History TabletopGame / ChangelingTheLost

19th Aug '16 12:50:05 PM Leliel
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* RedStringOfFate: Deconstructed. There's an actual race of entities that creates said Red Strings, the Crimson Weavers. It's their purpose to find compatible people and link them together as destined lovers...except that they are creatures of Fate, not Desire, meaning [[ShippingGoggles they have no idea how to recognize actual good chemistry]] and as often as not link people who [[StrangledByTheRedString have no compatibility at all]]. Worse, they're too arrogant to recognize this.
19th Aug '16 12:45:24 PM Leliel
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* StingyJack: The man himself appears in ''Night Horrors: Grim Fears''. As evinced by the fact that he looks like a normal, if [[TheAgeless immortal]] changeling who is completely physical and normal except for his inability to sleep without permission, the whole "barred from hell" thing [[DidYouJustScamCthulhu was exactly according to plan]].
20th Jul '16 3:57:37 PM gmcomp
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** Fairest have the greatest variety of kiths. ''Bright Ones'' embody light. ''Dancers'' used their grace and agility to amuse their Keeper. ''Draconics'' embody the glory of the Great Beasts; dragons, chimerae, manticores and the like. ''Flowering'' Fairest were used as literal pieces of horticultural art or sent to use their seductive musks upon others. ''Muses'' were used to inspire, be it admiration, disgust or fear. Of their "Winter Masques" kiths: ''Flamesirens'' represent the entrancing beauty of fire. ''Polychromatics'' are living embodiments of the shifting rainbow. ''Shadowsouls'' show how darkness can be beautiful as light. ''Telluric'' Fairest are bonded to the stars and the celestial bodies. ''Treasured'' were living trophies to be admired and coveted by their Keeper. "Grim Fears" adds another set: ''Minstrels'' amused their Keeper with music and/or song. ''Romancers'' were the idealized lovers of the True Fae, and punished terribly for being anything less than perfect. ''Larcenists'' stole for their Keepers, and often stole their freedom from their Keepers. Perhaps worst of all, the ''Playmates'' were taken to be the "best friend" of a childish True Fae.

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** Fairest have the greatest variety of kiths. ''Bright Ones'' embody light. ''Dancers'' used their grace and agility to amuse their Keeper. ''Draconics'' embody the glory of the Great Beasts; dragons, chimerae, manticores and the like. ''Flowering'' Fairest were used as literal pieces of horticultural art or sent scent to use their seductive musks upon others. ''Muses'' were used to inspire, be it admiration, disgust or fear. Of their "Winter Masques" kiths: ''Flamesirens'' represent the entrancing beauty of fire. ''Polychromatics'' are living embodiments of the shifting rainbow. ''Shadowsouls'' show how darkness can be beautiful as light. ''Telluric'' Fairest are bonded to the stars and the celestial bodies. ''Treasured'' were living trophies to be admired and coveted by their Keeper. "Grim Fears" adds another set: ''Minstrels'' amused their Keeper with music and/or song. ''Romancers'' were the idealized lovers of the True Fae, and punished terribly for being anything less than perfect. ''Larcenists'' stole for their Keepers, and often stole their freedom from their Keepers. Perhaps worst of all, the ''Playmates'' were taken to be the "best friend" of a childish True Fae.
19th Jan '16 5:23:20 AM jormis29
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** Culture-based Elemental Kiths (Also from Winter Masques) include: ''Apsaras'' (watery tarts who induce lust), ''Ask-wee-da-eed'' (will-o'-the-wisps who bring bad luck), and ''Di-cang'' (jeweled Bodhisattvas who ease pain and...uh, [[ComboPlatterPowers break into things]]).

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** Culture-based Elemental Kiths (Also from Winter Masques) include: ''Apsaras'' (watery tarts who induce lust), ''Ask-wee-da-eed'' (will-o'-the-wisps ([[WillOTheWisp will-o'-the-wisps]] who bring bad luck), and ''Di-cang'' (jeweled Bodhisattvas who ease pain and...uh, [[ComboPlatterPowers break into things]]).
17th Nov '15 1:03:15 AM zequeins
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* ScrewYourself: One possible way of [[SplitPersonalityMerge merging with your Fetch...]]
12th Nov '15 12:10:02 PM Reshy
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** You do NOT. FUCKING. BREAK. Market Law. Essentially it declares Goblin Markets has a "Safe Zone" If you're in one, nobody is going to fuck with you, even if you run into your Keeper, they can't do jack. You yourself don't have the protection though, its the people selling goods, the second one of them get hurt or any of the other parts of Market Law get violated, you get nailed with a powerful Curse, and every Goblin in the market rushes you and starts beating the everloving SHIT out of you. It says something when even the True Fae don't want to deal with this kind of crap. (Also: Don't even think about shortchanging or god help you STEALING from a Marketeer). It IS possible, if you have goods to offer that the Goblins find useful or interesting to become a Marketeer and gain total and full protection under Market Law, even if they avoid harming anything else, they can't touch you within the confines of market. The caveat is its very difficult to fulfill the criteria to become a Marketeer and if you fuck it up too badly...Well, its not fun to say the least.

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** [[ShopliftandDie You do NOT. FUCKING. BREAK. Market Law. ]] Essentially it declares Goblin Markets has a "Safe Zone" If you're in one, nobody is going to fuck with you, even if you run into your Keeper, they can't do jack. You yourself don't have the protection though, its the people selling goods, the second one of them get hurt or any of the other parts of Market Law get violated, [[IFoughttheLawandtheLawWon you get nailed with a powerful Curse, and every Goblin in the market rushes you and starts beating the everloving SHIT out of you. you.]] It says something when even the True Fae don't want to deal with this kind of crap. (Also: Don't even think about shortchanging or god help you STEALING from a Marketeer). It IS possible, if you have goods to offer that the Goblins find useful or interesting to become a Marketeer and gain total and full protection under Market Law, even if they avoid harming anything else, they can't touch you within the confines of market. The caveat is its very difficult to fulfill the criteria to become a Marketeer and if you fuck it up too badly...Well, its not fun to say the least.
12th Nov '15 10:25:17 AM Reshy
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* CuriosityCausesConversion: This is a central mechanic for the True Fae. As primordial chaotic beings, they can't understand human things like altruism or love; they just view them as passing fancies to be tossed aside when convenient rather than defining forces. In trying to understand these bedrocks of humanity, they ''become'' [[PromotedToPlayable human,]] cutting themselves off from their fae memories and a good chunk of the powers. Of course, in most cases, that only lasts as long as they don't start getting curious about fae existence...

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* CuriosityCausesConversion: This is a central mechanic for the True Fae. As primordial chaotic beings, they can't understand human things like altruism or love; they just view them as passing fancies to be tossed aside when convenient rather than defining forces. In trying to understand these bedrocks of humanity, they ''become'' ''become'' human, [[PromotedToPlayable human,]] cutting themselves off from their fae memories and a good chunk of the powers. powers.]] Of course, in most cases, that only lasts as long as they don't start getting curious about fae existence...
12th Nov '15 10:24:19 AM Reshy
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* CuriosityCausesConversion: This is a central mechanic for the True Fae. As primordial chaotic beings, they can't understand human things like altruism or love; they just view them as passing fancies to be tossed aside when convenient rather than defining forces. In trying to understand these bedrocks of humanity, they ''become'' human, cutting themselves off from their fae memories and a good chunk of the powers. Of course, in most cases, that only lasts as long as they don't start getting curious about fae existence...

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* CuriosityCausesConversion: This is a central mechanic for the True Fae. As primordial chaotic beings, they can't understand human things like altruism or love; they just view them as passing fancies to be tossed aside when convenient rather than defining forces. In trying to understand these bedrocks of humanity, they ''become'' human, [[PromotedToPlayable human,]] cutting themselves off from their fae memories and a good chunk of the powers. Of course, in most cases, that only lasts as long as they don't start getting curious about fae existence...
13th Oct '15 5:45:04 PM Gregzilla
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* BeCarefulWhatYouSay -- Changeling: the Lost is full of this trope, most explicitly in the ability for Changelings (and Gentry) to bind ANYTHING you say as a magically enforced Pledge as long as it's phrased in a way that can be taken as a statement of intent. Most of the subtropes end up being used by players and storytellers, too. Some Changelings are leery about making and breaking *any* sort of promise, whether bound by a Pledge or not, out of concern that the Wyrd might take an interest.

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* BeCarefulWhatYouSay -- BeCarefulWhatYouSay: Changeling: the Lost is full of this trope, most explicitly in the ability for Changelings (and Gentry) to bind ANYTHING you say as a magically enforced Pledge as long as it's phrased in a way that can be taken as a statement of intent. Most of the subtropes end up being used by players and storytellers, too. Some Changelings are leery about making and breaking *any* sort of promise, whether bound by a Pledge or not, out of concern that the Wyrd might take an interest.
11th Sep '15 3:08:26 AM Morgenthaler
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* HowDoYouLikeThemApples: Many a goblin fruit. Special mention goes to ''The Apples of War'' from Swords at Dawn -- the gold one summons an [[AutomatonHorses Automaton Horse]] and CarryABigStick, the Silver one summons TheCavalry / EliteMooks, and the Copper one summons a small RedshirtArmy.
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