History TabletopGame / ChangelingTheLost

21st Jun '17 2:11:51 PM hobbitguy1420
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* InsubstantialIngredients: Commonly bought and sold at Goblin Markets. You might give the Hob the color of your eyes in exchange for seven minutes of good luck, trade away a springtime afternoon to buy the use of a Hedge Beast, or find a vendor willing to give away a Goblin Contract for a song (meaning, you can never learn or sing it again). In system, most of these just represent XP, but it's much more fun in game-terms to say you're giving away the scent of a rose in exchange for that Token.

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* InsubstantialIngredients: InsubstantialIngredients:
**
Commonly bought and sold at Goblin Markets. You might give the Hob the color of your eyes in exchange for seven minutes of good luck, trade away a springtime afternoon to buy the use of a Hedge Beast, or find a vendor willing to give away a Goblin Contract for a song (meaning, you can never learn or sing it again). In system, most of these just represent XP, but it's much more fun in game-terms to say you're giving away the scent of a rose in exchange for that Token.Token.
** These are also used in Hedgecrafting - you might get a ballgown woven from starlight and the glow of first love.
21st May '17 10:43:47 AM nombretomado
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There have also been some PDF supplements: a set of ''Ready-Made [=PCs=]'', ''Goblin Markets'', a guide to those strange, peculiar markets where virtually anything is for sale, if you're willing to pay the price, and ''Victorian Lost'', exploring changelings in VictorianBritain.

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There have also been some PDF supplements: a set of ''Ready-Made [=PCs=]'', ''Goblin Markets'', a guide to those strange, peculiar markets where virtually anything is for sale, if you're willing to pay the price, and ''Victorian Lost'', exploring changelings in VictorianBritain.
UsefulNotes/VictorianBritain.
20th May '17 3:41:22 PM nombretomado
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* TheBeautifulElite: The Fairest. Also subverts BeautyEqualsGoodness, but not to the degree of [[VampireTheRequiem Daeva]]-they have a looser hold on sanity then their contemporaries because they got a double dosage of the MindRape and most [[InferioritySuperiorityComplex quietly stew in self-loathing]].

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* TheBeautifulElite: The Fairest. Also subverts BeautyEqualsGoodness, but not to the degree of [[VampireTheRequiem [[TabletopGame/VampireTheRequiem Daeva]]-they have a looser hold on sanity then their contemporaries because they got a double dosage of the MindRape and most [[InferioritySuperiorityComplex quietly stew in self-loathing]].



* FantasticDrug: Goblin Fruits in general have the potential to be like this; the corebook even contains a plot hook for a VampireTheRequiem crossover in which a goblin fruit called "bloodroot" is being sold on to the local kindred. Bloodroot is harmless to changelings, but to vampires, it's a powerful narcotic -- and one they can actually feel wholeheartedly and without needing to use through human blood to enjoy.

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* FantasticDrug: Goblin Fruits in general have the potential to be like this; the corebook even contains a plot hook for a VampireTheRequiem ''TabletopGame/VampireTheRequiem'' crossover in which a goblin fruit called "bloodroot" is being sold on to the local kindred. Bloodroot is harmless to changelings, but to vampires, it's a powerful narcotic -- and one they can actually feel wholeheartedly and without needing to use through human blood to enjoy.



* FantasyKitchenSink: This game has everything. ''Autumn Nightmares'' even gives us Chrometooth, a True Fae [[{{Transformers}} Transformer]]. Let me repeat that: [[NinjaPirateZombieRobot TRUE FAE TRANSFORMER.]] His alternate form is a motorcycle, if you were curious. The reason for this that all the game lines are designed so that crossovers are optional. This includes werewolves and vampires, and even spirits. You can actually make your stereotypical [[VampireTheRequiem Daeva vampire]] in this game as a Fae, and it's not even that difficult.

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* FantasyKitchenSink: This game has everything. ''Autumn Nightmares'' even gives us Chrometooth, a True Fae [[{{Transformers}} Transformer]]. Let me repeat that: [[NinjaPirateZombieRobot TRUE FAE TRANSFORMER.]] His alternate form is a motorcycle, if you were curious. The reason for this that all the game lines are designed so that crossovers are optional. This includes werewolves and vampires, and even spirits. You can actually make your stereotypical [[VampireTheRequiem [[TabletopGame/VampireTheRequiem Daeva vampire]] in this game as a Fae, and it's not even that difficult.
5th May '17 8:25:07 AM Kafkesque
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*** It's not uncommon for Freehold oaths to specifically forbid this. If you trick someone into an unfair or damaging pact or oathbind another without consent (without a damn good reason)? [[FateWorseThanDeath Enjoy getting kicked out into the Hedge alone, without resources... Dick]].

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*** It's not uncommon for Freehold oaths to specifically forbid this. If you trick someone into an unfair or damaging pact or oathbind another without consent (without a damn good reason)? [[FateWorseThanDeath Enjoy getting kicked out into the Hedge alone, without resources... Dick]].]] [[AssholeVictim dick]].
9th Apr '17 5:39:46 PM Golondrina
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* LesCollaborateurs: Privateers and Loyalists. Technically, Loyalists work directly for one of the True Fae (whether out of misguided loyalty or just in order to avoid a horrible fate for themselves). They're poorly regarded at best, but can also garner some sympathy. Privateers are Changelings who kidnap and sell their fellow men just for the money. They're universally reviled among other Changelings, and for good reason.



* LesCollaborateurs: Privateers and Loyalists. Technically, Loyalists work directly for one of the True Fae (whether out of misguided loyalty or just in order to avoid a horrible fate for themselves). They're poorly regarded at best, but can also garner some sympathy. Privateers are Changelings who kidnap and sell their fellow men just for the money. They're universally reviled among other Changelings, and for good reason.
19th Mar '17 9:42:51 AM nombretomado
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Even if it isn't the bleakest thing White Wolf has included in the NewWorldOfDarkness, it is almost certainly among the most melancholic and a stark contrast to its predecessor, ''TabletopGame/ChangelingTheDreaming''. There is no redemption, no way to go back to what you once were. The True Fae are infinite, their sorcery unstoppable, and their appetites impossible to slake. The Changelings can either resume their old lives knowing that they could be helping but aren't, or they can take on their new lives, safe in the knowledge that their endeavors will be at best a moist towelette on the raging bonfire of the Fae. [[HeWhoFightsMonsters If, by some miracle,]] [[JumpingOffTheSlipperySlope they]] ''[[JumpingOffTheSlipperySlope do]]'' [[JumpingOffTheSlipperySlope become powerful enough to]] [[AndThenJohnWasAZombie truly take on the True Fae, the results aren't pretty.]] On the other hand, there is a deep emphasis on relationships, interconnection, and ''wonder'' that isn't there in other TabletopGame/NewWorldOfDarkness games. Being only slightly better than humans, Changelings must rely on others-- their Motley, their Freehold, their Entitlement-- to help them take on most threats and maintain their hold on what sanity remains to them. In addition, several sourcebooks note that for all the horrors of the Changeling existence, they also experience incredible beauty and fantastic marvels that most mortals can never see.

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Even if it isn't the bleakest thing White Wolf has included in the NewWorldOfDarkness, ''TabletopGame/NewWorldOfDarkness'', it is almost certainly among the most melancholic and a stark contrast to its predecessor, ''TabletopGame/ChangelingTheDreaming''. There is no redemption, no way to go back to what you once were. The True Fae are infinite, their sorcery unstoppable, and their appetites impossible to slake. The Changelings can either resume their old lives knowing that they could be helping but aren't, or they can take on their new lives, safe in the knowledge that their endeavors will be at best a moist towelette on the raging bonfire of the Fae. [[HeWhoFightsMonsters If, by some miracle,]] [[JumpingOffTheSlipperySlope they]] ''[[JumpingOffTheSlipperySlope do]]'' [[JumpingOffTheSlipperySlope become powerful enough to]] [[AndThenJohnWasAZombie truly take on the True Fae, the results aren't pretty.]] On the other hand, there is a deep emphasis on relationships, interconnection, and ''wonder'' that isn't there in other TabletopGame/NewWorldOfDarkness ''TabletopGame/NewWorldOfDarkness'' games. Being only slightly better than humans, Changelings must rely on others-- their Motley, their Freehold, their Entitlement-- to help them take on most threats and maintain their hold on what sanity remains to them. In addition, several sourcebooks note that for all the horrors of the Changeling existence, they also experience incredible beauty and fantastic marvels that most mortals can never see.



* ''Autumn Court'' - The best way to beat the Gentry is to understand how they work. The Leaden Mirror consists of occultists, Hedge wanderers, and sorcerers. They learn and develop powerful Contracts, catalogue the weaknesses of the True Fae, and even study the other strange denizens of the TabletopGame/NewWorldOfDarkness. Their court emotion is Fear.

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* ''Autumn Court'' - The best way to beat the Gentry is to understand how they work. The Leaden Mirror consists of occultists, Hedge wanderers, and sorcerers. They learn and develop powerful Contracts, catalogue the weaknesses of the True Fae, and even study the other strange denizens of the TabletopGame/NewWorldOfDarkness.''TabletopGame/NewWorldOfDarkness''. Their court emotion is Fear.
17th Mar '17 7:43:26 AM ErikModi
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** Even worse, actually. Fire in Arcadia may not warm you if you have no Contract with it, but it ''can'' still burn you. You may not be able to drink water to stay alive without a Water Contract, but it can still drown you. Basically, anything in Arcadia can decide to interact with you normally if it wants to. . . [[ForTheEvulz mostly so it can proceed to hurt you.]] Gaining the positive aspects of Contracts with the matter of Arcadia (being able to get warm, eat, drink, etc.) requires to True Fae including you in their Contracts with the realm. . . which makes you theirs by default. So even if you weren't dragged into Arcadia to be a True Fae's plaything, you'll become one anyway. Or die.
17th Mar '17 7:30:40 AM ErikModi
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** Also, Contracts, Changeling's magical powers. Each Clause (power) in a Contract has a Catch, which if met allows you to activate the contract for free. Clever players can find ways to have Catches active very frequently, letting them use their powers much more freely than other splats.
17th Mar '17 5:46:43 AM ErikModi
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* GenreSavvy: Changeling: the Lost characters almost always have at least some, with some being downright experts; the Talecrafting rules are a way of making this into an [[DangerouslyGenreSavvy actual magic power.]]

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* GenreSavvy: Changeling: the Lost characters almost always have at least some, with some being downright experts; the Talecrafting rules are a way of making this into an [[DangerouslyGenreSavvy [[UpToEleven actual magic power.]]
17th Mar '17 5:45:47 AM ErikModi
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* GenreSavvy: Changeling: the Lost characters almost always have at least some, with some being downright experts; the Talecrafting rules are a way of making this into an actual magic power.

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* GenreSavvy: Changeling: the Lost characters almost always have at least some, with some being downright experts; the Talecrafting rules are a way of making this into an [[DangerouslyGenreSavvy actual magic power.]]


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** And, of course, it's ''written into the rules of the game'' that every Changeling has the potential to become a True Fae themselves. Just hit Wyrd 10 and Clarity 0.
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