History TabletopGame / Rifts

22nd Sep '17 4:46:47 PM CheeseDogX
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* PunkPunk: pretty much all the PunkPunk settings are represented in Rifts in some form.

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* PunkPunk: pretty much all the PunkPunk settings are represented in Rifts in some form. And in true Rifts fashion, generally turned UpToEleven.
22nd Sep '17 3:37:41 PM CheeseDogX
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* HonestRollsCharacter: Like all Palladium [=RPG=]s, humans roll 3D6 for all 8 attributes. Bonus rolls are awarded if you happen to roll a 16, 17, or 18, and some classes and skills will give an attribute bonus (usually to physical attributes), but otherwise, you're stuck with what you roll. Most GMs allow house rules along the lines of D&D's "roll 4D6 and discard the lowest die roll" rule. For the most part, though, attributes aren't as important in Rifts as they are in d20 games. High attributes will grant the player bonuses, though they're generally not penalized for low attributes (though it might limit the character classes you can choose from). At least until the Ultimate Edition came out, which added new rules for characters with low attributes.
22nd Sep '17 2:58:58 PM CheeseDogX
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* ApocalypseHow: The Coming of the Rifts is a Societal Collapse that came very close to being a Species Extinction.

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* ApocalypseHow: The Coming of the Rifts is a Societal Collapse that came very close to being a Species Extinction. There's no official headcount, but crunching numbers from population figures in the various books put the human population of Rifts Earth circa 109 P.A. to be about 330-370 million people. That's only slightly more than the Census Bureau's estimate for the population of the United States as of Jan. 1st, 2017 (324 million).
22nd Sep '17 2:19:22 PM CheeseDogX
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* WorldWreckingWave: The Great Cataclysm which kick started the whole setting. A nuclear war, during a planetary alignment, on the Winter Solstice, equaled a massive burst of magical energy akin to millions of human sacrifices. Every LeyLine on Earth surged with more power than they'd had in tens of thousands of years, creating a catastrophic surge of natural disasters... which meant more people died, which meant more power flooded into the ley lines, [[ViciousCycle which meant more disasters]]. In the end, humanity was left standing in the ruins of civilization, with aliens, other-dimensional beings, and demons all dragged onto Earth by the newly-opened Rifts, wondering what the hell just happened.
18th Sep '17 4:28:31 AM Ion288
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* EndOfTheWorldAsWeKnowIt: The Chaos Earth line takes place during the WorldWreckingWave/Demonic invasion. Focus is on rescue efforts and protecting refugees from demons.
8th Sep '17 7:54:33 PM CheeseDogX
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** Phantoms in DB2
** Bhlaze in DB4

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** Phantoms in DB2
Dimension Book 2: Phaseworld
** Bhlaze in DB4Dimension Book 4: Skraypers
6th Sep '17 2:54:42 PM Axelmania
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* EnemiesList: Tarn has been on the Coalition's top 20 for decades, made #1 the last couple years.


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**Phantoms in DB2
**Bhlaze in DB4
28th Jul '17 6:54:54 PM CheeseDogX
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* {{Psychometry}}: Exists in Rifts as a Sensitive PsychicPower called Object Read. Depending on how well the psychic rolls, he can get vague impressions about the item, see flashes of images of its last owner, and even see where the owner is now.
27th Jul '17 7:51:08 PM CheeseDogX
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* FantasticRacism: Many places don't like D-Bees (Dimensional Beings, i.e.: beings from another dimension), many places don't like magic-users or psychics, and the Coalition doesn't like all three, and will usually shoot the first two on sight. Conversely, there are places where ''Humans'' aren't well-regarded, either.

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* FantasticRacism: Many places don't like D-Bees (Dimensional Beings, i.e.: beings from another dimension), many places don't like magic-users or psychics, and the Coalition doesn't like all three, and will usually shoot the first two on sight.sight (psychics are considered second-class citizens, though some are lobbying to get them equal rights). Conversely, there are places where ''Humans'' aren't well-regarded, either.
27th Jul '17 7:44:35 PM CheeseDogX
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* EvilCounterpart: In the Three Galaxies setting, the Invincible Guardsmen are this to the Cosmo Knights. They were specifically designed to be the Transgalactic Empire's answer to the Cosmo Knights. They're not quite on the same power level as the Cosmo Knights, but considering that the later are powered by an omniscient {{Precursor}} artifact, the Kreeghor did a surprisingly good job.

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* EvilCounterpart: EvilKnockoff: In the Three Galaxies setting, the Invincible Guardsmen are this to the Cosmo Knights. They were specifically designed to be the Transgalactic Empire's answer to the Cosmo Knights. They're not quite on the same power level as the Cosmo Knights, but considering that the later are powered by an omniscient {{Precursor}} artifact, the Kreeghor did a surprisingly good job.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Rifts