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* KnowWhenToFoldEm:
** The standard way for the Trust to deal with high-level [=PCs=] is ''get them out of Zilargo as fast as possible''. Such as by sneaking into their rooms while they sleep and leaving the MacGuffin on their dresser. "Here's what you wanted. [[GetOut You can leave now]]."
** Resurrection spells are rare and expensive, but even putting that aside there are plenty of reasons not to resurrect someone. In particular, sometimes Inevitables, extraplanar robots who enforce universal laws, will pop up and kill everyone associated with a resurrection. Therefore, any healer will be sure to cast ''augury'' before resurrecting someone, a low-level spell that warns whether an action will have positive or negative effects, with no further details. If the healer gets a "woe" result, standard practice is to refuse to cast the resurrection, end of story.
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Removing unnecessary note markup, expanding a couple examples.


** Keith Baker is notably miffed about ''Forge of War'' (which he didn't write), which includes a lot of sections that contradict other sources. Such as Thrane having terrible archers[[note]]Longbows are literally the holy weapon of their religion[[/note]] and slaughtering refugees from the Mournland.

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** Keith Baker is notably miffed about ''Forge of War'' (which he didn't write), which includes a lot of sections that contradict other sources. Such as Thrane having terrible archers[[note]]Longbows archers (longbows are literally the holy weapon of their religion[[/note]] religion) and slaughtering refugees from the Mournland.



* CanonWelding: You can connect Eberron to other settings via the World Serpent Inn. The 5e "Rising from the Last War" sourcebook also places Eberron firmly in the Great Wheel cosmology used by that edition, but describes it as "cut of" from the usual multiverse.

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* CanonWelding: You can connect Eberron to other settings via the World Serpent Inn. The 5e "Rising from the Last War" sourcebook also places Eberron firmly in the Great Wheel cosmology used by that edition, but describes it as "cut of" off" from the usual multiverse.



* SealedEvilInACan: Rakshasa Rajahs[[note]]sealed in specific prisons in Khyber, mostly in suspended animation, though a couple- Bel Shalor being the most notable- are awake enough to influence the world ''very'' subtly[[/note]], quori[[note]]trapped on their own home plane, which is metaphysically turned on its side; they can only enter the material plane by hijacking mortal bodies[[/note]], daelkyr[[note]]like the Rajahs, trapped in Khyber, but are awake and with greater freedom to move around- they just can't go home, or come to the surface[[/note]]... and the list goes on.
* SecretPolice: Fun fact -- the registered crime rate in Zilargo is suspiciously low.

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* SealedEvilInACan: Rakshasa Rajahs[[note]]sealed SealedEvilInACan: All over the place. The Fiendish Overlords are sealed in specific prisons in Khyber, mostly in suspended animation, though a couple- Bel couple (Bel Shalor being the most notable- notable) are awake enough to influence the world ''very'' subtly[[/note]], quori[[note]]trapped subtly. The quori are trapped on their own home plane, which is metaphysically turned on its side; they can only enter the material plane by hijacking mortal bodies[[/note]], daelkyr[[note]]like bodies. The daelkyr are, like the Rajahs, Overlords, trapped in Khyber, but are awake and with greater freedom to move around- around they just can't go home, or come to the surface[[/note]]... and the surface. The list goes on.
on. One of the key parts of the setting is that higher-tier immortals will just be reborn on death; lower-tier immortals lose memories and even suffer DeathOfPersonality, but the greatest hardly even notice. This means that the only long-term solution is to bind them in some way.
* SecretPolice: Fun fact -- the registered crime rate in Zilargo is suspiciously low. In fact, fully a ''third'' of the population is working for the Trust. According to Keith Baker, a large part of the reason this works is because gnomes consider political intrigue and spycraft a fun national pastime. What would be considered a horrific invasion of privacy in any other nation is little more than a standard social nicety in a place where everyone is plotting against everyone.
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* CanonDisContinuity:

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* CanonDisContinuity:CanonDiscontinuity:



** Keith Baker is notably miffed about ''Forge of War'' (which he didn't write), which includes a lot of sections that contradict other sources. Such as Thrane having terrible archers and slaughtering refugees from the Mournland.

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** Keith Baker is notably miffed about ''Forge of War'' (which he didn't write), which includes a lot of sections that contradict other sources. Such as Thrane having terrible archers archers[[note]]Longbows are literally the holy weapon of their religion[[/note]] and slaughtering refugees from the Mournland.
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* PowerCreep: In Khorvaire, there is ''one'' 18th-level character and she's a major special case. A 12th-level warforged fighter-artificer with a PrestigeClass is one of the greatest and most horrifying threats to civilization around. Move over to Sarlona, and any of the quori leaders of the PathOfInspiration would quickly reduce the Lord of Blades to scrap; some are level 20.

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* PowerCreep: In Khorvaire, there is ''one'' 18th-level character and she's a major special case. A 12th-level warforged fighter-artificer with a PrestigeClass is one of the greatest and most horrifying threats to civilization around. Move over to Sarlona, and any of the quori leaders of the PathOfInspiration would quickly reduce the Lord of Blades to scrap; some are level 20. This is because while Khorvaire is "low magic, wide spread," Sarlona is "high magic, narrow spread." The average person on Khorvaire can hire someone to cast a 1st-level spell on a whim, but the average person on Sarlona will never see any psionics besides what is passed down by their masters.

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* PhysicalGod: Mostly averted, as described below; the main pantheons of the setting (Sovereigns and Dark Six) don't like to manifest physically, assuming they actually exist as discreet entities at all (except for the Traveler- maybe- but being a TricksterGod you'll never be sure if the person you met really ''was'' the Traveler or not...) Played more or less straight with the Rajahs/Overlords; unfortunately, they were all [[GodOfEvil Gods of Evil]].

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* PhysicalGod: Mostly averted, as described below; PhysicalGod:
** All
the main pantheons actual gods do ''not'' have physical forms, unlike most other settings. There are legends of the setting (Sovereigns and Dark Six) don't like to manifest physically, assuming how they actually exist as discreet entities at all (except for the Traveler- maybe- but being a TricksterGod you'll never be sure if the person you met really ''was'' used to walk among mortals (and supposedly the Traveler or not...) Played more or less straight with still does), but no one expects to actually be able to find Balinor out on a hunt.
** The setting does, however, have extremely powerful entities which would probably be called gods in any other setting. The demonic Overlords who once ruled Eberron are immortal creatures that represent specific concepts and shape
the Rajahs/Overlords; unfortunately, world around them just by their presence. Thankfully, they were all [[GodOfEvil Gods bound by the Silver Flame long ago. It seems that every plane has its own "Overlords," one or more immortal creatures that are the most powerful thing on their plane. Dal Quor has il-Lashtavar, Lammania has the Totem beasts, Thelanis has the Archfey, and so on. It appears that entities of Evil]]. this level can't leave their plane of origin, which is why if they have designs on other planes they have to send out lesser agents.
** As noted, the Overlords are the strongest entities on the Prime Material Plane, but they are all inevitably evil. The Silver Flame and the Undying Court are both artificial attempts to create "good Overlords;" the Silver Flame is limited in what it is personally capable of but can empower a huge number of mortals, while the Undying Court are capable of great things in their domain but are geographically limited and must also rely on mortal agents outside of Aerenal.

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