History TabletopGame / Diplomacy

17th Aug '16 4:32:39 AM Ramidel
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Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread. There are [[EvenEvilHasStandards some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) that are widely considered ungentlemanly.]] It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.

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Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread. There are [[EvenEvilHasStandards some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) deceiving the GM) that are widely considered ungentlemanly.]] It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.
21st Jun '15 2:32:38 AM Morgenthaler
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13th Jun '15 8:41:47 AM justanid
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Added DiffLines:

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12th Jun '15 6:12:32 AM Ramidel
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* HonorBeforeReason: Someone who practices this is referred to as an "armoured duck" in the lingo. It is ''not'' a compliment; a good player is flexible enough to backstab someone if it'll get him the win, and to break off a war in progress (or even forgive a stab) if the board position demands it.



* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Hitler rolled into Napoleon rolled into Ghenghis from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]

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* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Hitler rolled into Napoleon rolled into Ghenghis from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]on.
20th Apr '15 8:04:05 AM MAI742
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* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Napoleon rolled into Hitler rolled into Reagan from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]

to:

* RussianGuySuffersMost: Because Russia begins the game with the most forces and, in terms of actual tournament statistics, it is frequently ganged up on - certainly, when playing Russia, always try to get the Germans and the Turks on side, as if they are together, you are looking at Hitler rolled into Napoleon rolled into Hitler rolled into Reagan Ghenghis from turn one. [[ExtremeMeleeRevenge If you survive it, however...]]
20th Feb '15 12:34:07 PM morenohijazo
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* EnemyMine: We call this an "alliance."

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* EnemyMine: We call this an "alliance.""alliance".
* EspionageTropes (Any you can fit in the context of seven players. As exchanging information picked up from conversations with other players is perfectly legal, so is all the trickery associated with such.)



* EspionageTropes (Any you can fit in the context of seven players. As exchanging information picked up from conversations with other players is perfectly legal, so is all the trickery associated with such.)


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* InevitableMutualBetrayal: It is essential to team up with one or more of your opponents just to survive vs. other alliances. However, only one player can win, so in almost every game there will be multiple occasions where one member of an alliance will backstab the other(s) for an advantage or total victory. Ethical players will put limits on their alliance (such as it only lasting for a specific period of time) so that when they do attack their allies they won't be making a surprise attack.
7th Feb '15 2:21:07 AM Callid
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Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread; in many games, only [[EvenEvilHasStandards deception of the GM is forbidden]]. It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.

to:

Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread; in many games, only widespread. There are [[EvenEvilHasStandards deception of the GM is forbidden]]. some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) that are widely considered ungentlemanly.]] It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.
31st Jan '15 10:29:14 PM Ramidel
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** Many of these names are so ubiquitous that it becomes a case of CallingYourAttacks. The "Juggernaut" in particular is thrown around in every game, regardless of the actual alliance situation. [[note]]The Juggernaut is a term for any Russia/Turkey alliance. This covers the eastern side of the board and is widely regarded as an exceptionally strong alliance, but is beatable by coordinated action by other players. Accordingly, any player with an interest in containing Russia or Turkey wants everyone to think that there's a Juggernaut going on; an ''actual'' Juggernaut, conversely, wants to keep the lid on this as long as possible.[[/note]

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** Many of these names are so ubiquitous that it becomes a case of CallingYourAttacks. The "Juggernaut" in particular is thrown around in every game, regardless of the actual alliance situation. [[note]]The Juggernaut is a term for any Russia/Turkey alliance. This covers the eastern side of the board and is widely regarded as an exceptionally strong alliance, but is beatable by coordinated action by other players. Accordingly, any player with an interest in containing Russia or Turkey wants everyone to think that there's a Juggernaut going on; an ''actual'' Juggernaut, conversely, wants to keep the lid on this as long as possible.[[/note][[/note]]
31st Jan '15 10:22:19 PM Ramidel
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Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread. There are [[EvenEvilHasStandards some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) that are considered ungentlemanly.]] It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.

to:

Between these moves there is much negotiation. Back-stabbing, lying, alliances etc. is positively encouraged and widespread. There are widespread; in many games, only [[EvenEvilHasStandards some actions though (i.e. altering your opponent's orders, impersonation in correspondence games) that are considered ungentlemanly.]] deception of the GM is forbidden]]. It is impossible to win the game without making alliances, and even more impossible to win without subsequently breaking them.
31st Jan '15 10:17:42 PM Ramidel
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** Many of these names are so ubiquitous that it becomes a case of CallingYourAttacks. The "Juggernaut" in particular is thrown around in every game, regardless of Russia and Turkey allying.

to:

** Many of these names are so ubiquitous that it becomes a case of CallingYourAttacks. The "Juggernaut" in particular is thrown around in every game, regardless of the actual alliance situation. [[note]]The Juggernaut is a term for any Russia/Turkey alliance. This covers the eastern side of the board and is widely regarded as an exceptionally strong alliance, but is beatable by coordinated action by other players. Accordingly, any player with an interest in containing Russia and or Turkey allying. wants everyone to think that there's a Juggernaut going on; an ''actual'' Juggernaut, conversely, wants to keep the lid on this as long as possible.[[/note]
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