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* MightyGlacier: Hans the Butcher is slow, with a movement speed that starts at 1 and can potentially go up to 3. Meanwhile, his base health is 12, the highest of all the killers, and his attacks can take off as much as 5 points of health per attack, and he can attack as many as four times per turn depending on what Dark Power and Finale he gets, making him potentially the most damaging one as well.

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* MightyGlacier: MightyGlacier:
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Hans the Butcher is slow, with a movement speed that starts at 1 and can potentially go up to 3. Meanwhile, his base health is 12, the highest of all the killers, and his attacks can take off as much as 5 points of health per attack, and he can attack as many as four times per turn depending on what Dark Power and Finale he gets, making him potentially the most damaging one as well.well.
** The [[MiniMecha Super Loder]] from "Into the Void" turns you into one when you get into it. It adds 2 damage to your attacks and reduces damage you take from enemies, but it reduces all your movement by 1 space, making getting around the ship in it a hassle.


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* VillainOfAnotherStory: Some special victims end up being vicious killers that are completely unrelated to the actual Killer you're facing. They can include a werewolf in the Carnival of Blood or [[Film/SilenceOfTheLambs Hannibal the Cannibal]] in Wolfe Asylum. They can cause problems if left unchecked, and you're usually incentivized to find some way to kill them.
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* AchievementSystem: Each killer and location has an achievement section in the collected rulebooks for the killers and locations for each series.

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* AchievementSystem: Each killer and location has an achievement section in the collected rulebooks for the killers and locations for each series. The Final Girl Companion app collects all of them into one place.

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* MalevolentMaskedMan:
** Hans is a cannibalistic butcher who wears a metal humiliation mask in the shape of a boar.
** The Intruders are a trio of serial killers all wearing different masks. One of their Dark Powers even gives your Final Girl masklophobia.



* WouldHurtAChild: Some of the special victims can be children, such as [[Film/{{Aliens}} Newt]]-like orphan girl or your Final Girl's little brother. Killer will slay them like they would any other Victim. Worse, their deaths usually have bigger consequences than usual for you, like increased Horror on top of the usual boosts the Bloodlust.

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* WouldHurtAChild: Some of the special victims can be children, such as [[Film/{{Aliens}} Newt]]-like orphan girl or your Final Girl's little brother. The Killer will slay them like they would any other Victim. Worse, their deaths usually have bigger consequences than usual for you, like increased Horror on top of the usual boosts the Bloodlust.
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* NotQuiteDead: Comes as a built-in mechanic to reflect how in horror films, killers often get up again or heroes gain a second wind after getting seemingly killed. Whenever a Killer or Final Girl's health reaches zero, there is a chance they can revive depending on how many hearts are on the back of their Final Health Token.

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* PurposelyOverpowered: The Amped cards you can unlock in Wolfe Asylum are really game-breaking. One turns the Furious Attack card into a zero-cost action for the rest of the game, one permanently gives you an extra die to roll, and another lets you take another Final Girl's ultimate ability on top of the one she already has. Getting them is tricky though, as you need to acquire and swallow three pills of different colors and draw three Side Effect cards.



* TakingYouWithMe: In the unlikely case that both the Final Girl and the Killer strike a mutual kill against one another, it's considered a win for the player, for the girl made the ultimate sacrifice and stopped a vicious monster. Averted if you fail to escape the U.S.S. Konrad before it self-destructs; that's considered a loss.

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* TakingYouWithMe: In the unlikely case that both the Final Girl and the Killer strike a mutual kill against one another, it's considered a win for the player, for the girl made the [[HeroicSacrifice ultimate sacrifice sacrifice]] and stopped a vicious monster. Averted if you fail to escape the U.S.S. Konrad before it self-destructs; that's considered a loss.
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* MightyGlacier: Hans the Butcher is slow, with a movement speed that starts at 1 and can potentially go up to 3. Meanwhile, his base health is 12, the highest of all the killers, and his attacks can take off as much as 5 points of health per attack, and he can attack as many as four times per turn depending on what Dark Power and Finale he gets, making him potentially the most damaging one as well.


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* PracticallyJoker: Geppetto is a vicious showman-themed murderer with an eerie pale face, a perpetual SlasherSmile, and a dark sense of humor.
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* MagikarpPower: Kate starts out with only 4 health, making her one of the more fragile Final Girls. However, if you save enough Victims to unlock her Ultimate Ability, her health cap will be increased to 7, turning her into one of the sturdier ones. Better yet, she gets an extra die when she's at full heath, and her IconicItem does damage equal to the amount of health she currently has.

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* PlayerCrueltyPotential: One Wolfe Asylum event gives you a gurney you can transport Victims on. Alternatively, you can push it down a corridor to deal damage to an enemy... ''or'' you can put the Victims on the gurney and ''then'' push it at an enemy, dealing more damage but killing the Victim(s) and raising bloodlust.

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* PlayerCrueltyPotential: PlayerCrueltyPotential:
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One Wolfe Asylum event gives you a gurney you can transport Victims on. Alternatively, you can push it down a corridor to deal damage to an enemy... ''or'' you can put the Victims on the gurney and ''then'' push it at an enemy, dealing more damage but killing the Victim(s) and raising bloodlust.bloodlust.
** When dealing with the Organism, if you don't want to go through the trouble of testing Exposed Victims, you can find creative ways to kill them instead, like leaving them outside Station 2891 to die of frostbite or blowing them out of the airlock on the ''U.S.S. Konrad''. Doing so will fulfill the same purpose as a test, with the added caveat that if they weren't infected, the Bloodlust will go up.
** If playing on the ''U.S.S. Konrad'', you can opt to just blow the ship up without evacuating anyone prior. As long as ''you'' survive, it'll count as a win.
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* LittleDeadRidingHood: Wearing the Red Cape in the Storybook Woods will cause the killer prioritize the Final Girl over the Victims in the case of a tie. This can be bad, [[ZigzaggingTrope but in certain situations]], you can also turn it to your advantage.

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