History ThatOneBoss / BeatEmUp

2nd Apr '16 1:34:48 PM TARINunit9
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** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different from the StandardStatusEffects version of being on fire, just to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.



** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire, which renders him able to attack the burning Leo]]. [[GuideDangIt The game never mentions this property.]]
*** The worst part is that earlier in the game, Mach Speed is used to PUT OUT fires. Contradictions much?
*** At least the game makes use of this property for a few puzzles, so anyone who played up to that point knows about it. Of course, if you fail to figure that out, then you beat him with an even better hidden tactic.[[spoiler: A zoomed in Red Hot Kick (a skippable upgrade) turns into a fiery dragon kick which beats the barrier]]. Of course, it amounts to ScratchDamage against the guy, so fighting him this way takes a ''long'' time.
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.
18th Feb '16 1:12:28 AM Sammettik
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* Speaking of Licensed SNES games, Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. HE constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.

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* Speaking of Licensed SNES games, Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. HE constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.
18th Feb '16 1:11:07 AM Sammettik
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** [[EvilTwin Another Joe]] counts for this in his entirety.
*** It's even worse when you get to the fifth level and [[spoiler: realize that you have to fight a BossRush where all of the bosses you previously defeated come back as ThatOneBoss.]]



** Abadede -[[NoCelebritiesWereHarmed who is totally, totally not The Ultimate Warrior]]- in ''Streets of Rage 2''. His style consists mainly of a single running punch that cancels out your attacks, repeated until your controller bounces off the T.V. screen.
** R. Bear from the same game is the hardest boss in the game, hands down.
*** Abadede was much harder, as R. Bear was vulnerable to quick grabs from behind (you can't hold on long but long enough to act.) Abadede couldn't be grabbed long enough to do anything with, and his short range punches had priority over pretty much everything else, going as far as to not take damage from your attacks as they hit him, even if he hadn't hit you yet.
**** Madness. Abadede is one of the easier bosses, you just wait until he runs at you, Grand Upper, rinse and repeat ad infinitum, no damage. R. Bear conversely can only really be hurt when he attempts to attack you first, and you have to get in at that split second before his attack lands. Unlike Abadede, you can't see the attack coming from across the screen, not to mention on the harder difficulties there's a Firebreathing Fat Guy and an endlessly-spawning Galsia during the R. Bear fight just to piss you off and get cheap hits.
***** If you're playing as Max, you can actually catch Abadede with an energy-crushing atomic drop or German suplex if you can get behind him while he does his Ultimate Warrior-style jumping splash. A few of those coupled with a baseball slide to break his charge, and you're home free. R. Bear, on the other hand, is frustration in pixel form.



*** Axel breaks Streets of Rage 2. Playing as other characters can be hell with these bosses, especially Max who is really, really slow; Blaze, whose melee attacks can't wear the bosses down quickly; and Skate who just gets constantly intercepted by R Bear.



*** AllThereInTheManual: In the comic series the game is based on, it's explained that the FF are out of town and Spider-Man had to break in to their HQ to get their sonic gun, so the security machines activated (in the comics, the fight with the robots happened ''off panel.'')
2nd Feb '16 5:44:28 PM GrammarNavi
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* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''Cadillacs and Dinosaurs'' ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)

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* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''Cadillacs and Dinosaurs'' ArcadeGame.UsefulNotes/ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)
30th Jan '16 12:00:14 AM SneaselSawashiro
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* Lu Bu in the Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him offscreen.

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* Lu Bu in the Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him offscreen.off-screen.
29th Jan '16 11:59:31 PM SneaselSawashiro
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* Lu Bu in the Hu Lao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one.
** Lu Bu in the Xia Pi stage of ''Dynasty Warriors 4'' if you kill Diao Chan. This will enrage Lu Bu, who will power up into "hyper mode." If you want to kill Diao Chan, it's suggested that you weaken Lu Bu to a sliver of life before killing Diao Chan, and then have all of your generals dog pile Lu Bu. (Allied officers whose AI isn't set to "move to location" as top priority will tend to dogpile the enemy commander in a ''Warriors'' game.) In general this rule applies, although ''Warriors Orochi 2'' may have averted it at least once.
*** On a related note, Wei's Act 3 qualifies as [[ThatOneLevel That One Act]] precisely because you ''have'' to beat Lu Bu at some point (if he flees at Xia Pi, he'll face you in the very next battle). If you can do that, nothing Liu Bei or Sun Jian can throw at you should faze you.
** Then there's Lu Bu in Dynasty Warriors 5, which added a fun little feature called Musou Rage. Normally a player-only power-up which made you nigh-unbeatable while using it, Lu Bu could also use it. And while you have to find a Musou Token to use yours once, Lu Bu can use his repeatedly. Combine that with a few attacks that are probably impossible to block, and he will turn you into a bloody smear on the wall if you stand toe-to-toe with him while he's in a Musou Rage.

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* Lu Bu in the Hu Lao Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one.
one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him offscreen.
** Lu Bu in the Xia Pi Xiapi stage of ''Dynasty Warriors 4'' if you kill Diao Chan.Diaochan. This will enrage Lu Bu, who will power up into "hyper mode." If you want to kill Diao Chan, Diaochan, it's suggested that you weaken Lu Bu to a sliver of life before killing Diao Chan, Diaochan, and then have all of your generals dog pile Lu Bu. (Allied officers whose AI isn't set to "move to location" as top priority will tend to dogpile the enemy commander in a ''Warriors'' game.) In general this rule applies, although ''Warriors Orochi 2'' may have averted it at least once.
*** On a related note, Wei's Act 3 qualifies as [[ThatOneLevel That One Act]] precisely because you ''have'' to beat Lu Bu at some point (if he flees at Xia Pi, Xiapi, he'll face you in the very next battle). If you can do that, nothing Liu Bei or Sun Jian can throw at you should faze you.
** Then there's Lu Bu in Dynasty ''Dynasty Warriors 5, 5'', which added a fun little feature called Musou Rage. Normally a player-only power-up which made you nigh-unbeatable while using it, Lu Bu could also use it. And while you have to find a Musou Token to use yours once, Lu Bu can use his repeatedly. Combine that with a few attacks that are probably impossible to block, and he will turn you into a bloody smear on the wall if you stand toe-to-toe with him while he's in a Musou Rage. That, and that game had the beefiest Lu Bu most people could ever fight.



** Dynasty Warrior 6 Lu Bu is actually not exceptionally hard by himself - he has the biggest stats, but merely adequate moveset, and is no longer a top tier character. The problem is, he's always in hyper mode, when you fight him.
* In the same vein, Honda Tadakatsu and Maeda Keiji in Samurai Warriors 2. Sure, the computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. There is a reason that in every story battle you come across them, your commanding officer strongly "suggests" you keep well away.

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** Dynasty Warrior 6 ''Dynasty Warriors 6'' Lu Bu is actually not exceptionally hard by himself - he has the biggest stats, but merely adequate moveset, and is no longer a top tier character. The problem is, he's always in hyper mode, when you fight him.
*** This may have been a starting trend in the ''Warriors Orochi'' series; he was powerful as an NPC but a bit lazily strong as all he did was buff himself instead of being naturally strong. He was even more underwhelming as a playable character from that game onwards due to heavy nerfs on his moveset.
* In the same vein, Honda Tadakatsu and Maeda Keiji in Samurai ''Samurai Warriors 2.2''. Sure, the computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. There is a reason that in every story battle you come across them, your commanding officer strongly "suggests" you keep well away.away; especially since the former has his leitmotif.
31st Dec '15 8:31:40 PM KantonKage
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* Armstrong from ''VideoGame/MetalGearRisingRevengeance''. Every single attack does 25% of your health, he can self-heal and automatically counters all of your attacks while he does so unless you hit a specific weak point, and the only way he can be beaten is through an insanely hard quicktime event. He can hang on at 0.1% of his health for an infinite time unless you get the final QTE perfect.
26th Nov '15 5:14:01 PM nombretomado
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* And following Lu Bu's example in ThatOneBoss-ism (but not the treacherous nature and Berserker status) is Honda Tadakatsu in ''SamuraiWarriors'', especially in the second game where he is a regular character, frequently shows up if you oppose the Tokugawa faction and ALWAYS COME with Hyper Mode. All that can be said is... good luck if you ever try to take him down with a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)

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* And following Lu Bu's example in ThatOneBoss-ism (but not the treacherous nature and Berserker status) is Honda Tadakatsu in ''SamuraiWarriors'', ''VideoGame/SamuraiWarriors'', especially in the second game where he is a regular character, frequently shows up if you oppose the Tokugawa faction and ALWAYS COME with Hyper Mode. All that can be said is... good luck if you ever try to take him down with a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)
11th Nov '15 4:53:25 PM nombretomado
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* ''RiverCityRansom's'' Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the title theme of Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.

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* ''RiverCityRansom's'' ''VideoGame/RiverCityRansom'''s Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the title theme of Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.
6th Nov '15 4:50:08 PM RADIX
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* ''RiverCityRansom's'' Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the [[PenultimateBossTheme title theme of Double Dragon plays]]. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.

to:

* ''RiverCityRansom's'' Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the [[PenultimateBossTheme title theme of Double Dragon plays]].plays. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.
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