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* ''TabletopGame/DeltaGreen'': The "The King in Yellow" Tarot Deck in ''Delta Green: Countdown''. As the name implies, it is a tarot set after the King in Yellow and Hastur. Featuring unique descriptions for the art of both Major and Minor Arcanas cryptically themed after the Hastur Mythos. The most major change is that card IV (The Emperor) has become card XXI and is instead named ''[[GratuitousFrench Le Roi en Jaune]]''. The book gives tips on how the Handler can [[InvokedTrope invoke]] this trope and use the King in Yellow tarot in the games. The Deck has been {{defictionalized}} with a artstyle pastiche to the iconic Rider–Waite set.

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* ''TabletopGame/DeltaGreen'': The "The King in Yellow" Tarot Deck in ''Delta Green: Countdown''. As the name implies, it is a tarot set after the King in Yellow and Hastur. Featuring unique descriptions for the art of both Major and Minor Arcanas cryptically themed after the Hastur Mythos. The most major change is that card IV (The Emperor) has become card XXI and is instead named ''[[GratuitousFrench Le Roi en Jaune]]''. The book gives tips on how the Handler can [[InvokedTrope invoke]] this trope and use the King in Yellow tarot in the games. The Deck has been {{defictionalized}} with a artstyle pastiche to the iconic Rider–Waite set.set and turned into ''Delta Green'''s own ThemedTarotDeck.
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* ''TabletopGame/DeltaGreen'': The "The King in Yellow" Tarot Deck in ''Delta Green: Countdown''. As the name implies, it is a tarot set after the King in Yellow and Hastur. Featuring unique descriptions for the art of both Major and Minor Arcanas cryptically themed after the Hastur Mythos. The most major change is that card IV (The Emperor) has become card XXI and is instead named ''[[GratuitousFrench Le Roi en Jaune]]''. The book gives tips on how the Handler can [[InvokedTrope invoke]] this trope and use the King in Yellow tarot in the games. The Deck has been {{defictionalized}} with a artstyle pastiche to the iconic Rider–Waite set.
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* The fact that humanity occasionally consults the Emperor's Tarot for advice in ''TabletopGame/{{Warhammer 40000}}'' says a lot about the setting. The fact that the readings are almost always some variation of "we're screwed" says even more.

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* The fact that humanity occasionally consults the Emperor's Tarot for advice in ''TabletopGame/{{Warhammer 40000}}'' says a lot about the setting. The fact that the readings are almost always some variation of "we're screwed" [[CrapsackWorld says even more.more]].
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* In ''TabletopGame/{{Exalted}}'', [[TheFairFolk the Raksha]] have their Graces modeled on the four suits instead of the typical ''Exalted'' stats: the Sword (Valor), the Stave (Conviction), the Cup (Compassion), and the Ring (Temperance).
* ''TabletopGame/DungeonsAndDragons''
** Had the minor artifacts called ''Decks of Many Things'', which are obviously tarot decks (though equivalent playing cards are also included). The deck can bring good things or bad, such as enough experience to gain a level, or a powerful enemy. Or large amounts of wealth. Or poverty. Or wishes. Or instant and (almost) irreversible death. If you come across such a deck and you're not mid-to-high level, [[spoiler:your DM is insane and you'd best not touch it.]]
** In the classic ''Castle Ravenloft'' adventure, the DM is supposed to make a tarot reading to decide elements of the adventure (including [[BigBad Strahd]]'s motivation). This led to the Tarokka deck; the cards used by the [[UsefulNotes/{{Romani}} Vistani]] in the wider ''TabletopGame/{{Ravenloft}}'' setting.
** The 2nd Edition supplement ''Encyclopedia Magica'' Volume 1 listed a complete set of instructions for magical effects based on ''all'' cards, upright ''and'' reversed, in the "Tarot Deck of Many Things". Usually, upright cards were good news and reversed cards were bad news, but with effects ranging from "You will soon have a castle of your very own" to "Die, burst into flames, and be reborn in 5d5 minutes as another race".
** Generally, these decks are really best used when the campaign is getting boring and you feel like stirring things up.
* The fact that humanity occasionally consults the Emperor's Tarot for advice in ''TabletopGame/{{Warhammer 40000}}'' says a lot about the setting. The fact that the readings are almost always some variation of "we're screwed" says even more.
* There was a tarot for ''TabletopGame/MageTheAscension'' which features the four essences (Dynamism, Stasis, Entropy, and Questing) as the suits of the minor arcana. The meaning of the major arcana was changed to suit the setting (The Moon, for instance, has two [[TabletopGame/WerewolfTheApocalypse werewolves]] howling as the goddess Luna emerges from a pool of blood).
** ''TabletopGame/MageTheAwakening'', the new-edition reboot, has the five separate mage paths each identified with a particular card: Acanthus (the Fool), Mastigos (the Devil), Moros (Death), Obrimos (Strength), and Thyrsus (the Moon). One of its sourcebooks, ''Keys to the Supernal Tarot'', explores the Tarot, using its symbolism as inspiration for plot hooks and story ideas. Like Ascension, it has its own tarot deck. Mages are also able to learn how to use the Tarot to enhance their powers, essentially drawing a card and determining if it indicates that the spell they want to cast is fated to succeed (or fail).
* ''TabletopGame/{{KULT}}'' has the Tarotica, which is pretty much Tarot based on its cosmology. The minor arcana are changed to five suits: Skull (death), rose (passion), hourglass (time & space), eye (madness) and moon (dream).
* In the ''TabletopGame/{{Nephilim}}'' RPG, Major Arcana play an important role in the game's cosmology. All nephilim 'belong' to one particular Arcanum that defines the personality of that character.
* In Golarion, the world of ''TabletopGame/{{Pathfinder}}'', the Harrow is a card deck used by the [[UsefulNotes/{{Romani}} Varisian]] people for fortune telling, clearly inspired by the real-world Tarot. It has 54 cards, divided among six suits and nine alignments. The six suits correspond to the six ability scores present in the ''Pathfinder'' system-- Hammers for Strength, Keys for Dexterity, Shields for Constitution, Books for Intelligence, Stars for Wisdom and Crowns for Charisma-- while the alignments are the classic nine CharacterAlignment options. Each card also has a proper name relating to its significance, like The Rakshasa, The Midwife and The Cyclone. ''Pathfinder'''s creators, Paizo, actually produced physical Harrow decks, complete with guidelines for using them both for in-game fortune telling and for various gambling games. The ''Curse of the Crimson Throne'' adventure path features the Harrow as a major element, with a [[spoiler: ghostly]] Harrower named Zellara as one of the characters' first allies, who performs a reading for them at the start of each adventure, granting various bonuses depending on the cards drawn.
* ''TabletopGame/YuGiOh'':
** ''Anime/YuGiOhGX'' introduces the "Arcana Force" series of monsters, each one representing one of the Major Arcana. Their gimmick is that you must toss a coin every time you summon one and, depending on the result, you either get a useful effect or a detrimental one. Noticeably, while quite a few of the numbers are absent (only the ones to feature in the anime got adapted, and even then, not all of them), and two new ones were created ([[http://yugioh.wikia.com/wiki/Arcana_Force_EX_-_The_Light_Ruler EX - The Light Ruler]] and [[http://yugioh.wikia.com/wiki/Arcana_Force_EX_-_The_Dark_Ruler EX - The Dark Ruler]]).
** After the "Arcana Force" archetype, there is now the "Prophecy" archetype ("Magical" in Japanese), also based on the major arcana. Their Japanese names are based on the Swiss Troccas deck, and follow the journey of the Fool of Prophecy as he opens a spellbook [[SealedEvilInACan that unleashes a dark power]] that transforms him into the Reaper of Prophecy. He's later purified by the Spellbook of Judgment and becomes The World of Prophecy.
* The ''TabletopGame/VillainsAndVigilantes'' sourcebook ''Opponents Unlimited'' included the villain team the Tarot Masters, who were split into the Minor Arcana (non-powered underlings grouped into the four suits and issued special weapons resembling their suit), and the Major Arcana (which was made up of supervillains resembling one of the 22 trumps). They were even the villains of ''The Pentacle Plot'', an adventure booklet outside of the sourcebook where they first appeared, almost unheard of for that game.
* Due to a licensing problem regarding SPECTRE, the ''James Bond 007'' RPG replaced the evil organization with TAROT. Which has a tarot card motif, naturally.
* ''TabletopGame/CallOfCthulhu'' ''The Fungi from Yuggoth'' campaign, section "Castle Dark". The {{PC}}s can encounter a [[UsefulNotes/{{Romani}} Gypsy]] FortuneTeller and her son. The woman attempts a reading using Tarot cards but it foretells only death and disaster for the {{PC}}s.
* ''TabletopGame/AnimaBeyondFantasy'' uses the Tarot cards (just the Major Arcana, both the normal ("pure") and the reversed ("dark") ones) as summons. You must first make a contract with them, and you can summon them in their normal or reversed state (although making a contract with the reversed Arcana forbids you from doing it with it's counterpart and vice versa, and reversed ones are usually ''not'' very nice on what they want). They're described as being embodiments of the passions and spirits of the Man, [[AppearanceIsInTheEyeOfTheBeholder changing their aspect depending of the ideas and beliefs of the summoner]], follow the Rider-Waite interpretation[[note]]Inexplicably, the Magician has been renamed there "The Hierophant"[[/note]] less in aspect and more in what they represent, and with the reversed ones have a darker significance. Due to their high cost, they can fall anywhere between {{Awesome But Impractical}} at early levels or with summoners not specialized in Invocation to simply Awesome with medium-to-high level summoners.
* ''TabletopGame/LaceAndSteel'' uses a Rider-Waite deck to spice up character creation with special bonuses, as well as to randomly generate potential adventure hooks.
* In ''TabletopGame/{{Mysterium}}'', one of the clairvoyants, Jessalyn Smith, is able to communicate with spirits by reading tarot cards.
* The "Royal Road" is the equivalent of the earthly Tarot in ''TabletopGame/{{BlueRose}}'' and is not only used within the setting for divination, but also included is advice for the narrator (game master) for how to use the Royal Road to guide the narrative of the game.
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