History ThereIsNoKillLikeOverkill / TableTopGames

18th Jun '16 11:53:13 PM nombretomado
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* Noted in the [[GameMaster DM's]] guide to ''LegendOfTheFiveRings'' is Ryoko Owari. The governess's guiding philosophy is that minor nuisances are to be ignored, but any major problem must be dealt with as much force as she can muster: "Don't resort to violence quickly, resort to violence ''thoroughly''."
* ''{{GURPS}}: Ultratech'' has a few wonderful toys. There's the ghost particle beam that makes a massive antimatter explosion inside of the target. Reality disintegrators [[RetGone erase people from existence]]. The best example might be handguns that fire nuclear weapons, which are so much overkill that they have literally no practical use.

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* Noted in the [[GameMaster DM's]] guide to ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' is Ryoko Owari. The governess's guiding philosophy is that minor nuisances are to be ignored, but any major problem must be dealt with as much force as she can muster: "Don't resort to violence quickly, resort to violence ''thoroughly''."
* ''{{GURPS}}: ''TabletopGame/{{GURPS}}: Ultratech'' has a few wonderful toys. There's the ghost particle beam that makes a massive antimatter explosion inside of the target. Reality disintegrators [[RetGone erase people from existence]]. The best example might be handguns that fire nuclear weapons, which are so much overkill that they have literally no practical use.
25th Apr '16 12:35:44 AM Wraithsight
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** Most high level spells tend to run towards this as well, especially when used on lower challenge rated monsters. For example: Meteor Swarm. As of 5th edition it has a range of one mile and launches four [[ExactlyWhatItSaysOnTheTin Meteor's]], each which do an ''average of 120 damage in a forty foot radius''[[note]] 20d6 fire and 20d6 bludgeoning [[/note]]. For perspective, an Elder Dragon, which is meant to be a challenge to a 4 man party of max level characters, tends to have around 350 health.
4th Apr '16 5:01:44 PM TARINunit9
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* ''TabletopGame/{{Warhammer 40000}} lives'' off this. A fairly average pistol (a handheld ''fully automatic, armor piercing recoilless rocket-launcher'') is an invocation of the ChunkySalsaRule by anyone else's standards, and that's not even counting the standard lasgun of the Imperial Guard, which cleanly blows off the heads and arms of unarmored humans, or the pistols that fire molecule-thick shuriken or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives.'' Oh and did we mention the flamethrower pistols that nuns in jet packs can wield [[GunsAkimbo akimbo?]]

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* ''TabletopGame/{{Warhammer 40000}} lives'' off this. A fairly Their average pistol (a handheld ''fully automatic, armor piercing recoilless rocket-launcher'') is -- which shoots .7 calibur explosive gyrojet rounds -- would be an invocation of the ChunkySalsaRule by anyone else's standards, and that's standards. That's not even counting the standard lasgun of the Imperial Guard, which cleanly blows off the heads and arms of unarmored humans, or the pistols that fire molecule-thick shuriken or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives.'' Oh and did we mention the flamethrower pistols that nuns in jet packs can wield [[GunsAkimbo akimbo?]]
3rd Feb '16 1:22:33 PM AlexThePrettyGood
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* Fire any Battlemech-scale or higher weapon an non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.

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* Fire any Battlemech-scale or higher weapon an non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.collect.
* In ''Star Wars the Living Card Game'', the aptly named Sith mission "Dark genocide" when completed deals 66 damage to all Light Side units with a specific keyword. The average strength of a unit is 2 (or 3 for the more expensive units) and as of early 2016, the strongest Light Side unit has 5 HP. True, it's a reference to [[Film/RevengeOfTheSith Order 66]], but still ...
30th Jan '16 11:26:48 AM Morgenthaler
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* Invoked in ''IronClaw'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play. Specifically, nearby allies become afraid, there's not enough of the body left for any Necromancy spell that requires a body to work on them, and even the game's only true resurrection spell - while it can still revive them - is unable to completely restore them from their severe mutilation and leaves them permanently disfigured.

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* Invoked in ''IronClaw'' ''TabletopGame/IronClaw'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play. Specifically, nearby allies become afraid, there's not enough of the body left for any Necromancy spell that requires a body to work on them, and even the game's only true resurrection spell - while it can still revive them - is unable to completely restore them from their severe mutilation and leaves them permanently disfigured.
19th Aug '15 6:46:25 AM ScorpiusOB1
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** The Azrael from ''{{GURPS}}'': It attacks the enemy with a bunch of 700 megaton missiles and ''then'' smashes into the planet with enough force to wipe out the dinosaurs all over again.

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** The Azrael from ''{{GURPS}}'': ''Azrael''-Class World Killer: It attacks the enemy with a bunch of 700 megaton missiles and ''then'' smashes into the planet with enough force (42 million megatons) to wipe out the dinosaurs all over again.
13th Apr '15 10:39:21 PM nombretomado
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** ''DawnOfWar'' brings this to the extreme within the game's system - no EarthShatteringKaboom, though. Granted, it starts off small with highly gruesome finishing moves between individual units, but reaching the top tier of almost any race brings wholesale death and destruction. The Necron's fully-awakened Monolith, for example, is a slowly-moving, ''teleporting'', troop-producing, death-beam ''spewing'' glacier of epic proportions, and usually signals game over for anyone who receives it teleporting into the back of their one remaining base. Meanwhile, the Imperial Guard Baneblade can take a Monolith down.

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** ''DawnOfWar'' ''VideoGame/DawnOfWar'' brings this to the extreme within the game's system - no EarthShatteringKaboom, though. Granted, it starts off small with highly gruesome finishing moves between individual units, but reaching the top tier of almost any race brings wholesale death and destruction. The Necron's fully-awakened Monolith, for example, is a slowly-moving, ''teleporting'', troop-producing, death-beam ''spewing'' glacier of epic proportions, and usually signals game over for anyone who receives it teleporting into the back of their one remaining base. Meanwhile, the Imperial Guard Baneblade can take a Monolith down.
23rd Mar '15 10:58:52 PM jormis29
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** Any of the three remaining Titan-class aerial citadels. Main weapon: the Godspear, only more so. Let's put this in perspective: the Shrike can fire the Godspear to deal infinite damage to an area in a 25 yard radius, once per day, with a secondary blast of 50 damage out for 500m. A Titan citadel can do the same, once per ''hour'' (during daylight), from an orichalcum lens a mile in diameter, to level an area TEN MILES ACROSS. And the hull is covered with smaller weapons to see off threats that don't mandate the reduction of an entire city to a smouldering crater. And that, ladies and gentlemen, is how you [[RunningGag destroy Gem]].

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** Any of the three remaining Titan-class aerial citadels. Main weapon: the Godspear, only more so. Let's put this in perspective: the Shrike can fire the Godspear to deal infinite damage to an area in a 25 yard radius, once per day, with a secondary blast of 50 damage out for 500m. A Titan citadel can do the same, once per ''hour'' (during daylight), from an orichalcum {{Orichalcum}} lens a mile in diameter, to level an area TEN MILES ACROSS. And the hull is covered with smaller weapons to see off threats that don't mandate the reduction of an entire city to a smouldering crater. And that, ladies and gentlemen, is how you [[RunningGag destroy Gem]].
18th Mar '15 10:03:50 AM PlasmaTalon
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* The second version of Allister Caine in TabletopGame/{{Iron Kingdoms}}', tabletop Warmachine has a Feat(super move) called Overkill. When he uses it the power of his pistols increase with every attack, and models killed by them ''explode'' damaging other models. His pistols have an INFINITE rate of fire, meaning he can make as many attacks with them as he has focus(mana) to spend. This feat makes him arguably the best assassin character in the game, popping the feat and gunning down the enemy warcaster to win on assassination.
28th Dec '14 6:13:59 PM Stealth
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* ''Grimm'' has Humpty Dumpty, "reborn" as the Rotten King. Since he's technically undead, he can be put back together an infinite amount of times unless the pieces are: burned by the Dragon (not "a", ''the''), eaten by the Big Bad Wolf, sold to the Devil and haggled back, and thrown beyond the edge of the world. The order doesn't matter and it isn't specified if this has to be done in a single go, but it is stated that he will recover from anything less.

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* ''Grimm'' has Humpty Dumpty, "reborn" as the Rotten King. Since he's technically undead, he can be put back together an infinite amount of times unless the pieces are: burned by the Dragon (not "a", ''the''), eaten by the Big Bad Wolf, sold to the Devil and haggled back, and thrown beyond the edge of the world. The order doesn't matter and it isn't specified if this has to be done in a single go, but it is stated that he will recover from anything less.less.
* Fire any Battlemech-scale or higher weapon an non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.
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