History TabletopGame / ChangelingTheLost

23rd Jan '17 2:44:12 PM hobbitguy1420
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* FaceFullOfAlienWingWong: [[spoiler: All the torture a Changeling is put through psychologically scars them and their time in Arcadia has [[HalfHumanHybrid made them part Fae]], [[WitchSpecies able to use fae powers and bound to The Wyrd]]. [[WithGreatPowerComesGreatInsanity But using too much of this magic takes it's toll]]. [[TheCorruption Once a Changeling's connection to the Wyrd reaches its highest possible level]], sometimes the Changeling's [[SanityMeter Clarity]] will begin to drop at an exponential rate -- mainly because whenever they dream, they remember Faerie ''perfectly'', which means they have a Clarity-loss trigger condition every time they go to sleep. And when a Changeling hits Wyrd 10 and Clarity 0... [[TheVirus they are called to re-enter the Hedge, travel back to Arcadia, and become one of the True Fae.]]]]

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* FaceFullOfAlienWingWong: [[spoiler: All the torture a Changeling is put through psychologically scars them and their time in Arcadia has [[HalfHumanHybrid made them part Fae]], [[WitchSpecies able to use fae powers and bound to The Wyrd]]. [[WithGreatPowerComesGreatInsanity But using too much of this magic takes it's its toll]]. [[TheCorruption Once a Changeling's connection to the Wyrd reaches its highest possible level]], sometimes the Changeling's [[SanityMeter Clarity]] will begin to drop at an exponential rate -- mainly because whenever they dream, they remember Faerie ''perfectly'', which means they have a Clarity-loss trigger condition every time they go to sleep. And when a Changeling hits Wyrd 10 and Clarity 0... [[TheVirus they are called to re-enter the Hedge, travel back to Arcadia, and become one of the True Fae.]]]]
4th Jan '17 7:00:50 PM Gaming28
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'''Terminology, with translations:''' Every ''Changeling'' (Character) was once a perfectly normal (or at most mildly exceptional) human taken by one of the True Fae, enduring a ''Durance'' (length of time) in Arcadia, and frequently replaced by a ''Fetch'' (almost-twin) created by their True Fae abductor to fill their place in the real world. Surviving in Arcadia shapes the abducted into a member of one of six ''Seemings,'' (races) probably with an associated ''Kith'' (sub-race). Once they have returned, most Changelings choose to join a ''Court'' (class) of like-minded Changelings, which gives the Changeling extra power and an infrastructure to draw upon. Changelings enact powers known as ''Contracts'' (spells), which represent clauses in ancient deals brokered between the Fae and aspects of reality itself. A city full of Changelings is known as a ''Freehold'' generally made up of one or more ''Motleys'' (parties), small groups of allied Changelings. Some Changelings further join an ''Entitlement'' (prestige class) for more power, allies, or what have you.

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'''Terminology, with translations:''' Every ''Changeling'' (Character) was once a perfectly normal (or at most mildly exceptional) human taken by one of the True Fae, enduring a ''Durance'' (length of time) in Arcadia, and frequently replaced by a ''Fetch'' (almost-twin) created by their True Fae abductor to fill their place in the real world. Surviving in Arcadia shapes the abducted into a member of one of six ''Seemings,'' (races) (class) probably with an associated ''Kith'' (sub-race). (sub-class). Once they have returned, most Changelings choose to join a ''Court'' (class) (faction) of like-minded Changelings, which gives the Changeling extra power and an infrastructure to draw upon. Changelings enact powers known as ''Contracts'' (spells), which represent clauses in ancient deals brokered between the Fae and aspects of reality itself. A city full of Changelings is known as a ''Freehold'' generally made up of one or more ''Motleys'' (parties), small groups of allied Changelings. Some Changelings further join an ''Entitlement'' (prestige class) for more power, allies, or what have you.
17th Dec '16 6:22:37 PM KTera
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** OurDragonsAreDifferet: For starters, they fall under the Fairest.

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** OurDragonsAreDifferet: OurDragonsAreDifferent: For starters, they fall under the Fairest.



* PredatoryBusiness: The MaxMart chain of box stores owned by Baron Fairweather, almost literally - it's part of his attempt to claim the mortal world as his own.

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* PredatoryBusiness: The MaxMart [=MaxMart=] chain of box stores owned by Baron Fairweather, almost literally - it's part of his attempt to claim the mortal world as his own.
21st Nov '16 4:53:52 PM Gaming28
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12th Nov '16 4:33:13 PM Antronach
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** Emphasis on "in any way", with one example noting how a True Fae became banished by understanding a ''serial killer''.



** Fetchspawn are the True Fae's solipism taken to extremes-they aren't even aware other beings exist.

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** Fetchspawn are the True Fae's solipism solipsism taken to extremes-they aren't even aware other beings exist.



* MonstersAnonymous: The various Courts, Entitlements, and Motleys of the Lost serve, in part, to provide this sort of assistance to the Lost who join them. Certain members within the Spring and Winter courts especially offer aid in reintegrating with Mortal society or gaining appropriate documentation with which to blend in (respectively, with some overlap)

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* MonstersAnonymous: The various Courts, Entitlements, and Motleys of the Lost serve, in part, to provide this sort of assistance to the Lost who join them. Certain members within the Spring and Winter courts especially offer aid in reintegrating with Mortal society or gaining appropriate documentation with which to blend in (respectively, with some overlap)overlap).



** OurDragonsAreDifferet: For starters, they fall under the Fairest.



* Railroading: The core book recommends a little of this if you plan on playing a Prelude, not only to keep things interesting but to prevent someone starting with a Clarity deficit or worse, dead.

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* Railroading: {{Railroading}}: The core book recommends a little of this if you plan on playing a Prelude, not only to keep things interesting but to prevent someone starting with a Clarity deficit or worse, and/or dead.
12th Nov '16 3:15:25 PM Antronach
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Added DiffLines:

* Railroading: The core book recommends a little of this if you plan on playing a Prelude, not only to keep things interesting but to prevent someone starting with a Clarity deficit or worse, dead.
22nd Oct '16 3:51:47 PM zarpaulus
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Added DiffLines:

* IntangiblePrice: Goblin markets accept such items as eye colors, springtime afternoons, or a song.
25th Sep '16 4:14:10 AM Morgenthaler
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* CosmicHorrorStory: ''Averted'', despite everything on this page. Truth is, it's heavily implied that most Keepers don't even notice their slaves are missing, much less care, and part of the point of the game is that while horrible things were done to you, you gained something more than what you lost, even if what you lost was something you dearly valued. This is one of the two games (the other being PrometheanTheCreated) where EarnYourHappyEnding is explicitly an option.

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* CosmicHorrorStory: ''Averted'', despite everything on this page. Truth is, it's heavily implied that most Keepers don't even notice their slaves are missing, much less care, and part of the point of the game is that while horrible things were done to you, you gained something more than what you lost, even if what you lost was something you dearly valued. This is one of the two games (the other being PrometheanTheCreated) TabletopGame/PrometheanTheCreated) where EarnYourHappyEnding is explicitly an option.
25th Sep '16 4:07:01 AM Morgenthaler
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The successor to ''TabletopGame/ChangelingTheDreaming'' and fifth of the TabletopGame/NewWorldOfDarkness games, following ''[[VampireTheRequiem Vampire]]'', ''[[WerewolfTheForsaken Werewolf]]'', ''[[TabletopGame/MageTheAwakening Mage]]'' and ''[[PrometheanTheCreated Promethean]]''. Player characters are Changelings, humans who were stolen from their lives by the [[TheFairFolk True Fae]] of [[LandOfFaerie Arcadia]] and kept as slaves or servants. Changelings are no longer entirely human, having been tormented in positively [[Creator/HPLovecraft Lovecraftian]] ways until they were broken in either body, mind, soul, or all of the above, and then rebuilt according to the True Fae's whims. The player characters, and many non-player character Changelings, are those who managed to fight, sneak, run, or trick their way back to freedom and the mortal world, but even when they return they bear the scars of their experience. Their very bodies have been changed into inhuman shapes. Their eyes have been opened so that they can see the truth of things, but they are also beset by hallucinations and tricks of perception. Worst of all is the constant, nagging worry: ''what if I never escaped? What if this is all a trick... or if I was '''allowed''' to leave?''

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The successor to ''TabletopGame/ChangelingTheDreaming'' and fifth of the TabletopGame/NewWorldOfDarkness games, following ''[[VampireTheRequiem ''[[TabletopGame/VampireTheRequiem Vampire]]'', ''[[WerewolfTheForsaken ''[[TabletopGame/WerewolfTheForsaken Werewolf]]'', ''[[TabletopGame/MageTheAwakening Mage]]'' and ''[[PrometheanTheCreated ''[[TabletopGame/PrometheanTheCreated Promethean]]''. Player characters are Changelings, humans who were stolen from their lives by the [[TheFairFolk True Fae]] of [[LandOfFaerie Arcadia]] and kept as slaves or servants. Changelings are no longer entirely human, having been tormented in positively [[Creator/HPLovecraft Lovecraftian]] ways until they were broken in either body, mind, soul, or all of the above, and then rebuilt according to the True Fae's whims. The player characters, and many non-player character Changelings, are those who managed to fight, sneak, run, or trick their way back to freedom and the mortal world, but even when they return they bear the scars of their experience. Their very bodies have been changed into inhuman shapes. Their eyes have been opened so that they can see the truth of things, but they are also beset by hallucinations and tricks of perception. Worst of all is the constant, nagging worry: ''what if I never escaped? What if this is all a trick... or if I was '''allowed''' to leave?''
24th Sep '16 7:26:30 AM Morgenthaler
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Considered by some to be the single bleakest thing White Wolf has ever written. Well, maybe not ''quite'' as bleak as WraithTheOblivion was, but cranked up there pretty hard and fast. ''Definitely'' a stark contrast to its idealistic predecessor, ''Changeling: The Dreaming''.

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Considered by some to be the single bleakest thing White Wolf has ever written. Well, maybe not ''quite'' as bleak as WraithTheOblivion ''TabletopGame/WraithTheOblivion'' was, but cranked up there pretty hard and fast. ''Definitely'' a stark contrast to its idealistic predecessor, ''Changeling: The Dreaming''.
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