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%%Flam Kish's role as an ultimately tragic villain

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%%Flam Kish's role as an ultimately tragic sad villain



** Despite how Jeanne indirectly proposes that the incident that split her in two happened as a side-effect of the Taranis being sealed away, it can also be surmised that it wasn't purely due to any technical mishaps, but rather due to Jeanne's own regret and frustration consuming her, especially since she would have been left alone with those feelings for centuries prior to the game's events. By the time the Taranis gained a new crew and the Girl of Light manifested, she was already too engulfed in her desire for vengeance for them to simply return to their original form.

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** Despite how Jeanne indirectly proposes that the incident that split her in two happened as a side-effect of the Taranis being sealed away, [[AlternativeCharacterInterpretation it can also be surmised surmised]] that it wasn't purely due to any technical mishaps, but rather due to Jeanne's own regret and frustration consuming her, especially since she would have been left alone with those feelings for centuries prior to the game's events. By the time the Taranis gained a new crew and the Girl of Light manifested, she was already too engulfed in her desire for vengeance for them to simply return to their original form.
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*** As for an alternative-- and ''far worse''-- explanation, note that it's shown throughout the game that Mei ''deeply'' wishes she could meet her and Malt's parents. She's four, and her understanding of death isn't that much deeper than "going to paradise and not coming back", believing that she could finally meet them if the Taranis just had the power to [[LiteralMinded fly up into the sky]]. If she's applying that logic to the Soul Cannon, it could be possible her thoughts are instead her realizing that sacrificing herself means that [[TogetherInDeath she'll be reunited with her mommy and daddy.]] ''Yeesh.''

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*** As for an alternative-- alternative— and ''far worse''-- worse''— explanation, note that it's shown throughout the game that Mei ''deeply'' wishes she could meet her and Malt's parents. She's four, and her understanding of death isn't that much deeper than "going to paradise and not coming back", believing that she could finally meet them if the Taranis just had the power to [[LiteralMinded fly up into the sky]]. If she's applying that logic to the Soul Cannon, it could be possible her thoughts are instead her realizing that sacrificing herself means that [[TogetherInDeath she'll be reunited with her mommy and daddy.]] ''Yeesh.''



** Sheena's final thoughts are her simply begging her mother and older sister Nili to forgive her for what she has to do. It hits worse if you decide to sacrifice her ''after'' freeing her family from Blutwurst in Chapter 7-- after she assured her family that she'd come back to them after helping the others.
** Jin's final thoughts are him calmly telling his dearly departed mother and father that he'll [[TogetherInDeath "see [them] soon"]]-- indicating a wistful yet firm acceptance of what he has to do.

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** Sheena's final thoughts are her simply begging her mother and older sister Nili to forgive her for what she has to do. It hits worse if you decide to sacrifice her ''after'' freeing her family from Blutwurst in Chapter 7-- 7– after she assured her family that she'd come back to them after helping the others.
** Jin's final thoughts are him calmly telling his dearly departed mother and father that he'll [[TogetherInDeath "see [them] soon"]]-- soon"]]— indicating a wistful yet firm acceptance of what he has to do.



--->'''From Spritz Strudel's journal entry:''' "My beloved wife... My beloved children, Britz and Frita... I cannot ask for your forgiveness, but my only intention was to do the right thing. I wish I could have seen you again, just one more time..."\\

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--->'''From Spritz Strudel's journal entry:''' "My beloved wife...wife, Linza... My beloved children, Britz and Frita... I cannot ask for your forgiveness, but my only intention was to do the right thing. I wish I could have seen you again, just one more time..."\\



** The [[https://www.youtube.com/watch?v=ZSGj3H0fTas "How It All Began" comic]] adapts this beginning to the game, and just so happens to be even ''more'' of a tear-jerker. You get to see the village chief and his wife being captured and tied up like mere animals, and as opposed to a mysterious voice on the radio, it's Hanna's mother that leads the kids to safety [[HeroicSacrifice at the cost of her own freedom]]. The next morning after the kids activate the Taranis and make quick work of the Berman forces, they realize that they couldn't save their families, and Malt relents that they're still powerless to do anything about the situation just yet. Of particular note is Mei's crying for her and Malt's grandparents-- Creator/HinaKino's acting for her is ''absolutely '''heartbreaking'''''.

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** The [[https://www.youtube.com/watch?v=ZSGj3H0fTas "How It All Began" comic]] adapts this beginning to the game, and just so happens to be even ''more'' of a tear-jerker. You get to see the village chief and his wife being captured and tied up like mere animals, and as opposed to a mysterious voice on the radio, it's Hanna's mother that leads the kids to safety [[HeroicSacrifice at the cost of her own freedom]]. The next morning after the kids activate the Taranis and make quick work of the Berman forces, they realize that they couldn't save their families, and Malt relents that they're still powerless to do anything about the situation just yet. Of particular note is Mei's crying for her and Malt's grandparents-- grandparents— Creator/HinaKino's acting for her is ''absolutely '''heartbreaking'''''.

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** This is the moment where the kids [[InnocenceLost realize the full gravity of their situation]]— in the midst of [[WarIsHell total war]], either you die or your enemies do. And as stated by the Radio Woman, you need to make sure you do whatever it takes to ensure that you and the people you care about ''don't'' die. The narration, repeating some wording from the Soul Cannon tutorial, has this to say:
--->''The children couldn't comprehend everything the voice said, but this much was clear… If they hesitated, everyone would die. This horrifying reality fell heavily on their shoulders…''



--->'''Pretzel:''' What an incredible machine! Are those children really operating it? [[FaceDeathWithDignity Haha… would you look at glorious colonel Pretzel, beaten by mere children…]]

%%Pretzel's death and what he said in his reports

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--->'''Pretzel:''' -->'''Pretzel:''' What an incredible machine! Are those children really operating it? [[FaceDeathWithDignity Haha… would you look at glorious colonel Pretzel, beaten by mere children…]]

%%Pretzel's death
children…]] ''(tank finally explodes)''
** This is especially worse the further you play through the game: while Pretzel was ultimately loyal to the Berman Empire
and what perfectly willing to follow orders to invade Petit Mona despite his reservations about it, it's shown that he said was the [[ALighterShadeOfBlack absolute least villainous]] of the Berman officers the children face, even more so than his own daughter Flam Kish. As stated in his reports
journal entries, he aimed to be professional about his job as a soldier, being disturbed by how increasingly cruel Hax became in more recent years, along with how Baum and Stollen were complicit with treating war like a game and raining wanton destruction over defenseless Gasco civilians. Unlike ''any'' of the other soldiers we see in the game, Pretzel also cared about the post-war reconstruction of Gasco and possibly wanted to aid in it… and yet he's the first antagonist fated to die, regardless of if you used the Soul Cannon or not.




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** To a lesser extent, it's clear that the completed Jeanne regrets her "Radio" half's incessant preying on the kids' fears, as shown by this line when fighting the FinalBoss:
--->'''Jeanne:''' You mustn't use the Soul Cannon… ''Anything'' but that accursed flame!
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* It can be satisfying at first to beat Colonel Pretzel normally following the [[ButThouMust Soul Cannon tutorial]], but immediately as the children begin celebrating, Hanna notices that Pretzel likely didn't survive their fight. Any confusion is promptly right cut through by this one line from Malt:

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* It can be satisfying at first to beat Colonel Pretzel normally following the [[ButThouMust Soul Cannon tutorial]], but immediately as the children begin celebrating, Hanna notices that Pretzel likely didn't survive their fight. Any confusion is promptly right cut through by [[MyGodWhatHaveIDone this one line line]] from Malt:



** On that note, Pretzel's last words aren't the horror he would've expressed towards the Soul Cannon's power, but rather imply [[FaceDeathWithDignity a solemn respect]] for his opponents:
--->'''Pretzel:''' What an incredible machine! Are those children really operating it? Haha… would you look at glorious colonel Pretzel, beaten by mere children…

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**
*
On that note, Pretzel's last words aren't the horror [[YouMonster horror]] he would've expressed towards the Soul Cannon's power, but rather imply [[FaceDeathWithDignity [[WorthyOpponent a solemn respect]] for his opponents:
--->'''Pretzel:''' What an incredible machine! Are those children really operating it? [[FaceDeathWithDignity Haha… would you look at glorious colonel Pretzel, beaten by mere children…
children…]]

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* It can be satisfying at first to beat Colonel Pretzel normally following the [[ButThouMust Soul Cannon tutorial]], but immediately as the children begin celebrating, Hanna notices that Pretzel likely didn't survive their fight. Any confusion is promptly right cut through by this one line from Malt:
-->'''Malt:''' Guys… We just… ''killed someone…''
** On that note, Pretzel's last words aren't the horror he would've expressed towards the Soul Cannon's power, but rather imply [[FaceDeathWithDignity a solemn respect]] for his opponents:
--->'''Pretzel:''' What an incredible machine! Are those children really operating it? Haha… would you look at glorious colonel Pretzel, beaten by mere children…



%%Details from the Link Events



%%Details from the Link Events



* The more you think about it, Jeanne's story is in itself kind of sad. Per the archives revealed in NewGamePlus, she was created thousands of years before to help humanity fight back against how the Juno information system and Titano-Machina war machines had a stranglehold on their civilization's fate. She and the Taranis were able to successfully defeat the Vanargand and show that there was indeed a ''slight'' chance of humanity retaking the reins of their destiny… but then she was sealed away by Juno, and woke up to find that Juno had outright ''erased'' humanity, making all their efforts to save their species [[AllForNothing completely amount to nothing]]. It's no wonder that Jeanne's "Radio" half has so adamantly wanted to fight the Vanargand again as a way to strike back at Juno by proxy— she has ''literally nothing left'' to look forward to. She was created to give humanity a choice again, and yet from her perspective [[{{Irony}} she likely feels she has no choice at all]].
** For added clarity, there's this exchange from just before her two halves recombine into one:
--->'''Girl of Light ("White Jeanne"):''' You will soon disappear… Once the Vanargand is defeated, you… No, the humans we wanted to show our strength to are already gone from this world…\\
'''The Radio Woman ("Black Jeanne"):''' ''(sighs in realization)''
** What the above exchange shows is that not only does Jeanne ''accept'' that she'll either be dead or left with nothing after the Taranis defeats the Vanargand again, but that in doing so, she wants to [[WellDoneSonGuy symbolically impress her human creators with her strength]]. It's an easy read that she's distraught and possibly even ''hates herself'' over her previous failure to end Juno's "domination" over humanity, even if there truly was no way for her to do so on her own.
** It's possible that Jeanne also outright ''misses'' humanity— as she was discovering the Caninu and Felineko, her initial hope was that the original humans had returned from outer space. It's clear that a part of her hoped that humanity was still saved from being slaves to the power of Juno, even if she was somewhat impressed by how their two successor species were able to prosper in their own way.
** Despite how Jeanne indirectly proposes that the incident that split her in two happened as a side-effect of the Taranis being sealed away, it can also be surmised that it wasn't purely due to any technical mishaps, but rather due to Jeanne's own regret and frustration consuming her, especially since she would have been left alone with those feelings for centuries prior to the game's events. By the time the Taranis gained a new crew and the Girl of Light manifested, she was already too engulfed in her desire for vengeance for them to simply return to their original form.




%%Jeanne

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** If you sacrificed Sheena before Chapter 7, the newly-recruited Britz will be informed of her death by Malt and Hanna, and he'll wonder briefly if she'd be alive if he didn't help her escape… before realizing she'd be screwed either way given what Blutwurst had planned for her.

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** If you sacrificed Sheena before Chapter 7, you'll get two additional cutscenes:
*** In lieu of Sheena being around to inform
the crew of how she remembers the Berman prisoner camp being somewhere in the area, the narrator will tell of how the children come across a different Felineko escapee, mortally wounded thanks to the Berman Army. On his dying breath, he wishes that the prisoners at the camp get to go free someday. The children, heartbroken, immediately set their sights on liberating the camp.
*** The
newly-recruited Britz will be informed of her death by Malt and Hanna, and he'll wonder briefly if she'd be alive if he didn't help her escape… before realizing she'd be screwed either way given what Blutwurst had planned for her.
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''VideoGame/FugaMelodiesOfSteel'' is a game where twelve lovable children are self-conscripted into enduring the despair of war, death and loss for days on end. While it's still a ''VideoGame/LittleTailBronx'' installment and thus not an endlessly ''bleak'' experience, its very premise is enough for a few to compare it to the likes of ''Anime/{{Bokurano}}''.

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''VideoGame/FugaMelodiesOfSteel'' is a game where twelve lovable children are self-conscripted into enduring the despair of war, death and loss for days on end. While it's still a ''VideoGame/LittleTailBronx'' installment and thus not far from an endlessly cynical or ''bleak'' experience, its very premise is enough for a few to compare it to the likes of ''Anime/{{Bokurano}}''.
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''VideoGame/FugaMelodiesOfSteel'' is a game where twelve lovable children are self-conscripted into enduring the despair of war, death and loss for days on end. While it's still a ''VideoGame/LittleTailBronx'' installment and thus not an endlessly ''bleak'' experience, its very premise is enough a few to compare it to the likes of ''Anime/{{Bokurano}}''.

to:

''VideoGame/FugaMelodiesOfSteel'' is a game where twelve lovable children are self-conscripted into enduring the despair of war, death and loss for days on end. While it's still a ''VideoGame/LittleTailBronx'' installment and thus not an endlessly ''bleak'' experience, its very premise is enough for a few to compare it to the likes of ''Anime/{{Bokurano}}''.

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