History TabletopGame / VampireTheMasquerade

30th Jun '16 9:25:50 AM aurora369
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** Attempting to diablerize an Antediluvian is a very bad idea, because even if you somehow succeed, there's a good chance that they will simply take over your body. When a vampire publicly announces the successful diablerie of an Antediluvian and then disappears or goes into torpor, it generally means something very bad has happened to them.

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** Attempting to diablerize an Antediluvian is a very bad idea, because even if you somehow succeed, there's a good chance that they will simply take over your body. When a vampire publicly announces the successful diablerie of an Antediluvian and then disappears or goes into torpor, it generally means something very bad has happened to them. Unless you are already 4th Generation (one step below the Antediluvians); Troile, the 4th Generation Brujah, managed to pull the "eat the vampire dad" successfully.
30th Jun '16 8:56:29 AM aurora369
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* AnimalsHateHim: Animals can tell (usually by scent) that a vampire is unnatural and even the friendliest dog will react badly to the average vampire by default. Vampires can overcome this by training in the Animal Ken skill or taking ranks of the Animalism discipline.

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* AnimalsHateHim: Animals can tell (usually by scent) that a vampire is unnatural and even the friendliest dog will react badly to the average vampire by default. Vampires can overcome this by training in the Animal Ken skill or taking ranks of the Animalism discipline. Another way of making friends with a ''particular'' animal is feeding it vampire blood, which will make the creature your ghoul.
23rd Jun '16 10:35:15 AM narm00
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The tabletop roleplaying game that started the TabletopGame/OldWorldOfDarkness line. It subverted many tropes of roleplaying games from that time by making the player characters monsters (as opposed to heroes who hunt them) and installing a KarmaMeter that makes violence a dubious solution in many situations. In this game, players take the roles of vampires (aka the Kindred, aka the Damned), undead beings gifted with eternal (un)life and superhuman power, but forced to endure compulsive bloodlust and the manipulations and predations of seemingly all-powerful elder vampires.

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The tabletop roleplaying game that started the TabletopGame/OldWorldOfDarkness line. It Creator/WhiteWolf, the game's publishers, subverted many tropes of roleplaying games from that time the late 80s by making the player characters monsters (as opposed to heroes who hunt them) and installing a KarmaMeter that makes violence a dubious solution in many situations. In this game, players take the roles of vampires (aka the Kindred, aka the Damned), undead beings gifted with eternal (un)life and superhuman power, but forced to endure compulsive bloodlust and the manipulations and predations of seemingly all-powerful elder vampires.



The game was famous both for the huge wealth of creative material it presented to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. The publishers canned it (along with all their other World of Darkness games) in the early 2000s, replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.

A new edition of Masquerade was announced by Onyx Path at [=GenCon=] 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Creator/ParadoxInteractive bought Creator/WhiteWolf later in 2015, announcing their own plans for a new edition, which was similarly intended to follow on where the original had left off.

It's most famous supplement was ''TabletopGame/ChicagoByNight''.

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The game Masquerade was famous both for the huge wealth of creative material it presented to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. The publishers ''TabletopGame/ChicagoByNight'' stands out as by far the most iconic of the game's supplements. In the early 2000s, White Wolf canned it Masquerade (along with all their other World of Darkness games) in the early 2000s, games), replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.

A new edition of Masquerade was announced by Onyx Path at [=GenCon=] 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Creator/ParadoxInteractive bought Creator/WhiteWolf White Wolf later in 2015, announcing their own plans for a new edition, which was similarly intended to follow on where the original had left off.

It's most famous supplement was ''TabletopGame/ChicagoByNight''.
off.



** It's not detailed all in one place, but there's some seriously unwholesome things going on behind the scenes of the Tremere Council of Seven. It seems that Tremere has turned into a gigantic white slug after playing body Musical Chairs with his lieutenants, which came back to bite him in the ass.

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** It's not detailed all in one place, but there's some seriously unwholesome things going on behind the scenes of the Tremere Council of Seven. It seems that Tremere Tremere's body has turned into a gigantic white slug after playing body while his mind plays Musical Chairs with his lieutenants, which came back to bite him in the ass.lieutenants.



* DeadlyDecadentCourt: Camarilla, the main world-spanning sect of vampires is one big example of this.

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* DeadlyDecadentCourt: The Camarilla, the main world-spanning sect of vampires vampires, is one big example of this.



* ReligionOfEvil: The Followers of Set. Their whole faith revolves around corrupting others, including each other. Their special KarmaMeter included options like the Path of Ecstasy (sample moral precept: "To resist temptation is a great wrong") and the Path of the Warrior (sample moral precept: "You are a warrior; do not hesitate to kill").

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* ReligionOfEvil: The Followers of Set. Their whole faith revolves around corrupting others, including each other. Their special KarmaMeter included includes options like the Path of Ecstasy (sample moral precept: "To resist temptation is a great wrong") and the Path of the Warrior (sample moral precept: "You are a warrior; do not hesitate to kill").



* SaltTheEarth: When Troile realized during the Battle of Carthage that the Brujah had lost, she embraced her 4th generation Baali lover and together they melded into the earth. The Ventrue had the Romans salt the earth to prevent them from rising again.
* ScaledUp: Settites' powers revolve around turning into snakes. Gangrel can turn into any predatory creatures, but a significantly powerful one can turn into a ''dragon''. High-end Vicissitude powers such as Zulo war-form and Chiropteran Marauder allow the Tzimisce to turn into powerful beasts with a nightmarish aspect.

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* SaltTheEarth: When Troile realized during the Battle of Carthage that the Brujah had lost, she embraced her 4th generation Baali lover and together they melded into the earth. The Ventrue had the Romans salt the earth to prevent them from rising again.
again; however, there are mentions in the V20 books of an ancient Baali presence stirring in the ruins of Carthage...
* ScaledUp: Settites' Setites' powers revolve around turning into snakes. Gangrel can turn into any predatory creatures, creature, but a significantly powerful one can turn into a ''dragon''. High-end Vicissitude powers such as Zulo war-form and Chiropteran Marauder allow the Tzimisce to turn into powerful beasts with a nightmarish aspect.



* ShatteredSanity: The emblem of Clan Malkavian is a shattered mirror. The reason is that, despite being insane, the mind of a Malkavian truly reflects shards of reality.

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* ShatteredSanity: The emblem of Clan Malkavian is a shattered mirror. The reason is that, despite being insane, mirror, symbolising both their fractured minds and the mind fragments of a Malkavian truly reflects shards of reality.deeper truths they see.



* TheSocialDarwinist: Clan Lasombra practically monopolizes this trope with all the factions within it implementing social darwinism in both their behavior and laws. They are completely unapologetic in their goal of creating a world where weak are made to be subservient obeying the strong.

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* TheSocialDarwinist: Clan Lasombra practically monopolizes this trope with all the factions within it implementing social darwinism in both their behavior and laws. They are completely unapologetic in their goal of creating a world where the weak are made to be subservient obeying the strong.



** The Ravnos practicing this in their battles with the Kuei-Jin is what caused the Week of Nightmares. Long story short, the Ravnos would mass embrace children, and send them into battle against their enemies. These increasingly weaker children would die quickly. The increasing amount of deaths of these descendants is what eventually caused their Antediluvian to wake up.

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** The Ravnos practicing this in their battles with the Kuei-Jin is what caused the Week of Nightmares. Long story short, the Ravnos would mass embrace children, childer, and send them into battle against their enemies. These increasingly weaker children childer would die quickly. The increasing amount of deaths of these descendants is what eventually caused their Antediluvian to wake up.
16th Jun '16 4:36:29 PM CharlesPhipps
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It's most famous supplement was ''[[TabletopGame/VampireTheMasqueradeChicagoByNight Chicago by Night]].''

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It's most famous supplement was ''[[TabletopGame/VampireTheMasqueradeChicagoByNight Chicago by Night]].''
''TabletopGame/ChicagoByNight''.
16th Jun '16 4:44:37 AM CharlesPhipps
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Added DiffLines:

It's most famous supplement was ''[[TabletopGame/VampireTheMasqueradeChicagoByNight Chicago by Night]].''
26th Apr '16 7:58:52 AM narm00
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The game was famous both for the huge wealth of creative material it presented to players...as well as the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. The publishers canned it (along with all their other World of Darkness games) in the early 2000s, replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.

to:

The game was famous both for the huge wealth of creative material it presented to players...as well as and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. The publishers canned it (along with all their other World of Darkness games) in the early 2000s, replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.



* AGodAmI: Cappadocius plotted to somehow diablerize God (yeah, you read that right).



* AGodAmI: Cappadocius plotted to somehow diablerize God (yeah, you read that right).



* AdultFear: Why it's called a storytelling game of ''personal'' horror. Themes such as social alienation, peer pressure, punishment, loss and condemnation run rampant in vampiric society. In other settings, maybe the BigBad will kill your love interest. In ''Vampire'', your superior might order them killed as penance for your failure, or you might accidentally slaughter them yourself while frenzied. That said, while White Wolf always encouraged this direction in the books, many groups would choose a different focus, in many cases leading to the infamous [[RPGsEqualCombat "Superheroes]] [[FriendlyNeighborhoodVampire with Fangs"]] playstyle.

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* AdultFear: Why it's called a storytelling game of ''personal'' horror. Themes such as social alienation, peer pressure, punishment, loss and condemnation run rampant in vampiric society. In other settings, maybe the BigBad will kill your love interest. In ''Vampire'', your superior might order them killed as penance for your failure, or you might accidentally slaughter them yourself while frenzied. That said, while White Wolf always encouraged this direction in the books, many groups would choose a different focus, in many cases leading to the infamous [[RPGsEqualCombat "Superheroes]] [[FriendlyNeighborhoodVampire with Fangs"]] playstyle.



** Also the fate of a vampire staked through the heart, they're left paralyzed, but aware of their surroundings. In fact, a common method of execution is to stake the victim through the heart, then leave them outside to when the sun comes up, unable to move to safety.

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** Also the fate of a vampire staked through the heart, heart; they're left paralyzed, but aware of their surroundings. In fact, a common method of execution is to stake the victim through the heart, then leave them outside to when the sun comes up, unable to move to safety.



** Clan Tremere was originally tied to ArsMagica (which has a House Tremere in its version of the Order of Hermes). Later re-purposed into Mage: The Ascension, with its version of the Order of Hermes.

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** Clan Tremere was originally tied to ArsMagica TabletopGame/ArsMagica (which has a House Tremere in its version of the Order of Hermes). Later re-purposed into Mage: The Ascension, TabletopGame/MageTheAscension, with its version of the Order of Hermes.



* {{Badass}}: Which "signature characters" are this and which are {{Canon Sue}}s is debatable.



* {{Badass}}: Which "signature characters" are this and which are {{Canon Sue}}s is debatable.



** Nosferatu get to watch themselves physically turn into actual monsters, and for Samedi the part of undeath that keeps them from deteriorating doesn't really kick in for a few months, leaving them as half-rotted corpses for eternity.

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** Nosferatu and Gargoyles get to watch themselves physically turn into actual monsters, and for Samedi the part of undeath that keeps them from deteriorating doesn't really kick in for a few months, leaving them as half-rotted corpses for eternity.eternity. The Harbringers of Skulls, meanwhile, after centuries in the Underworld, have ended up looking like shriveled corpses.



* CorruptChurch: In the Middle Ages, the Cainite Heresy was a plot to subvert the Catholic Church with vampiric rites and beliefs. The Inquisition had great success in stamping it out, thanks to the Anarch Revolt distracting (and killing) the leaders of the Heresy.



** Centuries of Setite influence on Constantinople's Toreadors might be the main reason for that clan's degeneration. Likewise, the Baali influence on Carthage's Brujah resulted in the clan embracing violence instead of philosophy.

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** Centuries of Setite influence on Constantinople's Toreadors Toreador might be the main reason for that clan's degeneration. Likewise, the Baali influence on Carthage's Brujah resulted in the clan embracing violence instead of philosophy.



* CorruptChurch: In the Middle Ages, the Cainite Heresy was a plot to subvert the Catholic Church with vampiric rites and beliefs. The Inquisition had great success in stamping it out, thanks to the Anarch Revolt distracting (and killing) the leaders of the Heresy.



* DeadAllAlong: Some of the Antediluvians turn out to be this: [[spoiler: Veddhartha (Ventrue)]], [[spoiler: Set]], [[spoiler: Troile (Brujah), not exactly dead but trapped in salted earth at Carthage, unable to rise]].

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* DeadAllAlong: Some of the Antediluvians turn out to be this: this in ''Gehenna'': [[spoiler: Veddhartha (Ventrue)]], [[spoiler: Set]], [[spoiler: Troile (Brujah), not exactly dead but trapped in salted earth at Carthage, unable to rise]].



* TheDescendantsOfCain: Here, Cain's curse was actually [[OurVampiresAreDifferent vampirism]], so the modern (Western) vampires are all descended from him by transmission of said curse. For this reason, non-Western vampires (like the [[ChineseVampire kuei-jin]]) refer to them as "Cainites".

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* TheDescendantsOfCain: Here, Cain's curse was actually [[OurVampiresAreDifferent vampirism]], so the modern (Western) vampires are all descended from him by transmission of said curse. For this reason, non-Western vampires (like the [[ChineseVampire kuei-jin]]) refer to one name that's used for them as is "Cainites".



* {{Dhampyr}}: Introduced in the Time of Judgement books, a dhampyr was the result of a 14th or 15th generation vampire who temporarily reactivated their mortal abilities when having sex. They functioned the same as a revenant (a human born with some ghoul powers), which led to some uncomfortable questions to those who studied both.

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* {{Dhampyr}}: Introduced in the Time of Judgement books, a dhampyr was is the result of a 14th or 15th generation vampire who temporarily reactivated their mortal abilities when having sex. They functioned function the same as a revenant (a human born with some ghoul powers), which led to some uncomfortable questions to those who studied both.



* DoomedByCanon: In the Dark Ages books, characters are given a Destiny along with the regular info, and many of them meet violent ends. Also, quite a few clans are doomed: the Salubri, the Cappadocians, the Ravnos, and also [[spoiler: the Tremere, the Giovanni, the Setites, and the Tzimisce.]] If you choose to play the Wormwood chronicle for Gehenna instead, [[spoiler:God destroys all vampires except for a handful whom he rewards with mortality.]]

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* DoomedByCanon: In the Dark Ages books, characters are given a Destiny along with the regular info, and many of them meet violent ends. Also, quite a few clans are doomed: the Salubri, the Cappadocians, the Ravnos, and also in Gehenna [[spoiler: the Tremere, the Giovanni, the Setites, and the Tzimisce.]] If you choose to play the Wormwood chronicle for Gehenna instead, [[spoiler:God destroys all vampires except for a handful whom he rewards with mortality.]]



* DumpStat: Since there are so many skills introduced by each book, this is pretty common. Do you really need that point in Drive or Camarilla Lore when you can invest in Intelligence or Melee? There are far more useless skill than these as well.

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* DumpStat: Since there are so many skills introduced by each book, this is pretty common. Do you really need that point in Drive or Camarilla Lore when you can invest in Intelligence or Melee? There are far more useless skill skills than these as well.



* EldritchAbomination: Earthbound demons. The most inhuman Antediluvians qualify as these - Tzimisce is practically Vicissitude itself now, while Lasombra is a creature of the Abyss.

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* EldritchAbomination: Earthbound demons.demons and the Children of the Outer Void (identified with the Earthbound after ''TabletopGame/DemonTheFallen'', but de-linked with ''The Black Hand: A Guide to the Tal'Mahe'Ra''). The most inhuman Antediluvians qualify as these - Tzimisce is practically Vicissitude itself now, while Lasombra is a creature of the Abyss.



* TheEndOfTheWorldAsWeKnowIt: Gehenna, usually envisioned as the time when the godlike Antediluvian ancestors of the 13 vampire clans will rise to devour their progeny and royally thrash the world in the process. However, various sourcebooks have whittled down the Antediluvians who will still be alive by the time of Gehenna.

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* TheEndOfTheWorldAsWeKnowIt: Gehenna, usually envisioned as the time when the godlike Antediluvian ancestors of the 13 vampire clans will rise to devour their progeny and royally thrash the world in the process. However, various sourcebooks have whittled ended up whittling down the Antediluvians who will still be alive by the time of Gehenna.



** There are some Baali who loathe infernalists too, not least their own kin - they keep various cosmic horrors asleep by performing atrocities, and the last damn thing they need is some idiot trying to wake said horrors up.



* EvilerThanThou: Many Tzimisce, Lasombra and Followers of Set actually take pride at being EvilerThanThou monsters, more often than not of {{Nietzsche Wannabe}}s variety.
* EvilutionaryBiologist: Tzimisce on the Path of Metamorphosis not only think that vampires are an evolutionary step above humans, but that the vampiric state is the precursor to a 'perfect' life-form. Their aspiration is to turn into a planet-wide organism through Vicissitude, and they experiment constantly for this goal. The results are not pretty, to say the least.



* EvilerThanThou: Many Tzimisce, Lasombra and Followers of Set actually take pride at being EvilerThanThou monsters, more often than not of the {{Nietzsche Wannabe}}s variety.
* EvilutionaryBiologist: Tzimisce on the Path of Metamorphosis not only think that vampires are an evolutionary step above humans, but that the vampiric state is the precursor to a 'perfect' life-form. Their aspiration is to turn into a planet-wide organism through Vicissitude, and they experiment constantly for this goal. The results are not pretty, to say the least.
* EyeRemember: One of the Giovanni powers.



* EyeRemember: One of the Giovanni powers.
* FallenHero: A whole clan of them. The Assamites were originally the Clan of Judges, punishing those who broke the Traditions and fighting the Baali. However, the Baali used captured Assamites in a Dark Thaumaturgical ritual that cursed the whole clan, making them addicted to vampire blood. The result is that the Assamites are now ravening assassins with an entire Path based on diablerie.

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* EyeRemember: One of the Giovanni powers.
* FallenHero: A whole clan of them. The Assamites were originally the Clan of Judges, punishing those who broke the Traditions and fighting the Baali. However, the Baali used captured Assamites in a Dark Thaumaturgical ritual that cursed laid a curse which spread through the whole clan, making them the warrior caste addicted to vampire blood. The result is that the Assamites warriors, the majority of the clan, are now ravening assassins with an entire Path based on diablerie.



* FalseInnocenceTrick: The modus operandi of a Samedi on the Camarilla's Red List. She uses Obfuscate and Chimerstry to conceal her corpselike appearance and looks like a small girl to her prey (both vampires and humans).

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* FalseInnocenceTrick: The modus operandi of a Samedi who used to be on the Camarilla's Red List. She uses used Obfuscate and Chimerstry to conceal her corpselike appearance and looks looked like a small girl to her prey (both vampires and humans).



** Also, the blood of other supernaturals - particularly [[ChangelingTheDreaming fae]] and [[TabletopGame/MageTheAscension "mystic" mages]] - supposedly work this way for vampires. Results... vary.

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** Also, the blood of other supernaturals - particularly [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming fae]] and [[TabletopGame/MageTheAscension "mystic" mages]] - supposedly work this way for vampires. Results... vary.



* FictionalDocument: ''The Book of Nod'', ''The Prince's Primer'' and ''Revelations of the Dark Mother'', which all underwent {{Defictionalization}}. All three were referenced and dwarfed by the last document in the game line, ''The Encyclopædia Vampirica.''

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* FictionalDocument: ''The Book of Nod'', ''The Ericyes Fragments'', ''The Prince's Primer'' and ''Revelations of the Dark Mother'', which all underwent {{Defictionalization}}. All three were referenced and dwarfed by the last document in the game line, ''The Encyclopædia ''Encyclopædia Vampirica.''



* FoodChainOfEvil: Some of the really old low Humanity vampires can only find nourishment from vampiric vitae; and since drinking it without killing the victim creates a blood bond, they go all the way. Those vampires who believe in Gehenna fear the day when the Antediluvians arise to consume their childer.

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* FoodChainOfEvil: Some of the really old low Humanity vampires can only find nourishment from vampiric vitae; vitae, and since drinking it without killing the victim creates a blood bond, they go all the way. Those vampires who believe in Gehenna fear the day when the Antediluvians arise to consume their childer.



* GoodAllAlong: The Assamites were originally portrayed as blood-thirsty monsters hated and feared by the other clans; but the revised clanbook put a much more positive spin on them as warriors against evil. Although later editions tried to tone this down a bit, the Assamites are still the clan with the healthiest attitude towards humans, mostly ignoring them altogether. Their Path of Blood has avoiding killing mortals as a main tenet, so all the evil of the clan is directed towards other vampires.

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* GoodAllAlong: The Assamites were originally portrayed as blood-thirsty monsters hated and feared by the other clans; clans, but the revised clanbook put a much more positive spin on them as warriors against evil. Although later editions books tried to tone this down a bit, the Assamites are still the clan with the healthiest attitude towards humans, mostly ignoring them altogether. Their Path of Blood has avoiding killing mortals as a main tenet, so all the evil of the clan is directed towards other vampires.



* HolyBurnsEvil: Potent True Faith can do this. Areas with high Ambient Faith ratings generally cause great discomfort to Kindred; but vampires with low Humanity and self-control can actually be destroyed by them.

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* HolyBurnsEvil: Potent True Faith can do this. Areas with high Ambient Faith ratings generally cause great discomfort to Kindred; but vampires with low Humanity and self-control can actually be destroyed by them. The Baali's bloodline weakness makes them particularly susceptible to this.



* HorrorHunger: There's the usual thirst for blood, which can lead a starving vampire into Frenzy trying to slake their thirst. And then there's ''Methuselah's Thirst.'' Simply put, elder vampires eventually can only derive sustenance from ''other vampires.'' But drinking vampire blood induce Blood Bond, so they would go all the way to [[YourSoulIsMine Diablerie.]] But what about the truly ancient ones? If your elder needs to drink vampire blood, what would ''his'' elder drink?

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* HorrorHunger: There's the usual thirst for blood, which can lead a starving vampire into Frenzy trying to slake their thirst. And then there's ''Methuselah's Thirst.'' Simply put, elder vampires eventually can only derive sustenance from ''other vampires.'' But drinking vampire blood induce induces Blood Bond, so they would go all the way to [[YourSoulIsMine Diablerie.]] But what about the truly ancient ones? If your elder needs to drink vampire blood, what would ''his'' elder drink?



* {{Islam}}: A large minority of the Nosferatu are Muslims and call themselves the Hajj. The Lasombra also had a significant Muslim branch before the Anarch Revolt. The Assamites are an interesting case, since most of them except those on the Path of Blood were Muslim; but after the Methuselah ur-Shulgi's awakening and takeover of the clan, they have been persecuted. A schism has occurred among the Assamites, with many Muslims defecting to the Camarilla.

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* {{Islam}}: UsefulNotes/{{Islam}}: A large minority of the Nosferatu are Muslims and call themselves the Hajj. The Lasombra also had a significant Muslim branch before the Anarch Revolt. The Assamites are an interesting case, since most of them except those on the Path of Blood were Muslim; but after the Methuselah ur-Shulgi's awakening and takeover of the clan, they have been persecuted. A schism has occurred among the Assamites, with many Muslims defecting to the Camarilla.



* KillItWithFire: Theoretically, this is the next best thing against vampires after sunlight. In practice, supernatural beings, including other vampires can and often do have better means of vampire-slaying...although white phosphorus grenades are still not to be underestimated.

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* KillItWithFire: Theoretically, this is the next best thing against vampires after sunlight. In practice, supernatural beings, including other vampires vampires, can and often do have better means of vampire-slaying...although white phosphorus grenades are still not to be underestimated.



* MinMaxing: Mostly averted. Traits, Skills and Disciplines are all taken into account to determine success in Feats, and since boosting one of these to level 5 is really expensive XP-wise, the smarter choice is to spread your XP around to maximize performance. Furthermore, disciplines are rarely automatic successes, instead requiring you to 'roll Stealth + Dexterity' for example, so a well-balanced character works best.



* MinMaxing: Mostly averted. Traits, Skills and Disciplines are all taken into account to determine success in Feats; and since boosting one of these to level 5 is really expensive XP-wise, the smarter choice is to spread your XP around to maximize performance. Furthermore, disciplines are rarely automatic successes, instead requiring you to 'roll Sneaking + Dexterity' for example, so a well-balanced character works best.



* TheMissingFaction: The lost/extinct vampire clans: the Cappadocian and the Salubri. The Giovanni and the Tremere filled in the power vacuum they left behind in the Final Nights. Coincidentally, they both usurped the previous clans' positions.

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* TheMissingFaction: The lost/extinct vampire clans: the Cappadocian Cappadocians and the Salubri. The Giovanni and the Tremere filled in the power vacuum they left behind in the Final Nights. Coincidentally, they both usurped the previous clans' positions.



* MonsterProgenitor: Cain is the first Vampire.

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* MonsterProgenitor: Cain Caine is the first Vampire.



* MugglesDoItBetter / NotSoHarmless: Individual humans ignorant of the existence of vampires are all but helpless if they find themselves confronting one, but human in very large numbers, humans with powerful modern weapons, and humans educated in the ways of the undead can pose quite a danger the average vampire indeed. This, of course, is why the Masquerade exists in the first place.
* MurderMakesYouCrazy: Murder is one of the fastest ways to lose Humanity; and by the time vampires get to Humanity 1, they will be barely coherent monsters rambling in their blood-soaked havens.

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* MugglesDoItBetter / NotSoHarmless: Individual humans ignorant of the existence of vampires are all but helpless if they find themselves confronting one, but human humans in very large numbers, humans with powerful modern weapons, and humans educated in the ways of the undead can pose quite a danger to the average vampire indeed. This, of course, is why the Masquerade exists in the first place.
* MurderMakesYouCrazy: Murder is one of the fastest ways to lose Humanity; Humanity, and by the time vampires get to Humanity 1, they will be barely coherent monsters rambling in their blood-soaked havens.



* NightmareFace: The Tzimisce, Nosferatu, Samedi and some Gangrel.
* NobleDemon: Vampires on the Path of Honorable Accord are in contrast to their brethren in the Sabbat. They place honor and chivalry foremost and never go back on their word. Background books state that they prevented the Sabbat from disintegrating in its early days and drafted its only 'laws', the Code of Milan. Their chivalry does not mean that they are any nicer to humans, however.

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* NightmareFace: The Tzimisce, Nosferatu, Samedi Samedi, Harbringers of Skulls and some Gangrel.
* NobleDemon: Vampires on the Path of Honorable Accord are in contrast to their brethren in the Sabbat. They place honor and chivalry foremost and never go back on their word. Background books state that they prevented the Sabbat from disintegrating in its early days and drafted its only 'laws', the Code of Milan. Their chivalry does not mean that they are any nicer to humans, however.
Gangrel.



* NobleDemon: Vampires on the Path of Honorable Accord are in contrast to their brethren in the Sabbat. They place honor and chivalry foremost and never go back on their word. Background books state that they prevented the Sabbat from disintegrating in its early days and drafted its only 'laws', the Code of Milan. Their chivalry does not mean that they are any nicer to humans, however.



* Ouroboros: The clan symbol of the Tzimisce.



* OurVampiresAreDifferent: 13 clans plus umpteen extra bloodlines means there's almost no subtype of vampire myth or trope that goes unexplored.

to:

* OurVampiresAreDifferent: 13 clans plus umpteen extra bloodlines plus the Kuei-jin means there's almost no subtype of vampire myth or trope that goes unexplored.unexplored.
* {{Ouroboros}}: The clan symbol of the Tzimisce.



** Also Caine himself. The Book of Nod reveals that he was offered forgiveness and release from his curse by God three times and each time refused because doing so meant submitting to another's will. There are even hints that that offer is still open, that Caine could redeem himself and all other vampires at any time but still refuses to accept forgiveness until God asks him for forgiveness first.
* ProphecyTwist: The rise of thin-blooded vampires is supposed to herald Gehenna, the vampire apocalypse, so a lot of vampires' reactionary plan was to kill then en masse. The catch? ''Killing them'' is precisely what instigates the end of the world.

to:

** Also Caine himself. The Book of Nod reveals that he was offered forgiveness and release from his curse by God three times and each time refused because doing so meant submitting to another's will. There are even hints that that offer is still open, that Caine could redeem himself and all other vampires at any time time, but still refuses to accept forgiveness until God asks him for forgiveness first.
* ProphecyTwist: The rise of thin-blooded vampires is supposed to herald Gehenna, the vampire apocalypse, so a lot of vampires' reactionary plan was is to kill then en masse. The catch? ''Killing them'' is precisely what instigates the end of the world.



* ThePunishment: Vampires came into existence as a result of God's curse on Cain, presumably aimed at making Cain repent. As you can guess, this worked about as well as most examples of ThePunishment.

to:

* ThePunishment: Vampires came into existence as a result of God's curse on Cain, Caine, presumably aimed at making Cain Caine repent. As you can guess, this worked about as well as most examples of ThePunishment.



** The Metaplot may or may not try to do this, depending of the GM and fan. But one example that just jump from the book to beat you to death is in '''New York by Night''', where the writer pretty much orders you to explore the ''deep meaningful theological discussions'' between two hunters (a young angry man with a crippled sister (Mike and Zhanna) and a ex-security guard (Bobby)), that your players should stop the game to pay attention and if they die, that they should lose Karma points instantly and brutally.

to:

** The Metaplot may or may not try to do this, depending of the GM and fan. But one example that just jump jumps from the book to beat you to death is in '''New York by Night''', where the writer pretty much orders you to explore the ''deep meaningful theological discussions'' between two hunters (a young angry man with a crippled sister (Mike and Zhanna) and a ex-security guard (Bobby)), that your players should stop the game to pay attention and if they die, that they should lose Karma points instantly and brutally.



* RealMenWearPink: The Brujah ''antitribu'' wear purple as a sign of clan affiliation. Mind, they are generally considered the Sabbat's shock troops. Badass indeed.



* RealMenWearPink: The Brujah ''antitribu'' wear purple as a sign of clan affiliation. Mind, they are generally considered Sabbat's shock troops. Badass indeed.
* {{Retcon}}: Along with a ContinuitySnarl worth of Comic Timeline. Each new editon changed things and the flavor of the verse. There were splats that confounded, sneered at or simply invalidated others, and the sheer amount of rumors was frankly ridiculous. There is a reason why Vampire is synonymous in RPG circles with metaplot... and railroading.



** Subverted by the unfortunate hype around White Wolf's later science-fiction game, ''Trinity'', which many players billed well before its release as "vampires in space". Oh how wrong they were. (Hint: It's a game about politics, psychic supersoldiers, and fighting mutants, spies, and crazy scientists)

to:

** Subverted by the unfortunate hype around White Wolf's later science-fiction game, ''Trinity'', ''TabletopGame/{{Trinity}}'', which many players billed well before its release as "vampires in space". Oh how wrong they were. (Hint: It's a game about politics, psychic supersoldiers, and fighting mutants, spies, and crazy scientists)



* {{Retcon}}: Along with a ContinuitySnarl worthy of any comic timeline. Each new edition changes things and the flavor of the verse (even the 20th anniversary edition - it may not update the metaplot, but it still changes things up). There are splats that confound, sneer at or simply invalidate others, and the sheer amount of rumors is frankly ridiculous. There is a reason why Vampire is synonymous in RPG circles with metaplot... and railroading.



** In some versions of the healer Salubri, there are said to be only seven of them at any time.



** The Children of the Outer Dark are {{Eldritch Abomination}}s the Baali are supposed to keep asleep by performing monstrous atrocities. Problem is, there's the occasional Baali (or other infernalist) who gets it in their head to wake them up, or risks doing so by accident...



* {{Sourcebook}}



* SocietyMarchesOn: The entire setting ended in 2004, one year before Website/YouTube came alive. In the Camarilla sourcebook, it stated that the Masquerade was by that point already becoming more and more difficult to uphold because our society was a voyeurist with international instantaneous devices in the hands of the humans.

to:

* SocietyMarchesOn: The entire setting ended in 2004, one year before Website/YouTube came alive. In the Camarilla sourcebook, it stated that the Masquerade was by that point already becoming more and more difficult to uphold because our society was a voyeurist with international instantaneous devices in the hands of the humans.



* {{Sourcebook}}



* TearsOfBlood: Although possible, very few vampires would be driven to it.



* TearsOfBlood: Although possible, very few vampires would be driven to it.



* ToWinWithoutFighting: The proper way to play the Jyhad. Attacking a vampire is always extremely risky, since clever ones keep some strong abilities secret. Physical violence is also frowned upon unless in the right context. The most dangerous vampires prepare schemes covering decades that result in humiliation or destruction for the enemy. In any case, why would you need to fight a vampire if you can just manipulate the city council into demolishing their haven in the middle of the day?
* TorchesAndPitchforks: Were surprisingly effective during the Inquisition. Turns out that a large mob wielding fire is a match for most vampires.



* TorchesAndPitchforks: Were surprisingly effective during the Inquisition. Turns out that a large mob wielding fire is a match for most vampires.
* ToWinWithoutFighting: The proper way to play the Jyhad. Attacking a vampire is always extremely risky, since clever ones keep some strong abilities secret. Physical violence is also frowned upon unless in the right context. The most dangerous vampires prepare schemes covering decades that result in humiliation or destruction for the enemy. In any case, why would you need to fight a vampire if you can just manipulate the city council into demolishing their haven in the middle of the day?



* UnholyGround: The fallen angel Kupala is bound within the soil of Eastern Europe.

to:

* UnholyGround: The fallen angel demonic entity Kupala is bound within the soil of Eastern Europe.



* [[{{Uberwald}} Überwald]]: Transylvania in the World of Darkness, of course.

to:

* [[{{Uberwald}} Überwald]]: {{Uberwald}}: Transylvania in the World of Darkness, of course.course.
* VampireHunter: Come in normal and Imbued varieties. The best of them, armed with True Faith, supernatural powers and modern weaponry, can maybe take down an ancilla if they're lucky and CrazyPrepared. However, they are a serious threat to neonates, and their numbers have started growing rapidly, so that they will eventually outnumber their enemies.



* VampireHunter: Come in normal and Imbued varieties. The best of them, armed with True Faith, supernatural powers and modern weaponry, can maybe take down an ancilla if they're lucky and {{CrazyPrepared}}. However, they are a serious threat to neonates, and their numbers have started growing rapidly, so that they will eventually outnumber their enemies.



* VillainProtagonist: The Kindred are not FriendlyNeighborhoodVampires. Vampires can be as good or as evil as any human; but it's tough to stay a nice guy and also stay alive (or undead) in the World of Darkness.

to:

* VillainProtagonist: The Kindred are not FriendlyNeighborhoodVampires. Vampires can be as good or as evil as any human; human, but it's tough to stay a nice guy and also stay alive (or undead) in the World of Darkness.



* WhamEpisode: The Week of Nightmares, depicted at the end of the Time of Thin Blood book. The Ravnos Antediluvian wakes up and goes on a rampage in Bangladesh, causing the entire Ravnos clan to go insane for a week trying to kill each other and anyone else around, spitting out dangerous illusions. The three most powerful Eastern vampires try to stop him, conjuring a hurricane to block out the Sun. The hurricane prevents the [[TabletopGame/MageTheAscension Technocracy]] from using their orbital mirrors, so they launch a dual-plane (Skinland/Shadowland-affecting) nuclear weapon. It kills the Kuei-jin and hurts Ravnos. The hurricane dissipates and the Technocracy hits Ravnos with their mirrors of doom, which may not have worked if the Kuei-jin and the nuke hadn't hurt him first. In the wake an entire clan is near dead, the Antediluvians are clearly real and other consequences reverberate [[TabletopGame/WerewolfTheApocalypse across]] [[TabletopGame/MageTheAscension all]] [[ChangelingTheDreaming the]] [[HunterTheReckoning other]] [[TabletopGame/DemonTheFallen games]].

to:

* WhamEpisode: The Week of Nightmares, depicted at the end of the Time of Thin Blood book. The Ravnos Antediluvian wakes up and goes on a rampage in Bangladesh, causing the entire Ravnos clan to go insane for a week trying to kill each other and anyone else around, spitting out dangerous illusions. The three most powerful Eastern vampires try to stop him, conjuring a hurricane to block out the Sun. The hurricane prevents the [[TabletopGame/MageTheAscension Technocracy]] from using their orbital mirrors, so they launch a dual-plane (Skinland/Shadowland-affecting) nuclear weapon. It kills the Kuei-jin and hurts Ravnos. The hurricane dissipates and the Technocracy hits Ravnos with their mirrors of doom, which may not have worked if the Kuei-jin and the nuke hadn't hurt him first. In the wake an entire clan is near dead, the Antediluvians are clearly real and other consequences reverberate [[TabletopGame/WerewolfTheApocalypse across]] [[TabletopGame/MageTheAscension all]] [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming the]] [[HunterTheReckoning [[TabletopGame/HunterTheReckoning other]] [[TabletopGame/DemonTheFallen games]].


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** On the other side of the line, a Sabbat Lasombra archbishop takes himself and his city over to the Camarilla after growing disillusioned and disgusted with the Sabbat.
13th Apr '16 4:53:57 PM Eniena
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* TheSocialDarwinist: Clan Lasombra practically monopolizes this trope with all the factions within it implementing social darwinism in both their behavior and laws. They are completely unapologetic in their goal of creating a world where weak are made to be subservient obeying the strong.



* TheSocialDarwinist: Clan Lasombra practically wrote the book on this trope. They completely revel in promoting social Darwinism. The hold to it so strong that the clan's ultimate goal is creating a world purged of the weak and owned solely by the strong. They're not averse to bringing about [[HellonEarth]] to accomplish that either.
28th Mar '16 3:53:18 PM RazorSmile
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* BodyHorror:

to:

* BodyHorror:BodyHorror[=/=]{{Biomanipulation}}:
8th Feb '16 7:28:03 AM Ramidel
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Added DiffLines:

* LordBritishPostulate: Most famously found in the Rules for Fighting Caine: "You lose." However, this isn't limited to Caine; Antediluvians and Methuselahs are, in general, not given stats because any coterie of random [=PCs=] has no chance against living gods with Disciplines in the 8-10 range, and the game designers don't give them stats for precisely this reason. Such characters only die because [[{{Railroading}} the plot demands it]].
12th Jan '16 12:45:07 AM zequeins
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* HorrorHunger

to:

* HorrorHungerHorrorHunger: There's the usual thirst for blood, which can lead a starving vampire into Frenzy trying to slake their thirst. And then there's ''Methuselah's Thirst.'' Simply put, elder vampires eventually can only derive sustenance from ''other vampires.'' But drinking vampire blood induce Blood Bond, so they would go all the way to [[YourSoulIsMine Diablerie.]] But what about the truly ancient ones? If your elder needs to drink vampire blood, what would ''his'' elder drink?
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