History TabletopGame / InfiniteWorlds

20th Jan '16 3:01:07 PM Ramidel
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Something that looks like TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is the default TabletopGame/{{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to TabletopGame/GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''.
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Something that looks like TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is the default TabletopGame/{{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to TabletopGame/GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''. Travel'' and its supplement ''TabletopGame/GURPSAlternateEarths''.
20th Jan '16 3:00:16 PM Ramidel
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GURPS Alternate Earths is actually a supplement for Infinite Worlds 3rd Edition. So IW is not a spiritual successor.
* SpiritualSuccessor: To TabletopGame/GURPSAlternateEarths. Many of the timelines from that book are reproduced here (including Centrum, who became the setting's go-to "villains"), and others are alluded to.
19th Jan '16 8:56:18 PM Specialist290
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* TheMagicComesBack: The Merlin worlds, parallels where Hellstorms locally warped the fabric of reality and brought magic back to modern-day Earth.[[note]]Two of these parallels are the settings for ''GURPS: Technomancer'' and ''GURPS: WWII: [[{{Ghostapo}} Weird War II]]''.[[/note]]

%%* SpiritualSuccessor: To TabletopGame/GURPSAlternateEarths.
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%%* * SpiritualSuccessor: To TabletopGame/GURPSAlternateEarths.TabletopGame/GURPSAlternateEarths. Many of the timelines from that book are reproduced here (including Centrum, who became the setting's go-to "villains"), and others are alluded to.
5th Jan '16 1:45:37 PM LahmacunKebab
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5th Jan '16 9:48:25 AM SorPepita
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* AllohistoricalAllusion: there is a mercenary outfit called Alternate Outcomes Inc. that works as the only PMC allowed to carry out out-time operations. The first PMC was [[UsefulNotes/SouthAfrica South African]] Executive Outcomes.
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* AllohistoricalAllusion: there There is a mercenary outfit called Alternate Outcomes Inc. that works as the only PMC allowed to carry out out-time operations. The first PMC was [[UsefulNotes/SouthAfrica South African]] Executive Outcomes.
5th Jan '16 6:55:22 AM SorPepita
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This setup allows GURPS game masters to permit {{Crossover}}s between different genres. For example, the Earth of "IST" from the original ''TabletopGame/GURPSSupers'' has been recently discovered, which could allow for crossovers between the two settings. This also gives both the player and GM a huge sandbox to play with. This is to some degree, the purpose of the setting, as it literally allows the game master and the players to goof around, err.. that is police the infinite multiverse where literally anything is possible (that includes some very weird possibilities) without worrying about actual time-travel (unless you want to of course) The sheer complexity and size of the multiverse and the parachronic physics is probably the main reason The Secret can be maintained with any success at all.
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This setup allows GURPS game masters to permit {{Crossover}}s between different genres. For example, the Earth of "IST" from the original ''TabletopGame/GURPSSupers'' has been recently discovered, which could allow for crossovers between the two settings. This also gives both the player and GM a huge sandbox to play with. This is to some degree, the purpose of the setting, as it literally allows the game master and the players to goof around, err..err... that is police the infinite multiverse where literally anything is possible (that includes some very weird possibilities) without worrying about actual time-travel (unless you want to of course) The sheer complexity and size of the multiverse and the parachronic physics is probably the main reason The Secret can be maintained with any success at all.
16th Dec '15 11:02:18 AM Morgenthaler
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Added namespaces.
Something that looks like TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is the default {{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''.
to:
Something that looks like TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is the default {{GURPS}} TabletopGame/{{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to GURPSAlternateEarths TabletopGame/GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''.

* SpiritualSuccessor: To GURPSAlternateEarths.
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* %%* SpiritualSuccessor: To GURPSAlternateEarths.TabletopGame/GURPSAlternateEarths.
29th Nov '15 11:55:48 PM Specialist290
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* AlienSpaceBats: Centrum and Homeline do a ''LOT'' of this, as often as not as a part of their ongoing conflict. More worryingly, it seems that they may not be the only ones who do this, as the no less than 18 Gothas (parallels which all suffered a ZombieApocalypse with a common source) seem to point to...
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* AlienSpaceBats: Centrum and Homeline do a ''LOT'' of this, as often as not as a part of their ongoing conflict. More worryingly, it seems that they may not be the only ones who do this, as the no less than 18 Gothas (parallels which all suffered a ZombieApocalypse with a common source) seem to point to...to [[MysticalPlague a common origin]].
29th Nov '15 11:36:00 PM Specialist290
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* ReedRichardsIsUseless: Averted. Parachronics are making Homeline a better place in many ways... though Homeline's seedier elements are finding ways to use the infinite worlds to support ''their'' agendas as well.
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* ReedRichardsIsUseless: Averted. Parachronics are making Homeline a better place in many ways... though ways -- one of the most obvious is the fact that with a seemingly unlimited number of uninhabited parallels to exploit, resource conflicts have become a thing of the past. Nevertheless, Homeline's seedier elements are finding ways to use the infinite worlds to support ''their'' agendas as well.
7th Sep '15 10:35:08 AM Spindriver
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/infiniteworldscover_350.jpg]]

TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is the default {{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''.
to:
Something that looks like TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is the default {{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''.

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TimeTravel combined with [[AlternateReality alternative world]] hopping. '''GURPS: Infinite Worlds''' is The publisher's Web page for the default {{GURPS}} 4th edition setting, loosely inspired by Creator/HBeamPiper's "Paratime" novels. The successor to GURPSAlternateEarths and the Third Edition sourcebook ''GURPS Time Travel''. book is [[http://www.sjgames.com/gurps/books/infiniteworlds/ here.]]
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