History TheLordOfTheRings / TropesPeoples

24th Nov '16 11:22:35 AM BrendanRizzo
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* MagicWand: They each carry staffs which they use both as a walking stick and a weapon. After Saruman turns to evil and is defeated, Gandalf breaks his staff and expels him from the order.

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* MagicWand: They each carry staffs staves which they use both as a walking stick and a weapon. After Saruman turns to evil and is defeated, Gandalf breaks his staff and expels him from the order.


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* MasterRace: The Corsairs are descended from those Numenoreans who gave themselves over to Sauron, and as a result believe that they are superior to all other Men. Of course, Sauron is just using them, but of all the evil Men, they are the least repentant.
6th Sep '16 2:50:39 AM Morgenthaler
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* FantasyCounterpartCulture: The ByzantineEmpire, in its geopolitical role. Culturally, they somewhat resemble AncientEgypt, specifically in their attitudes towards death.

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* FantasyCounterpartCulture: The ByzantineEmpire, UsefulNotes/ByzantineEmpire, in its geopolitical role. Culturally, they somewhat resemble AncientEgypt, specifically in their attitudes towards death.
3rd Jul '16 8:53:34 PM Theriocephalus
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* ColorCodedForYourConvenience: They each wear different-colored robes, and are called by those colors (Gandalf the Grey, Saruman the White, etc.).

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* ColorCodedForYourConvenience: They each wear different-colored robes, and are called by those colors (Gandalf the Grey, Saruman the White, etc.).Radagast the Brown, and the Blue Wizards).



The Kingdom of Arnor was once the sister realm of Gondor, one of two Númenórean kingdoms in exile after Númenór's destruction. Located in, and encompassing most of Eriador, civil war, plague, and a ForeverWar against Angmar reduced Arnor in territory and population until it was finally destroyed when the Witch-King sacked Fornost. Descendants of the extinct kingdom now wander about the region of Eriador, acting as wardens, spies, and warriors guarding such settlements as remain in the North against "dark things". Led at this time by Aragorn (see Fellowship of the Ring above).

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The Kingdom of Arnor was once the sister realm of Gondor, one of two Númenórean kingdoms in exile after Númenór's destruction. Located in, in and encompassing most of Eriador, civil war, plague, and a ForeverWar against Angmar reduced Arnor in territory and population until it was finally destroyed when the Witch-King sacked Fornost. Descendants of the extinct kingdom now wander about the region of Eriador, acting as wardens, spies, and warriors guarding such settlements as remain in the North against "dark things". Led at this time by Aragorn (see Fellowship of the Ring above).



* EarnYourHappyEnding: The Third Age for them consisted of: The untimely death of Isildur, a civil war, the fragmentation of their realm, a terrible plague, more civil war, a war against Angmar, extensive depopulation, the decline of the Dúnedain, the sacking of Fornost, the drowning of Arvedui, the loss of two of the Palantiri, one thousand years of living as nomads, the War of the Ring...and then the restoration of the king and their realm.

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* EarnYourHappyEnding: The Third Age for them consisted of: The of the untimely death of Isildur, a civil war, the fragmentation of their realm, a terrible plague, more civil war, a war against Angmar, extensive depopulation, the decline of the Dúnedain, the sacking of Fornost, the drowning of Arvedui, the loss of two of the Palantiri, one thousand years of living as nomads, the War of the Ring...Ring... and then the restoration of the king and their realm.



* VillainousValor[=/=]WorthyOpponent: Ugluk the Uruk-hai captain in particular shows this, as Eomer dismounted to duel him.

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* VillainousValor[=/=]WorthyOpponent: WorthyOpponent: Ugluk the Uruk-hai captain in particular shows this, as Eomer dismounted to duel him.
3rd Jul '16 8:30:33 PM Theriocephalus
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* {{Arcadia}}: Subverted. Though Tolkien's love of the English countryside are part and parcel of the Shire's conception, effort is made to show that it is no more a utopian paradise than any other nice place to live.

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* {{Arcadia}}: Subverted. Though Tolkien's love of the English countryside are part and parcel of the Shire's conception, effort is made to show that it is no more a utopian paradise than any other nice place to live. While the Shire does have the idyllic, rural and unspoiled look of the typical Arcadia, Tolkien portrays the Hobbits as very parochial, somewhat small-minded, and generally uncaring of what goes on outside the Shire.



* [[AuthorAvatar Author's Neighbors' Avatars]]: Hobbits are, in speech, culture, and manner, more-or-less rural Englishmen.

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* [[AuthorAvatar AuthorAvatar: Or Author's Neighbors' Avatars]]: Avatars. Hobbits are, in speech, culture, and manner, more-or-less rural Englishmen.



* [[{{Hobbits}} The Hobbit]]: TropeNamer and TropeCodifier.

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* [[{{Hobbits}} The Hobbit]]: TropeNamer {{Hobbits}}: TropeNamer, TropeCodifier, and TropeCodifier.quite likely the UrExample.



* [[MustHaveNicotine Must Have Pipeweed]]: Tolkien liked his pipe, [[AuthorAppeal so he decided to make smoking A Thing]] for Hobbits, with the Shire a major producer of excellent pipeweed.

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* [[MustHaveNicotine Must Have Pipeweed]]: MustHaveNicotine: Tolkien liked his pipe, [[AuthorAppeal so he decided to make smoking A Thing]] for Hobbits, with the Shire a major producer of excellent pipeweed.
20th Jun '16 1:36:49 PM brianify
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* HatesEveryoneEqually: Tolkien mentions that Orcs are fully aware of their freakish, unnatural existence, and hate everyone and everything for it, including themselves. Only fear of Sauron's punishment keeps them from turning on each other, and this not infrequently fails to keep them in line when no enemies are on offer.


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* {{Mooks}}: The Mookiest of mooks, as they are disposable, cowardly, and almost entirely combat-ineffective except when in vast numbers or pursuing already beaten enemies. Their incompetence forced Morgoth, and later Sauron, to only engage when the odds are overwhelmingly stacked in their favor and to introduce EliteMooks to stiffen the line.
16th Jun '16 3:30:52 PM ZarbiNerada
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* MadeOfIron: They are adapted to volcanic regions, and so the fumes in the Sammath Naur did not kill Frodo, Sam, or Gollum.
16th May '16 8:46:14 AM HTD
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* HumansAreWarriors: Except for the Bree-men, who have the remains of Arnor to look after them, most humans in Middle-earth seem to be quite skilled at fighting, mostly out of necessity.

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* HumansAreWarriors: Except for the Bree-men, who have the remains of Arnor to look after them, most humans Men in Middle-earth seem to be quite skilled at fighting, mostly out of necessity.



* LongLived: The average Númenóreans live for 250 years in average, however during the Third Age this average lifespan slowly shortens to the point that by the timeframe of the story the Gondorians are only slightly longer-lived than normal Men.



* "Troll-men" or "black men like half-trolls," black-skinned people from Far Harad. (Whether they're just ordinary humans with black skin that the westerners are unfamiliar enough with to find strange or actual men altered with magic to resemble trolls is unclear and varies with the source. In the original text, whether the two are even supposed to refer to the same race is unknown.)
* The Drúedain, woodland dwellers who live in the forests of Gondor, who mostly leave them alone. Aragorn forges an alliance with their leader, Ghân-buri-Ghân.

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* "Troll-men" or "black men like half-trolls," black-skinned people from Far Harad. (Whether they're just ordinary humans Men with black skin that the westerners are unfamiliar enough with to find strange or actual men altered with magic to resemble trolls is unclear and varies with the source. In the original text, whether the two are even supposed to refer to the same race is unknown.)
* The Drúedain, woodland dwellers who live in the forests of Gondor, who mostly leave them alone. Aragorn forges an alliance with their leader, Ghân-buri-Ghân.



* PunchClockVillain: Most of them fought for Sauron because he'd deceived and/or threatened them into joining him, and many more had legitimate grudges against the Númenorians in general and Gondor in particular.

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* PunchClockVillain: Most of them fought for Sauron because he'd deceived and/or threatened them into joining him, and many more had legitimate grudges against the Númenorians Númenóreans in general and Gondor in particular.
30th Mar '16 10:34:36 AM CrimsonZephyr
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* VestigialEmpire: It spent its entire history in a state of decline. By the time Arvedui became king, Arthedain, a rump state with shrinking territory and a declining population, was the only part of the former Arnor that had any people.
30th Mar '16 7:04:57 AM CrimsonZephyr
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* GeoEffects: Gondor owes its continued existence to the Anduin. The river defines their current bordor, and is incredibly difficult for Mordor's armies to cross, making an outright invasion impossible until late in the story, when both crossings over the river are finally captured.
30th Mar '16 7:00:43 AM CrimsonZephyr
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The Kingdom of Arnor was once the sister realm of Gondor, one of two Númenórean kingdoms in exile after Númenór's destruction. Located in, and encompassing most of Eriador, civil war, plague, and a ForeverWar against Angmar reduced Arnor in territory and population until it was finally destroyed when the Witch-King sacked Fornost. Descendants of the extinct kingdom now wander about the region of Eriador, acting as wardens, spies, and warriors guarding such settlements as remain in the North against "dark things". Led at this time by Aragorn (see Fellowship of the Ring above).

to:

The Kingdom of Arnor was once the sister realm of Gondor, one of two Númenórean kingdoms in exile after Númenór's destruction. Located in, and encompassing most of Eriador, Eriador, civil war, plague, and a ForeverWar against Angmar reduced Arnor in territory and population until it was finally destroyed when the Witch-King sacked Fornost. Descendants of the extinct kingdom now wander about the region of Eriador, acting as wardens, spies, and warriors guarding such settlements as remain in the North against "dark things". Led at this time by Aragorn (see Fellowship of the Ring above).



* CivilWar: The splitting of Arnor was done to prevent one after the death of Eärendur, leaving Amlaith of Fornost with just Arthedain. Later, the eastern state, Rhudaur, would become a vassal of Angmar, and repeatedly attack the other two Arnorian petty-kingdoms of Arthedain and Cardolan.

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* CivilWar: The splitting of Arnor was done to prevent one after the death of Eärendur, leaving Amlaith of Fornost with just Arthedain. Later, the eastern state, Rhudaur, would become a vassal of Angmar, and repeatedly attack the other two Arnorian petty-kingdoms of Arthedain and Cardolan.



* FaceHeelTurn: Cardolan and Rhudaur were rebellious states formed by the younger sons of King Eärendur and brought war to Arthedain repeatedly.

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* FaceHeelTurn: Cardolan and Rhudaur were rebellious states formed by the younger sons of King Eärendur and brought war to Arthedain repeatedly.



* LookUponMyWorksYeMightyAndDespair: Ruined cities, like Annuminas, Fornost Erain, Tyrn Gorthad, Eryn Vorn, and Tharbad, all stand as a testament to the once-mighty Kingdom.

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* LookUponMyWorksYeMightyAndDespair: LookOnMyWorksYeMightyAndDespair: Ruined cities, like Annuminas, Fornost Erain, Tyrn Gorthad, Eryn Vorn, and Tharbad, all stand as a testament to the once-mighty Kingdom.
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