History ThatOneAttack / FinalFantasy

6th Mar '18 8:32:24 PM Ghostninja109
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** ''VideoGame/FinalFantasyX'' gives us Great Malboros that uses this as its opening gambit. Wouldn't be a problem if it didn't also get "Ambushed!" ''every single time''. With the characters now poisoned, confused, and blind, they will now constantly attempt to kill one-another only to miss and take poison damage. Frequently you will die without having been given a single chance to do anything. Especially annoying since this actually makes your party ''worse'' as it gets ''better'' - if you have a high Evasion, your only chance to get un-confused - the Greater Malboro's bite - ''keeps missing''.

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** ''VideoGame/FinalFantasyX'' gives us Great Malboros that uses this as its opening gambit. Wouldn't be a problem if it didn't also get "Ambushed!" ''every single time''. With the characters now poisoned, confused, and blind, blinded, they will now constantly attempt to kill one-another only to miss and take poison damage. Frequently you will die without having been given a single chance to do anything. Especially annoying since this actually makes your party ''worse'' as it gets ''better'' - if you have a high Evasion, your only chance to get un-confused - the Greater Malboro's bite - ''keeps missing''.



** ''VideoGame/FinalFantasyXII'' nerfs it. It only causes Blind, Silence and Slow, but the game also has Putrid Breath, which has an even wider range of statuses (nearly all of them) and Curse, which gives you Sap (constant health drain), Disease (no healing) and Confuse. The game also has Cloying Breath, which inflicts Sleep and Slow. Also see Sporefall below.

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** ''VideoGame/FinalFantasyXII'' nerfs it. It only causes Blind, Silence and Slow, but the game also has Putrid Breath, which has an even wider range of statuses (nearly all of them) and Curse, which gives you Poison, Sap (constant health drain), Disease (no healing) and Confuse. The game also has Cloying Breath, which inflicts Sleep and Slow. Also see Sporefall below.below.
** ''VideoGame/FinalFantasyTacticsA2'' nerfs Bad Breath to only inflicting Blind, Silence and Poison in a short conical range. It's not the one you need to worry about. There's a variant of the Malboro called the Cassie with an attack called Honeyed Breath that has the same range as Bad Breath. The difference? 100% chance of charm on every target that isn't immune. Enjoy watching your team kill each other over the next half hour.


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** Time Requiem is a monster-exclusive spell that inflicts Stop over a wide area. Hope your party members weren't too close together, or else you're going to be there for a while.
30th Jan '18 1:58:19 PM RandomNumberReactor
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*** Though as bad as that is, there is two small saving graces with that attack: 1)it can only hit each character in succession, even if it affects everyone in an area, and 2) the animation for curse precedes the actually status-inflicting attack. All you really need is one Ribbon, and once the game says the enemy used Curse, wait for the animation to start, [[MenuTimeLockout jump into the inventory screen]] and [[BagOfSharing equip the Ribbon on the character about to get hit.]] Once the Immune message pops up on the character, give the Ribbon to the next victim. Granted, this still relies on finding even one horrifyingly-rare Ribbon, and setting the Gambits so the characters won't die while you watch the animations.

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*** Though as bad as that is, there is two small saving graces with that attack: 1)it can only hit each character in succession, even if it affects everyone in an area, and 2) the animation for curse precedes the actually status-inflicting attack. All you really need is one Ribbon, and once the game says the enemy used Curse, wait for the animation to start, [[MenuTimeLockout jump into the inventory screen]] and [[BagOfSharing equip the Ribbon on the character about to get hit.]] Once the Immune message pops up on the character, give the Ribbon to the next victim. Granted, this still relies on finding even one horrifyingly-rare Ribbon, and setting the Gambits so the characters won't die while you watch the animations. Also, it is possible to block Disease with Bubble, meaning having Bubble Rings will make you immune to it.
** The FinalBoss, [[spoiler: Undying, has, being similar to Bahamut, Flare attacks. Mega Flare isn't too bad, but Giga Flare Sword can be nasty and Tera Flare is even worse]]. For the record, the latter deals 4000+ damage to everyone, in a game where the maximum is, without Bubble, around 6500. Worse yet, you can't prevent it because the boss will use ''both'' Palings before pulling this off. Hope you didn't neglect your secondary members too much otherwise this attack alone can finish you off.
31st May '17 2:47:43 AM RandomNumberReactor
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*** This can be mitigated by the fact the game allows you to switch an equipment of your team at any time, even in the middle of combat, so you can switch weapon of confused character to something much weaker. In fact, there is an entire class of weapons called Measures, which seem to serve no other purpose than to hit other party members with them, as the deal little damage and grant positive status buffs upon target.

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*** This can be mitigated by the fact the game allows you to switch an equipment of your team at any time, even in the middle of combat, so you can switch weapon of confused character to something much weaker. In fact, there is an entire class of weapons called Measures, which seem to serve no other purpose than to hit other party members with them, as the they deal little damage and grant positive status buffs upon target.
31st May '17 2:43:35 AM RandomNumberReactor
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*** This can be mitigated by the fact the game allows you to switch an equipment of your team at any time, even in the middle of combat, so you can switch weapon of confused character to something much weaker. In fact, there is an entire class of weapons called Measures, which seem to serve no other purpose than to hit other party members with them, as the deal little damage and grant positive status buffs upon target.
7th May '17 6:00:41 PM DeathBySnooSnoo
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*** Nemesis, the final BonusBoss of the Monster Arena, has an attack that is aptly named [[NamesToRunAwayFromReallyFast Armageddon]]. It's a straight-up TotalPartyKill that is unblockable, unavoidable, and not telegraphed in any way. In order to defeat Nemesis, you will '''need''' Auto-Life, as otherwise Nemesis can just cause an instant GameOver in one attack with nothing you can do about it. While it is also possible to sacrifice an aeon to protect yourself from it, you will need to know that it's coming - either being very lucky or memorizing Nemesis' exact attack sequence.
7th May '17 7:11:42 AM RandomNumberReactor
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** Dark Magus Sisters' overdrive deserves a mention too. It deals six hits of higher Damage {{Cap}} and like Dark Yojimbo's Zanmato it removes Auto-Life. While it can be performed only when all three sisters are alive and have their overdrive bars fully charged, if you're unable to run away farther from them during minigame they'll get an ambush on your party with being ready to perform their overdrive.

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** Dark Magus Sisters' overdrive overdrive, Delta Attack, deserves a mention too. It deals six hits of higher Damage {{Cap}} and like Dark Yojimbo's Zanmato it removes Auto-Life. While it can be performed only when all three sisters are fought together, are alive and have their overdrive bars fully charged, if you're unable to run away farther from them during minigame they'll get an ambush on your party with them being ready to perform their overdrive.it.
7th May '17 7:09:41 AM RandomNumberReactor
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** Dark Magus Sisters' overdrive deserves a mention too. It deals six hits of higher Damage {{Cap}} and like Dark Yojimbo's Zanmato it removes Auto-Life. While it can be performed only when all three sisters are alive and have their overdrive bars fully charged, if you're unable to run away farther from them during minigame they'll get an ambush on your party with being ready to perform their overdrive.
7th May '17 6:56:29 AM RandomNumberReactor
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*** At least "Fangs of Hell" can be dodged with high enough Evasion or Luck, and you can revive the victim. The same cannot be said about the [[BonusBoss Shinryu's]] "Eraser" attack, which instantly petrifies a character and, like "Fangs of Hell", [[TheComputerIsACheatingBastard punches through any status immunity the target has]]. This wouldn't be too bad, but this fight takes place underwater, meaning the petrified character [[LiterallyShatteredLives instantly shatters]] and cannot be replaced for the rest of battle, and the attack [[AlwaysAccurateAttack cannot be dodged]]. The only saving grace is the fact Shinryu stops using it once there is only one party member left.
21st Feb '17 5:26:59 PM nombretomado
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* ''CrisisCore'' has the Flare attack that easily deals a few thousand damage even through a [=MBarrier=]. What makes it worse is that you will meet enemy encounters with multiple Flare-users before completing half the missions, so you most likely won't be able to interrupt them all. Time to build your HP+ 999% and max Spirit materia.

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* ''CrisisCore'' ''VideoGame/CrisisCore'' has the Flare attack that easily deals a few thousand damage even through a [=MBarrier=]. What makes it worse is that you will meet enemy encounters with multiple Flare-users before completing half the missions, so you most likely won't be able to interrupt them all. Time to build your HP+ 999% and max Spirit materia.
8th Feb '17 10:20:08 AM Wax
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* Sephiroth's Supernova from ''VideoGame/FinalFantasyVII'', which deals 9/10ths of the party's hit points in damage and can inflict confusion and mute. It also [[OverlyLongFightingAnimation takes a minute and a half to sit through]]. However, it can be noted that Supernova is a percentage based attack, so it cannot actually kill you... and it's kind of cool-looking, at least the first time he uses it.

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* Sephiroth's Supernova from ''VideoGame/FinalFantasyVII'', which deals 9/10ths of divides the party's hit points in damage by 16 and can inflict confusion and mute. It also [[OverlyLongFightingAnimation takes a minute and a half to sit through]]. However, it can be noted that Supernova is a percentage based attack, so it cannot actually kill you... and it's kind of cool-looking, at least the first time he uses it.
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