History TabletopGame / UnhallowedMetropolis

13th Jan '18 11:23:47 PM Razide
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* SlidingScaleOfGenderInequality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.

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* SlidingScaleOfGenderInequality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive.mainly held by women. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.
13th Jan '18 11:16:18 PM Razide
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* WidowsWeeds: Members of the Mourner's Guild, who are usually women, wear (modified) full mourning attire at all times.
23rd Oct '17 3:48:06 PM SorPepita
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* CrapsackWorld: Really, just saying it's a Crapsack World doesn't do it justice. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.

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* CrapsackWorld: Really, just saying it's a Crapsack World doesn't do it justice. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.
19th Feb '17 7:56:27 AM Morgenthaler
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* TheHunter: Undertakers hunt supernatural creatures for fun and profit.

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* TheHunter: HunterOfMonsters: Undertakers hunt supernatural creatures for fun and profit.
2nd Aug '16 2:20:55 AM Ramidel
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* DaysOfFuturePast: VictorianLondon in 2100.
2nd Aug '16 2:05:01 AM Ramidel
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* BedlamHouse: If you're poor, you ''don't'' want to get sent to a sanatorium. Alienists there will try just about anything to take your mind apart and see how it ticks, often trying to see if they can awaken PsychicPowers in you.
15th Jan '16 5:56:40 AM Morgenthaler
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A rather bleak TabletopRoleplayingGame set in a dystopian future, UnhallowedMetropolis presents a world where history departed from ours in a rather [[AfterTheEnd dramatic fashion]]. In December of 1905, [[EndOfTheWorldAsWeKnowIt human civilisation almost ended]]. Across the world, [[ZombieApocalypse the dead began to rise]] and [[HorrorHunger feast upon the flesh of the living]]. A years-long war followed, in which survivors desperately fought at first for mere survival, and later to reclaim the zombie-infested cities. Eventually, the more powerful nations of the time managed to return to something resembling a stable society, with large numbers of humans crammed into fortified cities while Animates (the 'scientific' term for zombies) prowled the Blighted countryside.

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A rather bleak TabletopRoleplayingGame set in a dystopian future, UnhallowedMetropolis ''Unhallowed Metropolis'' presents a world where history departed from ours in a rather [[AfterTheEnd dramatic fashion]]. In December of 1905, [[EndOfTheWorldAsWeKnowIt human civilisation almost ended]]. Across the world, [[ZombieApocalypse the dead began to rise]] and [[HorrorHunger feast upon the flesh of the living]]. A years-long war followed, in which survivors desperately fought at first for mere survival, and later to reclaim the zombie-infested cities. Eventually, the more powerful nations of the time managed to return to something resembling a stable society, with large numbers of humans crammed into fortified cities while Animates (the 'scientific' term for zombies) prowled the Blighted countryside.
16th Dec '15 2:47:41 AM Morgenthaler
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5th Dec '15 3:17:53 AM morenohijazo
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* PostApocalypticGasmask: The game has a fondness for gasmasks for its ZombieApocalypse setting, particularly since it is part of the uniform for the [[BadassArmy Deathwatch]]. It even describes itself as "the gas-mask chic role-playing game of Neo-Victorian horror."
13th Oct '15 11:50:27 AM Ramidel
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* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society.

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* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society. [invoked]
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