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Trope was cut/disambiguated due to cleanup


->[[TheStinger DISCLAIMER:]] The windswept tundra of Icewind Dale is the true test of one's mettle. Here, it's survival of the fittest! Don't be fooled by the reindeer with glow-in-the-dark antlers and the tasty knucklehead trout (including the friendlier, more northerly [[CanadaEh Canucklehead]] variety). [[GrimUpNorth Icewind Dale is the frostbitten end of the world.]] [[YouPutTheXInXY You can't spell dice without ice]], my friend, and [[AnIcePerson the Frostmaiden]] is not some [[TabletopGame/OutOfTheAbyss demon prince]], [[TabletopGame/CurseOfStrahd vampire]], [[TabletopGame/TombOfAnnihilation lich]], [[TabletopGame/WaterdeepDragonHeist beholder crime lord]], or [[TabletopGame/BaldursGateDescentIntoAvernus archdevil]]. She's [[GodIsEvil a god--and a cold-hearted one at that.]]

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->[[TheStinger DISCLAIMER:]] The windswept tundra of Icewind Dale is the true test of one's mettle. Here, it's survival of the fittest! Don't be fooled by the reindeer with glow-in-the-dark antlers and the tasty knucklehead trout (including the friendlier, more northerly [[CanadaEh Canucklehead]] Canucklehead variety). [[GrimUpNorth Icewind Dale is the frostbitten end of the world.]] [[YouPutTheXInXY You can't spell dice without ice]], my friend, and [[AnIcePerson the Frostmaiden]] is not some [[TabletopGame/OutOfTheAbyss demon prince]], [[TabletopGame/CurseOfStrahd vampire]], [[TabletopGame/TombOfAnnihilation lich]], [[TabletopGame/WaterdeepDragonHeist beholder crime lord]], or [[TabletopGame/BaldursGateDescentIntoAvernus archdevil]]. She's [[GodIsEvil a god--and a cold-hearted one at that.]]

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* DeusExMachina: [[spoiler:Should the players fail the Tests of the Frostmaiden, a group of Auril's worshipers just happen to arrive on a pilgrimage to read the book the players are after and open the door for them out of nowhere.]]



* {{Railroading}}: A few scenarios have intended and explicit ways for them to be resolved, some of which may not be at all apparent (or possible!) for the player characters, and some of them are designed to not allow any ''other'' solutions. One of the most blatant is bypassing one door requires going through a set of trials (infamously disliked) and the adventure states: "The door is otherwise unopenable, indestructible, and impassable. Any spell cast with the intent of bypassing the door fails and is wasted."

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* {{Railroading}}: A few scenarios have intended and explicit ways for them to be resolved, some of which may not be at all apparent (or possible!) for the player characters, and some of them are designed to not allow any ''other'' solutions. One of the most blatant is bypassing one door requires going through a set of trials (infamously disliked) and the adventure states: "The door is otherwise unopenable, indestructible, and impassable. Any spell cast with the intent of bypassing the door fails and is wasted." The sole way of bypassing it is only meant to be used if the players fail altogether rather than refuse, and is a DeusExMachina.
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* {{Railroading}}: A few scenarios have intended and explicit ways for them to be resolved, some of which may not be at all apparent (or possible!) for the player characters, and some of them are designed to not allow any ''other'' solutions. One of the most blatant is bypassing one door requires going through a set of trials (infamously disliked) and the adventure states: "The door is otherwise unopenable, indestructible, and impassable. Any spell cast with the intent of bypassing the door fails and is wasted."
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->[[TheStinger DISCLAIMER:]] The windswept tundra of Icewind Dale is the true test of one's mettle. Here, it's survival of the fittest! Don't be fooled by the reindeer with glow-in-the-dark antlers and the tasty knucklehead trout (including the friendlier, more northerly [[CanadaEh Canucklehead]] variety). [[GrimUpNorth Icewind Dale is the frostbitten end of the world.]] [[YouPutTheXInXY You can't spell dice without ice]], my friend, and [[AnIcePerson the Frostmaiden]] is not some [[TabletopGame/OutOfTheAbyss demon prince]], [[TabletopGame/CurseOfStrahd vampire]], [[TabletopGame/TombOfHorrors lich]], [[TabletopGame/WaterdeepDragonHeist beholder crime lord]], or [[TabletopGame/BaldursGateDescentIntoAvernus archdevil]]. She's [[GodIsEvil a god—and a cold-hearted one at that.]]

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->[[TheStinger DISCLAIMER:]] The windswept tundra of Icewind Dale is the true test of one's mettle. Here, it's survival of the fittest! Don't be fooled by the reindeer with glow-in-the-dark antlers and the tasty knucklehead trout (including the friendlier, more northerly [[CanadaEh Canucklehead]] variety). [[GrimUpNorth Icewind Dale is the frostbitten end of the world.]] [[YouPutTheXInXY You can't spell dice without ice]], my friend, and [[AnIcePerson the Frostmaiden]] is not some [[TabletopGame/OutOfTheAbyss demon prince]], [[TabletopGame/CurseOfStrahd vampire]], [[TabletopGame/TombOfHorrors [[TabletopGame/TombOfAnnihilation lich]], [[TabletopGame/WaterdeepDragonHeist beholder crime lord]], or [[TabletopGame/BaldursGateDescentIntoAvernus archdevil]]. She's [[GodIsEvil a god—and a cold-hearted one at that.]]
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* YouAreNumberSix: All prisoners in Revel's End are identified by a number, which makes it harder for them to know one another and keeps them on an equal footing. For instance, Vaelish Gant is referred to as "Prisoner 237".

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* HoistByHerOwnPetard: One of the character secrets available for this adventure is the "Midwinter Child", [[spoiler:in which Auril blessed the character with cold resistance because they were born on the Midwinter holiday. As it turns out, this blessing proves to be very useful in surviving Auril's Everlasting Rime, as well as being the deciding factor in the party's battle against the goddess. In the event Auril would be killed, however, the adventurer with the secret would also lose their cold resistance until Auril is resurrected in the next winter solstice.]]

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* HoistByHerOwnPetard: HoistByHerOwnPetard:
**
One of the character secrets available for this adventure is the "Midwinter Child", [[spoiler:in which Auril blessed the character with cold resistance because they were born on the Midwinter holiday. As it turns out, this blessing proves to be very useful in surviving Auril's Everlasting Rime, as well as being the deciding factor in the party's battle against the goddess. In the event Auril would be killed, however, the adventurer with the secret would also lose their cold resistance until Auril is resurrected in the next winter solstice.]]]]
** Auril maintaining the Everlasting Rime is the main conflict, but it also burns through the lion's share of her power, leaving her weakened enough for the party to stand a chance of beating her in a direct fight without being max level.



* WorfHadTheFlu: Maintaining the Everlasting Rime takes a lot of Auril's power, [[spoiler:weakening her enough for the adventurers to be able to defeat her.]]

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* WorfHadTheFlu: Maintaining the Everlasting Rime takes a lot of Auril's power, [[spoiler:weakening weakening her enough for the adventurers to be able to defeat her.]]faced by mortals and potentially lose. To note, the other god-like beings that have been given stat blocks normally put them in CR 30 or so, Auril at her strongest is only CR 11 for this reason.
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* TakingYouWithMe: [[spoiler:When Auril dies in Grimskalle, she collapses the top two floors of her palace with her death scream in an attempt to take the adventurers with her.]]

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* DualBoss: [[spoiler:It's possible, if the DM wants to up the challenge, to have the party fight both [[BigBad Auril]] and [[TheDragon her pet Roc Iskra]] at the same time as a FinalBoss.]]



* OneWingedAngel: [[spoiler:Auril has three different forms that she can assume: an [[AnimalisticAbomination anthropomorphic owlbear]] known as the Cold Crone, a [[GiantWoman 10-foot-tall woman of ice and frost]] known as Lady Icekiss, and an [[GemHeart icy diamond containing her divine spark]] known as Winter's Womb. For the adventurers to kill her and end the Everlasting Rime, they will have to reduce each of her forms to 0 hit points one after another.]]

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* OneWingedAngel: [[spoiler:Auril has three different forms that she can assume: an [[AnimalisticAbomination anthropomorphic owlbear]] known as the Cold Crone, a [[GiantWoman 10-foot-tall woman of ice and frost]] known as Lady Icekiss, and an [[GemHeart icy diamond containing her divine spark]] known as Winter's Womb.Womb, each progressively more powerful than the last. For the adventurers to kill her and end the Everlasting Rime, they will have to reduce each of her forms to 0 hit points one after another.]]

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* TheDragon: Iskra, Auril's pet Roc, is her most powerful minion and vital to performing the Everlasting Rime. [[spoiler:Killing Iskra is a viable way of ending it without having to fight Auril directly.]]

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* TheDragon: Iskra, Auril's pet Roc, is her most powerful minion and vital to performing the Everlasting Rime. [[spoiler:Killing Iskra is a viable way of ending it without having to fight Auril directly.directly, but she's unlikely to go down easily.]]


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* FinalBoss: Depending on what the players choose to do, there's three possible final bosses:
** Naturally, Auril the Frostmaiden herself, being the BigBad. [[spoiler:She has three phases that must be destroyed one by one.]]
** [[spoiler:If players don't want to actually fight Auril, they can instead just kill her pet Roc [[TheDragon Iskra]], removing her ability to continue the Everlasting Rime, and then leave. It is also possible for the DM to up the difficulty and make the players [[DualBoss fight her and Auril at the same time.]]]]
** [[spoiler:If the players defeat Auril or Iskra before going to Ythryn, Iriolarthas the Demilich becomes the TrueFinalBoss.]]


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* {{Kaiju}}:
** Iskra, Auril's pet Roc, is a Gargantuan sized giant bird large enough to hunt sperm whales.
** [[spoiler:The Scroll of Tarrasque Summoning [[ExactlyWhatItSaysOnTheTin summons a Tarrasque]], a nigh unstoppable, kaiju-sized monster.]]

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