History ThatOneBoss / FinalFantasy

9th Jan '18 6:05:43 AM CybranGeneralSturm
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* For first-time players, the fight with Jenova-BIRTH can be a nasty surprise. It has a lot more HP than the last boss, hits rather hard for that point of the game and can spam its lasers two or three times. Tail Laser is especially dangerous, as it hits all the team, and since Jenova always uses it twice in a row, it will deplete between one third and half of the health of your characters. Unless you level-grind a little in the boat or managed to snag [[DiskOneNuke Beta]] from the Zolom, it's a tough fight.

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* For first-time players, the fight with Jenova-BIRTH can be a nasty surprise. It has a lot more HP than the last boss, hits rather hard for that point of the game and can spam its lasers two or three times. Tail Laser is especially dangerous, as it hits all the team, and since Jenova always uses it twice in a row, it will deplete between one third and half of the health of your characters. Unless you level-grind a little in the boat or managed to snag [[DiskOneNuke Beta]] from the Zolom, it's a tough fight. It can also temporarily incapacitate a character with its Stop spell, crippling you considerably while using the previously-mentioned attacks.
9th Jan '18 5:46:56 AM rufusluciusivan
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* For first-time players, the fight with Jenova-BIRTH can be a nasty surprise. It has a lot more HP than the last boss, hits rather hard for that point of the game and can spam its lasers two or three times. Tail Laser is especially dangerous, as it hits all the team, and since Jenova always uses it twice in a row, it will deplete between one third and half of the health of your characters. Unless you level-grind a little in the boat, it's a tough fight.

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* For first-time players, the fight with Jenova-BIRTH can be a nasty surprise. It has a lot more HP than the last boss, hits rather hard for that point of the game and can spam its lasers two or three times. Tail Laser is especially dangerous, as it hits all the team, and since Jenova always uses it twice in a row, it will deplete between one third and half of the health of your characters. Unless you level-grind a little in the boat, boat or managed to snag [[DiskOneNuke Beta]] from the Zolom, it's a tough fight.
2nd Jan '18 12:40:11 PM OlfinBedwere
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* The DS version of the battle with Golbez in the Dwarven Castle; at first it's a HopelessBossFight, and one by one he picks off your party members, leaving only Cecil. Then, after a cutscene leaves you with two people, one of whom is a SquishyWizard, he starts throwing every unfair trick in the book at you: shifting his elemental weakness constantly, becoming immune to everything else, cramming third-level magic down your throat with a status effect chaser... And if Cecil is still dead after exorcising the dolls from hell, you only have a brief moment to throw a Phoenix Down at him before Hold Gas (Freezing Cold in the DS version) guarantees a TotalPartyKill.
* The Demon Wall. Capping the irritating [[ThatOneLevel Sealed Cave]], it has no tricks. It simply pummels you into the floor, then begins to nail you with unavoidable OneHitKill attacks once enough time has passed. It's a massive stumbling block in ''normal'' gameplay; many a SoloCharacterRun has come to an untimely end on meeting the Wall. In the DS version, he has much more HP than the other versions, a whopping 99.999.

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* The DS version of the battle with Golbez in the Dwarven Castle; at first it's a HopelessBossFight, and one by one he picks off your party members, leaving only Cecil. Then, after a cutscene leaves you with two people, one of whom is a SquishyWizard, he starts throwing every unfair trick in the book at you: shifting his elemental weakness constantly, becoming immune to everything else, cramming third-level magic down your throat with a status effect chaser... And if Cecil is still dead after exorcising the dolls from hell, you only have a brief moment to throw a Phoenix Down at him before Hold Gas (Freezing Cold in the DS version) guarantees a TotalPartyKill.
TotalPartyKill. While most of this was also true for the SNES version, at least there Golbez would run away after you hit him with a couple of strong spells from Rydia. Here, Golbez has even more HP than the preceding boss, Calcabrina (itself much harder in this version due to its habit of countering every single attack with an attack powerful enough to OneHitKO everyone except Cecil and Yang).
* The Demon Wall. Capping the irritating [[ThatOneLevel Sealed Cave]], it has no tricks. It simply pummels you into the floor, then begins to nail you with unavoidable OneHitKill attacks once enough time has passed. It's a massive stumbling block in ''normal'' gameplay; many a SoloCharacterRun has come to an untimely end on meeting the Wall. In the DS version, he has much more HP than the other versions, a whopping 99.999.99,999.
31st Dec '17 12:00:51 PM DrakeKelson
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* [[spoiler: Despite his flamboyant appearance and lack of a OneWingedAngel form, [[BigBad Ardyn]] as the FinalBoss]] can be a surprising spike in difficulty if you haven't been leveling up or don't have as many healing items. First off, [[InTheEndYouAreOnYourOwn this is]] [[SoloSequence another moment where Noctis]] [[DuelBoss must fight on his own,]] which can be very jarring considering how many aspects of the gameplay come from working with your team. But what really makes this fight a tough one is [[spoiler: [[AxCrazy the wild and unpredictable]] movements Ardyn utilizes throughout the fight, being able to [[TeleportSpam Warpstrike just like you, and will]] [[InterfaceScrew gladly screw up your camera and targeting by spamming it repeatedly to zoom across the area and smack you before you have time to react, and he]] [[LightningBruiser actually hits ''very'' hard and ''very'' fast]]]], forcing you to rely on dodging and waiting for an opening, and also paying enough attention to avoid his own combos and stronger attacks. [[spoiler: Once the two of you activate your SuperModes and take to the skies of Insomnia, the fight is actually ''more'' difficult, as Ardyn will now attack at harder to determine intervals, hits harder and faster, and finally, unlike [[ForgoneVictory Leviathan]], Ardyn will gladly remind you that yes, ''you can actually lose despite your SuperMode''.]] Thankfully, the final phase is the easiest... at least gameplay-wise. [[TearJerker Emotionally, however...]]

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* [[spoiler: Despite his flamboyant appearance and lack of a OneWingedAngel form, [[BigBad Ardyn]] as the FinalBoss]] can be a surprising spike in difficulty if you haven't been leveling up or don't have as many healing items. First off, [[InTheEndYouAreOnYourOwn this is]] [[SoloSequence another moment where Noctis]] [[DuelBoss must fight on his own,]] which can be very jarring considering how many aspects of the gameplay come from working with your team. But what really makes this fight a tough one is [[spoiler: [[AxCrazy the wild and unpredictable]] movements Ardyn utilizes throughout the fight, being able to [[TeleportSpam Warpstrike just like you, and will]] [[InterfaceScrew gladly screw up your camera and targeting by spamming it repeatedly to zoom across the area and smack you before you have time to react, and he]] [[LightningBruiser actually hits ''very'' '''very''' hard and ''very'' '''very''' fast]]]], forcing you to rely on dodging and waiting for an opening, and also paying enough attention to avoid his own combos and stronger attacks. [[spoiler: Once the two of you activate your SuperModes [[SuperMode Armiger Arsenals]] and take to the skies of Insomnia, the fight is actually ''more'' difficult, as Ardyn will now attack at harder to determine intervals, hits harder and faster, and finally, unlike [[ForgoneVictory [[ForegoneVictory Leviathan]], Ardyn will gladly remind you that yes, ''you can actually lose despite your SuperMode''.]] Thankfully, the final phase is the easiest... at least gameplay-wise. [[TearJerker Emotionally, however...]]
31st Dec '17 2:45:54 AM OlfinBedwere
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* The DS version has Garuda. He's weak to Dragoon abilities, but you've just gotten access to dragoon gear, so there's a lot of level-grinding involved. He has the Lightning attack; a ridiculously strong attack that hits your entire party for high damage. When you fight him, it's very much a luck based fight; even if you come prepared, he might still just go first and wipe your party with Lightning. The only real strategy is just trying to rush down his health with jump attacks before he kills someone.

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* The DS version has Garuda. He's weak to Dragoon abilities, but you've just gotten access to dragoon gear, so there's a lot of level-grinding involved. He has the Lightning attack; a ridiculously strong attack that hits your entire party for high damage. When you fight him, it's very much a luck based fight; even if you come prepared, he might still just go first and wipe your party with Lightning. The only real strategy is just trying to rush down his health with jump attacks before he kills someone. The DS version gives him a moderately powerful physical attack, meaning you might get some respite as he only attacks one party member... but the same version also makes him attack twice per turn, meaning that he might well fire off two lightning attacks right as the battle begins, obliterating your entire party before they can move a muscle.
9th Dec '17 10:24:13 PM theknack101
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* The fight against [[spoiler:a revived and vampireized Zalbaag]] can be utterly infuriating due to the unique status effect he has. If he bites any of your allies, they get turned into vampires too and you lose control of them. And they will try to bite other party members. If you have some 108 Gems in your inventory to equip, then the fight becomes much simpler, but without them, it can become quickly infuriating.
9th Dec '17 10:17:47 PM theknack101
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* [[GuideDangIt Unless you know what you're getting into]], the ''solo'' fight between the aforementioned Wiegraf and Ramza is a good way to force you to restart the game. Wiegraf's got an at-will blast attack that deals just under half your HP if you're a tank class, the ability to heal, height advantage, and the "generosity" to fight you in a small, cramped arena where you can't run from him to heal up and swing back. And no, you can't go back and grind or even ''shop'' because you're locked into the next mission. Oh, and if you win, you get to fight [[OneWingedAngel a powered up version]] who has a gigantic, area-affect summon and minions who can use one of the strongest spells in the game at will.

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* [[GuideDangIt Unless you know what you're getting into]], the ''solo'' fight between the aforementioned Wiegraf and Ramza is a good way to force you to restart the game.entire game if you have no backup save. Wiegraf's got an at-will blast attack that deals just under half your HP if you're a tank class, the ability to heal, height advantage, and the "generosity" to fight you in a small, cramped arena where you can't run from him to heal up and swing back. And no, you can't go back and grind or even ''shop'' because you're locked into the next mission. Oh, and if you win, you get to fight [[OneWingedAngel a powered up version]] who has a gigantic, area-affect summon and minions who can use one of the strongest spells in the game at will.
5th Dec '17 11:52:02 AM AnotherGamer
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*** Conquer Tonberry King, from the "As The Sky Falls" event. Its moveset consists entirely of a weak group attack...and Ultimate It's Sharp!, which is practically guaranteed to [[ThereIsNoKillLikeOverkill overkill]] whoever it hits—it hits for 9999 damage at first, then 99,999 damage once Tonberry King's HP drops, then gains a 93% automatic OneHitKO chance in Tonberry King's final phase. And just to counter [[LastChanceHitPoint Last Stand]], its group attack has a decent chance to inflict Sap, which will promptly kill anyone who survived a Ultimate It's Sharp! via Last Stand. The solo version of the fight, however, completely inverts this, to the point where it can easily be [[GameBreaker completely broken]] by using Galuf's invulnerability Soul Breaks.

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*** Conquer Tonberry King, from the "As The Sky Falls" event. Its moveset consists entirely of a weak group attack...and Ultimate It's Sharp!, which is practically guaranteed to [[ThereIsNoKillLikeOverkill overkill]] whoever it hits—it hits for 9999 damage at first, then 99,999 damage once Tonberry King's HP drops, then gains a 93% automatic OneHitKO chance in Tonberry King's final phase. And just to counter [[LastChanceHitPoint Last Stand]], its group attack has a decent chance to inflict Sap, which will promptly kill anyone who survived a Ultimate It's Sharp! via Last Stand. The solo version of the fight, however, completely inverts this, to the point where it can easily be [[GameBreaker completely broken]] by using Galuf's invulnerability Soul Breaks.Breaks since It's Sharp! always targets whoever has the lowest HP and as an additional form of mercy, it also skips the first 3 turns, allowing you to easily set up your buffs and deal additional damage to it.
5th Dec '17 11:34:12 AM AnotherGamer
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* ''Lightning Returns: Final Fantasy XIII'' also sees the return of Caius, and he’s probably the most soul-crushingly difficult boss in the entire game. His attacks are fiendishly powerful and relentless, plus the camera tends to focus on him, making them very hard to block. Caius can also restore a huge chunk of his HP and is incredibly difficult to stagger. Perhaps worst of all, you can’t simply wait until you get stronger to face him, since he’s literally the only boss who grows in power as Lightning does.

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* ''Lightning Returns: Final Fantasy XIII'' also sees the return of Caius, and he’s probably the most soul-crushingly difficult boss in the entire game. His attacks are fiendishly powerful and relentless, plus the camera tends to focus on him, making them very hard to block. Caius can also restore a huge chunk of his HP and is incredibly difficult to stagger. Perhaps worst of all, you can’t simply wait until you get stronger to face him, since he’s literally the only boss who grows in power as Lightning does.
28th Nov '17 6:05:54 AM DrakeClawfang
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[[folder:Final Fantasy Record Keeper]]
** Any boss who is "out-of-range". Out-of-range bosses can't be hit with melee weapons, which means you can only rely on ranged weapons and magic to kill them. Bottomswell in particular can be quite tedious to fight.
** ''Final Fantasy II'':
*** The ''FFII'' Torment against the three Gigases remains one of the hardest Torment bosses released. The Fire, Ice, and Lightning Gigases each absorb their own element and have their own weakness that must be exploited for mastery (as well as a shared earth weakness). Unlike the ''FFV'' Torment, using group attacks is ''strongly'' discouraged, as the Ice Gigas will counter ''everything'' that can be countered with a painful group Blizzaga. The Lightning Gigas is both the strongest ''and'' the fastest, forcing you to blitz him down as fast as possible—not an easy feat given that his weakness, poison, is ''the'' hardest-to-exploit element in the game.
*** Apocalypse+ Red Soul and Ogre Mages, from Scott's introductory "Inherited Blazing Will" event. In previous fights, their Blink could be bypassed with Lifesiphon and Soul Breaks. In this battle, **all** physical attacks have a flat chance to miss, [[TheComputerIsACheatingBastard even abilities meant to be guaranteed to hit]] like Flashing Blade and *even Soul Breaks*. Thus, magic is strongly encouraged...except the Red Soul and the Ogre Mages have different element weaknesses (earth and fire respectively), with *massive* resistance or outright absorption against all elements they aren't weak against, when magic characters tend to have trouble with non-elemental damage. And on top of that, the Red Soul has a significant amount of HP on its own while the Ogre Mages will use a high-chance group Sleep spell followed by non-stop RES-ignoring magic spam if you let them live too long.
** ''Final Fantasy III'':
*** Leviathan, even in Classic dungeons. Once you get past the trash mobs, you have to deal with a boss that attacks twice per turn, can petrify with its standard attack, can cast Protect and Haste on itself, and starts unleashing Tsunami after Tsunami once half of its enormous HP meter is taken down. And Dr. Mog's tips don't mention his double turns and self-buffs at all, making for an absolute nightmarish battle [[GuideDangIt if the player didn't know to bring dispelling abilities along.]] This might be the hardest story dungeon in the game, especially due to a lack of Record Synergy.
*** The D300 ''FFIII'' Torment battle against Bahamut. It's a Jump Start Battle, which is only minor respite against a foe that has over 800,000 HP. To make matters worse, he's only weak against wind below 40%—at which point Bahamut begins using Curaja on itself every other turn for over 9300 HP healed, and counters ''everything'' that can be countered (everything but summons, Soul Breaks, and dances) with the same Curaja. Unlike its lesser-difficulty battles, D300 Bahamut is immune to Reflect which could be used in those lower-difficulty battles to bounce his Curaja spells on your party, requiring a massive amount of offense to power through its healing and finish it off before you run out of abilities and buffs, and because it's a Jump Start battle, the 3 bars of SB are all you're going to get and you can't gain any more during the battle.
** ''Final Fantasy IV'':
*** Pretty much any of the Lunar Ruins bosses. They include two of the hardest and the most RNG-dependent boss in the game. When a TimeLimitBoss is the easiest boss out of the bunch, you know you've got a rough series of dungeons up ahead.
*** Most incarnations of Dark Bahamut. Introduced to players in the Golbez event, he resisted every element but Poison, started the fight off with Megaflare, healed himself, and bounced Flares off of himself, hurting the party even more. Also uses Megaflare every five turns. It was even worse in the dungeon version - same relative difficulty, except with enemy mobs to kill before. You better be up to full health, or you are going to die.
*** Ogopogo is also the same way. Aside from the Deluge, he resists all elements but Lightning and Poison, counters Lightning attacks with a spell that takes 90% of your HP, and has a chance at countering Poison with a 25% AoE HP spell. And he also uses Deluge twice. Get mitigation up and heal quick or you lose.
*** Ultimate+ Asura and Leviathan. Leviathan bombards your party with powerful magic attacks while Asura will buff herself and Leviathan, debuff and dispel your party, and counter most attacks you make against her with a strong physical hit. You're also required to defeat Asura first, as she will revive Leviathan with full HP if you defeat him first, which also will lose you mastery medals—not an easy feat, given that she absorbs multiple elements, including lightning (which Leviathan is weak against). It went [[FromBadToWorse]] when they returned as the ''second'' Apocalypse+ battle, and are still considered to be the most difficult Apocalypse+ yet.
*** Ultimate+ Cagnazzo in the Twin Mages of Mysidia event. Imagine your average Cagnazzo fight. Haste, status effects, all that jazz. Now make it level 160. Now jack up his stats to make all his magic attacks a guaranteed OHKO without mitigation and give him blazing speed. Now expand his magic arsenal to a single-cast spell, a triplecast, and an AoE Water spell. Now strengthen his Tsunami barrier so it takes three Thunder hits to dispel instead of one. Now make his Tsunami attack ignore RES, making Shellga or Wall useless. Now make his single-target Slow and Sleep spells become AoE. That is U+ Cagnazzo - the first boss in a long while that combines high DPS with AIRoulette.
** ''Final Fantasy V'':
*** Elite Ronka Ruins, Part 2. Tanky trash mobs leading up to a boss with various AOE Magic spells of different elements, three HP-based spells, and the ability to proc Poison, Sap, Paralyze, Blind, and Confuse. Archeoaevis is not a fun boss to face, even accounting for the fifth stage's Death vulnerability. Silence is basically mandatory here. Very hard for beginners.
*** Ultimate+ Bartz in Gilgamesh's Burst Soul Break event. This fight encompasses exactly what it feels like for the enemies in FFV, because Bartz pulls no punches. Unlike most bosses, which are limited to weak/non-damaging actions for their first few moves, Bartz can immediately choose to use his AoE Kick Physical, sometimes even managing to use it twice before the party's first turn is done, which means any attempt that gets into the fight has to scramble to stabilize everyone's health. In the actual fight, Bartz has a myriad of multi-hit attacks, including 3-4 hit Random Target Spellblade moves, and a chance to counter Physicals with a 2-hit move and Magic with an AoE %HP move. On top of being strong by typical bruiser boss standards, Bartz uses certain moves when his HP drops below certain numbers, and they're his playable version's soul breaks! After dropping to around 60%-70%, Bartz uses "Trueblade of Legend", which like his SSB is 5 hits (thankfully Random target for the player's sake) and a hefty defense boost, and at 30% uses "Light of the Four", his 6 hit Burst Soul Break and subsequently gains Haste and a buff to ATK/DEF/MAG/RES. Since these are not statuses like Protect or Shell, they can only be removed by overwriting them (with Armor Break/Breakdown and Full Break, respectively), lest Bartz take that much longer to kill and hit even harder. And then there's a Cid Mission. It's a good thing this event's first banner is highly rated, because if you don't have good synergy, Bartz is going to hurt.
*** This realm's Torment is Phobos, Nereid, and Triton. They combine punishing AoE attacks, 50% weakness to differen elements, and high health. They also can't be zerged down one by one - if you don't finish off the other 2 quickly enough after you kill one of them, they resurrect and perform another punishing attack with a high chance to Petrify, and down you go.
** ''Final Fantasy VI'':
*** Legendary Plunder (Event): Red Dragon, an enemy that will begin spamming powerful fire attacks [[TurnsRed as they get weaker]], and if you get the smart idea of using Reflect, [[ObviousRulePatch they go out of their way to get rid of it]]. While Classic Red Dragon is manageable, the Expert version is worse - and if you want to master the event, you have to ''not'' use ice attacks, their weakness, and bring Locke with you on top of that, who must survive the encounter.
*** Apocalypse+ Chardanook alternates between its Goddess and Evil Spirit forms. If it gets too much time in its Goddess form or is hit by a non-holy attack, it'll hit your entire party with crippling status effects. Its Evil Spirit form is immune to physical damage until you hit it with a magical fire or holy attack (and is highly resistant to holy damage as well), and will switch back to Goddess form after its third attack. Defeating it requires keeping track of its turns, which makes for a challenging but still fair boss. But then there's the Jump Start version of this battle, which ''starts your entire party with zero ATB''. Without preparation, Chardanook ''will'' horribly overkill one of your heroes for its second action, ''before you even have a chance to do anything''.
** ''Final Fantasy VII'':
*** JENOVA BIRTH, in her Elite painting and as the final boss of the The Jenova Project! (Event). First, the fights leading up to her are full of GoddamnedBats (with soldiers able to blind your characters, and dragons who can use Flamethrower on your whole party). Then the boss itself: JENOVA has no weakness, is susceptible to only one status ailment (Slow), has over 150'000 HP, and attack twice per turn. Tail Laser will hit your whole party for quite a lot of damage, and on the off chance you brought Power Break with you, she can use Gaz, a single-target magical attack which stings a lot (so you have to take Magic Break as well, unless you are ready to gamble on her not casting it). Long story short, the battle is a test of endurance in which you have to slowly but surely kill her before you run out of abilities and she kills you. And don't even think about going into this battle without damage mitigation such as Protectga, Tyro's Sentinel Grimoire and Power/Magic Break: you will not survive without those. Now even made worse, considering her Elite painting is what blocks the way from getting Cloud's RM3 - widely accepted to be the best in the game.
*** Reno and Rude during the "Footsteps of the Cetra" event, mainly because your odds of mastering the fight are very RNG-dependent. First, it is essential to set up some mitigation (such as Magic Breakdown, Shellga or Sentinel Grimoire) before Rude uses Fira: if he acts before you do and cast Fira, you may as well immediately [[SaveScumming quit and reload the app.]] Second, Reno has two extremely annoying attacks which will make you lose a lot of turns: Turk Light, a very powerful physical attack which is almost guaranteed to confuse its target (80%), and Pyramid, which traps its target, preventing the victim from taking actions and removes all status buffs or debuffs, meaning that if Reno hits your Retaliate user, not only you have to free him from the Pyramid, but you will also need to re-apply Retaliate[[note]]Made worse if you are using the "Advantaliate" strategy (Luneth's Advance Soul Break and Retaliate), as you can only use Advance twice[[/note]]. You can prevent Reno from confusing your characters by Blinding him, since Turk Light is a physical attack, but since Dark Buster only has a 30% chance of blinding the target, it can be frustrating to actually get it to stick. However, you have no way of stopping him from hitting your characters with Pyramid, and he is perfectly able to make you waste turns freeing your trapped characters on top of disabling your buffs, making Magic Breakdown all but mandatory in order to stop Rude from killing your characters, since some of them will lose the protection granted by Shellga or Sentinel Grimoire because of Pyramid. Thankfully, both can be Slowed, though since Leg Shot has a rather low probability to inflict Slow (30%) most players are better off using Slowga, which is more likely to work (80%). Once you manage to kill one, the other is just a formality, but together they are a force to be reckoned with, and if you are unlucky this fight can be extremely frustrating.
*** Gaea's Cliff (Elite). Jenova DEATH is everything about the first two Jenovas amplified - attacking twice a turn in many different ways and hitting like a truck. Thankfully, she is susceptible to Sleep and Stop, but that does not help bring down her DPS.
*** Ultimate Bahamut SIN during the Cloudy Wolf event. Bahamut SIN by himself has 231,000 HP. On top of that, he has respawning adds (with ~36,000 HP each) that can cause Stun, Sap, and later on, Slow. Which you have to kill 8 of to master. And to make things worse, in order to avoid his two most powerful attacks, you have to destroy a 37,000 HP sphere ''four times'' - and you can only take a minimum of two hits to get Mastery. In order to get mastery, you have to do 305,000 HP worth of damage to SIN (including his spheres) and 222,000 HP worth of Shadow Creepers. To avoid Petaflare and Gigaflare altogether, you have to do a staggering ''379,000'' damage to Bahamut SIN. This boss is a massive DPS check - complete with strong AOE physical and magical attacks.
*** Ultimate Rufus and Dark Nation, from Vincent's event. Dark Nation will spam buffs on Rufus and debuffs on your party. Rufus's attacks are painful enough, but once enough turns pass, he'll start spamming [[ThatOneAttack Mako Cannon]], dealing ridiculous amounts of damage to your entire party even with multiple layers of mitigation. The battle amounts to [[LuckBasedMission praying that Dark Nation doesn't haste Rufus]] and that you can DPS him down before he goes trigger-happy.
*** Hell, the first Rufus and Dark Nation fight from the very first event, Of Shinra and Legends, qualifies as this. The only way to mitigate his strong attacks (long before the age of AoE protect or even AoE heals) was Blind. The only way to land Blind was a Dark Attack - which only has a 10% chance to land.
*** Ultimate+ Sephiroth, from Sephiroth's Wardrobe Record's event. His DPS was very high and included three powerful, scripted Defense-ignoring attacks. It was widely seen as the hardest Ultimate+ since Caius. This was even harder if you attempted the Cid Mission, which restricted the characters you could use to FF7 characters. And to make things worse, in Japan this boss wasn't tooled to a Cid Mission party.
*** Nearly averted by a glitch. This glitch allowed the Cid's Mission to register as completed despite not with a party from FF7. DeNA gave the community Mythril as an apology and said that these would not be fixed to ensure fairness to the community, but reversed a few days later and fixed them. They gave the community 2 mythrils as compensation for it.
*** The superboss of the Mired in Crisis event, Despair Sephiroth. He hits very hard, hits very fast (with most of his actions having low cast times), and uses a dangerous mix of physical and magical attacks that hit single targets or your entire party. But what makes him truly give you despair is his Dispel of Despair, which removes '''all''' buffs and stat boosts from your party members. And he will use Dispel of Despair '''three times''' during the battle, making Roaming Warriors useless for filling a gap in your team's Soul Breaks unless you can recover from one of them on your own. To add insult to injury, his second Dispel of Despair is followed by ''three'' near-instant-cast group magic attacks that can very easily wipe out your now-unbuffed party unless you're at full health and he's been debuffed enough, and he will begin spamming Octoslash in his final phase. The only real form of mercy you get in this battle is that his attacks are almost completely scripted, allowing you to prepare for them in advance.
** ''Final Fantasy VIII'':
*** To Slay a Sorceress (Event - first issue): In the Elite version, the Archaeosaur is an insane damage sponge (over 150'000 HP). You'd better pray that Poison and Blind stick, and pack a lot of Blizzard-related abilities. Seifer is arguably worse, since he doesn't share Archaeosaur's weaknesses, and has a very high defense (how high you ask? He has '''495''' Defense and '''165888''' HP), though he is susceptible to Slow, and while you can't Poison him, he has a weakness to poison damage. And then you have both Iguions, who can use Magma Breath, an attack able to petrify your whole party in one go if you are unlucky, leading to a game over. Thus, you need to bring a character equipped with a honed Stona and the accessory preventing petrification. The worst part? You need to fight Iguions, Seifer and Edea all in a row. If you ever manage to reach Edea, your party will be severely exhausted, with little to no abilities left to use and little to no Record Synergy in the realm. Bluntly put, if you don't spend Mythril to regenerate your team and refresh your abilities, it is impossible to win those fights.
*** Mote Ifrit: The hardest boss in the game at this point, and the only one that's been remotely close enough to Parade Float in difficulty. To give you an idea, Ultimate+ is 160 difficulty, while Mote Ifrit is 255. It has blazing speed, sky-high DEF and RES, and powerful attacks (including an arsenal of AOE attacks). And to make things worse, there's a Cid Mission requiring you to use FF8 characters. His Meteor essentially becomes an "I win" button without Sentinel's Grimoire, Dreamstage, or Stoneskin II. Having a Hastega and a Medica (preferably Dreamstage) is mandatory.
*** To Slay a Sorceress (Event - re-issue): the ++ boss fight, which pits the player against Seifer, Raijin and Fujin at the same time. The main difficulty is to avoid losing more than two medals if you want to get Mastery, which is a very harsh requirement: it is very difficult to not lose medals for Damage Taken in general, even with good mitigation, and downright impossible to not lose at least one medal for Actions Taken. The good news is that all three of them can be put to sleep: with a Roaming Warrior friend equipped with an AoE Sleep Soul Break relic, it is possible to make them fall asleep and kill them with spells only (magical damage won't wake up targets). The bad news is that there is no guarantee that it will stick on all three of them, and it is very likely that they will land a few attacks before you finish casting Sleep (and if Seifer casts Fira before you finish casting, you will have no choice but to [[SaveScumming immediately close the app and restart the fight]]), or when they wake up before you have the chance to reapply Sleep.
*** Galbadia Garden 3 (Elite): the last stage is a SequentialBoss against Seifer and Edea. The good news is that Edea will actually stand idle as long as Seifer is alive. Now here are the bad news: while Seifer will only be able to use two single target attacks, you still need to put up some mitigation, since his Fira can deal quite a lot of damages. What's worse is that he has a lot of HP and one of the highest defense score among bosses: even with a 5★ FFVIII sword and Advance, you will be lucky to do more than 3000 damages per hit. [[StoneWall He is just that tough]]. The only way to deal with him quickly is magic (his resistance is abysmal in comparison to his defense), especially -aja spells and Biora, his weakness. The problem is that Seifer is the easy part of the fight: once he is down, Edea jumps into the action, and her first move will always be to cast Maelstrom, a gravity-like attack which will reduce everyone's HP by 50% (meaning that your Damage Taken medals ''will'' tank), and she can repeat that attack anytime she wants. After that, she will use powerful black magic, protect herself from your magic with Reflect, and dispel your protection spells. She is also the polar opposite of Seifer, with one of the highest resistance score but very low defense, meaning that she will shrug off any spell you throw at her. Thankfully both are weak to the status effect Slow.
*** Conquer Tonberry King, from the "As The Sky Falls" event. Its moveset consists entirely of a weak group attack...and Ultimate It's Sharp!, which is practically guaranteed to [[ThereIsNoKillLikeOverkill overkill]] whoever it hits—it hits for 9999 damage at first, then 99,999 damage once Tonberry King's HP drops, then gains a 93% automatic OneHitKO chance in Tonberry King's final phase. And just to counter [[LastChanceHitPoint Last Stand]], its group attack has a decent chance to inflict Sap, which will promptly kill anyone who survived a Ultimate It's Sharp! via Last Stand. The solo version of the fight, however, completely inverts this, to the point where it can easily be [[GameBreaker completely broken]] by using Galuf's invulnerability Soul Breaks.
** ''Final Fantasy IX'':
*** +++ Soulcage in Zidane and Amarant's event. Very high DPS but could be mitigated with Blind. Landing statuses before Machinist skills were added was hell too - the maximum chance to for Blind was 30%. Fire was a weakness, but got hard-countered by turning those fire attacks around on you.
*** Ultimate Beatrix, from her own introductory event. Her Reflect completely neuters mages for this fight, most of her attacks inflict massive damage, and she will ''twice'' use Climhazzard to reduce the entire party's HP to one. And her Stock Break inflicts Sap to your entire party, making it entirely possible for your entire party to drop dead a second after Climhazzard without being able to do anything about it. On top of that, two mastery requirements are to inflict holy-elemental damage to her (which she isn't even weak against) and to use Armor Strike (a 4★ Knight ability that has limited effectiveness without high-level synergy armor). To this day, it's considered one of [[FakeDifficulty the cheapest and most unfair boss fights]] in the game's history.
*** Ultimate+ Kuja in his introductory event is seen across the community to be the hardest boss since Bahamut SIN. This boss is very fast and constantly spams powerful physical and magical attacks. Combine that with a scripted Gravija and it's pretty deadly.
*** Ultimate++ Meltigemini is also considered a very hard boss fight. The fight starts off with Zorn and Thorn. On their 1st turn they use scripted magic attacks and than a physical attack on their 2nd and 3rd turn. If you don't defeat one of them before every 5th turn they'll use dual meteor. Now that's the easy part. After you defeat both of them they'll fuse into Meltigemini. He starts using Venom Powder which will poison your party and then use Ultimate Meteor on his 2nd turn which ignores your resistance. He has a chance to counter your attacks with Ultimate Wings which ignores your defence. Once he's been brought to around half hp, he'll use Viral Smoke which saps your party and do another Ultimate Meteor. But his most deadly attack is his AOE Bioga, which hurts even with mitigation. And he spams it. And he's fast. And there's a Cid Mission for this. It was awful.
** ''Final Fantasy X'':
*** +++ Sanctuary Keeper, in Auron's Legendary Guardian event. Hits like a truck with both magic and power (to the tune of 5,000 HP without mitigation), buffs himself, heals himself, and if you put Poison on it, cures its own statuses. And then, debuffs you. Many a player was triggered by the heavy RNG involved.
*** The very first Apocalypse+ boss pitted players against a SequentialBoss consisting of Valefor, Ifrit, and Ixion. Valefor uses multiple attacks that can Slow your party members, including a scripted use of a ''group'' Slow attack, while Ixion frequently dispels your party members, with its own group dispel. Ixion on its own is a MarathonBoss, but the nearly ''one million'' HP between the three is a major test of your resources and endurance.
** ''Final Fantasy XII'':
*** Ultimate Vossler, in the Tempered Resolve event. The event's design hamstrung you into bringing Black Magic, a Slow ability, and Dispel, which made it harder to run a physical setup. He casted Reflect on himself, which made it harder to run a mage team. His adds use AOE Magic and can Slow your party. And once you got them down, he used Triplestrike and Quadstrike. Three to four strong attacks that targeted the party member with the highest HP and ignored Retaliate. This boss is so hard that he single-handedly changed ''the entire metagame'', making Retaliate teams much harder to use.
*** Ultimate++ Daedalus, from the "Heir of the Dynast-King" event. He uses numerous group attacks as his HP drops, including a Defense-ignoring group attack. He can inflict Slow with one of his attacks. But far worse, his Pulsar Wave attack has a chance to stop whoever it hits for up to ''twenty seconds'', guaranteeing your party will be crippled if he manages to land Stop on too many of your characters (or even just your healer or Support).
** ''Final Fantasy XIII'':
*** Elite Bahamut was scary. Mitigating his attack isn't hard, but depleting his 271,000 HP in 60 seconds is another challenge in and of itself. This was before the days of Shout, which conveniently combined the most helpful skills for this together.
*** "Lightning Strikes" (Event): Brynhildr, who was ThatOneBoss in the original game, comes back with a vengeance. The aptly named "L'Cie Despair ++" stage pits you against the fire eidolon, who has a devastating ability set, including Gunshot, a 6-hit attack, and Pyroburst, which deals heavy fire damage to everyone. Brynhildr also has top notch defense, with over 200,000 HP, and unless one got lucky with the gacha most players would have next to no FFXIII equipment to use against her. Thanksfully, she has an easy to exploit Ice weakness, and it is possible to exploit her Gunfire attack with the Sentinel Soul Break of Paladin Cecil as your Roaming Warrior: bring a character able to use Retaliate, make him use the Sentinel RW Soul Break, and watch him counters Brynhildr six times in a row after being targeted with Gunshot.
*** Actually every incarnation of Brynhildr is ThatOneBoss level. Fast DPS machines tend to do that.
*** Ultimate+ Caius in Serah's event is considered one of the hardest Ultimate+ fights in the game. The battle starts off with him doing two scripted physical attacks to your party followed by launch. His damage output is so insane that wall is pretty much required. He's also incredibly fast and gets EVEN FASTER when his HP is brought under 50%. The worst part though is that he has an ability called Body and Soul which grants him regen as well as increase his Attack and Magic.
*** Ultimate++ Anavatapta Warmech. Twice in the battle, it activates Omnegator, which {{No Sell}}s all damage it takes until it is hit by six attacks (lightning-elemental attacks counting double). And if you don't take down its Omnegator fast enough, it spams an HPToOne attack. Past 50% HP, it begins spamming an extremely-powerful Defense-ignoring attack that can easily wipe out your front-row heroes. It was one of the bosses to return for the Rebirth Dungeons, in which its Omnegator required even more hits to deactivate.
*** Apocalypse+ ''Proudclad'', from the "Led by Fate" event. It's a simple battle, with the ''Proudclad'' accompanied by two "bits" that inflict weak laser attacks on your party...until the boss drops below 70% HP, at which point [[IAmNotLeftHanded it deactivates its limiters and begins destroying your party]]. Its Ultimate Retaliatory Strike ignores DEF and is ranged, doing huge damage to your {{Squishy Wizard}}s and healers. But far worse are the two bits, which begin hitting harder, do ''four attacks a turn'', and due to being untargetable adds ''cannot be debuffed''. Defeating it boils down to saving your strongest attacks and Soul Breaks to wipe it out before it wipes ''you'' out.
*** Bahamut SIN, Cagnazzo, and Caius were so infamous that there was an event dedicated to getting revenge on them with a lucky draw with the relics that were available to get at their respective times.
** ''Final Fantasy Tactics'':
*** The D300 Torment fight against Belias and the three Archaeodaemons. The Archaeodaemons will bombard your entire party with three consecutive Gigaflares on their ninth turn, making them a TimeLimitBoss to tear through their 234,536 HP. Belias uses several status-effect spells, including the petrify-inflicting Seal. But the cherry on top is that while Belias himself isn't too much of a threat alone, he has a a total of '''[[MarathonBoss 937,554 HP]]'''. Even though he has a constant 50% holy weakness, his extremely-high defensive stats mean he'll take little damage from other elements without Imperil stacking.
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This list shows the last 10 events of 386. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.FinalFantasy