History ThatOneLevel / MarioParty

4th Aug '16 10:52:25 AM CybranGeneralSturm
Is there an issue? Send a Message


* Bowser Nightmare: This board lives up to its name, as nothing is fair for any of the players. If someone hits the Happening Spaces near the doors, they are trampled on by Bowser and have the entire row of spaces turned red. The Happening Spaces in the center lead to a circle full of red and sometimes Bowser spaces. The Happening Spaces near the towers force you to play a luck game where you pick a box and either lose 20 coins or sent back to Start.

to:

* Bowser Nightmare: This board lives up to its name, as nothing is fair for any of the players. If someone hits the Happening Spaces near the doors, they are trampled on by Bowser and have the entire row of spaces turned red. The Happening Spaces in the center lead to a circle full of red and sometimes Bowser spaces. The Happening Spaces near the towers force you to play a luck game where you pick a box and either lose 20 half of your coins or you get sent back to Start.
2nd Aug '16 6:34:05 PM CybranGeneralSturm
Is there an issue? Send a Message


* The Bowser mini-games are quite nasty for different reasons:

to:

* The three Bowser mini-games are all quite nasty for different various reasons:



** ''Dark 'n Crispy'' is the easiest of the Bowser mini-games, but don't be fooled by the short time limit. The entire area is dark, and you can only see around the characters and at the four edges of the area if Bowser is not breathing fire. Making any contact with Bowser or his fire breath causes any player that touches either of those to lose and you can also fall off the edge.
** ''Dizzy Rotisserie'' combines a short timer with InterfaceScrew. You will have no idea what direction you'll go into until a few seconds of wandering around after the game begins and once time runs out anyone who did not make it to the exit loses.

to:

** ''Dark 'n Crispy'' is the easiest of the Bowser mini-games, but don't be fooled by the short time limit. The entire area is dark, and you can only see around the characters and at the four edges of the area if Bowser is not breathing fire. Making any If someone makes contact with Bowser or his fire breath causes any breath, that player that touches either of those to will lose and you can also fall off the edge.
** ''Dizzy Rotisserie'' combines a short timer with InterfaceScrew. You will have no idea what direction you'll go into in when using the control stick until a few seconds of wandering around after the game begins and once time runs out anyone who did not make it to the exit loses.
28th Jul '16 4:35:08 PM CybranGeneralSturm
Is there an issue? Send a Message

Added DiffLines:

* The Bowser mini-games are quite nasty for different reasons:
** ''Pit Boss'' has everyone in a pit and Bowser throws a large spiked ball that rolls around into the pit. Anyone who makes contact with it loses and just to be mean, when the spiked ball apppears to stop Bowser will throw two more in and leave you with less room to move around. It also doesn't help that the hitboxes of the spiked balls are kinda large.
** ''Dark 'n Crispy'' is the easiest of the Bowser mini-games, but don't be fooled by the short time limit. The entire area is dark, and you can only see around the characters and at the four edges of the area if Bowser is not breathing fire. Making any contact with Bowser or his fire breath causes any player that touches either of those to lose and you can also fall off the edge.
** ''Dizzy Rotisserie'' combines a short timer with InterfaceScrew. You will have no idea what direction you'll go into until a few seconds of wandering around after the game begins and once time runs out anyone who did not make it to the exit loses.
13th Jul '16 2:38:46 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

----
Rotate the Control Stick rapidly as you head back to the main page [[VideoGame/MarioParty here]].
10th Jul '16 3:51:06 PM CybranGeneralSturm
Is there an issue? Send a Message


* Running Of The Bulb. It's one of the very few "group" mini-games and has the four players all walking down a long walkway with one of the four players holding a light bulb and having to place it in the socket at the end of it to light up the room and the other three having to protect the bulb-carrier...''from a endless supply of Boos hoping to possess you and your teammates.'' Also, behind all four of them is a [[GiantMook giant, transparent, creepy-faced ghoul]] that slowly chases them and will suck up any player who is not fast enough to keep up with their team, causing the individual(s) to be taken out of the game. In addition to this craziness, if you are not successful in fighting off the Boos, you end up possessed and the only way for you to no longer be this way is for a undamaged teammate to knock you to your senses. ''And'' while you are possessed, your goal is to possess the bulb-carrier and unwillingly walk into the creepy-faced ghoul behind you and lose the game, but if the person carrying the bulb ends up possessed and walks into the ghoul "cloud", the game ends in a complete loss for everyone. Winning the game will each surviving member 10 coins and losing costs everyone 5 coins.

to:

* Running Of The Bulb. It's one of the very few "group" mini-games and has the four players all walking down a long walkway with one of the four players holding a light bulb and having to place it in the socket at the end of it to light up the room and the other three having to protect the bulb-carrier...''from a endless supply of Boos hoping to possess you and your teammates.'' Also, behind all four of them is a [[GiantMook giant, transparent, creepy-faced ghoul]] that slowly chases them and will suck up any player who is not fast enough to keep up with their team, causing the individual(s) to be taken out of the game. In addition to this craziness, if you are not successful in fighting off the Boos, you end up possessed and the only way for you to no longer be this way is for a undamaged teammate to knock you to your senses. ''And'' while you are possessed, your goal is to possess the bulb-carrier and unwillingly walk into the creepy-faced ghoul behind you and lose the game, but if the person carrying the bulb ends up possessed and walks into the ghoul "cloud", the game ends in a complete loss for everyone. Winning the game will earn each surviving member 10 coins and losing costs everyone 5 coins.
10th Jul '16 1:30:46 PM mario0987
Is there an issue? Send a Message


* In Bowser Party, things are typically somewhat slanted in Bowser's favor, but none quite like in the last level. After Team Mario hits the Homestretch, Bowser suddenly opts to combine all his dice into one. If he rolls his face on that dice, he instantly catches up with Team Mario and a Bowser Minigame commences. Team Mario will need to be very, ''very'' good at the mini-games if they don't want to be eliminated in a hurry.

to:

* In Bowser Party, things are typically somewhat slanted in Bowser's favor, but none quite like in the last level. After Team Mario hits the Homestretch, Bowser suddenly opts to combine all his dice into one. If he rolls his face on that dice, he instantly catches up with Team Mario and a Bowser Minigame commences. Team Mario will need to be very, ''very'' good at the mini-games if they don't want to be eliminated in a hurry. Oh and making it to the end does not guarantee Team Mario winning; they have to win a luck based minigame first.

[[AC:Minigames]]
* Bowser's Clawful Climb for Team Mario. The game has all players alternatively press two buttons to climb a wall and Bowser will knock off three hearts worth of damage if he catches up to anyone. The trouble is that the team of four is much slower than Bowser making it almost impossible to avoid getting hit. So unless someone has a lot of hearts Team Mario is losing Bowser Party on this minigame.
8th Jul '16 2:52:26 PM CybranGeneralSturm
Is there an issue? Send a Message


** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any.

to:

** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any.
any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.
30th Jun '16 3:18:22 PM CybranGeneralSturm
Is there an issue? Send a Message


* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happeninng spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

to:

* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happeninng happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).
24th Jun '16 7:23:36 AM CybranGeneralSturm
Is there an issue? Send a Message


* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start!

to:

* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start!start! The Party Cruise version isn't much better as there are happeninng spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).
23rd Jun '16 2:43:10 PM CybranGeneralSturm
Is there an issue? Send a Message


* Neon Heights. This board's gimmick is that there are three chests guarded by Koopa Kids that only require ten coins to open instead of twenty, only one of which contains a star. The other two chests contain either a bunch of coins or a Bob-Omb that will explode and send you back to the start. Which of the three chests contains what is purely dependent on luck and there's also a happening space that moves the chests around. Whatever happens during Bowser Time also puts the hurt on through the following events (other than the memento snapshot taking):

to:

* Neon Heights. This board's gimmick is that there are three chests guarded by Koopa Kids that only require ten coins to open instead of twenty, only one of which contains a star. The other two chests contain either a bunch of twenty coins or a Bob-Omb that will explode and send you back to the start. Which of the three chests contains what is purely dependent on luck and there's also a happening space that moves the chests around. Whatever happens during Bowser Time also puts the hurt on through the following events (other than the memento snapshot taking):
This list shows the last 10 events of 141. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.MarioParty