History Tabletopgame / Shadowrun

10th Dec '17 5:53:24 PM zarpaulus
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** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during ''[=EarthDawn=]'', they drove some of the Passions (gods) insane.]]

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** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during ''[=EarthDawn=]'', ''TabletopGame/{{Earthdawn}}'', they drove some of the Passions (gods) insane.]]
10th Dec '17 5:50:49 PM nombretomado
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** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during EarthDawn, they drove some of the Passions (gods) insane.]]

to:

** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during EarthDawn, ''[=EarthDawn=]'', they drove some of the Passions (gods) insane.]]
10th Dec '17 10:40:23 AM Smeagol17
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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role playing game]], a fact which pisses off purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the [[UsefulNotes/OtherSegaSystems Sega CD]]. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the UsefulNotes/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for it rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total.''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.

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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role playing game]], a fact which pisses off purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the [[UsefulNotes/OtherSegaSystems Sega CD]]. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the UsefulNotes/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for it rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total. ''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.
15th Nov '17 12:47:55 PM WolfMattGrey
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* TooQualifiedToApply: In ''Shadowbeat'', all of the major sports allow cyberware to some extent, but they also absolutely forbid any use of magic (spells, aid from spirits, etc.) to enhance performance. The only exception is if the player is a physical adept, whose natural abilities are enhanced by innate magical ability. As a balancing factor, physical adepts are forbidden to have cyberware.
27th Oct '17 6:24:20 PM Arivne
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* SoulJar
** Supplement ''The Grimoire''. Free Spirits can have the power called Hidden Life. It allows the spirit to hide its LifeEnergy in a place or thing. As long as this is the case, the spirit cannot be permanently banished or destroyed (even if an opponent knows its TrueName) and its physical form gains the power of Regeneration.
** Supplement ''Mob War!". The sorcerer Su Cheng is a vampire who has used his Hidden Life power to hide his soul in an ancient Chinese vase. The {{PC}}'s task is to steal the vase from the Triads and return it to Su Cheng so he can be free of their control.
16th Oct '17 5:59:26 PM zarpaulus
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** [[OurVampiresAreDifferent HMHVV-type I sufferers]] drain [[LifeEnergy Essence]] through strong emotions, usually leaving the victim emotionally drained in the process. While the emotion itself isn't what they feed on, it's the vehicle by which Essence is drained so the effect is indistinguishable from the trope.

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** [[OurVampiresAreDifferent Banshees, elves infected with HMHVV-type I sufferers]] I, drain [[LifeEnergy Essence]] through strong emotions, fear, usually leaving the victim emotionally drained in the process. While the emotion itself isn't what they feed on, it's the vehicle by which Essence is drained so the effect is indistinguishable from the trope.
16th Oct '17 2:00:45 AM Arivne
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* EmotionEater: The Horrors (who also appear in ''Earthdawn'') and a monster in a ''Ka•Ge'' magazine short story.

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* EmotionEater: EmotionEater
** The game (along with ''TabletopGame/{{Earthdawn}}'') has the Horrors, creatures from the Astral Plane who live on the negative emotions of others.
The Horrors (who also appear in ''Earthdawn'') can only eat negative emotions caused by their own actions.
** In addition, certain spirits, like the [[TheHeartless Yama Kings of Kowloon Walled City]], feed on the negative emotional energies of places full of despair
and a monster horror.
** [[OurVampiresAreDifferent HMHVV-type I sufferers]] drain [[LifeEnergy Essence]] through strong emotions, usually leaving the victim emotionally drained
in a the process. While the emotion itself isn't what they feed on, it's the vehicle by which Essence is drained so the effect is indistinguishable from the trope.
**
''Ka•Ge'' magazine Volume 1 Issue 9 short story.story "Wonderland". The evil monster threatening the protagonists feeds on the emotion of fear in its victims.
** Supplement ''Howling Shadows''
*** Nocnitsa are spirits that feed off of the fear they cause in young children. They cause the children to have nightmares while sleeping. When the children wake up, the nocnitsa show them their worm-eaten, rotten faces to scare them into losing consciousness.
*** Stabbers are spirits that feed on the emotional energy from pain. They inflict pain on their victims by stabbing them with their barbed tentacles.
11th Oct '17 11:01:27 PM Arivne
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* DataCrystal: Optical crystals.

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* DashAttack: 3rd Edition supplement ''Cannon Companion''. Combatants can make a Charging Attack, which involves taking a running start and moving toward a target. If the attacker moves 2 or more meters during the charge, they gain +1 Power on the ensuing melee attack if it's successful. If the attack fails, the attacker has a chance of falling down.
* DataCrystal: Optical crystals.crystals are used to store information, such as pictures, text, computer programs and so on.
9th Oct '17 5:29:11 AM Arivne
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** ''Native American Nations Vol. 2'', adventure "Eye of the Eagle". The city of Kemano in the Tsimshian Nation has a tavern called the Randy Sasquatch.

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** ''Native American Nations Vol. 2'', adventure "Eye of the Eagle". The city of Kemano in the Tsimshian Nation has a tavern called the The Randy Sasquatch.



** ''London Sourcebook''. White Lion Hotels and The Lounging Lizard nightclub.

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** ''London Sourcebook''. White Lion Hotels and The Lounging Lizard nightclub.nightclub can be found in London.


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** ''Shadows of the Underworld'' supplement, adventure "Two Solitudes". In San Francisco, the White Horse Tavern is just a few blocks from UC Berkeley.
5th Oct '17 3:44:00 PM Arivne
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* RapidAging: Anyone who uses the Horror-powered idol in ''Bottled Demon'' will age at a rate of approximately 10 years per day.

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* RapidAging: RapidAging
**
Anyone who uses the Horror-powered idol in ''Bottled Demon'' will age at a rate of approximately 10 years per day. day.
** Supplement ''Shadows of Europe''. One of the survivors of an outbreak of shedim (evil spirits that can possess living beings) says that a shedim sucked the LifeEnergy out of a friend of his, causing them to age until they became old-aged in seconds.
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