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* ''Film/TheCrow''

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* ''Film/TheCrow''''Film/TheCrow1994''
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d20 Modern is a game utilizing the UsefulNotes/D20System, launched in 2002.

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d20 Modern is a game utilizing the UsefulNotes/D20System, MediaNotes/D20System, launched in 2002.



* SniperPistol: In d20 Future, you can get one of those with the Gadget System. By applying the Compact Gadget followed by the Miniaturized gadget, you can reduce a sniper rifle to pistol size. Such a weapon uses expensive custom made miniaturized ammo though.

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* SniperPistol: In d20 Future, you can get one of those with the Gadget System. By applying the Compact Gadget followed by the Miniaturized gadget, you can reduce a sniper rifle to pistol size. Such a weapon uses expensive custom made custom-made miniaturized ammo though.
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* AllAccessibleMagic: Incantations are a magic variant that can be used by anyone regardless of spellcasting ability, and which involves complex and sometimes dangerous rituals.
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!!Everyday Heroes
A major feature of Everyday Heroes is that it has officially adapted eight action movies for setting/adventure books.
* ''Film/EscapeFromNewYork''
* ''Film/TheCrow''
* ''Film/TotalRecall1990''
* ''Film/UniversalSoldier''
* ''Film/KongSkullIsland''
* ''[[Franchise/Highlander]]''
* ''Film/PacificRim''
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* ArtisticLicenseGunSafety: The adventure ''No Man's Land'' takes place within a World War I museum exhibit with personal firearms, heavy machine guns and a [[TankGoodness World War I tank]] with its cannon, all active and [[BreakOutTheMuseumPiece ready to be used]] by both the players and [[NightOfTheLivingGoons the deceased infantrymen the villain deploys as goons]]. The adventure makes note that weapons in museum exhibits are deactivated as a matter of safety, but the Games Master can either [[{{Handwave}} go]] "this is action-movie land, the hell with it" or use the fact the villain of the adventure is a necromancer [[AWizardDidIt as an explanation]].

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* ArtisticLicenseGunSafety: The adventure ''No Man's Land'' takes place within a World War I museum exhibit with personal firearms, heavy machine guns and a [[TankGoodness World War I tank]] with its cannon, all active and [[BreakOutTheMuseumPiece ready to be used]] by both the players and [[NightOfTheLivingGoons [[NightOfTheLivingMooks the deceased infantrymen the villain deploys as goons]]. The adventure makes note that weapons in museum exhibits are deactivated as a matter of safety, but the Games Master can either [[{{Handwave}} go]] "this is action-movie land, the hell with it" or use the fact the villain of the adventure is a necromancer [[AWizardDidIt as an explanation]].
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* ArtisticLicenseGunSafety: The adventure ''No Man's Land'' takes place within a World War I museum exhibit with personal firearms, heavy machine guns and a [[TankGoodness World War I tank]] with its cannon, all active and [[BreakOutTheMuseumPiece ready to be used]] by both the players and [[NightOfTheLivingGoons the deceased infantrymen the villain deploys as goons]]. The adventure makes note that weapons in museum exhibits are deactivated as a matter of safety, but the Games Master can either [[{{Handwave}} go]] "this is action-movie land, the hell with it" or use the fact the villain of the adventure is a necromancer [[AWizardDidIt as an explanation]].

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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


This sourcebook contained rules for playing games set in the world to be, from TwentyMinutesIntoTheFuture to the time of CrystalSpiresAndTogas and everything in between (though it could be adapted to sci-fi campaigns set in the past or present just as easily), with chapters on futuristic gizmos, alien environments, [[GeneticEngineeringIsTheNewNuke genetic engineering]], super-science like [[CloningBlues cloning]] and NanoMachines, TeleportersAndTransporters, {{Cool Starship}}s, HumongousMecha, [[RobotRollCall robotics]], [[HollywoodCyborg cybernetics]], and {{Mutants}}. It even has rules for sentient alien species for use as {{Player Character}}s, most of them culled from Creator/{{TSR}}'s older sci-fi games.

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This sourcebook contained rules for playing games set in the world to be, from TwentyMinutesIntoTheFuture to the time of CrystalSpiresAndTogas and everything in between (though it could be adapted to sci-fi campaigns set in the past or present just as easily), with chapters on futuristic gizmos, alien environments, [[GeneticEngineeringIsTheNewNuke genetic engineering]], super-science like [[CloningBlues cloning]] cloning and NanoMachines, TeleportersAndTransporters, {{Cool Starship}}s, HumongousMecha, [[RobotRollCall robotics]], [[HollywoodCyborg cybernetics]], and {{Mutants}}. It even has rules for sentient alien species for use as {{Player Character}}s, most of them culled from Creator/{{TSR}}'s older sci-fi games.



* CloningBlues: ''Genetech'' and ''Bughunters'' both deal with clone soldiers being considered expendable by whoever created them. Furthermore, in ''Bughunters'' the clones' original-template-person got paid to volunteer some DNA.
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Crosswicking.

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* AttackFailureChance: Attacks are represented by rolling a twenty-sided dice and adding the character's attack bonus to the result, hitting if the total exceeds the target's Armor Class. However, if the dice lands on "1" before attack bonus is added the attack is a CriticalFailure, conversely a "natural 20" is an automatic hit and a CriticalHit if it would have hit anyways in some editions.
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* MyNaymeIs: The free adventure ''A Funny Thing Happened At Carousel 14'' quickly establishes that it's going to be a comedy (even if the players don't know that) with a note for the GM to read aloud in which two airport ushers argue over how to say the last name of the professor the players are there to meet ("Bognadovich").
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* WackyRacing: The ''Thunderball Rally'' mini-setting revolved around one of these situations (also supplied the early prototype to the game's chase rules). An illegal underground race, the writers admitted they were basing it off ''Film/TheCannonballRun''.

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* WackyRacing: The ''Thunderball Rally'' mini-setting revolved around one of these situations (also supplied the early prototype to the game's chase rules). An illegal underground race, race funded by TheMafia (with a note that, yes, [[HeKnowsTooMuch those who know of the secret race are strong-armed to keep it that way]]), the writers admitted they were basing it off ''Film/TheCannonballRun''.
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* ChainsawGood: Chainsaws deal the highest damage per hit of all non-futuristic melee weapons, capable of competing with firearms in damage. The downside is that they require an entire feat to use without penalty.

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* CyberPunk: In ''[=d20=] Cyberscape'', all of the provided campaign models are this, including a pseudo ''TabletopGame/{{Shadowrun}}'' and a more regular

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* CyberPunk: In ''[=d20=] Cyberscape'', all of the provided campaign models are this, including a pseudo ''TabletopGame/{{Shadowrun}}'' and a more regular type.


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* WackyRacing: The ''Thunderball Rally'' mini-setting revolved around one of these situations (also supplied the early prototype to the game's chase rules). An illegal underground race, the writers admitted they were basing it off ''Film/TheCannonballRun''.
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* '''TabletopGame/DarkMatter''': An update of the ''Dark•Matter'' campaign setting first published in 1999 for Creator/{{TSR}}'s ''TabletopGame/{{Alternity}}'' RPG (itself an adaptation of 2nd edition ''D&D'' rules to non-fantasy settings), this is a world where [[ConspiracyKitchenSink every]] lunatic [[ConspiracyTheorist conspiracy theory]] is true. There really are psychic gray aliens abducting humans and mutilating cattle. TheIlluminati really are working to bring the entire world under their control. Bigfoot? He's out there too. And TheGovernment is covering it all up. The players are field agents for the shadowy private organization known as the Hoffman Institute, devoted to investigating the activities of psychics, cultists, and "xenoforms" and protecting humankind from the tide of dark matter seeping into the fabric of the universe that's the ultimate cause of all things paranormal.

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* '''TabletopGame/DarkMatter''': '''TabletopGame/DarkMatter1999''': An update of the ''Dark•Matter'' campaign setting first published in 1999 for Creator/{{TSR}}'s ''TabletopGame/{{Alternity}}'' RPG (itself an adaptation of 2nd edition ''D&D'' rules to non-fantasy settings), this is a world where [[ConspiracyKitchenSink every]] lunatic [[ConspiracyTheorist conspiracy theory]] is true. There really are psychic gray aliens abducting humans and mutilating cattle. TheIlluminati really are working to bring the entire world under their control. Bigfoot? He's out there too. And TheGovernment is covering it all up. The players are field agents for the shadowy private organization known as the Hoffman Institute, devoted to investigating the activities of psychics, cultists, and "xenoforms" and protecting humankind from the tide of dark matter seeping into the fabric of the universe that's the ultimate cause of all things paranormal.
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An update/[[TheRemake remake]] of the game by the same production team (now their own company, Evil Genius Games) and using the Fifth Edition ''D&D'' mechanics, ''Everyday Heroes'', was released in 2023.

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