History ThatOneAttack / FinalFantasy

31st May '17 2:47:43 AM RandomNumberReactor
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*** This can be mitigated by the fact the game allows you to switch an equipment of your team at any time, even in the middle of combat, so you can switch weapon of confused character to something much weaker. In fact, there is an entire class of weapons called Measures, which seem to serve no other purpose than to hit other party members with them, as the deal little damage and grant positive status buffs upon target.

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*** This can be mitigated by the fact the game allows you to switch an equipment of your team at any time, even in the middle of combat, so you can switch weapon of confused character to something much weaker. In fact, there is an entire class of weapons called Measures, which seem to serve no other purpose than to hit other party members with them, as the they deal little damage and grant positive status buffs upon target.
31st May '17 2:43:35 AM RandomNumberReactor
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*** This can be mitigated by the fact the game allows you to switch an equipment of your team at any time, even in the middle of combat, so you can switch weapon of confused character to something much weaker. In fact, there is an entire class of weapons called Measures, which seem to serve no other purpose than to hit other party members with them, as the deal little damage and grant positive status buffs upon target.
7th May '17 6:00:41 PM DeathBySnooSnoo
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*** Nemesis, the final BonusBoss of the Monster Arena, has an attack that is aptly named [[NamesToRunAwayFromReallyFast Armageddon]]. It's a straight-up TotalPartyKill that is unblockable, unavoidable, and not telegraphed in any way. In order to defeat Nemesis, you will '''need''' Auto-Life, as otherwise Nemesis can just cause an instant GameOver in one attack with nothing you can do about it. While it is also possible to sacrifice an aeon to protect yourself from it, you will need to know that it's coming - either being very lucky or memorizing Nemesis' exact attack sequence.
7th May '17 7:11:42 AM RandomNumberReactor
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** Dark Magus Sisters' overdrive deserves a mention too. It deals six hits of higher Damage {{Cap}} and like Dark Yojimbo's Zanmato it removes Auto-Life. While it can be performed only when all three sisters are alive and have their overdrive bars fully charged, if you're unable to run away farther from them during minigame they'll get an ambush on your party with being ready to perform their overdrive.

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** Dark Magus Sisters' overdrive overdrive, Delta Attack, deserves a mention too. It deals six hits of higher Damage {{Cap}} and like Dark Yojimbo's Zanmato it removes Auto-Life. While it can be performed only when all three sisters are fought together, are alive and have their overdrive bars fully charged, if you're unable to run away farther from them during minigame they'll get an ambush on your party with them being ready to perform their overdrive.it.
7th May '17 7:09:41 AM RandomNumberReactor
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** Dark Magus Sisters' overdrive deserves a mention too. It deals six hits of higher Damage {{Cap}} and like Dark Yojimbo's Zanmato it removes Auto-Life. While it can be performed only when all three sisters are alive and have their overdrive bars fully charged, if you're unable to run away farther from them during minigame they'll get an ambush on your party with being ready to perform their overdrive.
7th May '17 6:56:29 AM RandomNumberReactor
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*** At least "Fangs of Hell" can be dodged with high enough Evasion or Luck, and you can revive the victim. The same cannot be said about the [[BonusBoss Shinryu's]] "Eraser" attack, which instantly petrifies a character and, like "Fangs of Hell", [[TheComputerIsACheatingBastard punches through any status immunity the target has]]. This wouldn't be too bad, but this fight takes place underwater, meaning the petrified character [[LiterallyShatteredLives instantly shatters]] and cannot be replaced for the rest of battle, and the attack [[AlwaysAccurateAttack cannot be dodged]]. The only saving grace is the fact Shinryu stops using it once there is only one party member left.
21st Feb '17 5:26:59 PM nombretomado
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* ''CrisisCore'' has the Flare attack that easily deals a few thousand damage even through a [=MBarrier=]. What makes it worse is that you will meet enemy encounters with multiple Flare-users before completing half the missions, so you most likely won't be able to interrupt them all. Time to build your HP+ 999% and max Spirit materia.

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* ''CrisisCore'' ''VideoGame/CrisisCore'' has the Flare attack that easily deals a few thousand damage even through a [=MBarrier=]. What makes it worse is that you will meet enemy encounters with multiple Flare-users before completing half the missions, so you most likely won't be able to interrupt them all. Time to build your HP+ 999% and max Spirit materia.
8th Feb '17 10:20:08 AM Wax
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* Sephiroth's Supernova from ''VideoGame/FinalFantasyVII'', which deals 9/10ths of the party's hit points in damage and can inflict confusion and mute. It also [[OverlyLongFightingAnimation takes a minute and a half to sit through]]. However, it can be noted that Supernova is a percentage based attack, so it cannot actually kill you... and it's kind of cool-looking, at least the first time he uses it.

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* Sephiroth's Supernova from ''VideoGame/FinalFantasyVII'', which deals 9/10ths of divides the party's hit points in damage by 16 and can inflict confusion and mute. It also [[OverlyLongFightingAnimation takes a minute and a half to sit through]]. However, it can be noted that Supernova is a percentage based attack, so it cannot actually kill you... and it's kind of cool-looking, at least the first time he uses it.
3rd Jan '17 11:25:48 PM LucaEarlgrey
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** All of the Monster Arena {{Bonus Boss}}es have some frankly ridiculous attacks, but special note goes to Fenrir's "Fangs of Hell", which is a guaranteed OneHitKill against the target. [[TheComputerIsACheatingBastard Even if the victim has armor with Deathproof on it.]] And since Fenrir's Agility is cranked up to high heavens, it is possible that Fenrir will use this move two or [[TotalPartyKill three]] times in a row.

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** All of the Monster Arena {{Bonus Boss}}es have some frankly ridiculous attacks, but special note goes to Fenrir's "Fangs of Hell", which is a guaranteed OneHitKill against the target. [[TheComputerIsACheatingBastard Even if the victim has armor with Deathproof on it.]] And since Fenrir's Agility is [[LightningBruiser cranked up to high heavens, heavens]], it is possible that Fenrir will use this move two or [[TotalPartyKill three]] times in a row.
3rd Jan '17 11:25:17 PM LucaEarlgrey
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** All of the Monster Arena bosses have some pretty ridiculous attacks, but special note goes to Fenrir's "Fangs of Hell", which is a guaranteed OneHitKill against the target. Even if the victim has armor with Deathproof on it. And since Fenrir's Agility is cranked up to high heavens, it is possible that Fenrir will use this move two or [[TotalPartyKill three]] times in a row.

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** All of the Monster Arena bosses {{Bonus Boss}}es have some pretty frankly ridiculous attacks, but special note goes to Fenrir's "Fangs of Hell", which is a guaranteed OneHitKill against the target. [[TheComputerIsACheatingBastard Even if the victim has armor with Deathproof on it. it.]] And since Fenrir's Agility is cranked up to high heavens, it is possible that Fenrir will use this move two or [[TotalPartyKill three]] times in a row.
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