History TabletopGame / VampireTheMasquerade

17th Aug '16 11:04:50 AM narm00
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** Superhumans such as elder Kindred may not rule over the human race directly, but they are still exert ruthless power over the humans and younger Kindred around them.

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** Superhumans such as elder Kindred may not rule over the human race directly, but they are still exert ruthless power over the humans and younger Kindred around them.



* VampireMonarch: Caine, though he's not particularly interesting in ruling his vampiric descendants. That task falls to the Antediluvians.

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* VampireMonarch: Caine, though he's not particularly interesting interested in ruling his vampiric descendants. That task falls to the Antediluvians.
14th Aug '16 3:20:23 AM morenohijazo
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* PrematureEmpowerment: This often happened with people being Embraced (turned into a vampire) without being asked first, then being taught how to act in their new lives.
** It was a standard procedure of the Sabbat, which performed mass Embraces, with the victims being buried and those who dug themselves out being brought into the group.
** The adventure "Blood Nativity" was about a group of people being Embraced simultaneously and being forced to fend for themselves without any training. Those who survived could join vampire society.
10th Aug '16 8:55:48 PM lorgskyegon
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* CurbStompBattle: The actual rules for fighting Caine are merely: "You lose."
6th Aug '16 8:52:04 AM Generality
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* CastFromCalories: Vampires can spend Blood Points on vampiric abilities; they must then recharge their Blood Pool by snacking on some mortal.
3rd Aug '16 10:28:48 AM morenohijazo
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* HiveDrone: The Blood Brothers bloodline, created by vampire sorcerers to serve as shock troops, consists of groups of vampires that can share their senses and abilities and communicate telepathically. The process by which they’re created also destroys their creativity, individuality and personality.
* HiveMind: It's strongly suggested that Malkav currently lives in the head of every vampire of Clan Malkavian as the Malkavian Madness Network, and it's normally tuned down. When he turns it ''up'', things get... weird.
* HoistByHisOwnPetard: Caine cursed the Antediluvians (minus the virtuous [[TokenGoodTeammate Saulot]]) with curses that stemmed from their own nature. This was passed to their childer.



* HiveMind: It's strongly suggested that Malkav currently lives in the head of every vampire of Clan Malkavian as the Malkavian Madness Network, and it's normally tuned down. When he turns it ''up'', things get... weird.
* HoistByHisOwnPetard: Caine cursed the Antediluvians (minus the virtuous [[TokenGoodTeammate Saulot]]) with curses that stemmed from their own nature. This was passed to their childer.
20th Jul '16 9:39:11 AM narm00
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At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): The [[EvilIsStylish wickedly stylish]] [[MagnificentBastard Lasombra]] and the [[BlueAndOrangeMorality cold, alien-minded]] [[BodyHorror Tzimisce]]. There are four clans who fancy themselves independent: The Assamite, middle eastern [[ProfessionalKiller vampire assassins]], the Followers of Set, [[TheHedonist vice-peddling schemers from Egypt]], the Giovanni, an inbred [[BigScrewedUpFamily family of Italian vampire aristos]], and the Ravnos, [[TheTrickster nomadic, illusionist thieves.]]

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At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): The [[EvilIsStylish wickedly stylish]] [[MagnificentBastard Lasombra]] and the [[BlueAndOrangeMorality cold, alien-minded]] [[BodyHorror Tzimisce]]. There are four clans who fancy themselves independent: The Assamite, Assamites, middle eastern [[ProfessionalKiller vampire assassins]], the Followers of Set, [[TheHedonist [[TheCorrupter vice-peddling schemers from Egypt]], the Giovanni, an inbred [[BigScrewedUpFamily family of Italian vampire aristos]], and the Ravnos, [[TheTrickster nomadic, illusionist thieves.]]



Masquerade was famous both for the huge wealth of creative material it presented to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. ''TabletopGame/ChicagoByNight'' stands out as by far the most iconic of the game's supplements. In the early 2000s, White Wolf canned Masquerade (along with all their other World of Darkness games), replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.

A new edition of Masquerade was announced by Onyx Path at [=GenCon=] 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Creator/ParadoxInteractive bought White Wolf later in 2015, announcing their own plans for a new edition, which was similarly intended to follow on where the original had left off.

to:

Masquerade was famous both for the huge wealth of creative material it presented to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. ''TabletopGame/ChicagoByNight'' stands out as by far the most iconic of the game's supplements. In the early 2000s, White Wolf canned Masquerade (along with all their other World of Darkness games), replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 20th anniversary edition.

edition in 2011, published first by White Wolf, then by Onyx Path Publishing.

By Night Studios put out a new edition of the game's {{LARP}} version in 2013 under the title ''Mind's Eye Theatre: Vampire The Masquerade'', following its own metaplot.

A new edition of Masquerade was announced by Onyx Path at [=GenCon=] 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Creator/ParadoxInteractive bought White Wolf later in 2015, announcing their own plans for a new edition, which was similarly intended to follow on where the original had left off.
edition.



For the card game, see ''TabletopGame/VampireTheEternalStruggle''.



** Nosferatu and Gargoyles get to watch themselves physically turn into actual monsters, and for Samedi the part of undeath that keeps them from deteriorating doesn't really kick in for a few months, leaving them as half-rotted corpses for eternity. The Harbringers of Skulls, meanwhile, after centuries in the Underworld, have ended up looking like shriveled corpses.

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** Nosferatu and Gargoyles get to watch themselves physically turn into actual monsters, and for Samedi the part of undeath that keeps them from deteriorating doesn't really kick in for a few months, leaving them as half-rotted corpses for eternity. The Harbringers Harbingers of Skulls, meanwhile, after centuries in the Underworld, have ended up looking like shriveled corpses.



* ButtMonkey: The Ravnos clan was originally introduced to tie into gypsy stereotypes and the idea of Indian vampires. However, clanbooks clearly established that they were outcasts hated by everyone else, tying with the Caitiff for Butt Monkey status. Then almost the entire clan was wiped out anyway.

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* ButtMonkey: The Ravnos clan was originally introduced to tie into gypsy stereotypes and the idea of Indian vampires. However, clanbooks clearly established that they the Western side of the clan were outcasts hated by everyone else, else - which included the Indian side of the clan, by far the vast majority - tying with the Caitiff for Butt Monkey status. Then almost the entire clan was wiped out anyway.



* TheCorrupter: The speciality of the Setites, whose entire {{Religion Of Evil}} revolves around this. They will use sex, drugs, and lies to corrupt both vampires and humans. The Path of Cathari is another evil belief system that encourages corruption. This doesn't sound that bad, until you read Black Dog books such as Montreal By Night, and realize just what that entails.

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* TheCorrupter: The speciality of the Setites, whose entire {{Religion Of Evil}} ReligionOfEvil revolves around this. They will use sex, drugs, and lies to corrupt both vampires and humans. The Path of Cathari is another evil belief system that encourages corruption. This doesn't sound that bad, until you read Black Dog books such as Montreal By Night, and realize just what that entails.



* DealWithTheDevil: Sometimes this is what makes you a vampire in the first place. Sometimes it's what happens when you try to make deals with older (smarter) vampires. A ghoul's relationship to his or her master often takes this form too. Literal deals with actual devils are possible, and they usually turn out about as well as can be expected (later versions of the game strongly discouraged the use of literal demons since it adds an element of BlackAndWhiteMorality that undermines the game's central themes).

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* DealWithTheDevil: Sometimes this is what makes you a vampire in the first place. Sometimes it's what happens when you try to make deals with older (smarter) vampires. A ghoul's relationship to his or her master often takes this form too. Literal deals with actual devils are possible, and they usually turn out about as well as can be expected (later versions of the game (Revised strongly discouraged the use of literal demons since it adds added an element of BlackAndWhiteMorality that undermines undermined the game's central themes).



* EndOfAnAge: One of the main themes of Vampire: Dark Ages is the end of the Long Night, the rule of vampires over humans. The Inquisition and the Anarch Revolt are foreshadowed, and will together drive vampires into the Masquerade.

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* EndOfAnAge: One of the main themes of Vampire: The Dark Ages is the end of the Long Night, the rule of vampires over humans. The Inquisition and the Anarch Revolt are foreshadowed, and will together drive vampires into the Masquerade.



* EvilCounterpart: The Antitribu generally embody the worst characteristics of their parent clan and take it UpToEleven. Sabbat Brujah, nicknamed Brutes, are super-violent frenzying shock troops who torture their victims ForTheLulz. Sabbat Toreador, nicknamed Perverts, can only see beauty in ugliness and pain, and do horrible, horrible things to humans. In a minor subversion, Ventrue Antitribu are dubbed "True Ventrue" and tend to be KnightTemplar types, complete with codes of honor, which nonetheless require shedding copious amounts of preferably main-clan-Ventrue blood.

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* EvilCounterpart: The Sabbat Antitribu generally embody the worst characteristics of their parent clan and take it UpToEleven. Sabbat Brujah, nicknamed Brutes, are super-violent frenzying shock troops who torture their victims ForTheLulz. Sabbat Toreador, nicknamed Perverts, can only see beauty in ugliness and pain, and do horrible, horrible things to humans. In a minor subversion, Ventrue Antitribu are dubbed "True Ventrue" and tend to be KnightTemplar types, complete with codes of honor, which nonetheless require shedding copious amounts of preferably main-clan-Ventrue blood.



* FearlessUndead: Averted. Sunlight and fire can cause a vampire to totally freak out and run away in a frenzy-like state called Rotschreck. Also, turns out there are much scarier things out there than your run-of-the-mill vampire, most of which can inflict {{A Fate Worse Than Death}}.

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* FearlessUndead: Averted. Sunlight and fire can cause a vampire to totally freak out and run away in a frenzy-like state called Rotschreck. Also, turns out there are much scarier things out there than your run-of-the-mill vampire, most of which can inflict {{A Fate Worse Than Death}}.AFateWorseThanDeath.



* HitlersTimeTravelExemptionAct: The vampires may have run society from the shadows since time immemorial and had a hand in everything from Rome to modern politics... But it's explicitly stated that the Third Reich was all human-made. Not necessarily out of any moral consideration, mind you, but rather that they hate the idea of their food source killing itself off.



* HitlersTimeTravelExemptionAct: The vampires may have run society from the shadows since time immemorial and had a hand in everything from Rome to modern politics... But it's explicitly stated that the Third Reich was all human-made. Not necessarily out of any moral consideration, mind you, but rather that they hate the idea of their food source killing itself off.
* HiveMind: Malkav currently lives in the head of every vampire of Clan Malkavian. They call it the Malkavian Madness Network, and it's normally tuned down. When he turns it ''up'', things get... weird.

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* HitlersTimeTravelExemptionAct: The vampires may have run society from the shadows since time immemorial and had a hand in everything from Rome to modern politics... But it's explicitly stated that the Third Reich was all human-made. Not necessarily out of any moral consideration, mind you, but rather that they hate the idea of their food source killing itself off.
* HiveMind: It's strongly suggested that Malkav currently lives in the head of every vampire of Clan Malkavian. They call it Malkavian as the Malkavian Madness Network, and it's normally tuned down. When he turns it ''up'', things get... weird.



* UsefulNotes/{{Islam}}: A large minority of the Nosferatu are Muslims and call themselves the Hajj. The Lasombra also had a significant Muslim branch before the Anarch Revolt. The Assamites are an interesting case, since most of them except those on the Path of Blood were Muslim; but after the Methuselah ur-Shulgi's awakening and takeover of the clan, they have been persecuted. A schism has occurred among the Assamites, with many Muslims defecting to the Camarilla.

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* UsefulNotes/{{Islam}}: A large minority of the Nosferatu are Muslims and call themselves the Hajj. The Lasombra also had a significant Muslim branch before the Anarch Revolt. The Assamites are an interesting case, since most a plurality of them except those on the Path of Blood clan were Muslim; but after the Methuselah ur-Shulgi's awakening and takeover of the clan, they have been persecuted. A schism has occurred among the Assamites, with many Muslims defecting to the Camarilla.



* {{Metaplot}}: Oh so much. ''Beckett's Jyhad Diary'' is basically one big guide to the game's metaplots and how to make use of them, with a few twists of its own thrown in there.



* NietzscheWannabe: The Camarilla actually suppresses this mindset, as it is detrimental to {{Masquerade}}. The Sabbat and some other groups embrace it.

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* NietzscheWannabe: The Camarilla actually suppresses this mindset, as it is detrimental to the {{Masquerade}}. The Sabbat and some other groups embrace it.



* NightmareFace: The Tzimisce, Nosferatu, Samedi, Harbringers of Skulls and some Gangrel.

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* NightmareFace: The Tzimisce, Nosferatu, Samedi, Harbringers Harbingers of Skulls and some Gangrel.



** The Metaplot may or may not try to do this, depending of the GM and fan. But one example that just jumps from the book to beat you to death is in '''New York by Night''', where the writer pretty much orders you to explore the ''deep meaningful theological discussions'' between two hunters (a young angry man with a crippled sister (Mike and Zhanna) and a ex-security guard (Bobby)), that your players should stop the game to pay attention and if they die, that they should lose Karma points instantly and brutally.

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** The Metaplot may or may not try to do this, depending of on the GM and fan. But one example that just jumps from the book to beat you to death is in '''New York by Night''', where the writer pretty much orders you to explore the ''deep meaningful theological discussions'' between two hunters (a young angry man with a crippled sister (Mike and Zhanna) and a ex-security guard (Bobby)), that your players should stop the game to pay attention and if they die, that they should lose Karma points instantly and brutally.



* TheTragicRose: On the cover of the 20th Anniversary Edition. Also, the clan symbol for the Toreador.

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* TheTragicRose: On Appears in one form or another on the cover covers of the 20th Anniversary Edition.corebooks. Also, the clan symbol for the Toreador.



* WhamEpisode: The Week of Nightmares, depicted at the end of the Time of Thin Blood book. The Ravnos Antediluvian wakes up and goes on a rampage in Bangladesh, causing the entire Ravnos clan to go insane for a week trying to kill each other and anyone else around, spitting out dangerous illusions. The three most powerful Eastern vampires try to stop him, conjuring a hurricane to block out the Sun. The hurricane prevents the [[TabletopGame/MageTheAscension Technocracy]] from using their orbital mirrors, so they launch a dual-plane (Skinland/Shadowland-affecting) nuclear weapon. It kills the Kuei-jin and hurts Ravnos. The hurricane dissipates and the Technocracy hits Ravnos with their mirrors of doom, which may not have worked if the Kuei-jin and the nuke hadn't hurt him first. In the wake an entire clan is near dead, the Antediluvians are clearly real and other consequences reverberate [[TabletopGame/WerewolfTheApocalypse across]] [[TabletopGame/MageTheAscension all]] [[TabletopGame/ChangelingTheDreaming the]] [[TabletopGame/HunterTheReckoning other]] [[TabletopGame/DemonTheFallen games]].

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* WhamEpisode: The Week of Nightmares, depicted at the end of the Time of Thin Blood book. The Ravnos Antediluvian wakes up and goes on a rampage in Bangladesh, causing the entire Ravnos clan to go insane for a week trying to kill each other and anyone else around, spitting out dangerous illusions. The three Three of the most powerful Eastern vampires try to stop him, conjuring a hurricane to block out the Sun. The hurricane prevents the [[TabletopGame/MageTheAscension Technocracy]] from using their orbital mirrors, so they launch a dual-plane (Skinland/Shadowland-affecting) nuclear weapon. It kills the Kuei-jin and hurts Ravnos. The hurricane dissipates and the Technocracy hits Ravnos with their mirrors of doom, which may not have worked if the Kuei-jin and the nuke hadn't hurt him first. In the wake an entire clan is near dead, the Antediluvians are clearly real and other consequences reverberate [[TabletopGame/WerewolfTheApocalypse across]] [[TabletopGame/MageTheAscension all]] [[TabletopGame/ChangelingTheDreaming the]] [[TabletopGame/HunterTheReckoning other]] [[TabletopGame/DemonTheFallen games]].
17th Jul '16 4:49:20 AM aurora369
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** Also, the blood of other supernaturals - particularly [[TabletopGame/ChangelingTheDreaming fae]] and [[TabletopGame/MageTheAscension "mystic" mages]] - supposedly work this way for vampires. Results... vary.

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** Also, the blood of other supernaturals - particularly [[TabletopGame/ChangelingTheDreaming fae]] and [[TabletopGame/MageTheAscension "mystic" mages]] - supposedly work this way for vampires. Results... vary. The blood of the Technocrats augmented by mad science, and their cybernetic minions the HIT-Marks, however... it has the same effect on vampires as [[PoisonIsCorrosive drinking battery acid]] has on humans.
30th Jun '16 9:25:50 AM aurora369
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** Attempting to diablerize an Antediluvian is a very bad idea, because even if you somehow succeed, there's a good chance that they will simply take over your body. When a vampire publicly announces the successful diablerie of an Antediluvian and then disappears or goes into torpor, it generally means something very bad has happened to them.

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** Attempting to diablerize an Antediluvian is a very bad idea, because even if you somehow succeed, there's a good chance that they will simply take over your body. When a vampire publicly announces the successful diablerie of an Antediluvian and then disappears or goes into torpor, it generally means something very bad has happened to them. Unless you are already 4th Generation (one step below the Antediluvians); Troile, the 4th Generation Brujah, managed to pull the "eat the vampire dad" successfully.
30th Jun '16 8:56:29 AM aurora369
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* AnimalsHateHim: Animals can tell (usually by scent) that a vampire is unnatural and even the friendliest dog will react badly to the average vampire by default. Vampires can overcome this by training in the Animal Ken skill or taking ranks of the Animalism discipline.

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* AnimalsHateHim: Animals can tell (usually by scent) that a vampire is unnatural and even the friendliest dog will react badly to the average vampire by default. Vampires can overcome this by training in the Animal Ken skill or taking ranks of the Animalism discipline. Another way of making friends with a ''particular'' animal is feeding it vampire blood, which will make the creature your ghoul.
23rd Jun '16 10:35:15 AM narm00
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The tabletop roleplaying game that started the TabletopGame/OldWorldOfDarkness line. It subverted many tropes of roleplaying games from that time by making the player characters monsters (as opposed to heroes who hunt them) and installing a KarmaMeter that makes violence a dubious solution in many situations. In this game, players take the roles of vampires (aka the Kindred, aka the Damned), undead beings gifted with eternal (un)life and superhuman power, but forced to endure compulsive bloodlust and the manipulations and predations of seemingly all-powerful elder vampires.

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The tabletop roleplaying game that started the TabletopGame/OldWorldOfDarkness line. It Creator/WhiteWolf, the game's publishers, subverted many tropes of roleplaying games from that time the late 80s by making the player characters monsters (as opposed to heroes who hunt them) and installing a KarmaMeter that makes violence a dubious solution in many situations. In this game, players take the roles of vampires (aka the Kindred, aka the Damned), undead beings gifted with eternal (un)life and superhuman power, but forced to endure compulsive bloodlust and the manipulations and predations of seemingly all-powerful elder vampires.



The game was famous both for the huge wealth of creative material it presented to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. The publishers canned it (along with all their other World of Darkness games) in the early 2000s, replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.

A new edition of Masquerade was announced by Onyx Path at [=GenCon=] 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Creator/ParadoxInteractive bought Creator/WhiteWolf later in 2015, announcing their own plans for a new edition, which was similarly intended to follow on where the original had left off.

It's most famous supplement was ''TabletopGame/ChicagoByNight''.

to:

The game Masquerade was famous both for the huge wealth of creative material it presented to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that made it a bit of a mess much of the time. The publishers ''TabletopGame/ChicagoByNight'' stands out as by far the most iconic of the game's supplements. In the early 2000s, White Wolf canned it Masquerade (along with all their other World of Darkness games) in the early 2000s, games), replacing it with the very similar but more streamlined and thematically broad TabletopGame/VampireTheRequiem, but the old game was resurrected in a 2011 anniversary edition.

A new edition of Masquerade was announced by Onyx Path at [=GenCon=] 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Creator/ParadoxInteractive bought Creator/WhiteWolf White Wolf later in 2015, announcing their own plans for a new edition, which was similarly intended to follow on where the original had left off.

It's most famous supplement was ''TabletopGame/ChicagoByNight''.
off.



** It's not detailed all in one place, but there's some seriously unwholesome things going on behind the scenes of the Tremere Council of Seven. It seems that Tremere has turned into a gigantic white slug after playing body Musical Chairs with his lieutenants, which came back to bite him in the ass.

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** It's not detailed all in one place, but there's some seriously unwholesome things going on behind the scenes of the Tremere Council of Seven. It seems that Tremere Tremere's body has turned into a gigantic white slug after playing body while his mind plays Musical Chairs with his lieutenants, which came back to bite him in the ass.lieutenants.



* DeadlyDecadentCourt: Camarilla, the main world-spanning sect of vampires is one big example of this.

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* DeadlyDecadentCourt: The Camarilla, the main world-spanning sect of vampires vampires, is one big example of this.



* ReligionOfEvil: The Followers of Set. Their whole faith revolves around corrupting others, including each other. Their special KarmaMeter included options like the Path of Ecstasy (sample moral precept: "To resist temptation is a great wrong") and the Path of the Warrior (sample moral precept: "You are a warrior; do not hesitate to kill").

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* ReligionOfEvil: The Followers of Set. Their whole faith revolves around corrupting others, including each other. Their special KarmaMeter included includes options like the Path of Ecstasy (sample moral precept: "To resist temptation is a great wrong") and the Path of the Warrior (sample moral precept: "You are a warrior; do not hesitate to kill").



* SaltTheEarth: When Troile realized during the Battle of Carthage that the Brujah had lost, she embraced her 4th generation Baali lover and together they melded into the earth. The Ventrue had the Romans salt the earth to prevent them from rising again.
* ScaledUp: Settites' powers revolve around turning into snakes. Gangrel can turn into any predatory creatures, but a significantly powerful one can turn into a ''dragon''. High-end Vicissitude powers such as Zulo war-form and Chiropteran Marauder allow the Tzimisce to turn into powerful beasts with a nightmarish aspect.

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* SaltTheEarth: When Troile realized during the Battle of Carthage that the Brujah had lost, she embraced her 4th generation Baali lover and together they melded into the earth. The Ventrue had the Romans salt the earth to prevent them from rising again.
again; however, there are mentions in the V20 books of an ancient Baali presence stirring in the ruins of Carthage...
* ScaledUp: Settites' Setites' powers revolve around turning into snakes. Gangrel can turn into any predatory creatures, creature, but a significantly powerful one can turn into a ''dragon''. High-end Vicissitude powers such as Zulo war-form and Chiropteran Marauder allow the Tzimisce to turn into powerful beasts with a nightmarish aspect.



* ShatteredSanity: The emblem of Clan Malkavian is a shattered mirror. The reason is that, despite being insane, the mind of a Malkavian truly reflects shards of reality.

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* ShatteredSanity: The emblem of Clan Malkavian is a shattered mirror. The reason is that, despite being insane, mirror, symbolising both their fractured minds and the mind fragments of a Malkavian truly reflects shards of reality.deeper truths they see.



* TheSocialDarwinist: Clan Lasombra practically monopolizes this trope with all the factions within it implementing social darwinism in both their behavior and laws. They are completely unapologetic in their goal of creating a world where weak are made to be subservient obeying the strong.

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* TheSocialDarwinist: Clan Lasombra practically monopolizes this trope with all the factions within it implementing social darwinism in both their behavior and laws. They are completely unapologetic in their goal of creating a world where the weak are made to be subservient obeying the strong.



** The Ravnos practicing this in their battles with the Kuei-Jin is what caused the Week of Nightmares. Long story short, the Ravnos would mass embrace children, and send them into battle against their enemies. These increasingly weaker children would die quickly. The increasing amount of deaths of these descendants is what eventually caused their Antediluvian to wake up.

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** The Ravnos practicing this in their battles with the Kuei-Jin is what caused the Week of Nightmares. Long story short, the Ravnos would mass embrace children, childer, and send them into battle against their enemies. These increasingly weaker children childer would die quickly. The increasing amount of deaths of these descendants is what eventually caused their Antediluvian to wake up.
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