History TabletopGame / PrometheanTheCreated

15th Mar '17 5:12:43 PM ErikModi
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* ShockAndAwe: The Electrification Transmutations.

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* ShockAndAwe: The Electrification Transmutations. Notably, almost all the Transmutations are noted to generate electricity "charged with Torment," allowing the electrical damage to damage other Prometheans. It takes a special, high-level Electrification Transmutation to generate electricity that heals Prometheans.
15th Mar '17 4:59:21 PM ErikModi
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** Even if a Promethean tries to do normal, human things, like buy a house, get a job, interact with neighbors and other people on a regular basis, Wastelands and Disquiet will eventually lead to TorchesAndPitchforks being assembled against the Promethean in question. Breaking the Masquerade just makes it happen faster.
2nd Jan '17 2:29:11 PM UltraWanker
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** As this troper's group found: when their Throng were all reborn as humans and remembered the love that forged the bond that had held them together for the decade they wandered together, they were murdered by a long-forgotten rival and reborn a second time as Prometheans with all their memories erased, all their skills, powers and friendship wiped clean, while their former enemy pretended to be their only friend while setting up them to murder each other in a matter of days after their Third Rebirth. Damn KillerGameMaster.
9th Nov '16 5:06:16 PM Theokal3
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** Goes FromBadToWorse -- you know all those ''other'' monsters in this setting? ''Disquiet affects them as well.'' As a small consolation, vampires and werewolves alone among supernaturals don't actually instinctively hate Prometheans. Instead, they find them so deeply ''unnerving'' that it becomes harder for them to resist their UnstoppableRage.

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** Goes FromBadToWorse -- you know all those ''other'' monsters in this setting? ''Disquiet affects them as well.'' As a small consolation, vampires and werewolves alone among supernaturals don't actually instinctively hate Prometheans. Instead, they find them so deeply ''unnerving'' that it becomes harder for them to resist their UnstoppableRage. [[TabletopGame/BeastThePrimordial Beasts]], on the other hand, are flat-out [[NoSell immune]] to Disquiet thanks to their Kinship abilities.
11th Sep '16 6:58:43 PM ThatBitterTase
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* GodzillaThreshold: Prometheans can call down Firestorms in 2E, and that is about the extent of control they have over the unfettered Pyros. Firestorms also purify Wastelands ''instantly'', so if it looks like things are going into full DeathWorld levels if it isn't fixed ''now'', it's often the best option available.

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* GodzillaThreshold: Prometheans can call down Firestorms in 2E, and that is about the extent of control they have over the unfettered Pyros. Firestorms also purify Wastelands ''instantly'', so if it looks like things are going into full DeathWorld levels if it isn't fixed ''now'', it's often the best option available. (There were optional rules in 1E for voluntarily summoning Firestorms, but they were rather difficult to do and didn't have any purpose other than "Cause a hell of a mess when nothing else works". Worked nicely for ''sublimatus'', though.)
29th Aug '16 10:22:33 AM Leliel
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* DePower: Prometheans can do this to themselves, willingly, in 2E-by internally damping their Azoth, they can also shed the downsides of high Azoth (worse Disquiet and Wastelands, attracting Pandorans). The downside is they have to wait for at least a day before returning to full potential-and they're weaker while it lasts.
29th Aug '16 10:22:33 AM Leliel
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26th Aug '16 4:13:36 PM Leliel
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** 2E alerts this for the Centimani-it's been clarified that is explicitly the Refinement that rejects the Pilgrimage and humanity altogether, instead focusing on chasing the nebulous goal of monster-hood for the sake of survival at all costs. It adds Phosphorum and Cobalus, though-the latter is all about learning to exploit human vices in the name of understanding them (so to later overcome them, natch), while the former's intellectual aspects have a distinct {{Necromancer}} bent.

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** 2E alerts averts this for the Centimani-it's been clarified that is explicitly the Refinement that rejects the Pilgrimage and humanity altogether, instead focusing on chasing the nebulous goal of monster-hood for the sake of survival at all costs. It adds Phosphorum and Cobalus, though-the latter is all about learning to exploit human vices in the name of understanding them (so to later overcome them, natch), while the former's intellectual aspects have a distinct {{Necromancer}} bent.


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* GoodIsNotNice: Elpis, the part of Pyros that drives and guides Created towards humanity, is ''extremely ''harsh and demanding.
11th Aug '16 2:44:14 PM Leliel
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11th Aug '16 2:44:13 PM Leliel
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* BishonenLine: Pandorans in 2E; the mindless variety is many-formed and always very short. When they become Sublimati, they always metamorphose into an invariably humanoid form with recognizable facial expressions that is as tall as the average human-and as a result, has as much Health. This also comes part and parcel with not only their [[ItCanThink minds]], but the ability to learn true Transmutations and devour [[ImAHumanitarian human flesh]] as a Pyros substitute, allowing them to remain awake indefinitely if they have enough hapless mortals.
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