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* MoraleMechanic:
** Morale for individual fighters is handled by attempting to roll under their Leadership characteristic on a pair of dice. This can happen in a number of situations, ranging from losing a combat or fighting alone against multiple enemies. Should the test be failed, the warrior can do nothing as runs towards the nearest table edge while avoiding enemy models. The model can attempt to regain his nerve by passing another Leadership test during subsequent Recovery phases.
** Morale for entire warbands is handled by a Rout test, rolling under the Leadership characteristic on the Leader on two dice every turn after the warband has taken more than 25% casualties. Should the test be failed, the warband automatically ends the game.
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* PestController: The Gnawdoom spell, available to [[RatMen Skaven]] magic users, allows the sorcerer to summon a swarm of rats to attack an enemy [[DeathByAThousandCuts doing multiple, low strength wounds]].
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* WolverineClaws: [[RatMen Skaven]] warbands have access to rare unique weapons known as Fighting Claws. Consisting of sharp blades attached to their forepaws, the warriors of [[{{Ninja}} Clan Eshin]] use [[DualWielding pairs of these claws]] to fight[[note]]they have the same characteristics as a pair of swords[[/note]], but also as crampons to assist in climbing.
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* BlindedByTheLight: The ''Mordheim Annual 2002'' includes rules for flash powder, a concoction made by the Dwarfs that creates a bright flash when thrown, blinding a charging enemy and forcing them to fail their move.
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The game was still being supported by Creator/GamesWorkshop with a section in ''Magazine/WhiteDwarf'' magazine, ''Town Cryer'', which provided new rules, warbands, scenarios, modeling tips, etc. until February 2010, when Games Workshop stopped supplying the basic Mordheim rules for purchase as a physical book. In April 2014 the previously available digital downloads of rulebooks and other materials were removed from the Games Workshop website along with any other remnants of the old Specialist Games. There was also a [[{{comicbooks}} comic]] set in the city following the adventures of two self-serving rogues, Ulli Leitpold and Marquand Volker [[spoiler:which ended with both of Ulli & Marquand dead and the narrator taking all their loot]].

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The game was still being supported by Creator/GamesWorkshop with a section in ''Magazine/WhiteDwarf'' magazine, ''Town Cryer'', which provided new rules, warbands, scenarios, modeling tips, etc. until February 2010, when Games Workshop stopped supplying the basic Mordheim rules for purchase as a physical book. In April 2014 the previously available digital downloads of rulebooks and other materials were removed from the Games Workshop website along with any other remnants of the old Specialist Games. There was also a [[{{comicbooks}} comic]] set in the city following the adventures of two self-serving rogues, Ulli Leitpold and Marquand Volker [[spoiler:which which ended with both of Ulli & Marquand dead and the narrator taking all their loot]].
loot.
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* SupernaturalFearInducer: Human Warlocks can use the lesser magic spell Dread of Armar to make their living opponents feel uncontrollable dread, forcing them to take a [[MoraleMechanic Leadership test]] or run screaming from the magic user.
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* {{Fireball}}: The spell Fires of U'Zhul, from the Lesser Magic spell list, sees the caster summon a ball of fire to throw at his foes, hitting with the strength of a crossbow bolt.
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* HolyWater: Blessed Water is pure water consecrated by a priest of one of the Empire's gods so that it burns creatures of darkness. Most commonly used by the [[AmazonBrigade Sisters of Sigmar]], and the [[ChurchMilitant Warrior-Priests]] that accompany Witch Hunter warbands, Blessed Water can be thrown at an Undead, Daemon or Possessed model to cause automatic damage if it hits.
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* AntiMagic: Due to having a Rune of Spell Eating inscribed upon it, the Magical Artefact Att'la's Plate Mail makes its wearer utterly immune to all spells (both friendly and hostile) as the Rune consumes the spell's magical energy.
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* SoiledCityOnAHill: The titular city, which is the setting of the main game, descended into an orgy of decadence in the months before its destruction by a [[GreenRocks wyrdstone]] comet. Drawn by the belief that the god Sigmar was going to appear in the there, the city filled with people who, in their joy, indulged in every pleasure and debauchery imaginable until the comet struck, destroying the city and mutating the survivors.
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* SupremeChef: Halflings are renowned for their love of food and even the simplest of them is able to produce a marvellous feast. In ''Mordheim'' this is represented by the Halfling Scout Hired Sword having the Cook special rule, allowing any warband who hires them to increase their maximum size as the wondrous smell of Halfling cooking attracts more warriors.
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* HighPriest: The special character Bertha Bestraufung is the High Matriarch of the Sisters of Sigmar, and is the most powerful and favoured of the warrior sisterhood's members. In-game, Bertha will fight alongside any warband of her Order, without charging the high fees usually associated with special characters. Instead a warband must petition for the High Matriarch's assistance when facing an enemy warband of a higher rating.
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* AfterTheEnd: while it only affected a single city, the background for the game's setting is the Mordheim was hit by a massive [[GreenRocks wyrdstone]] comet that left nothing but charred and blasted ruins within the city's walls. The catastrophe also scattered chunks of solidified dark magic everywhere that drove the survivors insane and mutated their bodies.

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* AfterTheEnd: while While it only affected a single city, the background for the game's setting is the Mordheim was hit by a massive [[GreenRocks wyrdstone]] comet that left nothing but charred and blasted ruins within the city's walls. The catastrophe also scattered chunks of solidified dark magic everywhere that drove the survivors insane and mutated their bodies.
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* AfterTheEnd: A localized example. Mordheim was utterly destroyed by the wyrdstone comet, but the rest of the world is fine. [[CrapsackWorld For a given value of "fine"]].

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* AfterTheEnd: A localized example. while it only affected a single city, the background for the game's setting is the Mordheim was utterly destroyed hit by a massive [[GreenRocks wyrdstone]] comet that left nothing but charred and blasted ruins within the wyrdstone comet, but city's walls. The catastrophe also scattered chunks of solidified dark magic everywhere that drove the rest of the world is fine. [[CrapsackWorld For a given value of "fine"]].survivors insane and mutated their bodies.

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* ACommanderIsYou:
** Human Mercenaries: ''Balanced/Generalist''. Well-balanced warband with a large and varied armoury. Adding on to the base, Reikland is ''Loyal'' (increased leadership radius for Captain), Middenland is ''Brute'' (higher Strength rating on Captains and Champions) and Marienburg is ''Economist'' (more starting funds and increased loot chance).
** Cult of the Possessed: ''Spammer/Brute/Gimmick''. Great at close combat, very limited shooting. Chaos can upgrade units with mutations to give bonuses like extra movement, extra saves, fear, etc.
** Skaven: ''Spammer/Guerilla''. Vast numbers of ratmen with a variety of special weapons that inflict poison like the Blowpipe and the Weeping Blades, but no access to heavy armour, limited shooting and poor stats.
** Sisters of Sigmar: ''Elitist/Brute''. Strong close combat warband featuring armoured spellcasters, good stats all-round and the coveted Steel Whip special weapon. However they are slow and have limited options for shooting.
** Undead: ''Balanced/Brute/Gimmick''. Most Undead henchmen are talentless and have poor stats, but the Vampire leader is an immensely powerful fighter on his own. Immunity to poison and psychology is a widespread feature.


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* ACommanderIsYou:
** Human Mercenaries: ''Balanced/Generalist''. Well-balanced warband with a large and varied armoury. Adding on to the base, Reikland is ''Loyal'' (increased leadership radius for Captain), Middenland is ''Brute'' (higher Strength rating on Captains and Champions) and Marienburg is ''Economist'' (more starting funds and increased loot chance).
** Cult of the Possessed: ''Spammer/Brute/Gimmick''. Great at close combat, very limited shooting. Chaos can upgrade units with mutations to give bonuses like extra movement, extra saves, fear, etc.
** Skaven: ''Spammer/Guerilla''. Vast numbers of ratmen with a variety of special weapons that inflict poison like the Blowpipe and the Weeping Blades, but no access to heavy armour, limited shooting and poor stats.
** Sisters of Sigmar: ''Elitist/Brute''. Strong close combat warband featuring armoured spellcasters, good stats all-round and the coveted Steel Whip special weapon. However they are slow and have limited options for shooting.
** Undead: ''Balanced/Brute/Gimmick''. Most Undead henchmen are talentless and have poor stats, but the Vampire leader is an immensely powerful fighter on his own. Immunity to poison and psychology is a widespread feature.
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For the ''TabletopGame/{{Warhammer 40000}}'' equivalent game see ''TabletopGame/{{Necromunda}}''

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For the ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' equivalent game see ''TabletopGame/{{Necromunda}}''



* RodentsOfUnusualSize: The Skaven of [[{{Ninja}} Clan Eshin]] run rampant over the devastated city.

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* RodentsOfUnusualSize: The Skaven [[RatMen Skaven]] warbands are able to purchase packs of [[{{Ninja}} Clan Eshin]] run rampant over mutated Giant Rats, the devastated city.size of dogs, as AttackAnimal Henchmen. As animals, they are unable to gain experience and advance in level but, unlike the animal henchmen of other Warbands, they can be purchased in [[ZergRush unlimited numbers]] if the player has the gold.
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* HorseArcher: The expanded riding rules in the ''Mordheim Annual 2002'' include Horse Archer as a skill available to any warrior with the Ride skill. This skill gives the warrior a 360 degree field of fire while riding a mount (rather than the usual 90 degree front arc) and allows them to fire a missile weapon while riding at full speed at the cost of a -1 to hit.

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* BoozeBasedBuff:
** Bugman's Ale is a rare item available to any Warband lucky enough to find one in the marketplace. A Warband that drinks a barrel of Bugman's Ale will be fearless for the following battle.
** Being a FantasyCounterpartCulture to Russia, Kislevite Warbands are able to purchase [[VodkaDrunkenski Vodka]]. A Kislevite Hero who drank a bottle of this harsh alcohol before a battle fights with great courage at the cost of their coordination and reaction time. In game this was represented by a bonus to his Leadership and a possible deduction to his Initiative.



* BoozeBasedBuff:
** Bugman’s Ale is a rare item available to any Warband lucky enough to find one in the marketplace. A Warband that drinks a barrel of Bugman’s Ale will be fearless for the following battle.
** Being a FantasyCounterpartCulture to Russia, Kislevite Warbands are able to purchase [[VodkaDrunkenski Vodka]]. A Kislevite Hero who drank a bottle of this harsh alcohol before a battle fights with great courage at the cost of their coordination and reaction time. In game this was represented by a bonus to his Leadership and a possible deduction to his Initiative.
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* BornLucky: The Elf Ranger Hired Sword is said to be blessed by Lileath, the Elven goddess of luck. The in-game effect of this blessing is that the Ranger is able to re-roll one dice roll he makes once per game.
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* BadassFamily: Ostlander Mercenary warbands tend to be made up of an entire extended family that has left their home village to make their fortune in the City of the Damned. Hardy and self-sufficient, these Ostlanders are talented hunters who enjoy a good drunken brawl and possess an intense hatred of Chaos.

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* BadassFamily: Ostlander Mercenary warbands tend to be made up of an entire extended family that has left their home village to make their fortune in the City of the Damned. Hardy and self-sufficient, these Ostlanders are talented hunters who enjoy a good drunken brawl and possess an intense hatred of Chaos. Brothers, fathers, cousins, uncles, sometimes even the tough-as-nails aunt gets herself involved.
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** Reiklanders - Professional soldier types eschewing fashionable clothing for practical fare and no-nonsense military gear, with coloured ribbons for identification.
** Middenheimers - Big, mean, practically half-Norscan men from a city with a big martial tradition. They wear wolf pelts to distinguish themselves as worshippers of Ulric, god of wolves and winter - custom is the wearer must kill the wolf himself, with his bare bands. Tend to prefer BaldOfAwesome and BadassBeard for hair styling.
** Marienburgers - Sailors and effete snobs from the richest trade port in the Empire. Warbands tend to be a dozen men (former ship's crew and dock thugs) dressed in simple shirts and leather jacks with bandanas, clustered around a leader in foppish clothes with loads of jewellery.
** Averlanders - Practical trappers and mountain men from a prosperous province known for sheep farming. Finely made and colourful uniforms with cloaks and hoods are dress code, bows and arrows are the WeaponOfChoice and traps are often employed to great effect in the urban warfare. Halflings tend to follow them in employ too.
** Ostlanders - Rugged folks from one of the poorest and most isolated provinces in the Empire. Tall, stocky and clad in furs, these men are [[BadassFamily often all related]], love dark ale and have a burning hatred for Chaos. Many of them have never seen coin before in their lives so when do get some, they spend it lavishly and immediately.
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* BlackHumor: This is a Games Workshop game -- naturally, it's full of it.

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* BlackHumor: This is a As with many Games Workshop game -- naturally, it's full publications, particularly the GaidenGames, ''Mordheim'' has a dark streak of it.humour running through it. The ''Town Cryer'' articles and magazines, for example, often included comedy obituaries for fantasy versions of various characters and celebrities.
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* ImplausibleFencingPowers: The Elven hired sword special character Aenur, the Sword of Twilight, is thought to be the greatest swordsman in the entire City of the Damned, able to wield his [[{{BFS}} immense sword]] with staggering skill and grace. In-game, not only does Aenur have a number of regular skills that boost his hand-to-hand combat abilities, he has the unique Invincible Swordsman skill that means he always hits on a 2+ in combat.
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* AutomaticCrossbows: Repeater crossbow

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* AutomaticCrossbows: Repeater crossbowAlthough they are unique to the [[TheFairFolk Dark Elves]] in the main game, repeater crossbows are available to purchase as a Rare item from the Trading post for most warbands during campaigns. Such weapons have a far higher rate of fire than a regular crossbow but suffer from lower Strength, shorter range and a penalty to hit. They are also almost twice the cost of a regular crossbow.
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* TreasureMap: The Dwarf Treasure Hunter Hired Sword carries a number of treasure maps on him at all times, may of dubious quality. In-game this is represented by the player rolling a dice at after a battle as the Treasure Hunter sees where the map leads, something that can result in anything from him being ambushed by thugs, through finding already looted treasure to finding impressive hordes.

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* DropTheHammer: Apart from the regular hammers the soldiers can be armed with, the Sisters of Sigmar have the Sigmarite Warhammer, a holy weapon that takes after the GodEmperor's favoured weapon.
** In fact, this is one-half of the Sister's [[PlanetOfHats hat]]; every weapon they use is some variant of a hammer, flail, or mace.

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* DropTheHammer: Apart from DropTheHammer:
** Hammers are one of
the regular basic weapons available to most warbands. While no stronger than other basic close combat weapons, hammers have the soldiers can be armed with, Concussion special rule that makes it easier to stun and enemy fighter.
** The hammer is one of the signature weapons of
the Sisters of Sigmar have due to the weapon's association with the founding god of the Empire. The warband also has access to a unique type of hammer, the Sigmarite Warhammer, a holy created in imitation of Sigmar's mighty weapon Ghal-Maraz and heavily sanctified to that takes after the GodEmperor's favoured weapon.
** In fact, this
it is one-half of the Sister's [[PlanetOfHats hat]]; every weapon they use is some variant of a hammer, flail, or mace.more effective against Possessed and Undead fighters.
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* ACommanderIsYou:
** Human Mercenaries: ''Balanced/Generalist''. Well-balanced warband with a large and varied armoury. Adding on to the base, Reikland is ''Loyal'' (increased leadership radius for Captain), Middenland is ''Brute'' (higher Strength rating on Captains and Champions) and Marienburg is ''Economist'' (more starting funds and increased loot chance).
** Cult of the Possessed: ''Spammer/Brute/Gimmick''. Great at close combat, very limited shooting. Chaos can upgrade units with mutations to give bonuses like extra movement, extra saves, fear, etc.
** Skaven: ''Spammer/Guerilla''. Vast numbers of ratmen with a variety of special weapons that inflict poison like the Blowpipe and the Weeping Blades, but no access to heavy armour, limited shooting and poor stats.
** Sisters of Sigmar: ''Elitist/Brute''. Strong close combat warband featuring armoured spellcasters, good stats all-round and the coveted Steel Whip special weapon. However they are slow and have limited options for shooting.
** Undead: ''Balanced/Brute/Gimmick''. Most Undead henchmen are talentless and have poor stats, but the Vampire leader is an immensely powerful fighter on his own. Immunity to poison and psychology is a widespread feature.

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* CircusOfFear: The Carnival of Chaos warband.

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* CircusOfFear: The Carnival of Chaos warband. They are a cabal of Nurgle daemons who masquerade as travelling performers; they lure crowds of people in with the spectacle and then in the finale they reveal their true nature to the now horrified audience and claim their souls.
* ConfusionFu: The Orcs and Goblins warband has a special rule called Animosity. Every turn the player has to roll a dice for every unit in the warband, and then another roll for every unit that got a 1. Depending on the result, the unit in question might charge and attack or take a potshot at a friendly unit, waste their turn hurling insults, or make a free charge move towards the nearest enemy (or just move again if there aren't any in sight).

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* WhipItGood: The Sisters of Sigmar have steel whips as a unique weapon available to members of the warband. Made from lenths of barbed chain, these whips are impossible to parry and tie into the Warband's fanatically religious visual theme with images of chastisement and flagellation.

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* WhipItGood: WhipItGood:
**
The Sisters of Sigmar have steel whips as a unique weapon available to members of the warband. Made from lenths of barbed chain, these whips are impossible to parry and tie into the Warband's fanatically religious visual theme with images of chastisement and flagellation.flagellation.
** Regular whips were introduced in the ''Mordheim Annual 2002''. Although not very effective as weapons, giving a -1 modifier to the wielder's Strength and +1 to the opponent's armour save, whips can be used to disarm the opposition instead of attacking.
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* ArrowsOnFire: Introduced in the ''Mordheim Annual 2002'' fire arrows are a rare item that can be purchased between battles consisting of arrows wrapped in oil-soaked rags that are set alight before being fired. If they hit the enemy then fire arrows have a 50% chance of setting the target on fire, causing damage each turn until the fire is put out.

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