History TabletopGame / Skat

9th Apr '16 4:40:45 PM Jerry
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Added DiffLines:

* NotCheatingUnlessYouGetCaught: Unless a complaint is made during the game by the cheated party, any result is valid.
10th May '15 3:08:45 AM SeptimusHeap
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No relation to the American card game Scat (also known as 31). It is one of the sources of inspiration for the related Russian card game, {{Preferans}}.

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No relation to the American card game Scat (also known as 31). It is one of the sources of inspiration for the related Russian card game, {{Preferans}}.TabletopGame/{{Preferans}}.
28th Apr '15 3:01:13 PM Jerry
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For the game, you need 32 cards, from 7 to Ace. Each player gets ten cards, for the start; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid, depends on what kind of game you want to play, the number of trumps you have, how high you expect to win, even more, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards, then declares which kind of game is played - standard suit game (the four jacks and all other cards of one suit are trump, adding up to 13 trumps), grand ("great game", where only the jacks count as trumps, which is worth the most points), or null game (where the declarer has to lose all tricks). Each card has a point value from zero to eleven points; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless. This includes the point value of the two cards in the ''skat''. If you lose a game, the number of minus points is doubled.

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For the game, you need 32 cards, from 7 to Ace. Each player gets ten cards, for the start; the two remaining cards are the ''skat''. Then, the ''reizen'' (bidding) begins. How high you can bid, depends on what kind of game you want to play, the number of trumps you have, how high you expect to win, even more, if you decide to play without the ''skat'', or even open (showing your hand). The player who wins the bidding may pick up the ''skat'' and exchange one or two hand cards, then declares which kind of game is played - standard suit game (the four jacks and all other cards of one suit are trump, adding up to 13 11 trumps), grand ("great game", where only the jacks count as trumps, which is worth the most points), or null game (where the declarer has to lose all tricks). Each card has a point value from zero to eleven points; to win, the declarer needs at least 61 of 120 points - the number of tricks he won is meaningless. This includes the point value of the two cards in the ''skat''. If you lose a game, the number of minus points is doubled.
11th Apr '15 2:38:40 PM Preussak
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* GermansLoveDavidHasselhoff: The game still enjoys considerable popularity in the Polish region of Upper Silesia. Justified, since for centuries this part of Poland was profoundly influenced by German culture and still had a large German population before 1945.
11th Apr '15 2:34:31 PM Preussak
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* GermansLoveDavidHasselhoff: The game still enjoys considerable popularity in the Polish region of Upper Silesia. Justified, since for centuries this part of Poland was profoundly influenced by German culture and still had a large German population before 1945.
8th Dec '14 9:10:37 AM Menshevik
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''Skat'' (derived from Italian "scatare", discard) is the most popular German CardGame. It's always played by three folks - if there are more, some of them will have to sit out in some rounds, or you'll have to split the group if there are more than five. The game is several centuries old. In terms of strategy vs. luck, it's more on the luck side than Texas Hold'em {{poker}} - meaning that a good player who knows about strategy will have an edge over lesser players, but not as much as in poker.

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''Skat'' (derived from Italian "scatare", discard) is the most popular German CardGame. It's always played by three folks - if there are more, some of them will have to sit out in some rounds, or you'll have to split the group if there are more than five. The game is several centuries old. In terms of strategy vs. luck, it's more on was first presented in 1813 in Altenburg (Thuringia), but the luck side than Texas Hold'em {{poker}} - meaning that a good player who knows about strategy will have first printed rules were published in 1848. Historically, it was developed from an edge over lesser players, but not older three-handed game, ''Schafkopf'' (still popular in Bavaria) using elements taken from ''Tarock'' (originally Italian ''Tarocchi'', better known in English as much as in poker.
Tarot) and ''Ombre'' (Spanish). Like Bridge, Whist, and Tarock it is considered a game of skill.



* TheSixteenLandsOfDeutschland: Although you can play with both French cards (which correspond to the suits used in the English-speaking world) and German ones (which have the suits ''Eichel'' (acorns), ''Grün'' (green leaves), ''Herz'' (hearts) and ''Schelle'' (bells), the former tend to be predominantly used in the west and the latter in the east of Germany.



** A common [[HouseRules House Rule]] is that the default game when no player bids is "Ramsch", where the player who accumulates the most card points loses.

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** A common [[HouseRules House Rule]] is that the default game when no player bids is "Ramsch", where the player who accumulates the most card points loses. Sometimes subverted by another house rule which allows you to win a "Ramsch" by winning every single point.
28th Aug '14 4:59:47 AM shokoshu
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* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked [[UpToEleven Up To Eleven]] in a [[Comicbook/Werner German comic by Brösel]], but the official rules stop at "Re!".)

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* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked [[UpToEleven Up To Eleven]] in {{Comicbook/Werner}}, a [[Comicbook/Werner German comic by Brösel]], Brösel, but the official rules stop at "Re!".)
28th Aug '14 4:56:36 AM shokoshu
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* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked {{UpToEleven}} in a [[Comic/Werner German comic by Brösel]], but the official rules stop at "Re!".)

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* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked {{UpToEleven}} [[UpToEleven Up To Eleven]] in a [[Comic/Werner [[Comicbook/Werner German comic by Brösel]], but the official rules stop at "Re!".)
28th Aug '14 4:55:39 AM shokoshu
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* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked {{UpToEleven}} in a German comic by Werner ("Brösel"), but official rules stop at "Re!".)

to:

* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked {{UpToEleven}} in a [[Comic/Werner German comic by Werner ("Brösel"), Brösel]], but the official rules stop at "Re!".)
28th Aug '14 4:47:33 AM shokoshu
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* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this.

to:

* SerialEscalation: Some groups will allow that after declaring the game, the opponents and the declarer may announce "Kontra!" - "Re!" - "Bock!" - "Hirsch!" - "Supra!", which essentially boils down to "You can't win this!" - "Can too!" - "Cannot!" - "Can too!" - "Cannot!". Each of this declarations doubles the point value of the game, so you can see where this ends. And some rounds don't stop at this. (Cranked {{UpToEleven}} in a German comic by Werner ("Brösel"), but official rules stop at "Re!".)
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