History ThatOneLevel / MarioParty

1st Jul '17 12:49:22 PM CybranGeneralSturm
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** In "Rain of Fire", players must dodge the raining debris that Bowser launches from a cannon into the sky. Unfortunately, this mini-game has several problems: 1. Too many fall down at a time, and the hitboxes are unusually big, which doesn't help; 2. They have fairly small shadows, so you have no indication of where to hide, and 3. Bowser does this ''twice''. In one game. This is the easiest of the Bowser games because you do have some room for error; the others...

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** In "Rain of Fire", players must dodge the raining debris that Bowser launches from a cannon into the sky. Unfortunately, this mini-game has several problems: 1. Too many fall down at a time, and the hitboxes are unusually big, which doesn't help; 2. They have fairly small shadows, so you have no indication of where to hide, and 3. Bowser does this ''twice''. In one game.The burning debris comes down ''twice'', with the second wave coming immediately after the first. This is the easiest of the Bowser games because you do have some room for error; the others...
1st Jul '17 9:22:29 AM mario0987
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* Bowser Station played on Story mode. Having two AI opponents and requiring 1st place is steep, but fits the difficulty curve up to that point. Even having the two [[GangUpOnTheHuman collaborate]] is frustrating, but makes narrative sense. Things go a step too far when the AI '''blatantly''' [[TheComputerIsACheatingBastard cheats]], always getting ideal dice rolls for themselves and quite possibly fudging yours too, resulting in mini-star gains that simply cannot be offset by minigame skill. Adding insult to injury, the board's miniboss is completely die roll based (and vulnerable to the same AI cheats), and even the final boss is [[LuckBasedMission luck-sensitive.]] Pretty much the only way to get a victory not based on trying over and over until the AI lets up is exploiting the "Wager half of everyone's stars" Bowser event to put that insurmountable lead right back in your pocket at the last moment, but getting that is - you guessed it - [[LuckBasedMission luck-based.]]

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* Bowser Station played on Story mode. Having two AI opponents opponents, and requiring 1st place if there is only three characters is steep, but fits the difficulty curve up to that point. Even having the two [[GangUpOnTheHuman collaborate]] is frustrating, but makes narrative sense. Things go a step too far when the AI '''blatantly''' [[TheComputerIsACheatingBastard cheats]], always getting ideal dice rolls for themselves and quite possibly fudging yours too, resulting in mini-star gains that simply cannot be offset by minigame skill. Adding insult to injury, the entire board is luck based. The board's Captain Events have a lot of luck involved even if you are the captain and can decide things, the miniboss is completely simply rolling a die roll based and hoping you get the right number (and vulnerable to the same AI cheats), and even the final boss is [[LuckBasedMission luck-sensitive.luck-based.]] Pretty much the only way to get a victory not based on trying over and over until the AI lets up is exploiting the "Wager half of everyone's stars" Bowser event to put that insurmountable lead right back in your pocket at the last moment, but getting that is - you guessed it - [[LuckBasedMission luck-based.]]



* Bowser Jr. Breakdown, the midboss of Bowser Station. Many people have accused this mini-game of being ''completely'' [[LuckBasedMission luck based]], as all you do is roll a Dice Block and hope you're lucky (Bombard King Bob-omb, Whomp Stomp, and Bowser's Block Battle are also luck-based, but at least ''THEY'' had some element of strategy to them, when playing with human players at the least.

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* Bowser Jr. Breakdown, the midboss of Bowser Station. Many people have accused this mini-game of being ''completely'' [[LuckBasedMission luck based]], as all you do is roll a Dice Block and hope you're lucky (Bombard King Bob-omb, Whomp Stomp, and Bowser's Block Battle are also luck-based, but at least ''THEY'' had some element of strategy to them, when playing with human players at the least.least).
* Bombard King Bob-omb and Whomp Stomp when not playing with other people. They are based around a certain element of strategy that simply does not exist when playing against the AI, making both of them luck-based.
* Bowser's Block Battle is pseudo luck based. You pick up dice blocks and throw them in the hope your face comes up. At least it is not completely luck based as you can effect the outcome but there is still and element of it in play.
5th Jun '17 11:52:14 PM AlexHoskins
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[[caption-width-right:320:I can't see zilch in this room!]]It should be fun and all, but these boards and mini-games take it to a different level.

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[[caption-width-right:320:I can't see zilch in this room!]]It should be fun and all, but these boards and mini-games take it to [[ThatOneLevel a different level.
level]].
26th May '17 7:42:39 PM Berrenta
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** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because your safe doesn't mean he'll stop his assault.

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** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because your you're safe doesn't mean he'll stop his assault.
1st May '17 2:39:37 PM CybranGeneralSturm
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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.

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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone everyone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.
everybody.
1st May '17 2:38:48 PM CybranGeneralSturm
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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.

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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.



* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

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* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).



** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars. Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.

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** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars.stars (the other three contain Bob-Ombs). Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.
1st May '17 11:20:08 AM MyFinalEdits
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* Any of the multiplayer Bowser mini-games (the single player ones are usually easy; the multiplayers are NOT):

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* Any of the multiplayer Bowser mini-games (the mini-games. The single player ones are usually easy; the multiplayers are NOT):not, especially whenever Bowser says that he'll steal a Star from anyone that loses. The AI can and '''will''' GangUpOnTheHuman during the multiplayer minigames if this is the case. Sometimes they even do it if the penalty is merely losing half or all of a player's coins:



*** All of these mini-games can be even worse if Bowser says that he'll steal a Star from anyone that loses. The AI can and '''will''' GangUpOnTheHuman during the multiplayer minigames if this is the case. Sometimes they even do it if the penalty is merely losing half or all of a player's coins.
1st May '17 9:39:04 AM CybranGeneralSturm
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** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/Pokemon Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.

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** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/Pokemon [[Franchise/{{Pokemon}} Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.
1st May '17 9:36:56 AM CybranGeneralSturm
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Added DiffLines:

** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/Pokemon Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.
*** All of these mini-games can be even worse if Bowser says that he'll steal a Star from anyone that loses. The AI can and '''will''' GangUpOnTheHuman during the multiplayer minigames if this is the case. Sometimes they even do it if the penalty is merely losing half or all of a player's coins.
13th Mar '17 5:04:01 AM waters20
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* Slot Car Derby. It's a racing minigame, but instead of turning with the stick, you use it to speed up and slow down. If you go too fast, you spin out when you reach the corners. This minigame wouldn't be so bad, except the computer players play it ''perfectly'' (especially when you face [[spoiler: Toad at the end of Mini-Game Island, who is like a computer player on very hard]]), since their tires frequently have lots of smoke but they NEVER spin out. You, on the other hand, will either be frantically slowing down around every corner (even if just enough to allow them to gain slightly more ground) or ending up spinning out trying to catch or keep up. It was also made worse in ''Mario Party 2,'' where Nintendo added about ''three to four more corners'' to the tracks.

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* Slot Car Derby. It's a racing minigame, but instead of turning with the stick, you use it to speed up and slow down. If you go too fast, you spin out when you reach the corners. This minigame wouldn't be so bad, except the computer players play it ''perfectly'' (especially when you face [[spoiler: Toad at the end of Mini-Game Island, who is like a computer player on very hard]]), hard, and that isn't even mentioning the fact that you have to play this same game ''twice'' in Mini-Game Island]]), since their tires frequently have lots of smoke but they NEVER spin out. You, on the other hand, will either be frantically slowing down around every corner (even if just enough to allow them to gain slightly more ground) or ending up spinning out trying to catch or keep up. It was also made worse in ''Mario Party 2,'' where Nintendo added about ''three to four more corners'' to the tracks.
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