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Trope was cut/disambiguated due to cleanup
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* {{Archer Archetype}}: Tamlyn, more or less.
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* {{Animalistic Abomination}}: Much of the wildlife encountered throughout Felwinter is a twisted, malevolent version of an otherwise harmless creature, and many abominations encountered take the recognizable form of an animal.
** [[spoiler: The Speaker of the Hunt is a crowning example of this, with the entity's evil so ancient and primordial that it assumes the form of a hideously malformed crow.]]
** [[spoiler: The Speaker of the Hunt is a crowning example of this, with the entity's evil so ancient and primordial that it assumes the form of a hideously malformed crow.]]
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* {{Animalistic Abomination}}: Abomination}}:
** Much of the wildlife encountered throughout Felwinter is a twisted, malevolent version of an otherwise harmless creature, and many abominations encountered take the recognizable form of an animal.
** [[spoiler: The Speaker of theHunt is a crowning example of this, with Hunt: the entity's evil so ancient and primordial that it assumes the form of a hideously malformed crow.]]
** Much of the wildlife encountered throughout Felwinter is a twisted, malevolent version of an otherwise harmless creature, and many abominations encountered take the recognizable form of an animal.
** [[spoiler: The Speaker of the
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* {{Back from the Dead}}: [[spoiler: Alistair is resurrected by a friendly barbarian tribe after a lethal encounter with a frost giant.]]
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* {{Back from the Dead}}: Dead}}:
** [[spoiler: Alistair is resurrected by a friendly barbarian tribe after a lethal encounter with a frost giant.]]
** [[spoiler: Alistair is resurrected by a friendly barbarian tribe after a lethal encounter with a frost giant.]]
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* {{Big Bad}}: The Speaker of the Hunt, to a point.
** [[spoiler: Though the true antagonist turns out to be a physical incarnation of the Felwinter itself, represented as three demons who stand as a manifestation of hunger, hatred, and frost respectively.]]
** [[spoiler: Though the true antagonist turns out to be a physical incarnation of the Felwinter itself, represented as three demons who stand as a manifestation of hunger, hatred, and frost respectively.]]
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* {{Big Bad}}: The Speaker of the Hunt, to a point.
**point. [[spoiler: Though the true antagonist turns out to be a physical incarnation of the Felwinter itself, represented as three demons who stand as a manifestation of hunger, hatred, and frost respectively.]]
**
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* {{Boisterous Bruiser}}: Rolf is remarkably jovial when not in the midst of chopping enemies to bits.
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* {{Boisterous Bruiser}}: Bruiser}}:
** Rolf is remarkably jovial when not in the midst of chopping enemies to bits.
** Rolf is remarkably jovial when not in the midst of chopping enemies to bits.
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* {{Fantastic Racism}}: Vadric gets no end of grief for being a dwarf.
** Played straightforward and in a pretty horrific way for [[spoiler:the frost gnomes, who were the targets of pogroms and enslavement by human predecessors.]]
** Played straightforward and in a pretty horrific way for [[spoiler:the frost gnomes, who were the targets of pogroms and enslavement by human predecessors.]]
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* {{Fantastic Racism}}: Racism}}:
** Vadric gets no end of grief for being a dwarf.
** Played straightforwardand in a pretty horrific way for [[spoiler:the frost gnomes, who were the targets of pogroms and enslavement by human predecessors.]]
** Vadric gets no end of grief for being a dwarf.
** Played straightforward
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* {{Good Is Not Nice}}: Gabriel is quite abrasive despite a notably virtuous and... rigid moral code.
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* {{Good Is Not Nice}}: Nice}}:
** Gabriel is quite abrasive despite a notably virtuous and... rigid moral code.
** Gabriel is quite abrasive despite a notably virtuous and... rigid moral code.
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Added Namespace
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A custom campaign setting for {{Dungeons and Dragons}}, Felwinter opens with the heroes finding themselves stranded in the {{Grim Up North}}. What appears to be an inexplicably {{Crapsack World}} slowly reveals itself to be overrun with an {{Ancient Evil}} that was a result of {{Abusive Precursors}} seriously offending the {{Powers That Be}}. It falls upon the adventurers to find a way to lift the curse before an apocalyptic weather event known as the Felwinter brings about {{The End of the World as We Know It}}.
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A custom campaign setting for {{Dungeons and Dragons}}, ''TabletopGame/DungeonsAndDragons'', Felwinter opens with the heroes finding themselves stranded in the {{Grim Up North}}. What appears to be an inexplicably {{Crapsack World}} slowly reveals itself to be overrun with an {{Ancient Evil}} that was a result of {{Abusive Precursors}} seriously offending the {{Powers That Be}}. It falls upon the adventurers to find a way to lift the curse before an apocalyptic weather event known as the Felwinter brings about {{The End of the World as We Know It}}.
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* {{Boisterous Bruiser}}: Rolf, who is remarkably jovial when not in the midst of chopping enemies to bits.
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* {{Boisterous Bruiser}}: Rolf, who Rolf is remarkably jovial when not in the midst of chopping enemies to bits.
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*{{The Berserker}}: Rolf. Also, Gabriel whenever he faces great evil and Tamlyn whenever he faces drop goblins.
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* {{Apocalypse Cult}}: The party eventually encounters one of these under the sway of a lich-cleric who believes he has found a way of expediting the Felwinter.
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* {{Apocalypse Cult}}: The party eventually encounters one of these under the sway of a lich-cleric who believes he has found a way of expediting accelerating the Felwinter.
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None
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* {{Gentle Giant}}: Gabriel is 6'5 and unsparing in his pursuit of justice, though also shows himself to be quite doting with children.
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* {{Gentle Giant}}: Gabriel is 6'5 and unsparing in his pursuit of justice, though he also shows himself to be quite doting with children.
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* {{You Need to Get Laid}}: Gabriel, who is more or less a walking metaphor for repressed sexual frustration.
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* {{You Need to Get Laid}}: Gabriel, who is more or less a walking metaphor for repressed sexual frustration.
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* {{Forest Ranger}}: Tamlyn is an experienced woodsman and tracker who is so bonded to the land that he cannot sleep unless nestled within a tree.
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* {{Forest Ranger}}: Tamlyn is an experienced woodsman and tracker who is so bonded to the land that he cannot sleep unless nestled within in a tree.
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* {{Horror Hunger}}: [[spoiler: The adventurers are ambushed by a hunting party that intended to make them dinner, so to speak. It is later revealed that the attackers belonged to a degenerate tribe of pale-skinned humanoids that the Speaker of the Hunt compelled to cannibalism.]]
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* {{Horror Hunger}}: [[spoiler: The adventurers are ambushed by a hunting party that intended to make them dinner, so to speak. It is later revealed that the attackers belonged to a degenerate tribe of pale-skinned humanoids pale-skinned, degenerated humans that the Speaker of the Hunt compelled to cannibalism.]]
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* {{Black Sheep}}: Vadric is considered the designated screwup of the Battlesunder Clan [[spoiler: though he eventually dies a revered hero.]]
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* {{Black Sheep}}: Vadric is considered the designated screwup of the Battlesunder Clan [[spoiler: though he eventually dies a revered celebrated hero.]]
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* {{Creepy Crows}}: The Speaker of the Hunt is malevolent, strange, and highly intelligent all at once.
* {{Died Happily Ever After}}: [[spoiler: Both Vadric and Rolf ascend to the heaven after death, honored by the celestials for sacrificing their lives while fighting the Manifestation of Felwinter.]]
* {{Drunken Master}}: Vadric is an oddly competent fighter for being near-constantly intoxicated.
* {{Died Happily Ever After}}: [[spoiler: Both Vadric and Rolf ascend to the heaven after death, honored by the celestials for sacrificing their lives while fighting the Manifestation of Felwinter.]]
* {{Drunken Master}}: Vadric is an oddly competent fighter for being near-constantly intoxicated.
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* {{Creepy Crows}}: The Speaker of the Hunt is malevolent, strange, and highly intelligent all at once.
the same time.
* {{Died Happily Ever After}}: [[spoiler: Both Vadric and Rolf ascend to theheaven heavens after death, honored by the celestials for sacrificing their lives while fighting the Manifestation of Felwinter.]]
* {{Drunken Master}}: Vadric is an oddly competent fighterfor despite being near-constantly intoxicated.
* {{Died Happily Ever After}}: [[spoiler: Both Vadric and Rolf ascend to the
* {{Drunken Master}}: Vadric is an oddly competent fighter
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* {{Fantastic Racism}}: Vadric gets no end of grief for being a dwarf
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* {{Fantastic Racism}}: Vadric gets no end of grief for being a dwarfdwarf.
** Played straightforward and in a pretty horrific way for [[spoiler:the frost gnomes, who were the targets of pogroms and enslavement by human predecessors.]]
** Played straightforward and in a pretty horrific way for [[spoiler:the frost gnomes, who were the targets of pogroms and enslavement by human predecessors.]]
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** Played straightforward and in a pretty horrific way for [[spoiler:the frost gnomes, who were the targets of pogroms and enslavement by human predecessors.]]
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* {{Blood Knight}}: Rolf is a classic example of this - an oddly cheerful [[{{The Berserker}} berserker]] who takes a simultaneously deranged and childlike joy in brutal combat.
* {{Blue and Orange Morality}}: The Speaker of the Hunt is either a vicar of extreme evil, or obeys some primordial logic so alien as to be effectively inscrutable.
* {{Blue and Orange Morality}}: The Speaker of the Hunt is either a vicar of extreme evil, or obeys some primordial logic so alien as to be effectively inscrutable.
to:
* {{Blood Knight}}: Rolf is a classic example of this - an oddly cheerful [[{{The Berserker}} berserker]] who takes a simultaneously deranged and childlike joy in brutal combat.
* {{Blue and Orange Morality}}: The Speaker of the Hunt is either a vicar of extremeevil, evil or obeys some primordial logic so alien as to be effectively inscrutable.
* {{Blue and Orange Morality}}: The Speaker of the Hunt is either a vicar of extreme
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** Samson is also a rather cuddly sort when he's not ripping the faces off assorted evil.
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** Samson is also a rather cuddly sort when he's not ripping tearing the faces off assorted evil.
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* {{Apocalypse Cult}}: The party eventually encounters one of these under the sway of a lich-cleric who believes he's found a way of expediting the Felwinter.
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* {{Apocalypse Cult}}: The party eventually encounters one of these under the sway of a lich-cleric who believes he's he has found a way of expediting the Felwinter.
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* {{Advanced Ancient Acropolis}}: [[spoiler: The gnomish ruins, which have fell long ago into abandonment and overtaken by various eldritch creatures drawn from a portal in the heart of the ancient city.]]
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* {{Advanced Ancient Acropolis}}: [[spoiler: The gnomish ruins, which have fell long ago into abandonment and were overtaken by various eldritch creatures drawn from a portal in the heart of the ancient city.]]
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* {{Finagles Law}}: The campaign setting is rife with atrocities, and events often culminating in something horrifying/unsettling.
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* {{Finagles Law}}: The campaign setting is rife with atrocities, and events often culminating culminate in something horrifying/unsettling.
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* {{Finagle's Law}}: The campaign setting is rife with atrocities, with events events often culminating in something horrifying/unsettling.
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* {{Finagle's {{Finagles Law}}: The campaign setting is rife with atrocities, with events and events often culminating in something horrifying/unsettling.
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* {{Big Bad}}: The Speaker of the Hunt, to a point
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* {{Big Bad}}: The Speaker of the Hunt, to a pointpoint.
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* {{Horror Hunger}}: [[spoiler: The party is ambushed by a hunting party that intends to make them dinner, so to speak. It is later revealed that the attackers belonged to a degenerate tribe of pale-skinned humanoids that the Speaker of the Hunt compels to cannibalism.]]
to:
* {{Horror Hunger}}: [[spoiler: The party is adventurers are ambushed by a hunting party that intends intended to make them dinner, so to speak. It is later revealed that the attackers belonged to a degenerate tribe of pale-skinned humanoids that the Speaker of the Hunt compels compelled to cannibalism.]]