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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots The Collective]] and the control of the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise [[IronicName Paradise]] Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise.Paradise]]. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots The Collective]] and the control of the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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* OurGhoulsAreCreepier: The Zone-Ghouls are one of most challenging and numerous early game enemies the PCs will first encounter in the Zone. They're generally shorter than the average mutant, moving in large carnivorous groups and always seeking to ambush unsuspecting players. They're nocturnal as they have a weakness to Sunlight, which burns their flesh despite the protective clothing of hooded cloth and plastic.
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The third and final Source Book is called ''Elysium'', Where players play as the Heir to one of the Four House for ten-thousand of the last remaining humans living deep underneath Earth in Elysium-1. Before the end of the World; a covenant of Four powerful Houses built dozens of Enclaves across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the 19th century, where the woes and conflicts of the 20th and 21st century were forgotten and never to be repeated again. Unfortunately these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-1 being the last reaming Enclave. The Four Houses attempted to isolate Elysium-1 and its citizens from the rest of the world, by imposing draconian law and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-1 can't survive; that's where the players come in, they are assigned as Judicators from their chosen House to squash the growing rebellion amongst the Elysium-1 masses whilst secretly securing their own House's power.

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The third and final Source Book is called ''Elysium'', Where players play as the Heir to one of the Four House for ten-thousand of the last remaining humans living deep underneath Earth in Elysium-1. Before the end of the World; a covenant of Four powerful Houses built dozens of Enclaves across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the 19th century, where the woes and conflicts of the 20th and 21st century were forgotten and never to be repeated again. Unfortunately these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-1 being the last reaming Enclave. The Four Houses attempted to isolate Elysium-1 and its citizens from the rest of the world, by imposing draconian law and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-1 can't survive; that's where the players come in, they are assigned as Judicators from their chosen House to squash the growing rebellion amongst the Elysium-1 masses whilst secretly securing their own House's power.power.

!!The game provides examples of:
* TeenageWasteland: Surprisingly, this is actually quite accurate. As most of the Mutants in the base game are canonically barely out of their teens, with only a few of them being adolescents. [[spoiler: Later on Players will also discover the same is true for the Zone-Ghouls, who're also entirely comprised of teenagers with only a few adults leading their ranks.]]
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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots the Collective]] and the control of the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots the The Collective]] and the control of the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots the Collective and the control of the Overarching A.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots the Collective Collective]] and the control of the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of [[RobotsEnslavingRobots the Collective and the control of the Overarching A.I NODOS.I. NODOS]]. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaRésistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaRésistance [[LaResistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[A.I.IsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaRésistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[A.I.IsaCrapshoot [[AIIsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaRésistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
Is there an issue? Send a MessageReason:
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The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[A.I. Is a Crapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[La Résistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[A.I. Is a Crapshoot IsaCrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[La Résistance [[LaRésistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
Is there an issue? Send a MessageReason:
None


The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by [[A.I. Is a Crapshoot ruthless machines machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force [[La Résistance Resistance Force]] against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of [[Mutants Mutants]], The People, attempting to find 'Eden' and find a cure for their barrenness. For The People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.

to:

Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of [[Mutants Mutants]], {{Mutants}}, The People, attempting to find 'Eden' and find a cure for their barrenness. For The People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.
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Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of [[Mutants]], The People, attempting to find 'Eden' and find a cure for their barrenness. For The People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.

to:

Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of [[Mutants]], [[Mutants Mutants]], The People, attempting to find 'Eden' and find a cure for their barrenness. For The People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.
Is there an issue? Send a MessageReason:
None


Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.

to:

Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, [[Mutants]], The People, attempting to find 'Eden' and find a cure for their barrenness. For the The People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.
Is there an issue? Send a MessageReason:
None


The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of Mutated Animals. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[UpliftedAnimal Mutated Animals.Animals]]. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

Added: 1172

Changed: 1338

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None


Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of Mutated Animals. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise.

The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive. The third and final Source Book is called ''Elysium'', Where players play as one of the four House Heirs for some of the last remaining humans living deep underneath Earth in Elysium-1. Before the end of the World, a covenant of powerful Four Houses built dozens of enclaves across the world in the hopes of ensuring humanity's survival after the end.

to:

Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'.

The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of Mutated Animals. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise.

Paradise. The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

The third and final Source Book is called ''Elysium'', Where players play as the Heir to one of the four Four House Heirs for some ten-thousand of the last remaining humans living deep underneath Earth in Elysium-1. Before the end of the World, World; a covenant of Four powerful Four Houses built dozens of enclaves Enclaves across the world world, in the hopes of ensuring humanity's survival after the end.end. These Enclaves were built in veneration of the 19th century, where the woes and conflicts of the 20th and 21st century were forgotten and never to be repeated again. Unfortunately these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-1 being the last reaming Enclave. The Four Houses attempted to isolate Elysium-1 and its citizens from the rest of the world, by imposing draconian law and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-1 can't survive; that's where the players come in, they are assigned as Judicators from their chosen House to squash the growing rebellion amongst the Elysium-1 masses whilst secretly securing their own House's power.
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Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of Mutated Animals. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise.

The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive. The third and final Source Book is called ''Elysium'',

to:

Year Zero has three additional Source Books and nine Supplements which act as their own separate adventures, the three Source Books adventures occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of Mutated Animals. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise.

The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive. The third and final Source Book is called ''Elysium'',''Elysium'', Where players play as one of the four House Heirs for some of the last remaining humans living deep underneath Earth in Elysium-1. Before the end of the World, a covenant of powerful Four Houses built dozens of enclaves across the world in the hopes of ensuring humanity's survival after the end.
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The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of their programming.

to:

The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of the Collective and the control of the Overarching A.I NODOS. The Robots have never been alive and could potentially live on forever, but they have the ability to adapt and learn which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater, called Mechatron-7. Since gaining sentience, the Robots have become aware of their programming.environment and learn that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying and The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive. The third and final Source Book is called ''Elysium'',

Added: 158

Changed: 653

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Year Zero has three additional Core Source Books which act as their own separate adventures, these adventures also occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice.

to:

Year Zero has three additional Core Source Books and nine Supplements which act as their own separate adventures, these the three Source Books adventures also occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their only hope if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of Mutated Animals. Unlike the Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called Paradise Valley, which is controlled by ruthless machines that act as the Animals jailers. The Goal of ''Genlab Alpha'' is for the Players to build a resistance force against their oppressors and escape Paradise.

The second Source Book is called ''Mechatron'', this time the players take on the role of newly sentient Robots attempting to break free of their programming.

Added: 597

Changed: -2

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None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''TabletopGame/{{Mutant UA}}'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a more traditional ''Film/{{Mad Max}}'' inspired world setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''TabletopGame/{{Mutant UA}}'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a more traditional ''Film/{{Mad Max}}'' inspired world setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.setting.

Year Zero has three additional Core Source Books which act as their own separate adventures, these adventures also occur tangentially to the core Rule Book. The Core Rule Book has players take on the roles of Mutants, The People, attempting to find 'Eden' and find a cure for their barrenness. For the People can not have children and with no children it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a slowly diminishing population, that shrinks at the end of every session depending on the result of a six-sided dice.
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Added DiffLines:

->''"How did the world end? Some Stalkers and other braggarts say they know what happened. That a great plague swept the world and killed everyone. That the bosses of the Old Age fired their weapons of mass destruction at each other and drowned the world in flames. That the gods among the stars, the Ancients’ overlords, had enough of mankind’s hubris and decided to end it all in fire and brimstone. Maybe it’s true, maybe it’s just lies and tall tales. The truth is, no one knows for sure. Except maybe the Elder. And he refuses to talk about it. We learned as children not to ask, he would curse and rave at us every time the subject came up. But I’ve heard him mumble in his sleep. He said that the Ancients ended themselves."''
-->-- '''Hanneth'''
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a more traditional ''Film/{{Mad Max}}'' inspired world setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' ''TabletopGame/{{Mutant UA}}'' and ''Mutant Chronicles'' ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a more traditional ''Film/{{Mad Max}}'' inspired world setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a world a more traditional ''Film/{{Mad Max}}'' inspired setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a world a more traditional ''Film/{{Mad Max}}'' inspired world setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a world a more traditional ''Film /((Mad Max))'' inspired setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a world a more traditional ''Film /((Mad Max))'' ''Film/{{Mad Max}}'' inspired setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a world a more traditional ''Film /{{Mad Max}}'' inspired setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989, as well as building a world a more traditional ''Film /{{Mad Max}}'' /((Mad Max))'' inspired setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.
Is there an issue? Send a MessageReason:
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.1989, as well as building a world a more traditional ''Film /{{Mad Max}}'' inspired setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'zone' 'Zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.
Is there an issue? Send a MessageReason:
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment. It's a post-apocalyptic RPG set a few decades after the end of the world, where you and others get to play as a race of mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'zone' outside The Ark's protection. Unlike ''Mutant UA'' and ''Mutant Chronicles'' which took the ideas of the series in vastly different directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established in 1989.
Is there an issue? Send a MessageReason:
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'', is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'', Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment.
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'', is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League and Modiphius Entertainment.

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