History TearJerker / GrandTheftAutoIV

25th Feb '18 11:39:30 PM VisitorAlex
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* One of the conversations that Niko has with Kate where he [[spoiler: reveals what really happened to Roman's mother, the woman who basically raised both of the cousins]].

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* One of the conversations that Niko has with Kate where he [[spoiler: reveals what really happened to Roman's mother, the woman who basically raised both of the cousins]].cousins. The woman was raped and killed during the war.]]



** [[TheWoobie Ilyena]] as a character herself - The cutscenes for Mikhail's missions sometimes start off with her arguing with Mikhail, only to storm off crying. During "Final Destination", she lets Niko in for tea, reminiscing when her husband cared for her, only to change as a result of his drug addiction. Mikhail then comes in, throws away the samovar for making them look "barbaric", and tells her off. When Niko meets her later at Firefly Island, her husband's death [[spoiler:causes her to lose her husband's luxurious house and is forced to move in with a small apartment with her daughter, who is having an affair with a "slimeball", worried that he will turn her daughter into a hooker "or worse"]]. During the encounter, you have a choice of beating up the slimeball (resulting in Ilyena thanking Crypto for saving her daughter), killing the stalker (resulting in Ilyena getting angry at Niko for killing a man, calling him NotSoDifferent to Mikhail), or letting him run away (resulting in Ilyena lamenting that her daughter has run away and she is now alone). It really shows how affected she is by [[spoiler:Mikhail's death]].
25th Feb '18 11:32:47 PM VisitorAlex
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* Certain players nearly wept in tears when [[spoiler: Roman got kidnapped by Dimitri's henchmen]] and Niko had to save him.

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* Certain players nearly wept Liberty City itself is a pretty depressing city in tears its poorer areas. You will see many buildings that look on the verge of falling apart, if not completely destroyed and abandoned already. Vagrants wander around asking for money and babbling non-sense, prostitutes try to make a quick buck by selling their bodies and many gangsters that'll attack you if threatened can be seen. The lack of color in the game represents the high amount of pollution around Liberty City, making it look like that the entire place seems to be situated somewhere in limbo. Even when [[spoiler: Roman got kidnapped by Dimitri's henchmen]] you get to Algonquin and travel to Star Junction (the game's version of the Times Square), that feeling of oppression and desolation remains.
** Since the game is entirely through Niko's POV, it's probable that the whole reason why Liberty City looks so depressing is because
Niko had is extremely depressed himself. This is even more notable when you play TBOGT and notice that Luis, who isn't depressed, gets to save him. see Liberty City with much more color and life into it.



* Liberty City itself is a pretty depressing city in its poorer areas. You will see many buildings that look on the verge of falling apart, if not completely destroyed and abandoned already. Vagrants wander around asking for money and babbling non-sense, prostitutes try to make a quick buck by selling their bodies and many gangsters that'll attack you if threatened can be seen. The lack of color in the game represents the high amount of pollution around Liberty City, making it look like that the entire place seems to be situated somewhere in limbo. Even when you get to Algonquin and travel to Star Junction (the game's version of the Times Square), that feeling of oppression and desolation remains.
** Since the game is entirely through Niko's POV, it's probable that the whole reason why Liberty City looks so depressing is because Niko is extremely depressed himself. This is even more notable when you play TBOGT and notice that Luis, who isn't depressed, gets to see Liberty City with much more color and life into it.

to:

* Liberty City itself is a pretty depressing city Certain players nearly wept in its poorer areas. You will see many buildings that look on the verge of falling apart, if not completely destroyed and abandoned already. Vagrants wander around asking for money and babbling non-sense, prostitutes try to make a quick buck by selling their bodies and many gangsters that'll attack you if threatened can be seen. The lack of color in the game represents the high amount of pollution around Liberty City, making it look like that the entire place seems to be situated somewhere in limbo. Even tears when you get to Algonquin [[spoiler: Roman got kidnapped by Dimitri's henchmen]] and travel to Star Junction (the game's version of the Times Square), that feeling of oppression and desolation remains.
** Since the game is entirely through Niko's POV, it's probable that the whole reason why Liberty City looks so depressing is because
Niko is extremely depressed himself. This is even more notable when you play TBOGT and notice that Luis, who isn't depressed, gets had to see Liberty City with much more color and life into it.save him.
13th Jan '18 6:31:59 AM TheGreatKomodo
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* Liberty City itself is a pretty depressing city in its poorer areas. You will see many buildings that look on the verge of falling apart, if not completely destroyed and abandoned already. Vagrants wander around asking for money and babbling non-sense, prostitutes try to make a quick buck by selling their bodies and many gangsters that'll attack you if threatened can be seen. The lack of color in the game represent the high amount of pollution around Liberty City, making it look like that the entire place seems to be situated somewhere in limbo.

to:

* Liberty City itself is a pretty depressing city in its poorer areas. You will see many buildings that look on the verge of falling apart, if not completely destroyed and abandoned already. Vagrants wander around asking for money and babbling non-sense, prostitutes try to make a quick buck by selling their bodies and many gangsters that'll attack you if threatened can be seen. The lack of color in the game represent represents the high amount of pollution around Liberty City, making it look like that the entire place seems to be situated somewhere in limbo.limbo. Even when you get to Algonquin and travel to Star Junction (the game's version of the Times Square), that feeling of oppression and desolation remains.
** Since the game is entirely through Niko's POV, it's probable that the whole reason why Liberty City looks so depressing is because Niko is extremely depressed himself. This is even more notable when you play TBOGT and notice that Luis, who isn't depressed, gets to see Liberty City with much more color and life into it.
13th Jan '18 6:28:26 AM TheGreatKomodo
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Added DiffLines:

* Liberty City itself is a pretty depressing city in its poorer areas. You will see many buildings that look on the verge of falling apart, if not completely destroyed and abandoned already. Vagrants wander around asking for money and babbling non-sense, prostitutes try to make a quick buck by selling their bodies and many gangsters that'll attack you if threatened can be seen. The lack of color in the game represent the high amount of pollution around Liberty City, making it look like that the entire place seems to be situated somewhere in limbo.
29th Dec '17 4:36:19 PM TantaMonty
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Added DiffLines:

* The mission "Final Interview". Tom Goldberg was a lawyer who had files relating to Francis’ corruption. Francis convinces Niko to apply for an interview at his law firm in order to steal the files and kill Goldberg. Niko proceeds to threaten Goldberg with a weapon and demands the files. Goldberg complies and gives him the files, only to be immediately executed. The fact that Goldberg is actually a pretty decent guy from what we’ve heard about him makes you realize that no matter how sympathetic Niko can be, he is still a criminal who will cover for a corrupt cop and kill innocents if it makes him a quick buck.
14th Nov '17 8:21:44 AM Shamrock95
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* All the plot in "That Special Someone".

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* All the plot in "That Special Someone". [[spoiler: Niko, with the help of the U.L. Paper contact, has finally tracked down Darko Brevic, the man who betrayed Niko's squad during the Yugoslav Wars and got his friends killed, all for a paltry thousand dollars. When Niko finds this out, he sounds as if he's on the verge of tears.]]
---> [[spoiler: '''Niko:''' You killed my friends for one thousand dollars...?]]
---> [[spoiler: '''Darko:''' [[NotSoDifferent How much do you charge to kill someone?]]]]
---> [[spoiler: '''Niko:''' You ''ruined'' me, you ''fuck!!'']]
3rd Jun '17 1:25:08 PM SkylaNoivern
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** [[TheWoobie Ilyena]] as a character herself - The cutscenes for Mikhail's missions sometimes start off with her arguing with Mikhail, only to storm off crying. During "Final Destination", she lets Niko in for tea, reminiscing when her husband cared for her, only to change as a result of his drug addiction. Mikhail then comes in, throws away the samovar for making them look "barbaric", and tells her off. When Niko meets her later at Firefly Island, her husband's death [[spoiler:causes her to lose her husband's luxurious house and is forced to move in with a small apartment with her daughter, who is having an affair with a "slimeball", worried that he will turn her daughter into a hooker "or worse"]]. During the encounter, you have a choice of beating up the slimeball (resulting in Ilyena thanking Crypto for saving her daughter), killing the stalker (resulting in Ilyena getting angry at Niko for killing a man, calling him NotSoDifferent to Mikhail), or letting him live (resulting in Ilyena lamenting that her daughter has run away and she is now alone). It really shows how affected she is by [[spoiler:Mikhail's death]].

to:

** [[TheWoobie Ilyena]] as a character herself - The cutscenes for Mikhail's missions sometimes start off with her arguing with Mikhail, only to storm off crying. During "Final Destination", she lets Niko in for tea, reminiscing when her husband cared for her, only to change as a result of his drug addiction. Mikhail then comes in, throws away the samovar for making them look "barbaric", and tells her off. When Niko meets her later at Firefly Island, her husband's death [[spoiler:causes her to lose her husband's luxurious house and is forced to move in with a small apartment with her daughter, who is having an affair with a "slimeball", worried that he will turn her daughter into a hooker "or worse"]]. During the encounter, you have a choice of beating up the slimeball (resulting in Ilyena thanking Crypto for saving her daughter), killing the stalker (resulting in Ilyena getting angry at Niko for killing a man, calling him NotSoDifferent to Mikhail), or letting him live run away (resulting in Ilyena lamenting that her daughter has run away and she is now alone). It really shows how affected she is by [[spoiler:Mikhail's death]].
3rd Jun '17 1:24:39 PM SkylaNoivern
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* You get a retroactive one when you play The Lost and Damned and realise who [[spoiler: the biker was you had to kill in chase through the subway. This can even apply to the nameless other biker who acompanies him.]]

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* You get a retroactive one when you play The Lost and Damned and realise who [[spoiler: the biker was you had to kill in chase through the subway. This can even apply to the nameless other biker who acompanies accompanies him.]]


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* After you kill [[spoiler:Mikhail Faustin]], his number will still remain in your contacts up until mid-Algonquin. If you decide to call his number, the voice message [[spoiler:is replaced by his wife, Ilyena, telling callers to leave her and her daughter alone out of sympathy for her husband's death]].
** [[TheWoobie Ilyena]] as a character herself - The cutscenes for Mikhail's missions sometimes start off with her arguing with Mikhail, only to storm off crying. During "Final Destination", she lets Niko in for tea, reminiscing when her husband cared for her, only to change as a result of his drug addiction. Mikhail then comes in, throws away the samovar for making them look "barbaric", and tells her off. When Niko meets her later at Firefly Island, her husband's death [[spoiler:causes her to lose her husband's luxurious house and is forced to move in with a small apartment with her daughter, who is having an affair with a "slimeball", worried that he will turn her daughter into a hooker "or worse"]]. During the encounter, you have a choice of beating up the slimeball (resulting in Ilyena thanking Crypto for saving her daughter), killing the stalker (resulting in Ilyena getting angry at Niko for killing a man, calling him NotSoDifferent to Mikhail), or letting him live (resulting in Ilyena lamenting that her daughter has run away and she is now alone). It really shows how affected she is by [[spoiler:Mikhail's death]].
18th Dec '16 9:08:26 PM RobbSony3
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* Certain players nearly wept in tears when [[spoiler: Roman got kidnapped by Dimitri's henchmen]] and Niko had to save him. Imagine if your cousin gets captured by your so called mentor Dimitri and had to fight all the way through without help.

to:

* Certain players nearly wept in tears when [[spoiler: Roman got kidnapped by Dimitri's henchmen]] and Niko had to save him. Imagine if your cousin gets captured by your so called mentor Dimitri and had to fight all the way through without help.
18th Dec '16 9:07:44 PM RobbSony3
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* '''The pause menu theme'''. It sounds pretty depressing and creepy.

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* '''The pause menu theme'''. It sounds pretty depressing dark and creepy.depressing.
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