History TabletopGame / VampireTheMasquerade

5th Oct '17 2:23:16 AM WorstEditorEver
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* AlwaysChaoticEvil: Either [[AvertedTrope Averted]] or played straight depending on how you look at it. There's no reason per se that vampires have to be murderous, manipulative, and flat-out evil. That said, with the way the world and their own natures work, it's really, really hard not to slide into it even when you're trying. On the other hand, this trope was basically the entire point of the Baali... at least, until their Clanbook came out, but even then, there is still ''no'' such thing as a ''good'' Baali, with the anti-infernalists only objecting to the antics of the infernalists on the premise that waking the Children up is a very, ''very'' bad idea.

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* AlwaysChaoticEvil: Either [[AvertedTrope Averted]] or played straight depending on how you look at it. There's no reason per se that vampires have to be murderous, manipulative, and flat-out evil. That said, with the way the world and their own natures work, it's really, really hard not to slide into it even when you're trying. On the other hand, this trope was basically the entire point of the Baali... at least, until their Clanbook came out, but and showed that the AlwaysChaoticEvil Infernalist Baali are just ''one'' faction of the bloodline, and is uniformly despised even by the others. But even then, there is still ''no'' such thing as a ''good'' Baali, with the anti-infernalists only objecting to the antics of the infernalists on the premise that waking the Children up is a very, ''very'' bad idea.
4th Oct '17 8:46:41 AM WorstEditorEver
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* AlwaysChaoticEvil: Either [[AvertedTrope Averted]] or played straight depending on how you look at it. There's no reason per se that vampires have to be murderous, manipulative, and flat-out evil. That said, with the way the world and their own natures work, it's really, really hard not to slide into it even when you're trying.
** On the other hand, this trope is basically the entire point of the Baali.

to:

* AlwaysChaoticEvil: Either [[AvertedTrope Averted]] or played straight depending on how you look at it. There's no reason per se that vampires have to be murderous, manipulative, and flat-out evil. That said, with the way the world and their own natures work, it's really, really hard not to slide into it even when you're trying.
**
trying. On the other hand, this trope is was basically the entire point of the Baali.Baali... at least, until their Clanbook came out, but even then, there is still ''no'' such thing as a ''good'' Baali, with the anti-infernalists only objecting to the antics of the infernalists on the premise that waking the Children up is a very, ''very'' bad idea.



* DemonicPossession: While infernalists mostly seek to overthrow their masters and ascend to demonhood, only one very potent Baali is explicitly mentioned to have achieved this. Those that do not end up dead are possessed; both outcomes lead to the soul suffering eternal torment.

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* DemonicPossession: While infernalists mostly seek to overthrow their masters and ascend to demonhood, only one very potent Baali is explicitly mentioned to have achieved this.this[[note]]Another, Mary the Black, was stated to have later become one of the [[AscendedToAHigherPlaneOfExistence Decani]], but she still seems to be, for all intents and purposes, a vampire rather an a HumanoidAbomination[[/note]]. Those that do not end up dead are possessed; both outcomes lead to the soul suffering eternal torment.



* HellOnEarth: What would happen if a [[OmnicidalManiac Baali vampire]] managed to succeed in using the "Open the way" power. Fortunately this ritual is so complex, costly and likely to fail it never worked whenever it was attempted. And [[TooDumbToLive those who tried it]] got what was coming to them.

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* HellOnEarth: What would happen if a [[OmnicidalManiac an OmnicidalManiac Baali vampire]] vampire managed to succeed in using the "Open the way" Way" power. Fortunately Fortunately, this ritual is so complex, costly and likely to fail that it never worked whenever in the few times in which it was attempted.attempted[[note]]When ''Clanbook: Baali'' laid the actual mechanics for attempting the ritual out... well, let's just say it [[NintendoHard may be the hardest thing in the entire game]] to pull off[[/note]]. And [[TooDumbToLive those who tried it]] got what was coming to them.
4th Oct '17 6:13:03 AM WorstEditorEver
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* NintendoHard: In terms of the sheer number of dice-rolling and prep work needed to pull off, "Open the Way," the level 10 ability of Daimonion introduced in Clanbook Baali, may just be the hardest thing in the game to attempt, assuming the Storyteller is generous enough to even allow a player to try. First, you need to be a Baali (the clan [[ZeroPercentApprovalRating every other clan considers kill-on-sight]]). Then, you need to be third generation, or somehow able to use a ten dot ability some other way. That's right, you need to somehow become the equivalent of an Antediluvian, usually only seen during Gehenna scenarios. Then, your character needs to chant, uninterrupted, for forty-eight hours. Keep in mind, that's forty-eight hours ''straight,'' meaning you're going to need to make several willpower rolls to not fall asleep during the daylight hours. Once the prep work is complete, the ritual itself involves a sacrifice of [[MoralEventHorizon one hundred innocents]], with untainted souls; have fun using Sense the Sin on all of them to make sure one of them doesn't have any skeletons in their closet that can mess up your ritual. Oh, and they all must have at least [[IncorruptiblePurePureness four points of Conscience.]] And for the grand finale? Spend '''nine''' points of permanent Willpower against a Willpower roll with a difficulty of ten - meaning, [[LuckBasedMission you've got one shot at this]] - in an attempt to summon an EldritchAbomination into the world. During all of this time, if anyone else at the table has ''any'' sanity, they should be [[RaceAgainstTheClock going all out]] [[AttackAttackAttack to try to stop you]]. If you succeed, congratulations, you've just started something [[BrutalBonusLevel even worse than Gehenna]], your character is no longer playable due to DemonicPossession, and everyone else at your table probably can't decide if they hate you or the Storyteller more, YouBastard.

to:

* NintendoHard: In terms of the sheer number of dice-rolling and prep work needed to pull off, "Open the Way," the level 10 ability of Daimonion introduced in Clanbook Baali, may just be the hardest thing in the game to attempt, assuming the Storyteller is generous enough to even allow a player to try. First, you need to be a Baali (the clan [[ZeroPercentApprovalRating every other clan considers kill-on-sight]]). Then, you need to be third generation, or somehow able to use a ten dot ability some other way. That's right, you need to somehow become the equivalent of an Antediluvian, usually only seen during Gehenna scenarios. Then, your character needs to chant, uninterrupted, for forty-eight hours. Keep in mind, that's forty-eight hours ''straight,'' meaning you're going to need to make several willpower rolls to not fall asleep during the daylight hours. Once the prep work is complete, the ritual itself involves a sacrifice of [[MoralEventHorizon one hundred innocents]], with untainted souls; have fun using Sense the Sin on all of them to make sure one of them doesn't have any skeletons in their closet that can mess up your ritual. Oh, and they all must have at least [[IncorruptiblePurePureness four points of Conscience.]] And for the grand finale? Spend '''nine''' points of permanent Willpower against a Willpower roll with a difficulty of ten - meaning, [[LuckBasedMission you've got one shot at this]] - in an attempt to summon an EldritchAbomination into the world. During all of this time, if anyone else at the table has ''any'' sanity, they should be [[RaceAgainstTheClock going all out]] [[AttackAttackAttack to try to stop you]]. If you succeed, congratulations, you've just started something [[BrutalBonusLevel even worse than Gehenna]], your character is no longer playable due to DemonicPossession, and everyone else at your table you've probably can't decide if they hate you or just started something even worse than Gehenna, something the Storyteller more, YouBastard. [[WhatTheHellPlayer Clanbook itself]] [[LampshadeHanging lampshades]].
4th Oct '17 3:10:40 AM WorstEditorEver
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Added DiffLines:

* NintendoHard: In terms of the sheer number of dice-rolling and prep work needed to pull off, "Open the Way," the level 10 ability of Daimonion introduced in Clanbook Baali, may just be the hardest thing in the game to attempt, assuming the Storyteller is generous enough to even allow a player to try. First, you need to be a Baali (the clan [[ZeroPercentApprovalRating every other clan considers kill-on-sight]]). Then, you need to be third generation, or somehow able to use a ten dot ability some other way. That's right, you need to somehow become the equivalent of an Antediluvian, usually only seen during Gehenna scenarios. Then, your character needs to chant, uninterrupted, for forty-eight hours. Keep in mind, that's forty-eight hours ''straight,'' meaning you're going to need to make several willpower rolls to not fall asleep during the daylight hours. Once the prep work is complete, the ritual itself involves a sacrifice of [[MoralEventHorizon one hundred innocents]], with untainted souls; have fun using Sense the Sin on all of them to make sure one of them doesn't have any skeletons in their closet that can mess up your ritual. Oh, and they all must have at least [[IncorruptiblePurePureness four points of Conscience.]] And for the grand finale? Spend '''nine''' points of permanent Willpower against a Willpower roll with a difficulty of ten - meaning, [[LuckBasedMission you've got one shot at this]] - in an attempt to summon an EldritchAbomination into the world. During all of this time, if anyone else at the table has ''any'' sanity, they should be [[RaceAgainstTheClock going all out]] [[AttackAttackAttack to try to stop you]]. If you succeed, congratulations, you've just started something [[BrutalBonusLevel even worse than Gehenna]], your character is no longer playable due to DemonicPossession, and everyone else at your table probably can't decide if they hate you or the Storyteller more, YouBastard.
22nd Sep '17 1:37:44 PM CaptainCrawdad
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* DumpStat: Since there are so many skills introduced by each book, this is pretty common. Do you really need that point in Drive or Camarilla Lore when you can invest in Intelligence or Melee? There are far more useless skills than these as well
** But only when you play superheroes with fangs flavor of the game.

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* DumpStat: Since there are so many skills introduced by each book, this Appearance is pretty common. Do generally the least useful attribute, since unless you really need have a high Appearance, you're probably not going to do anything that point in Drive or Camarilla Lore when you can invest in Intelligence or Melee? hinges on it to begin with. There are far more useless a number of skills that will also come in handy in fewer circumstances than these others, such as well
** But only when you play superheroes with fangs flavor of
Music and Animal Ken. However, this all depends on the game.type of campaign you're in.



* EvenEvilHasStandards: The Sabbat may be ruthless cold hearted bastards, but they loathe demon worshippers as much as anyone, and will kill any they find.

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* EvenEvilHasStandards: EvenEvilHasStandards:
**
The Sabbat may be ruthless cold hearted bastards, but they loathe demon worshippers as much as anyone, and will kill any they find.



* EvilAllAlong: Saulot thanks to the [[DarkerAndEdgier plethora]] [[TrueArtIsAngsty of]] {{Retcon}}s since first edition. According to rumours, he was basically a saint who helped the poor, healed the sick, and farted fairy dust, who may or may not have reached a state where he didn't even drink blood anymore. [[TheChessmaster This was all just part]] [[DependingOnTheWriter of the plan to take over the world]] and he might have [[spoiler:created the Baali]]. [[spoiler: Further complicated in Gehenna, in which he is the key to saving the world and mankind and he very rarely survives the apocalypse; he is either destroyed or makes a heroic sacrifice to destroy his fellow Antediluvians]].

to:

* EvilAllAlong: EvilAllAlong:
**
Saulot thanks to the [[DarkerAndEdgier plethora]] [[TrueArtIsAngsty of]] {{Retcon}}s since first edition. According to rumours, he was basically a saint who helped the poor, healed the sick, and farted fairy dust, who may or may not have reached a state where he didn't even drink blood anymore. [[TheChessmaster This was all just part]] [[DependingOnTheWriter of the plan to take over the world]] and he might have [[spoiler:created the Baali]]. [[spoiler: Further complicated in Gehenna, in which he is the key to saving the world and mankind and he very rarely survives the apocalypse; he is either destroyed or makes a heroic sacrifice to destroy his fellow Antediluvians]].



* FlatEarthAtheist: Recurring {{NPC}} character Beckett the vampire archaeologist refuses to believe the more magic or religion-oriented vampire mythology. He's wrong about that. Usually right about everything else, though.

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* FlatEarthAtheist: FlatEarthAtheist:
**
Recurring {{NPC}} character Beckett the vampire archaeologist refuses to believe the more magic or religion-oriented vampire mythology. He's wrong about that. Usually right about everything else, though.



* FunnySchizophrenia: A holdover from the very first edition, when Clan Malkavian was all about playing pranks on people and talking to faeries. Later editions' attempts to focus on the tragedy and seriousness of mental illness were often overshadowed by players playing "wacky" vampires.
** Every once in a while you do get someone who plays a wacky Malk and then proceeds to explore the more serious consequences of things like lack of inhibition/impulse control... but don't hold your breath.
*** In LARP parlance these "wacky" Malks are often referred to as Bunny Eared Malks, Fluffy Malks, or Fish Malks.

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* FunnySchizophrenia: A holdover from the very first edition, when Clan Malkavian was all about playing pranks on people and talking to faeries. Later editions' attempts to focus on the tragedy and seriousness of mental illness were often overshadowed by players playing "wacky" vampires.
** Every once in a while you do get someone who plays a wacky Malk and then proceeds to explore the more serious consequences of things like lack of inhibition/impulse control... but don't hold your breath.
***
vampires. In LARP parlance these "wacky" Malks are often referred to as Bunny Eared Malks, Fluffy Malks, or Fish Malks.



* GambitPileup: And ''how!'' Many campaigns have become entirely self-sustaining (the Storyteller only serves as referee) because of this.
** Probably the best part is the occasional mention that the entire Jyhad, the long-running game of control and conquest between vampires, may have started as a ''practical joke''. Oh, Malkav...

to:

* GambitPileup: And ''how!'' Many campaigns have become entirely self-sustaining (the Storyteller only serves as referee) because of this.
**
this. Probably the best part is the occasional mention that the entire Jyhad, the long-running game of control and conquest between vampires, may have started as a ''practical joke''. Oh, Malkav...



* GeniusLoci: A particularly horrifying version: many Tzimisce use their fleshcrafting power to create lairs that are at least partially made out of the still-living flesh of their hapless ghouls.

to:

* GeniusLoci: GeniusLoci:
**
A particularly horrifying version: many Tzimisce use their fleshcrafting power to create lairs that are at least partially made out of the still-living flesh of their hapless ghouls.



** The level 8-9 Dementation powers of the Malkavian Methuselahs turned the tide during the Battle of Carthage against the Brujah, who got into melees and used Presence to lead the Carthaginian army. After a certain point, physical might just doesn't cut it.



** Subverted by the unfortunate hype around White Wolf's later science-fiction game, ''TabletopGame/{{Trinity}}'', which many players billed well before its release as "vampires in space". Oh how wrong they were. (Hint: It's a game about politics, psychic supersoldiers, and fighting mutants, spies, and crazy scientists)



* RuleOfSeven: The Tremere like to organize themselves around the number seven, with each leader responsible for seven subordinates. In practice, since there aren't enough Tremere around to realize this ambition, only the top of the pyramid obeys the rule of seven.

to:

* RuleOfSeven: RuleOfSeven:
**
The Tremere like to organize themselves around the number seven, with each leader responsible for seven subordinates. In practice, since there aren't enough Tremere around to realize this ambition, only the top of the pyramid obeys the rule of seven.



* SealedEvilInACan: The level 5 Serpentis power allows a vampire to take out its own heart so that they are immune to staking and some other forms of attack; powerful Setites usually keep them in canopic jars.

to:

* SealedEvilInACan: SealedEvilInACan:
**
The level 5 Serpentis power allows a vampire to take out its own heart so that they are immune to staking and some other forms of attack; powerful Setites usually keep them in canopic jars.



* SexyPackaging: The cover of the first Tzimisce splatbook combines this with CoversAlwaysLie. It displays a voluptuous and scantily clad blond woman in a sexy pose.
** Which is clued in on [[VaginaDentata the back cover]], [[http://cf.geekdo-images.com/images/pic551595_lg.jpg which can be seen here (NSFW WARNING)]].

to:

* SexyPackaging: The cover of the first Tzimisce splatbook combines this with CoversAlwaysLie. It displays a voluptuous and scantily clad blond woman in a sexy pose.
**
pose. Which is clued in on [[VaginaDentata the back cover]], [[http://cf.geekdo-images.com/images/pic551595_lg.jpg which can be seen here (NSFW WARNING)]].



* SocietyMarchesOn: The entire setting ended in 2004, one year before Website/YouTube came alive. In the Camarilla sourcebook, it stated that the Masquerade was by that point already becoming more and more difficult to uphold because our society was voyeurist with international instantaneous devices in the hands of the humans.

to:

* SocietyMarchesOn: SocietyMarchesOn:
**
The entire setting ended in 2004, one year before Website/YouTube came alive. In the Camarilla sourcebook, it stated that the Masquerade was by that point already becoming more and more difficult to uphold because our society was voyeurist with international instantaneous devices in the hands of the humans.



* VampireBitesSuck: The clan curse of the Giovanni, the Lamia bloodline in Dark Ages, and also a Flaw that can be taken by other Kindred.
** Also a natural side consequence of the Nagaraja clan weakness (needing to [[ImAHumanitarian devour actual flesh]] as well as blood).

to:

* VampireBitesSuck: The clan curse of the Giovanni, the Lamia bloodline in Dark Ages, and also a Flaw that can be taken by other Kindred.
**
Kindred. Also a natural side consequence of the Nagaraja clan weakness (needing to [[ImAHumanitarian devour actual flesh]] as well as blood).
15th Sep '17 2:57:24 AM GriffinPilgrim
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** The second generation consisted of three vampires.
15th Sep '17 2:25:54 AM GriffinPilgrim
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** Although the above story is only included in the Toreador clanbook [[UnreliableNarrator and does rather feed into their own views on undeath]] so it's truth is doubtful.

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** Although the above story is only included in the Toreador clanbook [[UnreliableNarrator coming from an elder telling stories to a ancilla]] [[AuthorAppeal and does rather feed into their own the Toreador views on undeath]] so it's truth is doubtful.
15th Sep '17 2:22:00 AM GriffinPilgrim
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* Although the above story is only included in the Toreador clanbook [[UnreliableNarrator and does rather feed into their own views on undeath]] so it's truth is doubtful.

to:

* ** Although the above story is only included in the Toreador clanbook [[UnreliableNarrator and does rather feed into their own views on undeath]] so it's truth is doubtful.
15th Sep '17 2:20:07 AM GriffinPilgrim
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Added DiffLines:

* Although the above story is only included in the Toreador clanbook [[UnreliableNarrator and does rather feed into their own views on undeath]] so it's truth is doubtful.
11th Sep '17 4:52:57 PM AmyS
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* CannibalismSuperpower: Diablerie, the act of devouring the blood and soul of another vampire, is primarily used by vampires to gain power above what is normally possible for their generation. One of the few genuinely taboo practices in most vampire societies...though of course, it happens anyway.* CastFromCalories: Vampires can spend Blood Points on vampiric abilities; they must then recharge their Blood Pool by snacking on some mortal. TakenToTheExtreme with thaumaturgy, as it is unpleasant to burn away one's vitae for the use of a spell, so much that success is determined by willpower alone and a botch causes a loss of a permanent willpower point.

to:

* CannibalismSuperpower: Diablerie, the act of devouring the blood and soul of another vampire, is primarily used by vampires to gain power above what is normally possible for their generation. One of the few genuinely taboo practices in most vampire societies...though of course, it happens anyway.anyway.
* CastFromCalories: Vampires can spend Blood Points on vampiric abilities; they must then recharge their Blood Pool by snacking on some mortal. TakenToTheExtreme with thaumaturgy, Thaumaturgy is a bit of an extreme case, as it is unpleasant to burn away one's vitae for the use of a spell, so much that success is determined by willpower alone and a botch causes a loss of a permanent willpower point.
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