History ThereIsNoKillLikeOverkill / TableTopGames

20th Sep '16 10:48:39 PM Deathhacker
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** The Typhon Heavy Siege Tank has a custom-made casemate artillery cannon mounted on a ''Land Raider Spartan'', one of the largest space marine vehicles short of a Fellbade. This thing was created because Perturabo deemed the Vindicator, already widely known for it's overkill potential (and essentially being the Typhon's smaller, Rhino-based brother), to be ''too weak''.
9th Sep '16 8:29:29 AM Morgenthaler
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* ''{{Mekton}}'' has nuclear bullets. ''Nuclear'' bullets? It also has, among other things, MIRV remotes packing enough missiles to make ''Literature/HonorHarrington'' jealous (oh, and these can be nuclear too); the [[WaveMotionGun Core Cannon]], which is a hundred times too large to fit on the average mecha and could vaporise one seven times over in one shot; energy beams that can hit every part of a target a potentially infinite number of times; power reservoirs that can absorb your enemy's blasts, then project them back in a bolt of horrible doom that outshines the sun; and Excessive Scale, which is more or less reserved for building [[StarWars Death Stars]], [[ThatsNoMoon planet-sized battle fortresses]], and the Anime/TengenToppaGurrenLagann. The sourcebook that introduced most of these systems introduced several harder-to-damage kinds of armour plating to make up for the increased quantities of damage.

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* ''{{Mekton}}'' ''TabletopGame/{{Mekton}}'' has nuclear bullets. ''Nuclear'' bullets? It also has, among other things, MIRV remotes packing enough missiles to make ''Literature/HonorHarrington'' jealous (oh, and these can be nuclear too); the [[WaveMotionGun Core Cannon]], which is a hundred times too large to fit on the average mecha and could vaporise one seven times over in one shot; energy beams that can hit every part of a target a potentially infinite number of times; power reservoirs that can absorb your enemy's blasts, then project them back in a bolt of horrible doom that outshines the sun; and Excessive Scale, which is more or less reserved for building [[StarWars Death Stars]], [[ThatsNoMoon planet-sized battle fortresses]], and the Anime/TengenToppaGurrenLagann. The sourcebook that introduced most of these systems introduced several harder-to-damage kinds of armour plating to make up for the increased quantities of damage.
4th Aug '16 8:05:39 AM Luigifan
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* Invoked in ''TabletopGame/IronClaw'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play. Specifically, nearby allies become afraid, there's not enough of the body left for any Necromancy spell that requires a body to work on them, and even the game's only true resurrection spell - while it can still revive them - is unable to completely restore them from their severe mutilation and leaves them permanently disfigured.
* In many card games, some players will wipe out the opponent’s entire defense, drain his lifepoints to bare minimal, and then summon a full fleet of powered up monsters to wipe out what little the opponent has left, despite the fact even one of them could wipe out the remaining life points 10x over. Many gamers refer to this strategy as an ''Onslaught''.

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* Invoked in ''TabletopGame/IronClaw'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play. Specifically, nearby allies [[OhCrap become afraid, afraid]], there's not enough of the body left for any Necromancy spell that requires a body to work on them, and even the game's only true resurrection spell - -- while it can still revive them - -- is unable to completely restore them from their severe mutilation and leaves them permanently disfigured.
* In many card games, some players will wipe out the opponent’s entire defense, drain his lifepoints to bare minimal, and then summon a full fleet of powered up powered-up monsters to wipe out what little the opponent has left, despite the fact even one of them could wipe out the remaining life points 10x over. Many gamers refer to this strategy as an ''Onslaught''.



*** The cost of casting that is maybe even more overkill - casting it takes an artifact (high grade {{Unobtainium}} and likely better used another way) and [[BloodMagic damaging your own constitution]] to the extent of killing an average person (severely weakening tougher casters), does even more damage to the caster's wisdom (non-wisdom based casters without overly high wisdom scores are likely to make themselves helpless in an instant) and even damages your wisdom ''just by being prepared''. And it takes an entire day to cast. Still, it has its uses. There is a spell (Sadism) that grants you a bonus on your die roll based on how much damage you inflicted last round. If you just wiped out an entire continent, you can basically succeed in any die roll. Actually, that roll is likely to be overkill too.

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*** The cost of casting that is maybe even more overkill - -- casting it takes an artifact (high grade {{Unobtainium}} and likely better used another way) and [[BloodMagic damaging your own constitution]] to the extent of killing an average person (severely weakening tougher casters), does even more damage to the caster's wisdom (non-wisdom based casters without overly high wisdom scores are likely to make themselves helpless in an instant) instant)n and even damages your wisdom ''just by being prepared''. And it takes an entire day to cast. Still, it has its uses. There is a spell (Sadism) that grants you a bonus on your die roll based on how much damage you inflicted last round. If you just wiped out an entire continent, you can basically succeed in any die roll. Actually, that roll is likely to be overkill too.



** There was a homebrewed Ultima spell (from the ''Franchise/FinalFantasy'' games) for 3.5 D&D. It did about all of those things and it required all of your spell slots to memorize it for the duration, had a bit of a time limit before it started damaging even more wisdom, and made you pass full out for like maybe half a month after use. Granted you could probably kill ''anything'' with it, barring maybe that one virtually-unkillable monster
** For more homebrewed goodness, there is the [[ViewtifulJoe Viewtiful Warrior]], a burst-damage combatant which, due to the creator vastly overestimating high-level monsters, [[GameBreaker is capable of wiping out mighty dragons in SECONDS with a swarm of Voomerangs]].
** Most high level spells tend to run towards this as well, especially when used on lower challenge rated monsters. For example: Meteor Swarm. As of 5th edition it has a range of one mile and launches four [[ExactlyWhatItSaysOnTheTin Meteor's]], each which do an ''average of 120 damage in a forty foot radius''[[note]] 20d6 fire and 20d6 bludgeoning [[/note]]. For perspective, an Elder Dragon, which is meant to be a challenge to a 4 man party of max level characters, tends to have around 350 health.

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** There was a homebrewed Ultima spell (from the ''Franchise/FinalFantasy'' games) for 3.5 D&D. It did about all of those things and it required all of your spell slots to memorize it for the duration, had a bit of a time limit before it started damaging even more wisdom, and made you pass full out for like maybe half a month after use. Granted Granted, you could probably kill ''anything'' with it, barring maybe that one virtually-unkillable monster
monster.
** For more homebrewed goodness, there is the [[ViewtifulJoe Viewtiful Warrior]], a burst-damage combatant which, due to [[Tropers/{{Luigifan}} the creator creator]] vastly overestimating high-level monsters, [[GameBreaker is capable of wiping out mighty dragons in SECONDS with a swarm of Voomerangs]].
** Most high level spells tend to run towards this as well, especially when used on lower challenge rated monsters. For example: Meteor Swarm. While its 3.5 Edition incarnation was... [[CoolButInefficient underwhelming]], it's been buffed considerably since then. As of 5th edition edition, it has a range of one mile and launches four [[ExactlyWhatItSaysOnTheTin Meteor's]], meteors]], each of which do an ''average of 120 damage in a forty foot radius''[[note]] 20d6 fire and 20d6 bludgeoning [[/note]]. For perspective, an Elder Dragon, which is meant to be a challenge to a 4 man party of max level characters, tends to have around 350 health. [[note]]The 3.5e version was similar, but did less damage per meteor and didn't allow more than one meteor per casting to actually affect the same creature.[[/note]]
18th Jun '16 11:53:13 PM nombretomado
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* Noted in the [[GameMaster DM's]] guide to ''LegendOfTheFiveRings'' is Ryoko Owari. The governess's guiding philosophy is that minor nuisances are to be ignored, but any major problem must be dealt with as much force as she can muster: "Don't resort to violence quickly, resort to violence ''thoroughly''."
* ''{{GURPS}}: Ultratech'' has a few wonderful toys. There's the ghost particle beam that makes a massive antimatter explosion inside of the target. Reality disintegrators [[RetGone erase people from existence]]. The best example might be handguns that fire nuclear weapons, which are so much overkill that they have literally no practical use.

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* Noted in the [[GameMaster DM's]] guide to ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' is Ryoko Owari. The governess's guiding philosophy is that minor nuisances are to be ignored, but any major problem must be dealt with as much force as she can muster: "Don't resort to violence quickly, resort to violence ''thoroughly''."
* ''{{GURPS}}: ''TabletopGame/{{GURPS}}: Ultratech'' has a few wonderful toys. There's the ghost particle beam that makes a massive antimatter explosion inside of the target. Reality disintegrators [[RetGone erase people from existence]]. The best example might be handguns that fire nuclear weapons, which are so much overkill that they have literally no practical use.
25th Apr '16 12:35:44 AM Wraithsight
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** Most high level spells tend to run towards this as well, especially when used on lower challenge rated monsters. For example: Meteor Swarm. As of 5th edition it has a range of one mile and launches four [[ExactlyWhatItSaysOnTheTin Meteor's]], each which do an ''average of 120 damage in a forty foot radius''[[note]] 20d6 fire and 20d6 bludgeoning [[/note]]. For perspective, an Elder Dragon, which is meant to be a challenge to a 4 man party of max level characters, tends to have around 350 health.
4th Apr '16 5:01:44 PM TARINunit9
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* ''TabletopGame/{{Warhammer 40000}} lives'' off this. A fairly average pistol (a handheld ''fully automatic, armor piercing recoilless rocket-launcher'') is an invocation of the ChunkySalsaRule by anyone else's standards, and that's not even counting the standard lasgun of the Imperial Guard, which cleanly blows off the heads and arms of unarmored humans, or the pistols that fire molecule-thick shuriken or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives.'' Oh and did we mention the flamethrower pistols that nuns in jet packs can wield [[GunsAkimbo akimbo?]]

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* ''TabletopGame/{{Warhammer 40000}} lives'' off this. A fairly Their average pistol (a handheld ''fully automatic, armor piercing recoilless rocket-launcher'') is -- which shoots .7 calibur explosive gyrojet rounds -- would be an invocation of the ChunkySalsaRule by anyone else's standards, and that's standards. That's not even counting the standard lasgun of the Imperial Guard, which cleanly blows off the heads and arms of unarmored humans, or the pistols that fire molecule-thick shuriken or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives.'' Oh and did we mention the flamethrower pistols that nuns in jet packs can wield [[GunsAkimbo akimbo?]]
3rd Feb '16 1:22:33 PM AlexThePrettyGood
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* Fire any Battlemech-scale or higher weapon an non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.

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* Fire any Battlemech-scale or higher weapon an non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.collect.
* In ''Star Wars the Living Card Game'', the aptly named Sith mission "Dark genocide" when completed deals 66 damage to all Light Side units with a specific keyword. The average strength of a unit is 2 (or 3 for the more expensive units) and as of early 2016, the strongest Light Side unit has 5 HP. True, it's a reference to [[Film/RevengeOfTheSith Order 66]], but still ...
30th Jan '16 11:26:48 AM Morgenthaler
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* Invoked in ''IronClaw'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play. Specifically, nearby allies become afraid, there's not enough of the body left for any Necromancy spell that requires a body to work on them, and even the game's only true resurrection spell - while it can still revive them - is unable to completely restore them from their severe mutilation and leaves them permanently disfigured.

to:

* Invoked in ''IronClaw'' ''TabletopGame/IronClaw'' which actually has a mechanic where dealing more damage to an enemy than it takes to kill them has an effect on game play. Specifically, nearby allies become afraid, there's not enough of the body left for any Necromancy spell that requires a body to work on them, and even the game's only true resurrection spell - while it can still revive them - is unable to completely restore them from their severe mutilation and leaves them permanently disfigured.
19th Aug '15 6:46:25 AM ScorpiusOB1
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** The Azrael from ''{{GURPS}}'': It attacks the enemy with a bunch of 700 megaton missiles and ''then'' smashes into the planet with enough force to wipe out the dinosaurs all over again.

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** The Azrael from ''{{GURPS}}'': ''Azrael''-Class World Killer: It attacks the enemy with a bunch of 700 megaton missiles and ''then'' smashes into the planet with enough force (42 million megatons) to wipe out the dinosaurs all over again.
13th Apr '15 10:39:21 PM nombretomado
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** ''DawnOfWar'' brings this to the extreme within the game's system - no EarthShatteringKaboom, though. Granted, it starts off small with highly gruesome finishing moves between individual units, but reaching the top tier of almost any race brings wholesale death and destruction. The Necron's fully-awakened Monolith, for example, is a slowly-moving, ''teleporting'', troop-producing, death-beam ''spewing'' glacier of epic proportions, and usually signals game over for anyone who receives it teleporting into the back of their one remaining base. Meanwhile, the Imperial Guard Baneblade can take a Monolith down.

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** ''DawnOfWar'' ''VideoGame/DawnOfWar'' brings this to the extreme within the game's system - no EarthShatteringKaboom, though. Granted, it starts off small with highly gruesome finishing moves between individual units, but reaching the top tier of almost any race brings wholesale death and destruction. The Necron's fully-awakened Monolith, for example, is a slowly-moving, ''teleporting'', troop-producing, death-beam ''spewing'' glacier of epic proportions, and usually signals game over for anyone who receives it teleporting into the back of their one remaining base. Meanwhile, the Imperial Guard Baneblade can take a Monolith down.
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