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For the game, you need 32 cards, from 7 to ace, in four suits. Each player gets ten cards to begin with; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid depends on what type of game you want to play, the number of trumps you have, how high you expect to win, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards (unless, of course, they bid not to), then declares which type of game is played - standard suit game [[note]]the four jacks and all other cards of one suit are trump, adding up to 11 trumps[[/note]], grand [[note]]only the jacks are trump[[/note]] ("great game", worth the most points), or the null game [[note]]the declarer has to lose all tricks[[/note]]. Each card has a point value from zero to eleven points[[note]]ace = 11, ten = 10, king = 4, queen = 3, jack = 2, rest = 0[[/note]]; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless.[[note]]Unless they play "schwarz" (black), meaning they ''do'' have to win all tricks, even zero-point ones; or in the case of the aforementioned null.[[/note]] This includes the point value of the two cards in the ''skat''. If the declarer wins, they gain points equal to the bidding value of the game, otherwise, they lose ''twice'' that number of points.

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For the game, you need 32 cards, from 7 to ace, in four suits. Each player gets ten cards to begin with; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid depends on what type of game you want to play, the number of trumps you have, how high you expect to win, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards (unless, of course, they bid not to), then declares which type of game is played - standard suit game [[note]]the four jacks and all other cards of one suit are trump, adding up to 11 trumps[[/note]], grand [[note]]only the jacks are trump[[/note]] ("great game", worth the most points), or the null game [[note]]the declarer has to lose all tricks[[/note]]. Each card has a point value from zero to eleven points[[note]]ace = 11, ten = 10, king = 4, queen = 3, jack = 2, rest = 0[[/note]]; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless.[[note]]Unless they play "schwarz" (black), meaning they ''do'' have to win all tricks, even zero-point ones; or in the case of the aforementioned null.[[/note]] This includes the point value of the two cards in the ''skat''. If the declarer wins, wins and the value of the game meets the bid, they gain points equal to the bidding value of the game, otherwise, they lose ''twice'' that number of points.



* ActionInitiative: During the bidding phase, the middlehand (two steps from dealer) bids first, then the forehand (one step) may reply. When one passes, the rearhand (either dealer or three steps) then enters the bidding contest. After the overall bidwinner sets up the trick contract, the forehand starts and play continues as normal in a tabletop game.



* MisereGame: In the "null game", the declarer wins if they do not take any tricks.

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* MisereGame: In the "null game", the declarer wins if they do not take any tricks. The "Ramsch" variant also required players to avoid collecting points.


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* ScoreMultiplier: The multiplier for the game value is at least ×2. This multiplier starts at 1, is increased by the number of consecutive highest trump cards appearing in one team (both for or against), and also increased further by playing well, making announcements or choosing not to pick up the skat. This multiplier can only be determined at the end of the game, because there's some unknown elements.
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Fixing language, improving description


''Skat'' (derived from Italian "scatare", discard) is the most popular German CardGame. It's always played by three folks - if there are more, some of them will have to sit out in some rounds, or you'll have to split the group if there are more than five. The game was first presented in 1813 in Altenburg (Thuringia), but the first printed rules were published in 1848. Historically, it was developed from an older three-handed game, ''Schafkopf'' (still popular in Bavaria) using elements taken from ''Tarock'' (originally Italian ''Tarocchi'', better known in English as Tarot) and ''Ombre'' (Spanish). Like Bridge, Whist, and Tarock it is considered a game of skill.

For the game, you need 32 cards, from 7 to Ace. Each player gets ten cards, for the start; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid, depends on what kind of game you want to play, the number of trumps you have, how high you expect to win, even more, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards, then declares which kind of game is played - standard suit game (the four jacks and all other cards of one suit are trump, adding up to 11 trumps), grand ("great game", where only the jacks count as trumps, which is worth the most points), or null game (where the declarer has to lose all tricks). Each card has a point value from zero to eleven points; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless.[[note]]Unless they play "schwarz" (black), meaning they ''do'' have to win all tricks, even zero-point ones.[[/note]] This includes the point value of the two cards in the ''skat''. If you lose a game, the number of minus points is doubled.

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''Skat'' (derived from Italian "scatare", discard) is the most popular German CardGame. It's always played by three folks - if there are more, some of them will have to sit out in some rounds, or you'll have to split the group if there are more than five. take turns spectating. The game was first presented in 1813 in Altenburg (Thuringia), but is typically played over a number of rounds, with the first printed rules were published in 1848. Historically, it final winner determined by the total of points gained/lost. The game was developed in the 1810s in Altenburg (Thuringia) from an older three-handed game, ''Schafkopf'' (still popular in Bavaria) using elements taken from ''Tarock'' (originally Italian ''Tarocchi'', better known in English as Tarot) and ''Ombre'' (Spanish). The first printed rules appeared in 1848. Like Bridge, Whist, and Tarock Tarock, it is considered a game of skill.

For the game, you need 32 cards, from 7 to Ace. ace, in four suits. Each player gets ten cards, for the start; cards to begin with; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid, bid depends on what kind type of game you want to play, the number of trumps you have, how high you expect to win, even more, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards, cards (unless, of course, they bid not to), then declares which kind type of game is played - standard suit game (the [[note]]the four jacks and all other cards of one suit are trump, adding up to 11 trumps), trumps[[/note]], grand [[note]]only the jacks are trump[[/note]] ("great game", where only the jacks count as trumps, which is worth the most points), or the null game (where the [[note]]the declarer has to lose all tricks). tricks[[/note]]. Each card has a point value from zero to eleven points; points[[note]]ace = 11, ten = 10, king = 4, queen = 3, jack = 2, rest = 0[[/note]]; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless.[[note]]Unless they play "schwarz" (black), meaning they ''do'' have to win all tricks, even zero-point ones.ones; or in the case of the aforementioned null.[[/note]] This includes the point value of the two cards in the ''skat''. If you lose a the declarer wins, they gain points equal to the bidding value of the game, the otherwise, they lose ''twice'' that number of minus points is doubled.
points.

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