History ThatOneBoss / Rosenkreuzstilette

29th Nov '15 10:52:23 AM KF106
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* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, and most of them are hard to predict, meaning you'd have to react just as quickly in order to avoid them quickly. Perhaps her most infamous attack has her raining swords upon your head and the turning them into lightning bolts at the same time that she slides at you. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. And to top it all off, this is just about the only boss fight where the boss itself has an extended health bar. Oh, and if you think that's tough enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
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* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, and most of them are hard to predict, meaning you'd have to react just as quickly in order to avoid them quickly. Perhaps her most infamous attack has her raining swords upon your head and the then turning them into lightning bolts at the same time that she slides at you. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. And to top it all off, this is just about the only boss fight where the boss itself has an extended health bar. Oh, and if you think that's tough enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
29th Nov '15 10:51:14 AM KF106
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* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, and most of them are hard to predict, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. And to top it all off, this is just about the only boss fight where the boss itself has an extended health bar. Oh, and if you think that's tough enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
to:
* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, and most of them are hard to predict, meaning you'd have to react just as quickly in order to avoid them quickly. Perhaps her most infamous attack has her raining swords upon your head and the turning them into lightning bolts at the same time that she slides at you. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. And to top it all off, this is just about the only boss fight where the boss itself has an extended health bar. Oh, and if you think that's tough enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
3rd Nov '15 5:50:20 PM KF106
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* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. Oh, and if you think that's tough enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
to:
* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, and most of them are hard to predict, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. And to top it all off, this is just about the only boss fight where the boss itself has an extended health bar. Oh, and if you think that's tough enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
2nd Nov '15 4:27:13 PM KF106
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* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. Oh, and if you think that's tough enough, just wait until you get to this boss as Pamela.]] Have fun!
to:
* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. Oh, and if you think that's tough enough, enough with Freudia, just wait until you get to this boss as Pamela.]] Have fun!
2nd Nov '15 4:25:25 PM KF106
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* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS''. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. Oh, and if you think that's tough enough, just wait until you get to this boss as Pamela.]] Have fun!
to:
* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS''.RIDICULOUS'', so much so that it's not even funny. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. Oh, and if you think that's tough enough, just wait until you get to this boss as Pamela.]] Have fun!
2nd Nov '15 4:23:22 PM KF106
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Added DiffLines:
* Even by final boss standards, the two-phase boss in the final [[spoiler:Iris]] stage is considered ''ABSOLUTELY RIDICULOUS''. [[spoiler:First up, you have to face a BrainwashedAndCrazy Spiritia, who outshines even Iris herself in terms of difficulty, as dodging her attacks requires fast reflexes, split-second timing, a lot of patience, and a quick eye. Her attacks come out fairly fast, meaning you'd have to react just as quickly in order to avoid them quickly. After her, you face Seraphic Iris herself, whose attacks are just as fast and hard to dodge, and also require fast reflexes to avoid. More energy balls would come down and split in two more that quickly travel across the floor after the homing ones beforehand zoom in on you. Iris' larger homing energy balls would also require fast reflexes and plenty of patience to avoid completely, and lots of them would home in on you one at a time. Oh, and if you think that's tough enough, just wait until you get to this boss as Pamela.]] Have fun!
17th Feb '15 6:24:07 AM NyoroEevee
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* Before that, there's the Bospider, who's surprisingly just as tough as the boss of the same name in the original ''VideoGame/{{Mega Man X|1}}'' and its [[VideoGameRemake remake]], ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X]]''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
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** For Tia this is mitigated [[spoiler: by the boss's weakness, Liebessturm, being a full screen attack that doesn't care where the boss's eye spawns each time it reforms.]] Grolla, [[WhenAllYouHaveIsAHammer on the other hand...]] * Before that, there's the Bospider, who's surprisingly just as tough as the boss of the same name in the original ''VideoGame/{{Mega Man X|1}}'' and its [[VideoGameRemake remake]], ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X]]''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena. [[spoiler: Additionally, its weakness weapon, Freudenstachel, has an oscillating firing pattern that makes it difficult to line up the attack with its weak point.]]
1st Dec '14 5:14:56 PM MissConception
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Ah, yes, ''[=RosenkreuzStilette=]''. This franchise brings so much nostalgia to those who have played classic games such as ''Franchise/MegaMan'' and ''Franchise/{{Castlevania}}''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why this series is NintendoHard, and why many players have been [[ThisLoserIsYou humiliated with]] [[ShoutOut several references]] to classic computer and video games on their respective stages' GameOver screens.
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Ah, yes, ''[=RosenkreuzStilette=]''.''Rosenkreuzstilette''. This franchise brings so much nostalgia to those who have played classic games such as ''Franchise/MegaMan'' and ''Franchise/{{Castlevania}}''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why this series is NintendoHard, and why many players have been [[ThisLoserIsYou humiliated with]] [[ShoutOut several references]] to classic computer and video games on their respective stages' GameOver screens.

[[AC:''[=RosenkreuzStilette=]'']] * In discussions about the game, all the bosses in Count Michael Zeppelin's Castle are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''VideoGame/MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a [[BottomlessPits bottomless hole]], and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards ''and'' downwards. And what's worse? It shoots even more of them once it TurnsRed. ** It gets even worse when you fight it as Grolla, due to the fact that you'd have to get up close to it to actually damage it with your slash attack. Yeah, compared to the one in the main game, this thing in Grollschwert is a complete and utter bastard. * And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' series, appears in [[spoiler:Iris]]' fortress. Remember how hard the original Yellow Devil was in the original ''Mega Man'' game? This guy's basically the same thing. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it turns red!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it turns red, [[GravityScrew it'll start flipping everything upside down every now and then]], and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing ''Grollschwert'' gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Spiritia. * Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''VideoGame/{{Mega Man X|1}}'' and its [[VideoGameRemake remake]], ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X]]''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena. * Freudia Neuwahl is also a major jump in difficulty from the other seven bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a ''VideoGame/{{Touhou}}'' game. Worst of all, her weakness weapon only knocks off ''half'' of her HP before draining completely. After that, you'll have to do the rest yourself. Assuming, of course, you didn't use it on the Quickman [[OneHitKill death]] [[FrickinLaserBeams beams]] earlier in her stage. Oh, and did we mention her stage itself is also ThatOneLevel thanks to said death beams?
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[[AC:''[=RosenkreuzStilette=]'']] [[AC:''Rosenkreuzstilette'']] * In discussions about the game, all the bosses in Count Michael Zeppelin's Castle the Sepperin Stages are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''VideoGame/MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a [[BottomlessPits bottomless hole]], and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards ''and'' downwards. And what's worse? It shoots even more of them once it TurnsRed. ** It gets even worse when you fight it as Grolla, due to the fact that you'd have to get up close to it to actually damage it with your slash attack. Yeah, compared to the one in the main game, this thing in Grollschwert ''Rosenkreuzstilette Grollschwert'' is a complete and utter bastard. * And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' series, appears in [[spoiler:Iris]]' fortress.[[spoiler:Iris Stage II]]. Remember how hard the original Yellow Devil was in the original ''Mega Man'' game? This guy's basically the same thing. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it turns red!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it turns red, [[GravityScrew it'll start flipping everything upside down every now and then]], and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing ''Grollschwert'' in ''Rosenkreuzstilette Grollschwert'' mode gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Spiritia. * Before that, there's the Bosspider, Bospider, who's surprisingly just as tough as the boss of the same name in the original ''VideoGame/{{Mega Man X|1}}'' and its [[VideoGameRemake remake]], ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X]]''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena. * Freudia Neuwahl is also a major jump in difficulty from the other seven bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a ''VideoGame/{{Touhou}}'' game. Worst of all, her weakness weapon only knocks off ''half'' of her HP before draining completely. After that, you'll have to do the rest yourself. Assuming, of course, you didn't use it on the Quickman Quick Man [[OneHitKill death]] [[FrickinLaserBeams beams]] earlier in her stage. Oh, and did we mention her stage itself is also ThatOneLevel thanks to said death beams?

[[AC:''[=RosenkreuzStilette=] Freudenstachel'']] * In the C75 and C76 trial versions of ''Freudenstachel'', Grolla has easily proved to be the toughest boss in said demos, even tougher than she already was in the first game. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.
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[[AC:''[=RosenkreuzStilette=] [[AC:''Rosenkreuzstilette Freudenstachel'']] * In the C75 and C76 trial versions of ''Freudenstachel'', ''Rosenkreuzstilette Freudenstachel'', Grolla has easily proved to be the toughest boss in said demos, even tougher than she already was in the first game. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.

* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''huge'' boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler:Freudenzwinger]], can be somewhat tricky to land, as it ends the moment Freudia gets hit, and you only have limited weapon energy. * Dolis Warmind can be pretty tough as well. Seeing that Freudia, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in ''Freudenstachel''. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well. * As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''Mega Man'' games, and the Dark Devil, [[spoiler:the OneWingedAngel form of Eifer]], is definitely no exception. Remember how the Shadow Devil functioned in ''VideoGame/MegaManX5''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it turns red, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen a la Deviled Egg, which can make them tough to avoid. And if you think this thing is tough enough for Freudia, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
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* In the full version of ''Freudenstachel'', ''Rosenkreuzstilette Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''huge'' boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler:Freudenzwinger]], can be somewhat tricky to land, as it ends the moment Freudia gets hit, and you only have limited weapon energy. * Dolis Warmind can be pretty tough as well. Seeing that Freudia, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in ''Freudenstachel''.''Rosenkreuzstilette Freudenstachel''. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well. * As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''Mega Man'' games, and the Dark Devil, [[spoiler:the OneWingedAngel form of Eifer]], is definitely no exception. Remember how the Shadow Devil functioned in ''VideoGame/MegaManX5''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it turns red, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen a à la Deviled Egg, which can make them tough to avoid. And if you think this thing is tough enough for Freudia, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
5th Jul '14 2:03:41 AM erforce
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* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the ''Castlevania'' games (particularly to [[VideoGame/{{Castlevania1986}} the original 1986 game]] and ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]''). Once you've done enough damage to Grassense for Raimund himself to turn red and face you head-on, though, the rest of the fight isn't too tough, unless you go ballistic and try to attack him when he's not doing his Grollschwert rain attack only for him to counter your attack with his own laser slash attack, of course.
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* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the ''Castlevania'' ''Franchise/{{Castlevania}}'' games (particularly to [[VideoGame/{{Castlevania1986}} [[VideoGame/CastlevaniaI the original 1986 game]] and ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]''). Once you've done enough damage to Grassense for Raimund himself to turn red and face you head-on, though, the rest of the fight isn't too tough, unless you go ballistic and try to attack him when he's not doing his Grollschwert rain attack only for him to counter your attack with his own laser slash attack, of course.
10th Dec '13 7:27:43 PM ViperAcidZX
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* Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''VideoGame/{{Mega Man X|1}}'' and its [[VideoGameRemake remake]], ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
to:
* Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''VideoGame/{{Mega Man X|1}}'' and its [[VideoGameRemake remake]], ''[[VideoGame/MegaManMaverickHunterX Maverick Hunter X''.X]]''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
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