideoGame/AlteredBeast'' has a momentary pause before buffing up when one of the [[TransformationTrinket magical floating balls]] is collected, followed after a third time by a short animated cutscene of the transformation into a werewolf, dragon, or giant cuddly bear with halitosis. [[http://www.i-mockery.com/shorts/altered-beast/3.gif The werewolf one]] is particularly detailed.
** The Japan- and Europe-only [=PS2=] game ''Project Altered Beast'' has probably the ''least'' pleasant transformations of all of the examples on this page. The player takes the role of a "Genome Cyborg" named Luke Custer investigating a town that has been overrun with "Genome Mist" transforming all its inhabitants into horrifying monstrosities. The main character appears as a human being but has the ability to take various forms. No matter which form is chosen, it is always accompanied by a gruesome CGI [[GrossUpCloseUp close-up]] animation showing every aspect of Luke's transformation as body parts shed blood, blow up, fall off and regrow and various organs are mutilated and reshaped, with such [[PainfulTransformation excruciating]] and [[NauseaFuel nauseating]] detail and intensity and limitless amounts of blood, violence and gore that makes [[Film/{{TheFly1986}} The Fly]] look like a Creator/DreamWorksAnimation movie.

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* ''VideoGame/AlteredBeast'' ''VideoGame/AlteredBeast1988'' has a momentary pause before buffing up when one of the [[TransformationTrinket magical floating balls]] is collected, followed after a third time by a short animated cutscene of the transformation into a werewolf, dragon, or giant cuddly bear with halitosis. [[http://www.i-mockery.com/shorts/altered-beast/3.gif The werewolf one]] is particularly detailed.
** The Japan- Japan-, Europe- and Europe-only Australia-only [=PS2=] game ''Project Altered Beast'' ''VideoGame/AlteredBeast2005'' has probably the ''least'' pleasant transformations of all of the examples on this page. The player takes the role of a "Genome Cyborg" named Luke Custer investigating a town that has been overrun with "Genome Mist" transforming all its inhabitants into horrifying monstrosities. The main character appears as a human being but has the ability to take various forms. No matter which form is chosen, it is always accompanied by a gruesome CGI [[GrossUpCloseUp close-up]] animation showing every aspect of Luke's transformation as body parts shed blood, blow up, fall off and regrow and various organs are mutilated and reshaped, with such [[PainfulTransformation excruciating]] and [[NauseaFuel nauseating]] detail and intensity and limitless amounts of blood, violence and gore that makes [[Film/{{TheFly1986}} The Fly]] look like a Creator/DreamWorksAnimation movie.
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* ''VideoGame/BaldursGate3'': After releasing [[spoiler:the Nightsong, she gets one as she breaks out of her prison. It plays like a Western fantasy version of a MagicalGirl TransformationSequence, with the Nightsong being lifted into the air as her armor, sword, and wings are summoned. Her chant during this scene also reveals her true nature: not simply an aasimar, but the daughter of the goddess Selûne]].
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* [[Franchise/Lego]]: The videogames, onward from [[VideoGame/LegoMarvelSuperHeroes]], have characters that can transform as long as you hold down the character button.
** [[VideoGame/LegoMarvelAvengers]] Has one during a cutscene where Bruce turns into the Hulk. Even better, It earned the name of the "Crazy Hulk transformation".
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* In ''VideoGame/TheLegendOfHeroesKuroNoKiseki'', there are two notable instances. First is protagonist Van's first transformation into the Grendel, which is basically him armoring up into a monster-like form, and then there's Judith transforming into her PhantomThief alter ego Grimcats, which is more reminiscent of MagicalGirl-style transformations.

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* In ''VideoGame/TheLegendOfHeroesKuroNoKiseki'', ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'', there are two notable instances. First is protagonist Van's first transformation into the Grendel, which is basically him armoring up into a monster-like form, and then there's Judith transforming into her PhantomThief alter ego Grimcats, which is more reminiscent of MagicalGirl-style transformations.
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** The Japan- and Europe-only [=PS2=] game ''Project Altered Beast'' has probably the ''least'' pleasant transformations of all of the examples on this page. The player takes the role of a "Genome Cyborg" named Luke Custer investigating a town that has been overrun with "Genome Mist" transforming all its inhabitants into horrifying monstrosities. The main character appears as a human being but has the ability to take various forms. No matter which form is chosen, it is always accompanied by a gruesome CGI [[GrossUpCloseUp close-up]] animation showing every aspect of Luke's transformation as body parts shed blood, blow up, fall off and regrow and various organs are mutilated and reshaped, with such [[PainfulTransformation excruciating]] and [[NauseaFuel nauseating]] detail and intensity and limitless amounts of blood, violence and gore that makes [[Film/{{TheFly1986}} The Fly]] look like a [[Creator/DreamWorks DreamWorks]] movie.

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** The Japan- and Europe-only [=PS2=] game ''Project Altered Beast'' has probably the ''least'' pleasant transformations of all of the examples on this page. The player takes the role of a "Genome Cyborg" named Luke Custer investigating a town that has been overrun with "Genome Mist" transforming all its inhabitants into horrifying monstrosities. The main character appears as a human being but has the ability to take various forms. No matter which form is chosen, it is always accompanied by a gruesome CGI [[GrossUpCloseUp close-up]] animation showing every aspect of Luke's transformation as body parts shed blood, blow up, fall off and regrow and various organs are mutilated and reshaped, with such [[PainfulTransformation excruciating]] and [[NauseaFuel nauseating]] detail and intensity and limitless amounts of blood, violence and gore that makes [[Film/{{TheFly1986}} The Fly]] look like a [[Creator/DreamWorks DreamWorks]] Creator/DreamWorksAnimation movie.
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[[WMG:[[center: [- ''TransformationSequence'' \\
Mediums: [[TransformationSequence/AnimeAndManga Anime & Manga]] - [[TransformationSequence/LiveActionTV Live Action TV]] - '''Video Games''' - [[TransformationSequence/WesternAnimation Western Animation]] \\
-] ]]]]

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* VideoGame/MegaManZX "Model X! Model Z! Megamerge!"

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* VideoGame/MegaManZX ''VideoGame/MegaManZX'' "Model X! Model Z! Megamerge!"


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* ''VideoGame/SenranKagura'': The girls can initiate "Shinobi Transformation", where their civilian clothes disappear, leaving them naked for a few seconds, before ninja attire slowly forms over them. The transformation actually increases their strength and fully heals them.
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* ''[[VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory Magia Record]]'', a gacha game based on ''Anime/PuellaMagiMadokaMagica'' features massive number of OriginalGeneration MagicalGirl in addition to the main cast of the original PMMM anime, and every one of them has a transformation sequence. Original generation characters usually get a simple and short transformation sequence, but the Holy Quintet tend to get transformation sequences that are considerably more complex and loaded with MythologyGag.

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* ''[[VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory Magia Record]]'', a gacha game based on ''Anime/PuellaMagiMadokaMagica'' features massive number of OriginalGeneration MagicalGirl in addition to the main cast of the original PMMM anime, anime (and the four spin-off mangas to boot) and every one of them has a transformation sequence. Original generation characters usually get a simple and short transformation sequence, but the Holy Quintet tend to get transformation sequences that are considerably more complex and loaded with MythologyGag.
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* ''VideoGame/AlteredBeast'' has a momentary pause before buffing up when one of the [[TransformationTrinket magical floating balls]] is collected, followed after a third time by a short animated cutscene of the transformation into a werewolf, dragon, or giant cuddly bear with halitosis. [[http://www.i-mockery.com/shorts/altered-beast/3.gif The werewolf one]] is particularly detailed.
** The Japan- and Europe-only [=PS2=] game ''Project Altered Beast'' has probably the ''least'' pleasant transformations of all of the examples on this page. The player takes the role of a "Genome Cyborg" named Luke Custer investigating a town that has been overrun with "Genome Mist" transforming all its inhabitants into horrifying monstrosities. The main character appears as a human being but has the ability to take various forms. No matter which form is chosen, it is always accompanied by a gruesome CGI [[GrossUpCloseUp close-up]] animation showing every aspect of Luke's transformation as body parts shed blood, blow up, fall off and regrow and various organs are mutilated and reshaped, with such [[PainfulTransformation excruciating]] and [[NauseaFuel nauseating]] detail and intensity and limitless amounts of blood, violence and gore that makes [[Film/{{TheFly1986}} The Fly]] look like a [[Creator/DreamWorks DreamWorks]] movie.
* ''VideoGame/ArTonelicoQogaKnellOfArCiel'' did this in a reverse effect. [[MagicalGirl Reyvateils]] ''remove'' their clothes during their [[FanService zoom-in transformation sequences]].
** Played straight in ''VideoGame/ArTonelicoMelodyOfElemia''.
* The ''VideoGame/BreathOfFire'' series is the king of this trope for video games, since the main character of each game (all named Ryu) can transform into a dragon or (for the fourth and fifth games) dragon hybrid, with a more elaborate sequence in each game. Furthermore, in the first and third games, a second character has a transformation sequence (Karn in ''VideoGame/BreathOfFireI'', and his Fusions; Rei in ''VideoGame/BreathOfFireIII'', and his Weretiger transformation), and the fourth game's antagonist, Fou-Lu, is playable and can also transform into a dragon hybrid in a sequence largely identical to Ryu's. The fourth game also featured transformations from the dragon hybrid form into a full dragon as part of Ryu and Fou-Lu's breath attacks. Finally, VideoGame/BreathOfFireDragonQuarter had [[https://www.youtube.com/watch?v=ly4Q8BwHSJc several different variations of the transformation sequence]], with the transformation seeming to become easier (but shorter and more urgent) as the D-Counter rose.
* Transformation sequences were an oft-requested feature in ''VideoGame/CityOfHeroes'', and a small set of four costume-change emotes were finally released in 2009 with the Magic Booster Pack, as well as four generic transformation sequences. By the time the game closed, there were thirty-three in all. They ran the gamut from emulating Series/WonderWoman ("Spin") or [[ComicBook/{{Shazam}} Captain Marvel]] ("Lightning"), to being reminiscent of the arrival of time travelers in the various ''Franchise/{{Terminator}}'' movies ("Energy Morph"), as well as less-flashy changes like jumping out of frame and landing in the new costume ("Ninja Leap") or simply saluting ("Salute") or backflipping ("Backflip").
** Kheldians and Nictus, the game's resident body-stealing shape-shifting aliens, follow this trope to a T. Switching into their forms involves a moment of concentration and a big, screen-shaking flash of Kheldian/Nictus energy, whereas switching back just makes the human silently pop into existence where the alien used to be. (Kheldian characters could also use this sequence for a regular costume change).
* ''VideoGame/CommandAndConquerRedAlert3'' has the Empire's Tengu launching into a backflip and transforming mid-air when switching between mecha and jet forms. In-game.
** To a smaller extent, the Striker VX does it as well. The intro even shows it extending two spindly legs just prior to landing then folding back it's propeller before firing off-screen.
** Or for that matter, ''every single amphibious unit in the game'' does a Transformation Sequence when going from land to water or the opposite; from Allied Prospectors expanding an air cushion to Soviet Stingrays extending six legs and climbing ashore, SpiderTank style.
* Every human party member in ''VideoGame/Conception2ChildrenOfTheSevenStars'' has a Magical Girl-style transformation sequence -- even [[TheHero Wake]], though his emphasizes power instead of titillation. The length and flashiness of the transformations is given a HandWave two different ways: first, the impracticality of it is due to MinovskyPhysics (Wake's transformation produces ether particles, the heroines' depend on them being present); second, they need to transform before they can fight at all, and thus do so long before exposing themselves to actual danger.
* ''VideoGame/{{Diablo}} 2'': In the cutscene before Act IV narrated by Marius, he has the misfortune to witness The Wanderer's horrific transformation into Diablo. Spikes burst out from his back, his face distorts horribly, and it ends with Diablo casting aside what's left of his human shell like a dirty rag.
-->'''Marius''': ''[[NightmareFuel What I saw next]] [[ThingsManWasNotMeantToKnow was not meant for mortal eyes!]]''
* In the ''VideoGame/DigitalDevilSaga'' games the characters all transform into demons to fight. The player characters and major [=NPCs=] emit glowing TronLines from the sigils tattooed on their bodies which extend across them before morphing into their monstrous forms, while minor enemies just summon a cylindrical energy field to surround them before being replaced by their monster shape. The sequence is not often seen though, as players almost always start battles already transformed and only start in human form when ambushed. Although they do have the option of switching back and forth between human and devil form in battle, this is rarely a good idea as human form is, unsurprisingly, much weaker. In the second game the player characters also gain access to a 'berserk form' which randomly happens when solar noise is at maximum, forcing them into a half-transformed state with [[GlassCannon massive attack power and critical chance, but low accuracy, all spells and skills apart from hunt skills sealed and 0 defence]].
* Subverted in ''VideoGame/DisgaeaHourOfDarkness'', when Etna shoots two {{Sentai}} members during a transformation sequence because, hey, they were wide open during it. Turns out [[ThatOneLevel that was the dumbest thing she could have done...]]
** Then again ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and the PSP remake of ''VideoGame/{{Disgaea 2|CursedMemories}}'' plays this straight with the "magichange" feature (which allows a monster type unit to "merge" with a humanoid unit by acting as a weapon for them), although only the monster unit transforms.
** One of the combination attack animations in ''VideoGame/{{Disgaea 4| A Promise Unforgotten}}'' has the participants put on a simplistic, multi-person centipede costume, [[MundaneMadeAwesome accompanied by dramatic visuals, sound effects, and camera angles]].
*** Also features a brief one when monsters combine for the size increasing type of transformation.
** In ''VideoGame/DisgaeaDimension2'', Flonne [[spoiler:is given temporary Archangel powers]], she chooses to manifest it by becoming [[MagicalGirl Pure Flonne the Awakened Angel]]. With a costume and transformation sequence based on the magical girl anime she watches. However, Flonne avoids the risk of transforming in mid-battle because she wants to show it off to her friends right away and thus did in in the safety of Laharl's throne room, then stays transformed for the remainder of the game.
* More minor transformation sequences are used in ''VideoGame/FinalFantasyVII'' (Vincent's LimitBreak) and ''VideoGame/{{Wild ARMs 2}}'' (Ashley's transformation into Knight Blazer). These pretty much are of the "original character fades out, new form fades in" variety rather than the flashy sequences mentioned above, though. Ashley's transformation is accompanied by a dramatic ThemeMusicPowerUp, though.
* This trope is arguably the entire point of ''VideoGame/FinalFantasyX2'', as changing Dresspheres (Jobs) involves ''two'' transformation sequences (specifically, the first half depends on what job they're changing from, the second half on what job they're changing to). Luckily, there's an option to shorten or turn off the transformation sequences after the first time the girls have changed into their new Dresspheres.
* ''VideoGame/GitarooMan'': The titular hero's can be seen [[https://www.youtube.com/watch?v=7OugCBFX-hg here]] about a minute into the video. His transformation is sort of rushed in further levels, though.
* In ''VideoGame/GuitarHero Warriors of Rock'''s Quest mode, every character gets one when you play their encore song for the first time and they transform into their warrior form.
* ''VideoGame/TheLegendOfDragoon'' has [[https://www.youtube.com/watch?v=Uk1nrgw2Ees individual anime-like transformations for every single playable character in the game]], as they turn into their Dragoon forms. One villain also gets a mid-battle transformation into a Dragoon with his own sequence. Dart, the main character, gets a second Dragoon form late in the game with an even more over-the-top sequence.
** Luckily there was a menu option to replace the sequence with a much shorter "Normal form ''Flash'' Dragoon form" sequence.
*** But you still got the full transformation sequence of the character who initiated the "transform all" Special command.
* In ''VideoGame/TheLegendOfHeroesKuroNoKiseki'', there are two notable instances. First is protagonist Van's first transformation into the Grendel, which is basically him armoring up into a monster-like form, and then there's Judith transforming into her PhantomThief alter ego Grimcats, which is more reminiscent of MagicalGirl-style transformations.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has earned its fame as the [[DarkerAndEdgier darkest]] of the ''Zelda'' titles partially due to the transformation scenes, which involve Link [[NightmareFuel gasping and cringing to the background transformation sound effects, culminating in a scream as the sequence finishes]]. Skippable by pressing a button, but only after the first time. Transforming back triggers a short scene involving a halo effect around his head as he pulls the mask off, reappearing as human.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a disturbing transformation towards the end of the game. [[spoiler:After Link gets to the top of Gannon's Castle, Ganondorf has a disturbing cutscene when he monologues about Princess Zelda's Dream and the Gods of Hyrule. Then his bones snap as he moans and grows in size into a puppet Boar-Like monstrosity titled, "Puppet Ganon"]]
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' Also has a PainfulTransformation sequence when Link transforms into a wolf for the first time. After this all of links transformations into wolf link are much smoother. Midna gets one when using the fused shadows. A few of the bosses also have transformation scenes such as [[OneWingedAngel Ganondorf's transformations into a giant boar and then into a cloud of evil smoke with his face]] and also Yeta being transformed into Blizzeta.
* ''[[VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory Magia Record]]'', a gacha game based on ''Anime/PuellaMagiMadokaMagica'' features massive number of OriginalGeneration MagicalGirl in addition to the main cast of the original PMMM anime, and every one of them has a transformation sequence. Original generation characters usually get a simple and short transformation sequence, but the Holy Quintet tend to get transformation sequences that are considerably more complex and loaded with MythologyGag.
* [[Characters/MapleStoryTwo Angelic Buster]] has one in ''VideoGame/MapleStory'' in the beginning of her class showing her transformation from Tear to Angelic Buster. You can play it as many times as you want.
* In ''VideoGame/MassEffect2'', when Harbinger engages his VillainOverride and takes control of a Collector, the Collector's body goes through one of these. Note that he is ''not'' invulnerable during the transformation sequence, allowing a quick-witted player to whittle down his shields and armor before he starts attacking. The transformation sequence elevating him above most structures serving as [[TakeCover cover]] certainly helps getting a few good shots in.
* VideoGame/MegaManZX "Model X! Model Z! Megamerge!"
** Every single villain and hero also transform in the ''[[VideoGame/MegaManStarForce Star Force]]'' games, though admittedly usually everyone except for Geo gets theirs shortened to a quick fade to white and back.
* Samus, when activating her Power Suit in ''VideoGame/MetroidOtherM''.
* When a CPU or CPU Candidate in ''Franchise/{{Neptunia}}'' activates Hard Drive Divinity, the user switches into a {{Stripperific}} bodysuit, her hair changes color and grows (or changes to drill hair in Uni's case), [[ExoticEyeDesigns her eyes change color, glow, and sport (white) power symbol shaped pupils]], and her weapon will increase in size or at least change how it looks to fit the appearance of the user; in Neptune's case, her voice is also changed as she goes from looking like a preteen to an adult woman. The Transformation Sequence is very ''Anime/SailorMoon''-esque in the first game and rather lengthy at that, but can fortunately be skipped with the press of a button. [[spoiler: Arfoire likewise gets a transformation in the first game as well; into a colossal and powerful dragon, that is.]]
** These sequences are also clearly meant for the sake of fan service, as we frequently get to see what they look like from an outside perspective when the characters transform during the visual novel segments due to plot reasons: they get enveloped by a column of light for a few seconds which then dissipates, revealing their new form (similar to what happens in-game if you choose to deactivate a transformation during battle). This has also been lampshaded by more than one occasion where a villain is momentarily blinded by the light of a transforming CPU, leading up to a dramatic reveal, such as when Plutia transformed on-screen for the first time.
** Every later game uses a much shorter sequence, although it's unskippable now (since it hides the new model's load time).
** And then ''VideoGame/MegadimensionNeptuniaVII'' [[ShootTheMoney had the budget]] to reintroduce gorgeously-animated MagicalGirl-esque transformations once again, although thankfully they can still be skipped.
* ''Franchise/{{Pokemon}}'':
** Pokemon evolution features the creature fading into its outline, and then the outline shifting into the new evolution, before fading back in. You can glitch this process in the first game, resulting in a near-endless stream of (impossible) evolutions.
** ''VideoGame/PokemonXAndY'' introduces [[SuperMode Mega Evolution]], which occurs within battle, and its activation takes place before any other selected attack.
** ''[[VideoGame/PokemonRubyAndSapphire Pokemon Omega Ruby and Alpha Sapphire]]'' further adds Primal Evolution forms for Groudon and Kyogre, which involves an automatic transformation sequence that takes place at the start of the battle, rather than on command.
* ''VisualNovel/PrincessWaltz'' has a transformation sequence MagicalGirl style, but despite it being a hentai game, the fanservice level isn't worse than you average ''Anime/SailorMoon'' episode (albeit minus the glowing BarbieDollAnatomy effect.
* ''VideoGame/PrinnyCanIReallyBeTheHero'': Subverted and parodied by Asagi. In your final battle against her, Asagi will say the words ''[[InTheNameOfTheMoon Pretty Prinny Evolve]]'' and will appear to flash as her ThemeMusicPowerUp starts playing. However, once the flash is over, ''she runs off screen to put on her costume''. And the kicker? [[spoiler:It's just a [[ClippedWingAngel Prinny costume.]]]]
--> ''Asagi'': Hey, [[NoPeekingRequest no peeking, perv!]]
* ''VideoGame/{{Prototype}}'': Alex Mercer goes through a lot of morphing, but acquiring a [[NewPowersAsThePlotDemands power during a cutscene]], the camera zooms in for a sequence with writhing sinews of biomass in the [[RealIsBrown full spectrum of color from black to grey]] consuming him before he emerges with his new RedRightHand. You can also do the long version of the sequence at any time by holding the D-pad for the quick-change instead of just pressing it. This lets you see the sequence for powers you acquire as upgrades like Musclemass, Whipfist, and the vision powers.
* Carbuncle from ''VideoGame/PuyoPuyo'', in [[https://www.youtube.com/watch?v=CjpVDO1G-74 this]] commercial, does the usual intro... right before Carbuncle transforms into a handheld with Carbuncle himself inside it.
* ''VideoGame/SagaFrontier'': Red had one but nobody could see it because he needed to maintain his SecretIdentity. But a good SecretIdentityChangeTrick (Power Outage, Mecs only in party, Characters stunned/blinded) allows him to go Alkaiser no problem.
* ''Saiyuki: The Journey West'' features characters who can "[=WereChange=]" into monsters. Each one has an elaborate transformation sequence and an equally elaborate reversion sequence. Furthermore, there's two more sequences for transformation and reversion used in cutscenes (even though they otherwise use the same sprites!)
* Parodied in ''VideoGame/SilentHill3'' (Of all places...) when Heather equips her ridiculous Princess Heart outfit, [[https://www.youtube.com/watch?v=AwVr_MRkq2Y triggering a lengthy transformation]].
* ''Franchise/SonicTheHedgehog''
** The series regularly delve into this trope with the titular character's {{Eleventh Hour Superpower}}s. The most notable are Super Sonic and most related transformations, and Excalibur Sonic.
** Similarly, in ''VideoGame/SonicHeroes'', Metal Sonic receives a very detailed nigh-minute long sequence depicting him transforming into his [[OneWingedAngel Metal Madness form]].
* The ''WesternAnimation/StevenUniverse'' games, like the cartoon they're based on, feature fusion as a gameplay element, with appropriate sequences:
** ''VideoGame/AttackTheLight'' features the Gems fusing into Alexandrite as an AwesomeButImpractical super attack, complete with a [[https://youtu.be/qtyOblsHoJc?t=1975 dramatic sequence.]]
** Its sequel ''VideoGame/SaveTheLight'' makes combination attacks, including Fusions, into a central element of battles. There's five Fusions in all, [[https://www.youtube.com/watch?v=FsHMmZvQ2OM each of which has their own sequence]], though Alexandrite is not one of them this time.
** The third game, ''VideoGame/UnleashTheLight'', scales it back to only three fusions (Steven + Pearl, Garnet, or Amethyst) and [[https://www.youtube.com/watch?v=owlruwMsEIo minimal animation for the fusion sequence.]]
* ''VideoGame/StringTyrant'' has a transformation sequence upon losing, Mary gets turned into one of denizens of the mansion and is made perfectly happy to be one. The same happens to her friends when Mary captures them.
* The early ''Franchise/SuperMarioBros'' and ''Franchise/{{Castlevania}}'' games actually pause the action around the player character while he's transforming, though the change in form was fairly instantaneous and without frills otherwise.
* The SRX from ''VideoGame/SuperRobotWars'' has an impressive combinations transformation which has its own theme called "[[http://youtu.be/d17IoyC2KlM?t=52s Variable Formation]]".
* ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' has a relatively quick transformation sequence between [[VideoGame/TheLegendOfZeldaOcarinaOfTime Zelda and Sheik]]. This is lengthened in ''Brawl'' because of loading, and Pokémon Trainer goes through a similar "transformation" when switching Pokémon, but the character transforming cannot be damaged or intercepted from the time the sequence starts to when it ends. There is still a lag period at the end, though.
* ''Super Smash Bros. Brawl'' Introduces the "Final Smash" which includes a couple of transformations. Wario transforms into "Wario Man" and Bowser transforms into "Giga Bowser".
* ''VideoGame/SuperSmashBrosUltimate'': for her debut trailer, [[VideoGame/{{ARMS}} Min Min]] undergoes a transformation to claim the Smash invitation from her rivals, swapping out her ramen chef uniform for her fighting gear.
* The ''VideoGame/{{Tekken}}'' series has quite a few. Including Devil Jin's ending from the fifth game and Ogre's transformation into True Ogre in Tekken 3.
* In ''VideoGame/WorldOfWarcraft'', the Worgen race can switch between a human form and a werewolf form. When becoming a werewolf out of combat they exhibit a rather elaborately animated transformation scene; but since they have to be in werewolf form to participate in combat, entering werewolf form in combat is basically instantaneous.
* The character of MOMO in ''VideoGame/XenoSaga'' gets power-ups that can be used once per fight that include transformation sequences.

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