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* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online Flash with sound effects.
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* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ ''[[https://playtictactoe.org/ Tic-Tac-Toe]]'', online Flash a WebGame with sound effects.
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*** A manufactured version called Qubic provided both of the above in physical form: four transparent plastic boards with 4×4 grids, with metal posts to stack the layers and colored disks to represent players' moves.
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* ''VideoGame/RocketRobotOnWheels'' requires playing Chick-Tac-Toe against a PerfectPlayAI in order to get a PlotCoupon. Please do not harass the chicken by throwing stuff at it.
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* In ''VideoGame/ThereIsNoGameWrongDimension'', the climactic battle has Mr. Glitch challenging Game to a Tic-Tac-Toe match to decide their fate. Every game they play ends in a draw, however, and the User has to intervene to break the stalemate.
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* In Episode 2779 of ''Series/SesameStreet'', an Anything Muppet version of Cowboy X[[note]]originally an animated character who stamped X's all over a western town[[/note]] challenges Cowboy O to a game of tic-tac-toe on the street, using a board provided by Bob and Uncle Wally.
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The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''Series/TicTacDough'' and ''Series/TheHollywoodSquares'', as well as the Secret "X" game on ''Series/ThePriceIsRight''.
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The first (or second) video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was also the basis for ''Series/TicTacDough'' and ''Series/TheHollywoodSquares'', as well as the Secret "X" game on ''Series/ThePriceIsRight''.
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no potholing trope names
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* {{Physical Pinball Table|s}}: ''[[http://www.arcade-museum.com/game_detail.php?game_id=4402 OXO]]'', released by Williams Electronics in 1973.
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* {{Physical Pinball Table|s}}: PhysicalPinballTables: ''[[http://www.arcade-museum.com/game_detail.php?game_id=4402 OXO]]'', released by Williams Electronics in 1973.
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* Gametable.org's ''[[https://gametable.org/games/tic-tac-toe/ Tabletop Tic Tac Toe]]'', online mobile-friendly tic tac toe game with excellent graphics and sound effects.
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* Gametable.org's ''[[https://gametable.org/games/tic-tac-toe/ Tabletop Tic Tac Toe]]'', Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online mobile-friendly tic tac toe game Flash with excellent graphics and sound effects.
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Moved a trope to YMMV tab
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* GameBreaker: The go-to example of how mathematically solving a game works. Since there's a very limited number of game states, it's easy to memorize the optimal move for any situation, always drawing against someone who's done the same, and always winning against everyone else.
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** Once the 3x3 grid gets too easy, players may trade up to a larger grid size.
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** Once the 3x3 3×3 grid gets too easy, players may trade up to a larger grid size.
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** "Ultimate Tic-Tac-Toe" adds a layer. It uses a big 3x3 grid where each cell contains a standard 3x3 board. Winning one of the small games captures the cell for the big game. As an additional twist, the cell a player marks dictates which board their opponent can play next. If X marks the center of a small board, O must make their next play somewhere on the center board of the big game.
to:
** "Ultimate Tic-Tac-Toe" adds a layer. It uses a big 3x3 3×3 grid where each cell contains a standard 3x3 3×3 board. Winning one of the small games captures the cell for the big game. As an additional twist, the cell a player marks dictates which board their opponent can play next. If X marks the center of a small board, O must make their next play somewhere on the center board of the big game.
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Removing link to flash game since flash is dead
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* Gametable.org's ''[[https://gametable.org/games/tic-tac-toe/ Tabletop Tic Tac Toe]]'', mobile-friendly tic tac toe game with excellent graphics and sound effects.
* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online Flash with sound effects.
* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online Flash with sound effects.
to:
* Gametable.org's ''[[https://gametable.org/games/tic-tac-toe/ Tabletop Tic Tac Toe]]'', online mobile-friendly tic tac toe game with excellent graphics and sound effects.
* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online Flash with soundeffects.
* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online Flash with sound
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Adding link to a mobile friendly tic tac toe game
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* Gametable.org's ''[[https://gametable.org/games/tic-tac-toe/ Tabletop Tic Tac Toe]]'', mobile-friendly tic tac toe game with excellent graphics and sound effects.
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* GameBreaker: The go-to example of how mathematically solving a game works. Since there's a very limited number of game states, it's easy to memorize the optimal move for any situation, always drawing against someone who's done the same, and always winning against everyone else.
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Added Bamboo Technology example
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* BambooTechnology: It's possible to teach a pile of matchboxes to play the game, [[https://www.youtube.com/watch?v=R9c-_neaxeU as seen in this video]]
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* Tim Soft's ''[[http://www.zophar.net/pdroms/snes.html Tic-Tac-Toe]]'' (1994) for the SuperNES.
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* Tim Soft's ''[[http://www.zophar.net/pdroms/snes.html Tic-Tac-Toe]]'' (1994) for the SuperNES.UsefulNotes/SuperNES.
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* In the ''WesternAnimation/ReadyJetGo'' episode "Beep and Boop's Game", the eponymous game that the two rovers were playing was tic-tac-toe.
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* HouseRules: Once the 3x3 grid gets too easy, players may trade up to a larger grid size. There's also a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as a win.
to:
* HouseRules: HouseRules:
** Once the 3x3 grid gets too easy, players may trade up to a larger gridsize. There's also size.
** In a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as awin.win.
** "Ultimate Tic-Tac-Toe" adds a layer. It uses a big 3x3 grid where each cell contains a standard 3x3 board. Winning one of the small games captures the cell for the big game. As an additional twist, the cell a player marks dictates which board their opponent can play next. If X marks the center of a small board, O must make their next play somewhere on the center board of the big game.
** Once the 3x3 grid gets too easy, players may trade up to a larger grid
** In a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as a
** "Ultimate Tic-Tac-Toe" adds a layer. It uses a big 3x3 grid where each cell contains a standard 3x3 board. Winning one of the small games captures the cell for the big game. As an additional twist, the cell a player marks dictates which board their opponent can play next. If X marks the center of a small board, O must make their next play somewhere on the center board of the big game.
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Added some more media appearances
* {{Physical Pinball Table|s}}: ''[[http://www.arcade-museum.com/game_detail.php?game_id=4402 OXO]]'', released by Williams Electronics in 1973.
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* VideoGame: UrExample. OXO, a 1952 version made for the computer, is believed to be the first computer/video game to use a digital graphics display.
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* VideoGame: UrExample. OXO, ''OXO'', a 1952 version made for the computer, is believed to be the first computer/video game to use a digital graphics display.
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** SMBC theater did a parody of this scene where the computer concludes that the lesson is to go first and control your opponent's options. Ironically, its justification uses terrible tic-tac-toe strategy.
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** SMBC theater ''WebVideo/SMBCTheater'' did a parody of this scene where the computer concludes that the lesson is to go first and control your opponent's options. Ironically, its justification uses terrible tic-tac-toe strategy.
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--> ''"The only winning move is to play, perfectly, waiting for your opponent to make a mistake."''
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* Creator/TheBBC's famous [[https://en.wikipedia.org/wiki/Test_Card_F Test Card F]] features Carole Hersee playing the game with her doll.
* In the ''Series/SmallWonder'' episode "Jailbirds", Jamie and Vicki come to a graffiti wall with an incomplete game of tic-tac-toe. The way Vicki finishes the game gets them both jailed for vandalism.
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** SMBC theater did a parody of this scene where the computer concludes that the lesson is to go first and control your opponent's options. Ironically, it's justification uses terrible tic-tac-toe strategy.
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** SMBC theater did a parody of this scene where the computer concludes that the lesson is to go first and control your opponent's options. Ironically, it's its justification uses terrible tic-tac-toe strategy.
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** SMBC theater did a parody of this scene where the computer concludes that the lesson is to go first and control your opponent's options. Ironically, it's justification uses terrible tic-tac-toe strategy.
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The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''TicTacDough'' and ''Series/TheHollywoodSquares'', as well as the Secret "X" game on ''Series/ThePriceIsRight''.
to:
The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''TicTacDough'' ''Series/TicTacDough'' and ''Series/TheHollywoodSquares'', as well as the Secret "X" game on ''Series/ThePriceIsRight''.
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* ''TicTacDough'': Game show. Answer questions, place X's and O's, win money.
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* ''TicTacDough'': ''Series/TicTacDough'': Game show. Answer questions, place X's and O's, win money.
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Save a line.
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* ''Webcomic/{{xkcd}}'' provides the [[http://xkcd.com/832/ Complete Map of Optimal Tic-Tac-Toe Moves]]. You will never lose a game again! It includes a ShoutOut to ''[=WarGames=]''.
to:
* ''Webcomic/{{xkcd}}'' provides the [[http://xkcd.com/832/ Complete Map of Optimal Tic-Tac-Toe Moves]]. You will never lose a game again! It includes Its AltText is a ShoutOut to ''[=WarGames=]''.
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--->-- AltText
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* ''TicTacDough''
* ''Series/TheHollywoodSquares''
* ''Film/WarGames''
* ''Series/TheHollywoodSquares''
* ''Film/WarGames''
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* ''TicTacDough''
''TicTacDough'': Game show. Answer questions, place X's and O's, win money.
*''Series/TheHollywoodSquares''
''Series/TheHollywoodSquares'': Game show with nine celebrities sitting in a giant grid.
*''Film/WarGames''''Film/WarGames'': One of the computer games on WOPR is "Tic-Tac-Toe". This game is as unwinnable as "Global Thermonuclear War".
*
*
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!!! Appearances in fiction:
to:
!!! Appearances in fiction:media:
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The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''TicTacDough'' and ''TheHollywoodSquares'', as well as the Secret "X" game on ''ThePriceIsRight''.
to:
The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''TicTacDough'' and ''TheHollywoodSquares'', ''Series/TheHollywoodSquares'', as well as the Secret "X" game on ''ThePriceIsRight''.''Series/ThePriceIsRight''.
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!! Video game adaptations:
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* Neave Interactive's ''[[http://neave.com/tic-tac-toe/ Tic-Tac-Toe]]'', online Flash with sound effects.
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!! Appearances in fiction:
to:
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!! Tropes used for this game:
* CasualGame
* CasualGame
to:
*
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* SeparatedByACommonLanguage: This game known as Tic-Tac-Toe in North America is known as Noughts and Crosses in the United Kingdom, Australia, and New Zealand.
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[[caption-width-right:256:Can't get 3 in a row. Can get 43 ''tie games'' in a row. (SNES version shown.)]]
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[[caption-width-right:256:Can't get 3 in a row. Can get 43 ''tie games'' in a row. (SNES version shown.)]]\\
[-(Super NES version)-] ]]
[-(Super NES version)-] ]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/snes-tic-tac-toe_9968.png]]
[[caption-width-right:256:Can't get 3 in a row. Can get 43 ''tie games'' in a row. (SNES version shown.)]]
[[caption-width-right:256:Can't get 3 in a row. Can get 43 ''tie games'' in a row. (SNES version shown.)]]
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!!!! Tropes used for this game:
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* ''VideoGame/{{OXO}}'' (1952) for the EDSAC.
* Tim Soft's ''[[http://www.zophar.net/pdroms/snes.html Tic-Tac-Toe]]'' (1994) for the SuperNES.
* Stephen Ostermiller's ''[[http://ostermiller.org/calc/tictactoe.html Tic-Tac-Toe]]'', one of many online versions. Includes a good [[http://ostermiller.org/calc/tictactoe.html strategy guide]].
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!! Tropes used for this game:
* DifficultyLevels: Some computer players never lose. To give the human a chance, some video games have difficulty levels.
** Ostermiller's Tic-Tac-Toe has four difficulty levels: Novice makes random moves, Intermediate blocks two-in-a-row, Experienced makes the best first moves, and Expert plays perfectly.
** Tim Soft's Tic-Tac-Toe has Easy, Normal and Hard. If you find the flaw, you can still win about 1 in 4 games against Hard.
** Ostermiller's Tic-Tac-Toe has four difficulty levels: Novice makes random moves, Intermediate blocks two-in-a-row, Experienced makes the best first moves, and Expert plays perfectly.
** Tim Soft's Tic-Tac-Toe has Easy, Normal and Hard. If you find the flaw, you can still win about 1 in 4 games against Hard.
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* {{Unwinnable}}: If two skilled players play the game, they will inevitably force themselves into a draw
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* {{Unwinnable}}: UnwinnableByDesign: If two skilled players play the game, they will inevitably force themselves into a drawdraw. Many computer players, starting with ''OXO'' from 1952, can play a perfect game with no mistakes, so it is impossible to win against them.
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!!!! Notable appearances:
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!! Appearances in fiction:
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* ''TheHollywoodSquares''
* ''WarGames''
* ''WarGames''
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* ''TheHollywoodSquares''
''Series/TheHollywoodSquares''
*''WarGames''''Film/WarGames''
* ''Webcomic/{{xkcd}}'' provides the [[http://xkcd.com/832/ Complete Map of Optimal Tic-Tac-Toe Moves]]. You will never lose a game again! It includes a ShoutOut to ''[=WarGames=]''.
--> ''"The only winning move is to play, perfectly, waiting for your opponent to make a mistake."''
--->-- AltText
*
* ''Webcomic/{{xkcd}}'' provides the [[http://xkcd.com/832/ Complete Map of Optimal Tic-Tac-Toe Moves]]. You will never lose a game again! It includes a ShoutOut to ''[=WarGames=]''.
--> ''"The only winning move is to play, perfectly, waiting for your opponent to make a mistake."''
--->-- AltText
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!!!! Notable appearances:
* ''TicTacDough''
* ''TheHollywoodSquares''
* ''WarGames''
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Tic-tac-toe, also called tick tack toe, or noughts and crosses/Xs and Os as it is known in the United Kingdom, Australia and New Zealand, is a pencil-and-paper game of unknown origin. Two players, X and O, take turns marking the spaces in a 3×3 grid. The X player usually goes first. The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game. If the board fills up before anyone accomplishes this (which is very likely to happen between players with any experience), the game is a draw.
The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''TicTacDough'' and ''TheHollywoodSquares'', as well as the Secret "X" game on ''ThePriceIsRight''.
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!!!! Tropes used for this game:
* CasualGame
* HouseRules: Once the 3x3 grid gets too easy, players may trade up to a larger grid size. There's also a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as a win.
** X typically goes first, but that's up to preference really.
* MatchThreeGame: Well, you need to get three X's or O's in a row, column or diagonal to win...
* PlayerVersusPlayer
* StrategyGame: One needs some strategy to avoid defeat in this game, as players are technically attacking ''and'' defending at the same time.
* {{Unwinnable}}: If two skilled players play the game, they will inevitably force themselves into a draw
* VideoGame: UrExample. OXO, a 1952 version made for the computer, is believed to be the first computer/video game to use a digital graphics display.
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The first video game, ''VideoGame/{{OXO}}'', is pretty much this in video game form. It was the basis for ''TicTacDough'' and ''TheHollywoodSquares'', as well as the Secret "X" game on ''ThePriceIsRight''.
----
!!!! Tropes used for this game:
* CasualGame
* HouseRules: Once the 3x3 grid gets too easy, players may trade up to a larger grid size. There's also a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as a win.
** X typically goes first, but that's up to preference really.
* MatchThreeGame: Well, you need to get three X's or O's in a row, column or diagonal to win...
* PlayerVersusPlayer
* StrategyGame: One needs some strategy to avoid defeat in this game, as players are technically attacking ''and'' defending at the same time.
* {{Unwinnable}}: If two skilled players play the game, they will inevitably force themselves into a draw
* VideoGame: UrExample. OXO, a 1952 version made for the computer, is believed to be the first computer/video game to use a digital graphics display.
----