History TabletopGame / GeistTheSineaters

3rd Jul '16 3:52:51 AM Icarael
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* AncientConspiracy: The Sin-Eater Conspiracies are so ancient, they don't even exist anymore, fragmented or destroyed by the passage of history. That said, it's entirely possible for [=PCs=] to create their own, if they can manage to recruit enough sin-eaters to their krewe.
* AndIMustScream: The result of reaching [[KarmaMeter Synergy 0.]] Your geist hijacks your body, and you're helpless as you watch yourself do your geist's bidding, even as you're forced to come back from death after torturous death.
** Also true of the [[HumanResources soulsteel]] items crafted at the Forge of Orcus. While extremely handy (soulsteel items are considered to be high-powered Mementos while in the Underworld), not everyone will be comfortable with using something made from a ghost that has been beaten into eternal torment.

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* AncientConspiracy: The Sin-Eater Conspiracies are so ancient, they don't even exist anymore, fragmented or destroyed by the passage of history. That said, it's entirely possible for [=PCs=] to create their own, if they can manage to recruit enough sin-eaters Sin-Eaters to their krewe.
* AndIMustScream: AndIMustScream:
**
The result of reaching [[KarmaMeter Synergy 0.]] Your geist hijacks your body, and you're helpless as you watch yourself do your geist's bidding, even as you're forced to come back from death after torturous death.
** Also true of the [[HumanResources soulsteel]] items crafted at the Forge of Orcus. While extremely handy (soulsteel items are considered to be high-powered Mementos while in the Underworld), not everyone will be comfortable with using something made from a ghost that has been beaten into eternal torment. Some of them seem pretty content with their fate, seeing this as a chance to be helpful.



* BazaarOfTheBizarre: A krewe can organize a Market gathering, although due to the logistics required, this tends to be limited to the most influential krewe. Also from the Dead Dominions, Dead Man's Hand have ''anything'' for sale if you look close enough, and The Forge of Orcus sells items made of ghosts that are especially effective in the Underworld.

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* BazaarOfTheBizarre: A krewe can organize a Market gathering, although due to the logistics required, this tends to be limited to the most influential krewe. Also from the Dead Dominions, Dead Man's Hand have has ''anything'' for sale if you look close enough, and The the Forge of Orcus sells items made of ghosts that are especially effective in the Underworld.



** As a result of being human/geist fusions, Sin-eaters have a KarmaMeter called "Synergy" that replaces the human Morality, and it is very alien, focusing mostly on appeasing the deathly entity inside of them. Accidental murder is still bad for them, but destroying a Momento is just as bad, and planned murder is no problem at all. About the only things sin-eaters and humans are equally bothered by are torture and serial killing.

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** As a result of being human/geist fusions, Sin-eaters Sin-Eaters have a KarmaMeter called "Synergy" that replaces the human Morality, and it is very alien, focusing mostly on appeasing the deathly entity inside of them. Accidental murder is still bad for them, but destroying a Momento is just as bad, and planned murder is no problem at all. About the only things sin-eaters and humans are equally bothered by are torture and serial killing.



* BodyHorror: Again, Stigmata Caul. One of the high level powers is the ability to ''detach your own arms and control them as they fly through the air.'' Snap someone's neck from fifty yards away? ''Yes please.''

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* BodyHorror: Again, The Stigmata Caul. One of the high level powers is the ability to ''detach your own arms and control them as they fly through the air.'' Snap someone's neck from fifty yards away? ''Yes please.''



* {{Determinator}}: Common trait among Stricken, those killed by disease. It's how they came back, often.
** Sin-eaters in general. You don't come back as a sin-eater unless you ''really'' don't want to die, and once they've taken the Bargain, [[ImplacableMan good luck putting them back down again.]]
* DyingDealUpgrade: The Bargain between sin-eaters and their geists, and all of the cool powers that come with it.

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* {{Determinator}}: Common trait among Stricken, those killed by disease. It's how they came back, often.
** Sin-eaters
Sin-Eaters in general. You don't come back as a sin-eater unless you ''really'' don't want to die, and once they've taken the Bargain, [[ImplacableMan good luck putting them back down again.]]
]] More specifically, this is a common trait among Stricken, those killed by disease. It's often how they came back.
* DyingDealUpgrade: The Bargain between sin-eaters Sin-Eaters and their geists, and all of the cool powers that come with it.



* EnemyWithin: So, so averted. There's nothing about Geists that's inherently malevolent towards Sin-Eaters, and for the somewhat...[[PsychoForHire morbid]] desires many of them have, the Sin-Eater can just tell them to shut up.
** In fact, it's specifically stated that Geists are rather protective of their other halves, and thus rarely push them into situations that are blatantly suicidal. In addition, you might get lucky and end up with a Geist who might actually be helpful in your day to day life (Like giving advice, or maybe they notice something you don't, it IS in their best interest to keep you alive after all.)
*** However, the core book says that some geists do torment their hosts for various reasons. Some do it in an attempt to break the Sin-Eater's will and make him/her more likely to do what it wants to do, or [[ForTheEvulz because they think it's funny]]. A few are just so insane that they think [[TalkativeLoon constantly screaming nonsense in their host's ears]] or making their host see half-decayed children dancing in the street and singing songs by the Beatles are normal things to do. One of the sample adventures, ''Dem Bones,'' features a Sin-Eater who has been driven to the verge of madness by the titular geist, who keeps singing the same snippet of the same song. Over and over. The opening snippet makes it abundantly clear that poor Regan has resorted to ''repeated suicide attempts'' just to get Dem Bones to ''shut up so she can sleep.''
* EnlightenmentSuperpowers: The krewe-binding ceremony gives all participating sin-eaters a spiritual vision that reveals some truth about the nature of the world, the nature of Death and the purpose of the sin-eaters. It also grants access to a number of powers they otherwise could not possess, and their powers only grow stronger as they attract more sin-eaters to their krewe.
* EquivalentExchange: As mentioned above, a Sin-Eater can be brought back from death by his geist, but the geist has to shunt that death off somewhere else. So, some poor sucker will die so you can live. And you have no choice in the matter. (You ''can'', however, ask your geist not to resurrect you in the first place... but there's no guarantee they'll agree. Or keep their word, even if they do.)

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* EnemyWithin: So, so averted. There's nothing about Geists that's inherently malevolent towards Sin-Eaters, and for the somewhat...[[PsychoForHire morbid]] desires many of them have, the Sin-Eater can just tell them to shut up. \n** In fact, it's specifically stated that Geists are rather protective of their other halves, and thus rarely push them into situations that are blatantly suicidal. In addition, you might get lucky and end up with a Geist who might actually be helpful in your day to day life (Like (like giving advice, or maybe they notice something you don't, don't-- it IS in their best interest to keep you alive alive, after all.)
*** ** However, the core book says that some geists do torment their hosts for various reasons. Some do it in an attempt to break the Sin-Eater's will and make him/her more likely to do what it wants to do, or [[ForTheEvulz because they think it's funny]]. A few are just so insane that they think [[TalkativeLoon constantly screaming nonsense in their host's ears]] or making their host see half-decayed children dancing in the street and singing songs by the Beatles are normal things to do. One of the sample adventures, ''Dem Bones,'' features a Sin-Eater who has been driven to the verge of madness by the titular eponymous geist, who keeps singing the same snippet of the same song. Over and over. The opening snippet makes it abundantly clear that poor Regan has resorted to ''repeated suicide attempts'' just to get Dem Bones to ''shut up so she can sleep.''
* EnlightenmentSuperpowers: The krewe-binding ceremony gives all participating sin-eaters Sin-Eaters a spiritual vision that reveals some truth about the nature of the world, the nature of Death and the purpose of the sin-eaters. Sin-Eaters. It also grants access to a number of powers they otherwise could not possess, and their powers only grow stronger as they attract more sin-eaters Sin-Eaters to their krewe.
* EquivalentExchange: EquivalentExchange:
**
As mentioned above, a Sin-Eater can be brought back from death by his geist, but the geist has to shunt that death off somewhere else. So, some poor sucker will die so you can live. And you have no choice in the matter. (You ''can'', however, ask your geist not to resurrect you in the first place... but there's no guarantee they'll agree. Or keep their word, even if they do.)



* TheFettered: A sin-eater can get back [[{{Mana}} plasm]] any time they fulfill their Virtue or Vice, in addition to getting back willpower, so long as they do so in accordance with their Archetype. Just like with willpower, however, fulfilling one's Vice grants only a single point of plasm; by fulfilling one's Virtue, however, a sin-eater can ''completely refill'' their plasm pool. Naturally, this makes the more principled sin-eaters some of the most terrifying, since they're more likely to be walking around with a full pool of plasm.
** In the same vein, a sin-eater can completely refill their plasm by helping ghosts to pass on peacefully, as opposed to the few points of plasm that can be scavenged from devouring ghosts.
* FinalDeath: When your maximum Synergy hits 0 from repeated resurrections, this is the ''best'' possibility -- the worst is covered above under CameBackWrong.
** [[BittersweetEnding Or you die of old age]]. Even a Geist can't bring back the geezers who lived a long and happy life already.
*** It seems to be implied that dying of old age generally doesn't cause a ghost to be left behind at all (even in the Underworld). This might suggest that a person who dies like that has no reason to reject their death, and so gets to move "on" peacefully. What might become of them after that is unknown.
* FirstEpisodeResurrection
* FlyingBrick: the Phantasmal Marionette allows a Sin Eater to plant their mind into a plasm-copy of their Geist's body, and the higher level the manifestation, the stronger said said body can be. Once level 3 has been hit, the option of flight is present, making it easy to become one of these.

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* TheFettered: A sin-eater Sin-Eater can get back [[{{Mana}} plasm]] any time they fulfill their Virtue or Vice, in addition to getting back willpower, so long as they do so in accordance with their Archetype. Just like with willpower, however, fulfilling one's Vice grants only a single point of plasm; by fulfilling one's Virtue, however, a sin-eater Sin-Eater can ''completely refill'' their plasm pool. Naturally, this makes the more principled sin-eaters Sin-Eaters some of the most terrifying, since they're more likely to be walking around with a full pool of plasm.
** In the same vein, a sin-eater Sin-Eater can completely refill their plasm by helping ghosts to pass on peacefully, as opposed to the few points of plasm that can be scavenged from devouring ghosts.
* FightingSpirit: The Phantasmal Marionette allows a Sin Eater to plant their mind into a plasm-copy of their Geist's body, allowing them to physically manifest and control the Geist in a manner quite similar to a [[Manga/JojosBizarreAdventure Stand]] or [[Franchise/ShinMegamiTenseiPersona Persona]]. The higher level the manifestation, the stronger said said body can be. Once level 3 has been hit, the option of flight is present, making it easy to become a FlyingBrick.
* FinalDeath: When your maximum Synergy hits 0 from repeated resurrections, this is the ''best'' possibility -- the worst is covered above under CameBackWrong.
**
CameBackWrong. [[BittersweetEnding Or Alternately, this is what happens when you die of old age]]. Even a Geist can't bring back the geezers who lived a long and happy life already.
***
age or you fulfill your Geist's goals]]. It seems to be implied that dying of old age generally doesn't cause a ghost to be left behind at all (even in the Underworld). This might suggest that a person who dies like that has no reason to reject their death, and so gets to move "on" peacefully. What might become of them after that is unknown.
* FirstEpisodeResurrection
* FlyingBrick: the Phantasmal Marionette allows a Sin Eater to plant their mind into a plasm-copy of their Geist's body,
FirstEpisodeResurrection: Every Sin-Eater's origin story has one thing in common: they died and the higher level the manifestation, the stronger said said body can be. Once level 3 has been hit, the option of flight is present, making it easy to become one of these.then came back by merging with a Geist.



* HellIsWar: The Killing Fields, one of the Dead Dominions, is a constant battleground between 2 Kerberoi, [[StrawVulcan Clockwork]] against [[TheBerserker Dominus]]. When you enter the dominion, you are required to pledge allegiance to one of them, and even other Kerberoi aren't exempt.

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* HellIsWar: The Killing Fields, one of the Dead Dominions, is a constant battleground between 2 two Kerberoi, [[StrawVulcan Clockwork]] against [[TheBerserker Dominus]]. When you enter the dominion, Dominion, you are required to pledge allegiance to one of them, and even other Kerberoi aren't exempt.



* HumanResources: Unlocking a Manifestation with the Stygian Key requires the sacrifice of a living being. The bonus for the sacrifice goes up depending on its Size rating, all the way up to +5 for a Size 5 sacrifice. Incidentally, full-grown humans are usually Size 5...
** Also in the Forge of Orcus, one of the Dead Dominions, you can buy items forged from ghosts. Generally speaking, they only accept other ghosts as payment in return, and by the way, [[BlueAndOrangeMorality haggling is illegal in the Forge.]]

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* HumanResources: HumanResources:
**
Unlocking a Manifestation with the Stygian Key requires the sacrifice of a living being. The bonus for the sacrifice goes up depending on its Size rating, all the way up to +5 for a Size 5 sacrifice. Incidentally, full-grown humans are usually Size 5...
** Also in In the Forge of Orcus, one of the Dead Dominions, you can buy items forged from ghosts. Generally speaking, they only accept other ghosts as payment in return, and by the way, return. And [[BlueAndOrangeMorality haggling is illegal in the Forge.]]



* KnightTemplar: All sin-eaters receive a spiritual vision when they undergo a krewe-binding ceremony. While this tends to be a deeply personal experience for every sin-eater, some become more fanatical than others, believing that anyone who doesn't ascribe to their particular vision needs to die. They're called the Sacrosanct, and are among the greatest foes of other sin-eaters.
** Michael ben Michael is a sin-eater who believes his geist is literally St. Michael the Archangel, who is also his father. He also believes that all other sin-eaters (except his krewe-mates) are servants of [[{{Satan}} The Dark One]], ''especially'' other sin-eaters that claim to have angels for geists. So far, he's killed three "blasphemous" sin-eaters, including one that claimed to have channeled Michael, and all signs point to him continuing his killing spree.
* TheLastDance: The Wings of the Moth ceremony lets you give one to a ghost by temporarily granting them a corporeal form, so that they can resolve their UnfinishedBusiness.
** A weaker variant exists in the One Last Song ceremony. Heals a dying person to full health for one hour; after that, they go away for good.
* LighterAndSofter: Compared to Wraith, its spiritual predecessor.

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* KnightTemplar: All sin-eaters Sin-Eaters receive a spiritual vision when they undergo a krewe-binding ceremony. While this tends to be a deeply personal experience for every sin-eater, Sin-Eater, some become more fanatical than others, believing that anyone who doesn't ascribe to their particular vision needs to die. They're called the Sacrosanct, and are among the greatest foes of other sin-eaters.
Sin-Eaters.
** Michael ben Michael is a sin-eater Sin-Eater who believes his geist Geist is literally St. Michael the Archangel, ArchangelMichael, who is also his father. He also believes that all other sin-eaters (except his krewe-mates) are servants of [[{{Satan}} The Dark One]], ''especially'' other sin-eaters that claim to have angels for geists. So far, he's killed three "blasphemous" sin-eaters, Sin-Eaters, including one that claimed to have channeled Michael, and all signs point to him continuing his killing spree.
* TheLastDance: TheLastDance:
**
The Wings of the Moth ceremony lets you give one to a ghost by temporarily granting them a corporeal form, so that they can resolve their UnfinishedBusiness.
** A weaker variant exists in the One Last Song ceremony. Heals It heals a dying person to full health for one hour; after that, they go away for good.
* LighterAndSofter: Compared to Wraith, ''TabletopGame/WraithTheOblivion'', its spiritual predecessor.predecessor. ''Wraith'' had you play an unquiet ghost bound to a bleak afterlife by your ties to the life you once had, while struggling with ghostly politics and the all-consuming Oblivion. ''Geist'' has you play people who fuse their souls with a ghost to come back to life and use this second chance to live a fuller life, while occasionally dealing with ghosts and stranger things from the Underworld.



* {{Masquerade}}: Surprisingly averted. The Sin Eaters are the only TabletopGame/{{new World of Darkness}} species who do not enforce a full-blown masquerade. Not that they really need to, since their powers are generally subtler than those of the other supernaturals.
** Well, except Rage Manifestations, but that's usually only going to come up when you're fighting something...Usually, that Pyre Flame Rage really DOES come in handy for [[MundaneUtility lighting Cigars and starting barbecues]]

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* {{Masquerade}}: Surprisingly averted. The Sin Eaters are the only TabletopGame/{{new World of Darkness}} species who do not enforce a full-blown masquerade. Not that they really need to, since their powers are generally subtler than those of the other supernaturals. \n** Well, except The exception are the Rage Manifestations, but that's they usually only going to come up when you're fighting something...Usually, something... though that Pyre Flame Pyre-Flame Rage really DOES ''does'' come in handy for [[MundaneUtility lighting Cigars cigars and starting barbecues]]barbecues]].



** Stygian Marionette allows you to possess corpses. You can raise zombies with Stillness Marionette, but Stygian Marionette gives you a lot more control over said corpse, even allowing you to tap its knowledge and skills it acquired when it was alive.

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** The Stygian Marionette allows you to possess corpses. You can raise zombies with the Stillness Marionette, but the Stygian Marionette gives you a lot more control over said corpse, even allowing you to tap its the knowledge and skills it acquired had when it was alive.



* ResurrectiveImmortality: So long as their geist is willing to bring them back, a sin-eater cannot die permanently. However, every resurrection comes with a drop in Synergy, and after enough resurrections, [[FateWorseThanDeath they may not want to come back.]]
** There's a couple of caveats, though. First, a geist can't bring back someone who has died of old age. Second, there must be enough of a sin-eater's body left to repair with plasm; this means that if their head is destroyed, or if their remains are scattered into enough pieces, there's nothing a geist can do.

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* ResurrectiveImmortality: So long as their geist is willing to bring them back, a sin-eater cannot die permanently. However, every resurrection comes with a drop in Synergy, and after enough resurrections, [[FateWorseThanDeath they may not want to come back.]]
**
]] There's a couple of caveats, though. First, a geist can't bring back someone who has died of old age. Second, there must be enough of a sin-eater's body left to repair with plasm; this means that if their head is destroyed, or if their remains are scattered into enough pieces, there's nothing a geist can do.



* RomanticizedAbuse: ''Book Of The Dead'' is about realms of the dead. One of them is a very friendly place called Oppia, that offer a abundance of food and Sex Slaves. Of course, it's very easy to break a rule and get enslaved yourself. Some of the slaves chose to remain slaves after they served the term of their punishment.
** Justified and semi-subverted: Said slaves actually enjoy being prostitutes, and they're willing. ''Actual'' slaves, on the other hand, are literally prohibited from receiving pay or even food for their work, and in the case where you coerce an obviously unwilling one into the act...[[WhatTheHellHero well...]]

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* RomanticizedAbuse: ''Book Of The Dead'' is about realms of the dead. One of them is a very friendly place called Oppia, that offer a abundance of food and Sex Slaves.{{sex slave}}s. Of course, it's very easy to break a rule and get enslaved yourself. Some of the slaves chose to remain slaves after they served the term of their punishment.
** Justified and semi-subverted: Said
punishment. Of course said slaves actually enjoy being prostitutes, and they're willing. ''Actual'' willing: ''actual'' slaves, on the other hand, are literally prohibited from receiving pay or even food for their work, and in the case where you coerce an obviously unwilling one into the act...[[WhatTheHellHero well...]]



* ShoutOut: The Quick Start Demo mentions that those of the Forgotten Threshold are usually the people who go through life unaware until [[DeadLikeMe they look up to see part of a disused satellite plummeting right towards them]].

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* ShoutOut: ShoutOut:
**
The Quick Start Demo mentions that those of the Forgotten Threshold are usually the people who go through life unaware until [[DeadLikeMe [[Series/DeadLikeMe they look up to see part of a disused satellite plummeting right towards them]].



* {{Shinigami}}: The concept of the game seems partially influenced by the recent influx of shinigami tropes coming into the US via anime and videogames. According to WordOfGod, the writers were unaware of the Shinigami tropes while working on Geist. The game can be used to emulate them, but it's not intentional.
** It may also have to do something with [[NewerThanTheyThink Shinigami being imported from Europe to Meiji Era Japan, being based on the]] GrimReaper.
* SoulJar: Higher level sin-eaters need to construct anchors to sustain their extraordinary Psyches. However, destroying the anchors doesn't harm the sin-eater, it just forces them back down to a lower power-level.
* SoulPower: All sin-eaters in general, but those with the Stigmata or Stygian Keys are particularly dangerous in this realm.
* TheSoulless: The Vacant, sin-eaters that have had their spiritual link to their geist severed, either willingly or otherwise. They have a Synergy/Morality score of 0 and a driving urge to join with a geist to fill the hole that's been left by the departure of the geist. One of their favorite tricks for getting a new geist involves finding another sin-eater and forcibly severing their link, thereby creating a new Vacant and starting the process anew.

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* {{Shinigami}}: The concept of the game seems partially influenced by the recent influx of shinigami tropes coming into the US via anime and videogames.videogames (like how the [[NewerThanTheyThink Shinigami were imported from Europe to Meiji Era Japan, being based on the]] GrimReaper). According to WordOfGod, the writers were unaware of the Shinigami tropes while working on Geist. The game can be used to emulate them, but it's not intentional.
** It may also have to do something with [[NewerThanTheyThink Shinigami being imported from Europe to Meiji Era Japan, being based on the]] GrimReaper.
* SoulJar: Higher level sin-eaters Sin-Eaters need to construct anchors to sustain their extraordinary Psyches. However, destroying the anchors doesn't harm the sin-eater, it just forces them back down to a lower power-level.
* SoulPower: All sin-eaters Sin-Eaters in general, but those with the Stigmata or Stygian Keys are particularly dangerous in this realm.
* TheSoulless: The Vacant, sin-eaters Sin-Eaters that have had their spiritual link to their geist severed, either willingly or otherwise. They have a Synergy/Morality score of 0 and a driving urge to join with a geist to fill the hole that's been left by the departure of the geist. One of their favorite tricks for getting a new geist involves finding another sin-eater and forcibly severing their link, thereby creating a new Vacant and starting the process anew.



* StopHelpingMe: InUniverse, Sin-Eaters tend to take this attitude towards would-be ghostbusting [[TabletopGame/HunterTheVigil hunters]] at best, and usually regard them a lot worse. This is because A: hunters, generally lacking the supernatural powers of sin-eaters, are poorly suited for interacting with ghosts, but they insist on trying to "deal with them" regardless; B: the hunters [[NiceJobBreakingItHero usually make things worse with their incompetent efforts]], and C: [[BreadEggsMilkSquick hunters tend to try and murder sin-eaters for being "demon-possessed" or "witches" or something when they realize the sin-eaters have supernatural powers of their own]].

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* StopHelpingMe: InUniverse, Sin-Eaters tend to take this attitude towards would-be ghostbusting [[TabletopGame/HunterTheVigil hunters]] at best, and usually regard them a lot worse. This is because A: hunters, generally lacking the supernatural powers of sin-eaters, are poorly suited for interacting with ghosts, but they insist on trying to "deal with them" regardless; B: the hunters [[NiceJobBreakingItHero usually make things worse with their incompetent efforts]], and C: [[BreadEggsMilkSquick hunters tend to try and murder sin-eaters Sin-Eaters for being "demon-possessed" or "witches" or something when they realize the sin-eaters have supernatural powers of their own]].



* TheCallKnowsWhereYouLive: The call lives inside your mind / soul. Further more, even if the Sin-Eater lucked out and has an agreeable geist 'partner', ghosts can still recognize sin-eaters and tend to bug them to help them with their UnfinishedBusiness (see below).
* ThisIsYourBrainOnEvil: Indulging your Vice in the Underworld feels even better than it does in the living world, granting double the normal willpower bonus. However, it can result in vice addiction, which makes other sensations feel hollow and encourages you to indulge your Vice more and more.
** This is even worse in Oppia, where [[spoiler: everything has been set up to make you dependent on Oppia's food and luxuries,]] so that it's even easier to make you a slave or [[spoiler: turn you into a dish for Oppia's Kerberos.]]

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* TheCallKnowsWhereYouLive: The call lives inside your mind / soul.mind/soul. Further more, even if the Sin-Eater lucked out and has an agreeable geist 'partner', ghosts can still recognize sin-eaters and tend to bug them to help them with their UnfinishedBusiness (see below).
* ThisIsYourBrainOnEvil: Indulging your Vice in the Underworld feels even better than it does in the living world, granting double the normal willpower bonus. However, it can result in vice addiction, which makes other sensations feel hollow and encourages you to indulge your Vice more and more.
**
more. This is even worse in Oppia, where [[spoiler: everything has been set up to make you dependent on Oppia's food and luxuries,]] so that it's even easier to make you a slave or [[spoiler: turn you into a dish for Oppia's Kerberos.]]



* TranshumanTreachery: One of the very worst sorts of ghosts a Sin-Eater can expect to come across in the course of their duties is the type that reasons that [[ScrewTheRulesIHaveSupernaturalPowers since they're dead,]] [[MoralEventHorizon human morality no longer applies to them.]] This is to say nothing of the ghosts who've spent so long in the Underworld that they've [[EldritchAbomination lost almost any semblance of humanity.]]

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* TranshumanTreachery: TranshumanTreachery:
**
One of the very worst sorts of ghosts a Sin-Eater can expect to come across in the course of their duties is the type that reasons that [[ScrewTheRulesIHaveSupernaturalPowers since they're dead,]] [[MoralEventHorizon human morality no longer applies to them.]] This is to say nothing of the ghosts who've spent so long in the Underworld that they've [[EldritchAbomination lost almost any semblance of humanity.]]
8th May '16 11:24:54 PM zequeins
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** Polydegmon, the Kerberos of Mictlan, is also known as The Collector of souls. If you can gain his favor however, he will be willing to ''give'' you the soul of anyone who has died. Even FinalDeath is no problem for him, and while there's theory that Polydegmon just created a copy of the soul, no one could tell the difference from an actual soul anyway. If you can provide the soul with a physical body, it may even be possible to return the person back to full life. This power combined with his [[GeniusLoci Geognosis]] is what sets him apart from other Kerberoi, and he might even be a [[AGodAmI Deathlord.]]

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** Polydegmon, the Kerberos of Mictlan, is also known as The Collector of souls. If you can gain his favor however, he will be willing to ''give'' ''[[InvertedTrope give]]'' you the soul of anyone who has died. Even FinalDeath FinalDeath, CessationOfExistence, or DestinationHostUnreachable is no problem for him, and while there's theory that Polydegmon just created a copy of the soul, no one could tell the difference from an actual soul anyway. If you can provide the soul with a physical body, it may even be possible to return the person back to full life. This power combined with his [[GeniusLoci Geognosis]] is what sets him apart from other Kerberoi, and he might even be a [[AGodAmI Deathlord.]]
5th May '16 11:28:51 AM zequeins
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* YourSoulIsMine: Type Two B; Sin-Eaters can ''eat ghosts''. No-one is sure what actually happens to a ghost that's eaten, but this is one of the more disturbing possibilities.

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* YourSoulIsMine: Type YourSoulIsMine:
**Type
Two B; Sin-Eaters can ''eat ghosts''. No-one is sure what actually happens to a ghost that's eaten, but this is one of the more disturbing possibilities.
** Polydegmon, the Kerberos of Mictlan, is also known as The Collector of souls. If you can gain his favor however, he will be willing to ''give'' you the soul of anyone who has died. Even FinalDeath is no problem for him, and while there's theory that Polydegmon just created a copy of the soul, no one could tell the difference from an actual soul anyway. If you can provide the soul with a physical body, it may even be possible to return the person back to full life. This power combined with his [[GeniusLoci Geognosis]] is what sets him apart from other Kerberoi, and he might even be a [[AGodAmI Deathlord.]]
26th Apr '16 12:18:27 AM zequeins
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Added DiffLines:

* MeatPuppet:
** The [[FateWorseThanDeath fate]] of those who reach Synergy 0; imprisoned in their own body, with the Geist in control and they can only watch the Geist use their body for their own fun.
** Stygian Marionette allows you to possess corpses. You can raise zombies with Stillness Marionette, but Stygian Marionette gives you a lot more control over said corpse, even allowing you to tap its knowledge and skills it acquired when it was alive.
26th Apr '16 12:06:21 AM zequeins
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* PowerOfTheVoid: The Pit Manifestations channel the Underworld to take ''something'' out from the victim. Lower levels can say, make the victim [[DishingOutDirt start sinking to the ground]], higher levels can [[MakingASplash expel all water from the victim, drying them to an unnatural state.]] That's just the ElementalPowers, the more mental ones can lead to DespairEventHorizon, RetGone, or AndIMustScream. This is the most feared Manifestation, and due to the sheer ''wrongness'' of it, using it is a Synergy 7 sin.
11th Apr '16 9:54:55 AM MrInsecure
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* DyingDealUpgrade: The Bargain between sin-eaters and their geists, and all of the cool powers that come with it.
16th Mar '16 9:32:28 PM PaulA
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** The act of [[YourSoulIsMine ectophagia]] is known as "huffing" amongst Sin-Eaters, and the book pretty much states they got the term from ''Expiration Date'' by TimPowers.

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** The act of [[YourSoulIsMine ectophagia]] is known as "huffing" amongst Sin-Eaters, and the book pretty much states they got the term from ''Expiration Date'' ''Literature/ExpirationDate'' by TimPowers.Creator/TimPowers.
13th Dec '15 12:10:58 PM taikowolf
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* DemonOfHumanOrigin: All player characters are pacted and merged with super-ghosts because they were too hard-assed, too willful, or just insufficiently partied out to stay dead. And then they get to take it out on non-superpowered ghosts.

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* DemonOfHumanOrigin: All player characters are pacted and merged with super-ghosts because they were too hard-assed, too willful, or just insufficiently partied out to stay dead. And Some then they get to take it out on non-superpowered ghosts.ghosts.
** A more literal version comes from a sample geist in the gamebook, The Horned Fiend. Though not literally a demon, ''three hundred years'' of rejections from the dying to form a Sin Eater have mutated it into something that better resembles one, with horns growing all over, seven eyes and an aura that can be felt even by mortals without materializing. Suffice to say, his new appearance isn't helping any and it's made him a little desperate. Trying to break the cycle is actually a suggested plothook for him.
13th Dec '15 2:43:46 AM Morgenthaler
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* DemonOfHumanOrigin: All player characters are pacted and merged with super-ghosts because they were too hard-assed, too willful, or just insufficiently partied out to stay dead. And then they get to take it out on non-superpowered ghosts.
16th Nov '15 5:16:00 PM zequeins
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** With the Revivification merit, a sin-eater also [[TheAgeless stops aging]] and can potentially come back FromASingleCell. However, only Founders of a Tier 3 krewe can purchase this merit, and coming back still requires [[SanitySlippage a drop in Synergy]].

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** With the Revivification Revenance merit, a sin-eater also [[TheAgeless stops aging]] and can potentially come back FromASingleCell. However, only Founders of a Tier 3 krewe can purchase this merit, and coming back still requires [[SanitySlippage a drop in Synergy]].Synergy]].
* ReviveKillsZombie: Inverted: Death Heals Sin-Eaters. The lore states that there is power in death, and they can tap into this. By either destroying one of their Mementos or outright ''murdering'' a poor sap in cold blood, a Sin-Eater can regain lost hit points. The Geist can even bring a Sin-Eater back from the dead by shunting off their death off to another poor soul. KarmaMeter issues aside, this makes them [[WhyWontYouDie pretty darn hard to put down.]]


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* WhyWontYouDie: After [[TabletopGame/PrometheanTheCreated Prometheans,]] Sin-Eaters are among the toughest [=NWOD=] creatures to permanently put down. Even before taking Manifestations into account, their Geist will keep them awake even when they should have fallen unconscious, the Plasm in their blood makes them resistant against diseases and poisons and they can also use their Plasm to [[ManaShield reduce any type of wound into Bashing.]] And when they're close to death, they can heal themselves by destroying their Mementos or by murdering another person in cold blood. And when you ''do'' kill one, their Geist can bring them back to life by shunting off their death to someone else.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.GeistTheSineaters