History ThatOneBoss / KingdomHearts

7th Jan '18 9:38:12 AM shirekh34ce
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** The second fight with her is no cakewalk either. While most of her attacks can be avoided by super-swimming around her, you'll still have a hard time hitting her without being hit yourself. Firstly, because she's rather agressive and there are only a few windows of opportunity to hit her. Secondly, lightning bolts regularly appear above Sora and will hit him if he stays immobile too long, which means you have to be quick to hit her then move if you don't want to be struck.

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** The second fight with her is no cakewalk either. While most of her attacks can be avoided by super-swimming around her, you'll still have a hard time hitting her without being hit yourself. Firstly, because The thing is, she has unbelievably strong attacks, she's rather agressive constantly throwing them out, and there are only a few windows of opportunity to hit her. Secondly, lightning bolts regularly appear above Sora and will hit him if he stays immobile too long, which means she can't be staggered, so there's no halting her moves.
*** Thankfully, ''Final Mix'' added Leaf Bracer, allowing
you have to be quick gain invincibility frames while healing yourself. However, if you picked the Sword at the Dive to hit her then move if the Heart first, you don't want to be struck.learn it until the later levels, so if you fight Ursula's second form without it, pray for mercy.



* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. YOu'd better pray that Mickey shows up to save you if you're killed.
* Roxas (only fought in [[UpdatedRerelease Final Mix]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.

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* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. YOu'd You'd better pray that Mickey shows up to save you if you're killed.
* Roxas (only fought in [[UpdatedRerelease Final Mix]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades Keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.



* [[WesternAnimation/LiloAndStitchTheSeries Experiment 221/Sparky]], Terra's boss of [[Disney/LiloAndStitch Deep Space]]. He's fast, attacks like a truck, and has unbelievably dastardly moves such as possessing laser cannons and firing them at you. And since you're playing as Terra, who is [[MightyGlacier slow as hell]], you're gonna have a hard time pursuing Sparky around.

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* [[WesternAnimation/LiloAndStitchTheSeries Experiment 221/Sparky]], Terra's boss of [[Disney/LiloAndStitch Deep Space]]. He's fast, attacks like a truck, and has unbelievably dastardly moves such as possessing laser cannons and firing them at you. And since you're playing as Terra, who is [[MightyGlacier slow as hell]], Terra]], you're gonna have a hard time pursuing Sparky around.



* The Demon Tide is quickly gaining notoriety for being a terribly unfair boss, especially at higher difficulty levels. It appears to have practically no consistency in its fight pattern, throwing out highly damaging attacks with seemingly random timing and strange, difficult-to-avoid movements. It also has [[ThatOneAttack a frustrating air toss move]], which throws Aqua into the air and then summons Shadow balls that are extremely hard to dodge with your limited aerial mobility.

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* The Demon Tide is quickly gaining notoriety for being a terribly unfair boss, especially at higher difficulty levels. It appears to have practically no consistency in its fight pattern, throwing out highly damaging attacks with seemingly random timing and strange, difficult-to-avoid movements. It also has [[ThatOneAttack a frustrating air toss move]], which throws Aqua into the air and then summons Shadow balls that are extremely hard to dodge with your limited aerial mobility. And the best part? ''There's barely any clue towards when it uses what attack.'' [[note]]A patch was added so that its attacks are indicated by its eyes glowing red before attacking, but even then, there's no other clue.[[/note]]
14th Dec '17 1:58:01 AM rufusluciusivan
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** The second fight with her is no cakewalk either. While most of her attacks can be avoided by super-swimming around her, you'll still have a hard time hitting her without being hit yourself. Firstly, because she's rather agressive and there are onlyu a few window of opportunity to hit her. Secondly, lightning bolts regularly appear above Sora and will hit him if he stays immobile too long, which means you have to be quick to hit her then move if you don't want to be struck.

to:

** The second fight with her is no cakewalk either. While most of her attacks can be avoided by super-swimming around her, you'll still have a hard time hitting her without being hit yourself. Firstly, because she's rather agressive and there are onlyu only a few window windows of opportunity to hit her. Secondly, lightning bolts regularly appear above Sora and will hit him if he stays immobile too long, which means you have to be quick to hit her then move if you don't want to be struck.
14th Dec '17 1:57:24 AM rufusluciusivan
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Added DiffLines:

** The second fight with her is no cakewalk either. While most of her attacks can be avoided by super-swimming around her, you'll still have a hard time hitting her without being hit yourself. Firstly, because she's rather agressive and there are onlyu a few window of opportunity to hit her. Secondly, lightning bolts regularly appear above Sora and will hit him if he stays immobile too long, which means you have to be quick to hit her then move if you don't want to be struck.
2nd Dec '17 9:46:00 AM shirekh34ce
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* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. If you ever need to be saved by Mickey, odds are you'll need it here.

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* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. If YOu'd better pray that Mickey shows up to save you ever need to be saved by Mickey, odds are you'll need it here.if you're killed.



* Remember Xigbar? [[spoiler:Braig]] ticks off all the same boxes.

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* Remember Xigbar? [[spoiler:Braig]] ticks off all the same boxes.Meet his original self, [[spoiler:Braig]]. He's basically everything you hated about Xigbar, but even worse.



* The final boss of Terra's story can quickly turn into this. He has a combo that is just plain [[TheComputerIsACheatingBastard unfair]]: it involves dropping an unblockable meteor which also causes a bright explosion, and then using Ars Solum ''twice in a row''. Even Terra's ultimate abilities won't do you any good. The developers had the sense to program him with the knowledge of your attacks and how to dodge them. Go ahead. Try using Ars Solum, Meteor Crash, or Chaos Blade. He'll perfectly dodge all of them, then smack you down for even daring to try. The only way you're ever going to use his own moves against him is by blocking his attacks (without using Counter Hammer), then taking advantage of a (very) small window of vulnerability by starting off with a regular combo before using said commands. And the reason why he even has your moves? [[spoiler: He's basically Xehanort in [[MirrorBoss your body.]]]]

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* The final boss of Terra's story can quickly turn into this. He has a combo that is just plain [[TheComputerIsACheatingBastard unfair]]: it involves dropping an unblockable meteor which also causes a bright explosion, and then using Ars Solum ''twice in a row''. Even Terra's ultimate abilities won't do you any good. The developers had the sense to program him with the knowledge of your attacks and how to dodge them. Go ahead. Try using Ars Solum, Meteor Crash, or Chaos Blade. He'll perfectly dodge all of them, then smack you down for even daring to try. The only way you're ever going to use his own moves against him is by blocking his attacks (without using Counter Hammer), then taking advantage of a (very) small window of vulnerability by starting off with a regular combo before using said commands. And the reason why he even has your moves? [[spoiler: He's basically Xehanort in [[MirrorBoss you.]] As in, [[GrandTheftMe he literally hijacked your body.]]]]body]].]]



* [[WesternAnimation/LiloAndStitchTheSeries Experiment 221/Sparky]], Terra's boss of [[Disney/LiloAndStitch Deep Space]]. He's fast, attacks like a truck, and has unbelievably dastardly moves such as possessing laser cannons and firing them at you. Did I mention that since you're playing as Terra, who is [[MightyGlacier slow as hell]], you're gonna have a hard time pursuing Sparky around?
* Vanitas. JUST VANITAS. This son of a bitch keeps [[TeleportSpam teleporting out of everything you throw at him]]. He has a LOT of counters: hurling three fireballs at you, a repetitive dodging attack, and ESEPCIALLY his bullshit thunder move. No wonder his battle lines are so sadistic: he's hard, and he wants you to know it.

to:

* [[WesternAnimation/LiloAndStitchTheSeries Experiment 221/Sparky]], Terra's boss of [[Disney/LiloAndStitch Deep Space]]. He's fast, attacks like a truck, and has unbelievably dastardly moves such as possessing laser cannons and firing them at you. Did I mention that And since you're playing as Terra, who is [[MightyGlacier slow as hell]], you're gonna have a hard time pursuing Sparky around?
around.
* Vanitas. JUST VANITAS. This son of a bitch keeps [[TeleportSpam teleporting out of everything you throw at him]]. He has a LOT of counters: hurling three fireballs at you, a repetitive dodging attack, and ESEPCIALLY ESPECIALLY his bullshit thunder move. diving attack. No wonder his battle lines quotes are so sadistic: he's hard, and he wants you to know it.
10th Nov '17 2:39:30 PM shirekh34ce
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* Speaking of Terra's story... [[{{Disney/Hercules}} Olympus Colosseum]]. ''[[VideoGame/CrisisCore Helmet-less Zack.]]''. When he gets overcharged with [[spoiler:Hades' darkness]], he's going to let you know what it feels like to be on the ''receiving'' end of an [[LimitBreak Omnislash]]. It cannot be interrupted. It cannot be blocked. ''And he uses this as his opening attack''.
* The final boss of Terra's story can quickly turn into this. He has a combo that is just plain [[TheComputerIsACheatingBastard unfair]]: it involves dropping an unblockable meteor which also causes a bright explosion, and then using Ars Solum ''twice in a row''. Even Terra's ultimate abilities won't do you any good. The developers had the sense to program him with the knowledge of your attacks and how to dodge them. Go ahead. Try using Ars Solum, Meteor Crash, or Chaos Blade. He'll perfectly dodge all of them, then smack you down for even daring to try. The only way you're ever going to use his own moves against him is by blocking his attacks (without using Counter Hammer), then taking advantage of a (very) small window of vulnerability by starting off with a regular combo before using said commands.
* [[spoiler:Terranort]] Phase 1. It is next-to-impossible to land a hit on him under normal circumstances. In fact, there is only one easy way to win the fight, and it takes forever, even if you are at the right level. Combine that with playing as [[SquishyWizard Aqua]], and ONLY Aqua.
* The final stage of Ventus vs. Vanitas, not necessarily because of the difficulty level--though it can be quite difficult--but because of the ridiculously frustrating way that it's set up. During the battle, you're forced into a D-Link with Vanitas, which leaves you unable to access any of your commands, meaning that itís impossible to recoup your health with potions or Cure. And for the whole duration, Vanitas' health stays permanently at critical levels, but [[HopelessBossFight it's impossible to drain his last little bit of health no matter how much you beat him up]]. The only way to finish him off is with your finishing move "Last Word", and the only way to do ''that'' is by building up a meter by beating him in a series of BeamOWar confrontations by using "Dark Link" or "Dark Spiral" at exactly the right moment. But if you don't land your attacks in quick enough succession, the meter goes right back down to zero, and you have to start all over again while just trying to stay alive. Does the game explain any of this to you? '''''Hell no!''''' And while that would ordinarily just be a mild annoyance, it's made excruciating by the fact that you get sent right back to the previous stage of the battle if you die, where you then have to defeat Vanitas all over again before you can even get another shot at finishing him off.

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* Speaking of Terra's story... [[{{Disney/Hercules}} Olympus Colosseum]].Coliseum]]. ''[[VideoGame/CrisisCore Helmet-less Zack.]]''. When he gets overcharged with [[spoiler:Hades' darkness]], he's going to let you know what it feels like to be on the ''receiving'' end of an [[LimitBreak Omnislash]]. It cannot be interrupted. It cannot be blocked. ''And he uses this as his opening attack''.
* The final boss of Terra's story can quickly turn into this. He has a combo that is just plain [[TheComputerIsACheatingBastard unfair]]: it involves dropping an unblockable meteor which also causes a bright explosion, and then using Ars Solum ''twice in a row''. Even Terra's ultimate abilities won't do you any good. The developers had the sense to program him with the knowledge of your attacks and how to dodge them. Go ahead. Try using Ars Solum, Meteor Crash, or Chaos Blade. He'll perfectly dodge all of them, then smack you down for even daring to try. The only way you're ever going to use his own moves against him is by blocking his attacks (without using Counter Hammer), then taking advantage of a (very) small window of vulnerability by starting off with a regular combo before using said commands.
* [[spoiler:Terranort]] Phase 1.
commands. And the reason why he even has your moves? [[spoiler: He's basically Xehanort in [[MirrorBoss your body.]]]]
** Said final boss is recycled as the first phase of the boss of the final battle.
It is next-to-impossible to land a hit on him under normal circumstances. In fact, there is only one easy way to win the fight, and it takes forever, even if you are at the right level. Combine that with playing as [[SquishyWizard Aqua]], and ONLY Aqua.
* The [[WesternAnimation/LiloAndStitchTheSeries Experiment 221/Sparky]], Terra's boss of [[Disney/LiloAndStitch Deep Space]]. He's fast, attacks like a truck, and has unbelievably dastardly moves such as possessing laser cannons and firing them at you. Did I mention that since you're playing as Terra, who is [[MightyGlacier slow as hell]], you're gonna have a hard time pursuing Sparky around?
* Vanitas. JUST VANITAS. This son of a bitch keeps [[TeleportSpam teleporting out of everything you throw at him]]. He has a LOT of counters: hurling three fireballs at you, a repetitive dodging attack, and ESEPCIALLY his bullshit thunder move. No wonder his battle lines are so sadistic: he's hard, and he wants you to know it.
** His
final stage of battle with Ventus vs. Vanitas, is somewhat hard, but the final phase is worse, not necessarily because of the difficulty level--though it can be quite difficult--but because of the ridiculously frustrating way that it's set up. During the battle, you're forced into a D-Link with Vanitas, which leaves you unable to access any of your commands, meaning that itís impossible to recoup your health with potions or Cure. And for the whole duration, Vanitas' health stays permanently at critical levels, but [[HopelessBossFight it's impossible to drain his last little bit of health no matter how much you beat him up]]. The only way to finish him off is with your finishing move "Last Word", and the only way to do ''that'' is by building up a meter by beating him in a series of BeamOWar confrontations by using "Dark Link" or "Dark Spiral" at exactly the right moment. But if you don't land your attacks in quick enough succession, the meter goes right back down to zero, and you have to start all over again while just trying to stay alive. Does the game explain any of this to you? '''''Hell no!''''' And while that would ordinarily just be a mild annoyance, it's made excruciating by the fact that you get sent right back to the previous stage of the battle if you die, where you then have to defeat Vanitas all over again before you can even get another shot at finishing him off.
15th Oct '17 11:06:17 AM TheMightyHeptagon
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Added DiffLines:

* The final stage of Ventus vs. Vanitas, not necessarily because of the difficulty level--though it can be quite difficult--but because of the ridiculously frustrating way that it's set up. During the battle, you're forced into a D-Link with Vanitas, which leaves you unable to access any of your commands, meaning that itís impossible to recoup your health with potions or Cure. And for the whole duration, Vanitas' health stays permanently at critical levels, but [[HopelessBossFight it's impossible to drain his last little bit of health no matter how much you beat him up]]. The only way to finish him off is with your finishing move "Last Word", and the only way to do ''that'' is by building up a meter by beating him in a series of BeamOWar confrontations by using "Dark Link" or "Dark Spiral" at exactly the right moment. But if you don't land your attacks in quick enough succession, the meter goes right back down to zero, and you have to start all over again while just trying to stay alive. Does the game explain any of this to you? '''''Hell no!''''' And while that would ordinarily just be a mild annoyance, it's made excruciating by the fact that you get sent right back to the previous stage of the battle if you die, where you then have to defeat Vanitas all over again before you can even get another shot at finishing him off.
26th Aug '17 10:58:59 AM Mitis
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** The second, Riku [[spoiler:possessed by Ansem]], is fast and insanely aggressive, with a signature move that can do enormous damage very quickly if not dodged. Compounding the difficulty, you fight him without any party members in an arena that gives little room to maneuver. Plus he's preceded by a fairly lengthy, unskippable[[note]]Until the HD remake.[[/note]] cutscene which just adds to the frustration.
* The first fight with Ursula has a gimmick where you must throw magic at her cauldron to stun her in order to win. Unfortunately, the game doesn't really explain how the gimmick works, leaving players to [[{{Pun}} flounder]] around wondering why they can't beat her. Flotsam and Jetsam don't help by getting in the way of your targeting.

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** The second, Riku [[spoiler:possessed by Ansem]], is fast and insanely aggressive, with a signature move that can do enormous damage very quickly if not dodged. Compounding the difficulty, you fight him without any party members in an arena that gives little room to maneuver. Plus he's preceded by a fairly lengthy, unskippable[[note]]Until However, despite all of that, his infamy stems mainly from the HD remake.[[/note]] fact that in the original release of the game, you couldn't skip the cutscene immediately before the battle, which just adds to the frustration.
lasts around two and a half minutes.
* The first fight with Ursula has a gimmick where you must throw magic at her cauldron to stun her in order to win. Unfortunately, all the game doesn't really does to explain how the that gimmick works, is have Triton warn you about it before you head off, leaving players to [[{{Pun}} flounder]] around wondering why they can't beat her. Flotsam and Jetsam don't help by getting in the way of your targeting.



* Roxas (only fought in [[UpdatedRerelease Final Mix and KH2.5]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.

to:

* Roxas (only fought in [[UpdatedRerelease Final Mix and KH2.5]]) Mix]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.
27th Jul '17 4:27:53 PM Willbyr
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%% Please do not replace or remove without starting a new thread.

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%% Please do not replace or remove without starting start a new thread.thread if you'd like to suggest an image.
27th Jul '17 4:27:33 PM Willbyr
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[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/Demyx_Days_Art-1.png]]
[[caption-width-right:237: [[CrouchingMoronHiddenBadass DANCE]] [[DoppelgangerAttack WATER]] [[TimeLimitBoss DANCE!]]]]

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[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/Demyx_Days_Art-1.png]]
[[caption-width-right:237: [[CrouchingMoronHiddenBadass DANCE]] [[DoppelgangerAttack WATER]] [[TimeLimitBoss DANCE!]]]]
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1500071109060127000
%% Please do not replace or remove without starting a new thread.
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13th Jul '17 10:33:08 PM InsanityPrelude
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* [[spoiler: Young Xehanort.]] While he's not easy to begin with as one would expect from the [[BonusBoss Mysterious Figure,]] the real punishment comes when you deplete his first batch of life bars. Fail to pull off a Reality Shift in a tiny window, and he partially revives himself, forcing you to fight him down once more. Succeed and the fight continues, but now he's surrounded by clones which attack almost without pause, using his old moves from when he was the Mysterious Figure. He {{Teleport Spam}}s, he's open for only a fraction of a second before attacking, and his attacks are blistering fast. That's not all: you now have a time limit to defeat him... or rewind back to phase 1. The TrueFinalBoss is actually easier.
* If the Internet is any indication, a lot of people are having trouble with Rinzler. He's fast, he hits hard both up close and at a distance, and there's that whole arena-turns-upside-down gimmick that leaves players disoriented. If you rush in guns blazing, you will die. Very quickly. It also doesn't help that he's the first boss that is not a Dream Eater, which possibly makes him a WakeUpCallBoss.
** Rinzler's difficulty can be summed up as 1) he's the first boss to make use of InterfaceScrew (when he flips gravity, your camera doesn't follow suit), and 2) he has [[ConfusionFu a very weird, flipping attack style]] that impacts at weird times. Both of these can be a nasty surprise to anyone who expected a regular Disney villain fight and not a [[FanNickname cyber ninja]].
** Rinzler is one of the few bosses in ''Dream Drop Distance'' to encourage a purely reactive fighting style, encouraging the player to make use of their recently-acquired Counter Rush command. Nearly all of his moves can be blocked and possess considerable telegraphing because of all the flipping around before he attacks, making the easiest path to victory be to Block --> Counter Rush --> Block --> Counter Rush with the occasional projectile magic when he's very far away. This is completely unlike every other boss in the game, who near-universally encourage a much greater focus on offense.
* You know who's a fun boss? Spellican. The first part of the fight, you have to skate toward him while avoiding dark blasts and rocks sliding toward you. This would be merely an annoying gimmick, if not for the fact that it's all Flowmotion, and as you may have learned, while Flowmotioning, your command deck is locked. Meaning ''no Cures or healing items''. After you take out enough HP, you will have to do this a second time only this time, its far harder to reach him, you almost certainly don't have as much HP to work with, and you're pretty much screwed. While you're actually going on regular fighting, he has a variety of painful attacks such as stars and an energy beam that he swings around. He often teleports away from you and to locations where its hard to reach him. And in said locations, you will probably only land one combo before you fall and have to reach him again. Plus, he can summon lightning making brooms. All in all, a really frustrating boss.
* The first time you meet the Spellican is on your [[spoiler:second visit to Traverse Town]], Riku doesn't get a boss fight at the end, but Sora's side picks up big-time. Spellican, instead of fighting against you, summons three previous bosses, one at a time, to deal with you, all are souped up. Hockomonkey, while not a difficult boss, is a bit more difficult to fight in the smaller arena that you're in, but the boss that comes after is just plain hard in a smaller arena, and is still souped up like the other bosses: Grounded. Wargoyle! After that, it's Char Clawbster, whose projectiles too get to benefit from the smaller arena you're fighting in. Killing the Spellican for good in Symphony of Sorcery was very satisfying after that.
* In [[spoiler: The World that Never Was]], as Riku, you have to deal with Those {{Sequential Boss}}es:
** First there's [[spoiler: Anti Black Coat Nightmare]]. Yes, his attacks are really hard to dodge/predict, but [[ThatOneAttack the real problem]] is an attack where he shoots out a line, and if it hits you, it drains [[HPToOne all but one of your health]] -- and then ''drops it all over the arena as HP orbs, which the boss can pick up''. Luckily, so can you, but taking time out of a battle to pick up your own health does tend to leave a massive opening.
** Then you face [[spoiler: Ansem, Seeker of Darkness]]. A number of factors combine to make this one frustrating. The first phase of the battle is in a featureless black void, where it's hard to tell up from down. And you're tasked with avoiding the charge attacks which hit for around 1/5 of your health, and you usually get combo'd into another if you get hit once, avoiding the attack is hard mostly due to the fact [[FakeDifficulty you probably can't see where you're going]]. The challenge is somewhat mitigated by the fact he stops to [[IShallTauntYou taunt you]] every so often, allowing to get hits in. The phase after that is mercifully much easier, but if you take too long to finish him off after that, it goes right back to the first phase.
** And for the third and final stage, the second-stage boss goes OneWingedAngel: this time he's [[spoiler: hiding inside his guardian]] and takes very little damage from attacks. Doesn't stop him from laying down the hurt with laser discs, fists, and other attacks. Occasionally he'll blow your entire party back and assault you with poison spheres, discs, or, worst of all, two lasers that are very hard to dodge, very hard to read, and do ''a lot'' of damage. Much of the difficulty in this entire sequence stems from the fact that if you're not properly grinded or prepared, you're stuck. And if you absolutely need to go back, you have to deal with all three bosses [[ContinuingIsPainful all over again]]. If you're playing on Standard, this boss is often considered the test of if you [[GuideDangIt made the correct Dream Eaters]] to get the [[LastChanceHitPoint Second Chance and Once More abilities]] that make fights immeasurably easier. While they're valuable against most bosses, this is the first time a boss does so much damage that they're all but mandatory.
* Wargoyle, both forms! As Sora, it is fast, and has a lot of powerful melee attacks that will most likely hit you because of it's range, and can also counter after it's vulnerable period. As Riku, it is still fast and powerful, gets projectiles and charging attacks, and it FLIES! In both forms, it can summon meteors which are very difficult to dodge. WakeUpCallBoss for both, even counting the fact that you've probably faced Hockomonkey for Riku, the Mage version, first. The danger here is that it can summon ''hands'' which will proceed to pick up and use the enviroment against you to good effect, especially since you probably don't have a lot of powerful commands yet. Additionally, it likes to stay away from you and your attacks, which is annoying. Also a WakeUpCallBoss given how early it comes in the story.
* Char Clawblaster is one insane LightningBruiser of a boss, will not stop running away from your attacks and is resistant to fire, the most reliable ranged attack. The only way to get to him fast enough is to flowmotion, but the flowmotion attacks do little against him so you have to take the time to land safely, and on Riku's side, you have to deal with the annoying mechanic of running to a switch and turning the arena upside down when he hangs out on the ceiling. Thankfully he's not as hard on Sora's side, and can be easily poisoned.
** Char Clawbster also has a sleeping gas attack that speeds up the Drop Gauge if it hits you, making it more likely that you'll switch over to Sora before beating it. (Thus causing you to start the fight over during the next drop) Thankfully, this is easily avoided. What's ''not'' easily avoided? His TurnsRed mode, in which he spams several projectile attacks at you (making it difficult to hit him on account of dodging all the time) and finishes off with a FrickingLaserBeams attack that can kill you if you don't avoid it.

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* [[spoiler: Young Xehanort.]] While he's not easy to begin with as one would expect from Being the penultimate boss and the true form of the [[BonusBoss Mysterious Figure,]] he's not easy to begin with, but the real punishment comes when you deplete his first batch of life bars. Fail to pull off a Reality Shift in a tiny window, and he partially revives himself, forcing you to fight him down once more. Succeed and the fight continues, but now he's surrounded by clones which attack almost without pause, using his old moves from when he was the Mysterious Figure. He {{Teleport Spam}}s, he's open for only a fraction of a second before attacking, and his attacks are blistering fast. That's not all: you now have a time limit to defeat him... or rewind back to phase 1. The TrueFinalBoss is actually easier.
* If the Internet is any indication, a lot of people are having trouble with Rinzler. He's fast, he hits hard both up close and at a distance, and there's that whole arena-turns-upside-down gimmick that leaves players disoriented. If you rush in guns blazing, you will die. Very quickly. It also doesn't help that he's the first boss that is not a Dream Eater, which possibly makes him a WakeUpCallBoss.
** Rinzler's difficulty can be summed up as 1) he's the first boss to make use of InterfaceScrew (when he flips gravity, your camera doesn't follow suit), and 2) he has [[ConfusionFu a very weird, flipping attack style]] that impacts at weird times. Both of these
Rinzler can be a nasty surprise to anyone who expected a regular Disney villain fight and not a [[FanNickname cyber ninja]].
** Rinzler is one of the few bosses in ''Dream Drop Distance'' to encourage a purely reactive fighting style, encouraging the player to make use of their recently-acquired Counter Rush command. Nearly all of his moves can be blocked
ninja]]. He's fast, he hits hard both up close and possess considerable telegraphing because of all the flipping around before he attacks, making the easiest path to victory be to Block --> Counter Rush --> Block --> Counter Rush at a distance with the occasional projectile magic [[ConfusionFu a hard-to-predict attack style,]] and when he's very far away. This is completely unlike every other boss in he flips gravity, [[InterfaceScrew the game, who near-universally encourage a much greater focus on offense.
camera doesn't follow suit.]]
* You know who's a fun boss? Spellican. The first part of the fight, fight locks you have to skate toward him while avoiding dark blasts and rocks sliding toward you. This would be merely an annoying gimmick, if not for the fact that it's all into Flowmotion, and as you may have learned, while Flowmotioning, your command deck is locked. Meaning meaning ''no Cures or healing items''. After Later on you take out enough HP, you will have to do this a second time only this time, its far harder to reach him, you the Flowmotion segment again, almost certainly don't have as much with less HP to work with, and you're pretty much screwed. with. While you're actually going on regular fighting, outside of Flowmotion, he has a variety of painful attacks such as stars and an energy beam that he swings around. He often teleports away from you and a habit of teleporting to hard-to-reach locations where its hard to reach him. And in said locations, you will probably only land one combo before you fall and have to reach him again. Plus, he can summon lightning making brooms. All in all, a really frustrating boss.
* The first time you meet the Spellican is on your [[spoiler:second visit to Traverse Town]], Riku doesn't get a boss fight at the end, but Sora's side picks up big-time. Spellican, instead of fighting against you, summons three previous bosses, one at a time, to deal with you, all are souped up. Hockomonkey, while not a difficult boss, is a bit more difficult to fight in the smaller arena that you're in, but the boss that comes after is just plain hard in a smaller arena, and is still souped up like the other bosses: Grounded. Wargoyle! After that, it's Char Clawbster, whose projectiles too get to benefit from the smaller arena you're fighting in. Killing the Spellican
[[MookMaker spawning brooms for good in Symphony of Sorcery was very satisfying after that.
backup.]]
* In [[spoiler: The World that Never Was]], as Riku, you have to deal with Those {{Sequential Boss}}es:
** First there's
[[spoiler: Anti Black Coat Nightmare]]. Yes, his Nightmare]]'s attacks are really hard to dodge/predict, but [[ThatOneAttack the real problem]] is an attack where he shoots out a line, and if it hits you, it dodge/predict to begin with. Then ThatOneAttack drains [[HPToOne all but one of your health]] -- and then ''drops drops it all over the arena as HP orbs, which ''which the boss can pick up''. Luckily, so can you, but taking time out of a battle to pick up your own health does tend to leave a massive opening.
** Then you face [[spoiler: Ansem, Seeker of Darkness]]. A number of factors combine to make this one frustrating. The first phase of the battle is in a featureless black void, where it's hard to tell up from down. And you're tasked with avoiding the charge attacks which hit for around 1/5 of your health, and you usually get combo'd into another if you get hit once, avoiding the attack is hard mostly due to the fact [[FakeDifficulty you probably can't see where you're going]]. The challenge is somewhat mitigated by the fact he stops to [[IShallTauntYou taunt you]] every so often, allowing to get hits in. The phase after that is mercifully much easier, but if you take too long to finish him off after that, it goes right back to the first phase.
** And for the third and final stage, the second-stage boss goes OneWingedAngel: this time he's [[spoiler: hiding inside his guardian]] and takes very little damage from attacks. Doesn't stop him from laying down the hurt with laser discs, fists, and other attacks. Occasionally he'll blow your entire party back and assault you with poison spheres, discs, or, worst of all, two lasers that are very hard to dodge, very hard to read, and do ''a lot'' of damage. Much of the difficulty in this entire sequence stems from the fact that if you're not properly grinded or prepared, you're stuck. And if you absolutely need to go back, you have to deal with all three bosses [[ContinuingIsPainful all over again]]. If you're playing on Standard, this boss
Darkness]]'s second form is often considered the test of if you [[GuideDangIt made the correct Dream Eaters]] to get the [[LastChanceHitPoint Second Chance and Once More abilities]] that make fights immeasurably easier. While they're valuable against most bosses, this is the first time a boss does so much damage that they're all but mandatory.
* Wargoyle, both forms! As Sora, it is fast,
abilities]]. And if you decide you need to go back and has a lot of powerful melee attacks that will most likely hit you because of it's range, and can also counter after it's vulnerable period. As Riku, it is still fast and powerful, gets projectiles and charging attacks, and it FLIES! In both forms, it can summon meteors which are very difficult to dodge. WakeUpCallBoss for both, even counting the fact that you've probably faced Hockomonkey for Riku, the Mage version, first. The danger here is that it can summon ''hands'' which will proceed to pick up and use the enviroment against you to good effect, especially since you probably don't have a lot of powerful commands yet. Additionally, it likes to stay away from you and your attacks, which is annoying. Also a WakeUpCallBoss given how early it comes in the story.
* Char Clawblaster is one insane LightningBruiser of a boss, will not stop running away from your attacks and is resistant to fire, the most reliable ranged attack. The only way to get to him fast enough is to flowmotion, but the flowmotion attacks do little against him so you have to take the time to land safely, and on Riku's side,
grind some more, you have to deal with the annoying mechanic of running to a switch both his forms and turning the arena upside down when he hangs out on the ceiling. Thankfully he's not as hard on Sora's side, and can be easily poisoned.
** Char Clawbster also has a sleeping gas attack that speeds up the Drop Gauge if it hits you, making it more likely that you'll switch
[[spoiler:Anti Black Coat]] [[ContinuingIsPainful all over to Sora before beating it. (Thus causing you to start the fight over during the next drop) Thankfully, this is easily avoided. What's ''not'' easily avoided? His TurnsRed mode, in which he spams several projectile attacks at you (making it difficult to hit him on account of dodging all the time) and finishes off with a FrickingLaserBeams attack that can kill you if you don't avoid it.again]].



* In mission 425 of ''Unchained'', the player faces [[spoiler: Master Ava]]. This opponent has far and away more HP than any other non-raid boss enemy introduced in the global version so far, with ''over 20 health bars''. The boss is also immune to all status effects, alternates between boosting attack and defense every other turn, and increases these boosts even further when HP is low, at which point the boss's boosted attacks are extremely likely to one-shot an unprepared player. Getting through the mission requires patience, luck, and a carefully chosen set of medals that may be difficult to impossible to get without [[BribingYourWayToVictory buying lots of them with Jewels]].
* The Darklings of quest 540. As if standard three attacks per turn that kill you without def. boosts wasn't enough, these fuckers can ''inflict status effects''. Have fun getting poisoned every other damn turn!
* Foreteller battles return with a vengeance when you battle [[spoiler: Ava disguised as]] your Union's Foreteller (Ira if you're in Vulpes). Their powerful attacks can wipe anyone in two turns, and woe betide the fool who attempts a different strategy than when fighting Ava, but even that doesn't stop having to fork over the Jewels when you inevitably get tired of dying. [[HaveANiceDeath Hope you saved up!]]

to:

* In mission 425 of ''Unchained'', ''Unchained''/''Union Cross'', the player faces [[spoiler: Master Ava]]. This opponent has far and away more HP than any other non-raid boss enemy introduced in the global version so far, before them, with ''over 20 health bars''. The boss is also immune to all status effects, alternates between boosting attack and defense every other turn, and increases these boosts even further when HP is low, at which point the boss's boosted attacks are extremely likely to one-shot an unprepared player. Getting through the mission requires patience, luck, and a carefully chosen set of medals that may be difficult to impossible to get without [[BribingYourWayToVictory buying lots of them with Jewels]].
* The Darklings of quest 540. As if standard three attacks per turn that kill you without def. boosts wasn't enough, these fuckers can ''inflict status effects''. Have fun getting poisoned every other damn turn!
* Foreteller battles return with a vengeance when you battle [[spoiler: Ava disguised as]] your Union's Foreteller (Ira if you're in Vulpes). Their powerful attacks can wipe anyone in two turns, and woe betide the fool who attempts a different strategy than when fighting Ava, but even that doesn't stop having to fork over the Jewels when you inevitably get tired of dying. [[HaveANiceDeath Hope you saved up!]]
Jewels]].



* The Demon Tide is quickly gaining notoriety for being a terribly unfair boss, especially at higher difficulty levels. It appears to have practically no consistency in its fight pattern, roughly throwing out attacks every five to fifteen seconds. Its first phase isn't too difficult, in which it knows only two attacks, albeit very hard-hitting ones. The second phase is the most infuriating; the core becomes surrounded by a twister of Shadows, and once it gets going, it doesn't stop; it constantly chucks out long-ranged, extremely high-damage attacks at seemingly random patterns, with some twister attacks spliced in-between that hit unpredictably and take a huge chunk of HP on hit. There's also the fact that it lobs huge balls of Shadows at you, which also bounce strangely and in difficult-to-avoid ways, and [[ThatOneAttack the really freaking stupid air toss move]], which throws Aqua into the air and then summons Shadow balls constantly that are extremely hard to dodge with your limited aerial mobility. And on Proud and Critical, expect any hit/combo to bring you down to either half or 0 HP almost immediately.

to:

* The Demon Tide is quickly gaining notoriety for being a terribly unfair boss, especially at higher difficulty levels. It appears to have practically no consistency in its fight pattern, roughly throwing out highly damaging attacks every five to fifteen seconds. Its first phase isn't too difficult, in which it knows only two attacks, albeit very hard-hitting ones. The second phase is the most infuriating; the core becomes surrounded by a twister of Shadows, and once it gets going, it doesn't stop; it constantly chucks out long-ranged, extremely high-damage attacks at with seemingly random patterns, with some twister attacks spliced in-between that hit unpredictably timing and take a huge chunk of HP on hit. There's also the fact that it lobs huge balls of Shadows at you, which also bounce strangely and in strange, difficult-to-avoid ways, and movements. It also has [[ThatOneAttack the really freaking stupid a frustrating air toss move]], which throws Aqua into the air and then summons Shadow balls constantly that are extremely hard to dodge with your limited aerial mobility. And on Proud and Critical, expect any hit/combo to bring you down to either half or 0 HP almost immediately.mobility.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.KingdomHearts