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''Heart: The City Beneath'' (often referred to simply as ''Heart'') is a TabletopRoleplayingGame written by Grant Howitt & Christopher Taylor, and published by Rowan, Rook and Decard.

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''Heart: The City Beneath'' (often referred to simply as ''Heart'') is a TabletopRoleplayingGame written by Grant Howitt & Christopher Taylor, and published by Rowan, Rook and Decard.Creator/RowanRookAndDecard.
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Set in the same world as the creators' previous game ''TabletopGame/SpireTheCityMustFall'', ''Heart'''s setting is the chaotic undercity beneath Spire. The Heart itself is an artifact -- or entity -- buried far below the city. The High Elves (Aelfir) who rule the city foolishly tried to tap into the Heart as a power source, accidentally unleashing its power. Now reality beneath the city is weakened and warped, becoming dangerously fluid as you approach the Heart itself.

to:

Set in the same world as the creators' previous game game, ''TabletopGame/SpireTheCityMustFall'', ''Heart'''s setting is the chaotic undercity beneath Spire. The Heart itself is an artifact -- or entity -- buried far below the city. The High Elves (Aelfir) who rule the city foolishly tried to tap into the Heart as a power source, accidentally unleashing its power. Now reality beneath the city is weakened and warped, becoming dangerously fluid as you approach the Heart itself.
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Set in the same world as the creators' previous game ''Spire: The City Must Fall'', ''Heart'''s setting is the chaotic undercity beneath Spire. The Heart itself is an artifact -- or entity -- buried far below the city. The High Elves (Aelfir) who rule the city foolishly tried to tap into the Heart as a power source, accidentally unleashing its power. Now reality beneath the city is weakened and warped, becoming dangerously fluid as you approach the Heart itself.

to:

Set in the same world as the creators' previous game ''Spire: The City Must Fall'', ''TabletopGame/SpireTheCityMustFall'', ''Heart'''s setting is the chaotic undercity beneath Spire. The Heart itself is an artifact -- or entity -- buried far below the city. The High Elves (Aelfir) who rule the city foolishly tried to tap into the Heart as a power source, accidentally unleashing its power. Now reality beneath the city is weakened and warped, becoming dangerously fluid as you approach the Heart itself.
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** The bodies of Heretics who ascend to become Angels of the Moon Beneath petrify into bone-crystal statues after their intial rampage.

to:

** The bodies of Heretics who ascend to become Angels of the Moon Beneath petrify into bone-crystal statues after their intial initial rampage.
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Set in the same world as the creators' previous game ''Spire: The City Must Fall'', ''Heart'''s setting is the chaotic undercity beneath Spire. The Heart itself is an artifact - or entity - buried far below the city. The High Elves (Aelfir) who rule the city foolishly tried to tap into the Heart as a power source, accidentally unleashing its power. Now reality beneath the city is weakened and warped, becoming dangerously fluid as you approach the Heart itself.

Some people spend their whole lives beneath the city, living as best they can in the undercity's more stable areas. Others travel from afar to investigate the Heart and its miracles. And some brave - or foolish - souls choose to delve further into the darkness, seeking treasure or glory.

to:

Set in the same world as the creators' previous game ''Spire: The City Must Fall'', ''Heart'''s setting is the chaotic undercity beneath Spire. The Heart itself is an artifact - -- or entity - -- buried far below the city. The High Elves (Aelfir) who rule the city foolishly tried to tap into the Heart as a power source, accidentally unleashing its power. Now reality beneath the city is weakened and warped, becoming dangerously fluid as you approach the Heart itself.

Some people spend their whole lives beneath the city, living as best they can in the undercity's more stable areas. Others travel from afar to investigate the Heart and its miracles. And some brave - -- or foolish - -- souls choose to delve further into the darkness, seeking treasure or glory.






* OurHydrasAreDifferent: [[spoiler:Carotid Forest is an elderly hydra that realised it could sever its ''own'' necks to fuel its growth. Decades later, it has become a moss-covered forest of gently swaying necks - over a hundred of them - with its body buried beneath. It hasn't got much of a mind left, but it's very, very hungry]].

to:

* OurHydrasAreDifferent: [[spoiler:Carotid Forest is an elderly hydra that realised it could sever its ''own'' necks to fuel its growth. Decades later, it has become a moss-covered forest of gently swaying necks - -- over a hundred of them - -- with its body buried beneath. It hasn't got much of a mind left, but it's very, very hungry]].

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