History TabletopGame / Diplomacy

11th Feb '17 5:43:54 PM Xtifr
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A TurnBasedStrategy board game, and one of the all-time classics, created by Allan B. Calhamer in 1954 and first published in 1959. While playing the game, a practice of dealing honestly and fairly with your opponents (inside the rules of the game) can be described much more succinctly as "losing". Possibly the most intense board game experience ever created, it has incredibly simple rules, is still popular fifty years after its publication, and ''will break your tiny little mind''. As an added bonus, there is a complete absence of any influence of random chance over the game: whatever happens, happens as a direct result of player decisions. Including stabbing you in the back, taking over your entire empire, and driving you out of the game, all because you believed the guy playing UsefulNotes/{{Turkey}} when he said he was going to invade Tunis this turn.

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A TurnBasedStrategy board game, and one of the all-time classics, created by Allan B. Calhamer in 1954 and first 1954. First published in 1959.1959, it has been published by Creator/AvalonHill since 1976. While playing the game, a practice of dealing honestly and fairly with your opponents (inside the rules of the game) can be described much more succinctly as "losing". Possibly the most intense board game experience ever created, it has incredibly simple rules, is still popular fifty years after its publication, and ''will break your tiny little mind''. As an added bonus, there is a complete absence of any influence of random chance over the game: whatever happens, happens as a direct result of player decisions. Including stabbing you in the back, taking over your entire empire, and driving you out of the game, all because you believed the guy playing UsefulNotes/{{Turkey}} when he said he was going to invade Tunis this turn.
12th Dec '16 5:47:23 PM MarkLungo
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* CelebrityEndorsement: a 1962 release noted it was played in the Kennedy White House, while a mid-1970s release pointed out this was Henry Kissinger's favorite game

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* CelebrityEndorsement: a 1962 release noted it was played in the Kennedy UsefulNotes/JohnFKennedy White House, while a mid-1970s release pointed out this was Henry Kissinger's favorite gamegame.



* EspionageTropes (Any you can fit in the context of seven players. As exchanging information picked up from conversations with other players is perfectly legal, so is all the trickery associated with such.)

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* EspionageTropes (Any EspionageTropes: Any you can fit in the context of seven players. As exchanging information picked up from conversations with other players is perfectly legal, so is all the trickery associated with such.)
12th Dec '16 5:45:43 PM MarkLungo
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->''"I got my buddy. I'll trust him with my car, my computer and my rent. I will not trust that son of a bitch with Belgium, though."''

A TurnBasedStrategy board game, and one of the all-time classics, created by Allan B. Calhamer in 1954 and first published in 1959. While playing the game, a practice of dealing honestly and fairly with your opponents (inside the rules of the game) can be described much more succinctly as "losing". Possibly the most intense board game experience ever created, it has incredibly simple rules, is still popular fifty years after its publication, and ''will break your tiny little mind''. As an added bonus, there is a complete absence of any influence of random chance over the game: whatever happens, happens as a direct result of player decisions. Including stabbing you in the back, taking over your entire empire, and driving you out of the game, all because you believed the guy playing Turkey when he said he was going to invade Tunis this turn.

Originally designed as a game aid to teach people about diplomacy and the world situation before World War I, the game has been destroying friendships, making people pass out from stress, and ruining lives ever since.

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->''"I got my buddy. I'll trust him with my car, my computer and my rent. I will not trust that son of a bitch with Belgium, UsefulNotes/{{Belgium}}, though."''

A TurnBasedStrategy board game, and one of the all-time classics, created by Allan B. Calhamer in 1954 and first published in 1959. While playing the game, a practice of dealing honestly and fairly with your opponents (inside the rules of the game) can be described much more succinctly as "losing". Possibly the most intense board game experience ever created, it has incredibly simple rules, is still popular fifty years after its publication, and ''will break your tiny little mind''. As an added bonus, there is a complete absence of any influence of random chance over the game: whatever happens, happens as a direct result of player decisions. Including stabbing you in the back, taking over your entire empire, and driving you out of the game, all because you believed the guy playing Turkey UsefulNotes/{{Turkey}} when he said he was going to invade Tunis this turn.

Originally designed as a game aid to teach people about diplomacy and the world situation before World War I, UsefulNotes/WorldWarI, the game has been destroying friendships, making people pass out from stress, and ruining lives ever since.
25th Nov '16 3:37:04 AM SoapyTroper
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* AttackPatternAlpha: Many custom names have been created for openings, strategies and alliances, often derived from the late Richard Sharp's book, ''[[http://www.diplom.org/~diparch/god.htm The Game of Diplomacy]]'', for example the Lepanto, an Austrian-Italian alliance to quickly eliminate Turkey, named after a 1571 battle.

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* AttackPatternAlpha: Many custom names have been created for openings, strategies and alliances, often derived from the late Richard Sharp's book, ''[[http://www.diplom.org/~diparch/god.diplomacy-archive.com/god.htm The Game of Diplomacy]]'', for example the Lepanto, an Austrian-Italian alliance to quickly eliminate Turkey, named after a 1571 battle.
7th Nov '16 12:55:21 PM megarockman
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* RiskStyleMap: [[http://www.diplom.org/Online/maps/colordip.gif Just look at it]]
* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on.

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* RiskStyleMap: [[http://www.diplom.org/Online/maps/colordip.gif Just look at it]]
it]].
* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on.on (it is statistically the second-most likely country to be eliminated after Austria).
17th Aug '16 4:32:39 AM Ramidel
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Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread. There are [[EvenEvilHasStandards some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) that are widely considered ungentlemanly.]] It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.

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Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread. There are [[EvenEvilHasStandards some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) deceiving the GM) that are widely considered ungentlemanly.]] It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.
21st Jun '15 2:32:38 AM Morgenthaler
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13th Jun '15 8:41:47 AM justanid
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Added DiffLines:

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12th Jun '15 6:12:32 AM Ramidel
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* HonorBeforeReason: Someone who practices this is referred to as an "armoured duck" in the lingo. It is ''not'' a compliment; a good player is flexible enough to backstab someone if it'll get him the win, and to break off a war in progress (or even forgive a stab) if the board position demands it.



* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Hitler rolled into Napoleon rolled into Ghenghis from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]

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* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Hitler rolled into Napoleon rolled into Ghenghis from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]on.
20th Apr '15 8:04:05 AM MAI742
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* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Napoleon rolled into Hitler rolled into Reagan from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]

to:

* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Hitler rolled into Napoleon rolled into Hitler rolled into Reagan Ghenghis from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]
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