History TabletopGame / StarDrive

29th Apr '15 2:21:31 PM Discar
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7th Mar '15 3:13:10 AM SeptimusHeap
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''Star*Drive'' was a campaign setting put out for ''TabletopGame/{{Alternity}}'', TSR's ambitious but clumsy science-fiction RPG. Much in the way that ''{{Greyhawk}}'' is considered the standard world for ''TabletopGame/DungeonsAndDragons'', ''Star*Drive'' attempted to do the same for ''Alternity''. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in the Player's Handbook, and put them against a SpaceOpera backdrop.

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''Star*Drive'' was a campaign setting put out for ''TabletopGame/{{Alternity}}'', TSR's ambitious but clumsy science-fiction RPG. Much in the way that ''{{Greyhawk}}'' ''TabletopGame/{{Greyhawk}}'' is considered the standard world for ''TabletopGame/DungeonsAndDragons'', ''Star*Drive'' attempted to do the same for ''Alternity''. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in the Player's Handbook, and put them against a SpaceOpera backdrop.
2nd Mar '15 8:49:01 AM SeptimusHeap
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''Star*Drive'' was a campaign setting put out for ''TabletopGame/{{Alternity}}'', TSR's ambitious but clumsy science-fiction RPG. Much in the way that ''{{Greyhawk}}'' is considered the standard world for ''[[DungeonsAndDragons Dungeons & Dragons]]'', ''Star*Drive'' attempted to do the same for ''Alternity''. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in the Player's Handbook, and put them against a SpaceOpera backdrop.

to:

''Star*Drive'' was a campaign setting put out for ''TabletopGame/{{Alternity}}'', TSR's ambitious but clumsy science-fiction RPG. Much in the way that ''{{Greyhawk}}'' is considered the standard world for ''[[DungeonsAndDragons Dungeons & Dragons]]'', ''TabletopGame/DungeonsAndDragons'', ''Star*Drive'' attempted to do the same for ''Alternity''. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in the Player's Handbook, and put them against a SpaceOpera backdrop.
25th Jul '14 11:55:48 PM justanid
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''Star*Drive'' was partly resurrected in the d20 System, but in much less detail. This article mainly concerns itself with the original.

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''Star*Drive'' was partly resurrected in the d20 System, TabletopGame/{{d20 System}}, but in much less detail. detail; [[http://thefairlyunkempt.blogspot.com/2012/07/introducing-rogue-space-stardrive.html and recently]] for ''Rogue Space.'' This article mainly concerns itself with the original.
25th Jul '14 11:46:10 PM justanid
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25th Jul '14 11:42:08 PM justanid
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* PrecursorKillers: The Stoneburners and Glassmakers were a faction of, respectively evil and good, {{precursors}}. The Stoneburners wiped out the Glassmakers in a massive war, but were themselves mostly killed off by the war. At which point, the I'krl, a servant race of the Stoneburners, took them out and became the new BigBad of the setting.
18th Oct '13 7:04:46 PM jormis29
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''Star*Drive'' was a campaign setting put out for ''{{Alternity}}'', TSR's ambitious but clumsy science-fiction RPG. Much in the way that ''{{Greyhawk}}'' is considered the standard world for ''[[DungeonsAndDragons Dungeons & Dragons]]'', ''Star*Drive'' attempted to do the same for ''Alternity''. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in the Player's Handbook, and put them against a SpaceOpera backdrop.

to:

''Star*Drive'' was a campaign setting put out for ''{{Alternity}}'', ''TabletopGame/{{Alternity}}'', TSR's ambitious but clumsy science-fiction RPG. Much in the way that ''{{Greyhawk}}'' is considered the standard world for ''[[DungeonsAndDragons Dungeons & Dragons]]'', ''Star*Drive'' attempted to do the same for ''Alternity''. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in the Player's Handbook, and put them against a SpaceOpera backdrop.
28th Aug '13 7:54:17 PM Arivne
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* TheAlliance: Both the Freespace Alliance and the Profit Confederation fall under this category, though they spent a lot of time fighting each other as well as fighting the Expansion Pentad.



* TheEmpire: The Thuldan Empire is the most obvious example, though the entire Expansion Pentad could be considered as such. There's also the defunct Terran Empire.



* TheGreys
** The fraal, a race of psychic aliens that can't find its homeworld. They set up shop in our solar system for quite a while before revealing themselves in the 21st century. This turned out to be a good thing, since a combination of human and fraal technology created the faster-than-light Star Drive, enabling both races to expand throughout the cosmos.
** There's also the thaal, who for the duration of the canonical story remain unknown to humanity. [[spoiler: The similarity in name to the fraal is ''not'' a coincidence -- they're also referred to as dark fraal, and are the leaders of the Exeat, the interstellar polity that is invading the Verge with the above-mentioned klick BugWar]].


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* TheAlliance: Both the Freespace Alliance and the Profit Confederation fall under this category, though they spent a lot of time fighting each other as well as fighting the Expansion Pentad.
* TheEmpire: The Thuldan Empire is the most obvious example, though the entire Expansion Pentad could be considered as such. There's also the defunct Terran Empire.
* TheGreys: The fraal, a race of psychic aliens that can't find its homeworld. They set up shop in our solar system for quite a while before revealing themselves in the 21st century. This turned out to be a good thing, since a combination of human and fraal technology created the faster-than-light Star Drive, enabling both races to expand throughout the cosmos.
** There's also the thaal, who for the duration of the canonical story remain unknown to humanity. [[spoiler: The similarity in name to the fraal is ''not'' a coincidence -- they're also referred to as dark fraal, and are the leaders of the Exeat, the interstellar polity that is invading the Verge with the above-mentioned klick BugWar]].
28th Aug '13 7:54:05 PM Arivne
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* TheAlliance: Both the Freespace Alliance and the Profit Confederation fall under this category, though they spent a lot of time fighting each other as well as fighting the Expansion Pentad.



* TheEmpire: The Thuldan Empire is the most obvious example, though the entire Expansion Pentad could be considered as such. There's also the defunct Terran Empire.



* TheGreys
** The fraal, a race of psychic aliens that can't find its homeworld. They set up shop in our solar system for quite a while before revealing themselves in the 21st century. This turned out to be a good thing, since a combination of human and fraal technology created the faster-than-light Star Drive, enabling both races to expand throughout the cosmos.
** There's also the thaal, who for the duration of the canonical story remain unknown to humanity. [[spoiler: The similarity in name to the fraal is ''not'' a coincidence -- they're also referred to as dark fraal, and are the leaders of the Exeat, the interstellar polity that is invading the Verge with the above-mentioned klick BugWar]].



* PenalColony: The prison planet of Lucullus, in the Verge. A former Union of Sol penal colony, it overthrew the remnant of the colonial government during the Second Galactic War.



* TheAlliance: Both the Freespace Alliance and the Profit Confederation fall under this category, though they spent a lot of time fighting each other as well as fighting the Expansion Pentad.
* TheEmpire: The Thuldan Empire is the most obvious example, though the entire Expansion Pentad could be considered as such. There's also the defunct Terran Empire.
* TheGreys: The fraal, a race of psychic aliens that can't find its homeworld. They set up shop in our solar system for quite a while before revealing themselves in the 21st century. This turned out to be a good thing, since a combination of human and fraal technology created the faster-than-light Star Drive, enabling both races to expand throughout the cosmos.
** There's also the thaal, who for the duration of the canonical story remain unknown to humanity. [[spoiler: The similarity in name to the fraal is ''not'' a coincidence -- they're also referred to as dark fraal, and are the leaders of the Exeat, the interstellar polity that is invading the Verge with the above-mentioned klick BugWar]].
28th May '13 7:29:31 PM dasuberkaiser
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* MegaCorp: This describes a number of stellar nations: Austrin-Ontis Unlimited, the Starmech Collective, the Rigunmor Star Consortium, and [=VoidCorp=]. Especially VoidCorp (which is strongly hinted to be a descendent of Microsoft). The nation of Insight may also qualify. Some of the defunct nations that did not survive the Second Galactic War may also fulfill this trope, like Sothvec Industries and CHOAM, Inc., though very little is known about them.

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* MegaCorp: This describes a number of stellar nations: Austrin-Ontis Unlimited, the Starmech Collective, the Rigunmor Star Consortium, and [=VoidCorp=]. Especially VoidCorp [=VoidCorp=] (which is strongly hinted to be a descendent of Microsoft). The nation of Insight may also qualify. Some of the defunct nations that did not survive the Second Galactic War may also fulfill this trope, like Sothvec Industries and CHOAM, Inc., though very little is known about them.



* TransplantedHumans: Inverted, and with aliens instead of humans. The independent seshayans of the planet Grith claim that the spirits lifted them from their homeworld before [=VoidCorp=] enslaved their race. Thus, [=VoidCorp=] has no legal right to the Grith seshayans. [[spoiler: This isn't quite true, however; the Grith seshayans actually escaped VoidCorp captivity through conventional means, and cooked up the story to avoid returning to [=VoidCorp=] control. Only the oldest Grith seshayans know about this; the young ones are brought up with the lie, and genuinely believe it.]]

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* TransplantedHumans: Inverted, and with aliens instead of humans. The independent seshayans of the planet Grith claim that the spirits lifted them from their homeworld before [=VoidCorp=] enslaved their race. Thus, [=VoidCorp=] has no legal right to the Grith seshayans. [[spoiler: This isn't quite true, however; the Grith seshayans actually escaped VoidCorp [=VoidCorp=] captivity through conventional means, and cooked up the story to avoid returning to [=VoidCorp=] control. Only the oldest Grith seshayans know about this; the young ones are brought up with the lie, and genuinely believe it.]]
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