History ThatOneAttack / Touhou

29th Aug '17 1:43:13 PM Lightmaster
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[[AC:''Story of Eastern Wonderland'']]
* Evil Eye Sigma, sometimes considered the hardest Extra boss. All because of the monochrome attacks that are quite erratic and they're liable to kill you a lot. This, combined with wonky hitboxes, that makes even harder to dodge this boss's attacks, makes for a nasty recipe which is hard to swallow for most players.
29th Aug '17 1:26:38 PM Lightmaster
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&&[[AC:''Highly Responsive to Prayers'']]
&&* Kikuri's purple-red laser attack. Especially on Lunatic.

&&[[AC:''Story of Eastern Wonderland'']]
&&* Evil Eye Sigma, sometimes considered the hardest Extra boss. All because of the monochrome attacks that are quite erratic and they're liable to kill you a lot. This, combined with wonky hitboxes, that makes even harder to dodge this boss's attacks, makes for a nasty recipe which is hard to swallow for most players.

to:

&&[[AC:''Highly %%[[AC:''Highly Responsive to Prayers'']]
&&* %%* Kikuri's purple-red laser attack. Especially on Lunatic.

&&[[AC:''Story [[AC:''Story of Eastern Wonderland'']]
&&* * Evil Eye Sigma, sometimes considered the hardest Extra boss. All because of the monochrome attacks that are quite erratic and they're liable to kill you a lot. This, combined with wonky hitboxes, that makes even harder to dodge this boss's attacks, makes for a nasty recipe which is hard to swallow for most players.
29th Aug '17 1:26:14 PM Lightmaster
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[[AC:''Highly Responsive to Prayers'']]
* Kikuri's purple-red laser attack. Especially on Lunatic.

[[AC:''Story of Eastern Wonderland'']]
* Evil Eye Sigma, sometimes considered the hardest Extra boss. The monochrome attacks are quite erratic and liable to kill you a lot.

to:

[[AC:''Highly &&[[AC:''Highly Responsive to Prayers'']]
* &&* Kikuri's purple-red laser attack. Especially on Lunatic.

[[AC:''Story &&[[AC:''Story of Eastern Wonderland'']]
* &&* Evil Eye Sigma, sometimes considered the hardest Extra boss. The All because of the monochrome attacks that are quite erratic and they're liable to kill you a lot.
lot. This, combined with wonky hitboxes, that makes even harder to dodge this boss's attacks, makes for a nasty recipe which is hard to swallow for most players.



* Gengetsu's infamous final pattern timeout phase. While normally Gengetsu is among the easiest Extra bosses in the series, attempting to time out her patterns turns them absolutely nightmarish, and her final pattern timeout is a full 36 seconds of the single most insane attack in all of Touhou, which has been nicknamed "Gengetsu Rape Time" by the fanbase for ''very'' good reason. [[http://www.youtube.com/watch?v=EC2K9hbP3e8#t=9m37s When losing a full three lives (bombs included) to a single attack is considered excellent play, you know you have this trope on your hands.]]
** hell ZUN himself admits she's most likely the toughest boss out of all the games JUST from this.
*** One has to wonder if between this and Evil Eye Sigma's monochromatic bullet hell was the inspiration for most of [[VideoGame/LenEn Len'en]], which is known for having Extra bosses almost fully in monochrome...

to:

* Gengetsu's infamous final pattern timeout phase. While normally Gengetsu is among the easiest Extra bosses in the series, attempting to time out her patterns turns them absolutely nightmarish, and her final pattern timeout is a full 36 seconds of the single most insane attack in all of Touhou, which has been nicknamed "Gengetsu Rape Time" by the fanbase for ''very'' good reason. [[http://www.youtube.com/watch?v=EC2K9hbP3e8#t=9m37s When losing a full three lives (bombs included) to a single attack is considered excellent play, you know you have this trope on your hands.]]
** hell
]] Even ZUN himself admits she's most likely the toughest boss out of all the games JUST from this.
*** One has to wonder if between this and Evil Eye Sigma's monochromatic bullet hell was the inspiration for most of [[VideoGame/LenEn Len'en]], which is known for having Extra bosses almost fully in monochrome...
this.



* What, no Flandre? ''[[http://www.youtube.com/watch?feature=player_detailpage&v=zZu2O_JQ4vs#t=224 Forbidden Barrage: "Counter Clock"]]'' (aka "Clock That Ticks Away The Past") sends waves of bullets your way ''while'' making you dodge huge spinning flamethrowers. If you focus, you'll be unable to outrun the flamethrowers, and if you don't focus, you'll run right into the bullets. Although there ''are'' safe spots that the flamethrowers don't touch, they're hard to stay in and dodge the bullets at the same time.

to:

* What, no Flandre? Flandre Scarlet's ''[[http://www.youtube.com/watch?feature=player_detailpage&v=zZu2O_JQ4vs#t=224 Forbidden Barrage: "Counter Clock"]]'' (aka "Clock That Ticks Away The Past") sends waves of bullets your way ''while'' making you dodge huge spinning flamethrowers. If you focus, you'll be unable to outrun the flamethrowers, and if you don't focus, you'll run right into the bullets. Although there ''are'' safe spots that the flamethrowers don't touch, they're hard to stay in and dodge the bullets at the same time.



** Next up is Miracle of Otensui. The player is confined to the bottom one-third of the screen, and attacked from both sides by streams of projectiles. The only way to avoid getting completely walled is to misdirect one stream while moving through the other -- it gets easier with practice, but for anyone playing ''Mountain of Faith'' as their first game, working out this card is far harder than anything else in the game.

to:

** Next up is Miracle of Otensui. The player is confined to the bottom one-third of the screen, and attacked from both sides by streams of projectiles. The only way to avoid getting completely walled is to misdirect one stream while moving through the other -- it gets easier with practice, but for anyone playing ''Mountain of Faith'' as their first game, working out this card is far harder than anything else in the game. Another problem with this spellcard is that is also difficult on Eas, because it makes the streams slower and therefore ridiculously dense. If anything it's even harder than the next pattern.



*** Miracle of Otensui has similar problems on Easy; making the streams slower makes them ridiculously dense. If anything it's even harder than the above pattern.
24th Aug '17 4:01:34 PM Joel
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** ''"Hidden Breezy Cherry Blossom"'': Okina moves around creating spirals of shard danmaku, with each individual line of bullets folding downwards at an angle that alternates each time in an attempt to wall you. As you whittle her health down, she adds in randomly falling bullets, starts shooting out larger orb bullets, and for her final phase, she then begins to shoot out a tight ring of small red bullets accompanied by larger red glowing orbs.

to:

** ''"Hidden Breezy Cherry Blossom"'': Okina moves around creating spirals of shard danmaku, with each individual line of bullets folding downwards backwards at an angle that alternates each time in an attempt to wall you. As you whittle her health down, she adds in randomly falling bullets, starts shooting out larger orb bullets, and for her final phase, she then begins to shoot out a tight ring of small red bullets accompanied by larger red glowing orbs.
19th Aug '17 7:00:17 PM Joel
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Some attacks can be made easier to practice efficiently through the use of Spell Practice mode, which lets you jump straight to practicing specific spellcards instead of having to run through the entire stage just to practice that particular attack. However, it doesn't let you practice non-spell attacks, and only a subset of games[[note]]''Imperishable Night'', ''Ten Desires'', ''Double Dealing Character''[[/note]] offer Spell Practice. For the rest of the games, you'll have to use good old fashioned Practice Start, which starts you at the beginning of the stage.

to:

Some attacks can be made easier to practice efficiently through the use of Spell Practice mode, which lets you jump straight to practicing specific spellcards instead of having to run through the entire stage just to practice that particular attack. However, it doesn't let you practice non-spell attacks, and only a subset of games[[note]]''Imperishable Night'', ''Ten Desires'', ''Double Dealing Character''[[/note]] Character'',
''Hidden Star In Four Seasons''[[/note]]
offer Spell Practice. For the rest of the games, you'll have to use good old fashioned Practice Start, which starts you at the beginning of the stage.
15th Aug '17 6:04:47 PM Joel
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** ''"Hidden Perfect Summer Ice"'': Okina moves around in a circle in the upper portion of the screen, emitting large icicle bullets in all directions. Eventually, she adds in shard bullets, a constant output of a ring of orbs that home in on you and a semi-tight ring of light blue shard bullets.

to:

** ''"Hidden Perfect Summer Ice"'': Okina moves around in a circle in the upper upper-mid portion of the screen, emitting large icicle bullets in all directions. Eventually, she adds in shard bullets, a constant output of a ring of orbs that home in on you and a semi-tight ring of light blue shard bullets.
14th Aug '17 4:40:54 PM Joel
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** ''"Hidden Extreme Winter"'': Okina creates and continually emits a two pronged laser on each side of her, forcing you to stay in line with her as she slowly moves from side to side on the screen. The initial ring of raindrop danmaku she emits as she moves is quickly supplemented as she loses health, with her adding in more raindrops in a spiraling pattern at the end of her first phase, an additional and much more dense ring of raindrops at the end of her second and a ring of glowing blue orbs in her last.

to:

** ''"Hidden Extreme Winter"'': Okina creates and continually emits activates a two pronged laser on each side of her, forcing you to stay in line with her as she slowly moves from side to side on the screen. The initial ring of raindrop danmaku she emits as she moves is quickly supplemented as she loses health, with her adding in more raindrops in a spiraling pattern at the end of her first phase, an additional and much more dense ring of raindrops at the end of her second and a ring of glowing blue orbs in her last.
14th Aug '17 12:59:12 PM Joel
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** ''"Hidden Breezy Cherry Blossom"'': Okina moves around creating spirals of shard danmaku, with each individual line of bullets folding downwards at an angle in an attempt to wall you. As you whittle her health down, she adds in randomly falling bullets, starts shooting out larger orb bullets, and for her final phase, she then begins to shoot out a tight ring of small red bullets accompanied by larger red glowing orbs.

to:

** ''"Hidden Breezy Cherry Blossom"'': Okina moves around creating spirals of shard danmaku, with each individual line of bullets folding downwards at an angle that alternates each time in an attempt to wall you. As you whittle her health down, she adds in randomly falling bullets, starts shooting out larger orb bullets, and for her final phase, she then begins to shoot out a tight ring of small red bullets accompanied by larger red glowing orbs.
14th Aug '17 12:23:00 PM Joel
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* All four variations of Okina's final spellcard in her Stage 6 incarnation. For starters, she ''fully drains your season and shot power'' leaving you without your sub-shot or access to releases and forcing you to face it with your character's very base shot. And she's completely immune to bomb damage during the attack. Still though, that's the least of your worries compared to the patterns themselves:

to:

* All four variations of Okina's final spellcard in her Stage 6 incarnation. For starters, she ''fully drains your season and shot power'' leaving you without your sub-shot or access to releases and forcing you to face it with your character's very base shot. And she's completely immune to bomb damage during the attack. Still though, that's those are the least of your worries compared to the patterns themselves:
14th Aug '17 11:47:30 AM Joel
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** ''"Hidden Extreme Winter"'': Okina creates and continually emits a two pronged laser on each side of her, forcing you to stay in line with her as she slowly moves from side to side on the screen. The initial ring of raindrop danmaku she emits as she moves is quickly supplemented as she loses health, with her adding in more raindrops in a spiraling pattern at the end of her first phase, an additional and much more dense ring of raindrops at the end of her second and a ring of glowing blue orbs in her final.

to:

** ''"Hidden Extreme Winter"'': Okina creates and continually emits a two pronged laser on each side of her, forcing you to stay in line with her as she slowly moves from side to side on the screen. The initial ring of raindrop danmaku she emits as she moves is quickly supplemented as she loses health, with her adding in more raindrops in a spiraling pattern at the end of her first phase, an additional and much more dense ring of raindrops at the end of her second and a ring of glowing blue orbs in her final.
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