History TabletopGame / Toon

1st Jun '17 1:37:44 PM Andyroid
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* MoneyForNothing: There's no need to collect money to buy items- any character in a position to buy something is assumed to have enough money to do so.

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* MoneyForNothing: There's no need to collect money to buy items- any character in a position to buy something that's not a MacGuffin or PlotCoupon is assumed to have enough money to do so.
21st May '17 4:07:52 AM Andyroid
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* InstantHomeDelivery: Toons can order an item they need, and it'll arrive by the next turn, though there's a good chance the resulting item will be "shoddy goods" that malfunction hilariously when the player tries to use them.
15th May '17 11:06:22 PM Kayube
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* MoneyForNothing: There's no need to collect money to buy items- any character in a position to buy something is assumed to have enough money to do so.
2nd Mar '17 10:29:51 PM Kayube
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* TalkingWithSigns: Characters can pull out signs with messages on them at any time- not only can they be read, but they can also be used (one time only) for some practical purpose, such as bludgeoning opponents or even burning as firewood. [[DevelopersForesight If getting firewood is the goal of the adventure, though, the signs are all made of cardboard- and vice versa.]]
23rd Feb '17 11:37:05 PM Kayube
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* [[AcmeProducts Ace Products]]: The ''Toon Ace Catalog'' is devoted to this trope.

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* [[AcmeProducts Ace Products]]: AcmeProducts: The ''Toon Ace Catalog'' is devoted to this trope.trope. The setting's equivalent to Acme, as implied by said book's title, is "Ace Manufacturing", and their products (along with anything else characters might buy) are just as unreliable as Acme's are.
23rd Feb '17 10:59:04 PM Kayube
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* AnvilOnHead: A common threat in the game.

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* AnvilOnHead: A common threat in the game. An anvil is treated as "the limit of common sense" when it comes to items that can be brought into an adventure.
21st Feb '17 11:06:51 PM Kayube
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* NegativeContinuity: Mentioned as a feature when running Cartoon Series.
21st Feb '17 12:54:26 PM Kayube
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* NobodyCanDie[=/=]NonLethalKO: Characters don't die, they "Fall Down", taking them out of the action for a few rounds.

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* NobodyCanDie[=/=]NonLethalKO: Characters don't die, they "Fall Down", taking them out of the action for a few rounds. (In cases where there's only one player and the Animator, they just keep going anyway.)
5th Dec '16 1:01:54 AM ShamusAran
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* LovecraftLite: The "[[TabletopGame/CallOfCthulhu Crawl of Catchoolu]]" setting from ''Tooniversal Tour Guide''.

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* LovecraftLite: The "[[TabletopGame/CallOfCthulhu Crawl of Catchoolu]]" setting from ''Tooniversal Tour Guide''. Your characters run the risk of being driven ''sane!''
30th Oct '16 11:08:33 AM nombretomado
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* {{Tuckerization}}: The [[TabletopGame/{{Cyberpunk}} "Toonpunk 2020 1/2"]] setting features a Toonified version of RealLife hacker and ''{{GURPS}} Cyberpunk'' author Loyd Blankenship, called Floyd Blinkingchip.

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* {{Tuckerization}}: The [[TabletopGame/{{Cyberpunk}} "Toonpunk 2020 1/2"]] setting features a Toonified version of RealLife hacker and ''{{GURPS}} ''TabletopGame/{{GURPS}} Cyberpunk'' author Loyd Blankenship, called Floyd Blinkingchip.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Toon