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* ShoutOut: The 4th edition Hacklopedia of Beasts volume 3 features the "Fairy, Carnivorous" entry, which is a reference to Kenzer & Co's cannibal fairy wargame ''TabletopGame/FairyMeat''. It even uses the game's terminology of having the magic-focused "Glitter Fairy" and the standard carnivorous fairy progressing through ranks of toughness entitled "Wild, Seasoned, Hunter and Hardcore".

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* ShoutOut: ShoutOut:
**
The 4th edition Hacklopedia of Beasts volume 3 features the "Fairy, Carnivorous" entry, which is a reference to Kenzer & Co's cannibal fairy wargame ''TabletopGame/FairyMeat''. It even uses the game's terminology of having the magic-focused "Glitter Fairy" and the standard carnivorous fairy progressing through ranks of toughness entitled "Wild, Seasoned, Hunter and Hardcore".Hardcore".
** "Hackjammer" has a buttefly-shaped Elven ship called a [[Film/{{Mothra}} Motharaa]]-class Monarchship.

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* AlwaysChaoticEvil: The idea that non "demihuman" races are universally evil monsters is strictly embraced in both 4th and 5th edition; orcs in particular are such barbaric, savage monsters that even hobgoblins look down on them.

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* AlwaysChaoticEvil: The idea that non "demihuman" races are universally evil monsters is strictly embraced in both 4th and 5th edition; orcs in particular are such barbaric, savage monsters that [[EvenEvilHasStandards even hobgoblins look down on them.them]].


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* BornAgainImmortality: Pixie-fairies only live for about 10-15 years, but upon their death their spirit enters the womb of a living pixie-fairy female and is reincarnated as a baby of the same gender and appearance. Normally, the spirit enters the closest female, but the pixie-fairies can also use magic to designate host mothers. If an elf maiden is closer than a pixie-fairy, then the dead pixie-fairy's soul will use the elf's womb instead, resulting in a NonHumanHumanoidHybrid called a "Faeborn".


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* {{Elfeminate}}: Not elves, actually, but pixie-fairies, which are called out as being very androgynous. Their dedicated {{sourcebook}} for Hackmaster 4th Edition clarifies that there ''are'' male and female pixie-fairies, but a) they all tend to look androgynous to human eyes due to being so small, and b) individuals vary widely in their gender expression, ranging from weirdly sexless to sporting [[HeroicBuild dramatically exaggerated masculine or feminine frames]].


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* NonHumanHumanoidHybrid:
** Grunge Elves, or "Grels", are said to be the result of a multi-generational interbreeding between elves, humans, orcs and ogres.
** Leprechauns are believed to have originated as a result of mating between pixies and halflings.
** Pixie-fairies are, as the name suggests, originated as the product of interbreeding between pixies and other fairies. They are capable of interbreeding freely with brownies, leprechauns, nixies and sprites (though pixie-sprites are sterile).
** Grixies ("Grel-Pixies") are an unusual take on this trope, as they are former grel who have transformed into half-grel, half-pixie hybrids as a result of eating too many pixie-fairies.
** Elvariels were magically engineered hybrids of pixie-fairies and elves, having the appearance of a pixie-fairy and the height of an elf. In contrast, fae-born are pixie-fairies who reincarnated through the womb of an elf mother, and because a pixie-fairy/elf hybrid.


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* ReincarnationRomance: Zigzagged with pixie-fairies, since the race reincarnates and knows this as a matter of fact. Whilst it's inferred that standard marriages can survive beyond the original incarnations who made their vows, "Life Marriages" only last for a single incarnation; once the pixie-fairy dies and reincarnates, they are considered to be divorced.
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Moving stray YMMV trope and cutting trivia trope that's already on the trivia page.


* {{Defictionalization}}: The game started as a legally safe parody of ''TabletopGame/DungeonsAndDragons'' in ''ComicStrip/KnightsOfTheDinnerTable'', and was then turned into a ''real'' role-playing game.



* ThatOneRule: A bunch of "one rules" from ''Knights of the Dinner Table'' are in effect in ''Hackmaster''. The most notable of them is that sewing needles appear on the weapons chart and do 0.125 damage, just as in a "Knights" strip.
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[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/RPG_hackmaster_cover_5080.jpg]]
[[caption-width-right:224:Does the statue in the background look familiar? [[TabletopGame/DungeonsAndDragons It should.]]]]

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[[quoteright:224:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/RPG_hackmaster_cover_5080.jpg]]
[[caption-width-right:224:Does the statue in the background look familiar? [[TabletopGame/DungeonsAndDragons It should.]]]]
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[[caption-width-right:350:The ''Hackmaster'' logo.]]
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* DwindlingParty: There was a visual version of this with the ''Hacklopedia of Beasts'' Volumes 1-8. Volume 1's cover showed an eight person adventuring group, with one of the adventurers being killed by a monster. Volume 2's cover showed the remaining seven characters, again with one of them being killed. The pattern continued until Volume 8, which showed the last living party member being killed by the zombies of the first seven adventurers.

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* DwindlingParty: There was a visual version of this with the ''Hacklopedia of Beasts'' Volumes 1-8. Volume 1's cover showed an eight person adventuring group, with one of the adventurers being killed by a monster. Volume 2's cover showed the remaining seven characters, again with one of them being killed. The pattern continued until Volume 8, which showed the last living party member member, their hireling the torch-bearer, being killed chased out of a dungeon by the zombies of the first seven adventurers.
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* IntrinsicVow: 4th Edition ''Player's Handbook''. The spell Charm of Undying Devotion allows the caster to control the target's actions. If the caster gives an order that is against the target's nature, the target receives a new saving throw with a bonus of +1 to +4. If the saving throw succeeds the spell is neutralized.

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* IntrinsicVow: 4th Edition ''Player's Handbook''. The spell Charm of Undying Devotion allows the caster to control the target's actions. If the caster gives an order that is against the target's nature, the target receives a new saving throw with a bonus of +1 to +4. If the saving throw succeeds succeeds, the spell is neutralized.

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