History ThatOneBoss / KingdomHearts

26th Aug '17 10:58:59 AM Mitis
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** The second, Riku [[spoiler:possessed by Ansem]], is fast and insanely aggressive, with a signature move that can do enormous damage very quickly if not dodged. Compounding the difficulty, you fight him without any party members in an arena that gives little room to maneuver. Plus he's preceded by a fairly lengthy, unskippable[[note]]Until the HD remake.[[/note]] cutscene which just adds to the frustration.
* The first fight with Ursula has a gimmick where you must throw magic at her cauldron to stun her in order to win. Unfortunately, the game doesn't really explain how the gimmick works, leaving players to [[{{Pun}} flounder]] around wondering why they can't beat her. Flotsam and Jetsam don't help by getting in the way of your targeting.

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** The second, Riku [[spoiler:possessed by Ansem]], is fast and insanely aggressive, with a signature move that can do enormous damage very quickly if not dodged. Compounding the difficulty, you fight him without any party members in an arena that gives little room to maneuver. Plus he's preceded by a fairly lengthy, unskippable[[note]]Until However, despite all of that, his infamy stems mainly from the HD remake.[[/note]] fact that in the original release of the game, you couldn't skip the cutscene immediately before the battle, which just adds to the frustration.
lasts around two and a half minutes.
* The first fight with Ursula has a gimmick where you must throw magic at her cauldron to stun her in order to win. Unfortunately, all the game doesn't really does to explain how the that gimmick works, is have Triton warn you about it before you head off, leaving players to [[{{Pun}} flounder]] around wondering why they can't beat her. Flotsam and Jetsam don't help by getting in the way of your targeting.



* Roxas (only fought in [[UpdatedRerelease Final Mix and KH2.5]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.

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* Roxas (only fought in [[UpdatedRerelease Final Mix and KH2.5]]) Mix]]) is fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.
27th Jul '17 4:27:53 PM Willbyr
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27th Jul '17 4:27:33 PM Willbyr
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[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/Demyx_Days_Art-1.png]]
[[caption-width-right:237: [[CrouchingMoronHiddenBadass DANCE]] [[DoppelgangerAttack WATER]] [[TimeLimitBoss DANCE!]]]]

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[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/Demyx_Days_Art-1.png]]
[[caption-width-right:237: [[CrouchingMoronHiddenBadass DANCE]] [[DoppelgangerAttack WATER]] [[TimeLimitBoss DANCE!]]]]
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1500071109060127000
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13th Jul '17 10:33:08 PM InsanityPrelude
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* [[spoiler: Young Xehanort.]] While he's not easy to begin with as one would expect from the [[BonusBoss Mysterious Figure,]] the real punishment comes when you deplete his first batch of life bars. Fail to pull off a Reality Shift in a tiny window, and he partially revives himself, forcing you to fight him down once more. Succeed and the fight continues, but now he's surrounded by clones which attack almost without pause, using his old moves from when he was the Mysterious Figure. He {{Teleport Spam}}s, he's open for only a fraction of a second before attacking, and his attacks are blistering fast. That's not all: you now have a time limit to defeat him... or rewind back to phase 1. The TrueFinalBoss is actually easier.
* If the Internet is any indication, a lot of people are having trouble with Rinzler. He's fast, he hits hard both up close and at a distance, and there's that whole arena-turns-upside-down gimmick that leaves players disoriented. If you rush in guns blazing, you will die. Very quickly. It also doesn't help that he's the first boss that is not a Dream Eater, which possibly makes him a WakeUpCallBoss.
** Rinzler's difficulty can be summed up as 1) he's the first boss to make use of InterfaceScrew (when he flips gravity, your camera doesn't follow suit), and 2) he has [[ConfusionFu a very weird, flipping attack style]] that impacts at weird times. Both of these can be a nasty surprise to anyone who expected a regular Disney villain fight and not a [[FanNickname cyber ninja]].
** Rinzler is one of the few bosses in ''Dream Drop Distance'' to encourage a purely reactive fighting style, encouraging the player to make use of their recently-acquired Counter Rush command. Nearly all of his moves can be blocked and possess considerable telegraphing because of all the flipping around before he attacks, making the easiest path to victory be to Block --> Counter Rush --> Block --> Counter Rush with the occasional projectile magic when he's very far away. This is completely unlike every other boss in the game, who near-universally encourage a much greater focus on offense.
* You know who's a fun boss? Spellican. The first part of the fight, you have to skate toward him while avoiding dark blasts and rocks sliding toward you. This would be merely an annoying gimmick, if not for the fact that it's all Flowmotion, and as you may have learned, while Flowmotioning, your command deck is locked. Meaning ''no Cures or healing items''. After you take out enough HP, you will have to do this a second time only this time, its far harder to reach him, you almost certainly don't have as much HP to work with, and you're pretty much screwed. While you're actually going on regular fighting, he has a variety of painful attacks such as stars and an energy beam that he swings around. He often teleports away from you and to locations where its hard to reach him. And in said locations, you will probably only land one combo before you fall and have to reach him again. Plus, he can summon lightning making brooms. All in all, a really frustrating boss.
* The first time you meet the Spellican is on your [[spoiler:second visit to Traverse Town]], Riku doesn't get a boss fight at the end, but Sora's side picks up big-time. Spellican, instead of fighting against you, summons three previous bosses, one at a time, to deal with you, all are souped up. Hockomonkey, while not a difficult boss, is a bit more difficult to fight in the smaller arena that you're in, but the boss that comes after is just plain hard in a smaller arena, and is still souped up like the other bosses: Grounded. Wargoyle! After that, it's Char Clawbster, whose projectiles too get to benefit from the smaller arena you're fighting in. Killing the Spellican for good in Symphony of Sorcery was very satisfying after that.
* In [[spoiler: The World that Never Was]], as Riku, you have to deal with Those {{Sequential Boss}}es:
** First there's [[spoiler: Anti Black Coat Nightmare]]. Yes, his attacks are really hard to dodge/predict, but [[ThatOneAttack the real problem]] is an attack where he shoots out a line, and if it hits you, it drains [[HPToOne all but one of your health]] -- and then ''drops it all over the arena as HP orbs, which the boss can pick up''. Luckily, so can you, but taking time out of a battle to pick up your own health does tend to leave a massive opening.
** Then you face [[spoiler: Ansem, Seeker of Darkness]]. A number of factors combine to make this one frustrating. The first phase of the battle is in a featureless black void, where it's hard to tell up from down. And you're tasked with avoiding the charge attacks which hit for around 1/5 of your health, and you usually get combo'd into another if you get hit once, avoiding the attack is hard mostly due to the fact [[FakeDifficulty you probably can't see where you're going]]. The challenge is somewhat mitigated by the fact he stops to [[IShallTauntYou taunt you]] every so often, allowing to get hits in. The phase after that is mercifully much easier, but if you take too long to finish him off after that, it goes right back to the first phase.
** And for the third and final stage, the second-stage boss goes OneWingedAngel: this time he's [[spoiler: hiding inside his guardian]] and takes very little damage from attacks. Doesn't stop him from laying down the hurt with laser discs, fists, and other attacks. Occasionally he'll blow your entire party back and assault you with poison spheres, discs, or, worst of all, two lasers that are very hard to dodge, very hard to read, and do ''a lot'' of damage. Much of the difficulty in this entire sequence stems from the fact that if you're not properly grinded or prepared, you're stuck. And if you absolutely need to go back, you have to deal with all three bosses [[ContinuingIsPainful all over again]]. If you're playing on Standard, this boss is often considered the test of if you [[GuideDangIt made the correct Dream Eaters]] to get the [[LastChanceHitPoint Second Chance and Once More abilities]] that make fights immeasurably easier. While they're valuable against most bosses, this is the first time a boss does so much damage that they're all but mandatory.
* Wargoyle, both forms! As Sora, it is fast, and has a lot of powerful melee attacks that will most likely hit you because of it's range, and can also counter after it's vulnerable period. As Riku, it is still fast and powerful, gets projectiles and charging attacks, and it FLIES! In both forms, it can summon meteors which are very difficult to dodge. WakeUpCallBoss for both, even counting the fact that you've probably faced Hockomonkey for Riku, the Mage version, first. The danger here is that it can summon ''hands'' which will proceed to pick up and use the enviroment against you to good effect, especially since you probably don't have a lot of powerful commands yet. Additionally, it likes to stay away from you and your attacks, which is annoying. Also a WakeUpCallBoss given how early it comes in the story.
* Char Clawblaster is one insane LightningBruiser of a boss, will not stop running away from your attacks and is resistant to fire, the most reliable ranged attack. The only way to get to him fast enough is to flowmotion, but the flowmotion attacks do little against him so you have to take the time to land safely, and on Riku's side, you have to deal with the annoying mechanic of running to a switch and turning the arena upside down when he hangs out on the ceiling. Thankfully he's not as hard on Sora's side, and can be easily poisoned.
** Char Clawbster also has a sleeping gas attack that speeds up the Drop Gauge if it hits you, making it more likely that you'll switch over to Sora before beating it. (Thus causing you to start the fight over during the next drop) Thankfully, this is easily avoided. What's ''not'' easily avoided? His TurnsRed mode, in which he spams several projectile attacks at you (making it difficult to hit him on account of dodging all the time) and finishes off with a FrickingLaserBeams attack that can kill you if you don't avoid it.

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* [[spoiler: Young Xehanort.]] While he's not easy to begin with as one would expect from Being the penultimate boss and the true form of the [[BonusBoss Mysterious Figure,]] he's not easy to begin with, but the real punishment comes when you deplete his first batch of life bars. Fail to pull off a Reality Shift in a tiny window, and he partially revives himself, forcing you to fight him down once more. Succeed and the fight continues, but now he's surrounded by clones which attack almost without pause, using his old moves from when he was the Mysterious Figure. He {{Teleport Spam}}s, he's open for only a fraction of a second before attacking, and his attacks are blistering fast. That's not all: you now have a time limit to defeat him... or rewind back to phase 1. The TrueFinalBoss is actually easier.
* If the Internet is any indication, a lot of people are having trouble with Rinzler. He's fast, he hits hard both up close and at a distance, and there's that whole arena-turns-upside-down gimmick that leaves players disoriented. If you rush in guns blazing, you will die. Very quickly. It also doesn't help that he's the first boss that is not a Dream Eater, which possibly makes him a WakeUpCallBoss.
** Rinzler's difficulty can be summed up as 1) he's the first boss to make use of InterfaceScrew (when he flips gravity, your camera doesn't follow suit), and 2) he has [[ConfusionFu a very weird, flipping attack style]] that impacts at weird times. Both of these
Rinzler can be a nasty surprise to anyone who expected a regular Disney villain fight and not a [[FanNickname cyber ninja]].
** Rinzler is one of the few bosses in ''Dream Drop Distance'' to encourage a purely reactive fighting style, encouraging the player to make use of their recently-acquired Counter Rush command. Nearly all of his moves can be blocked
ninja]]. He's fast, he hits hard both up close and possess considerable telegraphing because of all the flipping around before he attacks, making the easiest path to victory be to Block --> Counter Rush --> Block --> Counter Rush at a distance with the occasional projectile magic [[ConfusionFu a hard-to-predict attack style,]] and when he's very far away. This is completely unlike every other boss in he flips gravity, [[InterfaceScrew the game, who near-universally encourage a much greater focus on offense.
camera doesn't follow suit.]]
* You know who's a fun boss? Spellican. The first part of the fight, fight locks you have to skate toward him while avoiding dark blasts and rocks sliding toward you. This would be merely an annoying gimmick, if not for the fact that it's all into Flowmotion, and as you may have learned, while Flowmotioning, your command deck is locked. Meaning meaning ''no Cures or healing items''. After Later on you take out enough HP, you will have to do this a second time only this time, its far harder to reach him, you the Flowmotion segment again, almost certainly don't have as much with less HP to work with, and you're pretty much screwed. with. While you're actually going on regular fighting, outside of Flowmotion, he has a variety of painful attacks such as stars and an energy beam that he swings around. He often teleports away from you and a habit of teleporting to hard-to-reach locations where its hard to reach him. And in said locations, you will probably only land one combo before you fall and have to reach him again. Plus, he can summon lightning making brooms. All in all, a really frustrating boss.
* The first time you meet the Spellican is on your [[spoiler:second visit to Traverse Town]], Riku doesn't get a boss fight at the end, but Sora's side picks up big-time. Spellican, instead of fighting against you, summons three previous bosses, one at a time, to deal with you, all are souped up. Hockomonkey, while not a difficult boss, is a bit more difficult to fight in the smaller arena that you're in, but the boss that comes after is just plain hard in a smaller arena, and is still souped up like the other bosses: Grounded. Wargoyle! After that, it's Char Clawbster, whose projectiles too get to benefit from the smaller arena you're fighting in. Killing the Spellican
[[MookMaker spawning brooms for good in Symphony of Sorcery was very satisfying after that.
backup.]]
* In [[spoiler: The World that Never Was]], as Riku, you have to deal with Those {{Sequential Boss}}es:
** First there's
[[spoiler: Anti Black Coat Nightmare]]. Yes, his Nightmare]]'s attacks are really hard to dodge/predict, but [[ThatOneAttack the real problem]] is an attack where he shoots out a line, and if it hits you, it dodge/predict to begin with. Then ThatOneAttack drains [[HPToOne all but one of your health]] -- and then ''drops drops it all over the arena as HP orbs, which ''which the boss can pick up''. Luckily, so can you, but taking time out of a battle to pick up your own health does tend to leave a massive opening.
** Then you face [[spoiler: Ansem, Seeker of Darkness]]. A number of factors combine to make this one frustrating. The first phase of the battle is in a featureless black void, where it's hard to tell up from down. And you're tasked with avoiding the charge attacks which hit for around 1/5 of your health, and you usually get combo'd into another if you get hit once, avoiding the attack is hard mostly due to the fact [[FakeDifficulty you probably can't see where you're going]]. The challenge is somewhat mitigated by the fact he stops to [[IShallTauntYou taunt you]] every so often, allowing to get hits in. The phase after that is mercifully much easier, but if you take too long to finish him off after that, it goes right back to the first phase.
** And for the third and final stage, the second-stage boss goes OneWingedAngel: this time he's [[spoiler: hiding inside his guardian]] and takes very little damage from attacks. Doesn't stop him from laying down the hurt with laser discs, fists, and other attacks. Occasionally he'll blow your entire party back and assault you with poison spheres, discs, or, worst of all, two lasers that are very hard to dodge, very hard to read, and do ''a lot'' of damage. Much of the difficulty in this entire sequence stems from the fact that if you're not properly grinded or prepared, you're stuck. And if you absolutely need to go back, you have to deal with all three bosses [[ContinuingIsPainful all over again]]. If you're playing on Standard, this boss
Darkness]]'s second form is often considered the test of if you [[GuideDangIt made the correct Dream Eaters]] to get the [[LastChanceHitPoint Second Chance and Once More abilities]] that make fights immeasurably easier. While they're valuable against most bosses, this is the first time a boss does so much damage that they're all but mandatory.
* Wargoyle, both forms! As Sora, it is fast,
abilities]]. And if you decide you need to go back and has a lot of powerful melee attacks that will most likely hit you because of it's range, and can also counter after it's vulnerable period. As Riku, it is still fast and powerful, gets projectiles and charging attacks, and it FLIES! In both forms, it can summon meteors which are very difficult to dodge. WakeUpCallBoss for both, even counting the fact that you've probably faced Hockomonkey for Riku, the Mage version, first. The danger here is that it can summon ''hands'' which will proceed to pick up and use the enviroment against you to good effect, especially since you probably don't have a lot of powerful commands yet. Additionally, it likes to stay away from you and your attacks, which is annoying. Also a WakeUpCallBoss given how early it comes in the story.
* Char Clawblaster is one insane LightningBruiser of a boss, will not stop running away from your attacks and is resistant to fire, the most reliable ranged attack. The only way to get to him fast enough is to flowmotion, but the flowmotion attacks do little against him so you have to take the time to land safely, and on Riku's side,
grind some more, you have to deal with the annoying mechanic of running to a switch both his forms and turning the arena upside down when he hangs out on the ceiling. Thankfully he's not as hard on Sora's side, and can be easily poisoned.
** Char Clawbster also has a sleeping gas attack that speeds up the Drop Gauge if it hits you, making it more likely that you'll switch
[[spoiler:Anti Black Coat]] [[ContinuingIsPainful all over to Sora before beating it. (Thus causing you to start the fight over during the next drop) Thankfully, this is easily avoided. What's ''not'' easily avoided? His TurnsRed mode, in which he spams several projectile attacks at you (making it difficult to hit him on account of dodging all the time) and finishes off with a FrickingLaserBeams attack that can kill you if you don't avoid it.again]].



* In mission 425 of ''Unchained'', the player faces [[spoiler: Master Ava]]. This opponent has far and away more HP than any other non-raid boss enemy introduced in the global version so far, with ''over 20 health bars''. The boss is also immune to all status effects, alternates between boosting attack and defense every other turn, and increases these boosts even further when HP is low, at which point the boss's boosted attacks are extremely likely to one-shot an unprepared player. Getting through the mission requires patience, luck, and a carefully chosen set of medals that may be difficult to impossible to get without [[BribingYourWayToVictory buying lots of them with Jewels]].
* The Darklings of quest 540. As if standard three attacks per turn that kill you without def. boosts wasn't enough, these fuckers can ''inflict status effects''. Have fun getting poisoned every other damn turn!
* Foreteller battles return with a vengeance when you battle [[spoiler: Ava disguised as]] your Union's Foreteller (Ira if you're in Vulpes). Their powerful attacks can wipe anyone in two turns, and woe betide the fool who attempts a different strategy than when fighting Ava, but even that doesn't stop having to fork over the Jewels when you inevitably get tired of dying. [[HaveANiceDeath Hope you saved up!]]

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* In mission 425 of ''Unchained'', ''Unchained''/''Union Cross'', the player faces [[spoiler: Master Ava]]. This opponent has far and away more HP than any other non-raid boss enemy introduced in the global version so far, before them, with ''over 20 health bars''. The boss is also immune to all status effects, alternates between boosting attack and defense every other turn, and increases these boosts even further when HP is low, at which point the boss's boosted attacks are extremely likely to one-shot an unprepared player. Getting through the mission requires patience, luck, and a carefully chosen set of medals that may be difficult to impossible to get without [[BribingYourWayToVictory buying lots of them with Jewels]].
* The Darklings of quest 540. As if standard three attacks per turn that kill you without def. boosts wasn't enough, these fuckers can ''inflict status effects''. Have fun getting poisoned every other damn turn!
* Foreteller battles return with a vengeance when you battle [[spoiler: Ava disguised as]] your Union's Foreteller (Ira if you're in Vulpes). Their powerful attacks can wipe anyone in two turns, and woe betide the fool who attempts a different strategy than when fighting Ava, but even that doesn't stop having to fork over the Jewels when you inevitably get tired of dying. [[HaveANiceDeath Hope you saved up!]]
Jewels]].



* The Demon Tide is quickly gaining notoriety for being a terribly unfair boss, especially at higher difficulty levels. It appears to have practically no consistency in its fight pattern, roughly throwing out attacks every five to fifteen seconds. Its first phase isn't too difficult, in which it knows only two attacks, albeit very hard-hitting ones. The second phase is the most infuriating; the core becomes surrounded by a twister of Shadows, and once it gets going, it doesn't stop; it constantly chucks out long-ranged, extremely high-damage attacks at seemingly random patterns, with some twister attacks spliced in-between that hit unpredictably and take a huge chunk of HP on hit. There's also the fact that it lobs huge balls of Shadows at you, which also bounce strangely and in difficult-to-avoid ways, and [[ThatOneAttack the really freaking stupid air toss move]], which throws Aqua into the air and then summons Shadow balls constantly that are extremely hard to dodge with your limited aerial mobility. And on Proud and Critical, expect any hit/combo to bring you down to either half or 0 HP almost immediately.

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* The Demon Tide is quickly gaining notoriety for being a terribly unfair boss, especially at higher difficulty levels. It appears to have practically no consistency in its fight pattern, roughly throwing out highly damaging attacks every five to fifteen seconds. Its first phase isn't too difficult, in which it knows only two attacks, albeit very hard-hitting ones. The second phase is the most infuriating; the core becomes surrounded by a twister of Shadows, and once it gets going, it doesn't stop; it constantly chucks out long-ranged, extremely high-damage attacks at with seemingly random patterns, with some twister attacks spliced in-between that hit unpredictably timing and take a huge chunk of HP on hit. There's also the fact that it lobs huge balls of Shadows at you, which also bounce strangely and in strange, difficult-to-avoid ways, and movements. It also has [[ThatOneAttack the really freaking stupid a frustrating air toss move]], which throws Aqua into the air and then summons Shadow balls constantly that are extremely hard to dodge with your limited aerial mobility. And on Proud and Critical, expect any hit/combo to bring you down to either half or 0 HP almost immediately.mobility.
13th Jul '17 10:17:18 PM InsanityPrelude
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%% Also think very hard before adding any of the final bosses. They're supposed to be difficult (though it is possible to take it too far, ''Xehanort''...)

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%% Also think very hard before adding any of the final bosses. They're supposed to be difficult (though it at the time of this writing YX is possible still on here because of fandom reputation as taking TheComputerIsACheatingBastard to take it too far, ''Xehanort''...new heights.)



* Despite how Demyx appears to be the SpoonyBard slacker who really doesn't care about ''anything'' except playing sitar, you'd be surprised how many people think he fits the description for ThatOneBoss. For the most part he's harmless, his attacks are laughably easy to dodge, but when he starts taking damage he'll create a bunch of water clones, which while harmless on their own, you have to kill within a time limit or, for reasons the game never bothers to clarify, you lose. Making matters worse is how the reaction command seems to do the job of destroying them just fine, but actually isn't enough to take them all down before the timer expires. Sure, that's some FakeDifficulty in the form of LuckBasedMission in there, which most people don't like, but he ''certainly'' isn't one to be taken lightly.
* Luxord qualifies as well, simply because of the UnexpectedGameplayChange aspect of fighting him. Instead of just whaling on him until he dies, there's a confusing little minigame that you have to play, the fight is sort of time based, and his card attacks are really annoying. On the bright side, it's possible to [[CherryTapping love-tap him to death]] as Dice Sora.
* Xigbar also deserves a mention. He is probably harder than Luxord. He's capable of sniping you from a distance, and teleports around to make it harder for you to hit him. He can even change the battle arena to make life harder for you. What he gets really bad, or at least annoying is when he starts using his DesperationAttack, which as the fight goes on he'll use more and more, because during it you can't hurt him.
* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. If you ever need to be saved by Mickey, odds are you'll need it here. It's worth finishing Halloween Town and getting the Decisive Pumpkin "ahead of schedule" just to take the edge off.
* Groundshaker is a simple boss in theory. The problem being it changes weakpoints too often, and if the weakpoint is on top of the giant Heartless, then prepare for a two on one fight since Simba has trouble staying on the platform and the ''camera'' fights with you more than the boss!
* The Thresholder on Critical Mode (Final Mix only). He hits really hard and you don't have healing spells yet in the game. Mickey can save you, and you honestly might need it (especially if you went here first instead of the Land of Dragons because you wanted Cure early).
* In the Final Mix version, Roxas is fast and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.
* Jafar has some shades of this, if only because you're fighting him while riding Carpet which, much like Atlantica's swimming in the first game, doesn't let you use all your abilities (like Drive Forms or Dodge Roll). When Jafar is low on HP, he'll start spamming fire and thunder spells so quickly that you basically ''need'' to be circle-strafing at top speed instead of attacking to avoid getting stun-locked. On Normal or Proud Mode, you ''might'' be able to shrug off enough hits to do some damage of your own to Jafar's weak spot, but Critical makes it a constant session of needling in one or two hits before retreating to heal (unless you're ''really'' good with Reflect and are lucky enough to get close to Jafar before the spell locks you in place).
* Scar is a very high speed battle and in Critical Mode, Scar hits like a truck and can kill you in one hit especially when he gets surrounded by darkness. His attacks are fairly hard to dodge, and 9/10 times he'll combo you into oblivion before Simba (or Donald if you brought him) can heal you. Worse, you don't have access to very many dodging abilities in the Lion form so you have to avoid pretty much all his attacks in Critical Mode if you want to live. To make matters worse, you're probably spending your MP on Simba's Limit so you probably don't have any MP to heal yourself. And since Scar attacks in rapid succession, you can't stop to heal especially when he says "My anger grows!" and bum rushes you with a shadowy blast. Hope you brought lots of Elixirs...

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* Despite how Demyx appears to be the SpoonyBard slacker who really doesn't care about ''anything'' except playing sitar, you'd be surprised how many people think he fits the description for ThatOneBoss. For the most part he's harmless, his He seems harmless at first, with attacks that are laughably fairly easy to dodge, but when he starts taking damage he'll create then the timer starts. He creates a bunch batch of water clones, which while harmless on their own, you have to kill within a time limit or, for reasons or lose instantly. This happens multiple times during his fight, and the game never bothers to clarify, final round requires you lose. Making matters worse is how the reaction command seems to do the job of destroying them just fine, but actually isn't enough to take them defeat 10 clones in ''10 seconds''. [[LuckBasedMission Pray they all down before the timer expires. Sure, that's some FakeDifficulty in the form of LuckBasedMission in there, which most people don't like, but he ''certainly'' isn't spawn close to one to be taken lightly.
* Luxord qualifies as well, simply because of the UnexpectedGameplayChange aspect of fighting him. Instead of just whaling on him until he dies, there's a confusing little minigame that you have to play, the fight is sort of time based, and his card attacks are really annoying. On the bright side, it's possible to [[CherryTapping love-tap him to death]] as Dice Sora.
another.]]
* Xigbar also deserves a mention. He is probably harder than Luxord. He's most players' biggest challenge in the World that Never Was, as he's capable of sniping you from a distance, and [[TeleportSpam frequently teleports around to make it harder for you to hit him. He can even change the battle arena to make life harder for you. What he gets really bad, or at least annoying is when he starts using his DesperationAttack, out of your line of fire,]] and has a nasty DesperationAttack which he uses with increasing frequency as the fight goes on he'll use he takes more and more, because during it you can't hurt him.
damage.
* Xaldin combines high damage, teleporting, impressive reach and the fiendishly hard to avoid [[ThatOneAttack Wind Dragon]] attack. If you ever need to be saved by Mickey, odds are you'll need it here. It's worth finishing Halloween Town and getting the Decisive Pumpkin "ahead of schedule" just to take the edge off.
here.
* Groundshaker is a simple boss Roxas (only fought in theory. The problem being it changes weakpoints too often, and if the weakpoint is on top of the giant Heartless, then prepare for a two on one fight since Simba has trouble staying on the platform and the ''camera'' fights with you more than the boss!
* The Thresholder on Critical Mode (Final Mix only). He hits really hard and you don't have healing spells yet in the game. Mickey can save you, and you honestly might need it (especially if you went here first instead of the Land of Dragons because you wanted Cure early).
* In the
[[UpdatedRerelease Final Mix version, Roxas and KH2.5]]) is fast fast, unpredictable and hits hard, which only makes sense [[MirrorBoss since he's Sora]]. It's actually recommended by most players to just ''avoid'' him when he tries to initiate Duel. Sure, getting to use his keyblades against him is cool and all, but that doesn't really make up for the fact that now his telegraphed and easily-blocked attacks have been replaced with spamming light beams.
* Jafar has some shades of this, if only because you're fighting him while riding Carpet which, much like Atlantica's swimming in the first game, doesn't let you use all your abilities (like Drive Forms or Dodge Roll). When Jafar is low on HP, he'll start spamming fire and thunder spells so quickly that you basically ''need'' to be circle-strafing at top speed instead of attacking to avoid getting stun-locked. On Normal or Proud Mode, you ''might'' be able to shrug off enough hits to do some damage of your own to Jafar's weak spot, but Critical makes it a constant session of needling in one or two hits before retreating to heal (unless you're ''really'' good with Reflect and are lucky enough to get close to Jafar before the spell locks you in place).
* Scar is a very high speed battle and in Critical Mode, Scar hits like a truck and can kill you in one hit especially when he gets surrounded by darkness. His attacks are fairly hard to dodge, and 9/10 times he'll combo you into oblivion before Simba (or Donald if you brought him) can heal you. Worse, you don't have access to very many dodging abilities in the Lion form so you have to avoid pretty much all his attacks in Critical Mode if you want to live. To make matters worse, you're probably spending your MP on Simba's Limit so you probably don't have any MP to heal yourself. And since Scar attacks in rapid succession, you can't stop to heal especially when he says "My anger grows!" and bum rushes you with a shadowy blast. Hope you brought lots of Elixirs...
beams.



* Leechgrave. It has a lot of HP for that point in the story, hits like a truck, and it doesn't help that there are four regenerating tentacles around that you have to deal with.
* We also have the [[GetBackHereBoss Ruler of the Sky]], who is pretty frustrating if you are not ready for him. The fight lasts a long time, and there are some pretty nasty attacks.
* The Infernal Engine, because of the CameraScrew making dodging its attacks harder than it should be and being only significantly damageable during a certain attack.

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* Leechgrave. It has a lot of HP for that point in the story, hits like a truck, truck when you get close enough to hit ''it'', and it doesn't help that there are has four regenerating tentacles around that you you'll have to deal with.
with repeatedly in order to stun it. Prepare for a long fight.
* We also have Ruler of the Sky [[GetBackHereBoss Ruler is constantly flying away from you,]] in a huge arena, and its attacks are nasty when it does come for you. Dying in this fight is especially punishing because of the Sky]], who is pretty frustrating if you are not ready for him. The fight lasts a long time, and there are some pretty nasty attacks.
sheer amount of time it takes to whittle it down.
* The Infernal Engine, because of the CameraScrew making dodging its attacks harder than it should be Engine combines a tiny arena, CameraScrew, brick-wall defenses, and being only significantly damageable during a certain attack.sheer attack power into one long, difficult struggle.



* [[spoiler:Braig]]. Just like [[spoiler:Xigbar]]... and arguably harder with Aqua.
* Whenever you fight [[LightningBruiser Vanitas]] with [[SquishyWizard Aqua]]... ouch.
* Needless to say, expect entries about how hard some bosses in Aqua's campaign can be - she requires some practice to master, so part of the difficulty is actually getting used to her.

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* [[spoiler:Braig]]. Just like [[spoiler:Xigbar]]... and arguably harder with Aqua.
* Whenever you fight [[LightningBruiser Vanitas]] with [[SquishyWizard Aqua]]... ouch.
* Needless to say, expect entries about how hard some bosses in Aqua's campaign can be - she requires some practice to master, so part of
Remember Xigbar? [[spoiler:Braig]] ticks off all the difficulty is actually getting used to her.same boxes.



* Speaking of Terra's story... [[{{Disney/Hercules}} Olympus Colosseum]]. ''[[VideoGame/CrisisCore Helmet-less Zack.]]''. When he gets overcharged with [[spoiler:Hades' darkness]], he's going to let you know what it feels like to be on the ''receiving'' end of an [[LimitBreak Omnislash]]. If you haven't {{Level Grind|ing}}ed well beyond the reasonable amount for this stage of the game, it ''will'' kill you. It cannot be interrupted. It cannot be blocked. And if you equipped any slide skills other than the default one (like [[SuspiciousVideoGameGenerosity that Sonic Charge you got just before this fight]]), it cannot be dodged. ''And he uses this as his opening attack''.
** His Omnislash can be dodged; he only warps around three times before finishing, staying in the same place each time to wail on Terra with slashes. It becomes a lot easier to avoid (even with Sonic Impact equipped) when one times their dodges, instead on mashing on the square button. Still, it'll probably take more than one try to figure out the timing to [[ThatOneAttack avoid it completely]].
* The final boss of Terra's story can quickly turn into this if you don't know the best strategy for him ([[BoringButPractical guard against most of his attacks and use Counter Hammer a lot]]). He has a combo that is just plain [[TheComputerIsACheatingBastard unfair]]: it involves dropping an unblockable meteor which also causes a bright explosion, and then using Ars Solum ''twice in a row''. Even Terra's ultimate abilities won't do you any good. The developers had the sense to program him with the knowledge of your attacks and how to dodge them. Go ahead. Try using Ars Solum, Meteor Crash, or Chaos Blade. He'll perfectly dodge all of them, then smack you down for even daring to try. The only way you're ever going to use his own moves against him is by blocking his attacks (without using Counter Hammer), then taking advantage of a (very) small window of vulnerability by starting off with a regular combo before using said commands.
* The Final Chapter... [[spoiler:Terranort]] Phase 1. It is next-to-impossible to land a hit on him under normal circumstances. In fact, there is only one easy way to win the fight, and it takes forever, even if you are at the right level. Combine that with playing as Aqua, and ONLY Aqua.

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* Speaking of Terra's story... [[{{Disney/Hercules}} Olympus Colosseum]]. ''[[VideoGame/CrisisCore Helmet-less Zack.]]''. When he gets overcharged with [[spoiler:Hades' darkness]], he's going to let you know what it feels like to be on the ''receiving'' end of an [[LimitBreak Omnislash]]. If you haven't {{Level Grind|ing}}ed well beyond the reasonable amount for this stage of the game, it ''will'' kill you. It cannot be interrupted. It cannot be blocked. And if you equipped any slide skills other than the default one (like [[SuspiciousVideoGameGenerosity that Sonic Charge you got just before this fight]]), it cannot be dodged. ''And he uses this as his opening attack''.
** His Omnislash can be dodged; he only warps around three times before finishing, staying in the same place each time to wail on Terra with slashes. It becomes a lot easier to avoid (even with Sonic Impact equipped) when one times their dodges, instead on mashing on the square button. Still, it'll probably take more than one try to figure out the timing to [[ThatOneAttack avoid it completely]].
* The final boss of Terra's story can quickly turn into this if you don't know the best strategy for him ([[BoringButPractical guard against most of his attacks and use Counter Hammer a lot]]).this. He has a combo that is just plain [[TheComputerIsACheatingBastard unfair]]: it involves dropping an unblockable meteor which also causes a bright explosion, and then using Ars Solum ''twice in a row''. Even Terra's ultimate abilities won't do you any good. The developers had the sense to program him with the knowledge of your attacks and how to dodge them. Go ahead. Try using Ars Solum, Meteor Crash, or Chaos Blade. He'll perfectly dodge all of them, then smack you down for even daring to try. The only way you're ever going to use his own moves against him is by blocking his attacks (without using Counter Hammer), then taking advantage of a (very) small window of vulnerability by starting off with a regular combo before using said commands.
* The Final Chapter... [[spoiler:Terranort]] Phase 1. It is next-to-impossible to land a hit on him under normal circumstances. In fact, there is only one easy way to win the fight, and it takes forever, even if you are at the right level. Combine that with playing as Aqua, [[SquishyWizard Aqua]], and ONLY Aqua.



* Re:coded isn't exactly the hardest KH game to date, but the side-scrolling bosses might give you some nasty surprises on your first few tries. [[spoiler:Dragon Maleficent]] comes to mind.
* And, of course, the fight against [[spoiler:Roxas]]. He's ungodly fast, hits like a truck, can inflict multiple stat effects and even his blocked attacks are very hard to punish. Through the fight, he'll teleport around the arena, fire unblockable, homing ''light pillars'' '''''while he dashes at you and attacks''''' and will rain down FrickinLaserBeams once he TurnsRed. For extra sadism, when you're almost finished with him, he'll attack with FrickinLaserBeams (his [[LimitBreak Final Limit]] from ''358 Days Over 2''), only to finish the attack and follow up with ''even bigger laser beams''. It gets better: These beams will cripple your DEF stat if it hits. Get hit once, you take ungodly damage. Get hit twice, ''you die''. Heck, Sora even lampshades this right after you finish the boss fight!

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* Re:coded isn't exactly the hardest KH game to date, but the side-scrolling bosses might give you some nasty surprises on your first few tries. [[spoiler:Dragon Maleficent]] comes to mind.
* And, of course, the fight against [[spoiler:Roxas]].
[[spoiler:Roxas]] is still a beast. He's ungodly fast, hits like a truck, can inflict multiple stat effects and even his blocked attacks are very hard to punish. Through the fight, he'll teleport around the arena, fire unblockable, homing ''light pillars'' '''''while he dashes at you and attacks''''' and will rain down FrickinLaserBeams once he TurnsRed. For extra sadism, when you're almost finished with him, he'll attack with FrickinLaserBeams (his [[LimitBreak Final Limit]] from ''358 Days Over 2''), only to finish the attack and follow up with ''even bigger laser beams''. It gets better: These beams will cripple your DEF stat if it hits. Get hit once, you take ungodly damage. Get hit twice, ''you die''. Heck, Sora even lampshades this right after you finish the boss fight!



* Xemnas's insanely long and strong combos, as well as the likelihood that you won't possess the "Once More" ability, make sure of that. He loves to throw skyscrapers around, which proceed to bounce and roll, and they hit really hard. He {{Teleport Spam}}s like never before, and unlike in KH II, where it was sluggish, it'll happen really quickly, meaning he can either keep teleporting or suddenly pop out an attack, which can throw you off and open you for when he ''really'' attacks. He has a new cage attack that'll keep harming you if you stay in it, and when you try to escape, he'll immediately start shooting at you. And unlike his lasers in KH II, Sora can't block them. He's also kept his "surround you with lasers then blast you from all sides" that he kept spamming in his final battle in II, so have fun with that one as well.
* [[spoiler: Young Xehanort.]] Being the Mysterious Figure, he is hard. At first, he has [[spoiler: a Keyblade]], and uses a mix of combo moves. When his HP is depleted, he'll use a time rewind spell, that, if not halted by Reality Shift, basically revives him. Even after using the move, you have to deplete another bunch of lifebars... while clones of him attack almost without pause, using his old moves as the Mysterious Figure, and yes, that means it's HELL. This guy also loves to TeleportSpam like Xemnas above, only his is even ''worse'' because it's faster and less conspicous like Xemnas'. He's open for only a fraction of a second before attacking, so you need to either take pot shots at him, or rely on your Spirits to catch him off guard then wail on him yourself. Doesn't help that his attacks are so fast that they are nearly impossible to dodge if you don't move as soon as he starts attacking.
** To make matters worse, after you block the time shift, you must defeat the time shift clock in the center of the stage within a certain amount of time. If it is not defeated, the fight resets and you must defeat him, complete the time shift, defeat the time shift, and THEN you can defeat [[spoiler:Young Xehanort]]. Compare the TrueFinalBoss who is much easier than Xehanort.

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* Xemnas's insanely long and strong combos, as well as the likelihood that you won't possess the "Once More" ability, make sure of that. He loves to throw skyscrapers around, which proceed to bounce and roll, and they hit really hard. He {{Teleport Spam}}s like never before, and unlike in KH II, where it was sluggish, it'll happen really quickly, meaning he can either keep teleporting or suddenly pop out an attack, which can throw you off and open you for when he ''really'' attacks. He has a new cage attack that'll keep harming you if you stay in it, and when you try to escape, he'll immediately start shooting at you. And unlike his lasers in KH II, Sora can't block them. He's also kept his "surround you with lasers then blast you from all sides" that he kept spamming in his final battle in II, so have fun with that one as well.
* [[spoiler: Young Xehanort.]] Being While he's not easy to begin with as one would expect from the [[BonusBoss Mysterious Figure, he is hard. At first, he has [[spoiler: a Keyblade]], and uses a mix of combo moves. When Figure,]] the real punishment comes when you deplete his HP is depleted, he'll use first batch of life bars. Fail to pull off a time rewind spell, that, if not halted by Reality Shift, basically Shift in a tiny window, and he partially revives him. Even after using himself, forcing you to fight him down once more. Succeed and the move, you have to deplete another bunch of lifebars... while fight continues, but now he's surrounded by clones of him which attack almost without pause, using his old moves as from when he was the Mysterious Figure, and yes, that means it's HELL. This guy also loves to TeleportSpam like Xemnas above, only his is even ''worse'' because it's faster and less conspicous like Xemnas'. He's Figure. He {{Teleport Spam}}s, he's open for only a fraction of a second before attacking, so you need to either take pot shots at him, or rely on your Spirits to catch him off guard then wail on him yourself. Doesn't help that and his attacks are so fast that they are nearly impossible to dodge if blistering fast. That's not all: you don't move as soon as he starts attacking.
** To make matters worse, after you block the
now have a time shift, you must limit to defeat the time shift clock in the center of the stage within a certain amount of time. If it is not defeated, the fight resets and you must defeat him, complete the time shift, defeat the time shift, and THEN you can defeat [[spoiler:Young Xehanort]]. Compare the him... or rewind back to phase 1. The TrueFinalBoss who is much easier than Xehanort.actually easier.
13th Jul '17 9:49:07 PM InsanityPrelude
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'''NOTE''': A BonusBoss is ''supposed'' to be overpowering, as well as optional, so they don't belong here. The same applies to Olympus coliseum cups and Mirage arenas. ThatOneBoss only applies to ''storyline'' bosses who are abnormally difficult.

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'''NOTE''': A BonusBoss is ''supposed'' to be overpowering, as well as optional, so they don't belong here. The same applies to Olympus coliseum Coliseum cups and Mirage arenas.Arenas. ThatOneBoss only applies to ''storyline'' bosses who are abnormally difficult.
%% Also think very hard before adding any of the final bosses. They're supposed to be difficult (though it is possible to take it too far, ''Xehanort''...)



* In Hollow Bastion, it's frequently a toss up between the fight against Dragon Maleficent, and the second battle against Riku, which occur within minutes of each other. The first wouldn't be too difficult, since most of her attacks can only hit when you're in front of her, except that she has more health than any boss you've fought at this point (and more than most bosses in the entire game), compounded by her only weakpoint, her head, hovering out of your reach for most of the battle, meaning you have to stand in front of her, and her size means you don't have much room to dodge. The second is preceded by a fairly lengthy, unskippable cutscene right before fighting him which just adds to the frustration. (Thankfully cutscenes were made skippable in the HD remake.) The fight with Riku is made difficult by the fact that you fight him without Donald, Goofy, or Beast's help, and it's in a small arena that doesn't give you much room to maneuver. Compound that with the fact that he is fast and insanely aggressive, and that his Dark Aura attack - while not ''too'' difficult to avoid with proper timing - can do an enormous amount of damage very quickly, and you have a potentially very nasty boss fight on your hands.
* Both battles against Maleficent and against Riku have the excuse of being part of the penultimate level. Ursula, on the other hand, is little more than halfway through the game.
** The first fight has a gimmick where you must throw magic at her cauldron to stun her and damage her a bit (Because otherwise you literally can't beat her). What's worse, the game doesn't really explain how the cauldron thing works (you have to shoot magic at it three times or it won't do squat), and merely targeting the cauldron can be a pain because Flotsam and Jetsam are swimming around. It's possible to briefly knock them unconscious, but even ''then'' you'll still lock on to them. It's extremely easy to trigger the cauldron backfire, go to attack Ursula, and accidentally lock onto one of the eels by mistake.
** During the second fight, she ''constantly'' throws thunder spells at you, which can stun out of combos or attempts to cast spells. And in order to damage her you have to get right up in her face, which only makes it easier for her to hit you. Then again though...as you can read later, she's ''always'' difficult.
*** Additionally, casting any form of Aero actually ''increases'' the amount of damage you take from her attacks.
* Stealth Sneak in Deep Jungle. You fight both him and [[Disney/{{Tarzan}} Clayton]]. Now, it would be easy if it were just Clayton, since all he does is shoot from afar and give himself a potion to heal any lost health. However, Stealth Sneak can [[StreetFighter Hadoken]] you and summon beams of energy from his eyes if you focus only on Clayton. If you focus only on Stealth Sneak, then Clayton can just snipe your party members while Stealth Sneak trounces you. It doesn't help that you learn Cure immediately AFTER this fight, and Potions can't be set to a shortcut.

to:

* In Hollow Bastion, it's frequently a toss up between the fight against Dragon Maleficent, and the second battle against Riku, two fights which occur within minutes of each other. The first wouldn't be too difficult, since most other:
** First, Dragon Maleficent. She has a massive amount of health, hits hard, and the location
of her attacks can only hit when you're in front of her, except that she has more health than any boss you've fought at this one weak point (and more than most bosses in the entire game), compounded by her only weakpoint, her head, hovering out of your reach for most of the battle, meaning frequently forces you have to stand in front of her, and her size means you don't have much room to dodge. The second is preceded by a fairly lengthy, unskippable cutscene right before fighting him which just adds to in her line of fire. Since she takes up so much of the frustration. (Thankfully cutscenes were made skippable in the HD remake.) room, there's also a lack of places to dodge and/or hide.
**
The fight with second, Riku is made difficult [[spoiler:possessed by the fact that you fight him without Donald, Goofy, or Beast's help, and it's in a small arena that doesn't give you much room to maneuver. Compound that with the fact that he Ansem]], is fast and insanely aggressive, and with a signature move that his Dark Aura attack - while not ''too'' difficult to avoid with proper timing - can do an enormous amount of damage very quickly, and quickly if not dodged. Compounding the difficulty, you have a potentially very nasty boss fight on your hands.
* Both battles against Maleficent and against Riku have the excuse of being part of the penultimate level. Ursula, on the other hand, is
him without any party members in an arena that gives little more than halfway through room to maneuver. Plus he's preceded by a fairly lengthy, unskippable[[note]]Until the game.
**
HD remake.[[/note]] cutscene which just adds to the frustration.
*
The first fight with Ursula has a gimmick where you must throw magic at her cauldron to stun her and damage her a bit (Because otherwise you literally can't beat her). What's worse, in order to win. Unfortunately, the game doesn't really explain how the cauldron thing works (you have gimmick works, leaving players to shoot magic at it three times or it won't do squat), and merely targeting the cauldron can be a pain because [[{{Pun}} flounder]] around wondering why they can't beat her. Flotsam and Jetsam are swimming around. It's possible to briefly knock them unconscious, but even ''then'' you'll still lock on to them. It's extremely easy to trigger don't help by getting in the cauldron backfire, go to attack Ursula, and accidentally lock onto one way of the eels by mistake.
** During the second fight, she ''constantly'' throws thunder spells at you, which can stun out of combos or attempts to cast spells. And in order to damage her you have to get right up in her face, which only makes it easier for her to hit you. Then again though...as you can read later, she's ''always'' difficult.
*** Additionally, casting any form of Aero actually ''increases'' the amount of damage you take from her attacks.
* Stealth Sneak in Deep Jungle. You fight both him and [[Disney/{{Tarzan}} Clayton]]. Now, it would be easy if it were just Clayton, since all he does is shoot from afar and give himself a potion to heal any lost health. However, Stealth Sneak can [[StreetFighter Hadoken]] you and summon beams of energy from his eyes if you focus only on Clayton. If you focus only on Stealth Sneak, then Clayton can just snipe
your party members while Stealth Sneak trounces you. It doesn't help that you learn Cure immediately AFTER this fight, and Potions can't be set to a shortcut.targeting.



* The Vexen fights as Sora. Even if he doesn't break any combo you use with ubiquitous 0 cards, he'll probably end up simply avoiding all damage by blocking your attacks with his enormous shield. This is worse in the Game Boy Advance version; in the remake it's a little easier to attack his vulnerable spots. (The Defenders are the ''hardest'' enemies in the Game Boy Advance version for this reason.)
* On the original GBA, the fight with Larxene right after the final battle with the Riku Replica can be very difficult, only slightly less so than the battle preceding it. Mainly because Larxene is fond of backing you up against a corner and unleashing combo after combo at you when you can't escape. This is atop her speed and levitation that can make it difficult to break her slights with your own, even with Zero cards she can still use her own slights to break those.
* Zexion can be pretty difficult if one doesn't know what they're doing or is unable to avoid the dummy cards. Which is not an easy feat when the gimmick of his boss fight is him stealing cards from you then, making it harder for you to fight. And if he gets enough he'll use them in powerful attacks against you.
* In the original GBA game, but not the remake, Captain Hook is far more powerful than the other bosses at that point in the game, partly due to the GBA controls and his stunlock attacks. The field makes that fight in the GBA version even more difficult. As the ship keeps constantly tilting side-to-side, it easily puts you almost always on the receiving end of Hook's bombs.
* Dragon Maleficent is a monster in the original GBA game. Her head is the only weak point, and it floats high above the battlefield and renders most sleights and friend cards useless. Her attacks eat through Sora's HP with great speed and hit the entire screen, and she uses high-level cards that are hard to break without relying on easily-broken zeros or nigh-useless sleights. The green Mickey Head card creates a platform that makes hitting her much easier, but its appearance is semi-random and Maleficent can destroy the platform with a ShockwaveStomp. Like Hook, gameplay changes in the [=PS2=] remake made her much easier to deal with.
* Riku Replica. The [[spoiler:third and fourth]] time you fight him in Sora's half of the game, he's just plain ''hard.'' [[ThatOneAttack His Dark Aura attack requires a Zero card (or a powerful enough slight in the GBA version provided you have the cards) to break it, and he spams the move again and again.]] The second time you fight him as Riku is worse though, due to your fixed deck: you only have a one-use enemy card and unpredictably spawned Mickey cards to heal you (and in the original GBA version, you didn't even have Mickey cards)!

to:

* The Vexen fights as Sora. Even if he doesn't break any combo you use with ubiquitous 0 cards, he'll probably end up simply avoiding all damage by blocking your attacks with his enormous shield. This is worse in the Game Boy Advance version; in the remake it's a little easier to attack his vulnerable spots. (The Defenders are the ''hardest'' enemies in the Game Boy Advance version for this reason.)
* On the original GBA, the fight with Larxene right after the final battle with the Riku Replica can be very difficult, only slightly less so than the battle preceding it. Mainly because Larxene is fond of backing you up against a corner and unleashing combo after combo at you when you can't escape. This is atop her speed and levitation that can make it difficult to break her slights with your own, even with Zero cards she can still use her own slights to break those.
* Zexion can be pretty difficult if one doesn't know what they're doing or is unable to avoid the dummy cards. Which is not an easy feat when the gimmick of his boss fight is him stealing cards from you then, making it harder for you to fight. And if he gets enough he'll use them in powerful attacks against you.
* In the original GBA game, but not the remake, Captain Hook is far more powerful than the other bosses at that point in the game, partly game due to the GBA controls and his stunlock attacks. The field makes that fight in the GBA version even more difficult. As the ship keeps attacks and a constantly tilting side-to-side, it easily puts you almost always on the receiving end of Hook's bombs.
* Dragon Maleficent is a monster in the original GBA game. Her head is the only weak point, and it floats high above the battlefield and renders most sleights and friend cards useless. Her attacks eat through Sora's HP with great speed and hit the entire screen, and she uses high-level cards
field that are hard to break without relying usually dumps his bombs right on easily-broken zeros or nigh-useless sleights. The green Mickey Head card creates a platform that makes hitting her much easier, but its appearance is semi-random and Maleficent can destroy the platform with a ShockwaveStomp. Like Hook, gameplay changes in the [=PS2=] remake made her much easier to deal with.
top of you.
* Riku Replica. The [[spoiler:third and fourth]] time you fight him in Sora's half of the game, he's just plain ''hard.'' [[ThatOneAttack His Dark Aura attack requires a Zero card (or a powerful enough slight sleight in the GBA version provided you have the cards) to break it, and he spams the move again and again.]] The second time you fight him as Riku is worse though, due to your fixed deck: no easier, as now you only have a one-use enemy card and unpredictably spawned Mickey cards (''if'' you're playing the remake) to heal you (and in the original GBA version, you didn't even have Mickey cards)!you.
13th Jul '17 8:52:52 AM DarkEdgyHedgehog
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* Whenever you fight Vanitas with Aqua... ouch.

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* Whenever you fight Vanitas [[LightningBruiser Vanitas]] with Aqua...[[SquishyWizard Aqua]]... ouch.
12th Jul '17 9:04:03 PM InsanityPrelude
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* Marluxia's first form has several extremely long range attacks, particularly the one where the screen flashes and he executes a forward slash, and his Blossom Shower is nearly unavoidable, but thankfully doesn't hurt.
** The second and third forms in the remake are even harder. After breaking off the two sickles he then opts to ram you at a ludicrous speed making it impossible to dodge and usually unavoidable because you will be struggling to find a 0 or trying to stock cards to break it. Then there is the two part dive attack which is easier to block and avoid but hits just as hard. After you defeat this form you go straight to the slightly simpler third form, however he has several strong attacks and the "Doom" Sleight at his disposal and if you die here you have to start the whole fight all over again.
12th Jul '17 9:03:17 PM InsanityPrelude
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* Xemnas, the final boss himself, is quite difficult when one fights him and his various forms at the recommended combat level of 50. The most difficult thing about him in the final phase of the fight is undoubtedly his fast movement and hard-hitting laser attacks. In particular, his triple laser flip attack can take out most of Sora's HP in one go. Then there's the phase of playing as Riku which can be doubly dangerous since his moveset is different from Sora's and it can take some time to get used to. At the same time, Sora is losing HP as you fight using Riku.



* Pretty much ANY of the bosses in Mission Mode. They all fight identical to their Story Mode counterparts, except they're balanced for multiplayer -- that is, [[NumericalHard their stats are all multiplied]]. For example, trying to get past [[spoiler:Xion]]'s second form's Ragnarok spam is pretty much impossible with anybody except Xemnas (who's highly resistant to Nil damage). Unless you're really good at dodging, that is.
* Ragnarok can thankfully be negated by equipping the Nothing to Fear ring, which turns a ThatOneAttack into a NoSell. Unfortunately, there is no way to make [[spoiler:Xion]]'s third form ''not'' hit like a truck. The window for damaging her between her swinging all her swords is painfully small and miscalculating it will result in you getting sliced and diced six ways to Sunday. To make up for this, this form has fewer HP bars than the previous two - but it too has the ability to completely restore its health if you don't interrupt it in time.
* Challenge Mode can make bosses even more ridiculous than Mission Mode. While completing the objective that earns you challenge sigals can be difficult enough (these include a NoDamageRun, a time limit and not missing with attacks) but the restrictions imposed on you at the same time make it even worse. You can end up having no magic, no ability to heal, having your level capped or the enemy level getting a boost. [[FromBadtoWorse Oh, and most challenges impose multiple restrictions.]]



* The [[TrueFinalBoss Dark Hide]] in Final Mix. Very fast, very powerful (can potentially kill you less than 3 seconds into the fight if you're on Critical Mode), and like the above, you can't use anyone but Aqua to fight it.
13th Mar '17 11:33:16 AM dartblaze
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* Despite how Demyx appears to be the SpoonyBard slacker who really doesn't care about ''anything'' except playing sitar, you'd be surprised how many people think he fits the description for ThatOneBoss. For the most part he's harmless, his attacks are laughably easy to dodge, but when he starts taking damage he'll create a bunch of water clones, which while harmless on their own, you have to kill within a time limit or, for reasons the game never bothers to clarify, you lose. Sure, that's some FakeDifficulty in the form of LuckBasedMission in there, which most people don't like, but he ''certainly'' isn't one to be taken lightly.

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* Despite how Demyx appears to be the SpoonyBard slacker who really doesn't care about ''anything'' except playing sitar, you'd be surprised how many people think he fits the description for ThatOneBoss. For the most part he's harmless, his attacks are laughably easy to dodge, but when he starts taking damage he'll create a bunch of water clones, which while harmless on their own, you have to kill within a time limit or, for reasons the game never bothers to clarify, you lose. Making matters worse is how the reaction command seems to do the job of destroying them just fine, but actually isn't enough to take them all down before the timer expires. Sure, that's some FakeDifficulty in the form of LuckBasedMission in there, which most people don't like, but he ''certainly'' isn't one to be taken lightly.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.KingdomHearts