History TabletopGame / Rifts

4th May '16 11:29:24 AM CheeseDogX
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* ExactlyWhatItSaysOnTheTin: The Gateway Arch in St. Louis is a literal gateway to another dimension.

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* ExactlyWhatItSaysOnTheTin: The Gateway Arch in St. Louis is a literal gateway to another dimension. In fact, it is speculated that the Gateway Arch was designed with that exact purpose in mind, as it's a bit of a coincidence that it just happened to be on a major ley line nexus, and it was designed just right to create a permanently opened Rift.
3rd May '16 11:31:29 PM digiman619
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* ExactlyWhatItSayOnTheTin: The Gateway Arch in St. Louis is a literal gateway to another dimension.

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* ExactlyWhatItSayOnTheTin: ExactlyWhatItSaysOnTheTin: The Gateway Arch in St. Louis is a literal gateway to another dimension.
3rd May '16 11:30:37 PM digiman619
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* ExactlyWhatItSayOnTheTin: The Gateway Arch in St. Louis is a literal gateway to another dimension.
29th Apr '16 4:31:53 PM Ramidel
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* CutLexLuthorACheck: Mexico is what happens when you cut a Master Vampire a check (at the blood bank). By legitimately ruling over a prosperous kingdom, the AffablyEvil Master Vampire has a convenient and willing larder, and in return the humans live in one of the safest homes on Rifts Earth. It's mentioned that many smaller villages function similarly on a smaller scale, with a vampire or small group of them serving as the local lord and protector in exchange for blood.
29th Apr '16 4:24:25 PM Ramidel
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* AlwaysChaoticEvil: Generally, this is played straight only with supernatural beings. Some kinds of beings are always, without exception, evil creatures; some are almost always evil but have wiggle room, and some are only ''seen'' as evil.
29th Apr '16 1:25:52 PM Ramidel
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* SadlyMythtaken: ''Pantheons of the Megaverse'' doesn't even try to be accurate; it takes the broadest strokes of the myths and does whatever it wants to get versions of the gods that work in the Megaverse. This is particularly true with alignments and the {{Demonization}} of gods more or less at random.
29th Apr '16 1:03:06 PM Ramidel
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* PeopleFarms: The Vampire Kingdoms all do this in various ways.
** Ixzotz is fairly traditional. The vampires keep thousands of human slaves in farming villages and come by when they need a snack, though they also have a cattle pen at Monero for fattening people up.
** Muluc takes this to nightmarish extremes. Their "blood pools" trap thousands of slaves in PeopleJars, drain their blood daily and then magically heal them (restoring their blood supply). They can keep humans alive for years like this.
** The Mexico Empire plays with this, subverting IndustrializedEvil in the process. Humans under the Empire's rule live like people everywhere else and painlessly donate a pint at a clinic every three weeks.



* PragmaticVillainy: Vampires are inherently evil, even the [[FriendlyNeighborhoodVampires friendliest]] can't be better than selfish, and Master Vampires are always evil - full stop. However, the Kingdom of Mexico's Master Vampire is ''so'' pragmatic that he ceases to be a threat to humans, creating a fair and effectively benevolent despotism where safe amounts of blood are painlessly extracted from their subjects, because a content and safe blood supply doesn't make trouble. While vampires in the kingdom tend to be dicks to humans (because, y'know, inherently evil), they're forbidden from attacking them.

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* PragmaticVillainy: Vampires are inherently evil, even the [[FriendlyNeighborhoodVampires friendliest]] can't be better than selfish, and Master Vampires are always evil - full stop. However, the Kingdom of Mexico's Mexico Empire's Master Vampire is ''so'' pragmatic that he ceases to be a threat to humans, creating a fair and effectively benevolent despotism where safe amounts of blood are painlessly extracted from their subjects, because a content and safe blood supply doesn't make trouble. While vampires in the kingdom tend to be dicks to humans (because, y'know, inherently evil), they're forbidden from attacking them.
30th Mar '16 7:00:32 AM Theriocephalus
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** Various {{Sourcebook}}s have examples of NPCs who are either this or [[DefectorFromDecadence Defectors From Decadence]].

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** Various {{Sourcebook}}s have examples of NPCs [=NPCs=] who are either this or [[DefectorFromDecadence Defectors From Decadence]].
5th Mar '16 7:54:47 PM nombretomado
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* DeadlyUpgrade: Juicers gain CaptainAmerica level strength, speed and reflexes, in exchange for only being able to survive up to 7 years. Be honest, how many characters (or games) survive for seven years anyway?

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* DeadlyUpgrade: Juicers gain CaptainAmerica ComicBook/CaptainAmerica level strength, speed and reflexes, in exchange for only being able to survive up to 7 years. Be honest, how many characters (or games) survive for seven years anyway?
5th Mar '16 9:25:41 AM Theriocephalus
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* OurOrcsAreDifferent: While Orcs and Ogres do exist in ''Rifts'' (along with many, many others), the Brodkil are the race that most often [[GoddamnedOrcs fits the bill]]: tall, brutish, stupid, war-like and cannibalistic, though with a fondness for cybernetics and high-tech weapons. They also tend to be mercenaries, bandits, raiders, and generally form large armies of disposable Mooks which work for various villains, factions and empires. Their stats get reprinted a lot so the writers must expect to get a lot of use out of them in campaigns over all the other monster races.

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* OurOrcsAreDifferent: While Orcs and Ogres do exist in ''Rifts'' (along with many, many others), the Brodkil are the race that most often [[GoddamnedOrcs fits the bill]]: bill: tall, brutish, stupid, war-like and cannibalistic, though with a fondness for cybernetics and high-tech weapons. They also tend to be mercenaries, bandits, raiders, and generally form large armies of disposable Mooks which work for various villains, factions and empires. Their stats get reprinted a lot so the writers must expect to get a lot of use out of them in campaigns over all the other monster races.
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