History ThatOneLevel / MarioParty

3rd Feb '17 8:02:29 PM CybranGeneralSturm
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* Paths of Peril. This battle minigame has you choose between two paths to go on and in order to get to the goal you have to do this twice; however they are generated randomly, meaning that through no fault of your own you could get a long path while someone else or a computer gets a short path. Falling off the path also takes a long time to recover from, which can be crippling if someone reaches the goal while you're recovering.

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* Paths of Peril. This battle minigame has you choose between two narrow paths to go on and in order to get to the goal you have to do this twice; however they are generated randomly, meaning that through no fault of your own you could get a long path while someone else or a computer gets a short path. Falling off the path also takes a long time to recover from, which can be crippling if someone reaches the goal while you're recovering.
10th Dec '16 9:40:31 PM ilovedededeAGAIN2
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* Windmillville, for its ScrappyMechanic of getting stars. The mechanic here is depositing coins into windmills to buy them and their stars. Unfortunately, if one player happens to deposit more coins than the original owner, then ''they'' earn the windmill and its stars. Even worse, there are several windmills that have more than 1 star (most windmills have only 1 star), which can really turn the tide on the game. Then there's Bowser Time, in which (other than the memento snapshot taking) he'll either:

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* Windmillville, for its ScrappyMechanic unique mechanic of getting stars. The mechanic here is depositing coins into windmills to buy them and their stars. Unfortunately, if one player happens to deposit more coins than the original owner, then ''they'' earn the windmill and its stars. Even worse, there are several windmills that have more than 1 star (most windmills have only 1 star), which can really turn the tide on the game. Then there's Bowser Time, in which (other than the memento snapshot taking) he'll either:
1st Nov '16 12:10:20 PM CybranGeneralSturm
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* ''Tricky Tires'' and ''Sumo of Doom-o'', thanks to their unbearable control scheme (using the left Control Stick to control the left tires and the C-Pad to control the right tires), which makes them a lot harder than they should be.

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* ''Tricky Tires'' and ''Sumo of Doom-o'', thanks to their unbearable control scheme (using the left Control Stick to control the left tires and the C-Pad to control the right tires), which makes them a lot harder than they should be. The latter is especially bad because it's a Duel Mini-game.
1st Nov '16 9:21:07 AM AlexHoskins
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* The 1 vs. 3 mini-game Mob Sleds. It is isn't so bad in its normal version, but when played in Perspective Mode, this mini-game is ''hell''. First off, you're ALWAYS the solo player. What makes this challenge dreadful is that camera is zoomed ''right in to you''. And just because of that, you are unable to see your opponents coming through. Also the fact that the ice is slippery, and you're gonna be sliding ''everywhere''. This is basically just pure luck. Good luck.

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* The 1 vs. 3 mini-game Mob Sleds. Sleds deserves special mention. It is isn't so bad in its normal version, but when played in Perspective Mode, this mini-game is ''hell''. First off, you're ALWAYS the solo player. What makes this challenge dreadful is that camera is zoomed ''right in to you''. And just because of that, you are unable to see your opponents coming through. Also the fact that the ice is slippery, and you're gonna be sliding ''everywhere''. This is basically just pure luck. Good So...good luck.
1st Nov '16 9:17:02 AM AlexHoskins
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* Candlelight Flight. Whether you're the Candle holder or the one with the water gun, the AI seems to be gods of some sort. When you're the candle holder, the AI players somehow know how to see in the dark. Are they part cat or something? When it's the other way around, the candle holder can always maneuver to always avoid the water sprays. No matter what, [[KarmaHoudini The AI always win!]] It's not much better for the water sprayers during an all-human match.

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* As pictured above, Candlelight Flight. Whether you're the Candle holder or the one with the water gun, the AI seems to be gods of some sort. When you're the candle holder, the AI players somehow know how to see in the dark. Are they part cat or something? When it's the other way around, the candle holder can always maneuver to always avoid the water sprays. No matter what, [[KarmaHoudini The AI always win!]] It's not much better for the water sprayers during an all-human match.



* Whomp Maze (a duel mini-game). The objective is to make it through a maze of Whomps and get to the end, as the name would suggest, but you have ZERO indication of where they are until someone wins. And you have only 30 seconds to make it to the end on top of that. Also, if you touch a Whomp, you're stunned for a few secons.

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* Whomp Maze (a duel mini-game). The objective is to make it through a maze of Whomps and get to the end, as the name would suggest, but you have ZERO indication of where they are until someone wins. And you have only 30 seconds to make it to the end on top of that. Also, if you touch a Whomp, you're stunned for a few secons.seconds.
3rd Oct '16 3:34:04 AM CybranGeneralSturm
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* The coin mini-game Grab Bag. Everyone has bags containing their current amount of coins. To earn coins, you have to grab your opponent from behind. Except it's hard because of course your opponents are trying to grab you, too. Cue the fact that sometimes there's only 1 coin, and sometimes there's a bag of 5 coins. And to make things even better, you're all trapped in the room together for ''sixty'' seconds.

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* The coin mini-game Grab Bag. Everyone has bags containing their current amount of coins. To earn coins, you have to grab your opponent from behind. Except it's hard because of course your opponents are trying to grab you, too. Cue the fact that sometimes there's only 1 coin, and sometimes there's a bag of 5 coins. And to make things even better, you're all trapped in the room together for ''sixty'' seconds. It's not much better in ''Mario Party 2'' despite a shorter time limit as it's been remade into a Battle Mini-game where everyone has five mushrooms in their bags and you have to steal them while making sure not to let either someone else or a computer steal from you. Also, one random player will have a Golden Mushroom that is worth three points and having this mushroom can mean the difference between victory and defeat.
3rd Oct '16 3:25:20 AM CybranGeneralSturm
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* Face Lift. In this mini-game, you have to stretch out Bowser's face and try to get as close of a match as the picture in the middle. This doesn't look too hard, but the controls are ''horrible'', and it's hard just trying to make Bowser's chubby cheeks the right height (although they are usually generous enough to just stretch them as far as they will go). To make it worse, any player who has 90 points for their closest match wins. It got remade in ''Mario Party 2'', but now there are character faces instead of Bowser faces. Oh, and this time, the player with the highest score wins.

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* Face Lift. In this mini-game, you have to stretch out Bowser's face and try to get as close of a match as the picture in the middle. This doesn't look too hard, but the controls are ''horrible'', and it's hard just trying to make Bowser's chubby cheeks the right height (although they are usually generous enough to just stretch them as far as they will go). To make it worse, any player who has 90 points for their closest match wins. It got remade in ''Mario Party 2'', 2'' as a Battle Mini-Game, but now there are character faces instead of Bowser faces. Oh, and this time, the player with the highest score wins.



* Waluigi's Island. One area of the board, right near the start, is a circle, with several happening spaces (as well as blue spaces) and a counter starting at 5. Every time someone lands on a happening space in this circle, the counter decreases by 1. Once it reaches 0, everyone in the circle loses all their coins and it resets to 5. The worst thing about this is that there is no way to leave this circle or bypass it entirely (unless you have a Warp Block or a Magic Lamp), except for a directional roulette to the north of the circle, which has three different speeds: moderate, fast, and extremely fast, that change each time it's used. Unfortunately, the roulette seems to be rigged for human players, especially at higher speeds; whereas computer players usually get out of the circle, the roulette frequently sends human players back into the circle unless it's at the slowest speed. Aside from that, another part of the board has two passages, one of which contains a trap that sends you back to the start.

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* Waluigi's Island. One area of the board, right near the start, is a circle, with several happening spaces (as well as blue spaces) and a counter starting at 5. Every time someone lands on a happening space in this circle, the counter decreases by 1. Once it reaches 0, everyone in the circle loses all their coins and it resets to 5. The worst thing about this is that there is no way to leave this circle or bypass it entirely (unless you have a Warp Block or a Magic Lamp), except for a directional roulette to the north of the circle, which has three different speeds: moderate, fast, and extremely fast, that change each time it's used. Unfortunately, the roulette seems to be rigged for human players, especially at higher speeds; whereas computer players usually get out of the circle, the roulette frequently sends human players back into the circle unless it's at the slowest speed. Aside from that, another part of the board that goes to Boo has two passages, one of which contains a trap that sends you back to the start.
29th Sep '16 11:32:04 PM jameygamer
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* Shy Guy Says. In a manner similar to the children's game Simon Says, Shy Guy will raise either a white (A) or red (B) flag, and you have to raise the exact same flag. If you don't, you lose the mini-game. What makes this mini-game so bad is that the AI is very good at this mini-game, and when playing with those on Hard difficulty or experience human players, this mini-game can last for minutes on end. As well as this, Shy Guy will try to fake you out sometimes, raising both flags, then pulling away a flag... (and sometimes in Mario Party 2, even ''putting it back up again'' while lowering the other one). Also, you only have a short amount of time to raise the flag, otherwise it's game over. It doesn't help that, on the Mario Party 1 version at least, the AI will eventually tap the correct button so fast that you have no hope of beating it. Better pray the CPU isn't determined to win at all costs..

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* Shy Guy Says. In a manner similar to the children's game Simon Says, Shy Guy will raise either a white (A) or red (B) flag, and you have to raise the exact same flag. If you don't, you lose the mini-game. What makes this mini-game so bad is that the AI is very good at this mini-game, and when playing with those on Hard difficulty or experience human players, this mini-game can last for minutes on end. As well as this, Shy Guy will try to fake you out sometimes, raising both flags, then pulling away a flag... (and sometimes in Mario ''Mario Party 2, 2'', even ''putting it back up again'' while lowering the other one). Also, you only have a short amount of time to raise the flag, otherwise it's game over. It doesn't help that, on the Mario ''Mario Party 1 1'' version at least, the AI will eventually tap the correct button so fast that you have no hope of beating it. Better pray the CPU isn't determined to win at all costs..
29th Sep '16 11:30:34 PM jameygamer
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* Pipe Maze. Based off of the classic Japanese lottery game, Ghost Leg. Not too bad when on the trio side, but somewhat hard when being the solo. The solo player has to try to get the treasure chest down to themself. It starts at the bottom, and then rises to the top. There are forks in the pipes. Easy trying to follow it, right? Nope, because the screen scrolls up ''too fast'', and you can't even pause the game during this scrolling to get a better look. In Mini Game Island, you HAVE to get the chest in order to clear the game, but you're MUCH more likely to beat the game by luck rather being able to follow the pipe's path, so Good Luck.
* The 1 vs. 3 minigames Bash 'n' Cash, Crane Game, and Bowl Over: The former if you are the solo player, the latter two if you are one of the other three, as in all three cases you can only '''lose''' coins (and at the very best, lose nothing). The latter is even worse if you have the most coins and the solo player is an AI, as you will always be their target (unless you have less than 30 coins, forcing the AI to aim for the 10-coin chest instead). It's extremely hard to grab or break free from an AI player in Crane Game, even if you're good at mashing buttons. Even worse, in the Mini Game Island mode you HAVE to snatch a computer player to clear the game (not even the chest is "good enough"), and in Bowl Over you HAVE to knock over ALL THREE computer players to clear the game, in just one shot. Thankfully, both of these games were made easier in Mario Party 2. Bash 'n' Cash can become even worse if you get Bowser's version of it (by landing on a Bowser Space, of course). It's the same objective, only this time every coin stolen from the solo player goes straight to Bowser, instead of the other three. Worse, if the solo player manages to make it through the whole 30 seconds without losing a single coin, [[spoiler:[[ShaggyDogStory Bowser will steal 15 coins from him/her just to be mean]].]] The best thing you can possibly do if you're stuck in the Bowser suit during the Bowser version is let the AI hit you exactly ONCE, and no more than that. Do it right, and you can escape the minigame with minimum (read: five coins) losses, instead of fifteen coins (or more).

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* Pipe Maze. Based off of the classic Japanese lottery game, Ghost Leg. Not too bad when on the trio side, but somewhat hard when being the solo. The solo player has to try to get the treasure chest down to themself.themselves. It starts at the bottom, and then rises to the top. There are forks in the pipes. Easy trying to follow it, right? Nope, because the screen scrolls up ''too fast'', and you can't even pause the game during this scrolling to get a better look. In Mini Game Island, you HAVE to get the chest in order to clear the game, but you're MUCH more likely to beat the game by luck rather being able to follow the pipe's path, so Good Luck.
* The 1 vs. 3 minigames Bash 'n' Cash, Crane Game, and Bowl Over: The former if you are the solo player, the latter two if you are one of the other three, as in all three cases you can only '''lose''' coins (and at the very best, lose nothing). The latter is even worse if you have the most coins and the solo player is an AI, as you will always be their target (unless you have less than 30 coins, forcing the AI to aim for the 10-coin chest instead). It's extremely hard to grab or break free from an AI player in Crane Game, even if you're good at mashing buttons. Even worse, in the Mini Game Island mode you HAVE to snatch a computer player to clear the game (not even the chest is "good enough"), and in Bowl Over you HAVE to knock over ALL THREE computer players to clear the game, in just one shot. Thankfully, both of these games were made easier in Mario ''Mario Party 2.2'' (you get two rolls in Bowl Over to knock over all three players, which is now required for a win, and Crane Game gives you a time limit and stopwatches that extend the time, but removes the stealing factor and awards a flat 10 coins to the crane for getting all three rivals, or 10 coins to them if one of them is still there when the timer runs out). Bash 'n' Cash can become even worse if you get Bowser's version of it (by landing on a Bowser Space, of course). It's the same objective, only this time every coin stolen from the solo player goes straight to Bowser, instead of the other three. Worse, if the solo player manages to make it through the whole 30 seconds without losing a single coin, [[spoiler:[[ShaggyDogStory Bowser will steal 15 coins from him/her just to be mean]].]] The best thing you can possibly do if you're stuck in the Bowser suit during the Bowser version is let the AI hit you exactly ONCE, and no more than that. Do it right, and you can escape the minigame with minimum (read: five coins) losses, instead of fifteen coins (or more).
4th Aug '16 10:52:25 AM CybranGeneralSturm
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* Bowser Nightmare: This board lives up to its name, as nothing is fair for any of the players. If someone hits the Happening Spaces near the doors, they are trampled on by Bowser and have the entire row of spaces turned red. The Happening Spaces in the center lead to a circle full of red and sometimes Bowser spaces. The Happening Spaces near the towers force you to play a luck game where you pick a box and either lose 20 coins or sent back to Start.

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* Bowser Nightmare: This board lives up to its name, as nothing is fair for any of the players. If someone hits the Happening Spaces near the doors, they are trampled on by Bowser and have the entire row of spaces turned red. The Happening Spaces in the center lead to a circle full of red and sometimes Bowser spaces. The Happening Spaces near the towers force you to play a luck game where you pick a box and either lose 20 half of your coins or you get sent back to Start.
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