History ThatOneBoss / BeatEmUp

28th Dec '17 10:51:32 PM Sammettik
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* Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. HE constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.

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* Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. HE He constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.
26th Dec '17 2:33:29 AM SeptimusHeap
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* The Green Goblin from the ''{{Spider-Man}}'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.

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* The Green Goblin from the ''{{Spider-Man}}'' ''Franchise/SpiderMan'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.
26th Dec '17 2:29:23 AM SeptimusHeap
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25th Dec '17 1:23:52 PM SeptimusHeap
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13th Dec '17 5:27:31 PM nombretomado
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* Haman Khan at the end of [[Anime/MobileSuitGundamZZ Judau Ashta]]'s story in ''DynastyWarriorsGundam''. Judau's story is 2 levels long, giving you almost no time to grind either the pilot or the Mobile Suit, and Judau switches Mobile Suits just before the final level. This leaves you with a low-leveled pilot, and a MS which will be level 2 at best, and have no equipment by the time you fight Haman. It doesn't help that you have to fight her four times in this mission: the first three are bearable, but the fourth fight doesn't have any MechaMooks that you can use to charge your [[LimitBreak SP Attack]] or get [[MedKit armor repairs]] from, and when you get her down to 25% health, she recovers all her armor and TurnsRed.
** The Devil Gundam in ''DynastyWarriorsGundam 2''. You have to kill the tentacles before you can touch the head, and the head is the only way to kill the boss... unlucky for you, the tentacles shower FrickinLaserBeams and fall on you more or less the second you touch them. Even more evilly, some missions require you to take this boss on in a [[JokeCharacter really weak mobile suit]], or as part of a BossRush sequence, or as part of an EscortMission where naturally the person you need to protect insists on running directly into the laser barrage.

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* Haman Khan at the end of [[Anime/MobileSuitGundamZZ Judau Ashta]]'s story in ''DynastyWarriorsGundam''.''VideoGame/DynastyWarriorsGundam''. Judau's story is 2 levels long, giving you almost no time to grind either the pilot or the Mobile Suit, and Judau switches Mobile Suits just before the final level. This leaves you with a low-leveled pilot, and a MS which will be level 2 at best, and have no equipment by the time you fight Haman. It doesn't help that you have to fight her four times in this mission: the first three are bearable, but the fourth fight doesn't have any MechaMooks that you can use to charge your [[LimitBreak SP Attack]] or get [[MedKit armor repairs]] from, and when you get her down to 25% health, she recovers all her armor and TurnsRed.
** The Devil Gundam in ''DynastyWarriorsGundam ''VideoGame/DynastyWarriorsGundam 2''. You have to kill the tentacles before you can touch the head, and the head is the only way to kill the boss... unlucky for you, the tentacles shower FrickinLaserBeams and fall on you more or less the second you touch them. Even more evilly, some missions require you to take this boss on in a [[JokeCharacter really weak mobile suit]], or as part of a BossRush sequence, or as part of an EscortMission where naturally the person you need to protect insists on running directly into the laser barrage.
6th Jul '17 5:56:30 AM WillyFourEyes
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* Hookah from Dragonica. It has a powerful OHKO slash with his hook. Not to mention the shoot who tangles you and stops you from moving and the poison shoot. Expect him to be a nightmare when you're facing him alone. In harder stages, he's even worse, because he can summon his minions and you're screwed if you don't have a party or no potions.

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* Hookah from Dragonica.''VideoGame/{{Dragonica}}''. It has a powerful OHKO slash with his hook. Not to mention the shoot who tangles you and stops you from moving and the poison shoot. Expect him to be a nightmare when you're facing him alone. In harder stages, he's even worse, because he can summon his minions and you're screwed if you don't have a party or no potions.
21st Jun '17 8:23:43 AM cgaurd52
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* ''VideoGame/SenranKagura'':
** The mission "What Doesn't Kill Me" in the Hebijo storyline has you fighting Homura as Haruka. She will ''not'' allow you to just keep your distance and hold her down by repeatedly throwing neurotoxin at her. If you try to do so, she will rip your clothes off ''so fast'' that you will not even have time to think before your neurotoxin is gone.
** The battle wouldn't be nearly as difficult if she didn't have a dozen or so goons whacking you as you try and battle her.
** Heck, ''any'' mission where you fight Homura or Miyabi is bound to be harder than normal due to both of them being extremely fast {{Lightning Bruiser}}s.
** Same goes for Mirai, unless the player has learnt to dodge her bullets consistently (a skill which is required by no other boss in the game). Homura at least can be locked down if you have the reach to do so; Mirai has a tendency to lock you down instead with her constant barrage of gunfire. To make matters worse, that also gives her ample opportunities to use her Ninja Arts.
** Mirai's battle against Hibari in Chapter 4 is also really hard. Here's the setting: Mirai; a long range combatant, is fighting Hibari (a very close range combatant) and her goons in a very tight arena with no power-ups at all. If you take damage, you're going to keep that damage. Even at Level 23 (20 is about where you'll be if you're doing only the story missions), you're doing Scratch Damage to Hibari, and she can hit back really hard.
** Hebijo's 5-14 pits you against Daidōji...and four strengthened robo-dummies at once. If you get careless either the dummies will stun you to death or Daidōji will wipe the floor with you using her ninja arts, is even worse on Frantic Mode where a single hit from Daidōji is enough to kill you.
** Chapter 3-04 of Hanzō's story, in ''Shinovi Versus'', has you go up against Miyabi, Ryōbi, and Ryōna. The problem? It's a 1 vs. 3 fight. Miyabi can inflict serious damage with her combos as well as chase you down if you ever try to fall back. It's also followed by the problem of having to deal with the Ryō twins and their constant intervening. Combined, all three can be a threat and will '''not''' give you any breathing room whatsoever. What makes this all the more irritating is that this is the only time where you fight three bosses at the same time.
** Chapter 4-05 of Gessen's story in ''Shinovi Versus'' has you fighting against Homura as Yumi. While Homura herself isn't all that hard, the real challenge comes from the Mooks she's surrounded by which happen to be the strongest enemies in the game, the Greater Shinobi and the Bear Assassin Shinobi. Both of which can tank your attacks and deliver devastating damage, with the former able to inflict paralysis and can chain combos once they land a hit, and the latter able to inflict burn status with their rolling attacks that gradually drain your HP. Taking them out first is critically essential for beating this fight and while you can make them flinch with Yumi's fully charged breach art, doing so will leave you open to Homura's attacks. Thankfully defeating them rewards you with ninja scrolls and healing onigiri but still, this fight is tough.
** Chapter 6-05 of both Rin and Daidōji's stories in ''Shinovi Versus''. Both are [[NintendoHard tough as hell]]. Being the quickest character in ''SV'', Rin will chase you down and '''not''' give you any time to react to her attacks. She'll pretty much pummel you from the very beginning of the fight with her breach art and speed. Daidōji, however, is quite slower, but hits significantly harder. Attacking her with every last bit of power you have does [[NoSell little to nothing]].
** Any mission with Asuka, Ryōna and Haruka as the boss count as well.
** Any tier 4 raid boss in ''New Wave'' for their [[MarathonBoss astronomical health]] and offense. It's not uncommon to see lots of cooperation request anytime they appear.
** Yagyū in ''Shinovi Versus'' courtesy of how she absolutely ''loves'' to spam kunai at every possible moment for every second she's in the air. Of course, if you can handle that, that instead makes the fight boring as all hell.
** From Senran Kagura 2:
*** Yomi's first fight has been a brickwall for many players due the different mechanics introduced on the game.
*** Any fight with [[spoiler: Dougen]] becomes this due his tendency to ram the player from off-screen, invincibility frames and the considerable amount of health he has.
*** [[spoiler: Kagura/True Kagura]] is this for some players due to her teleporting skills.
** In ''Estival Versus'', there's Kafuru of the Mikagura Sisters. Combine Mirai's long-range fighting style with the multi-dash benefit from characters like Ikaruga and a "dive" attack similar to Asuka's, and you'd have one HELL of a tough opponent. Not only do her water projectiles have insane range, but travel in unpredictable arcs and will stun-lock you dead still with little chance of recovery if you take enough hits from the barrage. And fighting her always consists of a WolfpackBoss with her other sisters. So while she's busy stun-locking you, she's also giving her other sisters a chance to lay a beating on you as well. You should always prioritize on taking her out first before going after the other sisters.
8th Jun '17 8:55:12 PM nombretomado
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** ''DynastyWarriorsGundam 3'' fixed the issues with giant enemies: they now lack their super armor and can be attacked normally (this is especially nice with Devil Gundam, since you can attack him anytime without killing the Gundam Heads first). However, they also introduced Knight Gundam, who in certain stages has permanent SuperMode and such ludicrous attack power that he can kill anything in two hits. That's two ''basic attacks''. Fights with him can last mere seconds on these stages.
* In ''DungeonFighterOnline'', many of the bosses past level 30 are made to be tougher, but one boss stands out. Isadora from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh and if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!

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** ''DynastyWarriorsGundam ''VideoGame/DynastyWarriorsGundam 3'' fixed the issues with giant enemies: they now lack their super armor and can be attacked normally (this is especially nice with Devil Gundam, since you can attack him anytime without killing the Gundam Heads first). However, they also introduced Knight Gundam, who in certain stages has permanent SuperMode and such ludicrous attack power that he can kill anything in two hits. That's two ''basic attacks''. Fights with him can last mere seconds on these stages.
* In ''DungeonFighterOnline'', ''VideoGame/DungeonFighterOnline'', many of the bosses past level 30 are made to be tougher, but one boss stands out. Isadora from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh and if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!
27th May '17 3:21:35 PM nombretomado
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* Fire Leo in ''ViewtifulJoe'' - insanely fast, massively strong, on fire, shoots deadly fireballs, and can take off four hearts in one attack. Oh, and he appears at the end of a BossRush. On higher difficulty settings you don't even get notification on where your enemy is attacking so it is harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a low sweep kick), but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"

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* Fire Leo in ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' - insanely fast, massively strong, on fire, shoots deadly fireballs, and can take off four hearts in one attack. Oh, and he appears at the end of a BossRush. On higher difficulty settings you don't even get notification on where your enemy is attacking so it is harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a low sweep kick), but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"
25th Mar '17 5:41:00 AM Morgenthaler
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* ''{{Streets of Rage}}'' for the Sega Genesis has the twins Mona and Lisa. In the first game, they're palette swap clones of Blaze, and behave more like the player characters than any other boss. They're fast, agile, and hit hard, making them very dangerous. The fire-breathing fat guys are a much cheaper version of a That One Boss. When they're charging, they can only be attacked from behind, making it difficult to get at them without getting flattened. When they're not charging, they hide around the edges of the screen, usually making them impossible to attack. They're also the only bosses that can't be thrown or suplexed.

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* ''{{Streets ''VideoGame/{{Streets of Rage}}'' for the Sega Genesis has the twins Mona and Lisa. In the first game, they're palette swap clones of Blaze, and behave more like the player characters than any other boss. They're fast, agile, and hit hard, making them very dangerous. The fire-breathing fat guys are a much cheaper version of a That One Boss. When they're charging, they can only be attacked from behind, making it difficult to get at them without getting flattened. When they're not charging, they hide around the edges of the screen, usually making them impossible to attack. They're also the only bosses that can't be thrown or suplexed.
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