History ThatOneBoss / BeatEmUp

21st Jul '16 11:42:40 AM BronsonRay
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** And if you thought that was bad, take a look at the fight against the [[GoldfishPoopGang Three Evil Stooges]]; Conchita has a whip that she loves to use to grab you from anywhere, Bruce has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and Felix just hurts like hell. Now, [[OhCrap imagine fighting them]]... ''[[TrioBoss ALL AT ONCE]]''.

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** And if you thought that was bad, take a look at the fight against the [[GoldfishPoopGang Three Evil Stooges]]; Conchita has a whip that she loves to use to grab you from anywhere, Bruce has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and Felix just hurts like hell. Now, [[OhCrap imagine fighting them]]... ''[[TrioBoss ''[[DualBoss ALL AT ONCE]]''.
21st Jul '16 11:42:11 AM BronsonRay
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** And if you thought that was bad, take a look at the "Three Evil Stooges" boss fight. One has a whip that she loves to use to grab you from anywhere, one has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and the third just hurts like hell. Now imagine fighting them... ALL AT ONCE.

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** And if you thought that was bad, take a look at the "Three fight against the [[GoldfishPoopGang Three Evil Stooges" boss fight. One Stooges]]; Conchita has a whip that she loves to use to grab you from anywhere, one Bruce has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and the third Felix just hurts like hell. Now Now, [[OhCrap imagine fighting them... them]]... ''[[TrioBoss ALL AT ONCE.ONCE]]''.
2nd Jul '16 9:16:20 AM Doug86
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* ''VideoGame/{{Executioners}}'': It's hard to say which bosses of the 9 levels would qualify for this trope. Mega-Midget(s) of level 4 is one, because he can summon a group of Midget-Men to harass you, and has the "Midget Power!" attack, in which he flies like {{Superman}} to try to grab you, and as soon as he goes off-screen, he'll try to stomp on you from above. You must dodge his grab and stomp, grab him just before he can punch you, and punch him up to stand a chance. Blade-Rumbler of level 7 is one, because he has a stomp attack he telegraphs by yelling "Let's Rumble!" and you must jump to avoid taking damage. He can throw some bladed weapon that flies pretty fast and pretty weirdly and I don't know if dodging it is even possible. To stand a chance against him, you must put moderate distance between him and you, avoid getting hit by his bladed(?) fist, grab him just before he can punch you, and punch him up!

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* ''VideoGame/{{Executioners}}'': It's hard to say which bosses of the 9 levels would qualify for this trope. Mega-Midget(s) of level 4 is one, because he can summon a group of Midget-Men to harass you, and has the "Midget Power!" attack, in which he flies like {{Superman}} Franchise/{{Superman}} to try to grab you, and as soon as he goes off-screen, he'll try to stomp on you from above. You must dodge his grab and stomp, grab him just before he can punch you, and punch him up to stand a chance. Blade-Rumbler of level 7 is one, because he has a stomp attack he telegraphs by yelling "Let's Rumble!" and you must jump to avoid taking damage. He can throw some bladed weapon that flies pretty fast and pretty weirdly and I don't know if dodging it is even possible. To stand a chance against him, you must put moderate distance between him and you, avoid getting hit by his bladed(?) fist, grab him just before he can punch you, and punch him up!
31st May '16 2:05:10 PM Willbyr
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* Raoh in ''FistOfTheNorthStar: Ken's Rage''. The final battle with him being the worst, where he gains the ability to use Musou Tensei and become intangible, forcing you to do the same so you can hit him at all.

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* Raoh in ''FistOfTheNorthStar: ''Manga/FistOfTheNorthStar: Ken's Rage''. The final battle with him being the worst, where he gains the ability to use Musou Tensei and become intangible, forcing you to do the same so you can hit him at all.
3rd May '16 5:30:34 PM ChaoticNovelist
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** ''Dynasty Warriors 6'' Lu Bu is actually not exceptionally hard by himself - he has the biggest stats, but merely adequate moveset, and is no longer a top tier character. The problem is, he's always in hyper mode, when you fight him.
*** This may have been a starting trend in the ''Warriors Orochi'' series; he was powerful as an NPC but a bit lazily strong as all he did was buff himself instead of being naturally strong. He was even more underwhelming as a playable character from that game onwards due to heavy nerfs on his moveset.
* In the same vein, Honda Tadakatsu and Maeda Keiji in ''Samurai Warriors 2''. Sure, the computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. There is a reason that in every story battle you come across them, your commanding officer strongly "suggests" you keep well away; especially since the former has his leitmotif.

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** ''Dynasty Warriors 6'' Lu Bu is actually not exceptionally hard by himself - he has the biggest stats, but merely adequate moveset, and is no longer a top tier character. The problem is, he's always in hyper mode, when you fight him.
*** This may have been a starting trend in the ''Warriors Orochi'' series; he was powerful as an NPC but a bit lazily strong as all he did was buff himself instead of being naturally strong. He was even more underwhelming as a playable character from that game onwards due to heavy nerfs on his moveset.
* In the same vein, Honda Tadakatsu and Maeda Keiji in ''Samurai Warriors 2''. Sure, the computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. There is a reason that in every story battle you come across them, your commanding officer strongly "suggests" you keep well away; especially since the former has his leitmotif.
2nd Apr '16 1:34:48 PM TARINunit9
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** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different from the StandardStatusEffects version of being on fire, just to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.



** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire, which renders him able to attack the burning Leo]]. [[GuideDangIt The game never mentions this property.]]
*** The worst part is that earlier in the game, Mach Speed is used to PUT OUT fires. Contradictions much?
*** At least the game makes use of this property for a few puzzles, so anyone who played up to that point knows about it. Of course, if you fail to figure that out, then you beat him with an even better hidden tactic.[[spoiler: A zoomed in Red Hot Kick (a skippable upgrade) turns into a fiery dragon kick which beats the barrier]]. Of course, it amounts to ScratchDamage against the guy, so fighting him this way takes a ''long'' time.
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.
18th Feb '16 1:12:28 AM Sammettik
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* Speaking of Licensed SNES games, Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. HE constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.

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* Speaking of Licensed SNES games, Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. HE constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.
18th Feb '16 1:11:07 AM Sammettik
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** [[EvilTwin Another Joe]] counts for this in his entirety.
*** It's even worse when you get to the fifth level and [[spoiler: realize that you have to fight a BossRush where all of the bosses you previously defeated come back as ThatOneBoss.]]



** Abadede -[[NoCelebritiesWereHarmed who is totally, totally not The Ultimate Warrior]]- in ''Streets of Rage 2''. His style consists mainly of a single running punch that cancels out your attacks, repeated until your controller bounces off the T.V. screen.
** R. Bear from the same game is the hardest boss in the game, hands down.
*** Abadede was much harder, as R. Bear was vulnerable to quick grabs from behind (you can't hold on long but long enough to act.) Abadede couldn't be grabbed long enough to do anything with, and his short range punches had priority over pretty much everything else, going as far as to not take damage from your attacks as they hit him, even if he hadn't hit you yet.
**** Madness. Abadede is one of the easier bosses, you just wait until he runs at you, Grand Upper, rinse and repeat ad infinitum, no damage. R. Bear conversely can only really be hurt when he attempts to attack you first, and you have to get in at that split second before his attack lands. Unlike Abadede, you can't see the attack coming from across the screen, not to mention on the harder difficulties there's a Firebreathing Fat Guy and an endlessly-spawning Galsia during the R. Bear fight just to piss you off and get cheap hits.
***** If you're playing as Max, you can actually catch Abadede with an energy-crushing atomic drop or German suplex if you can get behind him while he does his Ultimate Warrior-style jumping splash. A few of those coupled with a baseball slide to break his charge, and you're home free. R. Bear, on the other hand, is frustration in pixel form.



*** Axel breaks Streets of Rage 2. Playing as other characters can be hell with these bosses, especially Max who is really, really slow; Blaze, whose melee attacks can't wear the bosses down quickly; and Skate who just gets constantly intercepted by R Bear.



*** AllThereInTheManual: In the comic series the game is based on, it's explained that the FF are out of town and Spider-Man had to break in to their HQ to get their sonic gun, so the security machines activated (in the comics, the fight with the robots happened ''off panel.'')
2nd Feb '16 5:44:28 PM GrammarNavi
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* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''Cadillacs and Dinosaurs'' ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)

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* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''Cadillacs and Dinosaurs'' ArcadeGame.UsefulNotes/ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)
30th Jan '16 12:00:14 AM SneaselSawashiro
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* Lu Bu in the Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him offscreen.

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* Lu Bu in the Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him offscreen.off-screen.
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