History ThatOneLevel / SonicTheHedgehog

5th Apr '17 3:04:21 PM Prinzenick
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[[folder:Rom Hacks]]
* VideoGame/Sonic2XL is a VideoGame/SonicTheHedgehog2 rom hack that makes the game significantly harder as a whole, but two levels in particular stand out:
** Casino Night has lots of unavoidable rings throughout it (mainly in Act 2), and you won't always be able to find a ? Monitor in time if you go through, so it's very easy to get Sonic fat enough to die by going into one of the pinball launchers.
** The fat gimmick already makes the game harder, but Hill Top Zone will make you tear your hair out trying to beat it. The biggest challenge is that there is a lot of tight jumping involved in the level, and even the first level of Fat Sonic can make it extremely hard or even impossible to clear certain ledges. This can also get you trapped in the lava pits inside the mountains. This level forces you to take your time, and it will punish you if you try and rush through it.
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3rd Apr '17 8:36:39 PM SenorCornholio
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** At least part of the frustration lies in Tails' mech having a ''health meter'', in a series with a gameplay staple of collecting at least one ring to avoid being a OneHitPointWonder. And unlike Eggman's mech, you don't even get an armor upgrade for it.

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** At least part of the frustration lies in Tails' mech having a ''health meter'', in a series with a gameplay staple of collecting at least one ring to avoid being a OneHitPointWonder. And unlike Eggman's mech, you don't even get an armor upgrade for it. On the plus side, most of the time you can get away with just shooting at everything in sight.
3rd Apr '17 8:33:06 PM SenorCornholio
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** Hard mode is especially bad; the emeralds may be in the same locations each time, but the process of getting them is the worst. The first one is beneath a planet with no gravity below it, and the third is beneath the planet with the ''worst'' gravity problems, but the second one is the worst. You have to Screw Kick up to an out-of-reach emerald shard, with the space beneath it located between two spinning traps and a meteor that can't be busted for whatever reason. And on a keyboard, that is especially annoying.
26th Mar '17 6:12:16 PM Yeow95
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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is outright incomprehensible. A MarathonLevel comprised of tedious puzzle platforming, the player has to deal with pushing around small snowballs to build them into bigger snowballs, all the while dealing with ice physics, giant moving gears, and diving penguin badniks. These snowballs are needed to fill holes or press switches, which are themselves connected to various puzzles or locked objects that are necessary to progress through the level. Which is all bad enough as it is, but then the level introduces [[DemonicSpiders the snowman head enemy]], upon which the level transforms into a horrifying exercise in frustration. The snowball head follows the player around, and if the player is at worst a small distance away from it, it ''spawns itself'' at a close proximity to the player. It can only be attacked and (temporarily) disabled if the player [[GuideDangIt stuns it with the kick homing attack first]], as touching it without doing so results in the player being ''frozen''. To top it all off, if the player was building up a snowball at that point, the snowball head after freezing the player will then ''jump repeatedly onto the snowball in an attempt to destroy it''. And that's to say nothing about getting Red Rings, which takes the difficulty even further. Unsurprisingly, this level is usually cited as one of the ''worst'' levels in the entire game.

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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is outright incomprehensible. A MarathonLevel comprised of tedious puzzle platforming, the player has to deal with pushing around small snowballs to build them into bigger snowballs, all the while dealing with ice physics, giant moving gears, and diving penguin badniks. These snowballs are needed to fill holes or press switches, which are themselves connected to various puzzles or locked objects that are necessary to progress through the level. Which is all bad enough as it is, but then the level introduces [[DemonicSpiders the snowman head enemy]], upon which the level transforms into a horrifying exercise in frustration. The snowball snowman head follows the player around, around (it rolls around like the snowballs, which means it too grow in size), and if upon contact ''freezes'' the player is at worst in a small distance away from it, it ''spawns itself'' at a close proximity to the player. block of ice. It can only be attacked and (temporarily) disabled if the player [[GuideDangIt stuns it with the kick homing attack first]], as touching it without doing so results in first]]; and even then, if the player being ''frozen''. manages to run away from it (disabled or not), it simply ''respawns itself'' close to the player. To top it all off, if the player was building up a snowball at that point, the snowball head after freezing the player will then ''jump repeatedly onto the snowball snowball, in an attempt to destroy it''. And that's to say nothing about getting Red Rings, which takes the difficulty even further. Unsurprisingly, this level is usually cited singled out as one of the ''worst'' levels in the entire game.
26th Mar '17 5:57:14 PM Yeow95
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* The game in general can be quite NintendoHard in the latter half, but Lava Mountain Zone 2 really takes the cake. You spend the entire level grinding on rails, and you have to be REALLY precise with the jumps you make. If not, you'll spend a lot of time plummeting into the abyss, or ramming into a cart of explosives that can instantly kill you. If that wasn't enough, you also have moving doors that'll kill you if you aren't fast enough to reach them before they close. [[AntiFrustrationFeatures That power-up that lets you skip to the next checkpoint]] seems mighty tempting now, doesn't it?
* Frozen Factory Zone 2 can also be a pain in the arse. Are you good at Star Ball Rolling in ''VideoGame/SuperMarioGalaxy''? Hope so, because the whole level is like that, even in the boss fight! You are turned into a giant snowball with enormous inertia and the turning speed of a brick. You don't get rings until you touch a checkpoint while having rings stuck on the ball (fortunately, it doesn't matter if the checkpoint has been used or not), so you can get one shotted easily. The whole level also takes place above a bottomless pit on smallish platforms. And there are bomb enemies that, if they explode while in you, send you hurtling into one direction. And there are yeti who bounce you away from them (some are stationary and don't try to hinder you themselves, but big ones will run toward you). And there are chickens who blow gale-force winds. So you are going to fall. A lot. And may God help you if you go after Red Rings - the last one requires you to hit all the snooker balls you come across. You only get one shot and once you go past it, you're immediately flung into a checkpoint, so if you ballsed it up, you have zilch option but to restart the level all over again.

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* The game in general can be quite NintendoHard in the latter half, but Lava Mountain Zone 2 really takes the cake. You spend the entire level grinding on rails, and you have to be REALLY precise with the jumps you make. If not, you'll spend a lot of time plummeting into the abyss, or ramming into a cart of explosives that can instantly kill you. If that wasn't enough, you also have moving doors that'll kill you if you aren't fast enough to reach them before they close. [[AntiFrustrationFeatures That power-up that lets you skip to the next checkpoint]] seems mighty tempting now, doesn't it?
*
Frozen Factory Zone 2 can also be being a pain in testament to the arse.game's DifficultySpike starting to rear its ugly head. Are you good at Star Ball Rolling in ''VideoGame/SuperMarioGalaxy''? Hope so, because the whole level is like that, even in the boss fight! You are turned into a giant snowball with enormous inertia and the turning speed of a brick. You don't get rings until you touch a checkpoint while having rings stuck on the ball (fortunately, it doesn't matter if the checkpoint has been used or not), so you can get one shotted easily. The whole level also takes place above a bottomless pit on smallish platforms. And there are bomb enemies that, if they explode while in you, send you hurtling into one direction. And there are yeti who bounce you away from them (some are stationary and don't try to hinder you themselves, but big ones will run toward you). And there are chickens who blow gale-force winds. So you are going to fall. A lot. And may God help you if you go after Red Rings - the last one requires you to hit all the snooker balls you come across. You only get one shot and once you go past it, you're immediately flung into a checkpoint, so if you ballsed it up, you have zilch option but to restart the level all over again.


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* Lava Mountain Zone 2 really takes the cake. If you're familiar with minecart levels from the ''VideoGame/DonkeyKongCountry'' series (which are considered scrappy levels in their own right), then you're all set--that's ''exactly'' what this level is, with Sonic spending the entire level grinding on rails. You have to be REALLY precise with the jumps you make; if not, you'll spend a lot of time plummeting into the abyss, or ramming into a cart of explosives that can instantly kill you. If that wasn't enough, you also have moving doors that'll kill you if you aren't fast enough to reach them before they close. And good luck trying to nab the Red Rings, the placement of them within the level can make going for one feel like a suicide run. [[AntiFrustrationFeatures That power-up that lets you skip to the next checkpoint]] seems mighty tempting now, doesn't it?
26th Mar '17 5:46:54 PM Yeow95
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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is outright unbelievable. A MarathonLevel comprised of puzzle platforming, the player has to deal with pushing around small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes or hold down switches, which unlock various objects locked behind capsules (more snowballs, switches, teleporters, etc.) that needed to progress through the level. Which is tedious enough as it is, as the player has to deal with ice physics, giant moving gears, and penguin badniks over narrow platforms surrounding bottomless pits. But the level then transformers into a horrifying exercise in frustration when it introduces [[DemonicSpiders the snowman head]]. The snowball head follows the player around, and if the player is at worst a small distance away from it, it ''spawns itself'' at a close proximity to the player. It can only be attacked and (temporarily) disabled if the player [[GuideDangIt stuns it with the kick homing attack first]], as touching it without doing so results in the player being ''frozen''. To top it all off, if the player was building up a snowball at that point, the snowball head after freezing the player will then ''jump repeatedly onto the snowball in an attempt to destroy it''. And that's to say nothing about getting Red Rings, which takes the difficulty even further. Unsurprisingly, this level is usually cited as one of the ''worst'' levels in the entire game.

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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is outright unbelievable. incomprehensible. A MarathonLevel comprised of tedious puzzle platforming, the player has to deal with pushing around small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes or hold down switches, which unlock various objects locked behind capsules (more snowballs, switches, teleporters, etc.) that needed to progress through all the level. Which is tedious enough as it is, as the player has to deal while dealing with ice physics, giant moving gears, and diving penguin badniks over narrow platforms surrounding bottomless pits. But badniks. These snowballs are needed to fill holes or press switches, which are themselves connected to various puzzles or locked objects that are necessary to progress through the level. Which is all bad enough as it is, but then the level then transformers into a horrifying exercise in frustration when it introduces [[DemonicSpiders the snowman head]].head enemy]], upon which the level transforms into a horrifying exercise in frustration. The snowball head follows the player around, and if the player is at worst a small distance away from it, it ''spawns itself'' at a close proximity to the player. It can only be attacked and (temporarily) disabled if the player [[GuideDangIt stuns it with the kick homing attack first]], as touching it without doing so results in the player being ''frozen''. To top it all off, if the player was building up a snowball at that point, the snowball head after freezing the player will then ''jump repeatedly onto the snowball in an attempt to destroy it''. And that's to say nothing about getting Red Rings, which takes the difficulty even further. Unsurprisingly, this level is usually cited as one of the ''worst'' levels in the entire game.game.
** The 3DS version also has Special Stages (designed similar to those from ''Sonic Heroes''), which are controlled exclusively through the 3DS's [[{{Waggle}} gyroscope]] [[ScrappyMechanic controls]]; essentially requiring the players to having to spin around in place with their 3DS in order to move Sonic around. Not helping matters is that the Special Stages are fully 3D stages, which requires very precise movement in order for players to properly navigate them. It didn't take long for them to be widely panned as one of the worst special stages in the series.
26th Mar '17 4:36:10 PM Yeow95
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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 deserves a special mention. The level is designed around Sonic pushing together small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes, to unlock various gated switches that needed to progress through the level. Which is tedious enough, but becomes a serious exercise in frustration when [[DemonicSpiders the snowman head]] is introduced, an enemy that actively ''sabotages'' the player's progress at every turn. It follows the player around, and if the player is at worst a small distance away from it, it ''spawns itself'' at a close proximity to the player. Touching it [[GuideDangIt without stunning it with a kick attack first]] results in the player being ''frozen''; and if the player was building up a snowball at that point, the snowball head will then ''jump repeatedly onto the snowball, trying to destroy it''. When the snowman head is stunned, only then can the player attack it, but that only disables it for a short period of time. Unsurprisingly, this level is usually cited as one of the ''worst'' levels in the entire game.

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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 deserves a special mention. The level is designed around Sonic outright unbelievable. A MarathonLevel comprised of puzzle platforming, the player has to deal with pushing together around small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes, to holes or hold down switches, which unlock various gated switches objects locked behind capsules (more snowballs, switches, teleporters, etc.) that needed to progress through the level. Which is tedious enough, but becomes enough as it is, as the player has to deal with ice physics, giant moving gears, and penguin badniks over narrow platforms surrounding bottomless pits. But the level then transformers into a serious horrifying exercise in frustration when it introduces [[DemonicSpiders the snowman head]] is introduced, an enemy that actively ''sabotages'' the player's progress at every turn. It head]]. The snowball head follows the player around, and if the player is at worst a small distance away from it, it ''spawns itself'' at a close proximity to the player. Touching it It can only be attacked and (temporarily) disabled if the player [[GuideDangIt stuns it with the kick homing attack first]], as touching it without stunning it with a kick attack first]] doing so results in the player being ''frozen''; and ''frozen''. To top it all off, if the player was building up a snowball at that point, the snowball head after freezing the player will then ''jump repeatedly onto the snowball, trying snowball in an attempt to destroy it''. When And that's to say nothing about getting Red Rings, which takes the snowman head is stunned, only then can the player attack it, but that only disables it for a short period of time.difficulty even further. Unsurprisingly, this level is usually cited as one of the ''worst'' levels in the entire game.
26th Mar '17 4:07:32 PM Yeow95
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* As pictured above, the Labyrinth Zone earned infamy for its steep DifficultySpike, a strict OxygenMeter (that after twenty seconds of not swallowing an air bubble, Sonic drowns) and for having traps that Sonic hasn't seen yet. The maze-like designs in both Acts 2 and 3 certainly seals this level's fate for this trope. Despite there's no "real" boss battle in the Labyrinth Zone, there are traps strewn about, wasting Sonic's time as he deals with [[RiseToTheChallenge rising water and not a ring in sight]]. It could've been worse -- the original level order was to have ''Labyrinth Zone'' '''right after Green Hill'''. Even Sonic Team thought that was too harsh!
** Scrap Brain Zone Act 3 (if you don't use the shortcut, anyway). That, and its slightly less difficult predecessor, Labyrinth Zone.
** It gets even worse should you fall into the deepest part of the Act. There the air bubbles are so far and few in between that the [[NightmareFuel dreaded countdown]] is practically GUARANTEED to start haunting you, and if that weren't enough, the air bubbles actually take much LONGER to spawn than the ones found in Labyrinth Zone.

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* As pictured above, the Labyrinth Zone earned infamy for its steep DifficultySpike, a strict OxygenMeter (that after twenty seconds of not swallowing an air bubble, Sonic drowns) drowns; but not before the player has to endure [[NightmareFuel the dreaded countdown music]]) and for having traps that Sonic hasn't seen yet. The maze-like designs in both Acts 2 and 3 certainly seals this level's fate for this trope. Despite there's no "real" boss battle in the Labyrinth Zone, there are traps strewn about, wasting Sonic's time as he deals with [[RiseToTheChallenge rising water and not a ring in sight]]. It could've been worse -- the original level order was to have ''Labyrinth Zone'' '''right after Green Hill'''. Even Sonic Team thought that was too harsh!
** Scrap Brain Zone Act 3 (if you don't use the shortcut, anyway). That, and its slightly less difficult predecessor, Labyrinth Zone.
** It gets even worse should you fall
anyway), especially if the player falls into the deepest part of the Act. act. There the air bubbles are so far and few in between that the [[NightmareFuel dreaded countdown]] countdown music is practically GUARANTEED to start haunting you, and if that weren't enough, the air bubbles actually take much LONGER to spawn than the ones found in Labyrinth Zone.



* While the emerald hunting levels in ''Sonic Adventure 2'' are unpopular with many, Mad Space, an extremely large level with [[TheComputerIsALyingBastard uncooperative hints]] and SelectiveGravity, deserves a special mention. Trying to get an A-Rank on it is pain incarnate. There's a reason it took Nintendo to finally [[VideoGame/SuperMarioGalaxy get the formula right]], and even then it was one console generation later.

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* While the emerald hunting levels in ''Sonic Adventure 2'' are unpopular with many, Mad Space, an extremely large level with [[TheComputerIsALyingBastard uncooperative hints]] and SelectiveGravity, deserves a special mention. Trying to get an A-Rank on it is pain incarnate. There's a reason it took Nintendo to finally [[VideoGame/SuperMarioGalaxy get the formula right]], gravity mechanics right in a platformer]], and even then it was one console generation later.



** Similarly, most of Lost Jungle is a bit tough, but otherwise manageable; up until the last segment that both teams have to face. The player has to swing across several vines to get to the goal over bottomless pits, while avoiding a ''huge'' alligator [[GiantSpaceFleaFromNowhere that suddenly emerges and chases the team throughout the segment]]. Which sounds bad enough in itself, but the player has to wait for the vines when swinging to reach the peak of the swing before they can jump safely to the next vine; while ''also'' having to deal with the camera being positioned ''in front of'' the characters during this segment rather than behind the back (think the famous giant GUN Truck chase scene from City Escape from Adventure 2). This results in the vines making the player's timing extremely critical during jumps, while the player having to make out the vine reaching the peak of the swing ''amidst the incoming giant crocodile rampage in the background''.



* While most of Lost Jungle is a bit tough, but otherwise manageable; the last segment when playing as Team Sonic or Team Dark is a ''nightmare''. The player has to swing across several vines to get to the goal over bottomless pits, while avoiding a ''huge'' alligator [[GiantSpaceFleaFromNowhere that suddenly emerges and chases the team throughout the segment]]. Which sounds bad enough in itself, but the player has to wait for the vines when swinging to reach the peak of the swing before they can jump safely to the next vine; while ''also'' having to deal with the camera being positioned ''in front of'' the characters during this segment rather than behind the back (think the famous giant GUN Truck chase scene from City Escape from Adventure 2). This results in the vines making the player's timing extremely critical during jumps, while the player having to make out the vine reaching the peak of the swing ''amidst the incoming giant crocodile rampage in the background''.



* Any level becomes this if you're trying to access the Special Stages, which are tied to golden keys placed in safes. There is only one key in each level, and acquiring it immediately turns the playthrough into a NoDamageRun--if the player is hit ''just once'', the key disappears.

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* Any level becomes this if you're trying to access the Special Stages, which turn the playthrough into a NoDamageRun. Special Stages are tied to golden keys placed in safes. keys, which the player needs to have when they get to the goal ring. There is only one key in each level, level (placed within a breakable safe, which are positioned away from the main paths within the levels), and acquiring it immediately turns the playthrough into a NoDamageRun--if if the player is hit ''just once'', the key disappears.disappears, unable to be retrieved again.



* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is infamous as one of the worst levels in the entire game deserves a special mention. It requires Sonic pushing together small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes, to unlock various switches needed to progress through the level. Which is tedious enough, but becomes a serious exercise in frustration when [[DemonicSpiders the snowman head]] is introduced--it is an enemy that actively ''sabotages'' the player's progress--it follows Sonic around, tries to destroy the snowball when possible.

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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is infamous as one of the worst levels in the entire game deserves a special mention. It requires The level is designed around Sonic pushing together small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes, to unlock various gated switches that needed to progress through the level. Which is tedious enough, but becomes a serious exercise in frustration when [[DemonicSpiders the snowman head]] is introduced--it is introduced, an enemy that actively ''sabotages'' the player's progress--it progress at every turn. It follows Sonic the player around, tries and if the player is at worst a small distance away from it, it ''spawns itself'' at a close proximity to destroy the player. Touching it [[GuideDangIt without stunning it with a kick attack first]] results in the player being ''frozen''; and if the player was building up a snowball at that point, the snowball when possible.head will then ''jump repeatedly onto the snowball, trying to destroy it''. When the snowman head is stunned, only then can the player attack it, but that only disables it for a short period of time. Unsurprisingly, this level is usually cited as one of the ''worst'' levels in the entire game.
26th Mar '17 3:47:18 PM Yeow95
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* If you're playing as Team Sonic or Team Dark, Lost Jungle is a ''nightmare''. If you're trying to get the Chaos Emerald, good luck trying to swing on vines while avoiding a giant alligator trying to eat you!

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* If you're While most of Lost Jungle is a bit tough, but otherwise manageable; the last segment when playing as Team Sonic or Team Dark, Lost Jungle Dark is a ''nightmare''. If you're trying to get the Chaos Emerald, good luck trying The player has to swing on across several vines to get to the goal over bottomless pits, while avoiding a giant ''huge'' alligator trying [[GiantSpaceFleaFromNowhere that suddenly emerges and chases the team throughout the segment]]. Which sounds bad enough in itself, but the player has to eat you!wait for the vines when swinging to reach the peak of the swing before they can jump safely to the next vine; while ''also'' having to deal with the camera being positioned ''in front of'' the characters during this segment rather than behind the back (think the famous giant GUN Truck chase scene from City Escape from Adventure 2). This results in the vines making the player's timing extremely critical during jumps, while the player having to make out the vine reaching the peak of the swing ''amidst the incoming giant crocodile rampage in the background''.


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* Any level becomes this if you're trying to access the Special Stages, which are tied to golden keys placed in safes. There is only one key in each level, and acquiring it immediately turns the playthrough into a NoDamageRun--if the player is hit ''just once'', the key disappears.


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* Most of the levels past Desert Ruins in the 3DS version of the game are widely considered to be awful, but Frozen Factory Act 3 is infamous as one of the worst levels in the entire game deserves a special mention. It requires Sonic pushing together small snowballs to build them into bigger snowballs, which are then needed to be pushed into holes, to unlock various switches needed to progress through the level. Which is tedious enough, but becomes a serious exercise in frustration when [[DemonicSpiders the snowman head]] is introduced--it is an enemy that actively ''sabotages'' the player's progress--it follows Sonic around, tries to destroy the snowball when possible.
22nd Mar '17 10:23:55 AM BSonirachi
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* The portable and spinoff Sonic games have their own brand of scrappiness. Case in point:
* Labyrinth Zone in the Master System/Game Gear version of ''Sonic 1''. As if the original wasn't evil enough, they mess with the palettes for the underwater sections, and Sonic actually feels ''slower'' than in the original.

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* The portable and spinoff Sonic games have their own brand of scrappiness. Case in point:
* Labyrinth Zone in the Master System/Game Gear version of ''Sonic 1''. As if the original wasn't evil enough, they mess with the palettes for the underwater sections, and Sonic actually feels ''slower'' than in the original.



* Electric Egg Zone from ''VideoGame/SonicChaos''. Electrified floors, high-speed vacuum pipes that lead to suddenly-dropping platforms, and a mesmerising background that may distract you until it's too late.

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** Coming before that is Green Hills Zone Act 3 which, in comparison to the rest of the zone; is a poster example of PlatformHell with hills, springs, and spikes, with the final approach to the boss being completely unforgiving in its timing. And no checkpoints means you have to do this again if the boss kills you.
* ''VideoGame/SonicChaos'' is generally a very easy game, but it has Electric Egg Zone from ''VideoGame/SonicChaos''.Zone. Electrified floors, high-speed vacuum pipes that lead to suddenly-dropping platforms, and a mesmerising background that may distract you until it's too late.


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** The second game has Sky Canyon in which the game starts to really become a minefield of bottomless pits, especially when playing as Sonic, and if you don't know about [[GuideDangIt R-Button Tricks]], you won't be able to beat it. And when you reach the boss, you have to hope it doesn't pull its OneHitKO.
** The later zones in the third game, particularly Cyber Track and Chaos Angel, can be pretty damn evil with bottomless pits that are as frequent as the above examples and the level design. In fact, 90% of Chaos Angel Act 3 is a moving platform ride across a colossal pit with a lot of enemies, spikes and other things that will knock you off!
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