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** ''VideoGame/StarWarsMastersOfTerasKasi'' was Creator/LucasArts' attempt at doing a ''VideoGame/{{Tekken}}''-style fighting game. The game was originally going to be developed by Creator/{{Capcom}}, the Japanese company behind hit franchises like ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom'', but [=LucasArts=] instead opted to make it themselves for unknown reasons. [=LucasArts=]' lack of experience with fighting games proved to be a huge problem, especially when it came to implementing {{Game Break|er}}ing elements like Force abilities and lightsabers. The end result was a slow, clunky game where characters like Luke and Darth Vader could easily curb stomp everyone else in the cast without much effort. Ironically, Capcom would recycle their unfinished work on the ''Star Wars'' fighting game into ''VideoGame/StarGladiator'', which received better reviews than ''Masters of Teräs Käsi''.

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** ''VideoGame/StarWarsMastersOfTerasKasi'' was Creator/LucasArts' attempt at doing a ''VideoGame/{{Tekken}}''-style ''Franchise/{{Tekken}}''-style fighting game. The game was originally going to be developed by Creator/{{Capcom}}, the Japanese company behind hit franchises like ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom'', but [=LucasArts=] instead opted to make it themselves for unknown reasons. [=LucasArts=]' lack of experience with fighting games proved to be a huge problem, especially when it came to implementing {{Game Break|er}}ing elements like Force abilities and lightsabers. The end result was a slow, clunky game where characters like Luke and Darth Vader could easily curb stomp everyone else in the cast without much effort. Ironically, Capcom would recycle their unfinished work on the ''Star Wars'' fighting game into ''VideoGame/StarGladiator'', which received better reviews than ''Masters of Teräs Käsi''.



** ''Terminator 3: War of the Machines'', which in spite of the name is unrelated to the movie, was an attempt at ''VideoGame/{{Battlefield 1942}}'' [[RecycledInSpace in the future war...]] only it was not fun to play, or polished at all - among the glitches, [[https://www.youtube.com/watch?v=F9lGNIizSkI GameSpot's video review]] highlighted the unbelievably bad hit detection; the graphics and sound were also unremarkable. Reviews on ''Terminator 3: The Redemption'', [[SugarWiki/NoProblemWithLicensedGames which actually averted the trope for once]], noted that the subtitle was probably in regards to how bad the previous two ''T3'' games were.

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** ''Terminator 3: War of the Machines'', which in spite of the name is unrelated to the movie, was an attempt at ''VideoGame/{{Battlefield 1942}}'' [[RecycledInSpace [[JustForFun/RecycledInSpace in the future war...]] only it was not fun to play, or polished at all - among the glitches, [[https://www.youtube.com/watch?v=F9lGNIizSkI GameSpot's video review]] highlighted the unbelievably bad hit detection; the graphics and sound were also unremarkable. Reviews on ''Terminator 3: The Redemption'', [[SugarWiki/NoProblemWithLicensedGames which actually averted the trope for once]], noted that the subtitle was probably in regards to how bad the previous two ''T3'' games were.



** The 16-bit version of ''Wayne's World'' is possibly one of the most loathed, least playable 16-bit games ever. Bad collision detection, hideous sprites and atrociously digitized voices (especially in the version) are just part of the problem with this. Mainly considered only worthwhile to mock. [[http://www.sega-16.com/2004/08/waynes-world/ Read this review for more details.]]
** Its UsefulNotes/{{NES}} counterpart fared no better. It was developed by the oft-mentioned Creator/RadicalEntertainment, who also developed the first ''Franchise/{{Terminator}}'' and ''WesternAnimation/RockyAndBullwinkle'' video games for the NES a year before. Released in November of 1993, it even uses the same engine as both games. You play as either Wayne or Garth (depending on what level you're on). Depending on who you're playing as, your only attacks are either a laser gun (Garth) or a clunky, unreliable kick (Wayne). The game suffers from repetitive music, bland graphics and repetitive backgrounds and unimaginative enemies. Like both games, your only reward is AWinnerIsYou screen. Excellent!

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** The 16-bit version of ''Wayne's World'' ''VideoGame/WaynesWorldGrayMatter'' is possibly one of the most loathed, least playable 16-bit games ever. Bad collision detection, hideous sprites and atrociously digitized voices (especially in the version) are just part of the problem with this. Mainly considered only worthwhile to mock. [[http://www.sega-16.com/2004/08/waynes-world/ Read this review for more details.]]
** Its UsefulNotes/{{NES}} counterpart counterpart, ''VideoGame/WaynesWorldRadicalEntertainment'', fared no better. It was developed by the oft-mentioned Creator/RadicalEntertainment, who also developed the first ''Franchise/{{Terminator}}'' and ''WesternAnimation/RockyAndBullwinkle'' video games for the NES a year before. Released in November of 1993, it even uses the same engine as both games. You play as either Wayne or Garth (depending on what level you're on). Depending on who you're playing as, your only attacks are either a laser gun (Garth) or a clunky, unreliable kick (Wayne). The game suffers from repetitive music, bland graphics and repetitive backgrounds and unimaginative enemies. Like both games, your only reward is AWinnerIsYou screen. Excellent!



* ''VideoGame/RamboTheVideoGame'': Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

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* ''VideoGame/RamboTheVideoGame'': Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar ''VideoGame/GearsOfWar'' clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.



* ''Film/GodsAndGenerals'' (by Stellar Stone, "developers" of the infamous ''VideoGame/{{Big Rigs|OverTheRoadRacing}}'' ). It was a Civil War-themed FPS based on the 4½ hour long [[{{Creator/TBS}} Ted Turner]]-financed EpicMovie [[Film/GodsAndGenerals of the same name]], riddled with bugs, sloppy gameplay, horribly outdated graphics for the time, and to top it off, terrible AI and [[DepartmentOfRedundancyDepartment more bugs to top it off]].
* ''Film/LandOfTheDead: Road to Fiddler's Green'' was a low-budget FPS that opened with a promising corn field level where the surrounding zombies could only be located by their groans and the sound of them pushing through the corn, and then follows it with bland levels and buggy gameplay that made killing [[ArtificialStupidity incredibly stupid]] undead people (when the movie is actually about zombies getting smarter!) very unfun.

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* ''Film/GodsAndGenerals'' (by Stellar Stone, "developers" of the infamous ''VideoGame/{{Big Rigs|OverTheRoadRacing}}'' ).Rigs|OverTheRoadRacing}}''). It was a Civil War-themed FPS based on the 4½ hour long [[{{Creator/TBS}} Ted Turner]]-financed EpicMovie [[Film/GodsAndGenerals of the same name]], riddled with bugs, sloppy gameplay, horribly outdated graphics for the time, and to top it off, terrible AI and [[DepartmentOfRedundancyDepartment more bugs to top it off]].
* ''Film/LandOfTheDead: Road to Fiddler's Green'' ''VideoGame/LandOfTheDeadRoadToFiddlersGreen'' was a low-budget FPS that opened with a promising corn field level where the surrounding zombies could only be located by their groans and the sound of them pushing through the corn, and then follows it with bland levels and buggy gameplay that made killing [[ArtificialStupidity incredibly stupid]] undead people (when the movie is actually about zombies getting smarter!) very unfun.
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Cosmic Garden was for the GBC.


** While not as bad as the Atari game, two E.T games released for the UsefulNotes/GameBoyAdvance, ''E.T. and the Cosmic Garden'', and the 2001 ''E.T. the Extra-Terrestrial'', weren't that good either. The former is a boring real time game that has you gardening on other planets. It's too easy, very boring, and has awful music. The later game has F.B.I agents who attack E.T. by shaking him in a way that makes it look like he's giving them a blowjob, while E.T. attacks by running blindly at his enemies.

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** While not as bad as the Atari game, two E.T games released for the UsefulNotes/GameBoyAdvance, ''E.T. and the Cosmic Garden'', Garden'' for the UsefulNotes/GameBoyColor and the 2001 ''E.T. the Extra-Terrestrial'', Extra-Terrestrial'' for the UsefulNotes/GameBoyAdvance weren't that good either. The former is a boring real time game that has you gardening on other planets. It's too easy, very boring, and has awful music. The later game has F.B.I agents who attack E.T. by shaking him in a way that makes it look like he's giving them a blowjob, while E.T. attacks by running blindly at his enemies.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** ''VideoGame/SpiderMan3'': Swinging from webs and crawling on walls could cause the camera to shift around at nauseating levels. Graphics were bad for the time, with citizens becoming very obvious 2D sprites with no regard for collision detection if they were more than 20 meters away, and [[UncannyValley didn't look any better up close]]. Audio could get unbearable at points, as Spider-Man had many catchphrases but repeated them nonstop, and going into underground areas made everything sound like it was recorded inside a steel drum. Citizens also sometimes switched voices when you interacted with them. Story was broken to little bits and the game was [[FakeLongevity artificially lengthened]] with a billion terrible side-quests and various missions (though the one to "Retrieve the [[Advertising/HostessFruitPies delicious fruit pies]]" ''was'' an amusing CallBack to the Hostess cake ads). If anything, it also owes its mediocrity to {{Sequelitis}}, as the other ''Spider-Man'' games before and after are genuinely good. Also, it features Creator/KariWahlgren as Mary Jane Watson. This should be good right? Wrong. ''SWING HIGHER! SWING HIGHER!''

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** ''VideoGame/SpiderMan3'': Swinging from webs and crawling on walls could cause the camera to shift around at nauseating levels. Graphics were bad for the time, with citizens becoming very obvious 2D sprites with no regard for collision detection if they were more than 20 meters away, and [[UncannyValley didn't look any better up close]].close. Audio could get unbearable at points, as Spider-Man had many catchphrases but repeated them nonstop, and going into underground areas made everything sound like it was recorded inside a steel drum. Citizens also sometimes switched voices when you interacted with them. Story was broken to little bits and the game was [[FakeLongevity artificially lengthened]] with a billion terrible side-quests and various missions (though the one to "Retrieve the [[Advertising/HostessFruitPies delicious fruit pies]]" ''was'' an amusing CallBack to the Hostess cake ads). If anything, it also owes its mediocrity to {{Sequelitis}}, as the other ''Spider-Man'' games before and after are genuinely good. Also, it features Creator/KariWahlgren as Mary Jane Watson. This should be good right? Wrong. ''SWING HIGHER! SWING HIGHER!''



* ''{{Film/Grease}},'' of all movies, was given a game for the UsefulNotes/{{Wii}} and UsefulNotes/NintendoDS that was half MinigameGame and half RhythmGame. It received poor reviews because of UncannyValley graphics and poor controls.

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* ''{{Film/Grease}},'' of all movies, was given a game for the UsefulNotes/{{Wii}} and UsefulNotes/NintendoDS that was half MinigameGame and half RhythmGame. It received poor reviews because of UncannyValley bad graphics and poor controls.
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Up To Eleven is a defunct trope


* ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

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* ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. ''VideoGame/RamboTheVideoGame'': Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.
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** The plot for the game was bad beyond belief as well, as hilariously noted by (who else?) Wiki/TFWikiDotNet [[http://tfwiki.net/wiki/Transformers_The_Game_%28console%29 in their article here]]:

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** The plot for the game was bad beyond belief as well, as hilariously noted by (who else?) Wiki/TFWikiDotNet Website/TFWikiDotNet [[http://tfwiki.net/wiki/Transformers_The_Game_%28console%29 in their article here]]:
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** The video game based on ''[[Film/TransformersDarkOfTheMoon Dark of the Moon]]'' (which is more or less a [[AllThereInTheManual prequel/sidestory]] of the movie) was developed by the same folks behind the well-received ''VideoGame/TransformersWarForCybertron'', and yet it got hit with some less than average review scores. The main issue? On the UsefulNotes/{{Wii}} and [[UsefulNotes/Nintendo3DS 3DS]] at least, it's a ''Franchise/{{Transformers}}'' game where you '''don't transform.'''

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** The video game based on ''[[Film/TransformersDarkOfTheMoon ''[[VideoGame/TransformersDarkOfTheMoon Dark of the Moon]]'' (which is more or less a [[AllThereInTheManual prequel/sidestory]] of the movie) was developed by the same folks behind the well-received ''VideoGame/TransformersWarForCybertron'', and yet it got hit with some less than average review scores. The main issue? On the UsefulNotes/{{Wii}} and [[UsefulNotes/Nintendo3DS 3DS]] at least, it's a ''Franchise/{{Transformers}}'' game where you '''don't transform.'''
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Expanding the HP4 DS example


** There was a cheap movie cash-in DS game based on ''VideoGame/HarryPotterAndTheGobletOfFire''. Aside from the three Triwizard challenges, the other levels ranged from plausible to perplexing. For example, one of the longest levels involved chasing the golden egg through the sewer system for no other reason than because Harry couldn't keep a good grip on it.

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** There was a cheap movie cash-in DS GBA/DS game based on ''VideoGame/HarryPotterAndTheGobletOfFire''. Aside from the three Triwizard challenges, the other levels ranged from plausible to perplexing. For example, the Yule Ball was represented by a rhythm minigame, and one of the longest levels involved chasing the golden egg through the sewer system for no other reason than because Harry couldn't keep a good grip on it.it. [[note]]The egg-chase level also existed in the console versions, but was better received there.[[/note]]
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* One game that many people don't realize was intended to be a licensed game was Creator/{{Acclaim}}'s ''Film/{{Warlock}}'', created for the UsefulNotes/{{SNES}} and UsefulNotes/{{Sega|Genesis}} two years after the second movie of the same title was released. It included gems like bad collision detection, enemies that would spawn with no warning and had little to no pattern to them, [[NotTheFallThatKillsYou a mechanic that kills you if you fall from a height that's anywhere higher than the height of the playable character]], wonky player movements (like the protagonist ''crouching automatically when firing forward''), and having only a single life to get through the game unless you die with a ''specific item in your inventory'' (although there ''was'' a password system, thankfully) meant the game was particularly putrid. Its only saving grace was an [[GoodBadBugs item use exploit]] that effectively made you invincible and harmful to the touch during the item's effect. One SNES magazine writer said that he was worried about his ability to give an objective review of the game, as star Julian Sands was his cousin. Then he started playing the game, and was relieved to find that it was ''so bad'' he could tear into it mercilessly.

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* One game that many people don't realize was intended to be a licensed game was Creator/{{Acclaim}}'s ''Film/{{Warlock}}'', ''Film/{{Warlock|1989}}'', created for the UsefulNotes/{{SNES}} and UsefulNotes/{{Sega|Genesis}} two years after the second movie of the same title was released. It included gems like bad collision detection, enemies that would spawn with no warning and had little to no pattern to them, [[NotTheFallThatKillsYou a mechanic that kills you if you fall from a height that's anywhere higher than the height of the playable character]], wonky player movements (like the protagonist ''crouching automatically when firing forward''), and having only a single life to get through the game unless you die with a ''specific item in your inventory'' (although there ''was'' a password system, thankfully) meant the game was particularly putrid. Its only saving grace was an [[GoodBadBugs item use exploit]] that effectively made you invincible and harmful to the touch during the item's effect. One SNES magazine writer said that he was worried about his ability to give an objective review of the game, as star Julian Sands was his cousin. Then he started playing the game, and was relieved to find that it was ''so bad'' he could tear into it mercilessly.

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* ''Film/DemolitionMan'' had a fairly ambitious 3DO game that even featured all-new footage of Creator/SylvesterStallone in the menus. Unfortunadely, at times the objectives were unclear, the first-person segments were troubled by too similar environments, and the boss fights in the style of a fighting game were simply lame.



** ''[[http://www.gamerankings.com/xbox/913744-star-wars-obi-wan/articles.html Obi-Wan]]'', one of the UsefulNotes/{{Xbox}}'s launch titles, told Ben's story before and during ''The Phantom Menace''. Probably helped by production turmoils (it was supposed to be on the PC, a SpiritualSuccessor to ''[[VideoGame/DarkForcesSaga Jedi Knight]]''), the game had a good battle system (with Force powers and using one of the analog sticks to handle the lightsaber) being brought down by bad camera, poor graphics and level design, and repetitive combat.

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** ''[[http://www.gamerankings.com/xbox/913744-star-wars-obi-wan/articles.html ''[[https://www.metacritic.com/game/xbox/star-wars-obi-wan Obi-Wan]]'', one of the UsefulNotes/{{Xbox}}'s launch titles, told Ben's story before and during ''The Phantom Menace''. Probably helped by production turmoils (it was supposed to be on the PC, a SpiritualSuccessor to ''[[VideoGame/DarkForcesSaga Jedi Knight]]''), the game had a good battle system (with Force powers and using one of the analog sticks to handle the lightsaber) being brought down by bad camera, poor graphics and level design, and repetitive combat.



%% ** Averted by the [[Pinball/LastActionHero pinball,]] which is well-regarded for its deep rules, great music, and nonstop action.
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The main page has a section for theme parks.


* '' Ride/UniversalStudios Theme Park Adventure'' for the UsefulNotes/NintendoGameCube. The game is a MinigameGame where you play as a random kid in the eponymous theme park trying to get on the rides based on Creator/{{Universal}}'s [[Film/{{Jaws}} famous]] [[Franchise/BackToTheFuture movie]] [[Franchise/JurassicPark franchises]]. The game is saddled with extremely monotonous and boring gameplay. In order to get on any of the attractions and rides in the park, you don't do anything reasonable like trying to get tickets, no. You have to run around the park picking up garbage, and there's a ''lot'' of it. Navigation around the park is difficult as the camera doesn't follow your character, and you're given no map, so it's very easy to get lost. To make matters worse, the minigame attractions themselves are very brief, one-note, have bad controls, a bad camera, or contain all of the four problems, making the excruciating, convoluted effort to get access to them not even worth it. The WebVideo/AngryVideoGameNerd looks at the game [[https://www.youtube.com/watch?v=UVf9-wEzGvc here]].

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* The ''Film/MadMax'' game released on the UsefulNotes/NintendoEntertainmentSystem was filled with problems. The driving sections were plagued by strict fuel limits and it wasn't easy to find fuel. The arena segments had combatants who had no problems driving into bottomless pits instead of attacking you. The sound quality was also questionable at best, to the point where PCM samples were hard to hear. Your reward for beating this game was AWinnerIsYou style ending.



** The UsefulNotes/{{NES}} game based on ''Film/TheTerminator'' has awful sound, stiff controls, and ugly graphics. The first level is the ONLY level you have a gun and grenades (Unlike, well, EVERY other version.), as soon as you get to the past you have nothing but your fists (you can kick too, but whats the point?).

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** The UsefulNotes/{{NES}} game based on ''Film/TheTerminator'' has awful sound, stiff controls, and ugly graphics. The first level is the ONLY level you have a gun and grenades (Unlike, well, EVERY other version.), as soon as you get to the past you have nothing but your fists (you can kick too, but whats what's the point?).



** In the UsefulNotes/GameBoy version: You had only one life and no continues. The [[ThatOneLevel sequence where you have to reprogram the T-800]] was also hard with a strict time limit and two mistakes results in a NonstandardGameOver. As with the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES ''Terminator'' game, it was also NintendoHard.


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** The UsefulNotes/GameBoy version of ''Terminator 2: Judgment Day'' was also not that great. Some of the problems included poor graphics, the inability to tell whether an object was part of the background or not, and sluggish frame rate. It was also filled with NintendoHard segments, for example the level where you have to re-program the T-800. It is widely considered ThatOneLevel, due to the little room for error the player is given. You were given one life and no continues and also have no option to continue the game.
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YMMV can't be played with. If so just not enough to count.


** Downplayed with ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The [[VideoGame/KnightsoftheOldRepublic first game]] was nothing short of a revolutionary role-playing game set an even longer time ago in the same galaxy far far away with a gripping story, sweet presentation and memorable characters. Even though it was made by a different developer, the sequel could have been on the same level, especially with its bold exploration of the grey side of the force. It's just not utilized to its full potential. ExecutiveMeddling abused the production of ''KOTOR II'' by way of rushing the release, causing much of the ready content to be left out of the final version. Despite the developers wanting to make a definitive edition later, it wasn't until the fan-made Restored Content Mod that fans of the series could see WhatCouldHaveBeen.
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* The ''Franchise/StreetFighter'' [[Film/StreetFighter movie]] had a particularly bad [[VideoGame/StreetFighterTheMovie video game adaptation]], which doesn't seem all that out-of-the-ordinary until you realize that [[RecursiveAdaptation the movie was itself an adaptation of the most influential]] FightingGame ever made, ''VideoGame/StreetFighterII''. The home version for the PS and Saturn was relatively decent by comparison, but the arcade version was really ''that'' bad.

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* The ''Franchise/StreetFighter'' [[Film/StreetFighter movie]] had a particularly bad [[VideoGame/StreetFighterTheMovie video game adaptation]], which doesn't seem all that out-of-the-ordinary until you realize that [[RecursiveAdaptation the movie was itself an adaptation of the most influential]] FightingGame ever made, ''VideoGame/StreetFighterII''. The home version for the PS [[UsefulNotes/PlayStation PS]] and Saturn [[UsefulNotes/SegaSaturn Saturn]] was relatively decent by comparison, but the arcade version was really ''that'' bad.



* ''VideoGame/EnterTheMatrix'' was a brave but ultimately doomed attempt to make a game that actually tied in with its parent title, in this case ''Film/TheMatrixReloaded''. It had footage shot especially for it during the shoot of ''The Matrix Reloaded'' and ''[[Film/TheMatrixRevolutions Revolutions]]'', and explained several critical plot points in the former film. Unfortunately, this failed for two reasons -- firstly, the game just wasn't very good. It wasn't ''awful'' by any means, but the imbalanced difficulty and horribly designed game engine made it annoying to play. Secondly, what many viewers felt should have been the big action sequence of ''Reloaded'', namely the power plant takeover, was barely even mentioned in the film because it had been reserved for the game, which pissed off ''quite'' a few people and contributed to the impression that ''Enter the Matrix'' was just an excuse for the Wachowskis to get even more money out of their fans. The game did at least get some praise for the nifty hacking minigame that was included, but mostly just contributed to the backlash that the franchise was starting to suffer from.

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* ''VideoGame/EnterTheMatrix'' was a brave but ultimately doomed attempt to make a game that actually tied in with its parent title, in this case ''Film/TheMatrixReloaded''. It had footage shot especially for it during the shoot of ''The Matrix Reloaded'' and ''[[Film/TheMatrixRevolutions Revolutions]]'', and explained several critical plot points in the former film. Unfortunately, this failed for two reasons -- firstly, the game just wasn't very good. It wasn't ''awful'' by any means, but the imbalanced difficulty and horribly designed game engine made it annoying to play. Secondly, what many viewers felt should have been the big action sequence of ''Reloaded'', namely the power plant takeover, was barely even mentioned in the film because it had been reserved for the game, which pissed off ''quite'' a few people and contributed to the impression that ''Enter the Matrix'' was just an excuse for the Wachowskis Creator/TheWachowskis to get even more money out of their fans. The game did at least get some praise for the nifty hacking minigame that was included, but mostly just contributed to the backlash that the franchise was starting to suffer from.



** ''Film/BatmanForever'' for its various consoles is considered to be one of the worst Batman games ever. The game was developed by Probe Software and published by Creator/{{Acclaim}}, a company that was mostly known for producing games of dubious quality. The game had extremely awkward controls, gadgets that didn't work, terrible level design, and having fiendishly NintendoHard difficulty due to you having only 5 lives (which gets shared between both players in a 2 player game) and being forced to restart at the beginning of the game if you got a game over. Depending on which console you play the game for, the game may end up being nigh-''unplayable''.

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** ''Film/BatmanForever'' for its various consoles is considered to be one of the worst Batman games ever. The game was developed by Probe Software and published by Creator/{{Acclaim}}, a company that was mostly known for producing releasing games of dubious quality. The game had extremely awkward controls, gadgets that didn't work, terrible level design, and having fiendishly NintendoHard difficulty due to you having only 5 lives (which gets shared between both players in a 2 player game) and being forced to restart at the beginning of the game if you got a game over. Depending on which console you play the game for, the game may end up being nigh-''unplayable''.
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* ''VideoGame/DennisTheMenace'' (known simply as ''Dennis'' in Europe) recieved a LicensedGame for the UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, and UsefulNotes/{{Amiga}} [=CD32=] by Ocean Software in 1993. The plot of the game is that Switchblade Sam has stolen Mr. Wilson's coin collection and kidnapped Margaret and Joey, so Dennis has to find the missing coins, defeat Sam, and rescue his friends. The objective of each stage is to find four coins, but the stages are very big and the coins are often hidden in obscure places, making it easy to lose track of where you are. The game also has a [[TimedMission time limit]] that doesn't reset when you lose a life, and if time runs out, [[NonStandardGameOver you lose all your lives]]. The [[AutoScrollingLevel auto-scrolling levels]] take five minutes to complete, but can take even longer if you mess up and lose a life (which is very easy to do). In the third Sewer level, the bubbles that you need to jump across to complete the level sometimes don't spawn, requiring you to make blind jumps. As for weapons, the most effective ones are the slingshot and the peashooter, but even then, enemies still take many hits to kill. The most useless weapon, though, is the squirt gun, which can stun enemies, but most of the time, doesn't do anything and it takes a few seconds just to stun an enemy. It doesn't even kill the [[EvilLivingFlames fire enemies]] in the Boiler Room level. ''WebVideo/TheAngryVideoGameNerd'' has reviewed the SNES version, saying it's one of the worst SNES games he ever played.

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* ''VideoGame/DennisTheMenace'' (known simply as ''Dennis'' in Europe) UsefulNotes/{{Europe}}) recieved a LicensedGame for the UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, and UsefulNotes/{{Amiga}} [=CD32=] by Ocean Software in 1993. The plot of the game is that Switchblade Sam has stolen Mr. Wilson's coin collection and kidnapped Margaret and Joey, so Dennis has to find the missing coins, defeat Sam, and rescue his friends. The objective of each stage is to find four coins, but the stages are very big and the coins are often hidden in obscure places, making it easy to lose track of where you are. The game also has a [[TimedMission time limit]] that doesn't reset when you lose a life, and if time runs out, [[NonStandardGameOver you lose all your lives]]. The [[AutoScrollingLevel auto-scrolling levels]] take five minutes to complete, but can take even longer if you mess up and lose a life (which is very easy to do). In the third Sewer level, the bubbles that you need to jump across to complete the level sometimes don't spawn, requiring you to make blind jumps. As for weapons, the most effective ones are the slingshot and the peashooter, but even then, enemies still take many hits to kill. The most useless weapon, though, is the squirt gun, which can stun enemies, but most of the time, doesn't do anything and it takes a few seconds just to stun an enemy. It doesn't even kill the [[EvilLivingFlames fire enemies]] in the Boiler Room level. ''WebVideo/TheAngryVideoGameNerd'' has reviewed the SNES version, saying it's one of the worst SNES games he ever played.



** ''Ghostbusters II'' on the '''NES''' was slightly an improvement, but not by much. The sprite graphics don't look very good, and most of the levels are traveling from point A to B. There is also no pause button, meaning players will not have any chance to take a break from their progress. Creator/HalLaboratory published different games based on the movie for the Game Boy and NES that [[SugarWiki/NoProblemWithLicensedGames were quite good]], despite the latter was only released in Japan and Europe.

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** ''Ghostbusters II'' ''Film/GhostbustersII'' on the '''NES''' '''UsefulNotes/{{NES}}''' was slightly an improvement, but not by much. The sprite graphics don't look very good, and most of the levels are traveling from point A to B. There is also no pause button, meaning players will not have any chance to take a break from their progress. Creator/HalLaboratory Creator/HALLaboratory published different games based on the movie for the Game Boy UsefulNotes/GameBoy and NES UsefulNotes/{{NES}} that [[SugarWiki/NoProblemWithLicensedGames were quite good]], despite the latter was only released in Japan UsefulNotes/{{Japan}} and Europe.UsefulNotes/{{Europe}}.



** Its sequel, ''VideoGame/BackToTheFuturePartIIAndIII'' [[note]](yes, into one game; makes sense considering ''II'' and ''III'' were filmed as one movie)[[/note]] was made by the same company (Beam Software) and released by the same publisher (Creator/{{LJN|Toys}}) and ''still'' isn't that good. It has you return a lot of {{Plot Coupon}}s to their appropriate time period in the second part. The only problem is that Marty is again a OneHitPointWonder. What makes this worse is that you had to play ''Part II'' in one sitting. You're bound to run into your clone while returning, which also kills you in one hit. ''Part III'' is much shorter and has you do the same, but with fewer {{Plot Coupon}}s needed to finish the game. The music, at least, was pretty good, although it was often drowned out by the obnoxious sound effects.

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** Its sequel, ''VideoGame/BackToTheFuturePartIIAndIII'' [[note]](yes, into one game; makes sense considering ''II'' and ''III'' were filmed as one movie)[[/note]] was made by the same company (Beam Software) and released by the same publisher (Creator/{{LJN|Toys}}) and ''still'' isn't that good. It has you return a lot of {{Plot Coupon}}s to their appropriate time period in the second part. The only problem is that Marty is again a OneHitPointWonder. What makes this worse is that you had to play ''Part II'' ''[[Film/BackToTheFuturePartII Part II]]'' in one sitting. You're bound to run into your clone while returning, which also kills you in one hit. ''Part III'' ''[[Film/BackToTheFuturePartIII Part III]]'' is much shorter and has you do the same, but with fewer {{Plot Coupon}}s needed to finish the game. The music, at least, was pretty good, although it was often drowned out by the obnoxious sound effects.



** The Creator/{{Ubisoft}}-published version of ''Film/IndianaJonesAndTheLastCrusade'' was such an example. It was a porting disaster of the UsefulNotes/{{Sega|MasterSystem}} version, where the game looked like a Game Boy game (before the actual Game Boy port was released), bosses had way too much health, and a lack of music variety. It has a nasty trap in the final level: if the player chooses the wrong grail, they have to replay the entire game from the beginning.
* ''Film/{{Jaws}}'' has two cases, [[Videogame/{{Jaws}} an NES game]] that is short (can be finished in an hour...) and horribly repetitive (...mostly spent swimming around harpooning innocent and harmless sea creatures as LevelGrinding before facing the shark), and ''Videogame/JawsUnleashed'', that for all the potential of a WideOpenSandbox where you play as a shark, is plagued by rather atrocious controls and wonky camera interface.

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** The Creator/{{Ubisoft}}-published version of ''Film/IndianaJonesAndTheLastCrusade'' was such an example. It was a porting disaster of the UsefulNotes/{{Sega|MasterSystem}} [[UsefulNotes/SegaMasterSystem Master System]] version, where the game looked like a Game Boy UsefulNotes/GameBoy game (before the actual Game Boy port was released), bosses had way too much health, and a lack of music variety. It has a nasty trap in the final level: if the player chooses the wrong grail, they have to replay the entire game from the beginning.
* ''Film/{{Jaws}}'' has two cases, [[Videogame/{{Jaws}} [[VideoGame/{{Jaws}} an NES game]] that is short (can be finished in an hour...) and horribly repetitive (...mostly spent swimming around harpooning innocent and harmless sea creatures as LevelGrinding before facing the shark), and ''Videogame/JawsUnleashed'', ''VideoGame/JawsUnleashed'', that for all the potential of a WideOpenSandbox where you play as a shark, is plagued by rather atrocious controls and wonky camera interface.



** The Japan-exclusive 1987 ''Star Wars'' game by [[Creator/BandaiNamcoEntertainment Namco]] stars Luke Skywalker as a OneHitPointWonder whose in-game sprite [[AdaptationDyeJob has black hair]]. There are levels requiring precise jumping in between [[SpikesOfDoom spikes of instant death]], and the {{Nintendo Hard}}ness is aggravated by Luke's lightsaber having poor hit detection. What does not help things is that the floaty jumping physics are aggravated by precise platform jumping, meaning you'll either miss the intended jump and fall into the many BottomlessPits. This game's real notoriety, however, is not based on difficulty but because it plays fast and loose with the ''Star Wars'' canon. Before leaving Tatooine, there is a BossBattle against Darth Vader... or rather, a decoy who turns into a ''giant scorpion'' after one hit. This sort of thing happens on every level, including several worlds that don't figure in ''Film/ANewHope'', which this game is very loosely based off of. And speaking of worlds, there's also the fact that you'll also have to rescue your allies (who are all on Tatooine when they all meet in the film): Obi-Wan Kenobi, C-3PO, Chewbacca (who's on Hoth of all places), and Han Solo (who's already on Yavin IV) of all people - making you realize it's YOU who's flying the Millenium Falcon between worlds!

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** The Japan-exclusive UsefulNotes/{{Japan}}-exclusive 1987 ''Star Wars'' game by [[Creator/BandaiNamcoEntertainment Namco]] stars Luke Skywalker as a OneHitPointWonder whose in-game sprite [[AdaptationDyeJob has black hair]]. There are levels requiring precise jumping in between [[SpikesOfDoom spikes of instant death]], and the {{Nintendo Hard}}ness is aggravated by Luke's lightsaber having poor hit detection. What does not help things is that the floaty jumping physics are aggravated by precise platform jumping, meaning you'll either miss the intended jump and fall into the many BottomlessPits. This game's real notoriety, however, is not based on difficulty but because it plays fast and loose with the ''Star Wars'' canon. Before leaving Tatooine, there is a BossBattle against Darth Vader... or rather, a decoy who turns into a ''giant scorpion'' after one hit. This sort of thing happens on every level, including several worlds that don't figure in ''Film/ANewHope'', which this game is very loosely based off of. And speaking of worlds, there's also the fact that you'll also have to rescue your allies (who are all on Tatooine when they all meet in the film): Obi-Wan Kenobi, C-3PO, Chewbacca (who's on Hoth of all places), and Han Solo (who's already on Yavin IV) of all people - making you realize it's YOU who's flying the Millenium Falcon between worlds!



** ''VideoGame/StarWarsMastersOfTerasKasi'' was Creator/{{LucasArts}}' attempt at doing a ''VideoGame/{{Tekken}}''-style fighting game. The game was originally going to be developed by Creator/{{Capcom}}, the Japanese company behind hit franchises like ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom'', but [=LucasArts=] instead opted to make it themselves for unknown reasons. [=LucasArts=]' lack of experience with fighting games proved to be a huge problem, especially when it came to implementing {{Game Break|er}}ing elements like Force abilities and lightsabers. The end result was a slow, clunky game where characters like Luke and Darth Vader could easily curb stomp everyone else in the cast without much effort. Ironically, Capcom would recycle their unfinished work on the Star Wars fighting game into ''VideoGame/StarGladiator'', which received better reviews than ''Masters of Teräs Käsi''.

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** ''VideoGame/StarWarsMastersOfTerasKasi'' was Creator/{{LucasArts}}' Creator/LucasArts' attempt at doing a ''VideoGame/{{Tekken}}''-style fighting game. The game was originally going to be developed by Creator/{{Capcom}}, the Japanese company behind hit franchises like ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom'', but [=LucasArts=] instead opted to make it themselves for unknown reasons. [=LucasArts=]' lack of experience with fighting games proved to be a huge problem, especially when it came to implementing {{Game Break|er}}ing elements like Force abilities and lightsabers. The end result was a slow, clunky game where characters like Luke and Darth Vader could easily curb stomp everyone else in the cast without much effort. Ironically, Capcom would recycle their unfinished work on the Star Wars ''Star Wars'' fighting game into ''VideoGame/StarGladiator'', which received better reviews than ''Masters of Teräs Käsi''.



* ''Film/TheThreeStooges'' got their own multi-platform videogame in the late 80's. It does a fine job of capturing the right tone for a ''Stooges'' game and has loads of nods to many of their famous short films and actual voice clips from the guys, but the mini-games that make up its core gameplay have very clunky controls and the difficulty curve is surprisingly tough because of the reaction speed needed to master them. It remained enough of a CultClassic to get an UpdatedRerelease for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation many years later.

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* ''Film/TheThreeStooges'' got their own multi-platform videogame video game in the late 80's. It does a fine job of capturing the right tone for a ''Stooges'' game and has loads of nods to many of their famous short films and actual voice clips from the guys, but the mini-games that make up its core gameplay have very clunky controls and the difficulty curve is surprisingly tough because of the reaction speed needed to master them. It remained enough of a CultClassic to get an UpdatedRerelease for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation many years later.



* ''Film/TheLawnmowerMan'' had two different licensed games, one for the UsefulNotes/{{SNES}}, UsefulNotes/SegaGenesis (not Sega CD), and Game Boy, the other for DOS and UsefulNotes/SegaCD. The latter one was a FullMotionVideo game with extreme cases of both GameplayRoulette and FakeDifficulty. Also, for no good reason, the limitations of the Genesis color palette (which degraded the quality of the pre-rendered 3D graphics) were present in the DOS version, despite the fact that it used the MCGA video mode (2^24 colors total, 2^8 on screen at once).

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* ''Film/TheLawnmowerMan'' had two different licensed games, one for the UsefulNotes/{{SNES}}, UsefulNotes/SegaGenesis (not Sega CD), UsefulNotes/SegaCD), and Game Boy, UsefulNotes/GameBoy, the other for DOS and UsefulNotes/SegaCD. The latter one was a FullMotionVideo game with extreme cases of both GameplayRoulette and FakeDifficulty. Also, for no good reason, the limitations of the Genesis color palette (which degraded the quality of the pre-rendered 3D graphics) were present in the DOS version, despite the fact that it used the MCGA video mode (2^24 colors total, 2^8 on screen at once).



** Its UsefulNotes/{{NES}} counterpart fared no better. It was developed by the oft-mentioned Radical Entertainment, who also developed the first ''Franchise/{{Terminator}}'' and ''WesternAnimation/RockyAndBullwinkle'' video games for the NES a year before. Released in November of 1993, it even uses the same engine as both games. You play as either Wayne or Garth (depending on what level you're on). Depending on who you're playing as, your only attacks are either a laser gun (Garth) or a clunky, unreliable kick (Wayne). The game suffers from repetitive music, bland graphics and repetitive backgrounds and unimaginative enemies. Like both games, your only reward is AWinnerIsYou screen. Excellent!

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** Its UsefulNotes/{{NES}} counterpart fared no better. It was developed by the oft-mentioned Radical Entertainment, Creator/RadicalEntertainment, who also developed the first ''Franchise/{{Terminator}}'' and ''WesternAnimation/RockyAndBullwinkle'' video games for the NES a year before. Released in November of 1993, it even uses the same engine as both games. You play as either Wayne or Garth (depending on what level you're on). Depending on who you're playing as, your only attacks are either a laser gun (Garth) or a clunky, unreliable kick (Wayne). The game suffers from repetitive music, bland graphics and repetitive backgrounds and unimaginative enemies. Like both games, your only reward is AWinnerIsYou screen. Excellent!



** The games based on the [[VideoGame/HarryPotterAndThePhilosophersStone first]] (mediocre and considered only for kids), [[VideoGame/HarryPotterAndTheOrderOfThePhoenix fifth]] ([[BrokenBase divisive]], with many feeling they had dipped after three serviceable games) and [[VideoGame/HarryPotterAndTheHalfBloodPrince sixth]] (widely considered a disappointment, particularly as with more time to work as the film got delayed EA still didn't do anything to spice up the game) are considered examples too.

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** The games based on the [[VideoGame/HarryPotterAndThePhilosophersStone first]] (mediocre and considered only for kids), [[VideoGame/HarryPotterAndTheOrderOfThePhoenix fifth]] ([[BrokenBase divisive]], with many feeling they had dipped after three serviceable games) and [[VideoGame/HarryPotterAndTheHalfBloodPrince sixth]] (widely considered a disappointment, particularly as with more time to work as the film got delayed EA Creator/{{EA}} still didn't do anything to spice up the game) are considered examples too.



* The ''VideoGame/{{Eragon}}'' video game felt like a pared down and lame version of the games based on ''The Lord of the Rings'', full of bugs, repetitive gameplay (even if the game is fairly short, being able to get finished in 6 hours), uncooperative camera angles, and jerky character animation, along with a lack of effort in the presentation, which barely presents the film's story. On a positive note, the [[https://www.youtube.com/watch?v=FwOJZCSn5rk soundtrack]] is ''[[SugarWiki/AwesomeMusic amazing]]''.

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* The ''VideoGame/{{Eragon}}'' video game felt like a pared down and lame version of the games based on ''The ''Film/{{The Lord of the Rings'', Rings}}'', full of bugs, repetitive gameplay (even if the game is fairly short, being able to get finished in 6 hours), uncooperative camera angles, and jerky character animation, along with a lack of effort in the presentation, which barely presents the film's story. On a positive note, the [[https://www.youtube.com/watch?v=FwOJZCSn5rk soundtrack]] is ''[[SugarWiki/AwesomeMusic amazing]]''.
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** The [[Creator/{{Ubisoft}} Ubi Soft]]-published version of ''Film/IndianaJonesAndTheLastCrusade'' was such an example. It was a porting disaster of the UsefulNotes/{{Sega|MasterSystem}} version, where the game looked like a Game Boy game (before the actual Game Boy port was released), bosses had way too much health, and a lack of music variety. It has a nasty trap in the final level: if the player chooses the wrong grail, they have to replay the entire game from the beginning.
* ''Film/{{Jaws}} has two cases, [[Videogame/{{Jaws}} an NES game]] that is short (can be finished in an hour...) and horribly repetitive (...mostly spent swimming around harpooning innocent and harmless sea creatures as LevelGrinding before facing the shark), and ''Videogame/JawsUnleashed'', that for all the potential of a WideOpenSandbox where you play as a shark, is plagued by rather atrocious controls and wonky camera interface.

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** The [[Creator/{{Ubisoft}} Ubi Soft]]-published Creator/{{Ubisoft}}-published version of ''Film/IndianaJonesAndTheLastCrusade'' was such an example. It was a porting disaster of the UsefulNotes/{{Sega|MasterSystem}} version, where the game looked like a Game Boy game (before the actual Game Boy port was released), bosses had way too much health, and a lack of music variety. It has a nasty trap in the final level: if the player chooses the wrong grail, they have to replay the entire game from the beginning.
* ''Film/{{Jaws}} ''Film/{{Jaws}}'' has two cases, [[Videogame/{{Jaws}} an NES game]] that is short (can be finished in an hour...) and horribly repetitive (...mostly spent swimming around harpooning innocent and harmless sea creatures as LevelGrinding before facing the shark), and ''Videogame/JawsUnleashed'', that for all the potential of a WideOpenSandbox where you play as a shark, is plagued by rather atrocious controls and wonky camera interface.



** ''Film/BatmanAndRobin'' got a video game adaptation for the ''UsefulNotes/PlayStation'', which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. You also have a [[TimedMission limited amount of time]] to stop crimes; if Poison Ivy or Mr. Freeze get away, it's an automatic NonStandardGameOver.

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** ''Film/BatmanAndRobin'' got a video game adaptation for the ''UsefulNotes/PlayStation'', UsefulNotes/PlayStation, which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. You also have a [[TimedMission limited amount of time]] to stop crimes; if Poison Ivy or Mr. Freeze get away, it's an automatic NonStandardGameOver.
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* ''Film/{{Jaws}} has two cases, [[Videogame/{{Jaws}} an NES game]] that is short (can be finished in an hour...) and horribly repetitive (...mostly spent swimming around harpooning innocent and harmless sea creatures as LevelGrinding before facing the shark), and ''Videogame/JawsUnleashed'', that for all the potential of a WideOpenSandbox where you play as a shark, is plagued by rather atrocious controls and wonky camera interface.
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* While ''VideoGame/PeterJacksonsKingKong'' [[SugarWiki/NoProblemWithLicensedGames averts this trope on the consoles]], the DS one does not. It's a First-Person shooter where you can almost go through the ''entire game barely killing anything''. Top it with bugs that cause Jack to fall out of the level, bad hit detection, graphics that make the characters look hideous, and the game's short length meaning it can be beaten in less than a few hours. Even the parts where you get to play as King Kong (which is the best-looking part of this game), you have very little involvement in, since it just resorts to spamming the same 2 buttons.

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* While ''VideoGame/PeterJacksonsKingKong'' [[SugarWiki/NoProblemWithLicensedGames averts this trope on the consoles]], the DS one does not. It's a First-Person first-person shooter where you can almost go through the ''entire game barely without killing anything''. Top it with bugs that cause Jack to fall out of the level, bad hit detection, graphics that make the characters look hideous, and the game's short length meaning it can be beaten in less than a few hours. Even the parts where you get to play as King Kong (which is the best-looking part of this game), you have very little involvement in, since it just resorts to spamming the same 2 buttons.



* ''Film/BeverlyHillsCop'' somehow ended up being turned into a [[UsefulNotes/PlayStation2 [=PS2=]]] first-person shooter in 2006. The first warning sign is that the game is ''on a single CD''. Once you start playing the game itself, is quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Creator/EddieMurphy's likeness or the iconic theme tune, so both are replaced with something that only bears a slight resemblance to the source.

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* ''Film/BeverlyHillsCop'' somehow ended up being turned into a [[UsefulNotes/PlayStation2 [=PS2=]]] first-person shooter in 2006. The first warning sign is that the game is ''on a single CD''. Once you start playing the game itself, is it quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Creator/EddieMurphy's likeness or the iconic theme tune, so both are replaced with something that only bears a slight resemblance to the source.
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* ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead thats being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

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* ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead thats that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.
Is there an issue? Send a MessageReason:
None


** The Japan-exclusive 1987 ''Star Wars'' game by [[Creator/BandaiNamcoEntertainment Namco]] stars Luke Skywalker as a OneHitPointWonder whose in-game sprite has black hair. There are levels requiring precise jumping in between [[SpikesOfDoom spikes of instant death]], and the {{Nintendo Hard}}ness is aggravated by Luke's lightsaber having poor hit detection. What does not help things is that the floaty jumping physics are aggravated by precise platform jumping, meaning you'll either miss the intended jump and fall into the many BottomlessPits. This game's real notoriety, however, is not based on difficulty but because it plays fast and loose with the ''Star Wars'' canon. Before leaving Tatooine, there is a BossBattle against Darth Vader... or rather, a decoy who turns into a ''giant scorpion'' after one hit. This sort of thing happens on every level, including several worlds that don't figure in ''Film/ANewHope'', which this game is very loosely based off of. And speaking of worlds, there's also the fact that you'll also have to rescue your allies (who are all on Tatooine when they all meet in the film): Obi-Wan Kenobi, C-3PO, Chewbacca (who's on Hoth of all places), and Han Solo (who's already on Yavin IV) of all people - making you realize it's YOU who's flying the Millenium Falcon between worlds!

to:

** The Japan-exclusive 1987 ''Star Wars'' game by [[Creator/BandaiNamcoEntertainment Namco]] stars Luke Skywalker as a OneHitPointWonder whose in-game sprite [[AdaptationDyeJob has black hair.hair]]. There are levels requiring precise jumping in between [[SpikesOfDoom spikes of instant death]], and the {{Nintendo Hard}}ness is aggravated by Luke's lightsaber having poor hit detection. What does not help things is that the floaty jumping physics are aggravated by precise platform jumping, meaning you'll either miss the intended jump and fall into the many BottomlessPits. This game's real notoriety, however, is not based on difficulty but because it plays fast and loose with the ''Star Wars'' canon. Before leaving Tatooine, there is a BossBattle against Darth Vader... or rather, a decoy who turns into a ''giant scorpion'' after one hit. This sort of thing happens on every level, including several worlds that don't figure in ''Film/ANewHope'', which this game is very loosely based off of. And speaking of worlds, there's also the fact that you'll also have to rescue your allies (who are all on Tatooine when they all meet in the film): Obi-Wan Kenobi, C-3PO, Chewbacca (who's on Hoth of all places), and Han Solo (who's already on Yavin IV) of all people - making you realize it's YOU who's flying the Millenium Falcon between worlds!
Is there an issue? Send a MessageReason:
None


* ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead thats being hurled your way and the "boss" of the level an [[HellishCopter attack helicopter]] along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

to:

* ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead thats being hurled your way and the "boss" of the level an (an [[HellishCopter attack helicopter]] helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.
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** ''Film/BatmanAndRobin'' got a video game adaptation for the ''UsefulNotes/PlayStation'', which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. The crimes are also timed, where if Poison Ivy or Mr. Freeze gets away with their crimes, it's an automatic NonStandardGameOver.

to:

** ''Film/BatmanAndRobin'' got a video game adaptation for the ''UsefulNotes/PlayStation'', which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. The crimes are You also timed, where have a [[TimedMission limited amount of time]] to stop crimes; if Poison Ivy or Mr. Freeze gets away with their crimes, get away, it's an automatic NonStandardGameOver.
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** ''Film/TerminatorSalvation''. While it has decent graphics, great music, and a decent combat system that feels more than a little [[VideoGame/GearsOfWar familiar]], in general it's pretty lousy. Sure, the combat's decent — it's just a shame that the battles are so damned repetitive and generally feature the same two enemies: [[GoddamnedBats annoying flying]] robots, and [[GiantSpider spider-like]] robots that require flanking to defeat. To flank them effectively, it's best to have your partner keep their attention while you come around back and finish them. Too bad the AI's fairly terrible, and while the game does have a co-op option, it's not online enabled — so if you don't have anybody to play with and don't have Xbox Live, you're pretty much screwed. Oh, and it's very short, but considering how you'll spend those 4-5 hours fighting the same annoying enemies over and over again, that's probably a positive thing. Unsurprisingly, ''Salvation'' was one of the factors behind developer GRIN's shutdown...and it was their '''only''' game that can be considered a definite flop. [[note]]The negative reception of the ''Salvation'' console game led to Raw Thrills delaying their ''Terminator: Salvation'' [[VideoGame/TerminatorSalvationArcade arcade game]] until Spring 2010 so they could get it right. And they did- it [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8 looks awesome]] and had [[SugarWiki/NoProblemWithLicensedGames much better reception]], but ''filled'' with countless [[FakeDifficulty cheap shots]].[[/note]]

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** ''Film/TerminatorSalvation''. While it has decent graphics, great music, and a decent combat system that feels more than a little [[VideoGame/GearsOfWar familiar]], in general it's pretty lousy. Sure, the combat's decent — it's just a shame that the battles are so damned repetitive and generally feature the same two enemies: [[GoddamnedBats annoying flying]] robots, and [[GiantSpider spider-like]] robots that require flanking to defeat. To flank them effectively, it's best to have your partner keep their attention while you come around back and finish them. Too bad the AI's fairly terrible, and while the game does have a co-op option, it's not online enabled — so if you don't have anybody to play with and don't have Xbox Live, you're pretty much screwed. Oh, and it's very short, but considering how you'll spend those 4-5 hours fighting the same annoying enemies over and over again, that's probably a positive thing. Unsurprisingly, ''Salvation'' was one of the factors behind developer GRIN's shutdown...and it was their '''only''' game that can be considered a definite flop. [[note]]The negative reception of the ''Salvation'' console game led to Raw Thrills delaying their ''Terminator: Salvation'' [[VideoGame/TerminatorSalvationArcade arcade game]] until Spring 2010 so they could get it right. And they did- it [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8 looks awesome]] and had [[SugarWiki/NoProblemWithLicensedGames much better reception]], but it's ''filled'' with countless [[FakeDifficulty cheap shots]].[[/note]]
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** While ''VideoGame/StarWarsBattlefrontII2017'' is a reasonably polished big-budget game, during its initial release it became [[OvershadowedByControversy one of the most infamous ''Star Wars'' games of all time]] for its horribly unbalanced and luck-based microtransaction and progression system, which makes the game frustrating, unrewarding and borderline unplayable for many people. More importantly, the gameplay was perceived as monotonous due to lack of variety, and the game's much-hyped story mode is frequently seen as lackluster and formulaic in both plot and mechanics. The result, despite very good graphics and sound design, was SoOkayItsAverage reception (65/100 on Metacritic) and a moderate under-performance in EA's expected sales. However, the game did later manage to WinBackTheCrowd by regularly releasing new modes and characters free of charge and getting rid of the greedy progression system.

to:

** While ''VideoGame/StarWarsBattlefrontII2017'' is a reasonably polished big-budget game, during its initial release it became [[OvershadowedByControversy one of the most infamous ''Star Wars'' infamous]] ''[[OvershadowedByControversy Star Wars]]'' [[OvershadowedByControversy games of all time]] for its horribly unbalanced and luck-based microtransaction and progression system, which makes the game frustrating, unrewarding and borderline unplayable for many people. More importantly, the gameplay was perceived as monotonous due to lack of variety, and the game's much-hyped story mode is frequently seen as lackluster and formulaic in both plot and mechanics. The result, despite very good graphics and sound design, was SoOkayItsAverage reception (65/100 on Metacritic) and a moderate under-performance in EA's expected sales. However, the game did later manage to WinBackTheCrowd by regularly releasing new modes and characters free of charge and getting rid of the greedy progression system.
Is there an issue? Send a MessageReason:
None


** While ''VideoGame/StarWarsBattlefrontII2017'' is a reasonably polished big-budget game, during its initial release it became one of the most infamous ''Star Wars'' games of all time [[OvershadowedByControversy for its horribly unbalanced and luck-based microtransaction and progression system]], which makes the game frustrating, unrewarding and borderline unplayable for many people. More importantly, the gameplay was perceived as monotonous due to lack of variety, and the game's much-hyped story mode is frequently seen as lackluster and formulaic in both plot and mechanics. The result, despite very good graphics and sound design, was SoOkayItsAverage reception (65/100 on Metacritic) and a moderate under-performance in EA's expected sales. However, the game did later manage to WinBackTheCrowd by regularly releasing new modes and characters free of charge and getting rid of the greedy progression system.

to:

** While ''VideoGame/StarWarsBattlefrontII2017'' is a reasonably polished big-budget game, during its initial release it became [[OvershadowedByControversy one of the most infamous ''Star Wars'' games of all time [[OvershadowedByControversy time]] for its horribly unbalanced and luck-based microtransaction and progression system]], system, which makes the game frustrating, unrewarding and borderline unplayable for many people. More importantly, the gameplay was perceived as monotonous due to lack of variety, and the game's much-hyped story mode is frequently seen as lackluster and formulaic in both plot and mechanics. The result, despite very good graphics and sound design, was SoOkayItsAverage reception (65/100 on Metacritic) and a moderate under-performance in EA's expected sales. However, the game did later manage to WinBackTheCrowd by regularly releasing new modes and characters free of charge and getting rid of the greedy progression system.
Is there an issue? Send a MessageReason:
None


** ''Film/BatmanAndRobin'' got a video game adaptation for the ''UsefulNotes/PlayStation'', which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. The crimes are also timed, where if Poison Ivy or Mr. Freeze gets away with their crimes, it's an automatic NonStandardGameOver.

to:

** ''Film/BatmanAndRobin'' got a video game adaptation for the ''UsefulNotes/PlayStation'', which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. The crimes are also timed, where if Poison Ivy or Mr. Freeze gets away with their crimes, it's an automatic NonStandardGameOver.
Is there an issue? Send a MessageReason:
None


* ''Film/{{Rambo}}'' (based on the 2014 film) is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead thats being hurled your way and the "boss" of the level an [[HellishCopter attack helicopter]] along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

to:

* ''Film/{{Rambo}}'' (based on the 2014 film) ''VideoGame/RamboTheVideoGame'' is this trope taken UpToEleven. Instead of some WideOpenSandbox game, a third person VideoGame/GearsOfWar clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead thats being hurled your way and the "boss" of the level an [[HellishCopter attack helicopter]] along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.
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None


* The ''Franchise/StreetFighter'' [[Film/StreetFighter movie]] had a particularly bad [[VideoGame/StreetFighterTheMovie video game adaptation]], which doesn't seem all that out-of-the-ordinary until you realize that [[RecursiveAdaptation the movie was itself an adaptation of the most influential]] FightingGame ever made, ''VideoGame/StreetFighterII''. The home version for the PS and Saturn were relatively decent by comparison, but the arcade version was really ''that'' bad.

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* The ''Franchise/StreetFighter'' [[Film/StreetFighter movie]] had a particularly bad [[VideoGame/StreetFighterTheMovie video game adaptation]], which doesn't seem all that out-of-the-ordinary until you realize that [[RecursiveAdaptation the movie was itself an adaptation of the most influential]] FightingGame ever made, ''VideoGame/StreetFighterII''. The home version for the PS and Saturn were was relatively decent by comparison, but the arcade version was really ''that'' bad.
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** ''Film/BatmanBegins'' is far better than most games on here and also had some very innovative and interesting ideas for a LicensedGame, primarily using fear as an element and a great emphasis on stealth, with obvious influence taken from both ''VideoGame/MetalGear'' and ''VideoGame/SplinterCell''. Unfortunately the execution did not quite hit the mark and it is generally seen as [[SoOkayItsAverage a mediocre game.]] The biggest problem is that that the game constantly held the player's hand, intentionally leading them on the correct path to sneak by an enemy, use something to scare them, and then beat the startled enemy up. It'd be understandable if it was done just for the tutorial, but that's what the ''entire'' game was like. However, on the up side the elements from this game did go on to greatly inspire the ''VideoGame/BatmanArkhamSeries'', [[SugarWiki/NoProblemWithLicensedGames one of the biggest aversions of this trope imaginable.]]

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** ''Film/BatmanBegins'' is far better than most games on here and also had some very innovative and interesting ideas for a LicensedGame, primarily using fear as an element and a great emphasis on stealth, with obvious influence taken from both ''VideoGame/MetalGear'' and ''VideoGame/SplinterCell''. Unfortunately the execution did not quite hit the mark and it is generally seen as [[SoOkayItsAverage a mediocre an average game.]] The biggest problem is that that the game constantly held the player's hand, intentionally leading them on the correct path to sneak by an enemy, use something to scare them, and then beat the startled enemy up. It'd be understandable if it was done just for the tutorial, but that's what the ''entire'' game was like. However, on the up side the elements from this game did go on to greatly inspire the ''VideoGame/BatmanArkhamSeries'', [[SugarWiki/NoProblemWithLicensedGames one of the biggest aversions of this trope imaginable.]]

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** [[Creator/{{Atari}} Tengen]] released a port of the arcade version of ''Film/IndianaJonesAndTheTempleOfDoom'' that was a PortingDisaster. The maps were extremely complicated to navigate and switching weapons [[SomeDexterityRequired was a complicated affair]] in a game that is already sluggish

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** [[Creator/{{Atari}} Tengen]] released a port of the arcade version of ''Film/IndianaJonesAndTheTempleOfDoom'' for the UsefulNotes/NintendoEntertainmentSystem that was a PortingDisaster. The maps were extremely complicated convoluted to navigate and switching weapons [[SomeDexterityRequired was a complicated affair]] in a game that is already sluggish to begin with. Jumping can be difficult too because if the player jumps, they could easily fall into a lava pit, with no fault on their own because of the wonky controls.


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** The NES would get another adaptation also based on ''A New Hope'' a few years later by Beam Software. It still manages to fall into this trope because of several factors. It is difficult to control Luke Skywalker because he moves around way too quickly. Getting him to stop on a dime is easier said than done. It is still NintendoHard because of how dangerous several enemies are throughout the game. Han Solo and Princess Leia are playable, but they only have one life. Obi-Wan can revive them, but he can only do it several times. While the game is more faithful to the source material, the quite good music and graphics for its time are nice draws, it is otherwise a mediocre game.
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* ''Franchise/BackToTheFuture'' games:

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* ''Franchise/BackToTheFuture'' games:games infamously have a rotten track record, with nearly every attempt being a dud:

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