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It may not feel like it with a game like Dead Rising, but there are moments that will remind you what the [[ZombieApocalypse situation]] is like for everyone...and it could get depressing quick.
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[[WMG:[[center:[-'''''Dead Rising''''' | ''TearJerker/DeadRising2'' | ''TearJerker/DeadRising3'' | ''TearJerker/DeadRising4''-]]]]]
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* Heather's clear guilt about abandoning her sister and concern as she watches Frank try to save Pamela can be surprisingly sad despite her DirtyCoward status.
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** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his defeat cutscene opens rather somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].

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** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] hilarious FountainOfMemes, his defeat cutscene opens rather somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].
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** Even though they may not deserve it, the Hall family do have a moment of sympathy, as each member will react with horror when Frank kills one of them. They were still a family who cared for each other, and were trying to survive the outbreak together. The absence of a matriarch, Roger's behavior and his line "We're doing this to survive" indicates that their do-or-die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas didn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.

to:

** Even though they may not deserve it, Each member of the Hall family do have a moment of sympathy, as each member will react with in horror when Frank kills one of them. They were still a family who cared for each other, and were trying to survive the outbreak together. The absence of a matriarch, Roger's behavior and his line "We're doing this to survive" indicates that their do-or-die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas didn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.
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* While he was an insane asshole, Carlito clearly had some good traits, like his love for his sister. His death is fairly sad, especially because he was taken out not by Frank, but by [[DidNotSeeThatComing some random Psychopath]].

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* While he was an insane asshole, Carlito clearly had some good traits, like his love for his sister. His death is fairly sad, especially because he was taken out not by Frank, but by [[DidNotSeeThatComing some random Psychopath]].psychopath]].
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* Ending A, watching Frank fall down in defeat at the Helipad while he gets swarmed by zombies... thank God for Overtime.
** No wait, forget Overtime, that ending is worse because it seems Isabella and Frank are both [[BolivianArmyEnding completely screwed.]] It seems like a massive PlayerPunch at first, though it’s quickly revealed in the epilogue, through text, that Frank survived along with Isabella.
*** In ‘’3’’, it’s revealed that Isabella made a deal with the devil with Phenotrans by giving them the antidote recipe and was unable to give out the permanent cure, and that she was unceremoniously kidnapped under the Phenotrans CEO's orders.

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* Ending A, watching A. Watching Frank fall down in defeat at the Helipad while he gets swarmed by zombies... thank God for Overtime.
** No wait, forget Overtime, that ending is worse because it seems Isabella and Frank are both [[BolivianArmyEnding completely screwed.]] It seems like a massive PlayerPunch at first, though it’s it's quickly revealed in the epilogue, through text, that Frank survived along with Isabella.
*** In ‘’3’’, it’s ''Dead Rising 3'', it's revealed that Isabella made a deal with the devil with Phenotrans by giving them the antidote recipe and was unable to give out the permanent cure, and that she was unceremoniously kidnapped under the Phenotrans CEO's orders.
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** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his defeat scene opens rather somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].

to:

** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his defeat scene cutscene opens rather somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].
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** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his end scene opens rather somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].

to:

** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his end defeat scene opens rather somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].
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* The game pits you against many Psychopaths as you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and you must kill them in order to protect other survivors.

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* The game pits you against many Psychopaths psychopaths as you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and you must kill them in order to protect other survivors.



** Cletus Samson is among the most debated Psychopaths in the game, since people can't decide if he was a terrified survivor with trust issues or a selfish, violent drunk man who attacked Frank for no reason. Most agree that Cletus had every reason to fear for his life since he had a stockpile of weapons and ammo, was surrounded by survivors who could kill him for these weapons, and Cletus was in a situation where he felt the need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In ''[[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]]'', Cletus is actually spared and becomes a merchant until the military arrives.

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** Cletus Samson is among the most debated Psychopaths psychopaths in the game, since people can't decide if he was a terrified survivor with trust issues or a selfish, violent drunk man who attacked Frank for no reason. Most agree that Cletus had every reason to fear for his life since he had a stockpile of weapons and ammo, was surrounded by survivors who could kill him for these weapons, and Cletus was in a situation where he felt the need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In ''[[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]]'', Cletus is actually spared and becomes a merchant until the military arrives.
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** Cliff is a crazed Vietnam War veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After hearing his granddaughter's dying scream, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.

to:

** Cliff Hudson is a crazed Vietnam War veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After hearing his granddaughter's dying scream, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.



** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Most agree that Cletus had every reason to fear for his life since he had a stockpile of weapons and ammo, was surrounded by survivors who could kill him for these weapons, and Cletus was in a situation where he felt the need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In ''[[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]]'', Cletus is actually spared and becomes a merchant until the military arrives.

to:

** Cletus Samson is among the most debated psychopaths Psychopaths in the game game, since people can't decide if he was a terrified survivor with trust issues or a selfish, violent drunk man who attacked Frank for no reason. Most agree that Cletus had every reason to fear for his life since he had a stockpile of weapons and ammo, was surrounded by survivors who could kill him for these weapons, and Cletus was in a situation where he felt the need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In ''[[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]]'', Cletus is actually spared and becomes a merchant until the military arrives.
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--->My store... My... ''store!'' (softly crying) Who will run my store when I'm gone? My store... My food... My sales... My...... Customers... ([[GoOutWithASmile A little smile curls on his lips]]) [[NonSequiturThud Have a nice day...]] (Falls over...) [[JumpScare CLEAN-UP!]] [[MoodWhiplash REGISTER 6!]]

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--->My store... My... ''store!'' (softly crying) Who will run my store when I'm gone? My store... My food... My sales... My...... Customers... ([[GoOutWithASmile A a little smile curls on his lips]]) [[NonSequiturThud Have a nice day...]] (Falls (falls over...) [[JumpScare CLEAN-UP!]] [[MoodWhiplash REGISTER 6!]]
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* The game pits you against many psychopaths as you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and you must kill them in order to protect other survivors.

to:

* The game pits you against many psychopaths Psychopaths as you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and you must kill them in order to protect other survivors.
Is there an issue? Send a MessageReason:
None


** Even though they may not deserve it, the Hall family do have a moment of sympathy, as each member will react with horror when Frank kills one of them. They were still a family who cared for each other, and were trying to survive the outbreak together. The absence of a matriarch, Roger's behavior and the line "We're doing this to survive" indicates that their do-or-die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas didn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.

to:

** Even though they may not deserve it, the Hall family do have a moment of sympathy, as each member will react with horror when Frank kills one of them. They were still a family who cared for each other, and were trying to survive the outbreak together. The absence of a matriarch, Roger's behavior and the his line "We're doing this to survive" indicates that their do-or-die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas didn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.
Is there an issue? Send a MessageReason:
None


** Even though they may not deserve it, the Hall family do have a moment of sympathy, as each family member will react with horror when Frank is able to kill one of their family members. They were still family who cared for each other and were trying to survive the outbreak together. The absence of a matriarch, Roger's behaviour and the line "We're doing this to survive" indicates their do or die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas Hall doesn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.

to:

** Even though they may not deserve it, the Hall family do have a moment of sympathy, as each family member will react with horror when Frank is able to kill kills one of their family members. them. They were still a family who cared for each other other, and were trying to survive the outbreak together. The absence of a matriarch, Roger's behaviour behavior and the line "We're doing this to survive" indicates that their do or die do-or-die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas Hall doesn't didn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.

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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Most agree that Cletus had every reason to fear for his life since he had a stockpile of weapons and ammo, was surrounded by survivors who could kill him for these weapons, and Cletus was in a situation where he felt the need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In [[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]], Cletus is actually spared in this version and becomes a merchant until the military arrives.

to:

** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Most agree that Cletus had every reason to fear for his life since he had a stockpile of weapons and ammo, was surrounded by survivors who could kill him for these weapons, and Cletus was in a situation where he felt the need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In [[VideoGame/DeadRisingChopTillYouDrop ''[[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]], Drop]]'', Cletus is actually spared in this version and becomes a merchant until the military arrives.arrives.
** Even though they may not deserve it, the Hall family do have a moment of sympathy, as each family member will react with horror when Frank is able to kill one of their family members. They were still family who cared for each other and were trying to survive the outbreak together. The absence of a matriarch, Roger's behaviour and the line "We're doing this to survive" indicates their do or die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas Hall doesn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.



* Even though they didn't deserve it, the Hall family do have a moment of sympathy, as each family member will react with horror when Frank is able to kill one of their family members. They were still family who cared for each other and were trying to survive the outbreak together. The absence of a matriarch, Roger's behaviour and the line "We're doing this to survive" indicates their do or die attitude is actually a result of grief and rage on Roger's part. Additionally, just ask any longtime fan of the game and they'll all agree on one thing: ''Thomas Hall doesn't deserve to die'', and the fact that the game refuses to let you save him is a tragically missed opportunity.
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** [[FridgeHorror It's also worth considering]] just how long he must've been protecting his store, alone, likely with no sleep and facing people who could've been willing to kill him for supplies. No wonder the poor guy lost it.

to:

** *** [[FridgeHorror It's also worth considering]] just how long he must've been protecting his store, alone, likely with no sleep and facing people who could've been willing to kill him for supplies. No wonder the poor guy lost it.
Is there an issue? Send a MessageReason:
None


** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his end scene opens rather somberly -- stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].
--> My store... My... ''store!'' (softly crying) Who will run my store when I'm gone? My store... My food... My sales... My...... Customers... ([[GoOutWithASmile A little smile curls on his lips]]) [[NonSequiturThud Have a nice day...]] (Falls over...) [[JumpScare CLEAN-UP!]] [[MoodWhiplash REGISTER 6!]]

to:

** Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his end scene opens rather somberly -- stumbling somberly. Stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].
--> My --->My store... My... ''store!'' (softly crying) Who will run my store when I'm gone? My store... My food... My sales... My...... Customers... ([[GoOutWithASmile A little smile curls on his lips]]) [[NonSequiturThud Have a nice day...]] (Falls over...) [[JumpScare CLEAN-UP!]] [[MoodWhiplash REGISTER 6!]]
Is there an issue? Send a MessageReason:
None


* The game pits you against many psychopaths as you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors.
** One of them is a crazed Vietnam War veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After hearing his granddaughter's dying scream, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.
** Another odd, sad case is Steven Chapman -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his end scene opens rather somberly -- stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].

to:

* The game pits you against many psychopaths as you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player you must kill them in order to protect other survivors.
** One of them Cliff is a crazed Vietnam War veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After hearing his granddaughter's dying scream, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.
** Another odd, sad case is Steven Chapman is an odd case -- while best remembered for either being horrifying, or a [[ActuallyPrettyFunny hilarious]] FountainOfMemes, his end scene opens rather somberly -- stumbling to a checkout counter, Steve falls, and cradles the cash register. Far from being the [[ScreamingWarrior screeching]] LargeHam who doesn't want vandals in [[SuddenlyShouting HIS]] [[MemeticMutation STOOOOOOOOOOORRRRREEEE]] -- [[OOCIsSeriousBusiness he's gone deathly quiet]], [[InelegantBlubbering softly sobbing]], [[TakingUpTheMantle wondering who will run his store now]].
Is there an issue? Send a MessageReason:
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* The game pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors.

to:

* The game pits you against many psychopaths as the game progresses.you progress. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeadRising'' pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors.

to:

* ''VideoGame/DeadRising'' The game pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors.

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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and he appears to have had to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, he doesn't make any attempt to chase you and continue the fight should you decide to disengage and run away from the gun store once the battle starts, and Cletus' death was caused by trying to escape from Frank, who Cletus assumed was going to kill him for the guns. Cletus is also one of the only psychopath that Frank actually tries to save as he tries to stop Cletus from running away. At the very least, he can do as much in the Wii version.

to:

** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Most agree that Cletus is a tragic figure because had every reason to fear for his life since he had a stockpile of weapons and ammo, was just trying to protect himself from hostile surrounded by survivors and he appears to have had to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, he doesn't make any attempt to chase you and continue the fight should you decide to disengage and run away from the gun store once the battle starts, and Cletus' death was caused by trying to escape from Frank, who Cletus assumed was going to could kill him for these weapons, and Cletus was in a situation where he felt the guns. need to stand his ground. After the fight, Cletus runs out of the store and is devoured by a passing zombie, right in front of Frank as he was trying to reassure Cletus that he wasn't trying to rob or kill him. In [[VideoGame/DeadRisingChopTillYouDrop Chop Till You Drop]], Cletus is also one of the only psychopath that Frank actually tries to save as he tries to stop Cletus from running away. At spared in this version and becomes a merchant until the very least, he can do as much in the Wii version.military arrives.
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** One of them is a crazed Vietnam veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After his granddaughter died, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.

to:

** One of them is a crazed Vietnam War veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After hearing his granddaughter died, granddaughter's dying scream, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.
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just putting this here for future editors

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Brad's death... Or, rather, undeath.

to:

* Brad's death... Or, rather, undeath. The [[https://www.youtube.com/watch?v=HoX8mzb6gGI&feature=youtu.be music]] doesn’t help either.

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* ''VideoGame/DeadRising'' pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors. ** One of them is a crazed Vietnam veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After his granddaughter died, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.

to:

* ''VideoGame/DeadRising'' pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors.
** One of them is a crazed Vietnam veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After his granddaughter died, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.
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* ''VideoGame/DeadRising'' pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors. One of them is a crazed Vietnam veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After his granddaughter died, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.

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* ''VideoGame/DeadRising'' pits you against many psychopaths as the game progresses. Most of them are just normal people who snapped and went crazy when the zombies arrived, and the player must kill them to protect other survivors. ** One of them is a crazed Vietnam veteran carrying a machete, who wanders around in a hardware store. Only after fighting and nearly killing him does he reveal that he has been suffering from flashbacks to Vietnam the entire time. While this was obvious to most players, what he revealed next came as a shock: He had been out on a shopping trip with his young granddaughter when the zombies arrived, and he watched as she was torn apart and eaten by zombies. He tells you this as he hands you his wallet with a bloodstained photo of his family. After his granddaughter died, his vision "flashed white" and he starting suffering from flashbacks. He tells you this after you, the player, have just ensured his death.
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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and he appears to have had to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, and Cletus' death was caused by trying to escape from Frank, who Cletus assumed was going to kill him for the guns. Cletus is also one of the only psychopath that Frank actually tries to save as he tries to stop Cletus from running away. At the very least, he can do as much in the Wii version.

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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and he appears to have had to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, he doesn't make any attempt to chase you and continue the fight should you decide to disengage and run away from the gun store once the battle starts, and Cletus' death was caused by trying to escape from Frank, who Cletus assumed was going to kill him for the guns. Cletus is also one of the only psychopath that Frank actually tries to save as he tries to stop Cletus from running away. At the very least, he can do as much in the Wii version.
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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and he appears to have had to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, and Cletus' death was caused by trying to escape from Frank, who Cletus assumed was going to kill him for the guns. Unlike other psychopaths, Cletus is the only psychopath that Frank actually tries to save as he tries to stop Cletus from running away.

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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with trust issues or a selfish, violent drunk who attacked Frank for no reason. Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and he appears to have had to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, and Cletus' death was caused by trying to escape from Frank, who Cletus assumed was going to kill him for the guns. Unlike other psychopaths, Cletus is also one of the only psychopath that Frank actually tries to save as he tries to stop Cletus from running away.away. At the very least, he can do as much in the Wii version.
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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with a trust issues or a violent drunk who attacked Frank for no reason; most state that Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and had turned to drinking to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was warned more than enough times to stay away, and his death was caused by trying to escape from Frank (someone who had just fought him for the weapons and was very close to killing him from Cletus' perspective).

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** Cletus is among the most debated psychopaths in the game since people can't decide if was a terrified survivor with a trust issues or a selfish, violent drunk who attacked Frank for no reason; most state that reason. Cletus is a tragic figure because he was just trying to protect himself from hostile survivors and he appears to have had turned to turn to drinking in order to mellow his guilt about having to kill people and lessen the stress from the apocalypse. Cletus' trust issues are warranted since every responsible gun owner knows for a fact that you absolutely shouldn't hand out weapons to complete strangers, his victim was clearly warned more than enough times to stay away, and his Cletus' death was caused by trying to escape from Frank (someone Frank, who had just fought Cletus assumed was going to kill him for the weapons and was very close guns. Unlike other psychopaths, Cletus is the only psychopath that Frank actually tries to killing him save as he tries to stop Cletus from Cletus' perspective).running away.

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