History ThatOneLevel / MarioParty

24th Jun '16 7:23:36 AM CybranGeneralSturm
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* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start!

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* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start!start! The Party Cruise version isn't much better as there are happeninng spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).
23rd Jun '16 2:43:10 PM CybranGeneralSturm
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* Neon Heights. This board's gimmick is that there are three chests guarded by Koopa Kids that only require ten coins to open instead of twenty, only one of which contains a star. The other two chests contain either a bunch of coins or a Bob-Omb that will explode and send you back to the start. Which of the three chests contains what is purely dependent on luck and there's also a happening space that moves the chests around. Whatever happens during Bowser Time also puts the hurt on through the following events (other than the memento snapshot taking):

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* Neon Heights. This board's gimmick is that there are three chests guarded by Koopa Kids that only require ten coins to open instead of twenty, only one of which contains a star. The other two chests contain either a bunch of twenty coins or a Bob-Omb that will explode and send you back to the start. Which of the three chests contains what is purely dependent on luck and there's also a happening space that moves the chests around. Whatever happens during Bowser Time also puts the hurt on through the following events (other than the memento snapshot taking):
23rd Jun '16 9:28:02 AM CybranGeneralSturm
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* Neon Heights. This board's gimmick is that there are three chests guarded by Koopa Kids that only require ten coins to open instead of twenty, only one of which contains a star. The other two chests contain either a bunch of coins or a Bob-Omb that will explode and send you back to the start. Which of the three chests contains what is purely dependent on luck and there's also a happening space that moves the chests around. Whatever happens during Bowser Time also puts the hurt on through the following events (other than the memento snapshot taking):
** Steal coins from every player and place them in the chest that contains twenty coins.
** Take a star from the player in first place and put it inside the chest that has the star so that if someone gets the star chest they get ''two stars'' instead of just one.
** Put a Ztar (called Dark Stars in this game) in the bomb chest.
** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars. Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.
23rd Jun '16 9:10:44 AM CybranGeneralSturm
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* Clockwork Castle. This ''entire'' board is unlocked by paying 100 stars at the bank (similar to Eternal Star from the first game). What makes this board frustrating is you can only get stars ''at daytime'': in this particular case, you have to chase DK down and get the star from him. But once nighttime arrives, Bowser will appear and chase down the ''players'', and whoever he catches will get a Ztar (called Shadow Stars in this game), which is basically losing a star. And not only that, one particular space on the northern part of the board can actually ''change the time of day''. This means that it's possible to play a 50-turn game without any stars.

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* Clockwork Castle. This ''entire'' board is unlocked by paying 100 stars at the bank (similar to Eternal Star from the first game). What makes this board frustrating is you can only get stars ''at daytime'': in this particular case, you have to chase DK down and get the star from him. But once nighttime arrives, Bowser will appear and chase down the ''players'', and whoever he catches will get a Ztar (called Shadow Stars in this game), which is basically losing a star.star unless the player doesn't have any then it's just twenty coins taken. And not only that, one particular space on the northern part of the board can actually ''change the time of day''. This means that it's possible to play a 50-turn game without any stars.
19th Jun '16 10:19:46 PM Drope
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** In Day At The Races, you pick which of the four characters you think will win the race (Thwomp, Whomp, Boo, or Bob-omb). However, the player in 4th place gets the first pick, while the player in 1st place is stuck with the only one remaining (usually the Whomp, who often performs the worst).

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** In Day At The Races, you pick which of the four characters you think will win the race (Thwomp, Whomp, Boo, or Bob-omb). However, the player in 4th place gets the first pick, while the player in 1st place is stuck with the only one remaining (usually the Whomp, who often frequently performs the worst).badly).
19th Jun '16 10:18:44 PM Drope
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** In Day At The Races, you pick which of the four characters you think will win the race (Thwomp, Whomp, Boo, or Bob-omb). However, the player in 4th place gets the first pick, while the player in 1st place is stuck with the only one remaining.

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** In Day At The Races, you pick which of the four characters you think will win the race (Thwomp, Whomp, Boo, or Bob-omb). However, the player in 4th place gets the first pick, while the player in 1st place is stuck with the only one remaining.remaining (usually the Whomp, who often performs the worst).
18th Jun '16 8:18:25 AM CybranGeneralSturm
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* Any of the Bowser mini-games. But special mention goes to Darts of Doom, a very hard mini-game involving, you guessed it, darts. You throw darts trying to get the highest score as possible. Actually, that's wrong. After everyone throws their darts, whoever gets the lowest score must pay up. But if someone throws a dart at the bullseye, they automatically lose.

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* Any of the Bowser mini-games. But special mention goes to Darts of Doom, a very hard mini-game involving, you guessed it, darts. You throw darts trying to get the highest score as possible. Actually, that's wrong. only half-right. After everyone throws their darts, whoever gets the lowest score must pay up.up and if there's a tie for the lowest score the loser is whoever got the lowest score first. But if someone throws a dart at the bullseye, they automatically lose.
17th Jun '16 6:44:47 PM CybranGeneralSturm
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* Pyramid Park. It's a direct clone of Snowflake Lake, except it has a ''Bowser Revolution happening space'', alongside quicksand pits and numerous Bowser events that can ''really'' put a hurting on your final score. Playing this board in Solo Mode is even worse. You have to track down Bandit and steal the star he stole from the Bowser Sphinx (remember him? He's the Bowser Revolution happening space in Party Mode) using a Chain Chomp, then return it to the Bowser Sphinx. It isn't as easy as it sounds, especially since the path to the Bowser Sphinx is blocked by a Whomp who will only let you pass if you pay 10 coins - if you don't have 10 coins, better rake 'em up fast, otherwise your opponent will likely catch you, and you will be screwed.

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* Pyramid Park. It's a direct clone of Snowflake Lake, except it has a ''Bowser Revolution happening space'', space that does one of three random actions: halving the Chain Chomp prices, switching the colors of the red and blue spaces for two turns, and ''the infamous bowser revolution''; alongside quicksand pits and numerous Bowser events that can ''really'' put a hurting on your final score. Playing this board in Solo Mode is even worse. You have to track down Bandit and steal the star he stole from the Bowser Sphinx (remember him? He's the Bowser Revolution random event happening space in Party Mode) using a Chain Chomp, then return it to the Bowser Sphinx. It isn't as easy as it sounds, especially since the path to the Bowser Sphinx is blocked by a Whomp who will only let you pass if you pay 10 coins - if you don't have 10 coins, better rake 'em up fast, otherwise your opponent will likely catch you, and you will be screwed.
16th Jun '16 5:56:04 PM MyFinalEdits
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[[folder:General]]
* Really, any board or minigame that relies excessively on luck.
[[/folder]]
15th Jun '16 11:13:27 PM ADrago
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* Really, any board of minigame that relies excessively on luck.

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* Really, any board of or minigame that relies excessively on luck.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.MarioParty