History TabletopGame / ChangelingTheLost

21st Nov '16 4:53:52 PM Gaming28
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12th Nov '16 4:33:13 PM Antronach
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** Emphasis on "in any way", with one example noting how a True Fae became banished by understanding a ''serial killer''.



** Fetchspawn are the True Fae's solipism taken to extremes-they aren't even aware other beings exist.

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** Fetchspawn are the True Fae's solipism solipsism taken to extremes-they aren't even aware other beings exist.



* MonstersAnonymous: The various Courts, Entitlements, and Motleys of the Lost serve, in part, to provide this sort of assistance to the Lost who join them. Certain members within the Spring and Winter courts especially offer aid in reintegrating with Mortal society or gaining appropriate documentation with which to blend in (respectively, with some overlap)

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* MonstersAnonymous: The various Courts, Entitlements, and Motleys of the Lost serve, in part, to provide this sort of assistance to the Lost who join them. Certain members within the Spring and Winter courts especially offer aid in reintegrating with Mortal society or gaining appropriate documentation with which to blend in (respectively, with some overlap)overlap).



** OurDragonsAreDifferet: For starters, they fall under the Fairest.



* Railroading: The core book recommends a little of this if you plan on playing a Prelude, not only to keep things interesting but to prevent someone starting with a Clarity deficit or worse, dead.

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* Railroading: {{Railroading}}: The core book recommends a little of this if you plan on playing a Prelude, not only to keep things interesting but to prevent someone starting with a Clarity deficit or worse, and/or dead.
12th Nov '16 3:15:25 PM Antronach
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* Railroading: The core book recommends a little of this if you plan on playing a Prelude, not only to keep things interesting but to prevent someone starting with a Clarity deficit or worse, dead.
22nd Oct '16 3:51:47 PM zarpaulus
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* IntangiblePrice: Goblin markets accept such items as eye colors, springtime afternoons, or a song.
25th Sep '16 4:14:10 AM Morgenthaler
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* CosmicHorrorStory: ''Averted'', despite everything on this page. Truth is, it's heavily implied that most Keepers don't even notice their slaves are missing, much less care, and part of the point of the game is that while horrible things were done to you, you gained something more than what you lost, even if what you lost was something you dearly valued. This is one of the two games (the other being PrometheanTheCreated) where EarnYourHappyEnding is explicitly an option.

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* CosmicHorrorStory: ''Averted'', despite everything on this page. Truth is, it's heavily implied that most Keepers don't even notice their slaves are missing, much less care, and part of the point of the game is that while horrible things were done to you, you gained something more than what you lost, even if what you lost was something you dearly valued. This is one of the two games (the other being PrometheanTheCreated) TabletopGame/PrometheanTheCreated) where EarnYourHappyEnding is explicitly an option.
25th Sep '16 4:07:01 AM Morgenthaler
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The successor to ''TabletopGame/ChangelingTheDreaming'' and fifth of the TabletopGame/NewWorldOfDarkness games, following ''[[VampireTheRequiem Vampire]]'', ''[[WerewolfTheForsaken Werewolf]]'', ''[[TabletopGame/MageTheAwakening Mage]]'' and ''[[PrometheanTheCreated Promethean]]''. Player characters are Changelings, humans who were stolen from their lives by the [[TheFairFolk True Fae]] of [[LandOfFaerie Arcadia]] and kept as slaves or servants. Changelings are no longer entirely human, having been tormented in positively [[Creator/HPLovecraft Lovecraftian]] ways until they were broken in either body, mind, soul, or all of the above, and then rebuilt according to the True Fae's whims. The player characters, and many non-player character Changelings, are those who managed to fight, sneak, run, or trick their way back to freedom and the mortal world, but even when they return they bear the scars of their experience. Their very bodies have been changed into inhuman shapes. Their eyes have been opened so that they can see the truth of things, but they are also beset by hallucinations and tricks of perception. Worst of all is the constant, nagging worry: ''what if I never escaped? What if this is all a trick... or if I was '''allowed''' to leave?''

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The successor to ''TabletopGame/ChangelingTheDreaming'' and fifth of the TabletopGame/NewWorldOfDarkness games, following ''[[VampireTheRequiem ''[[TabletopGame/VampireTheRequiem Vampire]]'', ''[[WerewolfTheForsaken ''[[TabletopGame/WerewolfTheForsaken Werewolf]]'', ''[[TabletopGame/MageTheAwakening Mage]]'' and ''[[PrometheanTheCreated ''[[TabletopGame/PrometheanTheCreated Promethean]]''. Player characters are Changelings, humans who were stolen from their lives by the [[TheFairFolk True Fae]] of [[LandOfFaerie Arcadia]] and kept as slaves or servants. Changelings are no longer entirely human, having been tormented in positively [[Creator/HPLovecraft Lovecraftian]] ways until they were broken in either body, mind, soul, or all of the above, and then rebuilt according to the True Fae's whims. The player characters, and many non-player character Changelings, are those who managed to fight, sneak, run, or trick their way back to freedom and the mortal world, but even when they return they bear the scars of their experience. Their very bodies have been changed into inhuman shapes. Their eyes have been opened so that they can see the truth of things, but they are also beset by hallucinations and tricks of perception. Worst of all is the constant, nagging worry: ''what if I never escaped? What if this is all a trick... or if I was '''allowed''' to leave?''
24th Sep '16 7:26:30 AM Morgenthaler
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Considered by some to be the single bleakest thing White Wolf has ever written. Well, maybe not ''quite'' as bleak as WraithTheOblivion was, but cranked up there pretty hard and fast. ''Definitely'' a stark contrast to its idealistic predecessor, ''Changeling: The Dreaming''.

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Considered by some to be the single bleakest thing White Wolf has ever written. Well, maybe not ''quite'' as bleak as WraithTheOblivion ''TabletopGame/WraithTheOblivion'' was, but cranked up there pretty hard and fast. ''Definitely'' a stark contrast to its idealistic predecessor, ''Changeling: The Dreaming''.
19th Aug '16 12:50:05 PM Leliel
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* RedStringOfFate: Deconstructed. There's an actual race of entities that creates said Red Strings, the Crimson Weavers. It's their purpose to find compatible people and link them together as destined lovers...except that they are creatures of Fate, not Desire, meaning [[ShippingGoggles they have no idea how to recognize actual good chemistry]] and as often as not link people who [[StrangledByTheRedString have no compatibility at all]]. Worse, they're too arrogant to recognize this.
19th Aug '16 12:45:24 PM Leliel
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* StingyJack: The man himself appears in ''Night Horrors: Grim Fears''. As evinced by the fact that he looks like a normal, if [[TheAgeless immortal]] changeling who is completely physical and normal except for his inability to sleep without permission, the whole "barred from hell" thing [[DidYouJustScamCthulhu was exactly according to plan]].
20th Jul '16 3:57:37 PM gmcomp
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** Fairest have the greatest variety of kiths. ''Bright Ones'' embody light. ''Dancers'' used their grace and agility to amuse their Keeper. ''Draconics'' embody the glory of the Great Beasts; dragons, chimerae, manticores and the like. ''Flowering'' Fairest were used as literal pieces of horticultural art or sent to use their seductive musks upon others. ''Muses'' were used to inspire, be it admiration, disgust or fear. Of their "Winter Masques" kiths: ''Flamesirens'' represent the entrancing beauty of fire. ''Polychromatics'' are living embodiments of the shifting rainbow. ''Shadowsouls'' show how darkness can be beautiful as light. ''Telluric'' Fairest are bonded to the stars and the celestial bodies. ''Treasured'' were living trophies to be admired and coveted by their Keeper. "Grim Fears" adds another set: ''Minstrels'' amused their Keeper with music and/or song. ''Romancers'' were the idealized lovers of the True Fae, and punished terribly for being anything less than perfect. ''Larcenists'' stole for their Keepers, and often stole their freedom from their Keepers. Perhaps worst of all, the ''Playmates'' were taken to be the "best friend" of a childish True Fae.

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** Fairest have the greatest variety of kiths. ''Bright Ones'' embody light. ''Dancers'' used their grace and agility to amuse their Keeper. ''Draconics'' embody the glory of the Great Beasts; dragons, chimerae, manticores and the like. ''Flowering'' Fairest were used as literal pieces of horticultural art or sent scent to use their seductive musks upon others. ''Muses'' were used to inspire, be it admiration, disgust or fear. Of their "Winter Masques" kiths: ''Flamesirens'' represent the entrancing beauty of fire. ''Polychromatics'' are living embodiments of the shifting rainbow. ''Shadowsouls'' show how darkness can be beautiful as light. ''Telluric'' Fairest are bonded to the stars and the celestial bodies. ''Treasured'' were living trophies to be admired and coveted by their Keeper. "Grim Fears" adds another set: ''Minstrels'' amused their Keeper with music and/or song. ''Romancers'' were the idealized lovers of the True Fae, and punished terribly for being anything less than perfect. ''Larcenists'' stole for their Keepers, and often stole their freedom from their Keepers. Perhaps worst of all, the ''Playmates'' were taken to be the "best friend" of a childish True Fae.
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