History TabletopGame / D20Modern

10th Sep '17 7:23:37 PM Doug86
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** '''Earth Inherited:''' The Rapture has come to pass, the righteous whisked off to Heaven and the evil consigned to Hell, and those who remain bear witness to earthly battle between legions of angels and demons. But the gates of Heaven and Hell have closed, and angel and demon alike are trapped on Earth with us. Inspired by the ''LeftBehind'' novels, but less sectarian (i.e., not only Christians were raptured).

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** '''Earth Inherited:''' The Rapture has come to pass, the righteous whisked off to Heaven and the evil consigned to Hell, and those who remain bear witness to earthly battle between legions of angels and demons. But the gates of Heaven and Hell have closed, and angel and demon alike are trapped on Earth with us. Inspired by the ''LeftBehind'' ''Literature/LeftBehind'' novels, but less sectarian (i.e., not only Christians were raptured).
15th Mar '17 10:36:18 AM alex226
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* PostModernMagic: In ''Urban Arcana''

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* PostModernMagic: PostModernMagik: In ''Urban Arcana''



* UniversalAdaptorCast: The iconic characters, being "iconic". So, for instance, Roberta Cain (Smart Hero) goes from a [[PostModernMagic TechnoMage]] and [[TheChessmaster Mastermind]] in ''Urban Arcana'' to a ''ComicStrip/FlashGordon''-type [[WeirdScience Scientist]] in ''Pulp Heroes''.

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* UniversalAdaptorCast: The iconic characters, being "iconic". So, for instance, Roberta Cain (Smart Hero) goes from a [[PostModernMagic [[PostModernMagik TechnoMage]] and [[TheChessmaster Mastermind]] in ''Urban Arcana'' to a ''ComicStrip/FlashGordon''-type [[WeirdScience Scientist]] in ''Pulp Heroes''.
19th Feb '17 10:56:56 PM jormis29
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* '''TabletopGame/DarkMatter''': An update of the ''Dark•Matter'' campaign setting first published in 1999 for TSR's ''TabletopGame/{{Alternity}}'' RPG (itself an adaptation of 2nd edition ''D&D'' rules to non-fantasy settings), this is a world where [[ConspiracyKitchenSink every]] lunatic [[ConspiracyTheorist conspiracy theory]] is true. There really are psychic gray aliens abducting humans and mutilating cattle. TheIlluminati really are working to bring the entire world under their control. Bigfoot? He's out there too. And TheGovernment is covering it all up. The players are field agents for the shadowy private organization known as the Hoffman Institute, devoted to investigating the activities of psychics, cultists, and "xenoforms" and protecting humankind from the tide of dark matter seeping into the fabric of the universe that's the ultimate cause of all things paranormal.

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* '''TabletopGame/DarkMatter''': An update of the ''Dark•Matter'' campaign setting first published in 1999 for TSR's Creator/{{TSR}}'s ''TabletopGame/{{Alternity}}'' RPG (itself an adaptation of 2nd edition ''D&D'' rules to non-fantasy settings), this is a world where [[ConspiracyKitchenSink every]] lunatic [[ConspiracyTheorist conspiracy theory]] is true. There really are psychic gray aliens abducting humans and mutilating cattle. TheIlluminati really are working to bring the entire world under their control. Bigfoot? He's out there too. And TheGovernment is covering it all up. The players are field agents for the shadowy private organization known as the Hoffman Institute, devoted to investigating the activities of psychics, cultists, and "xenoforms" and protecting humankind from the tide of dark matter seeping into the fabric of the universe that's the ultimate cause of all things paranormal.



This sourcebook contained rules for playing games set in the world to be, from TwentyMinutesIntoTheFuture to the time of CrystalSpiresAndTogas and everything in between (though it could be adapted to sci-fi campaigns set in the past or present just as easily), with chapters on futuristic gizmos, alien environments, [[GeneticEngineeringIsTheNewNuke genetic engineering]], super-science like [[CloningBlues cloning]] and NanoMachines, TeleportersAndTransporters, {{Cool Starship}}s, HumongousMecha, [[RobotRollCall robotics]], [[HollywoodCyborg cybernetics]], and {{Mutants}}. It even has rules for sentient alien species for use as {{Player Character}}s, most of them culled from TSR's older sci-fi games.

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This sourcebook contained rules for playing games set in the world to be, from TwentyMinutesIntoTheFuture to the time of CrystalSpiresAndTogas and everything in between (though it could be adapted to sci-fi campaigns set in the past or present just as easily), with chapters on futuristic gizmos, alien environments, [[GeneticEngineeringIsTheNewNuke genetic engineering]], super-science like [[CloningBlues cloning]] and NanoMachines, TeleportersAndTransporters, {{Cool Starship}}s, HumongousMecha, [[RobotRollCall robotics]], [[HollywoodCyborg cybernetics]], and {{Mutants}}. It even has rules for sentient alien species for use as {{Player Character}}s, most of them culled from TSR's Creator/{{TSR}}'s older sci-fi games.



** '''Bughunters:''' A BugWar setting in which you're a genetically engineered SpaceMarine clone grunt sent to kill some BigCreepyCrawlies. Adapted from TSR's early-'90s RPG ''TabletopGame/AmazingEngine''.

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** '''Bughunters:''' A BugWar setting in which you're a genetically engineered SpaceMarine clone grunt sent to kill some BigCreepyCrawlies. Adapted from TSR's Creator/{{TSR}}'s early-'90s RPG ''TabletopGame/AmazingEngine''.



** '''Star Law:''' You're a [[SpacePolice space cop]] out to bring law and order to the baddest planets in the galaxy. Loosely based on TSR's ''TabletopGame/StarFrontiers'' RPG from the 1980s.

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** '''Star Law:''' You're a [[SpacePolice space cop]] out to bring law and order to the baddest planets in the galaxy. Loosely based on TSR's Creator/{{TSR}}'s ''TabletopGame/StarFrontiers'' RPG from the 1980s.
6th Jan '17 8:35:55 PM nombretomado
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* '''[=HiJinx=]''': Published in ''Polyhedron'' #158, this scenario takes the "kids in a rock band" formula of '70s and '80s cartoons (''WesternAnimation/JosieAndThePussycats'', ''{{Jem}}'', etc.) and throws in a healthy dose of turn-of-the-millennium self-awareness and irony. Players race to go platinum while getting into wacky misadventures with mobsters, robots, and aliens.

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* '''[=HiJinx=]''': Published in ''Polyhedron'' #158, this scenario takes the "kids in a rock band" formula of '70s and '80s cartoons (''WesternAnimation/JosieAndThePussycats'', ''{{Jem}}'', ''WesternAnimation/{{Jem}}'', etc.) and throws in a healthy dose of turn-of-the-millennium self-awareness and irony. Players race to go platinum while getting into wacky misadventures with mobsters, robots, and aliens.
8th Nov '16 10:17:36 AM dlchen145
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* {{Badass}}: So many kind of them, as any character with heroic levels is a badass. There are:
** {{Ambadassador}}: The Ambassador in d20 Future.
** BadassBookworm: The Mage / Techno Mage, able to cast spells, incantations, and hindering enemies.
** BadassDriver: The Speed Demon, whom is THE badass driver, using supernatural powers to enhance his piloting abilities and make one with the vehicle. (Urban Arcana).
** BadassGrandpa: Any old character with heroic levels is either this or...
*** NeverMessWithGranny
** BadassNormal: Any high level hero without supernatural powers/ mutations / cybernetics in a campaign with powers / mutations / cybernetics.
*** EmpoweredBadassNormal: The previous character taking a level in a magic user class, receiving mutations or becoming a {{cyborg}}.
** BadassPreacher: Any hero character with the Novitiate or Religious starting occupation.
** LittleMissBadass: Characters as young as 15 (12 in Apocalypse) can be heroes.
** TookALevelInBadass: Any hero character at level up.

to:

* {{Badass}}: So many kind of them, as any character with heroic levels is a badass. There are:
**
{{Ambadassador}}: The Ambassador in d20 Future.
** * BadassBookworm: The Mage / Techno Mage, able to cast spells, incantations, and hindering enemies.
** * BadassDriver: The Speed Demon, whom is THE badass driver, using supernatural powers to enhance his piloting abilities and make one with the vehicle. (Urban Arcana).
** * BadassGrandpa: Any old character with heroic levels is either this or...
*** ** NeverMessWithGranny
** * BadassNormal: Any high level hero without supernatural powers/ mutations / cybernetics in a campaign with powers / mutations / cybernetics.
*** ** EmpoweredBadassNormal: The previous character taking a level in a magic user class, receiving mutations or becoming a {{cyborg}}.
** * BadassPreacher: Any hero character with the Novitiate or Religious starting occupation.
** LittleMissBadass: Characters as young as 15 (12 in Apocalypse) can be heroes.
** TookALevelInBadass: Any hero character at level up.
occupation.


Added DiffLines:

* LittleMissBadass: Characters as young as 15 (12 in Apocalypse) can be heroes.


Added DiffLines:

* TookALevelInBadass: Any hero character at level up.
7th Jun '16 9:19:43 AM Doug86
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''d20 Past'' explores RPG settings from every time period from the Renaissance up to the Cold War, acting as a sort of bridge between ''TabletopGame/DungeonsAndDragons'' and the main ''d20 Modern'' setting. From sailing the seven seas in the age of exploration to stalking the streets of Victorian London to kicking Nazi ass in WorldWarTwo, the ''d20 Past'' sourcebook includes rules for pre-modern weapons and vehicles as well as more fantastic story elements such as sea serpents, pulp super-science, and Jekyll-and-Hyde monsters.

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''d20 Past'' explores RPG settings from every time period from the Renaissance up to the Cold War, acting as a sort of bridge between ''TabletopGame/DungeonsAndDragons'' and the main ''d20 Modern'' setting. From sailing the seven seas in the age of exploration to stalking the streets of Victorian London to kicking Nazi ass in WorldWarTwo, UsefulNotes/WorldWarII, the ''d20 Past'' sourcebook includes rules for pre-modern weapons and vehicles as well as more fantastic story elements such as sea serpents, pulp super-science, and Jekyll-and-Hyde monsters.



* '''V for Victory''': Hard-bitten heroes taking on the Nazi menace. A game of WorldWarII combat published in ''Polyhedron'' #156, later incorporated into ''d20 Past''.

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* '''V for Victory''': Hard-bitten heroes taking on the Nazi menace. A game of WorldWarII UsefulNotes/WorldWarII combat published in ''Polyhedron'' #156, later incorporated into ''d20 Past''.
15th Jan '16 7:45:45 AM DaibhidC
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* ParasolParachute: The [[http://www.dandwiki.com/wiki/MSRD:FX_Items#Umbrella_of_Feather_Falling Umbrella of Feather Falling]], which functions as a ''feather fall'' spell when opened.



* WhatCouldHaveBeen: ''d20 Spectaculars''.
18th Sep '15 7:29:38 PM Berrenta
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* '''Thunderball Rally''': Inspired by '70s and '80s action {{Road Movie}}s like ''Film/SmokeyAndTheBandit'' and ''Film/TheBluesBrothers'', the players are participants in a huge, illegal, and ''extremely'' lucrative [[Film/TheCannonballRun cross-American]] [[Film/TheGumballRally road race]]. It was published in ''Polyhedron'' #152.

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* '''Thunderball Rally''': Inspired by '70s and '80s action {{Road Movie}}s {{Road|TripPlot}} Movies like ''Film/SmokeyAndTheBandit'' and ''Film/TheBluesBrothers'', the players are participants in a huge, illegal, and ''extremely'' lucrative [[Film/TheCannonballRun cross-American]] [[Film/TheGumballRally road race]]. It was published in ''Polyhedron'' #152.
14th Jun '15 4:25:04 PM nombretomado
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* '''Iron Lords of Jupiter''': Mixing elements of ''d20 Future'' and ''d20 Past'', this setting draws on pulp PlanetaryRomance stories like ''JohnCarterOfMars''. It turns out that Jupiter actually has a solid surface under all those clouds (and miraculously has an oxygen-rich atmosphere and gravity low enough for humans to survive there) and is home to numerous alien races with Bronze Age technology. The players may be humans shipwrecked on the planet or members of the local civilizations. Published in ''Polyhedron'' #160.

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* '''Iron Lords of Jupiter''': Mixing elements of ''d20 Future'' and ''d20 Past'', this setting draws on pulp PlanetaryRomance stories like ''JohnCarterOfMars''.''Literature/JohnCarterOfMars''. It turns out that Jupiter actually has a solid surface under all those clouds (and miraculously has an oxygen-rich atmosphere and gravity low enough for humans to survive there) and is home to numerous alien races with Bronze Age technology. The players may be humans shipwrecked on the planet or members of the local civilizations. Published in ''Polyhedron'' #160.
11th Jan '15 10:30:44 AM nitpickeryandsuch
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* '''Urban Arcana''': The classic ''TabletopGame/DungeonsAndDragons'', in a modern setting. The character classes and weapons are the same as the basic Modern system, but a variety of new classes are available. There are two categories of magic-users, Mages, based off the ''D&D'' Mage, and Acolytes, based off the ''D&D'' Priest. However, these have a modern spin; for instance, calling someone on the phone allows a mage to teleport down the phone lines, and the right electricity spell can interfere with your enemies' mobile phones. You can be an Acolyte of whatever ''D&D'' god you fancy, or an Acolyte of Christ or Vishnu. Like Shadow Chasers, monsters have somehow crossed the void from classic ''D&D'' worlds into our own, and a WeirdnessCensor prevents most of humanity from noticing, so it's up to the players to deal with them. In this world, it's just as likely that the CEO of a large company is a gold dragon as a human. Why would a mob boss use a human as a henchman when a cave troll is more loyal? There are several factions that the player can work for or against. Department-7 is a magical organization that works for human interests (but whose biggest backer just happens to be a dragon). The Corsone crime syndicate works as a front for Shadows to gain control of the human underworld. The Fraternal Order of Vigilance is a human supremacist group who hunt Shadows, and the Black Feathers are a group of eco-terrorists run by elves. Arcana has become the most popular of the D20 settings for its mix of modern weapons and fantastical elements, or, as a fellow gamer once put it, ''[[RuleOfCool "Dude, Uzis and fireballs!"]]'' Along with ''Dark•Matter'', it's the only specific campaign model to receive a sourcebook all to itself.

to:

* '''Urban Arcana''': The classic ''TabletopGame/DungeonsAndDragons'', in a modern setting. The character classes and weapons are the same as the basic Modern system, but a variety of new classes are available. There are two categories of magic-users, Mages, based off the ''D&D'' Mage, and Acolytes, based off the ''D&D'' Priest. However, these have a modern spin; for instance, calling someone on the phone allows a mage to teleport down the phone lines, and the right electricity spell can interfere with your enemies' mobile phones. You can be an Acolyte of whatever ''D&D'' god you fancy, or an Acolyte of Christ or Vishnu. Like Shadow Chasers, monsters have somehow crossed the void from classic ''D&D'' worlds into our own, and a WeirdnessCensor prevents most of humanity from noticing, so it's up to the players to deal with them. In this world, it's just as likely that the CEO of a large company is a gold dragon as a human. Why would a mob boss use a human as a henchman when a cave troll is more loyal? There are several factions that the player can work for or against. Department-7 is a magical organization that works for human interests (but whose biggest backer just happens to be a dragon). The Corsone crime syndicate works as a front for Shadows to gain control of the human underworld. The Fraternal Order of Vigilance is a human supremacist group who hunt Shadows, and the Black Feathers are a group of eco-terrorists run by elves. Arcana has become the most popular of the D20 settings for its mix of modern weapons and fantastical elements, or, as a fellow one gamer once put it, ''[[RuleOfCool "Dude, Uzis and fireballs!"]]'' Along with ''Dark•Matter'', it's the only specific campaign model to receive a sourcebook all to itself.
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