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* AlternateHistory: Whatever vague hints that are mentioned in any of the books, that directly reference our modern day, do not paint a one-to-one parallel of our present. In fact there are more hits to suggest that ''Year Zero'''s world diverged from ours some thirty-odd years ago.

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* AlternateHistory: Whatever vague hints that are mentioned in any of the books, books that directly reference our modern day, do not paint a one-to-one parallel of our present. In fact there are more hits to suggest that ''Year Zero'''s world diverged from ours some thirty-odd years ago.

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Removed: 315

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* RealityEnsues: Making a ''Foundry'' opens you up to many new and advanced ''Ark Projects'' to build in later sessions. However; one of the ''Projects'' called the ''Explosives Lab'' allows for the manufacturing of bullets which sounds good in theory, until you realize it cuts the market value of bullets in half.


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* SurprisinglyRealisticOutcome: Making a ''Foundry'' opens you up to many new and advanced ''Ark Projects'' to build in later sessions. However; one of the ''Projects'' called the ''Explosives Lab'' allows for the manufacturing of bullets which sounds good in theory, until you realize it cuts the market value of bullets in half.
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden since 1989. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.


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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden since 1989.the 80's. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.

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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.


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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series.series that's been popular in Sweden since 1989. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.

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* LostCommonKnowledge: The most basic information about the world before its end are complete mysteries to the inhabitance of the Dawnworld, which is emphasized greatly at the start of the Core Book with the ''Development Levels'' of the Ark. Even the populace of Elysium-I don't understand the idea of what the sun is due to living underground.
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'' and the ''TabletopGame/AlienTheRoleplayingGame''.


to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'' ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.

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*** [[TagalongChronicler The Tagalong Chronicler]] The ''Chronicler'' is The Ark's seeker of knowledge, an archivist who is on a never ending quest to preserve what remains of the old world knowledge and discover the purpose of Artifacts in The Dawn Vault. Their ''Specialist Skill'', ''Inspire'', lets them either help or hinder another character's skill roll. As for every six they roll, they can either add or subtract another six from an [=NPC's=] or another [=PC's=] roll. They can be one of the great support role in a group, allowing for more survivability for his team and greater buffing which lets other PC's have a better chance of succeeding a ''Fight'' or ''Shoot'' role.

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*** [[TagalongChronicler The Tagalong Chronicler]] Chronicler]]: The ''Chronicler'' is The Ark's seeker of knowledge, an archivist who is on a never ending quest to preserve what remains of the old world knowledge and discover the purpose of Artifacts in The Dawn Vault. Their ''Specialist Skill'', ''Inspire'', lets them either help or hinder another character's skill roll. As for every six they roll, they can either add or subtract another six from an [=NPC's=] or another [=PC's=] roll. They can be one of the great support role in a group, allowing for more survivability for his team and greater buffing which lets other PC's have a better chance of succeeding a ''Fight'' or ''Shoot'' role.
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** Did you sacrifice or risk something for the NPC you want to keep safe?
** Did you sacrifice or risk something to mess with the NPC you hate?

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** Did you sacrifice or risk something for the NPC NPC/[=PC=] you want to keep safe?
** Did you sacrifice or risk something to mess with the NPC NPC/[=PC=] you hate?
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*** [[TrapMaster The]] [[ForestRanger Hunter]]: The ''Hunters'' has seen the beasts that roam the lands. But they know how to move unseen and unheard. They are skilled trappers and hunters, able to track down small game for food or seek out pure sources of water. They can also make their own bows and slings with a ''Talent'' called ''Bowyer'', or skin animals and use their pelts for protection against attacks.
*** TheScrounger: The ''Scavenger'' has a collection of treasures from the lost world of humankind. This class is able to haul a great hoard of scavenged material, which can help in nearly every situation that's needed. Unfortunately, being a Scavenger will invariably make you one of the [[ScavengersAreScum lowest class]] of character in the game's pecking order.

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*** [[TrapMaster The]] [[ForestRanger Hunter]]: The ''Hunters'' has seen the beasts that roam the lands. But they know how to move unseen and unheard. They are skilled trappers and hunters, with their ''Specialist Skill'' ''Hunt'' they're able to track down small game for food or seek out pure sources of water. They can also make their own bows and slings with a ''Talent'' called ''Bowyer'', or skin animals and use their pelts for protection against attacks.
*** TheScrounger: The ''Scavenger'' has a collection of treasures from the lost world of humankind. This class is able to haul a great hoard of scavenged material, which can help in nearly every situation that's needed. Unfortunately, being a Scavenger will invariably make you one of the [[ScavengersAreScum lowest class]] of character in the game's pecking order. Their ''Specialist Skill'' ''Scavenge'' allows them to pick something from their hoard that proves useful in that particular situation.
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*** [[AmoralAttorney The Attorney]]: The ''Procurator'' is the highest standing law official who attempt to pressure their clients to urge a confessions out of them. They understand the law inside and out, you know where the loopholes and contradictions exist, and they can turn every paragraph to their advantage. Players can use their ''Specialist Skill'', ''Prosecute'', to allow them a roll on this ''Specialist Skill'' instead of their standard ''Manipulate Skill'' when they need to get their way. By their [=PCs=] citing a specific clause in the law that would support their actions.

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*** [[AmoralAttorney The Attorney]]: The ''Procurator'' is the highest standing law official who attempt to pressure their clients to urge a confessions out of them. They understand the law inside and out, you they know where the loopholes and contradictions exist, and they can turn every paragraph to their advantage. Players can use their ''Specialist Skill'', ''Prosecute'', to allow them a roll on this ''Specialist Skill'' instead of their standard ''Manipulate Skill'' when they need to get their way. By their [=PCs=] citing a specific clause in the law that would support their actions.
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* StateSec: Are the official law enforcement in Elysium-I tasked with upholding law and order within the enclave, as well as maintaining control of the Four Houses' influence. Judicators are the first and last line of defense in their war against criminals, traitors, and spies. Law and Order rests solely on their shoulders. They must arrest those who've violated and broken the law but also, judge and sentence them. Much like a certain [[ComicBook/JudgeDredd famous officer of the law.]]

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* StateSec: Are Judicators are the official law enforcement in Elysium-I tasked Elysium-I. Tasked with upholding law and order within the enclave, as well as maintaining control of the Four Houses' influence. Judicators are the first and last line of defense in their war against criminals, traitors, and spies. Law and Order rests solely on their shoulders. They must arrest those who've violated and broken the law but also, judge and sentence them. Much like a certain [[ComicBook/JudgeDredd famous officer of the law.]]
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting.
setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'' and the ''TabletopGame/AlienTheRoleplayingGame''.

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* DespairEventHorizon: This is what happens when a PC's ''Empathy'' stat reaches zero. Which often leaves characters curled up on the floor rocking back and forth, until someone talks them down from their panic attack.

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* DespairEventHorizon: This is what happens when a PC's ''Empathy'' stat reaches zero.zero and they become ''Broken''. Which often leaves characters curled up on the floor rocking back and forth, until someone talks them down from their panic attack.
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* DespairEventHorizon: This is what happens when a PC's Empathy stat reaches zero. Which often leaves characters curled up on the floor rocking back and forth, until someone talks them down from their panic attack.

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* DespairEventHorizon: This is what happens when a PC's Empathy ''Empathy'' stat reaches zero. Which often leaves characters curled up on the floor rocking back and forth, until someone talks them down from their panic attack.
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* CriticalHit: In ''Mutant: Year Zero''; ''Action'' and ''Skill'' rolls only succeeds if they land on a six, if not the roll fails to get the result needed. Each dice that turns up as a six is called a ''Stunt'', a ''Stunt'' is the result of any ''Skill'' used for the [=PCs=] specific action that is preformed.

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* CriticalHit: In ''Mutant: Year Zero''; ''Action'' and ''Skill'' rolls only succeeds if they land on a six, if not the roll fails to get the result needed. Each If more than one dice that turns up as a six this is called a ''Stunt'', a ''Stunt'' is the result an added benefit of any ''Skill'' result used for the [=PCs=] specific action that is preformed.
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The third sourcebook is called ''Elysium'' and has the players play as the [[HiddenBackupPrince Heir]] to one of the [[FourPhilosophyEnsemble Four]] [[MegaCorp Titan]] [[TheClan Houses]] for ten-thousand of the [[HiddenElfVillage last remaining humans]] living deep underneath Earth in [[ElaborateUndergroundBase Elysium-I]]. Before the end of the World, a powerful covenant of Four Houses built dozens of [[{{Arcology}} Enclaves]] across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the late [[DaysOfFuturePast 19th century]], where the woes and conflicts of the 20th and 21st centuries were forgotten and never to be repeated again. [[HistoryRepeats Unfortunately]] these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-I being the last reaming Enclave. The Four Houses attempted to isolate Elysium-I and its citizens from the rest of the world, by imposing [[DystopianEdict draconian law]] and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-I can't survive; that's where the players come in, they are assigned as [[JudgeJuryAndExecutioner Judicators]] from their chosen House. Assigned as Elysium-I's [[StateSec Law Enforcement]], concived to maintain the fickle order of the Enclave and to squash the growing rebellion amongst the Elysium-I masses. All this whilst the (=PCs=) secretly secure their own House's power over the Enclave.

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The third sourcebook is called ''Elysium'' and has the players play as the [[HiddenBackupPrince Heir]] to one of the [[FourPhilosophyEnsemble Four]] [[MegaCorp Titan]] [[TheClan Houses]] for ten-thousand of the [[HiddenElfVillage last remaining humans]] living deep underneath Earth in [[ElaborateUndergroundBase Elysium-I]]. Before the end of the World, a powerful covenant of Four Houses built dozens of [[{{Arcology}} Enclaves]] across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the late [[DaysOfFuturePast 19th century]], where the woes and conflicts of the 20th and 21st centuries were forgotten and never to be repeated again. [[HistoryRepeats Unfortunately]] these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-I being the last reaming Enclave. The Four Houses attempted to isolate Elysium-I and its citizens from the rest of the world, by imposing [[DystopianEdict draconian law]] and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-I can't survive; that's where the players come in, they are assigned as [[JudgeJuryAndExecutioner Judicators]] from their chosen House. Assigned as Elysium-I's [[StateSec Law Enforcement]], concived to maintain the fickle order of the Enclave and to squash the growing rebellion amongst the Elysium-I masses. All this whilst the (=PCs=) [=PCs=] secretly secure their own House's power over the Enclave.
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The third sourcebook is called ''Elysium'' and has the players play as the [[HiddenBackupPrince Heir]] to one of the [[FourPhilosophyEnsemble Four]] [[MegaCorp Titan]] [[TheClan Houses]] for ten-thousand of the [[HiddenElfVillage last remaining humans]] living deep underneath Earth in [[ElaborateUndergroundBase Elysium-I]]. Before the end of the World, a powerful covenant of Four Houses built dozens of [[{{Arcology}} Enclaves]] across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the late [[DaysOfFuturePast 19th century]], where the woes and conflicts of the 20th and 21st centuries were forgotten and never to be repeated again. [[HistoryRepeats Unfortunately]] these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-I being the last reaming Enclave. The Four Houses attempted to isolate Elysium-I and its citizens from the rest of the world, by imposing [[DystopianEdict draconian law]] and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-I can't survive; that's where the players come in, they are assigned as [[JudgeJuryAndExecutioner Judicators]] from their chosen House to squash the growing rebellion amongst the Elysium-I masses whilst secretly securing their own House's power.

to:

The third sourcebook is called ''Elysium'' and has the players play as the [[HiddenBackupPrince Heir]] to one of the [[FourPhilosophyEnsemble Four]] [[MegaCorp Titan]] [[TheClan Houses]] for ten-thousand of the [[HiddenElfVillage last remaining humans]] living deep underneath Earth in [[ElaborateUndergroundBase Elysium-I]]. Before the end of the World, a powerful covenant of Four Houses built dozens of [[{{Arcology}} Enclaves]] across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the late [[DaysOfFuturePast 19th century]], where the woes and conflicts of the 20th and 21st centuries were forgotten and never to be repeated again. [[HistoryRepeats Unfortunately]] these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-I being the last reaming Enclave. The Four Houses attempted to isolate Elysium-I and its citizens from the rest of the world, by imposing [[DystopianEdict draconian law]] and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-I can't survive; that's where the players come in, they are assigned as [[JudgeJuryAndExecutioner Judicators]] from their chosen House House. Assigned as Elysium-I's [[StateSec Law Enforcement]], concived to maintain the fickle order of the Enclave and to squash the growing rebellion amongst the Elysium-I masses masses. All this whilst the (=PCs=) secretly securing secure their own House's power.
power over the Enclave.



* StateSec: Are the official law enforcement in Elysium-I tasked with upholding law and order within the enclave, as well as maintaining control of the Four Houses' influence. Judicators are the first and last line of defense in their war against criminals, traitors, and spies. Law and Order rests solely on their shoulders. They must arrest those who've violated and broken the law but also, judge and sentence them. Much like a certain famous [[ComicBook/JudgeDredd officer of the law.]]

to:

* StateSec: Are the official law enforcement in Elysium-I tasked with upholding law and order within the enclave, as well as maintaining control of the Four Houses' influence. Judicators are the first and last line of defense in their war against criminals, traitors, and spies. Law and Order rests solely on their shoulders. They must arrest those who've violated and broken the law but also, judge and sentence them. Much like a certain famous [[ComicBook/JudgeDredd famous officer of the law.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StateSec: Are the official law enforcement in Elysium-I tasked with upholding law and order within the enclave, as well as maintaining control of the Four Houses' influence. Judicators are the first and last line of defense in their war against criminals, traitors, and spies. Law and Order rests solely on their shoulders. They must arrest those who've violated and broken the law but also, judge and sentence them. Much like a certain famous [[ComicBook/JudgeDredd officer of the law.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. The Eminences took action, but they realized that they couldn't do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition and intelligence of the the other Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]

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** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. The Eminences took decided to take action, but they realized that they couldn't do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition and intelligence of the the other Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. The Eminences took ation, but they realized that they couldn't do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition and intelligence of the the other Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]

to:

** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. The Eminences took ation, action, but they realized that they couldn't do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition and intelligence of the the other Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. They realized that they could not do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition of the the remaining Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]

to:

** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. They The Eminences took ation, but they realized that they could not couldn't do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition and intelligence of the the remaining other Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. They realized that they could not do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition of the the remaining Eminences, even with the majority of the remaining Eminences slumbering in cryo.

to:

** [[spoiler:In the ''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. They realized that they could not do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition of the the remaining Eminences, even with the majority of the remaining Eminences slumbering in cryo.]]
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** [[spoiler:In the ''Elysium''

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** [[spoiler:In the ''Elysium''''Elysium'' sourcebook, in order to save whatever remained of Humanity from Elysium-I's inevitable downfall and destruction. They realized that they could not do it alone, so The Eminences decided to use the most advanced biomechatronics in Elysium-I at their disposal to link all of their minds as one. This was so that the one Eminence who was awake could fully utilize the collective cognition of the the remaining Eminences, even with the majority of the remaining Eminences slumbering in cryo.

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''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.

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''Mutant: Year Zero'' has several additional Source Books Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three Source Books sourcebooks adventures occur tangentially to the Core Rule Book. Rulebook. The core rule book rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.



* AMillionIsAStatistic: Averted, the end of the world happened and many billions of people died as a great cost. The game emphasizes this loss by having the populations of the [=PC's=] races act as an in-game timer, a timer that tics down every session with a six-sided dice roll. So there's only so much of a stable population in the Core Rule Book and Source Books; around two hundred in The Ark, one-thousand-three-hundred-and-ninety in Genlab and just about ten-thousand in Elysium-I. The Robots of Mechatron-7 are incalculable so the timer is replaced with an energy timer, were as Elysium-I has a chaos/control meter. Once it reaches zero, it's game over.

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* AMillionIsAStatistic: Averted, the end of the world happened and many billions of people died as a great cost. The game emphasizes this loss by having the populations of the [=PC's=] races act as an in-game timer, a timer that tics down every session with a six-sided dice roll. So there's only so much of a stable population in the Core Rule Book core rulebook and Source Books; sourcebooks; around two hundred in The Ark, one-thousand-three-hundred-and-ninety in Genlab and just about ten-thousand in Elysium-I. The Robots of Mechatron-7 are incalculable so the timer is replaced with an energy timer, were as Elysium-I has a chaos/control meter. Once it reaches zero, it's game over.



* BoringButPractical: The currency of credits from the ''Elysium'' Source Book sound pretty bland when compared to the concepts of currency in the other previous books, but in actuality it's much better having a standardized currency. As it allows the market value of items to be brought back up and allowing bullets to be used for their intended purpose.

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* BoringButPractical: The currency of credits from the ''Elysium'' Source Book sourcebook sound pretty bland when compared to the concepts of currency in the other previous books, but in actuality it's much better having a standardized currency. As it allows the market value of items to be brought back up and allowing bullets to be used for their intended purpose.



* CharacterClassSystem: There are a lot of classes that are included from the Core and each Source Book. All of the classes are usable to each race for the Core setting once certain requirements are met; all except for the Robots, who are restricted to their programmed classes that can not be used by other races.

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* CharacterClassSystem: There are a lot of classes that are included from the Core and each Source Book.sourcebook. All of the classes are usable to each race for the Core setting once certain requirements are met; all except for the Robots, who are restricted to their programmed classes that can not be used by other races.



* CoolAirship: One of the new ''Projects'' found at the end of the ''Elysium'' Source Book allows players to build an Airship that can carry up to ten passengers and enables safe traversal of The Zone without being exposed to its many threats.

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* CoolAirship: One of the new ''Projects'' found at the end of the ''Elysium'' Source Book sourcebook allows players to build an Airship that can carry up to ten passengers and enables safe traversal of The Zone without being exposed to its many threats.



* CorporateWarfare: The ''Incidents'' of the ''Elysium'' Source Book act and can be qualified as corporate sabotage between each of the Four Houses; considering that they are meant to weaken one House's control and influence in a certain sector of Elysium-I whilst strengthening another's.

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* CorporateWarfare: The ''Incidents'' of the ''Elysium'' Source Book sourcebook act and can be qualified as corporate sabotage between each of the Four Houses; considering that they are meant to weaken one House's control and influence in a certain sector of Elysium-I whilst strengthening another's.



* DualWielding: A ''Talent'' in the ''Elysium'' Source Book, called ''Double Wielder'', allows [=PCs=] to channel their inner cowboy from The Old World. Only one-handed weapons such as pistols and knives can be used with this ''Talent'' however, also you get a −2 modification on attacks for the same enemy and -3 on multiple.
* DyingRace: Throughout the Core and the first two Source Books, the population of the [=PC's=] racial Inhabitance are only ever shown to be declining at the end of each session. As the Mutants cannot reproduce children; The Mutant Animals are constantly being butchered by The Overseers; and the Mechatron Robots are running out of energy and scrap to repair themselves. [[spoiler:It's only until the end of ''Elysium'' book can the numbers in the Ark and Settlements grow.]]

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* DualWielding: A ''Talent'' in the ''Elysium'' Source Book, sourcebook, called ''Double Wielder'', allows [=PCs=] to channel their inner cowboy from The Old World. Only one-handed weapons such as pistols and knives can be used with this ''Talent'' however, also you get a −2 modification on attacks for the same enemy and -3 on multiple.
* DyingRace: Throughout the Core and the first two Source Books, sourcebooks, the population of the [=PC's=] racial Inhabitance are only ever shown to be declining at the end of each session. As the Mutants cannot reproduce children; The Mutant Animals are constantly being butchered by The Overseers; and the Mechatron Robots are running out of energy and scrap to repair themselves. [[spoiler:It's only until the end of ''Elysium'' book can the numbers in the Ark and Settlements grow.]]



* EscapedFromTheLab: This is the central plot of the second Source Book ''Genlab Alpha''.

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* EscapedFromTheLab: This is the central plot of the second Source Book sourcebook ''Genlab Alpha''.



** [[spoiler:It's also the a core theme with the leader of The Brain Ring, a psionic Mutant cult made up of former Nova members that are lead by the "Macrons". The Macrons are the Mutant clones of Doctor Szabo and all of the clones are psychically linked to one another, there are potentially hundreds of them and all with their own sects of The Brain Ring. So whatever one Macron knows; they all know. Meaning that even if the players kill one Macron and destroy his Brain Ring, then another will simply take his place and remember who killed his clone.]]

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** [[spoiler:It's also the a core theme with the leader of The Brain Ring, a psionic Mutant cult made up of former Nova members that are lead by the "Macrons". The Macrons are the Mutant clones of Doctor Szabo and all of the clones are psychically linked to one another, there are potentially hundreds of them and all with their own sects of The Brain Ring. So whatever one Macron knows; they all know. Meaning that even if the players kill one Macron and destroy his Brain Ring, then another will simply take his place and remember who killed his clone.]]]]
** [[spoiler:In the ''Elysium''



* HumanPopsicle: Cryogenic hibernation chambers are apparently common place in the most advanced and ancient places of the Zone, so much so that the Eminences have used such technology to extend their lives for hundreds of years.



* LifesavingMisfortune: The ''Nine Lives Talent'' from the ''Genlab Alpha'' Source Book protects [=PCs=] from any serious injury on the ''Critical Injury'' table, by allowing them to swap the ten and one unit numbers of their D66 roll for less severe injuries. Though this doesn't always work with equal numbers, as they have a one in six chance of appearing regardless.

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* LifesavingMisfortune: The ''Nine Lives Talent'' from the ''Genlab Alpha'' Source Book sourcebook protects [=PCs=] from any serious injury on the ''Critical Injury'' table, by allowing them to swap the ten and one unit numbers of their D66 roll for less severe injuries. Though this doesn't always work with equal numbers, as they have a one in six chance of appearing regardless.



* MassiveRaceSelection: When players combine the Core Rule Book and all three additional Source Books, it amounts to twelve separate races to choose from. Although admittedly, this is narrowed down due to the tribes of the Mutated Animals. But if players were to separate the individual animal types from their tribes; players will be given a wide selection of at least twenty-nine races to choose from.

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* MassiveRaceSelection: When players combine the Core Rule Book core rulebook and all three additional Source Books, sourcebooks, it amounts to twelve separate races to choose from. Although admittedly, this is narrowed down due to the tribes of the Mutated Animals. But if players were to separate the individual animal types from their tribes; players will be given a wide selection of at least twenty-nine races to choose from.



* ProtagonistCenteredMorality: The Core and Source Books all have a number of blurbs, like the one quoted from above by Hanneth, that are written from the perspective of the races in their dedicated book. And a lot of the players' [=PC=] retelling of their stories are very centralized upon [=PCs=] own ideas and ethics, rather than those from an opposing party. Which is meant to lend a lot of questionability to the morality of the players' actions.

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* ProtagonistCenteredMorality: The Core and Source Books sourcebooks all have a number of blurbs, like the one quoted from above by Hanneth, that are written from the perspective of the races in their dedicated book. And a lot of the players' [=PC=] retelling of their stories are very centralized upon [=PCs=] own ideas and ethics, rather than those from an opposing party. Which is meant to lend a lot of questionability to the morality of the players' actions.



* RareGuns: Any firearm that isn't made out of crude pipes or a is breechloader recreation, is considered rare in itself for any game. But with the edition of the ''Elysium'' Source Book, it has the Elysium-I enclave use advanced Gyrojet Weaponry as their primary choice for their militaristic endeavors.

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* RareGuns: Any firearm that isn't made out of crude pipes or a is breechloader recreation, is considered rare in itself for any game. But with the edition of the ''Elysium'' Source Book, sourcebook, it has the Elysium-I enclave use advanced Gyrojet Weaponry as their primary choice for their militaristic endeavors.



* SyntheticPlague: [[spoiler:Unlike the original Red Plague that devastated The Old World, the one that's spreading in Elysium-I is a close recreation. The Red Plague in the ''Elysium'' Source Book is transmitted through consumption of contaminated food or through bodily contact with an infected person. This genetically altered version of the Red Plague acts very quickly. Only hours after being infected, the victim begins to exhibit the first symptom – heavily bloodshot eyes, that soon begin to bleed. Fever, chills and severe nausea quickly follow, then hemorrhaging from all body orifices, and finally a painful death. But if the [=PCs=] have access to a blood sample from Ephraim Dunkle, they can cultivate an effective antidote. Anyone who is injected with a dose of the antidote automatically recovers.]]

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* SyntheticPlague: [[spoiler:Unlike the original Red Plague that devastated The Old World, the one that's spreading in Elysium-I is a close recreation. The Red Plague in the ''Elysium'' Source Book sourcebook is transmitted through consumption of contaminated food or through bodily contact with an infected person. This genetically altered version of the Red Plague acts very quickly. Only hours after being infected, the victim begins to exhibit the first symptom – heavily bloodshot eyes, that soon begin to bleed. Fever, chills and severe nausea quickly follow, then hemorrhaging from all body orifices, and finally a painful death. But if the [=PCs=] have access to a blood sample from Ephraim Dunkle, they can cultivate an effective antidote. Anyone who is injected with a dose of the antidote automatically recovers.]]



* TechnologyMarchesOn: InUniverse; just as true as the above Society Marches On trope. In the years since the end of the world, technology still advanced past the Modern Stasis of The Old World. Thanks to the preparations and plans of Elysium, Mimir and Noatun. [[spoiler:But also due to the events that have transpired in each of the Core and Source books, as well as ''The Gray Death'', the settlements of The Dawnworld now seem to be on the brink of rediscovering their lost technology.]]

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* TechnologyMarchesOn: InUniverse; just as true as the above Society Marches On trope. In the years since the end of the world, technology still advanced past the Modern Stasis of The Old World. Thanks to the preparations and plans of Elysium, Mimir and Noatun. [[spoiler:But also due to the events that have transpired in each of the Core and Source books, sourcebooks, as well as ''The Gray Death'', the settlements of The Dawnworld now seem to be on the brink of rediscovering their lost technology.]]



* TheEmpire: Once humans journey into The Zone at the end of the ''Elysium'' Source Book, a ''Settlement Project'' will allow them found a ruling ''Empire'', with an elected Emperor.

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* TheEmpire: Once humans journey into The Zone at the end of the ''Elysium'' Source Book, sourcebook, a ''Settlement Project'' will allow them found a ruling ''Empire'', with an elected Emperor.



* UnderwaterCity: This is the setting of the second Source Book ''Mechatron''.

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* UnderwaterCity: This is the setting of the second Source Book sourcebook ''Mechatron''.
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* TheOmniscientCouncilOfVagueness: Due to their reputation as the "Gray", few outside of the Eminences' ranks understand their alterior motives for the futre of Elysium-I and its inhabitance.

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* TheOmniscientCouncilOfVagueness: Due to their reputation as the "Gray", few outside of the Eminences' ranks and Temple understand their alterior ulterior motives for the futre future of Elysium-I and its inhabitance.

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* FourPhilosophyEnsemble: There are Four Houses vying for control in Elysium-I; Warburg, Fortescue, Morningstar and Kilgore. Each one fitting the arcatyypes of this trope.

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* FounderOfTheKingdom: The Eminences, otherwise referred to as the "Gray", are the original founders of the Elysium project and the four houses that govern it. Kept alive via the advanced cryogenics of Elysium-I's technology, they're cyclyed for awakening each year to act as moral and spiritual adviers for the current leaders of Elysium-I.
* FourPhilosophyEnsemble: There are Four Houses vying for control in Elysium-I; Warburg, Fortescue, Morningstar and Kilgore. Each one fitting the arcatyypes archetypes of this trope.


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* TheOmniscientCouncilOfVagueness: Due to their reputation as the "Gray", few outside of the Eminences' ranks understand their alterior motives for the futre of Elysium-I and its inhabitance.
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* AfterTheEnd: No one really knows how the world came to an end, [[spoiler:except the Heads of the Elysium families,]] but what is known is that it was more than just one.

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* AfterTheEnd: No one really knows how the world came to an end, [[spoiler:except except the Heads of the Elysium families,]] families and the Eminences, but what is known is that it was more than just one.
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* {{Arcology}}: This is what all Enclaves across the world were meant to be, with fully self sufficient floors and districts that would arise from the ground to the surface once the time was right. But then the Enclave Wars happend and it left everything to disarray.

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* {{Arcology}}: This is what all Enclaves across the world were meant to be, with fully self sufficient floors and districts that would arise from the ground to the surface once the time was right. But then the Enclave Wars happend War happened and it left everything to disarray.
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* {{Arcology}}: This is what all Enclaves across the world are meant to be, with fully self sufficient floors and districts that segregate the classes.

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* {{Arcology}}: This is what all Enclaves across the world are were meant to be, with fully self sufficient floors and districts that segregate would arise from the classes.ground to the surface once the time was right. But then the Enclave Wars happend and it left everything to disarray.
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* TheEmpire: Once humans journey into The Zone at the end of the ''Elysium'' Source Book, a ''Settlement Project'' will allow them found a ruling Empire, with an elected Emperor.

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* TheEmpire: Once humans journey into The Zone at the end of the ''Elysium'' Source Book, a ''Settlement Project'' will allow them found a ruling Empire, ''Empire'', with an elected Emperor.

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