History ThatOneLevel / MarioParty

19th Nov '17 5:05:56 AM CybranGeneralSturm
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* Any of the Bowser mini-games. But special mention goes to Darts of Doom, a very hard mini-game involving, you guessed it, darts. You throw darts trying to get the highest score as possible. Actually, that's only half-right. After everyone throws their darts, whoever gets the lowest score must pay up and if there's a tie for the lowest score the loser is whoever got the lowest score first. But if someone throws a dart at the bullseye, they automatically lose.

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* Any of the Bowser mini-games. But special Each one counts for a different reason:
** Special
mention goes to Darts of Doom, a very hard mini-game involving, you guessed it, darts. You throw darts trying to get the highest score as possible. Actually, that's only half-right. After everyone throws their darts, whoever gets the lowest score must pay up and if there's a tie for the lowest score the loser is whoever got the lowest score first. But if someone throws a dart at the bullseye, they automatically lose.lose.
** Fruits of Doom is this even if you're good at memorization. Bowser lists off ten fruits that goes ridiculously fast near the end and whoever either gives him a fruit that he didn't ask for or gives him one more of a fruit than he asked for loses. It's especially bad should you start third, as [[MortonsFork you're hosed no matter what once all ten fruit are taken]] although the game rarely lasts long enough for this to happen.
** Balloon of Doom. Everyone has to pump up the Bowser balloon and whoever pops it loses. It's very difficult to judge how high your jump is before ground pounding so that you can pump the least amount of air into the balloon and [[FromBadToWorse if you don't pump the balloon at all within an extremely short timer you lose]].
9th Nov '17 9:41:05 AM Adam43
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* Pagoda Peak played in Solo Mode. You only need one star, ([[spoiler: which is just a T-Shirt, which can turn humorous especially when playing as Boo as there is no way for Boo to actually wear the T-Shirt to begin with]]) except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

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* Pagoda Peak played in Solo Mode. You only need one star, ([[spoiler: which is just a T-Shirt, T-Shirt in Solo Mode, which can turn humorous especially when playing as Boo as there is no way for Boo to actually wear the T-Shirt to begin with]]) except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).
9th Nov '17 9:40:21 AM Adam43
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* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

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* Pagoda Peak played in Solo Mode. You only need one star, ([[spoiler: which is just a T-Shirt, which can turn humorous especially when playing as Boo as there is no way for Boo to actually wear the T-Shirt to begin with]]) except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).
6th Oct '17 1:17:25 AM ilovedededeAGAIN2
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* This game is unbelievably infamous for having minigames that required you to rotate the control stick really fast.

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* This game is unbelievably infamous gained infamy for having minigames that required you to rotate the control stick really fast.fast, leading to blisters.



* The 1 vs. 3 minigames Bash 'n' Cash, Crane Game, and Bowl Over: The former if you are the solo player, the latter two if you are one of the other three, as in all three cases you can only '''lose''' coins (and at the very best, lose nothing). The latter is even worse if you have the most coins and the solo player is an AI, as you will always be their target (unless you have less than 30 coins, forcing the AI to aim for the 10-coin chest instead). It's extremely hard to grab or break free from an AI player in Crane Game, even if you're good at mashing buttons. Even worse, in the Mini Game Island mode you HAVE to snatch a computer player to clear the game (not even the chest is "good enough"), and in Bowl Over you HAVE to knock over ALL THREE computer players to clear the game, in just one shot. Thankfully, both of these games were made easier in ''Mario Party 2'' (you get two rolls in Bowl Over to knock over all three players, which is now required for a win, and Crane Game gives you a time limit and stopwatches that extend the time, but removes the stealing factor and awards a flat 10 coins to the crane for getting all three rivals, or 10 coins to them if one of them is still there when the timer runs out). Bash 'n' Cash can become even worse if you get Bowser's version of it (by landing on a Bowser Space, of course). It's the same objective, only this time every coin stolen from the solo player goes straight to Bowser, instead of the other three. Worse, if the solo player manages to make it through the whole 30 seconds without losing a single coin, [[spoiler:[[ShaggyDogStory Bowser will steal 15 coins from him/her just to be mean]].]] The best thing you can possibly do if you're stuck in the Bowser suit during the Bowser version is let the AI hit you exactly ONCE, and no more than that. Do it right, and you can escape the minigame with minimum (read: five coins) losses, instead of fifteen coins (or more).

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* The 1 vs. 3 minigames Bash 'n' Cash, Crane Game, and Bowl Over: The former if you are the solo player, the latter two if you are one of the other three, as in all three cases you can only '''lose''' coins (and at the very best, lose nothing). The latter is even worse if you have the most coins and the solo player is an AI, as you will always be their target (unless you have less than 30 coins, forcing the AI to aim for the 10-coin chest instead). It's extremely hard to grab or break free from an AI player in Crane Game, even if you're good at mashing buttons. Even worse, in the Mini Game Island mode you HAVE to snatch a computer player to clear the game (not even the chest is "good enough"), and in Bowl Over you HAVE to knock over ALL THREE computer players to clear the game, in just one shot. Thankfully, both of these games were made easier in ''Mario Party 2'' (you get two rolls in Bowl Over to knock over all three players, which is now required for a win, and Crane Game gives you a time limit and stopwatches that extend the time, but removes the stealing factor and awards a flat 10 coins to the crane for getting all three rivals, or 10 coins to them if one of them is still there when the timer runs out). Bash 'n' Cash can become even worse if you get Bowser's version of it (by landing on a Bowser Space, of course). It's the same objective, only this time every coin stolen from the solo player goes straight to Bowser, instead of the other three. Worse, if the solo player manages to make it through the whole 30 seconds without losing a single coin, [[spoiler:[[ShaggyDogStory Bowser will steal 15 coins from him/her just to be mean]].anyways]].]] The best thing you can possibly do if you're stuck in the Bowser suit during the Bowser version is let the AI hit you exactly ONCE, and no more than that. Do it right, and you can escape the minigame with minimum (read: five coins) losses, instead of fifteen coins (or more).
1st Jul '17 12:49:22 PM CybranGeneralSturm
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** In "Rain of Fire", players must dodge the raining debris that Bowser launches from a cannon into the sky. Unfortunately, this mini-game has several problems: 1. Too many fall down at a time, and the hitboxes are unusually big, which doesn't help; 2. They have fairly small shadows, so you have no indication of where to hide, and 3. Bowser does this ''twice''. In one game. This is the easiest of the Bowser games because you do have some room for error; the others...

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** In "Rain of Fire", players must dodge the raining debris that Bowser launches from a cannon into the sky. Unfortunately, this mini-game has several problems: 1. Too many fall down at a time, and the hitboxes are unusually big, which doesn't help; 2. They have fairly small shadows, so you have no indication of where to hide, and 3. Bowser does this ''twice''. In one game.The burning debris comes down ''twice'', with the second wave coming immediately after the first. This is the easiest of the Bowser games because you do have some room for error; the others...
1st Jul '17 9:22:29 AM mario0987
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* Bowser Station played on Story mode. Having two AI opponents and requiring 1st place is steep, but fits the difficulty curve up to that point. Even having the two [[GangUpOnTheHuman collaborate]] is frustrating, but makes narrative sense. Things go a step too far when the AI '''blatantly''' [[TheComputerIsACheatingBastard cheats]], always getting ideal dice rolls for themselves and quite possibly fudging yours too, resulting in mini-star gains that simply cannot be offset by minigame skill. Adding insult to injury, the board's miniboss is completely die roll based (and vulnerable to the same AI cheats), and even the final boss is [[LuckBasedMission luck-sensitive.]] Pretty much the only way to get a victory not based on trying over and over until the AI lets up is exploiting the "Wager half of everyone's stars" Bowser event to put that insurmountable lead right back in your pocket at the last moment, but getting that is - you guessed it - [[LuckBasedMission luck-based.]]

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* Bowser Station played on Story mode. Having two AI opponents opponents, and requiring 1st place if there is only three characters is steep, but fits the difficulty curve up to that point. Even having the two [[GangUpOnTheHuman collaborate]] is frustrating, but makes narrative sense. Things go a step too far when the AI '''blatantly''' [[TheComputerIsACheatingBastard cheats]], always getting ideal dice rolls for themselves and quite possibly fudging yours too, resulting in mini-star gains that simply cannot be offset by minigame skill. Adding insult to injury, the entire board is luck based. The board's Captain Events have a lot of luck involved even if you are the captain and can decide things, the miniboss is completely simply rolling a die roll based and hoping you get the right number (and vulnerable to the same AI cheats), and even the final boss is [[LuckBasedMission luck-sensitive.luck-based.]] Pretty much the only way to get a victory not based on trying over and over until the AI lets up is exploiting the "Wager half of everyone's stars" Bowser event to put that insurmountable lead right back in your pocket at the last moment, but getting that is - you guessed it - [[LuckBasedMission luck-based.]]



* Bowser Jr. Breakdown, the midboss of Bowser Station. Many people have accused this mini-game of being ''completely'' [[LuckBasedMission luck based]], as all you do is roll a Dice Block and hope you're lucky (Bombard King Bob-omb, Whomp Stomp, and Bowser's Block Battle are also luck-based, but at least ''THEY'' had some element of strategy to them, when playing with human players at the least.

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* Bowser Jr. Breakdown, the midboss of Bowser Station. Many people have accused this mini-game of being ''completely'' [[LuckBasedMission luck based]], as all you do is roll a Dice Block and hope you're lucky (Bombard King Bob-omb, Whomp Stomp, and Bowser's Block Battle are also luck-based, but at least ''THEY'' had some element of strategy to them, when playing with human players at the least.least).
* Bombard King Bob-omb and Whomp Stomp when not playing with other people. They are based around a certain element of strategy that simply does not exist when playing against the AI, making both of them luck-based.
* Bowser's Block Battle is pseudo luck based. You pick up dice blocks and throw them in the hope your face comes up. At least it is not completely luck based as you can effect the outcome but there is still and element of it in play.
5th Jun '17 11:52:14 PM AlexHoskins
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[[caption-width-right:320:I can't see zilch in this room!]]It should be fun and all, but these boards and mini-games take it to a different level.

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[[caption-width-right:320:I can't see zilch in this room!]]It should be fun and all, but these boards and mini-games take it to [[ThatOneLevel a different level.
level]].
26th May '17 7:42:39 PM Berrenta
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** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because your safe doesn't mean he'll stop his assault.

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** "Scaldin' Cauldron" is unfortunately a luck-based mini-game, which is bad considering that this is a Bowser mini-game, and the losers get punished for losing. Now, if this were a 50/50 chance mini-game, or if it were the type where there can be only one loser, similar to the Bowser mini-games in ''4'', this wouldn't be so bad. Here, though, everyone has to choose between three cauldrons to hide in, and Bowser will burn ''two'' of them. This means that there is only a 1 in ''3'' chance that anyone would actually get out unscathed. When converted to a percentage, including decimals, that's only ''33.33%''. You only have a ''33.33%'' chance of winning. This means that the odds of you losing are stacking against the odds of you ''winning''. Bowser can also fake his breath. so just because your you're safe doesn't mean he'll stop his assault.
1st May '17 2:39:37 PM CybranGeneralSturm
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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.

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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone everyone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.
everybody.
1st May '17 2:38:48 PM CybranGeneralSturm
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** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.

to:

** Bowser's Gnarly Party: There are two intersections determined by crumbling bridges similar to that of the teacups from Toad's Midway Madness. When someone crosses it, it will slowly begin to crumble until three players pass it, destroying it and forcing the other player to travel the other direction, which, again, like Toad's Midway Madness, can make one player unlucky enough to be stuck in one corner for much of the game. Also, there is a random space with Bowser and the effects are different depending on the size of the player; if the player is normal-sized, Bowser will take half of their coins (but give fifty for anyone who either doesn't have any coins or is wearing a Bowser Suit); if the player is mini-sized, Bowser will not steal anything but send that player to an alternate "start" in the middle of the board, which contains two Bowser spaces and one Fortune Space; and finally, if the player is mega-sized, Bowser will challenge him/her to one of two special minigames (Bowser Wrestling or Panels of Doom), and if the player wins, Bowser will disappear from the board until the next Star is bought, but if he/she loses, Bowser will take half of their coins, unless they do not have any. Also, if he is present then every few turns Bowser will shrink the players with magic as if they used a Mini mushroom. This also prevents item usage like if a mini-mega hammer was used on someone so it can really suck if someone gets a Magic Lamp and then next turn Bowser shrinks everyone.



* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).

to:

* Pagoda Peak played in Solo Mode. You only need one star, except that it costs an outrageous '''''100 coins'''''! Good luck trying to get that much, since this board is a one way path up to the star. There's even a happening space only two spaces away from the top and the star that will make a dragon chomp you and spit you out... back to the start! The Party Cruise version isn't much better as there are happening spaces which can change the price of the star from as low as a cheap 10 coins to a nastily expensive 40 coin price. Bowser will also screw people over during Bowser Time by either breaking a bridge for one turn so that you have to end your turn once you reach the BrokenBridge, or he'll stomp on the mountain to knock players down to a lower area of the board (by the way, those two events are exclusive to this board).



** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars. Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.

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** The board is not much better in Solo Mode. Now there are ''eight chests'' and only five of them have stars.stars (the other three contain Bob-Ombs). Whoever gets three stars wins the board but now the Koopa Kids guarding the chests charge five more coins than last time with each chest that's opened.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.MarioParty