History ThatOneBoss / KingdomHearts

14th Jun '18 2:54:37 PM JMQwilleran
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* The Iron Giant added to Proud 160. Fifty-eight health bars, high defense, and OneHitKill attacks are bad enough on their own, but normally they can be overcome with attack and defense buffs. Except this is Proud Mode, and in this quest you're restricted to medals that deal eight or more hits, which locks all the best buff medals which generally deal one hit.

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* The Iron Giant added to Proud 160. Fifty-eight health bars, high defense, and OneHitKill attacks are bad enough on their own, but normally they can be overcome with attack and defense buffs. Except this is Proud Mode, and in this quest you're restricted to medals that deal eight or more hits, which locks all the best buff medals which generally deal one hit.hit, and you're also locked to a specific keyblade, which may be nowhere near your best. And, to a lesser degree, the Trickmaster Omega added to Proud 230, which plays under the same eight or more hit restriction.
11th Jun '18 4:47:39 PM TaylorHyuuga
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11th Jun '18 3:24:18 PM AuraXtreme
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** True; his attacks deal little damage but they can combo and rack up hits ''fast'', furthermore Xigbar does not stager unless reloading ([[LogicalWeakness R FOR RELOAD]]) thus he can counter you easily. If a player isn't making good use of Reflega; they are going to stuggle hard. The final note is that he has a unique mechanic of defying gravity and standing upside down; thus any attack is an air combo making the normally overpowered Decisive Pumpkin useless here and if the player doesn't normally use or have abilities for air combos their damage will be lacking; not to mention it makes Donald and Goofy even ''more useless'' at dealing damage.
* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. You'd better pray that Mickey shows up to save you if you're killed. Thankfully his Achilles heel is quite simple; blocking any of his attacks. This boss is a primary roadblock for the X mashers out there and serves as a good lesson in how to deal with the upcoming challenges; ''though it would've been nice to ease those players into that mindset'' as most previous encounters could handily be won with mashing the x button with little regard.

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** True; his attacks deal little damage but they can combo and rack up hits ''fast'', furthermore Xigbar does not stager stagger unless reloading ([[LogicalWeakness R FOR RELOAD]]) thus he can counter you easily. If a player isn't making good use of Reflega; they are going to stuggle hard. The final note is that he has a unique mechanic of defying gravity and standing upside down; thus any attack is an air combo making the normally overpowered Decisive Pumpkin useless here and if the player doesn't normally use or have abilities for air combos their damage will be lacking; not to mention it makes Donald and Goofy even ''more useless'' at dealing damage.
* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. You'd better pray that Mickey shows up to save you if you're killed. Thankfully his Achilles heel Heel is quite simple; blocking any of his attacks. This boss is a primary roadblock for the X mashers out there and serves as a good lesson in how to deal with the upcoming challenges; ''though it would've been nice to ease those players into that mindset'' as most previous encounters could handily be won with mashing challenges.
** The biggest fault of Xaldin's boss fight is II's lack of evasion abilities. In
the x button with little regard. original game, Dodge Roll provided invincibility frames; its replacement, Quick Run, does ''not''. When Limit Form brought back Dodge Roll in the Final Mix, Xaldin became much, much easier.



* Speaking of Terra's story... [[{{Disney/Hercules}} Olympus Coliseum]]. ''[[VideoGame/CrisisCore Helmet-less Zack.]]''. When he gets overcharged with [[spoiler:Hades' darkness]], he's going to let you know what it feels like to be on the ''receiving'' end of an [[LimitBreak Omnislash]]. It cannot be interrupted. It cannot be blocked. ''And he uses this as his opening attack''.

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* Speaking of Terra's story... [[{{Disney/Hercules}} Olympus Coliseum]]. ''[[VideoGame/CrisisCore Helmet-less Zack.]]''. When he gets overcharged with [[spoiler:Hades' darkness]], he's going to let you know what it feels like to be on the ''receiving'' end of an [[LimitBreak Omnislash]]. It cannot be interrupted. It cannot be blocked. ''And he uses this as his opening attack''. Pray to Kingdom Hearts you didn't equip that fancy Double-Impact you got immediately before.



** His final battle with Ventus is somewhat hard, but the final phase is worse, not necessarily because of the difficulty level--though it can be quite difficult--but because of the ridiculously frustrating way that it's set up. During the battle, you're forced into a D-Link with Vanitas, which leaves you unable to access any of your commands, meaning that itís impossible to recoup your health with potions or Cure. And for the whole duration, Vanitas' health stays permanently at critical levels, but [[HopelessBossFight it's impossible to drain his last little bit of health no matter how much you beat him up]]. The only way to finish him off is with your finishing move "Last Word", and the only way to do ''that'' is by building up a meter by beating him in a series of BeamOWar confrontations by using "Dark Link" or "Dark Spiral" at exactly the right moment. But if you don't land your attacks in quick enough succession, the meter goes right back down to zero, and you have to start all over again while just trying to stay alive. Does the game explain any of this to you? '''''Hell no!''''' And while that would ordinarily just be a mild annoyance, it's made excruciating by the fact that you get sent right back to the previous stage of the battle if you die, where you then have to defeat Vanitas all over again before you can even get another shot at finishing him off.

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** His final battle with Ventus is somewhat hard, but the final phase is worse, not necessarily because of the difficulty level--though it can be quite difficult--but because of the ridiculously frustrating way that it's set up. During the battle, you're forced into a D-Link with Vanitas, which leaves you unable to access any of your commands, meaning that itís impossible to recoup your health with potions or Cure. And for the whole duration, Vanitas' health stays permanently at critical levels, but [[HopelessBossFight it's impossible to drain his last little bit of health no matter how much you beat him up]]. The only way to finish him off is with your finishing move "Last Word", and the only way to do ''that'' is by building up a meter by beating him in a series of BeamOWar confrontations by using "Dark Link" or "Dark Spiral" at exactly the right moment. But if you don't land your attacks in quick enough succession, the meter goes right back down to zero, and you have to start all over again while just trying to stay alive. Does the game explain any of this to you? '''''Hell no!''''' no!'''''[[labelnote:*]]Well, it does tell you to use his attacks against him, but who's going to pay attention to that blurb in the top right corner that [[StopHelpingMe never says anything besides "Defeat your enemy"]]?[[/labelnote]] And while that would ordinarily just be a mild annoyance, it's made excruciating by the fact that you get sent right back to the previous stage of the battle if you die, where you then have to defeat Vanitas all over again before you can even get another shot at finishing him off.
4th Jun '18 2:09:40 AM Loekman3
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** He has a literal gun and you have a big metal stick. [[DavidVersusGoliath No points for guessing which one is more effective.]]
10th Apr '18 8:28:18 AM mario0987
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* Wargoyle when fought as Sora. He moves all over the place, hits like a truck and he has an annoying habit of using his attacks in rapid succession making it very easy to get stun locked. And as he gets less HP, how long he chains his attacks together gets ridiculous.



** [[spoiler: Ansem, Seeker of Darkness]]'s second form is often considered the test of if you [[GuideDangIt made the correct Dream Eaters]] to get the [[LastChanceHitPoint Second Chance and Once More abilities]]. And if you decide you need to go back and grind some more, you have to deal with both his forms and [[spoiler:Anti Black Coat]] [[ContinuingIsPainful all over again]].

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** * [[spoiler: Ansem, Seeker of Darkness]]'s second form is often considered the test of if you [[GuideDangIt made the correct Dream Eaters]] to get the [[LastChanceHitPoint Second Chance and Once More abilities]]. And if you decide you need to go back and grind some more, you have to deal with both his forms and [[spoiler:Anti Black Coat]] [[ContinuingIsPainful all over again]].
25th Feb '18 2:12:23 PM nombretomado
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* [[BigBad Final Xemnas]] in Kingdom Hearts 2.5 suffers from a [[GameBreakingBug glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage]]. Playing this boss on Critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let [[LuckBasedMission Jesus take the wheel and hope for the best that the command won't be missed]]. Note that this was not even patched in the later PS4 edition ''despite the introduction of patches''.

to:

* [[BigBad Final Xemnas]] in Kingdom Hearts 2.5 suffers from a [[GameBreakingBug glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage]]. Playing this boss on Critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let [[LuckBasedMission Jesus take the wheel and hope for the best that the command won't be missed]]. Note that this was not even patched in the later PS4 [=PS4=] edition ''despite the introduction of patches''.
23rd Feb '18 7:13:46 PM Toastclaimer
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* For being likely the second boss the player will face, [[Disney/Tarzan Clayton]] is an absolute nightmare. His attacks are fast, heavy hitting and unpredictable. Also, he's riding a giant invisible Heartless. Sure, it's easy to find, but good luck predicting its attacks.

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* For being likely the second boss the player will face, [[Disney/Tarzan Clayton]] Clayton is an absolute nightmare. His attacks are fast, heavy hitting and unpredictable. Also, he's riding a giant invisible Heartless. Sure, it's easy to find, but good luck predicting its attacks.



** He has a literal gun and you have a big metal stick. No points for guessing which one is more effective.

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** He has a literal gun and you have a big metal stick. [[DavidVersusGoliath No points for guessing which one is more effective. effective.]]



* The first "fight" (aka running with your tail between your legs) with Hades has one of the biggest jumps in difficulty change when playing in critical mode; getting hit even once during this fight results in a near immediate death and with various enemies all over the place and Hades firing unpredictably; it can be a frustrating slog. The only saving grace is its briefness.

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* The first "fight" (aka running with your tail between your legs) (That is, [[AttackAttackRetreatRetreat performing a hasty retreat after Sora realises it's an unwinnable fight]]) with Hades has one of the biggest jumps in difficulty change when playing in critical mode; getting hit even once during this fight results in a near immediate death and with various enemies all over the place and Hades firing unpredictably; it can be a frustrating slog. The only saving grace is its briefness. Among [[HarderThanHard critical mode speedrunners]] "Hade's Chase" is an incredibly notorious and difficult section due to the sheer random death chance.



** Even without the clone attack Demyx attacks weakly but rapidly and can quickly setup massive combos on Sora draining your health quickly. His attacks are also rather erratic and very hard to predicit and even blocking will only get you so far with the water walls he can summon.
* Xigbar is most players' biggest challenge in the World that Never Was, as he's capable of sniping you from a distance, [[TeleportSpam frequently teleports out of your line of fire,]] and has a nasty DesperationAttack which he uses with increasing frequency as he takes more damage.
* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. You'd better pray that Mickey shows up to save you if you're killed. Thankfully his Achilles heel is quite simple; blocking any of his attacks. This boss is a primary roadblock for the X mashers out there and serves as a good lesson in how to deal with the upcoming challenges.

to:

** Even without the clone attack Demyx attacks weakly but rapidly and can quickly setup massive combos on Sora draining your health quickly. His attacks are also rather erratic and very hard to predicit predict and even blocking will only get you so far with the water walls he can summon.
* Xigbar is most players' biggest challenge in the World that Never Was, as he's capable of sniping you from a distance, [[TeleportSpam frequently teleports out of your line of fire,]] and has a nasty DesperationAttack which he uses with increasing frequency as he takes more damage.
damage. In fact when his health gets to the last bar he will use start to use it at the end of ''every single combo he does'' often leaving players literally [[UnwinnableByMistake no way to damage him if they don't know how to reach him in time]].
** True; his attacks deal little damage but they can combo and rack up hits ''fast'', furthermore Xigbar does not stager unless reloading ([[LogicalWeakness R FOR RELOAD]]) thus he can counter you easily. If a player isn't making good use of Reflega; they are going to stuggle hard. The final note is that he has a unique mechanic of defying gravity and standing upside down; thus any attack is an air combo making the normally overpowered Decisive Pumpkin useless here and if the player doesn't normally use or have abilities for air combos their damage will be lacking; not to mention it makes Donald and Goofy even ''more useless'' at dealing damage.
* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. You'd better pray that Mickey shows up to save you if you're killed. Thankfully his Achilles heel is quite simple; blocking any of his attacks. This boss is a primary roadblock for the X mashers out there and serves as a good lesson in how to deal with the upcoming challenges.challenges; ''though it would've been nice to ease those players into that mindset'' as most previous encounters could handily be won with mashing the x button with little regard.



* Final Xemnas in Kingdom Hearts 2.5 suffers from a glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage. Playing this boss on Critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let Jesus take the wheel and hope for the best that the command won't be missed.

to:

* [[BigBad Final Xemnas Xemnas]] in Kingdom Hearts 2.5 suffers from a [[GameBreakingBug glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage. montage]]. Playing this boss on Critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let [[LuckBasedMission Jesus take the wheel and hope for the best that the command won't be missed.missed]]. Note that this was not even patched in the later PS4 edition ''despite the introduction of patches''.
** [[https://youtu.be/1zC_HMTRWFU?t=345 This section of this video]] shows the bug in more clarity.
22nd Feb '18 5:53:52 PM DensetsuNoKaboom
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* For being likely the second boss the player will face Clayton is an absolute nightmare. His attacks are fast, heavy hitting and unpredictable. Also, he's riding a giant invisible heartless. Sure you can find it easy but good luck predicting its attacks.
** An extra layer of frustration is added when this is a two-phase boss. Sure the first phase is laughably easy but it's tremendously easy to take a big hit from the various heavy hitting monkeys or Clayton, or for one of your companions to get pummeled. and yes, there's no healing in between. Did we mention you don't have cure at this point?
** The final kick in the nuts is that the heartless is actually unkillable; you're supposed to take out the constantly healing and moving Clayton. There's a good chance the player either won't notice this or won't have Scan equipped (or even unlocked) to realise they're doing nothing. Meanwhile, Clayton's constant healing can trick a player into thinking he's the unkillable one.

to:

* For being likely the second boss the player will face Clayton face, [[Disney/Tarzan Clayton]] is an absolute nightmare. His attacks are fast, heavy hitting and unpredictable. Also, he's riding a giant invisible heartless. Sure you can find it Heartless. Sure, it's easy to find, but good luck predicting its attacks.
** An extra layer of frustration is added when this is a two-phase boss. Sure the The first phase is laughably easy isn't nearly as hard as the second, but it's tremendously easy to take a big hit from the various heavy hitting monkeys or Clayton, or for one of your companions to get pummeled. pummeled, and yes, there's no healing in between. Did we mention you don't have cure at get Cure ''right after'' beating this point?
boss?
** The final kick in the nuts is that the heartless Heartless is actually unkillable; you're supposed to take out the constantly healing and moving Clayton. There's a good chance the player either won't notice this or won't have Scan equipped (or even unlocked) to realise they're doing nothing. Meanwhile, Clayton's constant healing can trick a player into thinking he's the unkillable one.



* Final Xenmans in Kingdom Hearts 2.5 suffers from a glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage. Playing this boss on critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let Jesus take the wheel and hope for the best that the command won't be missed.

to:

* Final Xenmans Xemnas in Kingdom Hearts 2.5 suffers from a glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage. Playing this boss on critical Critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let Jesus take the wheel and hope for the best that the command won't be missed.


Added DiffLines:

* Dragon Maleficent is fought as part of a sidescrolling segment, so you don't have any of your regular commands, including healing. Her attacks are surprisingly difficult to avoid as well.
18th Feb '18 9:43:46 PM Toastclaimer
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*** Original Kingdom Hearts made this fight a whole lot more annoying and tedious with a long drawn out cutscene before the fight; which you cannot skip. Did FM fix this; kinda. But guess what, skipping cutscenes there has a nasty habit of freezing or bugging out the game.
18th Feb '18 9:42:17 PM Toastclaimer
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*** Original Kingdom Hearts made this fight a whole lot more annoying and tedious with a long drawn out cutscene before the fight; which you cannot skip. Did FM fix this; kinda. But guess what, skipping cutscenes there has a nasty habit of freezing or bugging out the game.



** Keep in mind; both these fights are underwater meaning having to not only deal with slower and more awkward controls, you completely lose your ability to dodge AND block, which only serves to increase the difficulty of both of Ursala's forms dramatically. And no, the game does not loosen her up much to compensate for your lack of these abilities.



* Despite how Demyx appears to be the SpoonyBard slacker who really doesn't care about ''anything'' except playing sitar, you'd be surprised how many people think he fits the description for ThatOneBoss. He seems harmless at first, with attacks that are fairly easy to dodge, but then the timer starts. He creates a batch of water clones, which while harmless on their own, you have to kill within a time limit or lose instantly. This happens multiple times during his fight, and the final round requires you to defeat 10 clones in ''10 seconds''. [[LuckBasedMission Pray they all spawn close to one another.]]

to:

* The first "fight" (aka running with your tail between your legs) with Hades has one of the biggest jumps in difficulty change when playing in critical mode; getting hit even once during this fight results in a near immediate death and with various enemies all over the place and Hades firing unpredictably; it can be a frustrating slog. The only saving grace is its briefness.
* Despite how Demyx appears to be the SpoonyBard slacker who really doesn't care about ''anything'' except playing sitar, you'd be surprised how many people think he fits the description for ThatOneBoss. He seems harmless at first, with attacks that are fairly easy to dodge, but then the timer starts. He creates a batch of water clones, which while harmless on their own, you have to kill within a time limit or lose instantly. This happens multiple times during his fight, and the final round requires you to defeat 10 clones in ''10 seconds''. [[LuckBasedMission Pray they all spawn close to one another.]]]]
** Even without the clone attack Demyx attacks weakly but rapidly and can quickly setup massive combos on Sora draining your health quickly. His attacks are also rather erratic and very hard to predicit and even blocking will only get you so far with the water walls he can summon.



* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. You'd better pray that Mickey shows up to save you if you're killed.
* Roxas (only fought in [[UpdatedRerelease Final Mix]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his Keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.

to:

* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. You'd better pray that Mickey shows up to save you if you're killed.
killed. Thankfully his Achilles heel is quite simple; blocking any of his attacks. This boss is a primary roadblock for the X mashers out there and serves as a good lesson in how to deal with the upcoming challenges.
* Roxas (only fought in [[UpdatedRerelease Final Mix]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his Keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.
* Final Xenmans in Kingdom Hearts 2.5 suffers from a glitch where his reaction commands don't always appear making a normally decent challenge a cheap death montage. Playing this boss on critical mode requires either excessive Reflega spamming or limit abuse, otherwise just let Jesus take the wheel and hope for the best that the command won't be missed.



* Ruler of the Sky [[GetBackHereBoss is constantly flying away from you,]] in a huge arena, and its attacks are nasty when it does come for you. Dying in this fight is especially punishing because of the sheer amount of time it takes to whittle it down.

to:

* Ruler of the Sky [[GetBackHereBoss is constantly flying away from you,]] in a huge arena, and its attacks are nasty when it does come for you. Dying in this fight is especially punishing because of the sheer amount of time it takes to whittle it down. Thankfully it doesn't deal much damage in succession so this boss is more a test of the player's patience than anything. Expect to be sick of its boss theme before long.
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