History ThereIsNoKillLikeOverkill / TableTopGames

7th Jan '18 6:47:12 PM FordPrefect
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435315 Star of Extinction]]. When it hits the board, it vaporizes a land and deals a whopping 20 damage to all creatures and plaeswalkers on the field. Considering that, barring boosts from other cards, the biggest creature that can be blown-up by this spell [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414295 only have 13 toughness]], this is plenty overkill.

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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435315 Star of Extinction]]. When it hits the board, it vaporizes a land and deals a whopping 20 damage to all creatures and plaeswalkers planeswalkers on the field. Considering that, barring boosts from other cards, the biggest creature that can be blown-up by this spell [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414295 only have 13 toughness]], this is plenty overkill.



** And then there's the [[http://img839.imageshack.us/img839/5453/ffi3.jpg Warbot Mark IV]], rivaled for size only by Alpha Complex itself (and maybe a Giant Radioactive Mutant Cockroach or two).

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** And then there's the [[http://img839.imageshack.us/img839/5453/ffi3.jpg Warbot Mark IV]], IV, rivaled for size only by Alpha Complex itself (and maybe a Giant Radioactive Mutant Cockroach or two).
3rd Dec '17 2:17:05 AM Stealth
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** In the canon, this was also the fate of a certain unfortunate mercenary commander, one Colonel Pythonius Brion, whose 'Mech stopped sort due to signs of badly hidden land mines. The badly hidden mines in fact turned out to be a FakeTrap designed to lure him into a ''real'' trap, whereupon an entire battalion of enemy 'Mechs rose from cover and all {{Alpha Strike}}d him simultaneously. Brion's ''Dragon'' was reduced to [[HalfTheManHeUsedToBe Half the Mech It Used to Be]], by which we mean that all that was left of the machine was a pair of [[SmolderingShoes Smoldering Legs]] and a two-hundred-meter-long scorch mark.

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** In the canon, this was also the fate of a certain unfortunate mercenary commander, one Colonel Pythonius Brion, whose 'Mech stopped sort short due to signs warnings of badly hidden land mines. The badly hidden mines in fact turned out to be a FakeTrap designed to lure him into a ''real'' trap, whereupon an entire battalion of enemy 'Mechs rose from cover and all {{Alpha Strike}}d him simultaneously. Brion's ''Dragon'' was reduced to [[HalfTheManHeUsedToBe Half the Mech It Used to Be]], by which we mean that all that was left of the machine was a pair of [[SmolderingShoes Smoldering Legs]] and a two-hundred-meter-long scorch mark.
3rd Dec '17 2:06:45 AM Stealth
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** In the canon, this was also the fate of a certain unfortunate mercenary commander, one Colonel Pythonius Brion, whose 'Mech stopped sort due to signs of badly hidden land mines. The badly hidden mines in fact turned out to be a FakeTrap designed to lure him into a ''real'' trap, whereupon an entire battalion of enemy 'Mechs rose from cover and all [[Alpha Strike]]d him simultaneously. Brion's ''Dragon'' was reduced to [[HalfTheManHeUsedToBe Half the Mech It Used to Be]], by which we mean that all that was left of the machine was a pair of [[SmolderingShoes Smoldering Legs]] and a two-hundred-meter-long scorch mark.

to:

** In the canon, this was also the fate of a certain unfortunate mercenary commander, one Colonel Pythonius Brion, whose 'Mech stopped sort due to signs of badly hidden land mines. The badly hidden mines in fact turned out to be a FakeTrap designed to lure him into a ''real'' trap, whereupon an entire battalion of enemy 'Mechs rose from cover and all [[Alpha Strike]]d {{Alpha Strike}}d him simultaneously. Brion's ''Dragon'' was reduced to [[HalfTheManHeUsedToBe Half the Mech It Used to Be]], by which we mean that all that was left of the machine was a pair of [[SmolderingShoes Smoldering Legs]] and a two-hundred-meter-long scorch mark.
3rd Dec '17 2:06:07 AM Stealth
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** Fire any Battlemech-scale or higher weapon at a non-{{Power Armor}}ed infantry trooper and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect, [[NotEnoughLeftToBury if you're lucky]].

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** Fire any Battlemech-scale or higher weapon at a non-{{Power Armor}}ed infantry trooper and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect, [[NotEnoughLeftToBury [[NotEnoughToBury if you're lucky]].
3rd Dec '17 2:05:42 AM Stealth
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* Fire any Battlemech-scale or higher weapon an non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.

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* ''TabletopGame/BattleTech'':
**
Fire any Battlemech-scale or higher weapon an at a non-{{Power Armor}}ed infantry trooper in ''TabletopGame/BattleTech'' and watch them be reduced to little more than a crater with a name. Bad as that is, the ''Mechwarrior'' RPG makes this worse. Early games multiplied all ''Battletech'' damage values by [=5d6+3=] against infantry, so that, say, a small laser that did 3 points of ''Battletech'' damage now did [=15d6+9=] damage, in a game where the average character has 40 hit points and the absolute maximum value for hit points is 80. There were also no rules against using the largest available weapons against lone humans either--one sourcebook even notes that taking a Gauss rifle hit is ''[=75d6+45=]'' damage to a human being, effectively killing the target so dead that their earthly remains will require a mop to collect.collect, [[NotEnoughLeftToBury if you're lucky]].
** In the canon, this was also the fate of a certain unfortunate mercenary commander, one Colonel Pythonius Brion, whose 'Mech stopped sort due to signs of badly hidden land mines. The badly hidden mines in fact turned out to be a FakeTrap designed to lure him into a ''real'' trap, whereupon an entire battalion of enemy 'Mechs rose from cover and all [[Alpha Strike]]d him simultaneously. Brion's ''Dragon'' was reduced to [[HalfTheManHeUsedToBe Half the Mech It Used to Be]], by which we mean that all that was left of the machine was a pair of [[SmolderingShoes Smoldering Legs]] and a two-hundred-meter-long scorch mark.
22nd Oct '17 8:48:48 PM harharhar
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Added DiffLines:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435315 Star of Extinction]]. When it hits the board, it vaporizes a land and deals a whopping 20 damage to all creatures and plaeswalkers on the field. Considering that, barring boosts from other cards, the biggest creature that can be blown-up by this spell [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414295 only have 13 toughness]], this is plenty overkill.
27th May '17 3:39:38 PM nombretomado
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** For more homebrewed goodness, there is the [[ViewtifulJoe Viewtiful Warrior]], a burst-damage combatant which, due to [[Tropers/{{Luigifan}} the creator]] vastly overestimating high-level monsters, [[GameBreaker is capable of wiping out mighty dragons in SECONDS with a swarm of Voomerangs]].

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** For more homebrewed goodness, there is the [[ViewtifulJoe [[VideoGame/ViewtifulJoe Viewtiful Warrior]], a burst-damage combatant which, due to [[Tropers/{{Luigifan}} the creator]] vastly overestimating high-level monsters, [[GameBreaker is capable of wiping out mighty dragons in SECONDS with a swarm of Voomerangs]].
23rd May '17 2:50:19 PM Wraithsight
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** "The Book of Vile Darkness" has a particularly vicious spell: Apocalypse from the Sky. The damage per square foot isn't stunning by the standards of 9th-level spells, but the blast radius is ten ''miles'' per caster level. According to the description, the spell ''typically levels forests, sends mountains tumbling, and wipes out entire populations of living creatures."

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** "The Book of Vile Darkness" has a particularly vicious spell: Apocalypse from the Sky. The damage per square foot isn't stunning by the standards of 9th-level spells, but the blast radius is ten ''miles'' per caster level. According to the description, the spell ''typically levels forests, sends mountains tumbling, and wipes out entire populations of living creatures.""[[note]] For reference, you need to be level 18 to cast 9th level spells giving it a minimum radius of 180 miles. That's basically all of Spain and Portugal.[[/note]]
23rd Apr '17 4:57:07 PM CurledUpWithDakka
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*** The cost of casting that is maybe even more overkill -- casting it takes an artifact (high grade {{Unobtainium}} and likely better used another way) and [[BloodMagic damaging your own constitution]] to the extent of killing an average person (severely weakening tougher casters), does even more damage to the caster's wisdom (non-wisdom based casters without overly high wisdom scores are likely to make themselves helpless in an instant)n and even damages your wisdom ''just by being prepared''. And it takes an entire day to cast. Still, it has its uses. There is a spell (Sadism) that grants you a bonus on your die roll based on how much damage you inflicted last round. If you just wiped out an entire continent, you can basically succeed in any die roll. Actually, that roll is likely to be overkill too.

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*** The cost of casting that is maybe even more overkill -- casting it takes an artifact (high grade {{Unobtainium}} and likely better used another way) and [[BloodMagic damaging your own constitution]] to the extent of killing an average person (severely weakening tougher casters), does even more damage to the caster's wisdom (non-wisdom based casters without overly high wisdom scores are likely to make themselves helpless in an instant)n instant) and even damages your wisdom ''just by being prepared''. And it takes an entire day to cast. Still, it has its uses. There is a spell (Sadism) that grants you a bonus on your die roll based on how much damage you inflicted last round. If you just wiped out an entire continent, you can basically succeed in any die roll. Actually, that roll is likely to be overkill too.



* ''TabletopGame/{{Warhammer 40000}} lives'' off this. Their average pistol -- which shoots .7 calibur explosive gyrojet rounds -- would be an invocation of the ChunkySalsaRule by anyone else's standards. That's not even counting the standard lasgun of the Imperial Guard, which cleanly blows off the heads and arms of unarmored humans, or the pistols that fire molecule-thick shuriken or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives.'' Oh and did we mention the flamethrower pistols that nuns in jet packs can wield [[GunsAkimbo akimbo?]]

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* ''TabletopGame/{{Warhammer 40000}} ''TabletopGame/Warhammer40000 lives'' off this. Their average pistol -- which shoots .7 calibur explosive gyrojet rounds -- would be an invocation of the ChunkySalsaRule by anyone else's standards. That's not even counting the standard lasgun of the Imperial Guard, which cleanly blows off the heads and arms of unarmored humans, or the pistols that fire molecule-thick shuriken or bugs that ''eat their way through your body to your brain in the brief few seconds that make up their lives.'' Oh and did we mention the flamethrower pistols that nuns in jet packs can wield [[GunsAkimbo akimbo?]]



* The second version of Allister Caine in TabletopGame/{{Iron Kingdoms}}', tabletop Warmachine has a Feat(super move) called Overkill. When he uses it the power of his pistols increase with every attack, and models killed by them ''explode'' damaging other models. His pistols have an INFINITE rate of fire, meaning he can make as many attacks with them as he has focus(mana) to spend. This feat makes him arguably the best assassin character in the game, popping the feat and gunning down the enemy warcaster to win on assassination.

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* The second version of Allister Caine in TabletopGame/{{Iron Kingdoms}}', TabletopGame/IronKingdoms, tabletop Warmachine has a Feat(super move) called Overkill. When he uses it the power of his pistols increase with every attack, and models killed by them ''explode'' damaging other models. His pistols have an INFINITE rate of fire, meaning he can make as many attacks with them as he has focus(mana) to spend. This feat makes him arguably the best assassin character in the game, popping the feat and gunning down the enemy warcaster to win on assassination.
8th Apr '17 5:56:18 PM nombretomado
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* ''{{Rifts}}'': The "only hitpoint that matters is the last" rule is played deadly straight for supernatural creatures ''even in the fluff'', which means that professional military and police forces use this as standard operating procedure. It even has an InUniverse name, "misting".

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* ''{{Rifts}}'': ''TabletopGame/{{Rifts}}'': The "only hitpoint that matters is the last" rule is played deadly straight for supernatural creatures ''even in the fluff'', which means that professional military and police forces use this as standard operating procedure. It even has an InUniverse name, "misting".
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