History ThatOneLevel / MarioParty

29th May '18 1:14:56 PM chasemaddigan
Is there an issue? Send a Message


* ''The Beat Goes On'', as demonstrated by both LetsPlay/TheRunawayGuys and LetsPlay/MarioPartyTV. This minigame can last for minutes on end, especially if the players can easily remember the notes to hit. What makes it infuriating is that it not only drags on, but if the game ends in a tie, [[ShaggyDogStory nobody wins;]] the only such instance when it was actually fun was the [[https://www.youtube.com/watch?v=588-XpdihuM Baza Baza game]]. They also show similar disdain for ''Cheep Cheep Chase'', which is similar to ''Skateboard Scamper'': Mash A to swim, dive under bombs with Z. However, if one player mashes like mad, it actually slows down the other players, so good luck fighting the AI here. The bombs also have buggy hit detection and can appear out of THIN AIR.

to:

* ''The Beat Goes On'', as demonstrated by both LetsPlay/TheRunawayGuys and LetsPlay/MarioPartyTV. This minigame can last for minutes on end, especially if the players can easily remember the notes to hit. What makes it infuriating is that it not only drags on, but if the game ends in a tie, [[ShaggyDogStory nobody wins;]] the only such instance when it was actually fun was the [[https://www.youtube.com/watch?v=588-XpdihuM Baza Baza game]]. They also show similar disdain for
*
''Cheep Cheep Chase'', which is similar to ''Skateboard Scamper'': Mash A to swim, dive under bombs with Z. However, if one player mashes like mad, it actually slows down the other players, so good luck fighting the AI here. The bombs also have buggy hit detection and can appear out of THIN AIR.
3rd May '18 1:37:55 PM AndyLA
Is there an issue? Send a Message


* ''Sneak 'n' Snore''. The objective is to slowly walk to the button, push it, and slowly walk back to the door. The catch? There's a sleeping Chain Chomp. And if he wakes up and you're not hiding in your barrel, then he snatches you and dumps you into the loser pipe in the corner; you're disqualified from the game. To make things worse, you never know exactly when he'll wake up, and the faster you move, the longer it takes to get into your barrel. Moving at the fastest speed makes it practically IMPOSSIBLE to hide in your barrel, even if you stop the very moment the chomp wakes up. It's possible for the computer players to get caught, sometimes even ALL of them might get caught, but they're also good at both moving fast and hiding in their barrel. Have fun trying to beat this on the Mini-Game Coaster.

to:

* ''Sneak 'n' Snore''. The objective is to slowly walk to the button, push it, and slowly walk back to the door. The catch? There's a sleeping Chain Chomp. And if he wakes up and you're not hiding in your barrel, then he snatches you and dumps you into the loser pipe in the corner; you're disqualified from the game. To make things worse, you never know exactly when he'll wake up, and the faster you move, the longer it takes to get into your barrel. Moving at the fastest speed makes it practically IMPOSSIBLE to hide in your barrel, even if you stop the very moment the chomp Chomp wakes up. It's possible for the computer players to get caught, sometimes even ALL of them might get caught, but they're also good at both moving fast and hiding in their barrel. Have And even if you're the last player left, you still have to finish the game, which can result in a draw if you're not nimble enough. Again, have fun trying to beat this on the Mini-Game Coaster.
19th Apr '18 3:26:56 PM MarioAndSpongeBobFan
Is there an issue? Send a Message

Added DiffLines:

* ''Strawberry Shortfuse'' really falls into this category due to it being based ''[[SubvertedTrope almost]]'' entirely on luck. First of all, the players must go to choose a tray that either has a cake or a bomb under it. However, the Ukikis carrying the trays move so fast and unpredictably that it's almost impossible to memorize which ones have cakes and which ones have bombs (and to make matters worse, one of them pushing a cart of food might move in front of them, briefly obscuring your view). While you can make things a bit easier for yourself by watching a particular Ukiki, doing so prevents you from memorizing the other ones and leaves you at risk of choosing one with a bomb. On top of all this, the players take turns in a completely random order, meaning you could figure out which ones are correct and ''still'' lose the match because your opponent chose it before you did. The ''Top 100'' version of the minigame is just as infuriating if not more so due to the smaller screen size making it even harder to focus on a particular Ukiki, and the players still go in a predetermined order to boot.
11th Apr '18 12:53:30 AM BagelBoy
Is there an issue? Send a Message

Added DiffLines:


[[folder:Mario Party Star Rush]]
[[AC:Minigames]]
* ''Corkscrew Climb''. The objective in this mini-game is to jump over Amps while racing to the top of a tower at the same time in a line, and if you get hit by an Amp, you're sent to the back of the line. The player in the front of the line at the end comes out in 1st place. Here's the catch: the closer you are to the front of the line means you have a shorter window of time to jump over the Amps, which means maintaining 1st place can require some rather fast reaction time.
* ''Fruit or Foe'' is the entirely luck-based game of this installment, and it's arguably one of the worst yet. Players take turns picking one of 5 houses to open, 4 of them contain Shy Guys with apples, which awards points, and one contains a Chain Chomp, which will get you ''jack-squat''. The number of points you receive varies depending on how many apples the Shy Guy has, ranging anywhere from 5 to 1. However, once a house has been checked, it can't be checked again until the next round, so if the first 3 players all pick houses with Shy Guys in a round, that leaves the last player with a '''50% chance''' of picking the house with Chain Chomp in it. An even worse case-scenario is if the only Shy Guy that hasn't been found is the one that only has 1 apple, meaning you won't even get much even if you do get lucky. The cherry on top to all this is that the order each player checks the houses is random.
* ''Kamek's Card Tricks''. The goal of this boss battle is to hit Kamek with a giant slingshot. In order to do this, players must memorize a set of cards and pick one afterwards. The number of arrows on a card dictates how much strength is put into your shot and how many points you recieve. Although this boss battle isn't exactly too bad on it's own, playing it in Toad Scramble is a bit of a different story. All of your allies get to pick cards as well. Among these cards can be cards that will lower the strength of your shot, and a Kamek Card which will cost you a point, and your allies can pick these cards and unintentionally screw you over. What makes this different from other boss battles is that in those, when allies do something that normally costs you a point, you won't lose one, meaning Kamek's Card Tricks is the ''only'' boss battle with the distinction of your allies being able to make you lose points.
* In Toad Scramble, an Ally Duel game can take place either if two players land on the same spot, or one player uses a Duel Glove. Whoever wins it can steal an ally from the other player. However, as opposed to playing an actual mini-game, you play one of 3 very short games, 1 has you having to press A at a certain number of seconds, and the other two are '''completely''' luck-based, where you simply have to either pick a card or roll a Dice Block to get the higher number. This means you can have one of your allies forcefully taken from you all because you got unlucky.
[[/folder]]
8th Feb '18 5:05:10 AM CybranGeneralSturm
Is there an issue? Send a Message


* Perhaps even more frustrating is the single-player DK mini-game ''A Bridge Too Short.'' There are four sets of two identical-looking bridges you have to cross, [[LuckBasedMission except one of the bridges in each set is a dead-end that forces you to go back.]] And no, you can't jump over the plank that falls out. The only caveat is that as both of your paths are the same, you can whittle the luck factor down to a 50/50 shot by simply following DK's movements until the very last bridge, or you can pick a different bridge if you're behind and DK runs into a false bridge, but again, none of this guarantees a victory.

to:

* Perhaps even more frustrating is the The single-player DK mini-game ''A Bridge Too Short.'' There are four sets of two identical-looking bridges you have to cross, [[LuckBasedMission except one of the bridges in each set is a dead-end that forces you to go back.]] And no, you can't jump over the plank that falls out. The only caveat is that as both of your paths are the same, you can whittle the luck factor down to a 50/50 shot by simply following DK's movements until the very last bridge, or you can pick a different bridge if you're behind and DK runs into a false bridge, but again, none of this guarantees a victory. DK does try to help you win as he will run into a false bridge at least once, but he can still screw you over by doing this at the beginning.
27th Jan '18 8:31:51 PM CrystalMech
Is there an issue? Send a Message


* "Trick or Tree," A lighter luck based minigame, but you have to pay attention as there's only one of each tree size.

to:

* "Trick ''Trick or Tree," A Tree,'' a lighter luck based minigame, but you have to pay attention as there's only one of each tree size.



* ''Vine Country'', a DK mini-game. Mash the heck out of the A button to beat DK to the top of the vine while moving left and right to dodge obstacles that slow you down. Unfortunately, it's easier said than done, because sometimes who'll be able to avoid every single obstacle, while DK gets hit many times... but DK still beats you to the top!

to:

* ''Vine Country'', a single-player DK mini-game. Mash It involves mashing the heck out of the A button to climb a vine and beat DK to the top of the vine while tree whilst moving left and right to dodge obstacles that slow you down. Unfortunately, it's easier said than done, because sometimes who'll be able to done - sometimes, even if you avoid every single obstacle, while DK obstacle and mash like a maniac, he can ''still beat you, even if he gets hit many times... but stunned a few times!''
* Perhaps even more frustrating is the single-player
DK still beats mini-game ''A Bridge Too Short.'' There are four sets of two identical-looking bridges you have to cross, [[LuckBasedMission except one of the bridges in each set is a dead-end that forces you to go back.]] And no, you can't jump over the top!plank that falls out. The only caveat is that as both of your paths are the same, you can whittle the luck factor down to a 50/50 shot by simply following DK's movements until the very last bridge, or you can pick a different bridge if you're behind and DK runs into a false bridge, but again, none of this guarantees a victory.
27th Jan '18 8:07:48 PM CrystalMech
Is there an issue? Send a Message


** ''Cage-in Cookin''' is probably the tamest of the three, but that doesn't mean it's easy. You have to hit a series of button in that order. The problem is, though, the time limit is quite strict (as soon as the game starts, you have seven seconds, max, to get all eight buttons before Bowser stomps into firing range of the cages and torches anyone still in them), and making one mistake can be enough to lead you to your doom (making two mistakes '''will''' be enough since you won't have enough time left to get the combination before you become the dish of Cage-in Cookin').

to:

** ''Cage-in Cookin''' Cookin' '' is probably the tamest of the three, but that doesn't mean it's easy. You have to hit a series of button in that order. The problem is, though, the time limit is quite strict (as soon as the game starts, you have seven seconds, max, to get all eight buttons before Bowser stomps into firing range of the cages and torches anyone still in them), and making one mistake can be enough to lead you to your doom (making two mistakes '''will''' be enough since you won't have enough time left to get the combination before you become the dish of Cage-in Cookin').
5th Jan '18 2:10:53 PM CrystalMech
Is there an issue? Send a Message


** The worst of these games was Pedal Power, in which you had to use a bike to power up a light bulb to light the room before a Boo grabbed you. Even the computer players sometimes couldn't beat it.
** And then there was Tug o' War, which is an absolute ''nightmare'' on single player mode, regardless of which side you're on (the lone player in the Bowser Suit or the other side with the three players). In this minigame, not only do you need to rotate the control stick as far as possible to pull the opposing team into the pit, but the CPU-controlled players on the opposing side ''always'' [[TheComputerIsACheatingBastard have a significant advantage]] over the player's side. Yes, even if you're on the side with three players, it still relies on ''you'' to be able to out-spin the computer, which doesn't even need to spin at all. This gets especially egregious when the other two players have the ''[[ArtificialStupidity same]]'' difficulty setting as the opposing player.

to:

** The worst of these games was Pedal Power, ''Pedal Power'', in which you had to use a bike to power up a light bulb to light the room before a Boo grabbed you. Even the computer players sometimes couldn't beat it.
** And then there was Tug ''Tug o' War, War'', which is an absolute ''nightmare'' on single player mode, regardless of which side you're on (the lone player in the Bowser Suit or the other side with the three players). In this minigame, not only do you need to rotate the control stick as far as possible to pull the opposing team into the pit, but the CPU-controlled players on the opposing side ''always'' [[TheComputerIsACheatingBastard have a significant advantage]] over the player's side. Yes, even if you're on the side with three players, it still relies on ''you'' to be able to out-spin the computer, which doesn't even need to spin at all. This gets especially egregious when the other two players have the ''[[ArtificialStupidity same]]'' difficulty setting as the opposing player.



* Skateboard Scamper is easy to understand. Just press B to skate and A to jump over obstacles...except once you clear them all, you'd better ''mash the hell'' out of that B button beyond anything human if you want to guarantee a win. The winner is almost always completely based on the computer's whims, so if it doesn't want you to win, you're screwed.
* Piranha's Pursuit. It can be pretty hard, at least if you're the lone player. Just watch out for the falling logs. Much tragedy will come out of ''that''. However, if the lone player never messes up, it's impossible for him or her to lose. You don't even need to mash B that fast. After some practice you can become quite good at this game.
* Slot Car Derby. It's a racing minigame, but instead of turning with the stick, you use it to speed up and slow down. If you go too fast, you spin out when you reach the corners. This minigame wouldn't be so bad, except the computer players play it ''perfectly'' (especially when you face [[spoiler: Toad at the end of Mini-Game Island, who is like a computer player on very hard, and that isn't even mentioning the fact that you have to play this same game ''twice'' in Mini-Game Island]]), since their tires frequently have lots of smoke but they NEVER spin out. You, on the other hand, will either be frantically slowing down around every corner (even if just enough to allow them to gain slightly more ground) or ending up spinning out trying to catch or keep up. It was also made worse in ''Mario Party 2,'' where Nintendo added about ''three to four more corners'' to the tracks.
* Paddle Battle. It's another control stick-rotating mini-game. But it's a 1 vs. 3 mini-game to ramp up the difficulty. If you're playing this on mini-game island, you're always gonna be the solo player, and it's gonna be a hard time trying to literally even ''beat'' the mini-game, since the aim is to get 15 coins from your opponents (pretty much requires you to play perfectly). Basically, you and your opponents are in a boat. Your objective is to rotate the control stick to steer the boat to the right, where a Spear Guy spears the trio and they lose 3 coins. Unfortunately, your opponents are ''really'' good at this mini-game.
* The coin mini-game Grab Bag. Everyone has bags containing their current amount of coins. To earn coins, you have to grab your opponent from behind. Except it's hard because of course your opponents are trying to grab you, too. Cue the fact that sometimes there's only 1 coin, and sometimes there's a bag of 5 coins. And to make things even better, you're all trapped in the room together for ''sixty'' seconds. It's not much better in ''Mario Party 2'' despite a shorter time limit as it's been remade into a Battle Mini-game where everyone has five mushrooms in their bags and you have to steal them while making sure not to let either someone else or a computer steal from you. Also, one random player will have a Golden Mushroom that is worth three points and having this mushroom can mean the difference between victory and defeat.
* Face Lift. In this mini-game, you have to stretch out Bowser's face and try to get as close of a match as the picture in the middle. This doesn't look too hard, but the controls are ''horrible'', and it's hard just trying to make Bowser's chubby cheeks the right height (although they are usually generous enough to just stretch them as far as they will go). To make it worse, any player who has 90 points for their closest match wins. It got remade in ''Mario Party 2'' as a Battle Mini-Game, but now there are character faces instead of Bowser faces. Oh, and this time, the player with the highest score wins.
* Pipe Maze. Based off of the classic Japanese lottery game, Ghost Leg. Not too bad when on the trio side, but somewhat hard when being the solo. The solo player has to try to get the treasure chest down to themselves. It starts at the bottom, and then rises to the top. There are forks in the pipes. Easy trying to follow it, right? Nope, because the screen scrolls up ''too fast'', and you can't even pause the game during this scrolling to get a better look. In Mini Game Island, you HAVE to get the chest in order to clear the game, but you're MUCH more likely to beat the game by luck rather being able to follow the pipe's path, so Good Luck.
* The 1 vs. 3 minigames Bash 'n' Cash, Crane Game, and Bowl Over: The former if you are the solo player, the latter two if you are one of the other three, as in all three cases you can only '''lose''' coins (and at the very best, lose nothing). The latter is even worse if you have the most coins and the solo player is an AI, as you will always be their target (unless you have less than 30 coins, forcing the AI to aim for the 10-coin chest instead). It's extremely hard to grab or break free from an AI player in Crane Game, even if you're good at mashing buttons. Even worse, in the Mini Game Island mode you HAVE to snatch a computer player to clear the game (not even the chest is "good enough"), and in Bowl Over you HAVE to knock over ALL THREE computer players to clear the game, in just one shot. Thankfully, both of these games were made easier in ''Mario Party 2'' (you get two rolls in Bowl Over to knock over all three players, which is now required for a win, and Crane Game gives you a time limit and stopwatches that extend the time, but removes the stealing factor and awards a flat 10 coins to the crane for getting all three rivals, or 10 coins to them if one of them is still there when the timer runs out). Bash 'n' Cash can become even worse if you get Bowser's version of it (by landing on a Bowser Space, of course). It's the same objective, only this time every coin stolen from the solo player goes straight to Bowser, instead of the other three. Worse, if the solo player manages to make it through the whole 30 seconds without losing a single coin, [[spoiler:[[ShaggyDogStory Bowser will steal 15 coins from him/her anyways]].]] The best thing you can possibly do if you're stuck in the Bowser suit during the Bowser version is let the AI hit you exactly ONCE, and no more than that. Do it right, and you can escape the minigame with minimum (read: five coins) losses, instead of fifteen coins (or more).
* Coin Shower Flower, another 1 vs 3 minigame, has the lone player standing on the flower while the other 3 are in boats below it. The lone player gets the opportunity to collect a bunch of coins falling from the sky, while the 3 players have to fight over any that the lone player misses. Often, the lone player barely misses any coins, or even none at all, which is extremely unfair for the other 3 players. It's possible for the lone player to rack up over 30 coins. This might as well have been a 1 player minigame.
* Shy Guy Says. In a manner similar to the children's game Simon Says, Shy Guy will raise either a white (A) or red (B) flag, and you have to raise the exact same flag. If you don't, you lose the mini-game. What makes this mini-game so bad is that the AI is very good at this mini-game, and when playing with those on Hard difficulty or experience human players, this mini-game can last for minutes on end. As well as this, Shy Guy will try to fake you out sometimes, raising both flags, then pulling away a flag... (and sometimes in ''Mario Party 2'', even ''putting it back up again'' while lowering the other one). Also, you only have a short amount of time to raise the flag, otherwise it's game over. It doesn't help that, on the ''Mario Party 1'' version at least, the AI will eventually tap the correct button so fast that you have no hope of beating it. Better pray the CPU isn't determined to win at all costs..
* Running Of The Bulb. It's one of the very few "group" mini-games and has the four players all walking down a long walkway with one of the four players holding a light bulb and having to place it in the socket at the end of it to light up the room and the other three having to protect the bulb-carrier...''from a endless supply of Boos hoping to possess you and your teammates.'' Also, behind all four of them is a [[GiantMook giant, transparent, creepy-faced ghoul]] that slowly chases them and will suck up any player who is not fast enough to keep up with their team, causing the individual(s) to be taken out of the game. In addition to this craziness, if you are not successful in fighting off the Boos, you end up possessed and the only way for you to no longer be this way is for a undamaged teammate to knock you to your senses. ''And'' while you are possessed, your goal is to possess the bulb-carrier and unwillingly walk into the creepy-faced ghoul behind you and lose the game, but if the person carrying the bulb ends up possessed and walks into the ghoul "cloud", the game ends in a complete loss for everyone. Winning the game will earn each surviving member 10 coins and losing costs everyone 5 coins.

to:

* Skateboard Scamper ''Skateboard Scamper'' is easy to understand. Just press B to skate and A to jump over obstacles...except once you clear them all, you'd better ''mash the hell'' out of that B button beyond anything human if you want to guarantee a win. The winner is almost always completely based on the computer's whims, so if it doesn't want you to win, you're screwed.
* Piranha's Pursuit.''Piranha's Pursuit''. It can be pretty hard, at least if you're the lone player. Just watch out for the falling logs. Much tragedy will come out of ''that''. However, if the lone player never messes up, it's impossible for him or her to lose. You don't even need to mash B that fast. After some practice you can become quite good at this game.
* Slot ''Slot Car Derby.Derby''. It's a racing minigame, but instead of turning with the stick, you use it to speed up and slow down. If you go too fast, you spin out when you reach the corners. This minigame wouldn't be so bad, except the computer players play it ''perfectly'' (especially when you face [[spoiler: Toad at the end of Mini-Game Island, who is like a computer player on very hard, and that isn't even mentioning the fact that you have to play this same game ''twice'' in Mini-Game Island]]), since their tires frequently have lots of smoke but they NEVER spin out. You, on the other hand, will either be frantically slowing down around every corner (even if just enough to allow them to gain slightly more ground) or ending up spinning out trying to catch or keep up. It was also made worse in ''Mario Party 2,'' where Nintendo added about ''three to four more corners'' to the tracks.
* Paddle Battle.''Paddle Battle''. It's another control stick-rotating mini-game. But it's a 1 vs. 3 mini-game to ramp up the difficulty. If you're playing this on mini-game island, you're always gonna be the solo player, and it's gonna be a hard time trying to literally even ''beat'' the mini-game, since the aim is to get 15 coins from your opponents (pretty much requires you to play perfectly). Basically, you and your opponents are in a boat. Your objective is to rotate the control stick to steer the boat to the right, where a Spear Guy spears the trio and they lose 3 coins. Unfortunately, your opponents are ''really'' good at this mini-game.
* The coin mini-game Grab Bag.''Grab Bag''. Everyone has bags containing their current amount of coins. To earn coins, you have to grab your opponent from behind. Except it's hard because of course your opponents are trying to grab you, too. Cue the fact that sometimes there's only 1 coin, and sometimes there's a bag of 5 coins. And to make things even better, you're all trapped in the room together for ''sixty'' seconds. It's not much better in ''Mario Party 2'' despite a shorter time limit as it's been remade into a Battle Mini-game where everyone has five mushrooms in their bags and you have to steal them while making sure not to let either someone else or a computer steal from you. Also, one random player will have a Golden Mushroom that is worth three points and having this mushroom can mean the difference between victory and defeat.
* Face Lift.''Face Lift''. In this mini-game, you have to stretch out Bowser's face and try to get as close of a match as the picture in the middle. This doesn't look too hard, but the controls are ''horrible'', and it's hard just trying to make Bowser's chubby cheeks the right height (although they are usually generous enough to just stretch them as far as they will go). To make it worse, any player who has 90 points for their closest match wins. It got remade in ''Mario Party 2'' as a Battle Mini-Game, but now there are character faces instead of Bowser faces. Oh, and this time, the player with the highest score wins.
* Pipe Maze.''Pipe Maze''. Based off of the classic Japanese lottery game, Ghost Leg. Not too bad when on the trio side, but somewhat hard when being the solo. The solo player has to try to get the treasure chest down to themselves. It starts at the bottom, and then rises to the top. There are forks in the pipes. Easy trying to follow it, right? Nope, because the screen scrolls up ''too fast'', and you can't even pause the game during this scrolling to get a better look. In Mini Game Island, you HAVE to get the chest in order to clear the game, but you're MUCH more likely to beat the game by luck rather being able to follow the pipe's path, so Good Luck.
* The 1 vs. 3 minigames Bash ''Bash 'n' Cash, Crane Game, Cash'', ''Crane Game'', and Bowl Over: ''Bowl Over'': The former if you are the solo player, the latter two if you are one of the other three, as in all three cases you can only '''lose''' coins (and at the very best, lose nothing). The latter is even worse if you have the most coins and the solo player is an AI, as you will always be their target (unless you have less than 30 coins, forcing the AI to aim for the 10-coin chest instead). It's extremely hard to grab or break free from an AI player in Crane Game, even if you're good at mashing buttons. Even worse, in the Mini Game Island mode you HAVE to snatch a computer player to clear the game (not even the chest is "good enough"), and in Bowl Over you HAVE to knock over ALL THREE computer players to clear the game, in just one shot. Thankfully, both of these games were made easier in ''Mario Party 2'' (you get two rolls in Bowl Over to knock over all three players, which is now required for a win, and Crane Game gives you a time limit and stopwatches that extend the time, but removes the stealing factor and awards a flat 10 coins to the crane for getting all three rivals, or 10 coins to them if one of them is still there when the timer runs out). Bash 'n' Cash can become even worse if you get Bowser's version of it (by landing on a Bowser Space, of course). It's the same objective, only this time every coin stolen from the solo player goes straight to Bowser, instead of the other three. Worse, if the solo player manages to make it through the whole 30 seconds without losing a single coin, [[spoiler:[[ShaggyDogStory Bowser will steal 15 coins from him/her anyways]].]] The best thing you can possibly do if you're stuck in the Bowser suit during the Bowser version is let the AI hit you exactly ONCE, and no more than that. Do it right, and you can escape the minigame with minimum (read: five coins) losses, instead of fifteen coins (or more).
* Coin ''Coin Shower Flower, Flower'', another 1 vs 3 minigame, has the lone player standing on the flower while the other 3 are in boats below it. The lone player gets the opportunity to collect a bunch of coins falling from the sky, while the 3 players have to fight over any that the lone player misses. Often, the lone player barely misses any coins, or even none at all, which is extremely unfair for the other 3 players. It's possible for the lone player to rack up over 30 coins. This might as well have been a 1 player minigame.
* Shy ''Shy Guy Says.Says''. In a manner similar to the children's game Simon Says, Shy Guy will raise either a white (A) or red (B) flag, and you have to raise the exact same flag. If you don't, you lose the mini-game. What makes this mini-game so bad is that the AI is very good at this mini-game, and when playing with those on Hard difficulty or experience human players, this mini-game can last for minutes on end. As well as this, Shy Guy will try to fake you out sometimes, raising both flags, then pulling away a flag... (and sometimes in ''Mario Party 2'', even ''putting it back up again'' while lowering the other one). Also, you only have a short amount of time to raise the flag, otherwise it's game over. It doesn't help that, on the ''Mario Party 1'' version at least, the AI will eventually tap the correct button so fast that you have no hope of beating it. Better pray the CPU isn't determined to win at all costs..
* Running ''Running Of The Bulb.Bulb''. It's one of the very few "group" mini-games and has the four players all walking down a long walkway with one of the four players holding a light bulb and having to place it in the socket at the end of it to light up the room and the other three having to protect the bulb-carrier...''from a endless supply of Boos hoping to possess you and your teammates.'' Also, behind all four of them is a [[GiantMook giant, transparent, creepy-faced ghoul]] that slowly chases them and will suck up any player who is not fast enough to keep up with their team, causing the individual(s) to be taken out of the game. In addition to this craziness, if you are not successful in fighting off the Boos, you end up possessed and the only way for you to no longer be this way is for a undamaged teammate to knock you to your senses. ''And'' while you are possessed, your goal is to possess the bulb-carrier and unwillingly walk into the creepy-faced ghoul behind you and lose the game, but if the person carrying the bulb ends up possessed and walks into the ghoul "cloud", the game ends in a complete loss for everyone. Winning the game will earn each surviving member 10 coins and losing costs everyone 5 coins.



* Mecha Marathon, when playing against the computers. It seems like a pretty simple button-mashing minigame, but here's the catch -- the AI is inhumanly fast at this minigame. You'll be struggling to make it past 20 meters while the AI has fun breaking 30 meter records on ''easy mode''. What makes it even worse is that you have to be pressing not just one, but ''two'' buttons repeatedly, ''simultaneously''. Have fun beating it on the Minigame Coaster. It is much easier in the Virtual Console version, probably because the Classic Controller has faster registration of button-mashing.
* Bowser's Big Blast and Day At The Races, two battle minigames based ''entirely'' [[LuckBasedMission on luck]].

to:

* Mecha Marathon, ''Mecha Marathon'', when playing against the computers. It seems like a pretty simple button-mashing minigame, but here's the catch -- the AI is inhumanly fast at this minigame. You'll be struggling to make it past 20 meters while the AI has fun breaking 30 meter records on ''easy mode''. What makes it even worse is that you have to be pressing not just one, but ''two'' buttons repeatedly, ''simultaneously''. Have fun beating it on the Minigame Coaster. It is much easier in the Virtual Console version, probably because the Classic Controller has faster registration of button-mashing.
* Bowser's ''Bowser's Big Blast Blast'' and Day ''Day At The Races, Races'', two battle minigames based ''entirely'' [[LuckBasedMission on luck]].



* Honeycomb Havoc has players take turns hitting a dice block that only has a 1 and a 2 on it, which means they would then get either one or two fruits that are all lined up in order on a tree respectively. Sometimes there will be coins to get, but the catch is that there's also beehives, and if you catch one, you're out (the game is played until only one player remains). No matter how good you are at counting, it's impossible to ensure that you won't get a beehive, since you can't predict what number the computer players will choose (it's usually random, so this game involves quite a bit of luck). As always, there's something to make things worse: A computer on a harder difficulty is always smart enough to only pick 1 if there's only one fruit or coin before a beehive, or 2 if there's only 2 left, effectively screwing the next player, which could be you. With other human players, this game even allows them to gank a certain player if they're smart enough.
* Sneak 'n' Snore. The objective is to slowly walk to the button, push it, and slowly walk back to the door. The catch? There's a sleeping Chain Chomp. And if he wakes up and you're not hiding in your barrel, then he snatches you and dumps you into the loser pipe in the corner; you're disqualified from the game. To make things worse, you never know exactly when he'll wake up, and the faster you move, the longer it takes to get into your barrel. Moving at the fastest speed makes it practically IMPOSSIBLE to hide in your barrel, even if you stop the very moment the chomp wakes up. It's possible for the computer players to get caught, sometimes even ALL of them might get caught, but they're also good at both moving fast and hiding in their barrel. Have fun trying to beat this on the Mini-Game Coaster.
* Skateboard Scamper. As the [[SarcasmMode new and improved]] version from the first game, it involves the four players skateboarding again, only this time it's inside of a creepy mansion with an even scarier soundtrack playing in the background, an even more difficult obstacle course [[note]]at least with the first game, the track was more--or less--linear and you could see what was occurring and had the big, blue Thwomp blocks to guide you where to jump; here the camera angle and the similar-looking course helps you with ''nothing'', allowing you to crash into or fall ''up'' the staircase of ramps. Yes, this obstacle course now includes staircases![[/note]] and combines it with the infamous Running Of The Bulb from the first game and now has a giant Boo chasing you through the level and willing to suck you inside in the (very likely) case you fail at the mini-game. Even worse, even if by some chance you do finish the course, you also have to contend with both jumping for the strategically-placed bags of money ''and'' actually winning the race, to boot. Good luck in attempting to do everything right this time!

to:

* Honeycomb Havoc ''Honeycomb Havoc'' has players take turns hitting a dice block that only has a 1 and a 2 on it, which means they would then get either one or two fruits that are all lined up in order on a tree respectively. Sometimes there will be coins to get, but the catch is that there's also beehives, and if you catch one, you're out (the game is played until only one player remains). No matter how good you are at counting, it's impossible to ensure that you won't get a beehive, since you can't predict what number the computer players will choose (it's usually random, so this game involves quite a bit of luck). As always, there's something to make things worse: A computer on a harder difficulty is always smart enough to only pick 1 if there's only one fruit or coin before a beehive, or 2 if there's only 2 left, effectively screwing the next player, which could be you. With other human players, this game even allows them to gank a certain player if they're smart enough.
* Sneak ''Sneak 'n' Snore.Snore''. The objective is to slowly walk to the button, push it, and slowly walk back to the door. The catch? There's a sleeping Chain Chomp. And if he wakes up and you're not hiding in your barrel, then he snatches you and dumps you into the loser pipe in the corner; you're disqualified from the game. To make things worse, you never know exactly when he'll wake up, and the faster you move, the longer it takes to get into your barrel. Moving at the fastest speed makes it practically IMPOSSIBLE to hide in your barrel, even if you stop the very moment the chomp wakes up. It's possible for the computer players to get caught, sometimes even ALL of them might get caught, but they're also good at both moving fast and hiding in their barrel. Have fun trying to beat this on the Mini-Game Coaster.
* Skateboard Scamper.''Skateboard Scamper''. As the [[SarcasmMode new and improved]] version from the first game, it involves the four players skateboarding again, only this time it's inside of a creepy mansion with an even scarier soundtrack playing in the background, an even more difficult obstacle course [[note]]at least with the first game, the track was more--or less--linear and you could see what was occurring and had the big, blue Thwomp blocks to guide you where to jump; here the camera angle and the similar-looking course helps you with ''nothing'', allowing you to crash into or fall ''up'' the staircase of ramps. Yes, this obstacle course now includes staircases![[/note]] and combines it with the infamous Running Of The Bulb from the first game and now has a giant Boo chasing you through the level and willing to suck you inside in the (very likely) case you fail at the mini-game. Even worse, even if by some chance you do finish the course, you also have to contend with both jumping for the strategically-placed bags of money ''and'' actually winning the race, to boot. Good luck in attempting to do everything right this time!



* Game Guy's mini-games are also totally luck-based, and while that is kind of the idea (being gambling games and all) landing on a Game Guy space or having a Lucky Charm used on a player forces them to wager every last coin they have on the game, meaning they will be completely broke if they lose. This is ESPECIALLY bad if the game happens to be the rare but gravely dangerous Game Guy Roulette, where you have to choose a roulette section and hope the shell lands on it, or you lose (the biggest section is the Koopa, which only takes up 6 out of 21 spaces, or less than 1/3). Fortunately the winnings don't count towards one of the bonus stars at the end of a Battle Royale, but losing can be crippling, especially on Duel Boards.
* Mario's Puzzle Party. Whilst this mini-game is a puzzle mini-game and requires puzzle solving, this mini-game falls under this category mostly because [[TheComputerIsACheatingBastard the computer has the power to know where the big combos are right from the start - even on Easy]]. The only real way to win is to pile up in blocks and hope for a big combo - [[LuckBasedMission which depends mostly on luck]].

to:

* Game ''Game Guy's mini-games mini-games'' are also totally luck-based, and while that is kind of the idea (being gambling games and all) landing on a Game Guy space or having a Lucky Charm used on a player forces them to wager every last coin they have on the game, meaning they will be completely broke if they lose. This is ESPECIALLY bad if the game happens to be the rare but gravely dangerous Game Guy Roulette, where you have to choose a roulette section and hope the shell lands on it, or you lose (the biggest section is the Koopa, which only takes up 6 out of 21 spaces, or less than 1/3). Fortunately the winnings don't count towards one of the bonus stars at the end of a Battle Royale, but losing can be crippling, especially on Duel Boards.
* Mario's ''Mario's Puzzle Party.Party''. Whilst this mini-game is a puzzle mini-game and requires puzzle solving, this mini-game falls under this category mostly because [[TheComputerIsACheatingBastard the computer has the power to know where the big combos are right from the start - even on Easy]]. The only real way to win is to pile up in blocks and hope for a big combo - [[LuckBasedMission which depends mostly on luck]].



** Special mention goes to Darts of Doom, a very hard mini-game involving, you guessed it, darts. You throw darts trying to get the highest score as possible. Actually, that's only half-right. After everyone throws their darts, whoever gets the lowest score must pay up and if there's a tie for the lowest score the loser is whoever got the lowest score first. But if someone throws a dart at the bullseye, they automatically lose.
** Fruits of Doom is this even if you're good at memorization. Bowser lists off ten fruits that goes ridiculously fast near the end and whoever either gives him a fruit that he didn't ask for or gives him one more of a fruit than he asked for loses. It's especially bad should you start third, as [[MortonsFork you're hosed no matter what once all ten fruit are taken]] although the game rarely lasts long enough for this to happen.
** Balloon of Doom. Everyone has to pump up the Bowser balloon and whoever pops it loses. It's very difficult to judge how high your jump is before ground pounding so that you can pump the least amount of air into the balloon and [[FromBadToWorse if you don't pump the balloon at all within an extremely short timer you lose]].
* Bowser's Bigger Blast. As its name suggests, it's just like Bowser's Big Blast from Mario Party 2 even to the point that it's a Battle Minigame where many coins will be at stake.
* Paths of Peril. This battle minigame has you choose between two narrow paths to go on and in order to get to the goal you have to do this twice; however they are generated randomly, meaning that through no fault of your own you could get a long path while someone else or a computer gets a short path. Falling off the path also takes a long time to recover from, which can be crippling if someone reaches the goal while you're recovering.
* As pictured above, Candlelight Flight. Whether you're the Candle holder or the one with the water gun, the AI seems to be gods of some sort. When you're the candle holder, the AI players somehow know how to see in the dark. Are they part cat or something? When it's the other way around, the candle holder can always maneuver to always avoid the water sprays. No matter what, [[KarmaHoudini The AI always win!]] It's not much better for the water sprayers during an all-human match.
* Most mini-games that require you to tap buttons quickly (like Slime Time or Take a Breather) can be won fairly easily against even hard-level computer players, but Domination is borderline unwinnable. Some controllers can't even register the A button tapping fast enough.

to:

** Special mention goes to Darts ''Darts of Doom, Doom'', a very hard mini-game involving, you guessed it, darts. You throw darts trying to get the highest score as possible. Actually, that's only half-right. After everyone throws their darts, whoever gets the lowest score must pay up and if there's a tie for the lowest score the loser is whoever got the lowest score first. But if someone throws a dart at the bullseye, they automatically lose.
** Fruits ''Fruits of Doom Doom'' is this even if you're good at memorization. Bowser lists off ten fruits that goes ridiculously fast near the end and whoever either gives him a fruit that he didn't ask for or gives him one more of a fruit than he asked for loses. It's especially bad should you start third, as [[MortonsFork you're hosed no matter what once all ten fruit are taken]] although the game rarely lasts long enough for this to happen.
** Balloon ''Balloon of Doom.Doom''. Everyone has to pump up the Bowser balloon and whoever pops it loses. It's very difficult to judge how high your jump is before ground pounding so that you can pump the least amount of air into the balloon and [[FromBadToWorse if you don't pump the balloon at all within an extremely short timer you lose]].
* Bowser's ''Bowser's Bigger Blast.Blast''. As its name suggests, it's just like Bowser's Big Blast from Mario Party 2 even to the point that it's a Battle Minigame where many coins will be at stake.
* Paths ''Paths of Peril.Peril''. This battle minigame has you choose between two narrow paths to go on and in order to get to the goal you have to do this twice; however they are generated randomly, meaning that through no fault of your own you could get a long path while someone else or a computer gets a short path. Falling off the path also takes a long time to recover from, which can be crippling if someone reaches the goal while you're recovering.
* As pictured above, Candlelight Flight.''Candlelight Flight''. Whether you're the Candle holder or the one with the water gun, the AI seems to be gods of some sort. When you're the candle holder, the AI players somehow know how to see in the dark. Are they part cat or something? When it's the other way around, the candle holder can always maneuver to always avoid the water sprays. No matter what, [[KarmaHoudini The AI always win!]] It's not much better for the water sprayers during an all-human match.
* Most mini-games that require you to tap buttons quickly (like Slime Time or Take a Breather) can be won fairly easily against even hard-level computer players, but Domination ''Domination'' is borderline unwinnable. Some controllers can't even register the A button tapping fast enough.



* Pushy Penguins. You don't know the mini-game? It's just basically about you and your opponents on an iceberg with penguins trying to kick you off. It's like a maze, only you have literally three seconds to even get past it before you're out. That is all.
* Get a Rope. It's just luck, you pull a rope and hope the ten ton anvil/weight doesn't come smash down on your character's head (the results from worst to best are: the anvil (getting this ensures you'll lose), a little bit of confetti, and a shower of confetti (this guarantees a win). The only controls are selecting a rope to pull, and to make it worse, it's a duel mini game. Yeah, because betting coins or stars on a duel and getting a game with zero skill involved is the fairest thing ever.
* The 1 vs. 3 mini-game "Heat Stroke" for the three players. One player, floating with balloons attached to them, can knock away up to 8 platforms with a hammer, and the three players must jump at the right time to avoid getting flown off. What makes this mini-game so needlessly hard is that is that the solo player has the ability to ''fake'' their swing, which, if you are on the three-player side, can severely throw your timing off. Worse, over time, Podoboos fall onto the platforms, and there can be up to three at one time (you can also fall off the platform by accident).
* Whomp Maze (a duel mini-game). The objective is to make it through a maze of Whomps and get to the end, as the name would suggest, but you have ZERO indication of where they are until someone wins. And you have only 30 seconds to make it to the end on top of that. Also, if you touch a Whomp, you're stunned for a few seconds.
* Vicious Vending. Not only because it's based on luck, but because it is easily the least creative and most uninspired minimalistic luck-based game across probably the whole series. You turn a crank and get either coins or a Thwomp. That's it. The minigame is over in less than five seconds and there is no interaction aside from turning a crank. Although the luck-based games get a lot of hate in general, some of them can be fun in multiplayer for building tension and turning things around for less skilled players; here, there's no tension at all and it's over so quickly.

to:

* Pushy Penguins.''Pushy Penguins''. You don't know the mini-game? It's just basically about you and your opponents on an iceberg with penguins trying to kick you off. It's like a maze, only you have literally three seconds to even get past it before you're out. That is all.
* Get ''Get a Rope.Rope''. It's just luck, you pull a rope and hope the ten ton anvil/weight doesn't come smash down on your character's head (the results from worst to best are: the anvil (getting this ensures you'll lose), a little bit of confetti, and a shower of confetti (this guarantees a win). The only controls are selecting a rope to pull, and to make it worse, it's a duel mini game. Yeah, because betting coins or stars on a duel and getting a game with zero skill involved is the fairest thing ever.
* The 1 vs. 3 mini-game "Heat Stroke" ''Heat Stroke'' for the three players. One player, floating with balloons attached to them, can knock away up to 8 platforms with a hammer, and the three players must jump at the right time to avoid getting flown off. What makes this mini-game so needlessly hard is that is that the solo player has the ability to ''fake'' their swing, which, if you are on the three-player side, can severely throw your timing off. Worse, over time, Podoboos fall onto the platforms, and there can be up to three at one time (you can also fall off the platform by accident).
* Whomp Maze ''Whomp Maze'' (a duel mini-game). The objective is to make it through a maze of Whomps and get to the end, as the name would suggest, but you have ZERO indication of where they are until someone wins. And you have only 30 seconds to make it to the end on top of that. Also, if you touch a Whomp, you're stunned for a few seconds.
* Vicious Vending.''Vicious Vending''. Not only because it's based on luck, but because it is easily the least creative and most uninspired minimalistic luck-based game across probably the whole series. You turn a crank and get either coins or a Thwomp. That's it. The minigame is over in less than five seconds and there is no interaction aside from turning a crank. Although the luck-based games get a lot of hate in general, some of them can be fun in multiplayer for building tension and turning things around for less skilled players; here, there's no tension at all and it's over so quickly.



** In "Rain of Fire", players must dodge the raining debris that Bowser launches from a cannon into the sky. Unfortunately, this mini-game has several problems: 1. Too many fall down at a time, and the hitboxes are unusually big, which doesn't help; 2. They have fairly small shadows, so you have no indication of where to hide, and 3. The burning debris comes down ''twice'', with the second wave coming immediately after the first. This is the easiest of the Bowser games because you do have some room for error; the others...
** "Cage-in Cookin'" is probably the tamest of the three, but that doesn't mean it's easy. You have to hit a series of button in that order. The problem is, though, the time limit is quite strict (as soon as the game starts, you have seven seconds, max, to get all eight buttons before Bowser stomps into firing range of the cages and torches anyone still in them), and making one mistake can be enough to lead you to your doom (making two mistakes '''will''' be enough since you won't have enough time left to get the combination before you become the dish of Cage-in Cookin').
** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because you're safe doesn't mean he'll stop his assault.

to:

** In "Rain ''Rain of Fire", Fire'', players must dodge the raining debris that Bowser launches from a cannon into the sky. Unfortunately, this mini-game has several problems: 1. Too many fall down at a time, and the hitboxes are unusually big, which doesn't help; 2. They have fairly small shadows, so you have no indication of where to hide, and 3. The burning debris comes down ''twice'', with the second wave coming immediately after the first. This is the easiest of the Bowser games because you do have some room for error; the others...
** "Cage-in Cookin'" ''Cage-in Cookin''' is probably the tamest of the three, but that doesn't mean it's easy. You have to hit a series of button in that order. The problem is, though, the time limit is quite strict (as soon as the game starts, you have seven seconds, max, to get all eight buttons before Bowser stomps into firing range of the cages and torches anyone still in them), and making one mistake can be enough to lead you to your doom (making two mistakes '''will''' be enough since you won't have enough time left to get the combination before you become the dish of Cage-in Cookin').
** "Scaldin' Cauldron" ''Scaldin' Cauldron'' is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because you're safe doesn't mean he'll stop his assault.



* The 2 vs. 2 mini-game Battery Ram. This mini-game requires you and your partner to carry a battery to the goal. Unfortunately, it doesn't look easy as it sounds. It's pretty much like a perplexing maze, and the thing you and your partner are holding that carries the battery is pretty long, meaning it can only make 135 degree turns (or 90 degrees in one)

to:

* The 2 vs. 2 mini-game Battery Ram.''Battery Ram''. This mini-game requires you and your partner to carry a battery to the goal. Unfortunately, it doesn't look easy as it sounds. It's pretty much like a perplexing maze, and the thing you and your partner are holding that carries the battery is pretty long, meaning it can only make 135 degree turns (or 90 degrees in one)



** Funderwall, which is saying something. You and your opponents are climbing a wall trying to avoid gunshots from Koopa Kids. If you even touch one gunshot, you're out. And to jam up the difficulty, there are spinners that will knock you off the wall, too. Your opponents will rarely beat it.
** Magmagical Journey is pretty bad, as the platforms seem to be a little too spaced out, plus the addition of more gunshots from more Koopa Kids. The platforms also get smaller and taller in the second half of the stage, and all it takes is one bad jump to fail the game.
** Funstacle Course. Every player must cross an obstacle course set with traps such as spiky steamrollers, Thwomps, vertically-moving platforms, thin paths, bottomless pits, and constant fire attacks by three Koopa Kids. And at the end, they start shooting ''meteors''. You might as well consider yourself lucky if you can actually cross that finish line.
** Slot-O-Whirl may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/{{Pokemon}} Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.
* Bowser's Lovely Lift. Your objective is to hit the four dice blocks to move up a set number of floors, hopefully reaching the 100th floor. Sounds easy, right? With Bowser involved, the obvious answer is '''''NO'''''. Bowser has several artillery weapons, including darts and meteors. And once you pass the 50th floor (the halfway point), a Koopa Kid joins, and not only can he and Bowser now fire two obstacles at the same time, they now also acquire laser shots, which are VERY hard to dodge by jumping over them, but can be easy to avoid if both laser shots are moving from each end of the platform and you're in the center. But this doesn't make it any easier. In fact, this mini-game is so hard that in Solo Mode your progress was saved, and the next player up (you or the CPU) would start from where you were knocked out. Hopefully you weren't on the 99th floor and the CPU comes up next, as that is an almost guaranteed win. However, if you play this in Free Play Sub, you have to make it to the 100th floor all in one go - which can be REALLY frustrating.
* Vine Country, a DK mini-game. Mash the heck out of the A button to beat DK to the top of the vine while moving left and right to dodge obstacles that slow you down. Unfortunately, it's easier said than done, because sometimes who'll be able to avoid every single obstacle, while DK gets hit many times... but DK still beats you to the top!
* Deck Hands. [[LuckBasedMission It's up to complete luck to see who will win and who will lose]]. The only thing that makes this mini-game worse is that it's a Battle mini-game, so there's gonna be a lot of coins up for grabs.

to:

** Funderwall, ''Funderwall'', which is saying something. You and your opponents are climbing a wall trying to avoid gunshots from Koopa Kids. If you even touch one gunshot, you're out. And to jam up the difficulty, there are spinners that will knock you off the wall, too. Your opponents will rarely beat it.
** Magmagical Journey ''Magmagical Journey'' is pretty bad, as the platforms seem to be a little too spaced out, plus the addition of more gunshots from more Koopa Kids. The platforms also get smaller and taller in the second half of the stage, and all it takes is one bad jump to fail the game.
** Funstacle Course.''Funstacle Course''. Every player must cross an obstacle course set with traps such as spiky steamrollers, Thwomps, vertically-moving platforms, thin paths, bottomless pits, and constant fire attacks by three Koopa Kids. And at the end, they start shooting ''meteors''. You might as well consider yourself lucky if you can actually cross that finish line.
** Slot-O-Whirl ''Slot-O-Whirl'' may be a single-player Bowser mini-game, but it's far from easy. The slots are exactly like the [[Franchise/{{Pokemon}} Game Corner slot machines]] and can even skip symbols to make it almost impossible to get the key three times within the short time limit.
* Bowser's ''Bowser's Lovely Lift.Lift''. Your objective is to hit the four dice blocks to move up a set number of floors, hopefully reaching the 100th floor. Sounds easy, right? With Bowser involved, the obvious answer is '''''NO'''''. Bowser has several artillery weapons, including darts and meteors. And once you pass the 50th floor (the halfway point), a Koopa Kid joins, and not only can he and Bowser now fire two obstacles at the same time, they now also acquire laser shots, which are VERY hard to dodge by jumping over them, but can be easy to avoid if both laser shots are moving from each end of the platform and you're in the center. But this doesn't make it any easier. In fact, this mini-game is so hard that in Solo Mode your progress was saved, and the next player up (you or the CPU) would start from where you were knocked out. Hopefully you weren't on the 99th floor and the CPU comes up next, as that is an almost guaranteed win. However, if you play this in Free Play Sub, you have to make it to the 100th floor all in one go - which can be REALLY frustrating.
* Vine Country, ''Vine Country'', a DK mini-game. Mash the heck out of the A button to beat DK to the top of the vine while moving left and right to dodge obstacles that slow you down. Unfortunately, it's easier said than done, because sometimes who'll be able to avoid every single obstacle, while DK gets hit many times... but DK still beats you to the top!
* Deck Hands.''Deck Hands''. [[LuckBasedMission It's up to complete luck to see who will win and who will lose]]. The only thing that makes this mini-game worse is that it's a Battle mini-game, so there's gonna be a lot of coins up for grabs.



* Flip the Chimp involves players moving the Wiimote side to side in order to change which side of the rope your chimp is on, in order to avoid falling coconuts and reach the top of the rope. It's not luck based, but it contains FakeDifficulty since the Wiimote and game are delayed in applying your actions of moving the Wiimote, by about half a second or a little more. As a result, you need to instantly move the Wiimote AS SOON AS you see a coconut on the same side as your chimp if you want to have any chance of avoiding it. Of course, this delayed response has no affect on how fast the AI players can flip their chimps.

to:

* Flip ''Flip the Chimp Chimp'' involves players moving the Wiimote side to side in order to change which side of the rope your chimp is on, in order to avoid falling coconuts and reach the top of the rope. It's not luck based, but it contains FakeDifficulty since the Wiimote and game are delayed in applying your actions of moving the Wiimote, by about half a second or a little more. As a result, you need to instantly move the Wiimote AS SOON AS you see a coconut on the same side as your chimp if you want to have any chance of avoiding it. Of course, this delayed response has no affect on how fast the AI players can flip their chimps.



* The mini-game Soil Toil, which is a 2 vs. 2 mini-game. You and your partner have to drive a slow-looking vehicle to the finish line, and the opposing team has to do the exact same thing. The problem? The only way you can turn is one partner driving slower than the other, where the vehicle will go his/her direction. Sadists.
* Trash Landing. Grab a random rope and try to land on the trash. Sounds easy, right? Nope. It's another mini-game where you gotta be lucky, because the trash come in different sizes, and they appear in different locations each time. What makes it worse is that this is a ''4-player mini-game'', and anyone who lands on a piece of trash automatically wins the mini-game. This makes this mini-game worse than Get a Rope from Mario Party 5, and its equivalent mini-game, Pitifall, from Mario Party 6.
* Feed and Seed may seem very easy due to it being only the first boss minigame, but be prepared to do A LOT of buttonmashing, especially during the second and third phases of the boss.

to:

* The mini-game Soil Toil, ''Soil Toil'', which is a 2 vs. 2 mini-game. You and your partner have to drive a slow-looking vehicle to the finish line, and the opposing team has to do the exact same thing. The problem? The only way you can turn is one partner driving slower than the other, where the vehicle will go his/her direction. Sadists.
* Trash Landing.''Trash Landing''. Grab a random rope and try to land on the trash. Sounds easy, right? Nope. It's another mini-game where you gotta be lucky, because the trash come in different sizes, and they appear in different locations each time. What makes it worse is that this is a ''4-player mini-game'', and anyone who lands on a piece of trash automatically wins the mini-game. This makes this mini-game worse than Get a Rope from Mario Party 5, and its equivalent mini-game, Pitifall, from Mario Party 6.
* Feed ''Feed and Seed Seed'' may seem very easy due to it being only the first boss minigame, but be prepared to do A LOT of buttonmashing, especially during the second and third phases of the boss.



* Cheep Cheep Chance. It's a fishing minigame where you pick from 8 (in the 4-player version) or 4 (in the 2-player version) rods and hope to get a Cheep Cheep and not an empty rope. Obviously, [[LuckBasedMission it's luck-based]]. What's worse, in duel minigames you could end up being forced to wager as much as 2 stars. Even if the other player doesn't have any stars (or coins), the duel still occurs and they get to take yours if they win. Even if you still win in this case, you still get nothing.
* Trace Cadets. It's not a bad idea on paper. However, the tracing is very unresponsive.

to:

* ''Cheep Cheep Cheep Chance.Chance''. It's a fishing minigame where you pick from 8 (in the 4-player version) or 4 (in the 2-player version) rods and hope to get a Cheep Cheep and not an empty rope. Obviously, [[LuckBasedMission it's luck-based]]. What's worse, in duel minigames you could end up being forced to wager as much as 2 stars. Even if the other player doesn't have any stars (or coins), the duel still occurs and they get to take yours if they win. Even if you still win in this case, you still get nothing.
* Trace Cadets.''Trace Cadets''. It's not a bad idea on paper. However, the tracing is very unresponsive.



* The 1 vs. 3 mini-game Mob Sleds deserves special mention. It isn't so bad in its normal version, but when played in Perspective Mode, this mini-game is ''hell''. First off, you're ALWAYS the solo player. What makes this challenge dreadful is that camera is zoomed ''right in to you''. And just because of that, you are unable to see your opponents coming through. Also the fact that the ice is slippery, and you're gonna be sliding ''everywhere''. This is basically just pure luck. So...good luck.
* Bowser Jr. Breakdown, the midboss of Bowser Station. Many people have accused this mini-game of being ''completely'' [[LuckBasedMission luck based]], as all you do is roll a Dice Block and hope you're lucky (Bombard King Bob-omb, Whomp Stomp, and Bowser's Block Battle are also luck-based, but at least ''THEY'' had some element of strategy to them, when playing with human players at the least).
* Bombard King Bob-omb and Whomp Stomp when not playing with other people. They are based around a certain element of strategy that simply does not exist when playing against the AI, making both of them luck-based.
* Bowser's Block Battle is pseudo luck based. You pick up dice blocks and throw them in the hope your face comes up. At least it is not completely luck based as you can effect the outcome but there is still and element of it in play.
* Pinball Fall. Pick a pinball and hope you reach the bottom of the board first. And of course it had to have obstacles, so there's gonna be lot of stress/frustration trying to win this mini-game.
* Mecha Choice. Pick one of three doors, and hope it doesn't reach a dead end with Mechakoopas. Only one doors leads to this fate, but you have no advanced warning to where they are, so losing can be crippling.
* Pier Pressure. It's a recycled version of Cheep Cheep Chance from ''DS''.
* Pit Or Platter is a nightmare that focuses too much on the Wii Remote's movement sensors.

to:

* The 1 vs. 3 mini-game Mob Sleds ''Mob Sleds'' deserves special mention. It isn't so bad in its normal version, but when played in Perspective Mode, this mini-game is ''hell''. First off, you're ALWAYS the solo player. What makes this challenge dreadful is that camera is zoomed ''right in to you''. And just because of that, you are unable to see your opponents coming through. Also the fact that the ice is slippery, and you're gonna be sliding ''everywhere''. This is basically just pure luck. So...good luck.
* Bowser ''Bowser Jr. Breakdown, Breakdown'', the midboss of Bowser Station. Many people have accused this mini-game of being ''completely'' [[LuckBasedMission luck based]], as all you do is roll a Dice Block and hope you're lucky (Bombard King Bob-omb, Whomp Stomp, and Bowser's Block Battle are also luck-based, but at least ''THEY'' had some element of strategy to them, when playing with human players at the least).
* Bombard ''Bombard King Bob-omb Bob-omb'' and Whomp Stomp ''Whomp Stomp'' when not playing with other people. They are based around a certain element of strategy that simply does not exist when playing against the AI, making both of them luck-based.
* Bowser's ''Bowser's Block Battle Battle'' is pseudo luck based. You pick up dice blocks and throw them in the hope your face comes up. At least it is not completely luck based as you can effect the outcome but there is still and element of it in play.
* Pinball Fall.''Pinball Fall''. Pick a pinball and hope you reach the bottom of the board first. And of course it had to have obstacles, so there's gonna be lot of stress/frustration trying to win this mini-game.
* Mecha Choice.''Mecha Choice''. Pick one of three doors, and hope it doesn't reach a dead end with Mechakoopas. Only one doors leads to this fate, but you have no advanced warning to where they are, so losing can be crippling.
* Pier Pressure.''Pier Pressure''. It's a recycled version of Cheep Cheep Chance from ''DS''.
* Pit ''Pit Or Platter Platter'' is a nightmare that focuses too much on the Wii Remote's movement sensors.



* Bobsled Battle. What should have been a fun 2 vs 2 minigame is severely undermined by two terrible design choices. First off, most of the coins are on the right side of the track, meaning red team has an unfair advantage for most of the minigame. More severely is when playing with an AI partner below Hard- not only will they avoid coins, but they'll actually go out of their way to steer into Bob-ombs. How does something like this make it past testing?
* Bowser's Clawful Climb for Team Mario. The game has all players alternatively press two buttons to climb a wall and Bowser will knock off three hearts worth of damage if he catches up to anyone. The trouble is that the team of four is much slower than Bowser making it almost impossible to avoid getting hit. So unless someone has a lot of hearts Team Mario is losing Bowser Party on this minigame.

to:

* Bobsled Battle.''Bobsled Battle''. What should have been a fun 2 vs 2 minigame is severely undermined by two terrible design choices. First off, most of the coins are on the right side of the track, meaning red team has an unfair advantage for most of the minigame. More severely is when playing with an AI partner below Hard- not only will they avoid coins, but they'll actually go out of their way to steer into Bob-ombs. How does something like this make it past testing?
* Bowser's ''Bowser's Clawful Climb Climb'' for Team Mario. The game has all players alternatively press two buttons to climb a wall and Bowser will knock off three hearts worth of damage if he catches up to anyone. The trouble is that the team of four is much slower than Bowser making it almost impossible to avoid getting hit. So unless someone has a lot of hearts Team Mario is losing Bowser Party on this minigame.
5th Jan '18 2:03:22 PM CrystalMech
Is there an issue? Send a Message


* You're the Bob-Omb. It's yet ''another'' entirely luck based duel minigame just like Get a Rope. This time, you're supposed to find the detonator that doesn't have a bad fuse, and if you find the right one you win. There is no skill or strategy, just another way to make you feel stupid for betting coins.
* Even worse is Cut From the Team. It's also a complete luck mini-game in which players take turns to cut ropes and hope it's one that doesn't send them flying. What makes it worse? It's a ''Battle Mini Game''. You can lose a lot of coins just because the rope you chose was rigged.

to:

* You're ''You're the Bob-Omb.Bob-Omb''. It's yet ''another'' entirely luck based duel minigame just like Get a Rope. This time, you're supposed to find the detonator that doesn't have a bad fuse, and if you find the right one you win. There is no skill or strategy, just another way to make you feel stupid for betting coins.
* Even worse is Cut ''Cut From the Team.Team''. It's also a complete luck mini-game in which players take turns to cut ropes and hope it's one that doesn't send them flying. What makes it worse? It's a ''Battle Mini Game''. You can lose a lot of coins just because the rope you chose was rigged.


Added DiffLines:

* ''Rudder Madness'', the dullest racing minigame in Mario Party hands-down, and possibly the most boring minigame ever introduced in the series. You steer lily pads across a swamp at a literal snail's pace, avoiding obstacles that are nigh impossible to hit if you're not being bumped by other players. With human players, this essentially means the winner is decided at the very beginning of the race, being the person who gets bumped the least, since everyone's speed is constant. This often boils down to the other three being forced to watch as [[ForegoneConclusion the lone player drifts ahead slowly to the finish, uncontested.]]
4th Jan '18 10:31:39 AM N8han11
Is there an issue? Send a Message


* Pagoda Peak played in Solo Mode. You only need one star, ([[spoiler: which is just a T-Shirt in Solo Mode, which can turn humorous especially when playing as Boo as there is no way for Boo to actually wear the T-Shirt to begin with]]) except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

to:

* Pagoda Peak played in Solo Mode. You only need one star, ([[spoiler: which ([[spoiler:which is just a T-Shirt in Solo Mode, which can turn humorous especially when playing as Boo as there is no way for Boo to actually wear the T-Shirt to begin with]]) Mode]]) except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).
This list shows the last 10 events of 178. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.MarioParty