History ThatOneBoss / FinalFantasy

18th May '16 12:37:36 AM Morgenthaler
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* The first fight with the Coelacanth in ''FinalFantasyCrystalChroniclesRingOfFates''. To start with, most of the stage is underwater and everyone has SuperDrowningSkills. The only places to stand are a narrow ledge that only covers two walls and some platforms that the fishy can dunk while you're standing on them. For the ledge, it can use vacuum breath to drag you into the water, which deals damage. When it's out of the water, it has its pick of a tracking bubble attack (damages and stuns, immobilizing your character for a few critical seconds), a wide-range breath attack, or a very powerful energy blast. Otherwise, it's underwater and out of reach. Its AchillesHeel is positioned so that it's very hard to reach when emerged, and of course since it's at the edge of the water, it's easy to fall in by mistake. And since this is theoretically supposed to be Meeth's battle, the game gives you some element vents on the ledges--you know, in case you want to [[SchmuckBait take an extended break to mix up some magicite while the fishy is doing any of the above things to everyone]].

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* The first fight with the Coelacanth in ''FinalFantasyCrystalChroniclesRingOfFates''.''VideoGame/FinalFantasyCrystalChroniclesRingOfFates''. To start with, most of the stage is underwater and everyone has SuperDrowningSkills. The only places to stand are a narrow ledge that only covers two walls and some platforms that the fishy can dunk while you're standing on them. For the ledge, it can use vacuum breath to drag you into the water, which deals damage. When it's out of the water, it has its pick of a tracking bubble attack (damages and stuns, immobilizing your character for a few critical seconds), a wide-range breath attack, or a very powerful energy blast. Otherwise, it's underwater and out of reach. Its AchillesHeel is positioned so that it's very hard to reach when emerged, and of course since it's at the edge of the water, it's easy to fall in by mistake. And since this is theoretically supposed to be Meeth's battle, the game gives you some element vents on the ledges--you know, in case you want to [[SchmuckBait take an extended break to mix up some magicite while the fishy is doing any of the above things to everyone]].
5th May '16 5:29:51 AM pinkdalek
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*** In addition, the game counts it as a loss if you have all your living party members Arm Grabbed. This occurs even if you roll Cait Sith's Transform spell on his slots, which causes him to grow giant in return for becoming your sole party member.
3rd May '16 5:03:26 AM FortunaDraken
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** This fight is made significantly easier if you have a White Monk or two - the Air Render skill is also Air elemental and can do a fair amount of damage at a distance. But it's still not fun thanks to the healing factor of Consume.
26th Apr '16 4:18:29 PM CassandraLeo
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*** The problem here is that defeating Yunalesca requires veteran players to disregard everything they know about role-playing game strategy in order to win. Most players have been trained by years of playing [=RPGs=] to heal status effects like Zombie whenever possible, not least since Zombified characters take damage from healing items and spells. But, of course, winning the fight ''requires'' a character to be a Zombie at a specific point, making it a severe case of GuideDangIt. It is highly unlikely that anyone has ever won this fight on the first attempt without consulting a guide through any method other than sheer luck (in just happening to deal enough damage to get to the third phase before getting a chance to de-Zombify a character). And even then, the fight probably wouldn't be nearly as hated if the player didn't have to sit through the whole cutscene again after losing. In short, the fight could have been a nice ''idea'', but the execution was horribly annoying.

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*** The problem here is that defeating Yunalesca requires veteran players to disregard everything they know about role-playing game strategy in order to win. Most players have been trained by years of playing [=RPGs=] to heal status effects like Zombie whenever possible, not least since Zombified characters take damage from healing items and spells. But, of course, winning the fight ''requires'' a character to be a Zombie at a specific point, making it a severe case of GuideDangIt.TrialAndErrorGameplay and FakeDifficulty. It is highly unlikely that anyone has ever won this fight on the first attempt without consulting a guide through any method other than sheer luck (in just happening to deal enough damage to get to the third phase before getting a chance to de-Zombify a character). And even then, the fight probably wouldn't be nearly as hated if the player didn't have to sit through the whole cutscene again after losing. In short, the fight could have been a nice ''idea'', but the execution was horribly annoying.
26th Apr '16 4:16:25 PM CassandraLeo
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*** The problem here is that defeating Yunalesca requires veteran players to disregard everything they know about role-playing game strategy in order to win. Most players have been trained by years of playing [=RPGs=] to heal status effects like Zombie whenever possible, not least since Zombified characters take damage from healing items and spells. But, of course, winning the fight ''requires'' a character to be a Zombie at a specific point, making it a severe case of GuideDangIt. It is highly unlikely that anyone has ever won this fight on the first attempt without consulting a guide through any method other than sheer luck (in just happening to deal enough damage to get to the third phase before getting a chance to de-Zombify a character). And even then, the fight probably wouldn't be nearly as hated if the player didn't have to sit through the whole cutscene again after losing. In short, the fight could have been a nice ''idea'', but the execution was horribly annoying.
29th Feb '16 10:49:28 AM SLthePyro
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** Quickthinx Allthoughts, leader of the Goblin Illuminati, engages you personally in Alexander: The Arm of the Son (Midas' third floor). The fight's difficulty comes from the sheer number of mechanics everyone needs to know. First off, he has four cages around the arena that Quickthinx drops players into, each with their own gimmick that has to be followed, or someone/everyone will die. Healers can't target people blocked off by the cages, and anyone too close to the abductee gets taken with them, which almost always ends in a wipe. Self-destructing adds also spawn during this and have to be burned down before the go off. Secondly, Quickthinx will constantly fire off party-wide damage moves, one of which is as laser with no AOE marker. Third, Quickthinx's pet cat will periodically waltz into the arena and spawn a "True Heart" which, if not destroyed before it reaches Quickthinx, will severely boost his AOE power to lethal levels, forcing the Tank to drag him around the arena so the Heart doesn't reach him. He also drops giant iron balls during this phase that do a painful 9999 damage to anyone they touch, forcing constant dodging. Fourth and finally, his "Uplander Doom" attack stacks vulnerability on the current main Tank, forcing frequent tank-swapping -- not normally an issue, but he has a bad habit of doing this when the cat and iron balls are out, which can lead to keyboard/controller/whathaveyou-breaking moments if the iron balls happen to get between the off-tank and Quickthinx before he can take aggro. The whole party has to be on its toes for the whole fight, or Quickthinx can cause a wipe with little warning. Lots of players quickly called it the hardest fight of Midas, and some are just ''dreading'' what the Savage version will be like...
23rd Feb '16 5:14:56 PM SLthePyro
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** Flame General Aldynn (Raubahn). Story event bosses aren't usually that difficult, but when Raubahn engages you in the Grand Melee in 3.2, his mechanics wouldn't be too out of place as a dungeon boss or even a ''raid'' boss, which is a very nasty surprise for a single-player fight. He routinely rams you into his ring of fire with an unavoidable knockback move, has several crazy AOE patterns, mimics Ifrit's OneHitKill nail attack, ''and'' you're on a time limit. Your one respite in the fight is that your NPC allies are still healing you from outside the fire, but you can still die very easily from all the attacks Raubahn rapidly fires off.
24th Jan '16 8:02:20 PM MisterVercetti
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** Showing up around a third of the way into the game, Aster Protoflorian will find out if you've ''really'' got this game's battle system figured out. He finds out by wrecking you if you haven't. His regular attacks are powerful enough, then he starts [[BarrierShiftBoss swapping out his elemental weakness]] and following up with Efforescence, which will most likely hit both your party members with a powerful physical attack. Oh, and your party members for this fight are [[GlassCannon Lightning]] and [[SquishyWizard Hope]], the two characters with the lowest max HP in the game. Have fun trying to juggle healing, buffing, and attacking between two characters.

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** Showing up around a third of the way into the game, Aster Protoflorian will find out if you've ''really'' got this game's battle system figured out. He finds out by wrecking you if you haven't. His regular attacks are powerful enough, then he starts [[BarrierShiftBoss [[BarrierChangeBoss swapping out his elemental weakness]] and following up with Efforescence, which will most likely hit both your party members with a powerful physical attack. Oh, and your party members for this fight are [[GlassCannon Lightning]] and [[SquishyWizard Hope]], the two characters with the lowest max HP in the game. Have fun trying to juggle healing, buffing, and attacking between two characters.
24th Jan '16 8:01:58 PM MisterVercetti
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** Showing up around a third of the way into the game, Aster Protoflorian will find out if you've ''really'' got this game's battle system figured out. He finds out by wrecking you if you haven't. His regular attacks are powerful enough, then he starts swapping out his elemental weakness and following up with Efforescence, which will most likely hit both your party members with a powerful physical attack. Oh, and your party members for this fight are [[GlassCannon Lightning]] and [[SquishyWizard Hope]], the two characters with the lowest max HP in the game. Have fun trying to juggle healing, buffing, and attacking between two characters.

to:

** Showing up around a third of the way into the game, Aster Protoflorian will find out if you've ''really'' got this game's battle system figured out. He finds out by wrecking you if you haven't. His regular attacks are powerful enough, then he starts [[BarrierShiftBoss swapping out his elemental weakness weakness]] and following up with Efforescence, which will most likely hit both your party members with a powerful physical attack. Oh, and your party members for this fight are [[GlassCannon Lightning]] and [[SquishyWizard Hope]], the two characters with the lowest max HP in the game. Have fun trying to juggle healing, buffing, and attacking between two characters.
24th Jan '16 7:59:35 PM MisterVercetti
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** Cid Raines teaches you that bosses can Paradigm Shift the same as you, and will do so to great effect. Cid will almost always match your Paradigm with a strategy perfectly tailored to counter it, which means either your attacks will barely scratch him, or he'll be kicking your ass while you're buffing and healing. Even worse, once his HP gets below half, he'll whip out Seraphic Ray, which hits your entire party for around half their max HP and erases any active buffs, meaning that once you recover, you'll be pretty much defenseless for the remaining ass-kicking. If you somehow manage to get back on your feet after that, he'll just keep roasting you with Seraphic Ray again and again and again until you're dead. Staggering him before he reaches that point is the ''only'' safe way to beat him, but because he'll just keep blocking your attacks, which makes doing so extremely tough. Outmatched and outclassed doesn't even begin to describe this fight

to:

** Cid Raines teaches you that bosses can Paradigm Shift the same as you, and will do so to great effect. Cid will almost always match your Paradigm with a strategy perfectly tailored to counter it, which means either your attacks will barely scratch him, or he'll be kicking your ass while you're buffing and healing. Even worse, once his HP gets below half, he'll whip out Seraphic Ray, which hits your entire party for around half their max HP and erases any active buffs, meaning that once you recover, you'll be pretty much defenseless for the remaining ass-kicking. If you somehow manage to get back on your feet after that, he'll just keep roasting you with Seraphic Ray again and again and again until you're dead. Staggering him before he reaches that point is the ''only'' safe way to beat him, but because he'll just keep blocking your attacks, which makes doing so extremely tough.pulling this off is much easier said than done, basically requiring you to constantly Paradigm Shift faster than he can react and praying you can get enough damage in. Outmatched and outclassed doesn't even begin to describe this fight
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