History TheDevTeamThinksOfEverything / GrandTheftAuto

26th Jan '16 3:30:16 AM IvanovTroping97
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* There's a sign atop a bridge saying, 'There are no {{easter egg}}s up here. Go away.'
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* There's a sign atop a bridge saying, 'There '[[BlatantLies There are no no]] {{easter egg}}s [[BlatantLies up here. here.]] Go away.'
25th Jan '16 2:41:18 PM MarsJenkar
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* One mission has you following a target of interest as he gets driven around by a taxi. Normally, you are supposed to keep your distance or you will scare the target off. However, if you kill the cab driver and take his place (or ram the taxi out of the way with one of your own, or even just pull in an empty spot in front of the other taxi), the target will get into your taxi and ''you'' are the one that drives him to his destination! You still have to kill him afterwards and he will still get spooked if you drive too recklessly.
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* One mission has you following a target of interest as he gets driven around by a taxi. Normally, you are supposed to keep your distance or you will scare the target off. However, if you kill the cab driver and take his place (or ram the taxi out of the way with one of your own, or even just pull in your own taxi into an empty spot in front of the other taxi), the target will get into your taxi and ''you'' are the one that drives him to his destination! You still have to kill him afterwards and he will still get spooked if you drive too recklessly.
25th Jan '16 2:40:49 PM MarsJenkar
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I don't remember having to shove the other taxi away....
* One mission has you following a target of interest as he gets driven around by a taxi. Normally, you are supposed to keep your distance or you will scare the target off. However, if you kill the cab driver and take his place (or ram the taxi out of the way with one of your own), the target will get into your taxi and ''you'' are the one that drives him to his destination! You still have to kill him afterwards and he will still get spooked if you drive too recklessly.
to:
* One mission has you following a target of interest as he gets driven around by a taxi. Normally, you are supposed to keep your distance or you will scare the target off. However, if you kill the cab driver and take his place (or ram the taxi out of the way with one of your own), own, or even just pull in an empty spot in front of the other taxi), the target will get into your taxi and ''you'' are the one that drives him to his destination! You still have to kill him afterwards and he will still get spooked if you drive too recklessly.
13th Jan '16 4:33:59 PM Da1tonTheGreat
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Added DiffLines:
* Fort Zancudo doesn't appear on the map, much like real life high security military installations.
25th Dec '15 6:08:22 PM FF32
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* Since the beginning but especially since well known songs featured in Vice City, the radio stations have been like real life stations, playing licensed music, with their own DJs, stories and details of events which can be seen taking place in the game universe, even having different shows at different times of the day. It's such a detailed world that it got its own trope page: GTARadio
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* Since the beginning but especially since well known songs featured in Vice City, the radio stations have been like real life stations, playing licensed music, with their own DJs, [=DJs=], stories and details of events which can be seen taking place in the game universe, even having different shows at different times of the day. It's such a detailed world that it got its own trope page: GTARadio

* In ''VideoGame/GrandTheftAutoSanAndreas'' and ''VideoGame/GrandTheftAutoV'' (but strangely not the other games), radio host comments will change based upon the weather (in the case of ''San Andreas'') and time of day (in the case of ''GTA V''). Some DJs in ''San Andreas'' will also remark on current game events, such as [[spoiler: the riots that dominate Los Santos during the final stage of the game]] beyond the evolving news report segments.
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* In ''VideoGame/GrandTheftAutoSanAndreas'' and ''VideoGame/GrandTheftAutoV'' (but strangely not the other games), radio host comments will change based upon the weather (in the case of ''San Andreas'') and time of day (in the case of ''GTA V''). Some DJs [=DJs=] in ''San Andreas'' will also remark on current game events, such as [[spoiler: the riots that dominate Los Santos during the final stage of the game]] beyond the evolving news report segments.

* In a return to a feature last seen in GTA: San Andreas, some radio DJs will make reference to things like the time of day (for example, DJ Cara will remark about it being morning).
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* In a return to a feature last seen in GTA: San Andreas, some radio DJs [=DJs=] will make reference to things like the time of day (for example, DJ Cara will remark about it being morning).
1st Dec '15 11:04:33 PM drthekay
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That is literally an aversion, how on earth did you interpret it as this trope?
* [[CuttingTheKnot Murdering people instead of evading/subduing them]] in missions will often [[WhatTheHellPlayer get you chewed out for being a killer]]; in some instances, stopping a robbery by killing the thief will cause the victim to call the cops on ''your'' crime. (There is also at least one occasion where being trigger happy and killing a robber will actually penalize the player [[spoiler: because it will prevent a valuable heist team member from being unlocked because he's, well, dead.]]
25th Nov '15 7:13:57 AM HarukiTousen
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Spelling and phrasing errors.
* The video editor in the PC version is a thing to behold: Instead of just being a Fraps alternative, the game constantly records every single thing going on around the player, and upon pressing the F2 key, saves the last 10-30 seconds to the hard disk. The player can then load these scenes and have them play out in-engine, while being able to focus the camera on every NPC, or just have a free camera doing tracking shots, slow or speed up the action, zoom in or out, and at the end of the day have the game render the video in smooth 30 FPS. * The simple native trainer: a player-made hack for the PC version which has, despite its name, quite a lot of features. Some of them can be used for cheating, but others simply show how much effort the devs have put into the game: You can spawn a dozen of the same NPC and still not get a single clone, as almost each of the ~100 [=NPCs=] has several variations of upper body clothes, lower body clothes, faces, accessoires... Same goes for the cars - despite already being the game with the most cars in the series, they have variations in bumpers, roofs, and other details. You can also make your character say certain lines, and you can turn your character into other characters or just pedestrians, most of which have lines for car stealing etc. which would never happen in the actual game. And the best thing - the video editor can track and save all of that. ** Now the experienced player would think that this trainer only works in local mode - and that it either wouldn't work in multiplayer, or the things you do would only be visible locally, as the netcode would lack the ability to transfer the information "player turned into a hooker" or "player openes his car's trunk", as they weren't intended by the devs. Wrong - almost everything that can be done in singleplayer with this trainer can also be seen and experienced in multiplayer.
to:
* The video editor in the PC version is a thing to behold: Instead of just being a Fraps alternative, the game constantly records every single thing going on around the player, and upon pressing the F2 key, saves the last 10-30 seconds to the hard disk. The player can then load these scenes and have them play out in-engine, while being able to focus the camera on every NPC, or just have a free camera doing tracking shots, slow or speed up the action, zoom in or out, and at the end of the day have the game render the video in smooth (an admittedly lacking) 30 FPS. * The simple native trainer: a player-made hack for the PC version which has, despite its name, quite a lot of features. Some of them can be used for cheating, but others simply show how much effort the devs have put into the game: You can spawn a dozen of the same NPC and still not get a single clone, as almost each of the ~100 [=NPCs=] has several variations of upper body clothes, lower body clothes, faces, accessoires...accessories... Same goes for the cars - despite already being the game with the most cars in the series, they have variations in bumpers, roofs, and other details. You can also make your character say certain lines, and you can turn your character into other characters or just pedestrians, most of which have lines for car stealing etc. which would never happen in the actual game. And the best thing - the video editor can track and save all of that. ** Now the experienced player would think that this trainer only works in local mode - and that it either wouldn't work in multiplayer, or the things you do would only be visible locally, as the netcode would lack the ability to transfer the information "player turned into a hooker" or "player openes opens his car's trunk", as they weren't intended by the devs. Wrong - almost everything that can be done in singleplayer with this trainer can also be seen and experienced in multiplayer.
29th Oct '15 10:16:09 AM ArJayKay
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* Nikki, one of the strippers at the Vanilla is black and wears purple lingerie and boots. If you have one of the protagonists go home with her, you'll find she lives in Davis, which is Ballas turf.
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* Nikki, one of the strippers at the Vanilla Unicorn is black and wears purple lingerie and boots. If you have one of the protagonists go home with her, you'll find she lives in Davis, which is Ballas turf.
29th Oct '15 9:49:08 AM ArJayKay
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I thought this made for sense if I placed it here.
* During the beginning of the mission "The Wrap Up", if you try to follow Dave down the building, a helicopter will crash into the walkway, separating him from Michael and forcing him to face a Merryweather Buzzard and be saved by [[spoiler:Trevor]].

Added DiffLines:
* ** During the beginning of the mission "The Wrap Up", if you try to follow Dave down the building, a helicopter will crash into the walkway, separating him from Michael and forcing him to face a the Merryweather Buzzard and be saved by [[spoiler:Trevor]].
22nd Oct '15 5:07:35 PM ArJayKay
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-->'''Michael''': Could you be any more of a redneck? (Alternatively: Thanks, but I'm a medium rare kind of guy.)
to:
-->'''Michael''': Could you be any more of a redneck? (Alternatively: Thanks, but I'm more of a medium rare kind of guy.)
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