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* LoadsAndLoadsOfRaces: Zigzagged. Officially, there are only five (technically six) races native to the Isles. However, as the Isles' backstory involves their recent discovery by foreign nations, players could still justify playing characters of any D&D race that they desire by flavoring them as travelers or migrants. A halfling and a tiefling both appear in the adventure as NPCs.

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* LoadsAndLoadsOfRaces: Zigzagged. Officially, there are only five (technically six) races native to the Isles. However, as the Isles' backstory involves their recent discovery by foreign nations, players could still justify playing characters of any D&D race that they desire by flavoring them as travelers or migrants. A halfling and a tiefling both appear in the adventure as NPCs.[=NPCs=].

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Example Indentation (and these examples fit better on the character sheet)


** BigBadDuumvirate: The first threat to be presented to the island, and the most obvious, is the undead dwarf prince, EvilSorcerer and godhood seeker Skati, as well as his two reluctant undead henchmen; Captain Keelhaul, a ruthless pirate who indirectly exposed the Isles of Manaki to the outside world; and Kumuhea, a Makani geomancer who attempted to unite the isles of the archipelago with an underground tunnel network and was crushed in a cave in when her goals affronted the spirits. Semi-united in cause, each leads their own army of the undead to conquer the Isles.
** TheManBehindTheMan: [[spoiler:The ultimate source of the Isles' suffering is the island-spirit Kada, who inadvertently freed Skati when he attempted to use the Ichor of the Star-Breather to "purge" the Isles of foreign influence. He doesn't learn from this mistake, but instead continues to pursue his mad goals, which will ultimately ravage the landscape of the Isles if he isn't unearthed and stopped.]]
** GreaterScopeVillain: [[spoiler:The greatest thret to the Isles is the Star-Breather, the god who created them in the first place. Drawn back to the Isles when Kada attempted to manipulate the Ichor it left behind, it is disgusted with what it sees, so it creates an army of creatures called ecliptic to strip the Isles of life so it can then annihilate them and recreate them. The ultimate mission is to confront the Star-Breather and either convince it to leave the Isles in peace or drive it away -- ''without'' killing it, because doing that will destroy the Isles anyway!]]
* BizarreAlienReproduction: The Kia'i have a reproductive system based on fish rather than humans. Almost all kia'i are born female, and transform into males at some point in their lives. Females become gravid with eggs at random intervals, usually caused by external factors, and the eggs must be fertilized externally by a male. Despite this, it is possible for a kia'i and a human to produce a HalfHumaHybrid offspring, although only one such hybrid has been born in the Isles' history.
** Whilst it's unknown if minax undergo the same gender switch, they do spawn in the same manner.

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** * BigBadDuumvirate: The first threat to be presented to the island, and the most obvious, is the undead dwarf prince, EvilSorcerer and godhood seeker Skati, as well as his two reluctant undead henchmen; Captain Keelhaul, a ruthless pirate who indirectly exposed the Isles of Manaki to the outside world; and Kumuhea, a Makani geomancer who attempted to unite the isles of the archipelago with an underground tunnel network and was crushed in a cave in when her goals affronted the spirits. Semi-united in cause, each leads their own army of the undead to conquer the Isles.
** TheManBehindTheMan: [[spoiler:The ultimate source of the Isles' suffering is the island-spirit Kada, who inadvertently freed Skati when he attempted to use the Ichor of the Star-Breather to "purge" the Isles of foreign influence. He doesn't learn from this mistake, but instead continues to pursue his mad goals, which will ultimately ravage the landscape of the Isles if he isn't unearthed and stopped.]]
** GreaterScopeVillain: [[spoiler:The greatest thret to the Isles is the Star-Breather, the god who created them in the first place. Drawn back to the Isles when Kada attempted to manipulate the Ichor it left behind, it is disgusted with what it sees, so it creates an army of creatures called ecliptic to strip the Isles of life so it can then annihilate them and recreate them. The ultimate mission is to confront the Star-Breather and either convince it to leave the Isles in peace or drive it away -- ''without'' killing it, because doing that will destroy the Isles anyway!]]
* BizarreAlienReproduction: The Kia'i have a reproductive system based on fish rather than humans. Almost all kia'i are born female, and transform into males at some point in their lives. Females become gravid with eggs at random intervals, usually caused by external factors, and the eggs must be fertilized externally by a male. Despite this, it is possible for a kia'i and a human to produce a HalfHumaHybrid offspring, although only one such hybrid has been born in the Isles' history.
** Whilst it's unknown if minax undergo the same gender switch, they do spawn in the same manner.
Isles.



* LoadsAndLoadsOfRaces: Zigzagged. Officially, there are only five (technically six) races native to the Isles, with a seventh "hidden" race in the minax. However, as the Isles' backstory involves their recent discovery by foreign nations, players could still justify playing characters of any D&D race that they desire by flavoring them as travelers or migrants. A halfling and a tiefling both appear in the adventure as NPCs.

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* LoadsAndLoadsOfRaces: Zigzagged. Officially, there are only five (technically six) races native to the Isles, with a seventh "hidden" race in the minax.Isles. However, as the Isles' backstory involves their recent discovery by foreign nations, players could still justify playing characters of any D&D race that they desire by flavoring them as travelers or migrants. A halfling and a tiefling both appear in the adventure as NPCs.
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* BigBadEnsemble: The reason the Sunken Isles campaign is set over a 20 week course is because there are ''multiple'' factors threatening the Isles.
** BigBadDuumvirate: The first threat to be presented to the island, and the most obvious, is the undead dwarf prince, EvilSorcerer and godhood seeker Skati, as well as his two reluctant undead henchmen; Captain Keelhaul, a ruthless pirate who indirectly exposed the Isles of Manaki to the outside world; and Kumuhea, a Makani geomancer who attempted to unite the isles of the archipelago with an underground tunnel network and was crushed in a cave in when her goals affronted the spirits. Semi-united in cause, each leads their own army of the undead to conquer the Isles.
** TheManBehindTheMan: [[spoiler:The ultimate source of the Isles' suffering is the island-spirit Kada, who inadvertently freed Skati when he attempted to use the Ichor of the Star-Breather to "purge" the Isles of foreign influence. He doesn't learn from this mistake, but instead continues to pursue his mad goals, which will ultimately ravage the landscape of the Isles if he isn't unearthed and stopped.]]
** GreaterScopeVillain: [[spoiler:The greatest thret to the Isles is the Star-Breather, the god who created them in the first place. Drawn back to the Isles when Kada attempted to manipulate the Ichor it left behind, it is disgusted with what it sees, so it creates an army of creatures called ecliptic to strip the Isles of life so it can then annihilate them and recreate them. The ultimate mission is to confront the Star-Breather and either convince it to leave the Isles in peace or drive it away -- ''without'' killing it, because doing that will destroy the Isles anyway!]]
* BizarreAlienReproduction: The Kia'i have a reproductive system based on fish rather than humans. Almost all kia'i are born female, and transform into males at some point in their lives. Females become gravid with eggs at random intervals, usually caused by external factors, and the eggs must be fertilized externally by a male. Despite this, it is possible for a kia'i and a human to produce a HalfHumaHybrid offspring, although only one such hybrid has been born in the Isles' history.
** Whilst it's unknown if minax undergo the same gender switch, they do spawn in the same manner.


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* DyingRace: The minax were sealed away in an underground tomb where they were made unaging but sterile when the Star-Breather deemd them a FlawedPrototype. Over the centuries, they killed so many of their kind in their prison that there are very few of them left. However, once the seals are broken, the curse making them sterile is broken as well, and depending on the party's actions, they may have a chance to flourish after all.
* FlawedPrototype: The Star-Breather's first attempt at an aquatic race was the minax, but it grew dissatisfied with their independent natures, aggressiveness, and reverence for strength, so it sealed them away in a city-turned-tomb buried under the sea floor.
* FromNobodyToNightmare: Captain Keelhaul was once a simple shipwright whose family was mistreated and abused by the wealthy and powerful merchant-princes of his home town. One day, he snapped, murdered his latest customer, stole the ship he had built for him, and became a pirate who grew to be notorious for his bloodlust and cruelty.
* GenderRarityValue: Because male kia'i are only born very rarely, and only the oldest females turn into males, kia'i society is patriarchal, with the males leading their communities.


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* LizardFolk: The Mirescales are a race of small, highly emotive, BoisterousWeakling humanoid dinosaurs with a deep love of liquor.
* LoadsAndLoadsOfRaces: Zigzagged. Officially, there are only five (technically six) races native to the Isles, with a seventh "hidden" race in the minax. However, as the Isles' backstory involves their recent discovery by foreign nations, players could still justify playing characters of any D&D race that they desire by flavoring them as travelers or migrants. A halfling and a tiefling both appear in the adventure as NPCs.
** Manaki are the native human ethnicity of the Isles.
** Ikolf are dwarves, descended from a migratory expedition led to the Isles centuries ago by a mad prince turned EvilSorcerer.
** Decapodians is the name collectively given to two races of crustaceans -- the lobster-based Ula'ula and the mantis shrimp-based Mant-i -- that evolved sapience and semi-humanoid forms due to the WildMagic imbuing their island.
** Kia'i are a race of aquatic humanoids who dwell in the seas surrounding the Isles.
** Mirescales are a race of LizardFolk created when a ship full of pirates and animal smugglers were exposed to a massive surge of WildMagic that fused them with the dinosaurs they were hauling in their cargo hold.
* LoadBearingBoss:
** [[spoiler:The island of Kadaur will sink if the party slays Kada, who is its spirit made manifest.]]
** [[spoiler:Taken to the extreme with the Star-Breather. It is the ultimte life-source of the Isles, so if the party slays it with the super-weapon they are given the chance to build over the campaign, or uses the wrong command with the mega-spell that can affect its mind, then they will '''wipe the Isles and everything on them from existence'''.]]
* MixAndMatchCritters: The Ecliptic are a nightmarish array of artificial lifeforms created by splicing together body parts and even souls harvested from multiple organisms. Different types of Ecliptic incorporate different creatures; larger, more complex organisms grow increasingly intelligent. They are united in their common cause: killing and devouring all life to create more of themselves.


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* RiddlingSphinx: One of the most powerful spirits of the Isles is a sphinx. In her normal form, she looks like a small(ish) winged cat with a human face, but she often spends time in the form of a Manaki girl-child.


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* VillainWithGoodPublicity: [[spoiler:Kada is beloved amongst the denizens of the Isles of Manaki for his role in defeating Captain Keelhaul years ago. The fact he is conspiring to "purge" the Isles of those he considers undesirable and is ultimately to blame for every misfortune afflicting them comes as a complete shock.]]
* WellIntentionedExtremist: Kumuhea only wanted to create an underground tunnel network that would allow people to travel freely between the isles of the archipelago without needing to sail across what she considered to be a dangerous and untrustworthy sea. This angered the sea-spirits so much that they collapsed her tunnel atop her. Upon returning as an undead, she cares only about resuming and completing her life's work.
* WildMagic: The Isles were created from powerful magic, and there are still pockets of it across the archipelago that can trigger strange effects; the Decapodians and the Mirescales both owe their existence to WildMagic. As the campaign advances and the native spirits become more upset, the increasing instability of magic becomes one of the obstacles facing the party.

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''Sunken Isles'' is a seafaring-themed supplement, setting and adventure for ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] published by Ghostfire Gaming in partnership with Eldermancy. It introduces new subsystems, creatures, player options, and a quasi-sandbox adventure spanning all 20 levels of the game. Sailing is seamlessly integrated into normal combat, with unique jobs that both players and [=NPCs=] can take on.

The ''Sunken Isles'' adventure is set in the Isles of Manaki, a magical, tropical archipelago that has been isolated from the rest of the world for most of history. Its people find themselves facing multiple existential threats, all of whom must be stopped by the player characters. The adventure takes place over 20 weeks and roughly resembles a sandbox. During each week, the party has the choice of visiting two or more locations, levelling up at the end of the week. The story changes entirely depending on the route chosen, with both rewards and consequences resulting from choices.

The ''Sunken Isles'' project has been created in consultation with Honua Consulting and Purple Mai'a to ensure that all cultural sensitivity due diligence has been considered and addressed.
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!!This game contains examples of:
* BagOfHolding: An ''ecliptic hauler's net'' has an interior space considerably larger than its outside dimensions. It can hold up to 500 pounds but only weighs 15 pounds regardless of contents.
* BoozeBasedBuff: ''Moondew'' is a special moonshine whose ingredients include an infusion of arcane energies from the Flux. Due to the entropic nature of its ingredients, drinking a shot of moondew can have varying effects.
* ChaosArchitecture: The Isles of Manaki is a region of ever-changing environments, so drastically so that islands can sink and rise again during the course of the adventure.
* HostileWeather: Starting from the end of week 11, the spirits grow agitated, and the sea becomes an active adversary to the player characters. When magic is restless, the sea manifests a living wave to fight the characters and their ship.
* MonsterOrganTrafficking: Monster parts can be used in poisons and potions, making them rather valuable.
* PowerTattoo: Magic tattoos are an art form, a tradition and a way to transcribe protective talismans that can permanently alter their bearer in both positive and negative ways.
* StoryBranching: Each week, the party can choose between multiple adventure locations, each of which leads to their own rewards and consequences. The story adjusts depending on the location(s) explored by the player characters and their successes or failures. This allows the players to choose exactly how they go about fulfilling their overarching goal of saving the islands.
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