History TabletopGame / CallOfCthulhu

5th Feb '18 6:02:05 PM Lunatic0verlord
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** Shotguns are one of the most powerful and easily accessible guns on the entire planet. The most practical model listed in the core rule book, the 12 gauge Benelli, has a 7 shot capacity, fires twice per round, and does 4D6/2D6/1D6 (10/20/50 yards). That's a potential of 24 damage, minimal of 4, at point blank range (it's surprisingly rare to fight a battle beyond 20 yards). To put this into perspective; most games will have three to eight players, each potentially equipped with a boom stick of their own plus side arms and other weapons, concentrating long range fire power into melee monsters with health barely able to sustain a single two-person shotgun volley. Incredibly massive shoggoth? More like incredibly massive Chunky Salsa!
::In case you were wondering about the math behind this: 4D6 amounts to a minimum of 4 and maximum of 24 damage per shot with 2 shots per turn of combat. 2 x 24 = 48 per player. Assuming all UsefulNotes/{{dice}} rolls go perfectly, 8 players firing simultaneously looks like (2 x 48) 8 = 768 points of damage. The worst possible roll would look like (2 x 4) 8 = 64 points of damage. Assuming average rolls (3.5, the average between the average rolls of 3 and 4), that's 448 points of damage per turn of combat!
** If only it were that easy. Shotguns work like a charm against ghouls, zombies, even the occasional ghast or so - assuming a full party where *everyone* is armed with a shotgun and has a high enough skill ''and'' a fortunate die roll every round, yes. Shoggoths, for some reason particularly chosen in the example above? They have a [[{{HitPoints}} HP]] value of 63, which seems easy to overcome...and take 1 point of damage from all weapons, including shotguns. One. [[{{ArsonMurderAndJaywalking}} Oh, and they regenerate 2 HP per round.]] A shoggoth's average damage bonus is 8D6, and player characters successfully attacked are grappled, only able to counterattack with a successful STR roll against 100. [[{{FromBadToWorse}} Oh, and any target successfully attacked by a shoggoth must match STR on the Resistance Table (good luck with that) or be insta-killed]]. Was it mentioned that a shoggoth can attack multiple targets? So, assuming a party of 8, all armed with shotguns, even succeeding all of their rolls, the shoggoth will only take 16 damage in one round, regenerate two of those until the next round and probably kill about 2 investigators and incapacitate one or two more, taking only 8-10 damage in the next round (again, if all investigator attacks connect). Good luck killing it and keeping even one investigator alive... And while shoggoths are the most egregious example of "unkillable" Mythos entities (save deities), flying polyps, star-spawn and cthonians won't be impressed by a party of 8 shotgun-wielders either.

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** Shotguns are one of the most powerful and easily accessible guns on the entire planet. The most practical model listed in the core rule book, the 12 gauge Benelli, has a 7 shot capacity, fires twice per round, and does 4D6/2D6/1D6 (10/20/50 yards). That's a potential of 24 damage, minimal of 4, at point blank range (it's surprisingly rare to fight a battle beyond 20 yards). To put this into perspective; most games will have three to eight players, each potentially equipped with a boom stick of their own plus side arms and other weapons, concentrating long range fire power into melee monsters with health barely able to sustain a single two-person shotgun volley. Incredibly massive shoggoth? army of deep ones? More like incredibly massive pile of Chunky Salsa!
::In case you were wondering about the math behind this: 4D6 amounts to a minimum of 4 and maximum of 24 damage per shot with 2 shots per turn of combat. 2 x 24 = 48 per player. Assuming all UsefulNotes/{{dice}} rolls go perfectly, 8 players firing simultaneously looks like (2 x 48) 8 = 768 points of damage. The worst possible roll would look like (2 x 4) 8 = 64 points of damage. Assuming average rolls (3.5, the average between the average rolls of 3 and 4), that's 448 points of damage per turn of combat!
** If only it were that easy. Shotguns work like a charm against ghouls, zombies, even the occasional ghast or so - assuming a full party where *everyone* is armed with a shotgun and has a high enough skill ''and'' a fortunate die roll every round, yes. Shoggoths, for some reason particularly chosen in the example above? They have a [[{{HitPoints}} HP]] value of 63, which seems easy to overcome...and take 1 point of damage from all weapons, including shotguns. One. [[{{ArsonMurderAndJaywalking}} Oh, and they regenerate 2 HP per round.]] A shoggoth's average damage bonus is 8D6, and player characters successfully attacked are grappled, only able to counterattack with a successful STR roll against 100. [[{{FromBadToWorse}} Oh, and any target successfully attacked by a shoggoth must match STR on the Resistance Table (good luck with that) or be insta-killed]]. Was it mentioned that a shoggoth can attack multiple targets? So, assuming a party of 8, all armed with shotguns, even succeeding all of their rolls, the shoggoth will only take 16 damage in one round, regenerate two of those until the next round and probably kill about 2 investigators and incapacitate one or two more, taking only 8-10 damage in the next round (again, if all investigator attacks connect). Good luck killing it and keeping even one investigator alive... And while shoggoths are the most egregious example of "unkillable" Mythos entities (save deities), flying polyps, star-spawn and cthonians won't be impressed by a party of 8 shotgun-wielders either.
Salsa!
16th Sep '17 11:49:56 PM Doug86
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Also has variations for settings and time periods including the [[TheRoaringTwenties 1920s]], [[PresentDay Modern]], DeltaGreen, [[TheGayNineties Gaslight]], [[DarkAgeEurope Dark Ages]], [[AncientRome Roman times]] and [[InSpace space]].

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Also has variations for settings and time periods including the [[TheRoaringTwenties 1920s]], [[PresentDay Modern]], DeltaGreen, TabletopGame/DeltaGreen, [[TheGayNineties Gaslight]], [[DarkAgeEurope Dark Ages]], [[AncientRome Roman times]] and [[InSpace space]].



* TheDayOfReckoning: Can occur in multiple published campaigns, including ''Shadows of Yog-Sothoth'', ''Masks of Nyarlathotep'' and ''The Fungi From Yuggoth''.

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* TheDayOfReckoning: Can occur in multiple published campaigns, including ''Shadows of Yog-Sothoth'', ''Masks of Nyarlathotep'' and ''The Fungi From from Yuggoth''.



* FortuneTeller: A {{Gypsy}} woman in ''The Fungi from Yuggoth'' adventure "Castle Dark" and Angela Broadmoor in ''Masks of Nyarlathotep'' chapter 3 "Egypt".

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* FortuneTeller: A {{Gypsy}} [[UsefulNotes/{{Romani}} Gypsy]] woman in ''The Fungi from Yuggoth'' adventure "Castle Dark" and Angela Broadmoor in ''Masks of Nyarlathotep'' chapter 3 "Egypt".



* GeneticMemory: ''The Fungi From Yuggoth'' adventure "Sands of Time". Both the archvillain and the player characters experience an awakening of ancient genetic memories stored in their DNA.

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* GeneticMemory: ''The Fungi From from Yuggoth'' adventure "Sands of Time". Both the archvillain and the player characters experience an awakening of ancient genetic memories stored in their DNA.



* TheGreys: Featured in DeltaGreen. [[spoiler:They're actually artificial life forms created by the Mi-go as part of their experiments on humanity.]]

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* TheGreys: Featured in DeltaGreen.TabletopGame/DeltaGreen. [[spoiler:They're actually artificial life forms created by the Mi-go as part of their experiments on humanity.]]



* ImmortalityInducer: Lang Fu's Coat of Life in the ''The Fungi From Yuggoth'', adventure "By the Bay Part I" and Bernardo Diaz's ruby ring in the ''Cthulhu Companion'' adventure "The Secret of Castronegro".

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* ImmortalityInducer: Lang Fu's Coat of Life in the ''The Fungi From from Yuggoth'', adventure "By the Bay Part I" and Bernardo Diaz's ruby ring in the ''Cthulhu Companion'' adventure "The Secret of Castronegro". Castronegro".



* KillerGameMaster: A necessity in a game where the dead [=PC=]s are the ''lucky'' ones. However, this does not appear to be the written intent of the game. At least the 5th and 6th edition core rulebooks actually encourage the [[GameMaster Keeper]] to come up with alternatives to simply killing off Investigators, such as having monsters choose to target Non-PlayerCharacters instead, having intelligent monsters avoid stupid direct confrontation, and finding alternative bizarre fates to characters dying outright. On the other hand, despite these recommendations, the fragility of the player characters and the game's attractiveness to a KillerGameMaster are quite real, as is the tendency for protagonists in the material on which the game is based to meet unpleasant endings.

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* KillerGameMaster: A necessity in a game where the dead [=PC=]s are the ''lucky'' ones. However, this does not appear to be the written intent of the game. At least the 5th and 6th edition core rulebooks actually encourage the [[GameMaster Keeper]] to come up with alternatives to simply killing off Investigators, such as having monsters choose to target Non-PlayerCharacters [[NonPlayerCharacter Non-Player Characters]] instead, having intelligent monsters avoid stupid direct confrontation, and finding alternative bizarre fates to characters dying outright. On the other hand, despite these recommendations, the fragility of the player characters and the game's attractiveness to a KillerGameMaster are quite real, as is the tendency for protagonists in the material on which the game is based to meet unpleasant endings.



* MegaCorp: New World Incorporated in the supplement ''The Fungi From Yuggoth".

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* MegaCorp: New World Incorporated in the supplement ''The Fungi From from Yuggoth".



* {{Romani}}: ''The Fungi from Yuggoth'' adventure "Castle Dark" and the ''Dark Designs'' adventure "Eyes for the Blind".

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* {{Romani}}: UsefulNotes/{{Romani}}: ''The Fungi from Yuggoth'' adventure "Castle Dark" and the ''Dark Designs'' adventure "Eyes for the Blind".



* SeeThruSpecs: ''The Fungi From Yuggoth'' campaign, adventure "The Thing in the Well". A pair of spectacles allows the wearer to see into another dimension. Each time you use them, you could see a monster that could attack and kill you if you don't take them off in time.

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* SeeThruSpecs: ''The Fungi From from Yuggoth'' campaign, adventure "The Thing in the Well". A pair of spectacles allows the wearer to see into another dimension. Each time you use them, you could see a monster that could attack and kill you if you don't take them off in time.



* SickbedSlaying: ''The Fungi From Yuggoth'' adventures "The Dreamer" and "The Worm that Walks".
* SickeningCrunch: Occurs in the ''Fearful Passages'' adventure "Sleigh Ride" and ''The Fungi From Yuggoth'' adventure "Castle Black".

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* SickbedSlaying: ''The Fungi From from Yuggoth'' adventures "The Dreamer" and "The Worm that Walks".
* SickeningCrunch: Occurs in the ''Fearful Passages'' adventure "Sleigh Ride" and ''The Fungi From from Yuggoth'' adventure "Castle Black".



* TarotMotifs: A {{Gypsy}} FortuneTeller uses Tarot cards in ''The Fungi from Yuggoth'' campaign, section "Castle Dark"

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* TarotMotifs: A {{Gypsy}} [[UsefulNotes/{{Romani}} Gypsy]] FortuneTeller uses Tarot cards in ''The Fungi from Yuggoth'' campaign, section "Castle Dark"
25th Aug '17 6:15:32 PM NightShade96
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Added DiffLines:

* DeadlyBook: The Franchise/CthulhuMythos books:
** Reading most of these books causes the reader to lose points from his Sanity score proportional to the power and usefulness of the book. This can cause insanity (temporary, indefinite or permanent), depending on how many points are lost.
** Some of the contents of the books are dangerous in other ways. For example, reading even a page of ''The Revelations of Glaaki'' can cause the reader to become aware of the deity Y'golonac, which allows it to possess and destroy them.
24th Jul '17 8:51:54 PM onyhow
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* ScrewDestiny / TakingYouWithMe: [[http://forum.spiritsoffire.com/index.php?topic=3954.0 Old Man Henderson]], the guy who [[DidYouJustPunchOutCthulhu blew up Hastur]].

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* ScrewDestiny / TakingYouWithMe: [[http://forum.spiritsoffire.com/index.php?topic=3954.0 Old Man Henderson]], Fanfic/OldManHenderson, the guy who [[DidYouJustPunchOutCthulhu blew up Hastur]].
19th Jun '17 12:38:23 AM Arivne
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* BackAlleyDoctor: Supplement ''The Asylum and Other Tales'', adventure "The Auction". Dr. Verhamme claims to be a doctor but can't provide a diploma or any other proof. He spends most of his time performing illegal abortions. When he was called in to treat Klaus Hunderprest's wife, he diagnosed her as having incurable end-stage cancer and could do nothing for her.
13th Jun '17 11:32:30 AM ImperialMajestyXO
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* DepartureMeansDeath: Spectral Hunters must stay within 1 mile of the doll that was used in their creation.



* DepartureMeansDeath: Spectral Hunters must stay within 1 mile of the doll that was used in their creation.
6th Jun '17 2:27:11 AM TheAmazingBlachman
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4th Jun '17 7:34:37 PM NightShade96
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* RealEventFictionalCause: TheTunguskaEvent was caused by Azathoth (one of the Franchise/CthulhuMythos deities) being summoned to Earth.
3rd Jun '17 12:58:59 PM nombretomado
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* CanonWelding: The ''Malleus Monstrorum'' sourcebook. Not only mentioning every major Mythos entity, the book also throws in ''Film/TheThing1982'', The Martians of ''Literature/TheWarOfTheWorlds'', and ''TheWickerMan'' and several of Creator/StephenKing's characters are Nyarlathotep's avatars.

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* CanonWelding: The ''Malleus Monstrorum'' sourcebook. Not only mentioning every major Mythos entity, the book also throws in ''Film/TheThing1982'', The Martians of ''Literature/TheWarOfTheWorlds'', and ''TheWickerMan'' ''Film/TheWickerMan1973'' and several of Creator/StephenKing's characters are Nyarlathotep's avatars.
26th Mar '17 1:13:08 PM nombretomado
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* BeethovenWasAnAlienSpy: OdaNobunaga, it turns out, was an avatar of Nyarlathotep.

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* BeethovenWasAnAlienSpy: OdaNobunaga, UsefulNotes/OdaNobunaga, it turns out, was an avatar of Nyarlathotep.
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