History TabletopGame / PrometheanTheCreated

21st Oct '17 12:36:43 PM SeptimusHeap
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* AlchemyIsMagic: Prometheans are alchemical creations powered by the Divine Fire that moves the Universe. Their Lineages are based on [[FourTemperamentEnsemble the classical elements]], they pursue Refinements based on the seven alchemical metals (as well as bronze and cobalt), and they can create [[PrestigeClass Athanors]] to further refine themselves.

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* AlchemyIsMagic: AlchemyIsMagic:
**
Prometheans are alchemical creations powered by the Divine Fire that moves the Universe. Their Lineages are based on [[FourTemperamentEnsemble the classical elements]], they pursue Refinements based on the seven alchemical metals (as well as bronze and cobalt), and they can create [[PrestigeClass Athanors]] to further refine themselves.



* AwesomeMcCoolname: When you've never heard a name before, and don't really know what names ''are'', you can get a little creative. Hell, one of the sample characters is named "The Hangman's Beautiful Daughter."
** Which is, [[DontExplainTheJoke for anyone who doesn't know]], a ShoutOut to one of the founding albums of hippie culture.
* BackFromTheDead: All Prometheans can do this once. Osirans and a few Prometheans of other lineages can theoretically, given the right circumstances [[spoiler:and enough ExperiencePoints]], do it as many times as they need to.

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* AwesomeMcCoolname: When you've never heard a name before, and don't really know what names ''are'', you can get a little creative. Hell, one of the sample characters is named "The Hangman's Beautiful Daughter."
**
" Which is, [[DontExplainTheJoke for anyone who doesn't know]], a ShoutOut to one of the founding albums of hippie culture.
* BackFromTheDead: BackFromTheDead:
**
All Prometheans can do this once. Osirans and a few Prometheans of other lineages can theoretically, given the right circumstances [[spoiler:and enough ExperiencePoints]], do it as many times as they need to.



* BeingGoodSucks: Averted; the better a person you are, the better the odds that you will successfully complete the Pilgrimage.
** Played painfully straight with the Tammuz's Torment; they become compelled to serve people who depend on them, and the longer they spend in Torment the harder it becomes for them to escape. If they're lucky the person assumes that the Tammuz is a GoodSamaritan type and the Tammuz will experience a massive guilt trip if they try to disobey or escape. The unlucky ones get enslaved and endure the most brutal lives imaginable.
*** Then they realize they're in a form of enslavement, cue the next trope;

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* BeingGoodSucks: BeingGoodSucks:
**
Averted; the better a person you are, the better the odds that you will successfully complete the Pilgrimage.
** Played painfully straight with the Tammuz's Torment; they become compelled to serve people who depend on them, and the longer they spend in Torment the harder it becomes for them to escape. If they're lucky the person assumes that the Tammuz is a GoodSamaritan type and the Tammuz will experience a massive guilt trip if they try to disobey or escape. The unlucky ones get enslaved and endure the most brutal lives imaginable.
*** Then they realize they're in a form of enslavement, cue the next trope;
lives.



** [[OlderThanTheyThink Just like classical angels, in other words.]]
15th Oct '17 9:17:05 PM Doryna
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The fourth game in the TabletopGame/NewWorldOfDarkness setting, released in 2006, and the first of its 'limited cycle' games, which had a set number of sourcebooks. ''Promethean'' had the core book and four {{Sourcebook}} follow-ups, ''Pandora's Book'', ''Strange Alchemies'', ''Magnum Opus'' and ''Saturnine Night'', with a ''Ready-Made [=PCs=]'' PDF supplement added later. An updated second edition was released in 2016 that shuffled around some of the Lineages and Refinements, clarified rules, and made the game more playable for a wider audience.

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The fourth game in the TabletopGame/NewWorldOfDarkness TabletopGame/ChroniclesOfDarkness setting, released in 2006, and the first of its 'limited cycle' games, which had a set number of sourcebooks. ''Promethean'' had the core book and four {{Sourcebook}} follow-ups, ''Pandora's Book'', ''Strange Alchemies'', ''Magnum Opus'' and ''Saturnine Night'', with a ''Ready-Made [=PCs=]'' PDF supplement added later. An updated second edition was released in 2016 that shuffled around some of the Lineages and Refinements, clarified rules, and made the game more playable for a wider audience.
27th Sep '17 9:43:19 PM Doryna
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* In addition to those, there are the various optional ways to create a Promethean, such as Constructs[[note]]As of second edition, Constructs are part of the Unfleshed.[[/note]], when a Promethean from a standard Lineage decides to create another using inanimate materials and succeeds; Prometheans created using an animal rather than a human body, with most of the limitations that come with such those forms; the Prometheans created when a demiurge dreams so long and clear the dream becomes real; and the Prometheans created by demiurges from the other supernatural races of the World of Darkness and partaking of their nature.

to:

* In addition to those, there are the various optional ways to create a Promethean, such as Constructs[[note]]As of second edition, Constructs are part of the Unfleshed.[[/note]], when a Promethean from a standard Lineage decides to create another using inanimate materials and succeeds; Prometheans created using an animal rather than a human body, with most of the limitations that come with such those forms; the Prometheans created when a demiurge dreams so long and clear the dream becomes real; and the Prometheans created by demiurges from the other supernatural races of the World of Darkness and partaking of their nature.
nature. There are also lost Promethean lines that have died out, usually by their method of creation being lost or forgotten, or the circumstances that allowed them to be born no longer existing. For example, another Lineage based on the Fire-element existed before the Frankensteins, but their name has been lost to time.
27th Sep '17 9:39:08 PM Doryna
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A second edition has been announced, with seven Lineages (Frankenstein, Galateid, Osiran, Tammuz, Ulgan, Extempore and Unfleshed) and ten playable Refinements (the five common ones and four less-common ones listed below, plus the new Refinement of Phosphorus) in the corebook.
27th Sep '17 9:38:09 PM Doryna
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The fourth game in the TabletopGame/NewWorldOfDarkness setting, and the first of its 'limited cycle' games, which had a set number of sourcebooks. ''Promethean'' had the core book and four {{Sourcebook}} follow-ups, ''Pandora's Book'', ''Strange Alchemies'', ''Magnum Opus'' and ''Saturnine Night'', with a ''Ready-Made [=PCs=]'' PDF supplement added later.

The name of ''Promethean'' refers to its central characters, reanimated corpses fueled by "the Divine Fire", "Azoth" in alchemic terms. (The Divine Fire is often affiliated with the fire Prometheus stole from the gods, thus the use of the name.) These creatures are cursed to suffer the unending hatred of the human race, and must struggle for survival against both mankind's rejection and the rejection of the earth itself. What's worse, Prometheans are also hunted - Pandorans, creatures born from Promethean creation rites gone wrong, desire to devour the Created.

to:

The fourth game in the TabletopGame/NewWorldOfDarkness setting, released in 2006, and the first of its 'limited cycle' games, which had a set number of sourcebooks. ''Promethean'' had the core book and four {{Sourcebook}} follow-ups, ''Pandora's Book'', ''Strange Alchemies'', ''Magnum Opus'' and ''Saturnine Night'', with a ''Ready-Made [=PCs=]'' PDF supplement added later.

later. An updated second edition was released in 2016 that shuffled around some of the Lineages and Refinements, clarified rules, and made the game more playable for a wider audience.

The name of ''Promethean'' refers to its central characters, reanimated corpses fueled by "the Divine Fire", "Azoth" in alchemic terms. (The terms; the Divine Fire is often affiliated with the fire Prometheus stole from the gods, thus the use of the name.) dubbing all who are fueled by it [[TitleDrop Prometheans]]. These creatures are cursed to suffer the unending hatred of the human race, and must struggle for survival against both mankind's rejection and the rejection of the earth itself. What's worse, Prometheans are also hunted - Pandorans, creatures born from Promethean creation rites gone wrong, desire to devour the Created.



* '''Tammuz:''' Rising from death after being buried in the earth and suffused with the Melancholic humour, Golems were all created for servitude and with a hatred of slavery. All Tammuz possess incredible endurance, either the ability to endure physical pain or to endure mystical assaults no other could endure. Tammuz Torment has two parts – an uncontrollable frenzy, followed by a black depression. Their Wastelands result in sinkholes and land growing infertile. Their Disquiet causes others to depend on the Tammuz, clinging to him and growing resentful.

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* '''Tammuz:''' Rising The line that changed the most between first and second edition. Both versions rose from death after being buried in the earth and suffused with the Melancholic humour, humour. The first edition Golems were all created for servitude and with a hatred of slavery. slavery. In the second edition, they are known as the Named, and became workaholics without rest who also hold a deep fascination with language. All Tammuz possess incredible endurance, either the ability to endure physical pain or to endure mystical assaults no other could endure. Tammuz Torment has two parts – an uncontrollable frenzy, followed by a black depression. Their Wastelands result in sinkholes and land growing infertile. Their Disquiet causes others to depend on the Tammuz, clinging to him and growing resentful.



* '''Unfleshed:''' Not so much a Lineage as a collection of unrelated Lineages, the Unfleshed are Prometheans made out of machinery or electronics – computers with self-intelligent AI, androids, and the like. Each Unfleshed is unique. They might manifest the Torment and Disquiet effects of any of the other Lineages, but they bear their own Wasteland, which slowly turns the land around them into dead metal.
* '''Extempore''': Similarly to the Unfleshed, this term is not so much a Lineage as a collection of unique Lineages that don't match any others, born when sheer random chance causes the spontaneous formation of a Promethean in the wake of a natural disaster (the sample Extempore, Bin Gereh, was born from a powerful earthquake), creating uniquely empowered Prometheans.
* In addition to those, there are the various optional ways to create a Promethean, such as Constructs, when a Promethean from a 'standard' Lineage decides to create another using inanimate materials and succeeds; the Prometheans created using the body of an animal rather than a human, with most of the limitations that come with such a body; the Prometheans created when a demiurge dreams so long and clear the dream becomes real; and the Prometheans created by demiurges from the other supernatural races of the World of Darkness and partaking of their nature.

'''The Refinements:''' The chosen {{Splat}}s of the Prometheans. Unlike other species in the World of Darkness, Refinements aren’t social constructs so much as philosophies. There are so few Created in the world that a given Promethean may live out his entire pseudo-life without ever meeting another of his kind, let alone one following the same Refinement.

There are five Refinements that are common among the Created

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* '''Unfleshed:''' Not so much a Lineage as a collection of unrelated Lineages, the The Unfleshed are Prometheans made out inanimate objects: as simple as a mannequin or collection of machinery prosthetic devices, or electronics – computers with self-intelligent AI, androids, and the like. Each as complicated as a factory machine or android. The Unfleshed is unique. They might manifest originally appeared in ''Saturnine Night'', but the Torment and Disquiet effects of any of the other Lineages, but they bear second edition promoted them to a full-fledged Lineage, complete with their own Wasteland, which slowly turns humour, oil. They have inherited the land around them into dead metal.
slave-like nature of the Tammuz, originally made as tools only to serve a purpose. Unlike a thoughtless device, Unfleshed recognize their own sentience and demand respect accordingly, even if they don't quite understand why. Unused to emotion, they alternate between cold logic and uncontrolled outbursts.
* '''Extempore''': Similarly to the Unfleshed, this term is The Matchless are not so much a Lineage as a collection of unique Lineages that don't match any others, born when sheer random chance causes the spontaneous formation of a Promethean Promethean. It may happen in the wake of a natural disaster (the sample Extempore, Bin Gereh, was born from a powerful earthquake), creating uniquely empowered Prometheans.
out of extreme emotion or need, or even during a regular Linage creation rite that goes just wrong enough to make an aberrant Extempore, but not quite wrong enough to create a Pandoran. They may have the same humours as a regular Promethean or something altogether unique, such as lava or seawater. There may not even be a body involved, their physical form coming from an unknown source of matter. They often feel the most lost among the Created since, unlike the other Lineages, they have no examples to follow and are truly on their own.
* In addition to those, there are the various optional ways to create a Promethean, such as Constructs, Constructs[[note]]As of second edition, Constructs are part of the Unfleshed.[[/note]], when a Promethean from a 'standard' standard Lineage decides to create another using inanimate materials and succeeds; the succeeds; Prometheans created using the body of an animal rather than a human, human body, with most of the limitations that come with such a body; those forms; the Prometheans created when a demiurge dreams so long and clear the dream becomes real; and the Prometheans created by demiurges from the other supernatural races of the World of Darkness and partaking of their nature.

'''The Refinements:''' The chosen {{Splat}}s of the Prometheans. Unlike other species in the World of Darkness, Refinements aren’t social constructs so much as philosophies. There are so few Created in the world that a given Promethean may live out his entire pseudo-life without ever meeting another of his kind, let alone one following the same Refinement.

There
Refinement. Refinements are divided into simple and complex; a Promethean must always start their journey on a simple Refinement, and cannot have completed more complex Refinements than simple ones.

The
five simple Refinements that are common among the CreatedCreated:



* '''Mercurius:''' The Refinement of Quicksilver (Pyros). Those who follow Mercurius study the nature of the Divine Fire itself, believing that by analyzing and manipulating it, they may be able to stoke the Fire within themselves into a true soul and transcend to humanity.

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* '''Mercurius:''' '''Plumbum:'''[[note]]Originally appeared as a rare Refinement in ''Magnum Opus''; second edition upgrades it to a simple Refinement[[/note]] The Refinement of Quicksilver (Pyros). Those who follow Mercurius Lead (Source). This Refinement teaches that only by truly understanding what he is now can a Promethean ascend to something new. Followers of Plumbum seek knowledge of Prometheans throughout history and study the nature of the Divine Fire itself, believing their own flawed bodies, seeking to know what they are so that by analyzing and manipulating it, they may be able to stoke the Fire within themselves into a true soul and transcend to humanity.can become more.



In addition, there are four less-common Refinements that are sometimes seen.

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In addition, there are four less-common The Five Complex Refinements that are sometimes seen.can be taken later in a Created's journey are:



* '''Plumbum:''' The Refinement of Lead (Source). This Refinement teaches that only by truly understanding what he is now can a Promethean ascend to something new. Followers of Plumbum seek knowledge of Prometheans throughout history and study their own flawed bodies, seeking to know what they are so that they can become more.
* '''Phosphorum:''' The Refinement of Phosphorus (Light). This Refinement (revealed as one of the new additions coming in 2nd Edition on the Onyx Path blog) focuses on living life to the fullest. Followers of Phosphorum are driven to rise like Phoenixes from the ashes of past defeat.

There is one final Refinement, one that is often seen as a path of denial or failure.
* '''Centimani:''' The Refinement of Flux. Members of this Refinement turn away from humanity and embrace their inhuman natures, becoming true monsters. For some, this is chosen because the Centimanus has lost faith in the possibility of the New Dawn. Some rare few, though, see this as one more path to humanity. There are monsters among mortality, after all, and perhaps the Promethean can learn to become human by first studying what humans are not. This is the easiest path for the Zeka Lineage to follow, and the hardest to leave.

Terminology: Prometheans each belong to a ''Lineage'' descended from a ''Progenitor'' created by a human ''Demiurge''. The five in the core claim descent from Frankenstein's Monster, Galatea, Osiris, Tammuz and Ulgan, but more exist; the Zeka are radioactive, the Unfleshed are made from robots and machines rather than human corpses, and there are other, rarer ones which can be created by freak occurrences. They travel in groups called ''throngs''. They follow one of five (ten, with Centimani and the ''Magnum Opus'' {{Splat}}s) ''Refinements'' to focus their Pilgrimages. Their powers are alchemical ''Transmutations'' fueled by their internal store of ''Pyros'' and empowered by their ''Azoth''. Their KarmaMeter is ''Humanity'', their ability to comprehend and mimic human behavior and morals.

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* '''Plumbum:''' '''Mercurius:'''[[note]]Originally one of the five common Refinements, second edition made it into a complex Refinement.[[/note]] The Refinement of Lead (Source). This Refinement teaches that only by truly understanding what he is now can a Promethean ascend to something new. Followers of Plumbum seek knowledge of Prometheans throughout history and Quicksilver (Pyros). Those who follow Mercurius study their own flawed bodies, seeking to know what the nature of the Divine Fire itself, believing that by analyzing and manipulating it, they are so that they can become more.
may be able to stoke the Fire within themselves into a true soul and transcend to humanity.
* '''Phosphorum:''' The Refinement of Phosphorus (Light). This Refinement (revealed as one of the new additions coming in 2nd Edition on the Onyx Path blog) focuses on living life to the fullest. fullest by pushing it close enough to the edge to understand mortality. Followers of Phosphorum are driven to rise like Phoenixes from burn their brightest in the ashes face of past defeat.

death or flame out spectacularly trying.

There is one final Refinement, one that is often seen as a path of denial or failure.
* '''Centimani:''' The Refinement of Flux. Members of this Refinement turn away from humanity and embrace their inhuman natures, becoming true monsters. For some, this is chosen because the Centimanus has lost faith in the possibility of the New Dawn. Some In the first edition, some rare few, though, few were allowed to see this as one more path to humanity. There humanity; there are monsters among mortality, after all, and perhaps the Promethean can learn to become human by first studying what humans are not. This is not. However, second edition makes it clear that any Promethean who falls on to Centimani has ''failed''; they have arrested their Pilgrimage as long as they remain here, and may not make any progress towards their Magnum Opus until they return to one of the easiest path for the Zeka Lineage to follow, and the hardest to leave.

proper Refinements.

Terminology: Prometheans each belong to a ''Lineage'' descended from a ''Progenitor'' created by a human ''Demiurge''. The five in the core claim descent from Frankenstein's Monster, Galatea, Osiris, Tammuz and Ulgan, but more exist; the Zeka are radioactive, the Unfleshed are made from robots and machines rather than human corpses, and there are other, rarer ones which can be created by freak occurrences. They travel in groups called ''throngs''. They follow one of five (ten, with Centimani and the ''Magnum Opus'' {{Splat}}s) ten ''Refinements'' to focus their Pilgrimages. Their powers are alchemical ''Transmutations'' fueled by their internal store of ''Pyros'' and ''Pyros''; Pyros in turn is empowered by their ''Azoth''. Their KarmaMeter is ''Humanity'', their ability to comprehend and mimic human behavior and morals. All Prometheans follow an unknown ''Pilgrimage'' to find humanity; if they find their way successfully, they may achieve their Great Work, or ''Magnum Opus'', and become fully human.
10th Sep '17 8:06:14 PM PaulA
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* ShoutOut: The "Re-Animator" Bestowment for Zeka is actually a subtle one to ''Film/NightOfTheLivingDead1968'', and a number of other zombie movies where it is radiation that brings the dead to life. It's also named after [[Creator/HPLovecraft Herbert West]].

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* ShoutOut: The "Re-Animator" Bestowment for Zeka is actually a subtle one to ''Film/NightOfTheLivingDead1968'', and a number of other zombie movies where it is radiation that brings the dead to life. It's also named after [[Creator/HPLovecraft [[Literature/HerbertWestReanimator Herbert West]].
11th Jun '17 3:45:29 PM ImperialMajestyXO
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* BerserkButton: The Tammuz as a whole loathe slavery.

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* BerserkButton: The Tammuz as a whole loathe slavery.[[SlaveryIsASpecialKindOfEvil slavery]].
20th May '17 3:47:24 PM nombretomado
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* KarmaMeter: As in VampireTheRequiem, the traditional "Morality" stat is replaced by "Humanity" but the difference is that the Prometheans begin knowing barely anything about themselves or the human condition, and are actually constructing their knowledge about how "real" humans should act through painful experience.

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* KarmaMeter: As in VampireTheRequiem, ''TabletopGame/VampireTheRequiem'', the traditional "Morality" stat is replaced by "Humanity" but the difference is that the Prometheans begin knowing barely anything about themselves or the human condition, and are actually constructing their knowledge about how "real" humans should act through painful experience.
15th Mar '17 5:12:43 PM ErikModi
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* ShockAndAwe: The Electrification Transmutations.

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* ShockAndAwe: The Electrification Transmutations. Notably, almost all the Transmutations are noted to generate electricity "charged with Torment," allowing the electrical damage to damage other Prometheans. It takes a special, high-level Electrification Transmutation to generate electricity that heals Prometheans.
15th Mar '17 4:59:21 PM ErikModi
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Added DiffLines:

** Even if a Promethean tries to do normal, human things, like buy a house, get a job, interact with neighbors and other people on a regular basis, Wastelands and Disquiet will eventually lead to TorchesAndPitchforks being assembled against the Promethean in question. Breaking the Masquerade just makes it happen faster.
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