History ThatOneLevel / MarioParty

26th May '17 7:42:39 PM Berrenta
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** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because your safe doesn't mean he'll stop his assault.

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** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because your you're safe doesn't mean he'll stop his assault.
1st May '17 2:39:37 PM CybranGeneralSturm
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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.

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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone everyone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.
everybody.
1st May '17 2:38:48 PM CybranGeneralSturm
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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.

to:

** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.



* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

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* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).



** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars. Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.

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** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars.stars (the other three contain Bob-Ombs). Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.
1st May '17 11:20:08 AM MyFinalEdits
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* Any of the multiplayer Bowser mini-games (the single player ones are usually easy; the multiplayers are NOT):

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* Any of the multiplayer Bowser mini-games (the mini-games. The single player ones are usually easy; the multiplayers are NOT):not, especially whenever Bowser says that he'll steal a Star from anyone that loses. The AI can and '''will''' GangUpOnTheHuman during the multiplayer minigames if this is the case. Sometimes they even do it if the penalty is merely losing half or all of a player's coins:



*** All of these mini-games can be even worse if Bowser says that he'll steal a Star from anyone that loses. The AI can and '''will''' GangUpOnTheHuman during the multiplayer minigames if this is the case. Sometimes they even do it if the penalty is merely losing half or all of a player's coins.
1st May '17 9:39:04 AM CybranGeneralSturm
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** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/Pokemon Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.

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** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/Pokemon [[Franchise/{{Pokemon}} Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.
1st May '17 9:36:56 AM CybranGeneralSturm
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Added DiffLines:

** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/Pokemon Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.
*** All of these mini-games can be even worse if Bowser says that he'll steal a Star from anyone that loses. The AI can and '''will''' GangUpOnTheHuman during the multiplayer minigames if this is the case. Sometimes they even do it if the penalty is merely losing half or all of a player's coins.
13th Mar '17 5:04:01 AM waters20
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* Slot Car Derby. It's a racing minigame, but instead of turning with the stick, you use it to speed up and slow down. If you go too fast, you spin out when you reach the corners. This minigame wouldn't be so bad, except the computer players play it ''perfectly'' (especially when you face [[spoiler: Toad at the end of Mini-Game Island, who is like a computer player on very hard]]), since their tires frequently have lots of smoke but they NEVER spin out. You, on the other hand, will either be frantically slowing down around every corner (even if just enough to allow them to gain slightly more ground) or ending up spinning out trying to catch or keep up. It was also made worse in ''Mario Party 2,'' where Nintendo added about ''three to four more corners'' to the tracks.

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* Slot Car Derby. It's a racing minigame, but instead of turning with the stick, you use it to speed up and slow down. If you go too fast, you spin out when you reach the corners. This minigame wouldn't be so bad, except the computer players play it ''perfectly'' (especially when you face [[spoiler: Toad at the end of Mini-Game Island, who is like a computer player on very hard]]), hard, and that isn't even mentioning the fact that you have to play this same game ''twice'' in Mini-Game Island]]), since their tires frequently have lots of smoke but they NEVER spin out. You, on the other hand, will either be frantically slowing down around every corner (even if just enough to allow them to gain slightly more ground) or ending up spinning out trying to catch or keep up. It was also made worse in ''Mario Party 2,'' where Nintendo added about ''three to four more corners'' to the tracks.
1st Mar '17 9:31:55 PM Goldenface007
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** Boo's Haunted Bash: There are certain bridges in this board that disappear when a player meets up with the red Boo in the center of the board, making that path inaccessible until someone meets up with the red Boo again. Also, there is a Mystery Train which forces the player to ride to another section of the board, though it is only accessible if the bridges have disappeared. If someone can successfully summon Big Boo, prepare to have a major withdrawal from all of the other players. It's even worse if the player has 150 Coins.

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** Boo's Haunted Bash: There are certain bridges in this board that disappear when a player meets up with the red Boo in the center of the board, making that path inaccessible until someone meets up with the red Boo again. Also, there is a Mystery Train which forces the player to ride to another section of the board, though it is only accessible if the bridges have disappeared. This train can have the same effect as the teacups in Toad's Midway Madness if the bridges aren't restored. If someone can successfully summon Big Boo, prepare to have a major withdrawal from all of the other players. It's even worse if the player has 150 Coins.


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* Most mini-games that require you to tap buttons quickly (like Slime Time or Take a Breather) can be won fairly easily against even hard-level computer players, but Domination is borderline unwinnable. Some controllers can't even register the A button tapping fast enough.
3rd Feb '17 8:02:29 PM CybranGeneralSturm
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* Paths of Peril. This battle minigame has you choose between two paths to go on and in order to get to the goal you have to do this twice; however they are generated randomly, meaning that through no fault of your own you could get a long path while someone else or a computer gets a short path. Falling off the path also takes a long time to recover from, which can be crippling if someone reaches the goal while you're recovering.

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* Paths of Peril. This battle minigame has you choose between two narrow paths to go on and in order to get to the goal you have to do this twice; however they are generated randomly, meaning that through no fault of your own you could get a long path while someone else or a computer gets a short path. Falling off the path also takes a long time to recover from, which can be crippling if someone reaches the goal while you're recovering.
10th Dec '16 9:40:31 PM ilovedededeAGAIN2
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* Windmillville, for its ScrappyMechanic of getting stars. The mechanic here is depositing coins into windmills to buy them and their stars. Unfortunately, if one player happens to deposit more coins than the original owner, then ''they'' earn the windmill and its stars. Even worse, there are several windmills that have more than 1 star (most windmills have only 1 star), which can really turn the tide on the game. Then there's Bowser Time, in which (other than the memento snapshot taking) he'll either:

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* Windmillville, for its ScrappyMechanic unique mechanic of getting stars. The mechanic here is depositing coins into windmills to buy them and their stars. Unfortunately, if one player happens to deposit more coins than the original owner, then ''they'' earn the windmill and its stars. Even worse, there are several windmills that have more than 1 star (most windmills have only 1 star), which can really turn the tide on the game. Then there's Bowser Time, in which (other than the memento snapshot taking) he'll either:
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.MarioParty