History Tabletopgame / Shadowrun

18th Apr '18 4:02:18 PM Yozzy
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** NERPS (or New Exciting Retail [=ProductS=]) is something of a running joke throughout the game's history. It's so generic that it could stand in for any product one can pick up at the department store.



** Saeder-Krupp was created by the merger of the (fictional) Saeder Munitions with Krupp Industries. [[LifeImitatesArt Real-life Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].

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** Saeder-Krupp was created by the merger of the (fictional) (the fictional) Saeder Munitions with (the real) Krupp Industries. [[LifeImitatesArt Real-life Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].



* CopKiller: In the novel ''Lone Wolf'', deep-cover gang investigator Wolf Larson is listed as one as part of his cover identity, to enhance his credibility with the Cutters street gang he's infiltrated. This backfires when he loses contact with his handler and needs to get word to authorities quickly, as he's afraid any other cop he contacts may retaliate against him as soon as they look up his "criminal history."

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* CopKiller: CopKiller:
**
In the novel ''Lone Wolf'', deep-cover gang investigator Wolf Larson is listed as one as part of his cover identity, to enhance his credibility with the Cutters street gang he's infiltrated. This backfires when he loses contact with his handler and needs to get word to authorities quickly, as he's afraid any other cop he contacts may retaliate against him as soon as they look up his "criminal history.""
** It's advised that you avoid this in Black Trenchcoat campaigns, or just in general. Megacorps know that runners are a necessary evil in the world they've helped create. Depending on the GM, they know that runners hitting them are just business, unless those runners rack up collateral damage, since it's cheaper to write off lost assets and pay a few medical bills than it is to repair facilities, replace and train lost personnel, pay out death benefits...
17th Apr '18 11:41:17 PM Arivne
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* HappyPlace: Lots and lots of people retreat from their depressing lives by using Simsense, to the point where Simsense addiction is more common than caffeine addiction. Considering that coffee in Shadowrun is called "soykaf" and ''made of soy'' like everything else...

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* HappyPlace: Lots and lots of people retreat from their depressing lives by using Simsense, simsense, to the point where Simsense simsense addiction is more common than caffeine addiction. Considering that coffee in Shadowrun is called "soykaf" and ''made of soy'' like everything else...



** One simsense star talk about how she and her cast and crew were filming on the coast when the Twin Earthquakes of 2069 hit. They saw the water go out. The two special effects mages there pretty much burned themselves out getting as many people up the cliffs before the tsunami hit. For bonus points she watched them get washed away and her simsense recording implants were still on.

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** One simsense star talk about how she and her cast and crew were filming on the coast when the Twin Earthquakes of 2069 hit. They saw the water go out. The two special effects mages there pretty much burned themselves out getting as many people as possible up the cliffs before the tsunami hit. For bonus points she watched them get washed away and her simsense recording implants were still on.
17th Apr '18 11:38:31 PM Arivne
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* HandCannon: Plenty of impractically-large handguns are available for runners and hobbyists who don't mind guns that are as big and loud as they are powerful. This is pretty much the whole marketing campaign of the famous Ruger Super Warhawk revolver.

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* HandCannon: HandCannon
**
Plenty of impractically-large handguns are available for runners and hobbyists who don't mind guns that are as big and loud as they are powerful. This is pretty much the whole marketing campaign of the famous Ruger Super Warhawk revolver.


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* HandcuffedBriefcase: Adventure ''Bottled Demon''. The magician Topal owns The Guiding Hand talismonger/lore shop. One day an old friend of his, Simon Templeman, enters his shop with a briefcase chained to his wrist. The briefcase contains a idol filled with evil magical energy.
17th Apr '18 5:48:56 PM eroock
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* HastilyHiddenMacGuffin: In ''Portfolio of a Dragon: Dunkelzahn's Secrets''. According to the dragon Dunkelzahn's will the Russian crown jewels were smuggled out of the country after the Russian Revolution inside one of the nine spinet pianos from the royal palace.
8th Apr '18 11:50:56 PM Yozzy
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** Policlubs are less political parties than special interests groups, and some wield considerable influence in their aims. One of the most notorious is the Humanis Policlub, who are thinly veiled [[FantasticRacism Human Supremacists]].

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** Policlubs are less political parties than special interests groups, and yet some wield considerable influence in their aims. One of the most notorious is the Humanis Policlub, who and it's an open secret they are thinly veiled [[FantasticRacism Human Supremacists]].supremacists]].



* Functional Magic:
** Rather than [[VancianMagic "fire and forget"]] or drawing from a [[ManaMeter mana pool]] as is common in most [=RPGs=], a spellcaster can at any time pull mana from Astral space (which can be achieved so long as they aren't in a mana-deprived environment, such as space), shapes it into a spell that they know, cast it, and then resists the physical strain of casting that spell. So long as they're alive and conscious, they can cast pretty much anything, though they risk unconsciousness or death if they become reckless in casting too many high force spells.
** It's a known fact that learning magic is achieved through a number of ways and traditions, and while they all do it in different methods, they all achieve the same thing. So learning magic can be done through a methodical training and teaching session, or they can learn organically through "feeling out" magic or in a master-apprentice relationship. These different traditions have no mechanical effect, other than magical drain and which spirits can help with what, but it should reflect a character's philosophy, and might impact how they are built (Hermetic Mages shoul be more logic based, Shamans more charisma based, etc.).
** There's also RitualMagic, {{Alchemy}}, and [[DesignItYourselfEquipment Enchanting]]. Ritual magic is about affecting the local area or a distant target. Alchemy is good for attaching single-use spells to an object,like [[HealingPotion healing spells into a vial of tap water]], [[AbnormalAmmo explosive or stun spells into ammo]], and so on. Enchanting is about creating [[PowerCrutch magic foci]]; a single focus generally has one general, but broadly they're helpful in all sorts of ways.

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* Functional Magic:
FunctionalMagic:
** Rather than [[VancianMagic "fire and forget"]] or drawing from a [[ManaMeter mana pool]] as is common in most [=RPGs=], a spellcaster can can, at any time time, pull mana from Astral space (which can be achieved so long as they aren't in a mana-deprived environment, such as space), shapes shape it into a spell that they know, cast it, and then resists the physical strain of casting that spell. the process. So long as they're alive and conscious, they can cast pretty much anything, anything at up within that mage's limit of of power, though they the practical reality is that a very real risk unconsciousness or death if they become comes with being reckless in casting too many high force with spells.
** It's a known fact that learning magic is achieved through a number of ways and traditions, and while they all do it in different methods, they all achieve the same thing. So learning magic can be done through a methodical training and teaching session, or they can learn organically through "feeling out" magic or in a master-apprentice relationship. These different traditions have no mechanical effect, other than magical drain and which spirits can help with what, but it should reflect a character's philosophy, and might impact how they are built (Hermetic Mages shoul should be more logic based, logical, Shamans more charisma based, charismatic, etc.).
** There's also RitualMagic, {{Alchemy}}, and [[DesignItYourselfEquipment Enchanting]]. Ritual magic is about affecting the local area or a distant target. Alchemy is good for attaching single-use spells to an object,like object, like [[HealingPotion healing spells into a vial of tap water]], [[AbnormalAmmo explosive or stun spells into ammo]], and so on. Enchanting is about creating [[PowerCrutch magic foci]]; a single focus generally has one general, general use, but broadly they're helpful in all sorts of ways.



* GaiasVengeance: This is subtly implied to be why nuclear fission reactors have a marked tendency to melt down since the Awakening.

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* GaiasVengeance: This is subtly implied to be why nuclear fission reactors have a marked tendency to melt down meltdown since the Awakening.



* TheGreatPoliticsMessUp
** To its credit, the first edition of ''Shadowrun'' did predict the fall of the Soviet Union -- but they predicted it in ''2030''.

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* TheGreatPoliticsMessUp
TheGreatPoliticsMessUp:
** In the early 21st Century, between mounting political trends that started to bear fruit with Lone Star becoming the first corporation to be granted the legal status of Extraterritoriality[[note]]Meaning that the corp in question is effectively a sovereign power, on par with nations.[[/note]], and the insanity of the Awakening, many nations collapsed or split or were founded where the old ones couldn't hold ground.
** The United States and Canada were broken apart. Lower Canada merged with the U.S. to become the [=UCAS=], and the South, not feeling their interests were represented, seceded peacefully to become the [=CAS=]. This all happened some time after American Native tribes became prolific magic users and won a war that carved the rest of the continent in a series of nations collectively called the Native American Nations. Quebec, California, and Oregon (now Tir Tairngire) survived to become independent nations, and Mexico was refounded as Aztlan, [[OneNationUnderCopyright which is a subsidiary of Aztechnology]].
** To its credit, the first edition of ''Shadowrun'' ''Shadowrun'', written in 1989, did predict the fall of the Soviet Union -- but they predicted it in ''2030''.


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** Pharmaceutical development has kept up with the rest of technology, and hence street drugs kept up with that. The world of Shadowrun has uppers, downers, combat drugs, chillout drugs, medical drugs, toxic drugs, and everything in between, of just about every level of severity. While the Street Sam might take a potentially body-wrecking hit of Kamikaze to stay alive now, the rent-a-cops might take a dose of the less dangerous Cram to try to keep up. There's something for just about everybody.


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** Old drugs are mentioned to still exist, but most of them have been displaced by the drugs of the future. Most of the new drugs can be pretty nasty, but they provide a great benefit the the Street Sam or Decker under their affects. That doesn't even touch on the magical drugs...
3rd Apr '18 5:51:19 AM Grudgeal
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** Saeder-Krupp was created by the merger of the (fictional) Saeder Munitions with (real-life) Krupp Industries. [[LifeImitatesArt Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].

to:

** Saeder-Krupp was created by the merger of the (fictional) Saeder Munitions with (real-life) Krupp Industries. [[LifeImitatesArt Real-life Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].
3rd Apr '18 5:50:14 AM Grudgeal
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** The Big Ten came into existence partially by absorbing several real world companies as subsidiaries. Renraku now owns Sony, Saeder-Krupp owns Volkswagen, and so on.

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** The Big Ten came into existence partially by absorbing several real world companies as subsidiaries. Renraku now owns Sony, Saeder-Krupp owns Volkswagen, and so on. was created by the merger of the (fictional) Saeder Munitions with (real-life) Krupp Industries. [[LifeImitatesArt Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].
26th Mar '18 11:53:04 AM zarpaulus
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''Shadowrun'' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic returned]] on [[MayanDoomsday December 21, 2012]], as it had [[EternalRecurrence more than once in the distant past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained MagicAndPowers and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale, and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved [[OneNationUnderCopyright extraterritorial status]] and are now [[ScrewTheRulesIMakeThem exempt from the majority of laws]]. In this world, the players are [[TitleDrop Shadowrunners]]; freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the [[WhoYouGonnaCall ones]] those entities ''[[CopsNeedTheVigilante can't]].''

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''Shadowrun'' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic returned]] on [[MayanDoomsday December 21, 2012]], as it had [[EternalRecurrence more than once in the distant past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained MagicAndPowers magic and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale, and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved [[OneNationUnderCopyright extraterritorial status]] and are now [[ScrewTheRulesIMakeThem exempt from the majority of laws]]. In this world, the players are [[TitleDrop Shadowrunners]]; freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the [[WhoYouGonnaCall ones]] those entities ''[[CopsNeedTheVigilante can't]].''
26th Mar '18 9:12:34 AM Kalaong
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''Shadowrun'' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic returned]] on [[MayanDoomsday December 21, 2012]], as it had [[EternalRecurrence more than once in the distant past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale, and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved [[OneNationUnderCopyright extraterritorial status]] and are now [[ScrewTheRulesIMakeThem exempt from the majority of laws]]. In this world, the players are [[TitleDrop Shadowrunners]]; freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the [[WhoYouGonnaCall ones]] those entities ''[[CopsNeedTheVigilante can't]].''

to:

''Shadowrun'' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic returned]] on [[MayanDoomsday December 21, 2012]], as it had [[EternalRecurrence more than once in the distant past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells MagicAndPowers and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale, and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved [[OneNationUnderCopyright extraterritorial status]] and are now [[ScrewTheRulesIMakeThem exempt from the majority of laws]]. In this world, the players are [[TitleDrop Shadowrunners]]; freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the [[WhoYouGonnaCall ones]] those entities ''[[CopsNeedTheVigilante can't]].''
18th Mar '18 7:30:32 PM thorgold
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** The Endless Archive is a resonance realm that contains an almost infinite library containing almost all digital information, but it's completely disorganized. It's theorized that the resonance realms have all information ever was or ever ''will be'' created by metahumanity.
** The Foundation takes things a step further, with "skimming." The Null Node of a host's Foundation can be used to skim data from the underpinning of the Matrix, and all the data you could possibly need literally floats into your hands - including information that has no possible way of existing online, such as the notes someone scribbled on the palm of their hand. This fountain of paydata comes with a price, though - The Doxx.
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