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* DecapitatedArmy: Checkmate means an instant loss for the receiving player, [[SurpriseCheckmate independently of any advantages they might have at the moment]].
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* Khun (King) moves like in TabletopGame/{{Chess}}.
* Met (Queen) moves one square diagonally.
* Khon (Bishop) moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
* Maa (Knight) moves like in Chess.
* Ruea (Rook) moves like in Chess.
* Bia (Pawn) starts on the third rank, moves one square forward, captures one square diagonally, and promoted to Met on the sixth rank.
* Met (Queen) moves one square diagonally.
* Khon (Bishop) moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
* Maa (Knight) moves like in Chess.
* Ruea (Rook) moves like in Chess.
* Bia (Pawn) starts on the third rank, moves one square forward, captures one square diagonally, and promoted to Met on the sixth rank.
to:
* Khun (King) King (called Khun) moves like in TabletopGame/{{Chess}}.
*Met (Queen) Queen (called Met) moves one square diagonally.
*Khon (Bishop) Bishop (called Khon) moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
*Maa (Knight) Knight (called Maa) moves like in Chess.
*Ruea (Rook) Rook (called Ruea) moves like in Chess.
*Bia (Pawn) Pawn (called Bea) starts on the third rank, moves one square forward, captures one square diagonally, and diagonally. It's promoted to Met on the sixth rank.
rank to moves one square diagonally (like the queen).
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*
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Now merged with Xiangqi.
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See also TabletopGame/{{Chess}}, TabletopGame/{{Xiangqi}}, TabletopGame/{{Janggi}}, and TabletopGame/{{Shogi}}.
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See also TabletopGame/{{Chess}}, TabletopGame/{{Xiangqi}}, TabletopGame/{{Janggi}}, and TabletopGame/{{Shogi}}.
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Sittuyin, or Burmese Chess, is clearly related to Makruk, as the pieces all have the same moves. However, the game starts with the pawns already in place (the four pawns on your left are on your third rank while those on your right are on your fourth rank). You and your opponent then take turns placing your other pieces. Also, pawns promote on your opponent's side of the long diagonal; it takes a whole turn and can only be done if your General (Queen) is slain.
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!This game contains examples of:
to:
Sittuyin, or Burmese Chess, is clearly related to Makruk, as the pieces all have the same moves. However, the game starts with the pawns already in place (the four pawns on your left are on your third rank while those on your right are on your fourth rank). You and your opponent then take turns placing your other pieces. Also, pawns promote on your opponent's side of the long diagonal; it takes a whole turn and can only be done if your General (Queen) is slain.
!!Makruk contains examples of:
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Moving from Sittuyin page.
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* Khun (King) moves like in Chess.
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* Khun (King) moves like in Chess.TabletopGame/{{Chess}}.
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Once all Pawns are promoted or captured, checkmate must be achieved within sixty-four moves or the game is a draw. Once all one side's pieces save the King are captured, the game is drawn if checkmate is not achieved within a certain number of moves:
to:
Once all Pawns pawns are promoted or captured, checkmate must be achieved within sixty-four moves or the game is a draw. Once all one side's pieces save the King are captured, the game is drawn if checkmate is not achieved within a certain number of moves:
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See also TabletopGame/{{Chess}}, TabletopGame/{{Sittuyin}}, TabletopGame/{{Xiangqi}}, TabletopGame/{{Janggi}}, and TabletopGame/{{Shogi}}.
to:
Sittuyin, or Burmese Chess, is clearly related to Makruk, as the pieces all have the same moves. However, the game starts with the pawns already in place (the four pawns on your left are on your third rank while those on your right are on your fourth rank). You and your opponent then take turns placing your other pieces. Also, pawns promote on your opponent's side of the long diagonal; it takes a whole turn and can only be done if your General (Queen) is slain.
See also TabletopGame/{{Chess}},TabletopGame/{{Sittuyin}}, TabletopGame/{{Xiangqi}}, TabletopGame/{{Janggi}}, and TabletopGame/{{Shogi}}.
See also TabletopGame/{{Chess}},
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None of the old tropes are good (most for being ZCE). These should keep this page safe for the time being.
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* GambitPileup
* GlassCannon: The Rooks
* [[TheChessmaster The Makruk Master]]: You, if you're good enough.
* OhCrap / DidntSeeThatComing
* OneHitPointWonder
* PVPBalanced
* SpannerInTheWorks: From time to time
* TookALevelInBadass: Pawn promotion has never been easier.
* GlassCannon: The Rooks
* [[TheChessmaster The Makruk Master]]: You, if you're good enough.
* OhCrap / DidntSeeThatComing
* OneHitPointWonder
* PVPBalanced
* SpannerInTheWorks: From time to time
* TookALevelInBadass: Pawn promotion has never been easier.
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* GambitPileup
FieldPromotion: When a pawn reaches the sixth rank, it becomes a more powerful promoted pawn which is functionally identical to the queen.
*GlassCannon: TimedMission:
** When there is no unpromoted pawn left on the board, the disadvantaged player may invoke the counting rule. If the advantaged player cannot achieve checkmate within 64 moves, the game ends with a draw.
** If the disadvantaged player only has a king, they may start counting (or restart the previous counting) depending on the advantaged player's remaining pieces. For example, if both rooks remain on the board, the advantaged player must achieve checkmate in 8 moves.
* WarElephants: TheRooks
* [[TheChessmaster The Makruk Master]]: You, if you're good enough.
* OhCrap / DidntSeeThatComing
* OneHitPointWonder
* PVPBalanced
* SpannerInTheWorks: From time to time
* TookALevelInBadass: Pawn promotion has never been easier.bishop represents an elephant fighting on a battlefield, charging forward and kicking with its feet (diagonal moves).
*
** When there is no unpromoted pawn left on the board, the disadvantaged player may invoke the counting rule. If the advantaged player cannot achieve checkmate within 64 moves, the game ends with a draw.
** If the disadvantaged player only has a king, they may start counting (or restart the previous counting) depending on the advantaged player's remaining pieces. For example, if both rooks remain on the board, the advantaged player must achieve checkmate in 8 moves.
* WarElephants: The
* [[TheChessmaster The Makruk Master]]: You, if you're good enough.
* OhCrap / DidntSeeThatComing
* OneHitPointWonder
* PVPBalanced
* SpannerInTheWorks: From time to time
* TookALevelInBadass: Pawn promotion has never been easier.
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* The King moves like in Chess.
* The Queen moves one square diagonally.
* The Bishop moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
* The Knight moves like in Chess.
* The Rook moves like in Chess.
* The Pawn starts on the third rank, moves one square forward, captures one square diagonally, and Queens on the sixth rank.
* The Queen moves one square diagonally.
* The Bishop moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
* The Knight moves like in Chess.
* The Rook moves like in Chess.
* The Pawn starts on the third rank, moves one square forward, captures one square diagonally, and Queens on the sixth rank.
to:
* The King Khun (King) moves like in Chess.
*The Queen Met (Queen) moves one square diagonally.
*The Bishop Khon (Bishop) moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
*The Knight Maa (Knight) moves like in Chess.
*The Rook Ruea (Rook) moves like in Chess.
*The Pawn Bia (Pawn) starts on the third rank, moves one square forward, captures one square diagonally, and Queens promoted to Met on the sixth rank.
*
*
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*
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To avoid confusion since shogi also has actual bishops
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* The Bishop moves one square diagonally or one square forward, like in TabletopGame/{{Shogi}}.
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* The Bishop moves one square diagonally or one square forward, like the silver general in TabletopGame/{{Shogi}}.
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* The Bishop moves one square diagonally or one square forward, like in {{Shogi}}.
to:
* The Bishop moves one square diagonally or one square forward, like in {{Shogi}}.TabletopGame/{{Shogi}}.
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See also TabletopGame/{{Chess}}, {{Sittuyin}}, {{Xiangqi}}, {{Janggi}}, and {{Shogi}}.
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See also TabletopGame/{{Chess}}, {{Sittuyin}}, {{Xiangqi}}, {{Janggi}}, TabletopGame/{{Sittuyin}}, TabletopGame/{{Xiangqi}}, TabletopGame/{{Janggi}}, and {{Shogi}}.
TabletopGame/{{Shogi}}.
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'''Makruk''' is how Chaturanga evolved in Southeast Asia, and is the closest extant game to the original.
* The King moves like in Chess.
* The Queen moves one square diagonally.
* The Bishop moves one square diagonally or one square forward, like in {{Shogi}}.
* The Knight moves like in Chess.
* The Rook moves like in Chess.
* The Pawn starts on the third rank, moves one square forward, captures one square diagonally, and Queens on the sixth rank.
Once all Pawns are promoted or captured, checkmate must be achieved within sixty-four moves or the game is a draw. Once all one side's pieces save the King are captured, the game is drawn if checkmate is not achieved within a certain number of moves:
* If there are two rooks left: 8 moves
* If there is one rook left: 16 moves
* If there are no rooks left, but there are two bishops: 22 moves
* If there are no rooks or bishops left, but there are two knights: 32 moves
* If there are no rooks left, but there is one bishop: 44 moves
* Otherwise: 64 moves
See also TabletopGame/{{Chess}}, {{Sittuyin}}, {{Xiangqi}}, {{Janggi}}, and {{Shogi}}.
!This game contains examples of:
* GambitPileup
* GlassCannon: The Rooks
* [[TheChessmaster The Makruk Master]]: You, if you're good enough.
* OhCrap / DidntSeeThatComing
* OneHitPointWonder
* PVPBalanced
* SpannerInTheWorks: From time to time
* TookALevelInBadass: Pawn promotion has never been easier.
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* The King moves like in Chess.
* The Queen moves one square diagonally.
* The Bishop moves one square diagonally or one square forward, like in {{Shogi}}.
* The Knight moves like in Chess.
* The Rook moves like in Chess.
* The Pawn starts on the third rank, moves one square forward, captures one square diagonally, and Queens on the sixth rank.
Once all Pawns are promoted or captured, checkmate must be achieved within sixty-four moves or the game is a draw. Once all one side's pieces save the King are captured, the game is drawn if checkmate is not achieved within a certain number of moves:
* If there are two rooks left: 8 moves
* If there is one rook left: 16 moves
* If there are no rooks left, but there are two bishops: 22 moves
* If there are no rooks or bishops left, but there are two knights: 32 moves
* If there are no rooks left, but there is one bishop: 44 moves
* Otherwise: 64 moves
See also TabletopGame/{{Chess}}, {{Sittuyin}}, {{Xiangqi}}, {{Janggi}}, and {{Shogi}}.
!This game contains examples of:
* GambitPileup
* GlassCannon: The Rooks
* [[TheChessmaster The Makruk Master]]: You, if you're good enough.
* OhCrap / DidntSeeThatComing
* OneHitPointWonder
* PVPBalanced
* SpannerInTheWorks: From time to time
* TookALevelInBadass: Pawn promotion has never been easier.
----