History ThatOneLevel / SimulationGame

22nd Nov '15 12:19:32 PM catmuto
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* This may seem like a strange place for it, but in Catherine, getting the true freedom ending is hell. Not only because keeping your karma meter in the direct center is difficult, but also because you have to answer the final three questions based not the actual answers, but based on the side of the rope required to pull. Not mention the damn hard puzzles.

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* This may seem like a strange place for it, but in Catherine, ''VideoGame/{{Catherine}}'', getting the true freedom ending is hell. Not only because keeping your karma meter in the direct center is difficult, but also because you have to answer the final three questions based not the actual answers, but based on the side of the rope required to pull. Not mention the damn hard puzzles.
15th Nov '15 3:26:12 PM FF32
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** "Awakening" is almost evil in its difficulty, especially since it's still in the game's early chapters. Basically a patient has a whole bunch of aneurysms in his intestines, five of which all decided to try and burst at the same time. You're meant to burn a Healing Touch and try to fix him up, but if you're after rank, you have to take all five of them out without it. Unless you balance them just right, at least one ''will'' burst, taking the S with it. Basically, an UnfunnyAneurysmMoment in the most literal sense.

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** "Awakening" is almost evil in its difficulty, especially since it's still in the game's early chapters. Basically a patient has a whole bunch of aneurysms in his intestines, five of which all decided to try and burst at the same time. You're meant to burn a Healing Touch and try to fix him up, but if you're after rank, you have to take all five of them out without it. Unless you balance them just right, at least one ''will'' burst, taking the S with it. Basically, Basically, an UnfunnyAneurysmMoment "[[HarsherInHindsight Unfunny Aneurysm Moment]]" in the most literal sense.
17th Oct '15 12:21:53 AM Pichu-kun
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* Even ''VideoGame/CookingMama'' has an example: In the Hot Dog and Taco recipes of ''Cooking Mama: Cook Off'', you must catch the ingredients in the bun/taco shell, which would be fine if it wasn't for the fact that you can only hold it on the sides of the screen. And the meat falls down in the middle, so you must time it so that it falls on the bun/taco shell ''in the middle of moving from one side to the other''. Hard enough to ''pass'', ''hell'' to get a Gold Medal on.
** The Popcorn recipe- that is, the actual cooking part. Imagine this: there's a bar with a meter that slowly moves right. Shaking the Wiimote moves it to the left some. Getting ''any'' bit outside of the bar fails the part. Sounds easy? Now here's the catch: the bar's acceptable area slowly shrinks, and as time winds down the shrink rate ''accelerates''. Passing normally is extremely difficult.

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* Even ''VideoGame/CookingMama'' has an example: examples:
**
In the Hot Dog and Taco recipes of ''Cooking Mama: Cook Off'', you must catch the ingredients in the bun/taco shell, which would be fine if it wasn't for the fact that you can only hold it on the sides of the screen. And the meat falls down in the middle, so you must time it so that it falls on the bun/taco shell ''in the middle of moving from one side to the other''. Hard enough to ''pass'', ''hell'' to get a Gold Medal on.
** The Popcorn recipe- recipe-- that is, the actual cooking part. Imagine this: there's a bar with a meter that slowly moves right. Shaking the Wiimote moves it to the left some. Getting ''any'' bit outside of the bar fails the part. Sounds easy? Now here's the catch: the bar's acceptable area slowly shrinks, and as time winds down the shrink rate ''accelerates''. Passing normally is extremely difficult.



** In New Leaf, you can actually look for the mistakes in the forgeries yourself making it a little more justifiable, but how many gamers (Not to mention the percentage of little kids playing) are masters of art?

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** In New Leaf, you can actually look for the mistakes in the forgeries yourself making it a little more justifiable, but how many gamers (Not (not to mention the percentage of little kids playing) are masters of art?



* Any mine in any ''VideoGame/HarvestMoon'' game ever.

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* Any mine in any ''VideoGame/HarvestMoon'' ''Franchise/HarvestMoon'' game ever.



** DS and DS Cute weren't as bad in the fact that dropping a level didn't kill most of your stamina. It just gets annoying when you have to drop ONE LEVEL AT A TIME through digging up stairs, like you have to in Island of Happiness and Sunshine Islands.
** They also just had to have animals trying to kill you, and hundreds upon hundreds of levels. It's especially bad if you want to marry Keria.

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** DS ''VideoGame/HarvestMoonDS'' and DS Cute weren't as bad in the fact that dropping a level didn't kill most of your stamina. It just gets annoying when you have to drop ONE LEVEL AT A TIME through digging up stairs, like you have to in Island of Happiness and Sunshine Islands.
**
Islands. They also just had to have animals trying to kill you, and hundreds upon hundreds of levels. It's especially bad if you want to marry Keria.



* ''VideoGame/TheSims2 DS'' has a mission that requires you to get 5 mechanical skill points. They spawn only once in certain places. Good luck finding them all without a guide.
* Looking for fireflies in ''VideoGame/TheSims2 Castaways'' is this to many players. Fireflies are found at random and only appear at night.

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* ''VideoGame/TheSims2 ''Franchise/TheSims'':
** ''VideoGame/{{The Sims 2}}
DS'' has a mission that requires you to get 5 mechanical skill points. They spawn only once in certain places. Good luck finding them all without a guide.
* ** Looking for fireflies in ''VideoGame/TheSims2 ''The Sims 2 Castaways'' is this to many players. Fireflies are found at random and only appear at night.
6th Apr '15 2:36:00 AM jormis29
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* Looking for fireflies in ''VideoGame/TheSims Castaways'' is this to many players. Fireflies are found at random and only appear at night.

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* ''VideoGame/SimCity'': Despite appearing first in the list of scenarios, Dullsville is the hardest, requiring you to learn concepts of rapid growth on an extremely limited budget.
* ''VideoGame/TheSims2 DS'' has a mission that requires you to get 5 mechanical skill points. They spawn only once in certain places. Good luck finding them all without a guide.
* Looking for fireflies in ''VideoGame/TheSims ''VideoGame/TheSims2 Castaways'' is this to many players. Fireflies are found at random and only appear at night.



* ''VideoGame/SimCity'': Despite appearing first in the list of scenarios, Dullsville is the hardest, requiring you to learn concepts of rapid growth on an extremely limited budget.
* The Sims 2 DS has a mission that requires you to get 5 mechanical skill points. They spawn only once in certain places. Good luck finding them all without a guide.
23rd Jan '15 5:38:20 PM Kadorhal
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* ''AceCombat'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''[=AC5=]'''s "Four Horsemen," mission 12b. It's only one of the two paths, but [[GuideDangIt you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again? Making things worse, if you want a Flanker aircraft or the FALKEN, you ''have'' to play this mission at least once.

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* ''AceCombat'' ''VideoGame/AceCombat'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''[=AC5=]'''s ''VideoGame/AceCombat5TheUnsungWar''[='=]s "Four Horsemen," mission 12b. It's only one of the two paths, but [[GuideDangIt you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again? Making things worse, if you want a the Flanker line of aircraft or the FALKEN, you ''have'' to play this mission at least once.



*** ''Zero'' had "Valley of Kings" which made you brave a gauntlet of Anti-Aircraft Artillery, Surface-to-Air Missiles and Pillboxes just to get ''to'' the tunnel. Flying above 2000 feet would lead to a missile warning: if you didn't get below that in time, [[TheComputerIsACheatingBastard you'd have a missile launched at you from out of nowhere and automatically hit you]]. Did I mention the bridges in the way? Finally, if you're not using the FAE Bomb or the MPBM [[note]]While taking them seems to be a no-brainer, remember that due to plot reasons you're stuck with the same plane and weapon for the last three missions. This means that, if you do take those bombs, you're stuck with just the regular missiles for the mission before Valley of Kings, which contains what might be the most difficult dogfight in the entire game.[[/note]] you'll need to make multiple tunnel runs since you have to destroy all of the joint locks for each V2 controller before the controller itself can be hit. ''''Consolation'''': at least if you enter the tunnel through the south, the named ace in the tunnel who appears after you destroy the first two controllers is flying away from you and thus makes possibly the game's easiest non-bomber kill.

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*** ''Zero'' ''VideoGame/{{Ace Combat Zero|TheBelkanWar}}'' had "Valley of Kings" which made you brave a gauntlet of Anti-Aircraft Artillery, Surface-to-Air Missiles and Pillboxes just to get ''to'' the tunnel. Flying above 2000 feet would lead to a missile warning: if you didn't get below that in time, [[TheComputerIsACheatingBastard you'd have a missile launched at you from out of nowhere and automatically hit you]]. Did I mention the bridges in the way? Finally, if you're not using the FAE Bomb or the MPBM [[note]]While taking them seems to be a no-brainer, remember that due to plot reasons you're stuck with the same plane and weapon for the last three missions. This means that, if you do take those bombs, you're stuck with just the regular missiles for the mission before Valley of Kings, which contains what might be the most difficult dogfight in the entire game.[[/note]] you'll need to make multiple tunnel runs since you have to destroy all of the joint locks for each V2 controller before the controller itself can be hit. ''''Consolation'''': at least if you enter the tunnel through the south, the named ace in the tunnel who appears after you destroy the first two controllers is flying away from you and thus makes possibly the game's easiest non-bomber kill.



**** These actually go back to ''[=AC2=]'', which had a similar final mission to ''04''. ''[=AC3=]'' also had a similar mission, with altitude changes and closing doors which serves to make it a "twisty" tunnel.

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**** These actually go back to ''[=AC2=]'', ''VideoGame/AceCombat2'', which had a similar final mission to ''04''. ''[=AC3=]'' ''VideoGame/AceCombat3Electrosphere'' also had a similar mission, with altitude changes and closing doors which serves to make it a "twisty" tunnel.tunnel, with the added "bonuses" that, like ''Zero'', you have to fly all of the last set of missions with whatever craft you picked for the first mission in that set, ''and'' that sequence comes right after you unlock an aircraft that looks useful (the XFA-36A) but turns out to be barely maneuverable in comparison to what you already have.



** The first game (''Air Combat'' outside Japan) had possibly the worst canyon mission of any, and a lot of that was FakeDifficulty due to terrible graphics. It was an incredibly narrow canyon and it was very very difficult to tell the two walls apart so every turn was an opportunity to crash due to inability to judge distance.
** ''X'' brings us "A Diversion" where you have to escort six helicopters to a location... but there are infantry-wielded [=RPGs=] along the route that don't appear on radar until the helicopters get close enough, unlike what the briefing says about luring them out. Plus some of these wankers (yes, I went there) appear in locations that are inconvenient to target if you stick too close to the helicopters, and trying to stay behind them can backfire if you end up falling too far behind. Plus once you actually reach the location the helis need to get to, you find it's also defended by [=SAMs=] and triple-A, so you can't take a breather yet. And you can lose only one if you want to get a S-rank, with all of them being {{One Hit Point Wonder}}s. Did I mention that if you want to get the ace for this mission, you need to run ahead of the helis to take him down, and almost certainly will lose at least one trying to get back to them?

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** The first game (''Air Combat'' (''VideoGame/AirCombat'' outside Japan) had possibly the worst canyon mission of any, and a lot of that was FakeDifficulty due to terrible graphics. It was an incredibly narrow canyon and it was very very difficult to tell the two walls apart so every turn was an opportunity to crash due to inability to judge distance.
** ''X'' ''VideoGame/{{Ace Combat X|SkiesOfDeception}}'' brings us "A Diversion" where you have to escort six helicopters to a location... but there are infantry-wielded [=RPGs=] along the route that don't appear on radar until the helicopters get close enough, unlike what the briefing says about luring them out. Plus some of these wankers (yes, I went there) appear in locations that are inconvenient to target if you stick too close to the helicopters, and trying to stay behind them can backfire if you end up falling too far behind. Plus once you actually reach the location the helis need to get to, you find it's also defended by [=SAMs=] and triple-A, so you can't take a breather yet. And you can lose only one if you want to get a S-rank, with all of them being {{One Hit Point Wonder}}s. Did I mention that if you want to get the ace for this mission, you need to run ahead of the helis to take him down, and almost certainly will lose at least one trying to get back to them?



**** Actually... It isn't impossible to shoot them down while they have the cloak. If you're UNBELIVABLY good/lucky, you can shoot down ALL FOUR FENRIRS WHILE THE CLOAK IS UP.
** ''Assault Horizon'' seems to ''LOVE'' this trope. From the mission where you need to destroy an ICBM while it is launched, to the navy mission that requires the usage of attacker aircraft (which has been badly nerfed compared to previous iterations), to the final mission where you take on Akula, it's astounding that the game has actually been beaten on Elite.

to:

**** Actually... It isn't impossible to shoot them down while they have the cloak. If you're UNBELIVABLY good/lucky, you can shoot down ALL FOUR FENRIRS WHILE THE CLOAK IS UP.
** ''Assault Horizon'' ''VideoGame/AceCombatAssaultHorizon'' seems to ''LOVE'' this trope. From the mission where you need to destroy an ICBM while it is launched, it's in the air, to the navy mission that requires the usage of attacker aircraft (which has have been badly nerfed compared to previous iterations), to the final mission where you take on Akula, it's astounding that the game has actually been beaten on Elite.



** All of these levels ''blush'' when compared to Joint Assault's ''Grand Flight''. It's a canyon mission where you're flying an airliner, which means you are unarmed and have no means of fighting back against the metric ton of anti-air. If you somehow make it through the canyon, there's also an ambush on the way out. Remember, airliner = no weapons. Oh, and it has the steering of a brick and can't be tuned, either. Good luck.
** Area 06-D in Ace Combat 5's arcade mode (Operation Katina). The mission is to destroy 24 air targets (most of them fighters, with one large transport plane that takes a ''lot'' of hits to destroy - thankfully this is optional). Sounds easy enough, right? But you are only given 20 regular missiles and 4 XMAAs (with longer range). It takes 2 missiles (or 1 XMAA) to destroy a fighter. Usually in arcade mode, there are special targets that you can destroy to replenish your missile supply. In this area, there are none of those targets, so you will eventually run out of missiles before you can destroy every target, which means that you will have to manually aim your machine gun (which has infinite ammo) to shoot down a target. ''All while several other fighters are on your tail, firing missiles at you''. On top of that, you start off with a 30-second time limit; however, every target you destroy adds 20 seconds to the limit (this is usual for arcade mode).

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** All of these levels ''blush'' when compared to Joint Assault's ''VideoGame/AceCombatJointAssault''[='=]s ''Grand Flight''. It's a canyon mission where you're flying an airliner, which means you are unarmed and have no means of fighting back against the metric ton of anti-air. If you somehow make it through the canyon, there's also an ambush on the way out. Remember, airliner = no weapons. Oh, and it has the steering of a brick and can't be tuned, either. Good luck.
** Area 06-D in Ace ''Ace Combat 5's 5''[='=]s arcade mode (Operation Katina). The mission is to destroy 24 air targets (most of them fighters, with one large transport plane that takes a ''lot'' of hits to destroy - thankfully this is optional). Sounds easy enough, right? But you are only given 20 regular missiles and 4 XMAAs (with longer range). It takes 2 missiles (or 1 XMAA) to destroy a fighter. Usually in arcade mode, there are special targets that you can destroy to replenish your missile supply. In this area, there are none of those targets, so you will eventually run out of missiles before you can destroy every target, which means that you will have to manually aim your machine gun (which has infinite ammo) to shoot down a target. ''All while several other fighters are on your tail, firing missiles at you''. All of which are also highly-skilled and highly maneuverable. On top of that, you start off with a 30-second time limit; however, every target you destroy adds 20 seconds to the limit (this is usual for arcade mode).
10th Jan '15 11:31:07 AM Pichu-kun
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** DS and DSCute weren't as bad in the fact that dropping a level didn't kill most of your stamina. It just gets annoying when you have to drop ONE LEVEL AT A TIME through digging up stairs, like you have to in Island of Happiness and Sunshine Islands.

to:

** DS and DSCute DS Cute weren't as bad in the fact that dropping a level didn't kill most of your stamina. It just gets annoying when you have to drop ONE LEVEL AT A TIME through digging up stairs, like you have to in Island of Happiness and Sunshine Islands.



** The ''Magical Melody'' mines weren't that bad.. If you exclude the random times when you go ''up'' instead of down (which happens a lot once you reach a certain point), and the rocks having nasty effects sometimes.

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** The ''Magical Melody'' ''[[VideoGame/HarvestMoonMagicalMelody Magical Melody]]'' mines weren't that bad.. If you exclude the random times when you go ''up'' instead of down (which happens a lot once you reach a certain point), and the rocks having nasty effects sometimes.
2nd Oct '14 6:53:39 PM Shilz
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Added DiffLines:

* The Sims 2 DS has a mission that requires you to get 5 mechanical skill points. They spawn only once in certain places. Good luck finding them all without a guide.
11th Sep '14 2:32:03 AM slain
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* ''AceCombat'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''[=AC5=]'''s "Four Horsemen," mission 12b. It's only one of the two paths, but [[GuideDangIt you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again?

to:

* ''AceCombat'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''[=AC5=]'''s "Four Horsemen," mission 12b. It's only one of the two paths, but [[GuideDangIt you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again?again? Making things worse, if you want a Flanker aircraft or the FALKEN, you ''have'' to play this mission at least once.



** I have to bring up Four Horsemen again for two reasons: you ''have to play it at least once'' to unlock the Flanker line of jets, and it also contains one of the hangars you have to destroy to unlock the [[GameBreaker ADF-01 FALKEN]]. [[strike:Have fun.]]
** The recent Assault Horizon seems to ''LOVE'' this trope. From the mission where you need to destroy an ICBM while it is launched, to the navy mission that requires the usage of attacker aircraft (which has been badly nerfed compared to previous iterations), to the final mission where you take on Akula, it's astounding that the game has actually been beaten on Elite.

to:

** I have to bring up Four Horsemen again for two reasons: you ''have to play it at least once'' to unlock the Flanker line of jets, and it also contains one of the hangars you have to destroy to unlock the [[GameBreaker ADF-01 FALKEN]]. [[strike:Have fun.]]
** The recent Assault Horizon
''Assault Horizon'' seems to ''LOVE'' this trope. From the mission where you need to destroy an ICBM while it is launched, to the navy mission that requires the usage of attacker aircraft (which has been badly nerfed compared to previous iterations), to the final mission where you take on Akula, it's astounding that the game has actually been beaten on Elite.Elite.
*** And they just get ''worse'' if you go for rank, which requires Ace difficulty for nearly all the missions. You've been relying on regenerating health for the entire game thus far. You don't get it in Ace. Suddenly, the bombers in Dubai are critical threats, the enemy navy is damn near impossible to handle due to the gatling fire, and Hinds are an even ''bigger'' pain in the butt, as if they weren't enough to begin with.
30th Aug '14 12:02:53 PM Icarael
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* Yes it is an EndlessGame, but that doesn't mean DwarfFortress doesn't have a few. Namely the evil biomes where giant smogs can cover the land, giving horrible diseases to everything under them. A near constant cycle of undeads rising from corpses, which only get worse the more and more you kill. And that is not even getting into Husks...Also for a newbie, building a fort near an aquifer can be pretty dangerous since you can easily flood your fort if you are not careful. Oh yeah, and the less said about hell the better.

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* Yes it is an EndlessGame, but that doesn't mean DwarfFortress While ''VideoGame/DwarfFortress'' doesn't have a few. Namely levels in the traditional sense, there are areas where building a fortress is much harder (read: more [[HilarityEnsues Fun]]).
** Aquifers are a common environmental obstacle that turn an otherwise perfect embark site into an undesirable one. The layers of damp soil conceal an infinite reservoir of water, which when dug into [[DisasterDominoes can flood a fortress]]. And to add insult to injury, the pre-aquifer layers are mostly soft soils that give no rocks for masonry. Puncturing the aquifer, draining it, and getting to the rocky layers underneath requires tons of labor and devices.
** Evil biomes. Any animal that dies while in an evil biome will most likely[[note]]There are non-reanimating evil biomes, but they are rather rare[[/note]] rise up as an undead monstrosity, scaring and killing any nearby dwarves. Even the hair and skins of butchered animals will come back to life in a reanimating biome, meaning having a meat industry of any sort, unless the waste is managed very carefully, is almost suicidal. Evil biomes also come with their own set of animals-- nasty ones like beak dogs and ogres that can quickly rip apart a dwarf. Finally,
evil biomes where giant smogs have unique weather. Sometimes it'll be rain made of slime, blood or some other nasty substance. At worst, they can cover cause some debilitating syndromes like vomiting and dizziness. However, they are a blessing compared to the land, giving horrible diseases other form of evil weather-- clouds of scarily-named materials like "hideous gloom" that drift on the wind. These can either [[OneHitKill immediately kill]] any living thing they touch, or transform them into [[ZombieApocalypse ravening monsters called husks/thralls that seek only to kill everything under them. A near constant cycle of undeads rising from corpses, which only get worse and/or spread the more and more you kill. And that is not even getting into Husks...Also for a newbie, building a fort near an aquifer can be pretty dangerous since you can easily flood your fort if you are not careful. Oh yeah, and the less said about hell the better.contagion]].
20th Jul '14 4:30:03 AM mack
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* {{Mechwarrior}} IV: Mercenaries has [[http://www.youtube.com/watch?v=BgWdxxZmvt4 Talon/Wernke - Night Op]]. You're meant to pilot a light, fast 'mech, trying to be as stealthy as possible, trying to sneak past several 'mechs that can stomp you in a heartbeat, and there's generally enough enemy 'mechs that it's suicide to take anything heavier. For contrast, there's a ludicrously easy stealth mission elsewhere in the game.

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* {{Mechwarrior}} IV: Mercenaries has [[http://www.youtube.com/watch?v=BgWdxxZmvt4 Talon/Wernke - Night Op]].Op. You're meant to pilot a light, fast 'mech, trying to be as stealthy as possible, trying to sneak past several 'mechs that can stomp you in a heartbeat, and there's generally enough enemy 'mechs that it's suicide to take anything heavier. For contrast, there's a ludicrously easy stealth mission elsewhere in the game.
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