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*PunchClockVillain: The Balance doesn't enjoy what it does and neither do most shrouds.
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*DrivenToSuicide: Shrouds with the Despair dominion can decrease a target's will. If a human's will drops to 0, they become suicidal.



*PlagueMaster: Shrouds with the Pestilence dominion.



*RapidAging: The effect of Atropy dominion powers.



*WalkingDisasterArea: Shrouds with the Misfortune dominion.

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*WalkingDisasterArea: Shrouds with the Misfortune dominion.dominion.
*WalkingWasteland: Players with the Famine dominion can pollute water sources, destroy nearby food and drink, and make people become fatally dehydrated.
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*RabbleRouser: One of the war dominion powers allows you to cause people in a given area to riot. It can affect up to ''ten square miles''.



*UndeathAlwaysEnds: Depending on what kind of shroud you play as, certain actions will decrease your shroud's will to live. When will hits 0, the character is annihilated.

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*UndeathAlwaysEnds: Depending on what kind of shroud you play as, certain actions will decrease your shroud's will to live. When will hits 0, the character is annihilated.annihilated.
*WalkingDisasterArea: Shrouds with the Misfortune dominion.
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*FullBodyDisguise: Shrouds can disguise themselves as humans, but it's difficult and being touched by a human destroys the effect.
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*GoodWingsEvilWings: All shrouds have wings. What they look like is up to the player.
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*CastFromHitPoints: Dominion spells
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*AchillesHeel: Shrouds can't be killed by any human weapons, can fly as fast as a commercial jet, move through walls, become invisible, and have magic powers, but they can be killed by other shrouds and will be utterly destroyed if their will drops to 0.
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*GhostlyChill: Often the only indicator that a shroud is near.

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*AssholeVictim: Excluding The Kindly, shrouds get to pick a preferred type of victim. They're probably this.



*EveryoneHasStandards: All shrouds have a type of person that they're particularly adverse to killing. Doing so causes them to lose will.



*{{Necromancer}}: Shrouds don't naturally occur. The Balance creates them out of newly dead humans.

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*{{Necromancer}}: Shrouds don't naturally occur. The Balance creates them out of newly dead humans.

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*JumpedAtTheCall: The Violent. Individual ones may not particularly enjoy what they do, but they sure get the job done.



*SerialKillerKiller: Refuse to do your job and The Balance will send other shrouds to destroy you.



*SerialKillerKiller: Refuse to do your job and The Balance will send other shrouds to destroy you.
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*RefusalOfTheCall: The Kindly and the Lost have to do this to some extent.


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*SerialKillerKiller: Refuse to do your job and The Balance will send other shrouds to destroy you.
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*BlankSlate: The Lost. All that they know about their husks is that they were average people.
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*IronicHell: The game is this for Kindly shrouds.


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*NiceGuy: The husks of Kindly shrouds were dedicated to helping others.
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*Seekers: All shrouds, but The Lost are primarily motivated by trying to learn about their past life.

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*Seekers: *{{Seekers}}: All shrouds, but The Lost are primarily motivated by trying to learn about their past life.

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*PersonOfMassDestruction: The player, if they want to keep existing. This trope especially applies to players who specialize in the War dominion

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*PersonOfMassDestruction: The player, if they want to keep existing. This trope especially applies to players who specialize in the War dominion dominion.
*Seekers: All shrouds, but The Lost are primarily motivated by trying to learn about their past life.
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*AmbitionIsEvil: The Violent gain will from being exceptionally good at what they do and may approach their task with a disturbing level of gusto.
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*IdentityAmnesia: All shrouds to an extent, but The Lost have this the worst.
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*Badass: If a shroud is one of The Violent, its husk was a talented killer.

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*Badass: *{{Badass}}: If a shroud is one of The Violent, its husk was a talented killer.

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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; the spirits of former humans, tasked with culling the world's population on behalf of a mysterious force known as "The Balance". Players must meet a kill quota or risk annihilation. A large part of the game stems from players finding (or not finding) ways to cope with the horrible things they have to do while holding on to (or letting go of) what remains of their humanity.

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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; the spirits of former humans, tasked with culling the world's population on behalf of a mysterious force known as "The Balance". Players must meet a kill quota or risk annihilation. A large part of the game stems from players finding (or not finding) ways to cope with the horrible things they have to do while holding on to (or letting go of) what remains of their humanity.
humanity. The human being that birthed a shroud is called a husk.


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*Badass: If a shroud is one of The Violent, its husk was a talented killer.
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*{{Invisibility}}: Shrouds can make themselves invisible whenever they feel like it.



*UndeathAlwaysEnds: Depending on what kind of shroud you play as, certain actions will decrease your shrouds will to live. When will hits 0, the character is annihilated.

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*UndeathAlwaysEnds: Depending on what kind of shroud you play as, certain actions will decrease your shrouds shroud's will to live. When will hits 0, the character is annihilated.
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*PersonOfMassDestruction: The player, if they want to keep existing. This trope especially applies to players who specialize in the War dominion

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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; the spirits of former humans, tasked with culling the world's population on behalf of a mysterious force known as "The Balance".

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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; the spirits of former humans, tasked with culling the world's population on behalf of a mysterious force known as "The Balance".
Balance". Players must meet a kill quota or risk annihilation. A large part of the game stems from players finding (or not finding) ways to cope with the horrible things they have to do while holding on to (or letting go of) what remains of their humanity.

Shrouds are divided into three broad categories (The Violent, The Lost, and The Kindly), based on what they were like in life. These categories determine how a player gains and loses will, their motivations, and the way in which they are most likely to rebel against The Balance. Shrouds also wield a number of powers to help them carry out their grim task. These powers are divided into the dominions of war, misfortune, atrophy, famine, pestilence, and despair. A shroud's primary dominion is determined by how they died, but players are not limited to that dominion alone.
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*{{Necromancer}}: Shrouds don't naturally occur. The Balance creates them out of newly dead humans.
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*Determinator: The Balance and shrouds. In fact, if a player stops being this, other shrouds will annihilate them.

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*Determinator: *{{Determinator}}: The Balance and shrouds. In fact, if a player stops ''stops'' being this, other shrouds will annihilate them.

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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; undead spirits tasked with culling the human population on behalf of a mysterious force known as "The Balance".

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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; undead the spirits of former humans, tasked with culling the human world's population on behalf of a mysterious force known as "The Balance".


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*CameBackStrong: Shrouds are much stronger and faster than they were in life.
*Determinator: The Balance and shrouds. In fact, if a player stops being this, other shrouds will annihilate them.
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*Intangibility: Shrouds are incorporeal unless they choose not to be.

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*Intangibility: *{{Intangibility}}: Shrouds are incorporeal unless they choose not to be.
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*Intangible: Shrouds are incorporeal unless they choose not to be.

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*Intangible: *Intangibility: Shrouds are incorporeal unless they choose not to be.
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*Intangibility: Shrouds are incorporeal unless they choose not to be.

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*Intangibility: *Intangible: Shrouds are incorporeal unless they choose not to be.
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[[http://rpg.drivethrustuff.com/product/105033/Anathema Anathema]] is a tabletop RPG by End Transmission Games. Players take on the role of "shrouds"; undead spirits tasked with culling the human population on behalf of a mysterious force known as "The Balance".

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!!This game provides examples of:
*AGodIAmNot: Despite its powers, The Balance is not God and there is no established presence of divinity in the game universe.
*TheGrimReaper: Players have to murder humans in order to continue existing and to ensure that the world doesn't become catastrophically overpopulated. Players can also choose to have their shroud superficially resemble a grim reaper.
*Intangibility: Shrouds are incorporeal unless they choose not to be.
*TrueNeutral: The Balance creates shrouds and makes them kill strictly out of necessity. It makes no claims to be either good or evil and is entirely impersonal.
*UndeathAlwaysEnds: Depending on what kind of shroud you play as, certain actions will decrease your shrouds will to live. When will hits 0, the character is annihilated.

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