History Tabletopgame / Shadowrun

24th May '17 1:16:32 PM Xtifr
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* EcoTerrorist:
** In the backstory of the game, an eco-terrorist group, [=TerraFirst!=], is used [[FalseFlagOperation as an excuse]] to give big corporations more rights to hire and use mercenary troops.
** 3rd Edition supplement ''Loose Alliances''. There are a number of other ecoterrorist organizations in the Shadowrun universe.
*** The Green Cells are the European version of the [=TerraFirst!=] group. They are organized in a cell structure without a central command. They carry out hit-and-run physical attacks, magical sabotage and Matrix strikes on anti-environment targets.
*** [=GreenWar=] is an ultra-extreme group that carries out vicious attacks such as dumping acid in water supplies, bombing corporate offices, causing toxic oil spills and using biological warfare (weaponized diseases).
** Some shamans (magic-users) are corrupted by toxic waste and pollution and become toxic shamans. Avengers will ruthlessly attack and destroy anything that harms the environment, while Poisoners annihilate anything that might even possibly hurt the natural world.
24th May '17 1:15:39 PM Xtifr
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* AnAxeToGrind: The combat axe is a staple melee weapon for the franchise; it's significantly less accurate than the katana, but has greater reach, damage, and armor penetration, while being more expensive, restricted, and conspicuous. It's also a cheaper alternative to the [[{{BFS}} claymore]] which beats it in terms of accuracy and armor penetration.


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* AnAxeToGrind: The combat axe is a staple melee weapon for the franchise; it's significantly less accurate than the katana, but has greater reach, damage, and armor penetration, while being more expensive, restricted, and conspicuous. It's also a cheaper alternative to the [[{{BFS}} claymore]] which beats it in terms of accuracy and armor penetration.
24th May '17 1:14:52 PM Xtifr
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* ALighterShadeOfBlack: Of the {{Mega Corp}}s, Ares is this. Sure they smuggle guns, [[WarForFunAndProfit start wars to increase business]], and own [[LawEnforcementInc Knight Errant]], but they aren't [[spoiler: bringing about the EndOfTheWorld through blood rituals like Aztechnology .]] They also [[BugWar fought against the insect spirits in Chicago,]] [[spoiler: and now use captured bug queens to make fleshform insect spirits into guard critters.]] They also are the only Mega Corp that's realtively easy on Shadowrunners. They'll kill you but they generally let you go the second you're off their property as long as you don't cause too much of a mess. Mitsuhama kills any and all intruders, get on the bad side of Aztechnology and you're never heard from again, and Lofwyr just eats you. Ares also has a generally good street rep amongst runners. If you're hired by an Ares Johnson for a run, odds are better than average that the run will avert YouHaveOutlivedYourUsefulness.
* ALighterShadeOfGrey: All but outright enforced on Player Characters before the 4th Edition. (Good) Karma is necessary to improve your character, and you can either earn it by doing sufficiently significant good deeds, or buying it outright (representing philanthropy and good works to offset the harm you cause). Fourth Edition took the KarmaMeter aspect out of Karma and put it into Notoriety.


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* ALighterShadeOfBlack: Of the {{Mega Corp}}s, Ares is this. Sure they smuggle guns, [[WarForFunAndProfit start wars to increase business]], and own [[LawEnforcementInc Knight Errant]], but they aren't [[spoiler: bringing about the EndOfTheWorld through blood rituals like Aztechnology .]] They also [[BugWar fought against the insect spirits in Chicago,]] [[spoiler: and now use captured bug queens to make fleshform insect spirits into guard critters.]] They also are the only Mega Corp that's realtively easy on Shadowrunners. They'll kill you but they generally let you go the second you're off their property as long as you don't cause too much of a mess. Mitsuhama kills any and all intruders, get on the bad side of Aztechnology and you're never heard from again, and Lofwyr just eats you. Ares also has a generally good street rep amongst runners. If you're hired by an Ares Johnson for a run, odds are better than average that the run will avert YouHaveOutlivedYourUsefulness.
* ALighterShadeOfGrey: All but outright enforced on Player Characters before the 4th Edition. (Good) Karma is necessary to improve your character, and you can either earn it by doing sufficiently significant good deeds, or buying it outright (representing philanthropy and good works to offset the harm you cause). Fourth Edition took the KarmaMeter aspect out of Karma and put it into Notoriety.
23rd May '17 8:36:11 PM GalahadPC
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* HumansAdvanceSwiftly: A hallmark of the Sixth World, defined by rigorous scientific experimentation and open flow of information. By the end of the ''Forbidden Arcana'' supplement, Harlequin expresses genuine astonishment that mortals had learned so much of magic as quickly as they have, and humiliation at the fact that none of the immortal elves or Great Dragons of the Fourth Age (except for Dunkelzahn, of course) had predicted such rapid development.
22nd May '17 9:13:06 PM Ramidel
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* EvenEvilHasStandards: Written into the rules as of the Aztlan sourcebook. PC Shadowrunners are professional criminals who may do anything from bodyguard work to assassination for cold hard nuyen, but if one chooses to learn BloodMagic, they are immediately turned into [=NPC=]s. Even shadowrunners don't do that kind of dirty. In 4th Ed, this was scaled back to "it's recommended that the GM not let [=PCs=] learn this stuff, because it's secret and might be unbalancing in PC hands."

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* EvenEvilHasStandards: Written into the rules as of the Aztlan sourcebook. PC Shadowrunners are professional criminals who may do anything from bodyguard work to assassination for cold hard nuyen, but if one chooses to learn BloodMagic, they are immediately turned into [=NPC=]s. Even shadowrunners don't do that kind of dirty. In 4th Ed, this was scaled back to "it's recommended that the GM not let [=PCs=] learn this stuff, because it's secret and might be unbalancing in PC hands."" In 5th Edition, a blood mage on Jackpoint discusses how one might be an AntiHero who practices blood magic without becoming corrupted.
22nd May '17 8:47:16 PM Ramidel
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* FantasticReligiousWeirdness: Religion has had to grapple with the rise of magic since the Awakening, and not all religions have fared equally well.
** The biggest examples are the return of Native American shamanism and the Aztec religion, both now thoroughly entwined with magic. The latter has a bad rap because of Aztechnology's attempts to tie it to BloodMagic and HumanSacrifice; non-Aztlan practitioners generally don't go for either. Likewise, other pagan and neopagan religions (such as Asatru and Wicca) have surged in popularity.
** Many religions adapted easily and brought magic into their practice. Hinduism and Shinto, for example, easily absorbed magic into their practices, and Shintoists are among the most accepted shamans in the Japanacorps for obvious reasons.
** The Abrahamic religions have had a tougher time. Mainstream Christianity eventually accepted magic, though the Catholic Church prefers that its members practice a specifically-Christian form of theurgy. Jews largely accepted conventional magic, though there's a branch of [[UsefulNotes/{{Kabbalah}} Qabbalism]] that claims undiluted descent from true holy texts (most Qabbalists are largely secular, however). Islam, on the other hand, is torn on the issue; in general, it's considered forbidden, but the Caliphate couldn't just not use it. Accordingly, there are several branches of Islamic magical practice that attempt to reconcile Islamic teaching with magical practice, and whether magic is seen as holy Sufism or blasphemous ''sihr'' often depends on the connections of the practitioner.
22nd May '17 8:27:51 PM Ramidel
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* MagicAIsMagicA: Different traditions work magic in somewhat different ways, and have slightly different strengths. The development and general acceptance of the Unified Magic Theory has both expanded the number of traditions (and indeed led to the birth of entirely new ones) but also significantly reduced the functional and mechanical differences between them (particularly hermeticism and shamanism, previously seen as almost entirely separate). And then you get into adepts, who still function completely differently from other wizards and whose Ways don't remotely line up with magical traditions.

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* MagicAIsMagicA: Different traditions work magic in somewhat different ways, and have slightly different strengths. The development and general acceptance of the Unified Magic Theory has both expanded the number of traditions (and indeed led to the birth of entirely new ones) but also significantly reduced the functional and mechanical differences between them (particularly hermeticism and shamanism, previously seen as almost entirely separate). And then you get into adepts, who still function completely differently from other wizards and whose Ways don't remotely line up with magical traditions. ''Forbidden Arcana'' also provides rules for playing magicians of various traditions who don't practice the UMT and have more uniquely different abilities flavored by their tradition.
22nd May '17 8:20:48 PM Ramidel
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* MagicAIsMagicA: Different traditions work magic in somewhat different ways, and have slightly different strengths. The development and general acceptance of the Unified Magic Theory has both expanded the number of traditions (and indeed led to the birth of entirely new ones) but also significantly reduced the functional and mechanical differences between them (particularly hermeticism and shamanism, previously seen as almost entirely separate). And then you get into adepts, who still function completely differently from other wizards and whose Ways don't remotely line up with magical traditions.
22nd May '17 8:00:44 PM Ramidel
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** Advanced blood magic also gives some flexibility to the OnlyMostlyDead, allowing the resurrection of the very recently deceased.
9th May '17 3:01:17 AM Golondrina
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* ThemeNaming: Three humanoid drone models designed for housing cyborg brains are named after manga authors: [[TamayoAkiyama Akiyama]] is a lightweight scout and assassin, [[Creator/KatsuhiroOtomo Otomo]] is a RidiculouslyHumanRobot and [[YoshiyukiTomino Tomino]] is a heavy assault drone.

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* ThemeNaming: Three humanoid drone models designed for housing cyborg brains are named after manga authors: [[TamayoAkiyama [[Creator/TamayoAkiyama Akiyama]] is a lightweight scout and assassin, [[Creator/KatsuhiroOtomo Otomo]] is a RidiculouslyHumanRobot and [[YoshiyukiTomino [[Creator/YoshiyukiTomino Tomino]] is a heavy assault drone.
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