History ThatOneBoss / FinalFantasy

7th Feb '17 1:07:00 PM NorthWindGray
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* Diabolos in Dun Scaith. The boss which immediately precedes him would likely be on this list as well. However, once Diabolos enters his second phase, he begins to copy her attack pattern only ramped UpToEleven.

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* Diabolos in Dun Scaith. The boss which immediately precedes him would likely be on this list as well. However, once Diabolos enters his second phase, he begins to copy her attack pattern only ramped UpToEleven. To make things worse, for the first part of the battle, Diabolos has complete damage immunity and guaranteed critical hits.
3rd Feb '17 10:29:03 AM xenol
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* While not quite as bad as Cruise Chaser, Alexander Prime, the last boss of the Alexander raid series is notable in that you ''need'' to use a LB3 tank limit break to survive its pre final phase ultimate on the ''normal'' difficulty. And it needs to be timed just right, otherwise the effect will wear off and you'll have a party wipe anyway.
27th Jan '17 6:25:06 PM SomeNewGuy
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* [[spoiler:The false Inquisitor Guilleman]] is this primarily because the fight is essentially an EscortMission. The boss himself is pretty standard, but your AI companions ''have'' to survive, and their AI is basically braindead and will get chumped easily unless you take out the boss's adds pronto. Depending on your gear, you may very well need the Echo Enhancement buff to win, and even then its not a given.
25th Jan '17 10:46:24 AM FiveNightsFan2015
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* Emerald and Ruby WEAPONS are extremely hard to defeat without the Knights of Round summon, Ruby has crazy high defense/attack power and can cast Ultima for a OHKO to your party, while Emerald has 1,000,000 HP, forcing you to play defense and offense due to Emerald Weapon's attacks called "Emerald Beam" or "Aire Tam Storm" which adds up all the material you have equipped, and does exactly that much damage. Good luck trying to stop them without being level 99..
18th Jan '17 8:16:52 AM SilverSupernova
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Added DiffLines:

* Diabolos in Dun Scaith. The boss which immediately precedes him would likely be on this list as well. However, once Diabolos enters his second phase, he begins to copy her attack pattern only ramped UpToEleven.
13th Jan '17 2:32:36 PM DecafGrub47393
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** Actually, it has 65,000 HP in ''all'' other versions. The DS Remake was simply the hardest version of it to fight.
13th Jan '17 2:31:31 PM DecafGrub47393
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** Actually, it hass 99,999 HP in ''all'' versions. The DS Remake was simply the hardest version of it to fight.

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** Actually, it hass 99,999 has 65,000 HP in ''all'' other versions. The DS Remake was simply the hardest version of it to fight.
6th Jan '17 9:25:21 PM SLthePyro
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* Cruise Chaser in Alexander: The Heart of the Creator, while unanimously a fun boss with a fun theme, can still be maddeningly difficult due to the coordination the party needs to survive. A large number of his attacks are [=AOEs=], and he can throw out two of them at the same time, or even ''three'' in the later phases of the fight, so anyone unprepared to move at a moment's notice is likely to be killed - and some of these [=AOEs=] are targeted directly at players, so anyone standing beside them is likely to die too. He also spawns several types of exploding adds: a robot buddy that detonates for ''huge'' party-wide damage if it isn't burned down quickly, a pair of canister bombs that can't be destroyed and instead must be hid behind to avoid a mass [[StandardStatusEffects confusion]] attack and will eventually explode for unavoidable damage, and a bunch of "Lapis Lazuli" orbs that must be hid behind to avoid his [[HPToOne Photon]] attack and then destroyed before they go off. The Lapis Lazuli are especially tricky because they must be ''alive'' to shield you from Photon, their corpses do not protect you; pretty much no one figured this out on their first run.

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* Cruise Chaser in Alexander: The Heart of the Creator, while unanimously a fun boss with a fun theme, can still be maddeningly difficult due to the coordination the party needs to survive. A large number of his attacks are [=AOEs=], and he can throw out two of them at the same time, or even ''three'' in the later phases of the fight, so anyone unprepared to move at a moment's notice is likely to be killed - and some of these [=AOEs=] are targeted directly at players, so anyone standing beside them is likely to die too. He also spawns several types of exploding adds: a robot buddy that detonates for ''huge'' party-wide damage if it isn't burned down quickly, a pair of canister bombs that can't be destroyed and instead must be hid behind to avoid a mass [[StandardStatusEffects confusion]] attack and will eventually explode for unavoidable damage, and a bunch of "Lapis Lazuli" orbs that must be hid behind to avoid burned down before he casts his SignatureMove (while also throwing out a [[HPToOne Photon]] attack and then destroyed before they go off. The Lapis Lazuli are especially tricky because they must be ''alive'' to shield you from Photon, their corpses do not protect you; pretty much no one figured this out on their first run.said Signature Move for good measure). Cruise Chaser's ([[BonusBoss optional]]) Savage incarnation is considered the hardest fight in the raid tier, exchanging the exploding canisters for ''double'' the [=AOE=] patterns.



[[folder:Final Fantast XV]]

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[[folder:Final Fantast Fantasy XV]]
27th Dec '16 5:44:03 PM keyblade333
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* The Demon Wall from the Temple of the Ancients. It has some powerful magic and some nasty status effects, along with staggering magical defense and a mountain of health. This wouldn't be a problem, but you have to bring [[SquishyWizard Aeris]] along to this dungeon, whose primary role is to use support magic most of the time.

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* The Demon Wall from the Temple of the Ancients. It has some powerful magic and some nasty status effects, along with staggering magical defense and a mountain of health. This wouldn't be a problem, but you have to bring [[SquishyWizard Aeris]] Aerith]] along to this dungeon, whose primary role is to use support magic most of the time.
25th Dec '16 11:16:09 AM Ferot_Dreadnaught
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** Doppelganger. An evil version of your party, except they get twice as many turns as you, have between two to four times the max hp of your tankiest character, and are in a 2 rank formation, so you can't kill the casters easily. Oh, and they heal. Frequently. And that [[DiscOneNuke properly equipped black mage]] you've been using to obliterate every boss in the way? Now his Doppelganger turns that power on you. Cue {{Angrish}} in response to (multiple) {{TotalPartyKill}}s. Hope you weren't planning on using those gems to upgrade any crowns that might have helped you beat the boss.

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** Doppelganger. An evil version of your party, except they get twice as many turns as you, have between two to four times the max hp of your tankiest character, and are in a 2 rank formation, so you can't kill the casters easily. Oh, and they heal. Frequently. And that [[DiscOneNuke properly equipped black mage]] you've been using to obliterate every boss in the way? Now his Doppelganger turns that power on you. Cue {{Angrish}} in response to (multiple) {{TotalPartyKill}}s.{{Total Party Kill}}s. Hope you weren't planning on using those gems to upgrade any crowns that might have helped you beat the boss.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.FinalFantasy